Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.26 @ 01:27:59 Player: Godsword Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (143) 715 Value Destroyed (6231) 6231 Prototype IDs (20) 400 Alien Tech Used (4) 800 Bonus (16554) 16554 TOTAL SCORE: 33200 Bonus ------- High Alert Combat Kills 696 Follower Combat Kills 205 Entered Garrisons 600 Used RIF Installer 1500 Used Core Reset Matrix 3000 Hacked Protovariant 500 Scanned by Researcher 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -447 Cogmind --------- Core Integrity 1241/1600 Matter 213/300 Energy 624/624 System Corruption 1% Temperature Cool (3) Movement Hovering (128) Ox1 Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Fission-Antimatter Core > --- PROPULSION (6) --- Hovering Gravjet-ITA Exoskeleton > --- UTILITY (13) ----- Armored Scrap Engine Experimental Power Amplifier Energy Well Machine Analyzer Experimental Signal Interpreter Improved Targeting Computer Stasis Canceller Experimental ECM Suite System Shield > --- WEAPON (4) ------- Ballistic Hardcell Construct/C Shock Maul > --- INVENTORY (5) ---- Transdimensional Reconstructor Sigix Containment Pod Peak State ------------ > --- POWER ------------ Fission-Antimatter Core > --- PROPULSION ------- Hovering Gravjet-ITA Exoskeleton Xenon Bombardment Thruster > --- UTILITY ---------- Armored Scrap Engine Experimental Power Amplifier Advanced Weight Redist. System Experimental Signal Interpreter Advanced Particle Charger Quantum Capacitor Improved Hacking Suite System Shield Relay Coupler [Behemoth] > --- WEAPON ----------- Advanced Remote Datajack Ballistic Hardcell Construct/C Shock Maul > --- INVENTORY -------- Advanced Sensor Array Precision Energy Filter Stasis Canceller Relay Coupler [Heavy] [Rating: 153] Favorites ----------- Power Constructs Engine Backup Power I Power Core Constructs Reactor Light Antimatter Reactor Propulsion Constructs Hover Unit Constructs Flight Unit Xenon Bombardment Thruster Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Battery Processor Experimental Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Particle Cannon Ballistic Cannon Constructs Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Fac Fac Gar Fac Fac Upp Upp Res Tes Res Gar Qua Acc Slots Evolved 18 | . . 2 . . 4 . . 2 2 . . 2 . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . . . 2 . . 1 . . . . . . 1 . . . . . Utility 11 | . . 1 . . 2 . . 1 1 . . 1 . . 1 . 2 . . 2 Weapon 2 | . . 1 . . . . . . 1 . . . . . . . . . . . Parts Attached 95 | 1 3 5 6 10 . 4 4 4 9 3 7 7 1 . 8 7 1 3 6 6 Power 4 | 1 . 1 1 . . . . . . . . 1 . . . . . . . . Engine 3 | 1 . 1 1 . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Treads . | . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Utility 60 | . 2 2 . 5 . 3 3 4 6 1 6 3 1 . 7 3 1 2 5 6 Device 33 | . . 1 . 3 . 2 . 2 2 . 3 2 1 . 6 3 1 1 3 3 Storage 7 | . . . . . . . . 1 1 . 1 . . . 1 . . . 2 1 Processor 11 | . 2 . . 1 . . 1 . 