Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.26 @ 18:10:06 Player: NickJ Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (23) 115 Value Destroyed (496) 496 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1511 Bonus ------- None Cogmind --------- Core Integrity 395/400 Matter 213/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY (3) ------ High-capacity Storage Unit Sensor Array Core Shielding > --- WEAPON (2) ------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY (12) --- Ion Engine Heavy Ion Engine Titanium Leg Titanium Leg Titanium Leg Titanium Leg EM Shotgun EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Autogun Heavy Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Core Shielding > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Ion Engine Improved Treads EM Shotgun EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Autogun Heavy Flail [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Improved Aluminum Leg Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 3 | . 1 2 Power . | . . . Propulsion 2 | . . 2 Utility 1 | . 1 . Weapon . | . . . Parts Attached 56 | 9 22 25 Power 4 | 2 . 2 Engine 4 | 2 . 2 Core . | . . . Reactor . | . . . Propulsion 17 | 2 5 10 Treads 8 | . 2 6 Leg 9 | 2 3 4 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 13 | 3 9 1 Device 1 | 1 . . Storage 8 | . 7 1 Processor 1 | . 1 . Hackware . | . . . Protection 3 | 2 1 . Artifact . | . . . Weapon 22 | 2 8 12 Energy Gun 11 | 1 4 6 Energy Cannon 6 | . 2 4 Ballistic Gun 3 | 1 . 2 Ballistic Cannon 2 | . 2 . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . . 1 Average Slot Usage (%) 98 | . 98 100 Engine 11 | . 12 10 Treads 18 | . 11 36 Leg 10 | . 13 3 Device 11 | . 12 10 Storage 9 | . 9 10 Protection 11 | . 12 10 Energy Gun 11 | . 12 10 Energy Cannon 10 | . 11 7 Naked Turns . | . . . Heaviest Build 53 | 10 31 53 Greatest Support 92 | 20 46 92 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 12 | 4 12 12 Average Capacity 9 | 4 8 11 Most Carried 12 | 1 10 12 Average Carried 6 | . 5 9 Final Capacity 12 | 4 10 12 Final Carried 12 | 1 10 12 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 686 | 282 238 166 Remotely . | . . . Salvage Created 701 | 48 397 256 Parts 54 | 3 27 24 Haulers Intercepted 2 | . 2 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 13 | 1 6 6 Guns 11 | 1 5 5 AOE 2 | . 1 1 Classes Destroyed 7 | 1 4 2 Worker 1 | . 1 . Hauler 2 | . 2 . Operator 2 | . . 2 Watcher 5 | . 3 2 Swarmer 5 | . 2 3 Grunt 7 | 1 4 2 Sentry 1 | . . 1 Best Kill Streak 3 | 1 3 3 Combat Bots Only 3 | 1 2 3 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded 1 | . 1 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 216 | 13 123 80 Core 18 | . 13 5 Absorbed by Shields . | . . . Core Remaining (%) 97 | 100 94 . Volleys Fired 43 | 2 23 18 Largest 2 | 2 2 2 Hottest 126 | 70 90 126 Shots Fired 86 | 4 46 36 Gun 76 | 4 44 28 Cannon 10 | . 2 8 Launcher . | . . . Special . | . . . Kinetic 6 | 2 2 2 Thermal 2 | 2 . . Explosive . | . . . Electromagnetic 78 | . 44 34 Robot Hit Streak 26 | 3 26 13 Robot Miss Streak 2 | . 2 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 69 | 3 35 31 Core Hits 40 | 2 22 16 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1326 | 35 601 690 Guns 879 | 35 505 339 Cannons 233 | . . 233 Explosions 214 | . 96 118 Melee . | . . . Ramming . | . . . Kinetic 21 | 9 . 12 Thermal 240 | 26 96 118 Explosive . | . . . Electromagnetic 1065 | . 505 560 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 70 | . . 70 Projectiles 34 | . . 34 Explosions 36 | . . 36 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 59 | . 33 26 Shots 3 | . 2 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 120 | 52 120 120 Average Temperature 46 | 30 52 40 Received Heat Transfer 93 | 12 51 30 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 6 | . 3 3 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 324 | 74 50 200 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 5 | . 2 3 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 191 | 20 144 191 Initial 9 | . 9 . Average 48 | 5 48 52 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . . 4 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 3 | . . 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . . 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 22 | 1 10 11 Peak Tracking Total 3 | 1 2 3 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . 1 1 Max in Single Turn 1 | . 1 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 12 | . 9 3 Terminals 9 | . 7 2 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 28 | . 17 11 Successful 11 | . 7 4 Failed 17 | . 10 7 Catastrophic 4 | . 4 . Database Lockouts . | . . . Manual 19 | . 12 7 Terminals 20 | . 13 7 Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 2 | . 2 . Scanalyzers 4 | . . 4 Garrison Access . | . . . Terminal Hacks 6 | . 4 2 Record 1 | . 1 . Level Access Points 2 | . 1 1 Branch Access Points 1 | . 1 . Terminal Index 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer 2 | . . 2 Insert Component 1 | . . 1 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 12 | . 9 3 Full Trace Events 2 | . 1 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 32 | . 32 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 10 | . 10 . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 2357 | 82 1663 612 Spaces Moved 1409 | 60 1067 282 Core 13 | 13 . . Treads 714 | . 450 264 Legs 682 | 47 617 18 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 130 Average Speed 140 | 104 137 158 Slowest Speed 160 | 120 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 44 | 6 99 27 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 2 | 1 1 . Unknown Exits Taken . | . . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 20 | . 10 10 Melee . | . . . Projectile . | . . . AOE 20 | . 10 10 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1702 | 71 1221 410 Wait 114 | . 59 55 Move 1407 | 59 1066 282 Hop . | . . . Pick Up 41 | . 24 17 Fast Attach 19 | 8 11 . Attach 11 | . 3 8 Detach 6 | . 5 1 Swap 26 | 1 8 17 Drop 35 | 1 22 12 Fire 43 | 2 23 18 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: Mat x3) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 50 | -11/Scrapyard | Identified exit to Materials 50 | -11/Scrapyard | Discovered exit to Materials (range 8) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Utility x1 167 | -10/Materials | Identified exit to Mines 167 | -10/Materials | Discovered exit to Mines (range 12) 316 | -10/Materials | Build established: Hacker-Mutant 446 | -10/Materials | Identified exit to Materials 446 | -10/Materials | Discovered exit to Materials (range 16) 611 | -10/Materials | Discovered exit to Materials (range 16) 889 | -10/Materials | Discovered exit to Materials (range 4) 1261 | -10/Materials | Repaired EM Shotgun 1746 | -10/Materials | Entered another Materials area 1746 | -9/Materials | Evolved 2 slots: Propulsion x2 2282 | -9/Materials | Identified exit to Materials 2358 | -9/Materials | Self-destructed Last Messages --------------- >>Access(Main) Found 3 level access points to Materials: (49,91) (52,13) (20,92) Map updated. Destroyed Datajack. Chain reaction triggered in Lgt. Ion Engine. Destroyed Hover Unit. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." U-05 Engineer lays Concrete. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. U-05 Engineer lays Concrete. K-01 Serf collects debris. Acquired 13 matter. Dropped Hvy. Assault Rifle. Acquired Prototype Engine. Connecting with Terminal... ALERT: Suspicious activity at Terminal M004. Dispatching Investigation squad. 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"R" # # #????????### ####? | | ?????????????#!!! """ # #?* #??????????# #???? | | ?????????????#!!! # #$ #??????????# ##### | | ?????????????#####+##### #==?#??????????# # [ | | ??????????????# #######? ############ #"" | | ??????????????# % # | | ??????????????# # | | ??????????????+ [!! T += | | ??????????????# [!! ##### # ! | | ??????????????# !!! #???# ]]] ##"## | | ??????????????# #???# ]]] | | ??????????????## #???# ]]] | | ???????????????# #???# | | ???????????????# """" #???# | | ???????????????# """" #??########+## | | ???????????????# """" #??# "# | | ???????????????# #??# ] ] ## | | ???????????????# #??# ## | | ???????????????### ! #??# ] + | | ?????????????????# !! #??############+# | | ?????????????????# #????????# | | ?????????????????# ? #????????# """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonFieldFacilitator Manual? 0 Play Time 00:39:06 Cumulative 5.4 hours Start 2021.10.25 @ 08:19:07 End 2021.10.26 @ 18:10:06 Sessions 4 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 23 Rogue 16 Adventurer 2 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 75x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: caf13970-e497-490e-a9c4-53a46ee9e6ca