2 1 1 1 . . . . . . . 2 Hackware 7 | . . . . . . 1 2 1 1 . 1 . . . . . . 1 . . Protection 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 29 | . 1 2 4 5 . 1 1 . 3 2 1 3 . . 1 4 . . 1 . Energy Gun 2 | . . . 2 . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . 1 1 . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Launcher 9 | . . . . 4 . 1 . . 1 2 . . . . . 1 . . . . Special Weapon 6 | . . . . . . . . . 1 . . 3 . . 1 1 . . . . Impact Weapon 4 | . . 1 . 1 . . . . . . 1 . . . . 1 . . . . Slashing Weapon 2 | . . . . . . . . . 1 . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 4 1 . . . . 1 . . 1 . . . 4 . . 3 . Parts Lost 44 | . 1 1 1 3 . 2 1 1 9 6 12 . 1 1 1 . . 2 . 2 Power 5 | . . . . . . . . . 2 1 1 . . 1 . . . . . . Propulsion 8 | . . . 1 1 . . . . 2 1 3 . . . . . . . . . Utility 16 | . 1 1 . . . 2 . 1 2 1 4 . . . . . . 2 . 2 Weapon 15 | . . . . 2 . . 1 . 3 3 4 . 1 . 1 . . . . . Highest Loss Streak 6 | . 1 1 1 3 . 2 1 1 3 6 4 . 1 1 1 . . 1 . 1 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . . . . Average Backups 4 | . 3 4 4 2 5 4 4 4 4 4 6 4 4 4 4 5 4 4 3 2 Power . | . 1 1 1 . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . Utility 2 | . 2 2 1 1 2 . 1 2 2 3 6 3 4 4 4 4 4 4 3 . Weapon . | . . . 1 . 3 3 3 1 . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 11 | . . . 1 2 . . 1 . . . 5 . . . . . . . 1 1 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . Utility 9 | . . . 1 2 . . . . . . 5 . . . . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 60 | . 23 83 65 57 53 63 68 65 62 61 56 60 60 63 61 61 59 61 59 56 Engine 4 | . . 10 7 9 7 7 5 5 2 1 1 5 5 5 3 . . . . . Leg 1 | . . . . 3 7 6 . . . . 4 . . . . . . . . . Hover 1 | . . 21 15 . . . . . 4 4 . 5 1 . . 1 . . . 1 Flight 2 | . . . 3 . . . 7 6 . . . . 3 5 4 2 4 6 8 5 Device 13 | . . 3 7 17 15 23 13 6 11 5 9 10 9 10 12 17 20 22 23 23 Storage 2 | . . . . . . . . . 4 5 9 5 5 5 4 1 . . 1 4 Processor 2 | . 18 11 7 . . . 1 . . 10 1 3 5 5 4 4 4 4 4 5 Hackware 10 | . . . . . . 2 14 25 15 11 11 15 15 15 14 14 13 10 7 4 Energy Gun 1 | . . . . 2 5 7 2 . 1 2 3 . . . . 3 . . . . Energy Cannon 1 | . . 2 . . . . . 3 1 . . . . . 2 4 4 3 . . Ballistic Gun 2 | . . . . 1 7 7 8 6 3 . . . 3 5 2 . . . . . Ballistic Cannon 2 | . 5 11 7 1 1 . 6 7 5 2 . . . . . . . . . 3 Launcher 2 | . . . . 15 . 4 . . . 2 2 . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 3 . 8 5 5 4 . 3 4 4 . Impact Weapon 2 | . . 9 7 2 7 2 1 . . . . 5 5 5 4 3 4 4 4 4 Peak Build Rating 153 | 1 3 11 12 38 38 46 51 64 83 92 84 93 93 83 107 136 147 153 145 141 Average Rating 69 | . 1 9 8 28 38 41 47 58 70 79 64 84 82 79 96 115 144 147 132 132 On Entrance 65 | . . 2 10 3 38 38 46 51 63 80 84 62 93 83 79 107 132 147 129 132 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . . . . . . . . . . 2 Naked Turns 20 | . 20 . . . . . . . . . . . . . . . . . . . Heaviest Build 58 | . 3 17 12 18 18 17 17 20 26 23 48 34 28 28 41 43 47 56 54 58 Greatest Support 92 | 3 3 12 12 32 32 49 49 40 77 92 73 34 30 30 30 51 51 57 58 58 Greatest Overweight (x) 3 | . . 1 . 3 . . . . . . 2 1 1 . 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 5 5 5 5 5 5 5 20 5 5 15 5 5 5 5 5 5 5 20 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 12 5 5 5 5 5 5 5 5 5 Most Carried 10 | 1 4 5 5 5 5 5 5 5 5 5 10 5 5 4 5 5 5 5 5 5 Average Carried 4 | . 3 4 4 2 5 4 4 4 4 4 7 4 4 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 5 4 5 5 5 5 4 3 5 3 5 4 4 5 5 4 4 5 3 Scrap Engine Consumption 294 | . . . . 32 . 15 54 23 31 10 43 9 6 . 32 23 . 8 1 7 Constructs Created 20 | . . . . 4 . . 1 1 3 1 5 . 1 . 1 1 . 1 . 1 Constructs Modified 83 | . . . . 7 1 3 11 5 9 7 12 2 3 . 7 10 2 1 1 2 Class Distribution -------------------- 27% | Hacker-Construct 22% | Construct 22% | Hacker-Mutant 17% | Mutant 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Garrison Construct | -7/Factory Hacker-Construct | -6/Factory Hacker-Construct | -5/Factory Hacker-Construct | -5/Garrison Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Construct | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Skirmisher | -3/Research Hacker-Construct | -3/Testing Hacker-Skirmisher | -2/Research Hacker-Gunner | -2/Garrison Hacker-Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Fac Fac Gar Fac Fac Upp Upp Res Tes Res Gar Qua Acc Matter Collected 2864 | 210 27 110 10 353 . 110 197 54 250 105 508 85 15 . 235 85 43 88 162 217 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 6547 | . 64 146 . 675 . 245 205 170 1776 474 1215 180 184 . 483 150 43 88 232 217 Parts 267 | . 5 9 . 24 . 20 26 7 29 16 78 . 4 . 30 6 2 2 4 5 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . . 4 . . . . 1 . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . . . 1 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Fac Fac Gar Fac Fac Upp Upp Res Tes Res Gar Qua Acc Combat Hostiles Destroyed 95 | . 2 6 . 4 . 14 1 5 23 7 21 . 1 . 5 2 . 3 . 1 Melee 6 | . . . . . . . . . 1 2 . . 1 . . . . 2 . . Guns 22 | . . . . 1 . . 1 1 8 3 5 . . . 2 1 . . . . Cannons 30 | . 2 6 . . . . . 2 7 1 9 . . . 3 . . . . . AOE 26 | . . . . 3 . 14 . 2 . . 7 . . . . . . . . . Classes Destroyed 17 | . 1 2 . 4 . 1 3 2 . 1 2 . . . . . . . 1 . Worker 7 | . . . . . . . 1 . 1 . 3 . . . . . 1 . 1 . Builder 15 | . . . . 1 . . 3 . . . 10 . . . 1 . . . . . Tunneler 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Recycler 12 | . . . . 3 . . . . 4 . 1 1 . . 1 . . . 1 1 Operator 3 | . . . . . . . 2 . . . 1 . . . . . . . . . Watcher 6 | . . . . . . . . 2 1 . . 1 . . 1 1 . . . . Swarmer 31 | . . 2 . . . 7 1 2 6 3 6 . 1 . . . . 3 . . Cutter 4 | . . . . . . 2 . . . 2 . . . . . . . . . . Grunt 33 | . 2 3 . . . 5 . 2 13 . 6 . . . 1 1 . . . . Brawler 1 | . . . . . . . . . . . 1 . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . 1 . Sentry 6 | . . 1 . 1 . . . . 2 . 2 . . . . . . . . . Hunter 4 | . . . . . . . . . . 2 1 . . . . . . . . 1 Programmer 13 | . . . . . . . . 1 2 . 5 . . . 4 1 . . . . Scientist 2 | . . . . 2 . . . . . . . . . . . . . . . . Scrapper 3 | . . . . 3 . . . . . . . . . . . . . . . . Infiltrator 2 | . . . . . . . 2 . . . . . . . . . . . . . Best Kill Streak 15 | . 2 2 . 5 . 5 6 3 7 5 15 2 1 . 4 1 2 3 2 1 Combat Bots Only 7 | . 2 2 . 3 . 5 1 3 7 5 4 . 1 . 3 1 . 3 . 1 Max Kills in Single Turn 11 | . 1 1 . 2 . 3 5 2 2 1 11 1 1 . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 1 . 3 . 2 . . 3 . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 . . 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Fac Fac Gar Fac Fac Upp Upp Res Tes Res Gar Qua Acc Hostile Shots Fired 948 | . 33 37 8 20 . 34 7 34 146 86 269 . 31 16 25 83 . 48 28 43 Missed 348 | . 10 16 4 7 . 13 1 15 46 21 103 . 12 8 14 33 . 21 10 14 Hits 600 | . 23 21 4 13 . 21 6 19 100 65 166 . 19 8 11 50 . 27 18 29 Melee 10 | . . . . . . 2 . . . 5 1 . 2 . . . . . . . Projectile 590 | . 23 21 4 13 . 19 6 19 100 60 165 . 17 8 11 50 . 27 18 29 AOE 1 | . . . . . . 1 . . . . . . . . . . . . . . Critical Strikes 17 | . . 1 . 1 . . . 1 3 1 6 . 1 1 . 1 . . 1 . Damage Taken 11435 | . 337 317 52 375 . 430 212 442 1840 1118 3104 . 549 153 260 646 . 582 209 809 Core 1783 | . 240 70 26 141 . 59 66 57 223 156 296 . 72 19 . 141 . 38 45 134 Absorbed by Shields 111 | . . . . . . . . . . . . . . . . . . 111 . . Redirected to Shielding 14 | . . . . 14 . . . . . . . . . . . . . . . . Ignored by Resistances 25 | . . . . . . . . . . . . . 25 . . . . . . . Regen/Repaired (Parts) 3052 | . . . . 14 . 85 134 272 352 396 316 170 20 . 631 461 . 51 1 149 Core Remaining (%) 69 | 100 4 . . 40 . . 82 93 . . 32 . . 92 . 89 . . 87 77 Volleys Fired 296 | . 12 27 1 21 . 15 8 15 48 31 74 1 14 . 13 12 . 4 . . Largest 3 | . 1 2 1 3 . 3 3 3 3 2 3 2 1 . 2 2 . 1 . . Hottest 194 | . 30 98 33 106 . 180 169 178 178 111 194 40 20 . 126 126 . 10 . . Shots Fired 472 | . 12 32 1 29 . 41 22 43 104 35 86 2 14 . 23 24 . 4 . . Gun 197 | . . . . 16 . 30 14 15 33 30 37 . . . 10 12 . . . . Cannon 230 | . 12 32 1 1 . . 8 28 71 5 47 . . . 13 12 . . . . Launcher 25 | . . . . 12 . 11 . . . . 2 . . . . . . . . . Special 20 | . . . . . . . . . . . . 2 14 . . . . 4 . . Kinetic 243 | . 12 27 1 16 . 15 22 30 21 30 59 . . . 10 . . . . . Thermal 175 | . . 5 . 1 . 15 . . 71 5 25 2 14 . 13 24 . . . . Explosive 25 | . . . . 12 . 11 . . . . 2 . . . . . . . . . Electromagnetic 25 | . . . . . . . . 13 12 . . . . . . . . . . . Robot Hit Streak 17 | . 3 11 1 11 . 5 3 3 17 7 10 . 8 . 5 5 . 4 . . Robot Miss Streak 9 | . 1 6 . 3 . 6 6 9 7 4 5 . 2 . 2 7 . . . . Penetration Max 1 | . . . . . . . . . . 1 1 . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . . . . . . . . . Shots Hit Robots 346 | . 6 21 1 21 . 19 13 25 92 40 48 2 12 . 15 11 2 9 5 4 Core Hits 267 | . 2 9 . 17 . 25 8 22 99 21 42 . 4 . 11 2 1 2 2 . Critical Kills 7 | . . . . . . . . . 1 . . . 1 . . 1 . 2 2 . Critical Parts Destroyed 8 | . . . . 2 . . . . . . . 1 . . . . . 2 1 2 Critical Strikes 23 | . . . . 2 . . . . 4 . 4 1 2 . . 1 . 4 3 2 Burn 1 | . . . . . . . . . 1 . . . . . . . . . . . Meltdown 1 | . . . . . . . . . 1 . . . . . . . . . . . Destroy 1 | . . . . . . . . . . . . . . . . 1 . . . . Blast 4 | . . . . . . . . . . . 4 . . . . . . . . . Smash 13 | . . . . 2 . . . . . . . 1 1 . . . . 4 3 2 Sever 3 | . . . . . . . . . 2 . . . 1 . . . . . . . Melee Attacks 282 | . . . 2 7 . 10 4 . 26 39 17 9 18 . 17 37 8 12 37 39 Impact 209 | . . . 2 7 . 10 . . . . 13 9 18 . 17 37 8 12 37 39 Slashing 69 | . . . . . . . . . 26 39 4 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . 1 . . 4 . 1 . 4 1 . . 1 1 2 . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15477 | . 138 398 22 850 . 1242 868 984 2050 1461 4411 97 233 . 906 677 253 275 316 296 Guns 2696 | . . . . 143 . 224 158 184 487 496 580 . . . 311 113 . . . . Cannons 3998 | . 106 398 22 . . . 35 282 1082 76 1113 . . . 471 413 . . . . Explosions 4945 | . . . . 400 . 1018 675 518 . . 2334 . . . . . . . . . Melee 3617 | . . . . 307 . . . . 481 889 384 97 53 . 124 151 253 275 316 287 Ramming 41 | . 32 . . . . . . . . . . . . . . . . . . 9 Kinetic 3583 | . 106 336 22 143 . 102 193 345 339 496 1190 . . . 311 . . . . . Thermal 4330 | . . 62 . . . 122 675 518 1059 76 641 . 180 . 471 526 . . . . Explosive 3614 | . . . . 400 . 1018 . . . . 2196 . . . . . . . . . Electromagnetic 292 | . . . . . . . . 121 171 . . . . . . . . . . . Impact 1978 | . . . . 307 . . . . . . 115 97 53 . 124 151 253 275 316 287 Slashing 1639 | . . . . . . . . . 481 889 269 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 3 5 5 8 . . . . 10 . . . 1 Average Corruption 5 | . . . . . . . . 2 4 5 6 . . . . 5 . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 62 | . . . . . . . . 1 11 6 34 . . . . 10 . . . . Message Errors 14 | . . . . . . . . 1 1 4 6 . . . . 2 . . . . Matter Fused 17 | . . . . . . . . . 2 1 9 . . . . 5 . . . . Heat Flow Errors 7 | . . . . . . . . . . . 5 . . . . 2 . . . . Energy Discharges 8 | . . . . . . . . . 2 . 6 . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 6 | . . . . . . . . . 2 . 4 . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . 1 . . . . . . . . . . . Weapon Failures 6 | . . . . . . . . . 2 1 3 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2220 | . 6 . . 288 . 5 198 50 18 . 846 67 . . 92 210 92 117 82 149 Projectiles 259 | . 6 . . 4 . . . 5 . . 93 . . . 37 114 . . . . Explosions 827 | . . . . 32 . 5 198 45 . . 547 . . . . . . . . . Melee 1134 | . . . . 252 . . . . 18 . 206 67 . . 55 96 92 117 82 149 Knockbacks 40 | . 2 8 1 2 . . . 7 5 . 9 1 . . . 1 1 . 3 . Impact 8 | . . . . 1 . . . . . . 1 1 . . . 1 1 . 3 . Kinetic 28 | . 2 7 1 . . . . 7 3 . 8 . . . . . . . . . Secondary 4 | . . 1 . 1 . . . . 2 . . . . . . . . . . . Self-Inflicted Damage 759 | . 15 . . 98 . 74 133 143 . . 292 . . . . . . . . 4 Shots 14 | . . . . 3 . 2 2 2 . . 5 . . . . . . . . . Rammed 11 | . 9 . . . . . . . . . . . . . . . . . . 2 Targets Rammed 11 | . 9 . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 485 | . 5 153 . 71 . 474 243 485 204 319 314 . . 40 72 293 . . . . Average Temperature 93 | . 3 49 . 23 . 129 92 165 100 44 92 . . 28 30 74 . . . . Received Heat Transfer 2327 | . 156 60 30 124 . 90 27 54 402 . 1014 . 75 67 18 165 . 45 . . Effects 6 | . . . . . . 2 1 3 . . . . . . . . . . . . Shutdowns 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . Interference 1 | . . . . . . . . 1 . . . . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . 3 . . . . . . 1 2 . . . 1 1 1 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Parts Fried 21 | . . . . 4 . . . . 1 . 3 4 . . 2 1 . 1 3 2 Impact Corruptions 31 | . . . . 9 . . . . . . 3 3 . . 2 2 3 4 2 3 Robots Melted 12 | . . . . . . . . . 10 1 . . . . . 1 . . . . Combat Hostiles 9 | . . . . . . . . . 7 1 . . . . . 1 . . . . Parts Melted 54 | . . . . 1 . . 1 . 45 4 1 . . . 2 . . . . . Heat Transferred 12316 | . . 111 . . . 85 500 300 8523 950 720 . 407 . 272 448 . . . . Parts Sabotaged 1 | . . . . . . . . . . . 1 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Fac Fac Gar Fac Fac Upp Upp Res Tes Res Gar Qua Acc Maximum Alert Level 3 | . . . . . . 2 1 1 2 2 3 2 . . . . . . . . Low Security (%) 64 | 100 100 100 100 100 100 21 49 99 30 . . 19 . . 100 100 100 100 100 100 Level 1 15 | . . . . . . 48 50 . 17 7 11 55 . . . . . . . . Level 2 11 | . . . . . . 30 . . 51 92 5 25 . . . . . . . . Level 3 8 | . . . . . . . . . . . 82 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 1025 | . 82 172 93 50 . 535 349 210 637 636 1025 505 . . 129 115 62 151 99 33 Initial 490 | . . 29 59 36 . 9 280 129 102 392 333 490 . . 38 51 57 1 84 6 Average 210 | . 25 103 48 3 . 306 220 29 355 517 834 314 . . 46 26 27 77 46 4 Influence Increases 5713 | . 131 223 104 148 14 546 405 326 1045 304 1233 68 250 . 272 261 25 170 87 101 Destroy 0b10 Robot/C 2020 | . 40 120 . 20 . 340 120 100 460 140 420 . 20 . 100 40 . 60 20 20 Destroy 0b10 Robot/NC 255 | . . . . 35 . . 30 10 30 10 80 10 5 . 15 5 10 . 10 5 Destroy Leader 382 | . 10 30 . . . 30 40 14 82 30 100 2 . . 22 12 . . . 10 Allied During Kill 53 | . . . . . . 15 38 . . . . . . . . . . . . . Successful Hack 229 | . 21 12 14 30 14 . 12 46 5 . 21 18 . . 18 18 . . . . Disable Machine 630 | . 15 . 15 45 . 60 90 45 . . 255 15 . . 30 15 . 15 30 . Anti-Garrison Action 350 | . . . . . . 50 . . 150 100 . . . . . . . 50 . . Destroy Structure 594 | . . 1 . 18 . 51 30 51 18 24 222 8 . . 42 36 15 . 27 51 Partial Spotted 135 | . . 15 15 . . . . 30 45 . . 15 . . . . . . . 15 Lose Combat Pursuer 1065 | . 45 45 60 . . . 45 30 255 . 135 . 225 . 45 135 . 45 . . Influence Decreases 5713 | . 59 153 153 241 . 25 675 381 695 228 869 936 298 27 236 251 126 21 227 112 Entered New Map 1915 | . . 43 83 57 . 5 255 136 108 168 303 510 50 17 19 42 46 1 67 5 Time Decay 3111 | . 49 100 60 128 . . 410 235 286 . 446 416 238 . 207 209 80 . 160 87 Lost Part 432 | . 10 10 10 26 . 20 10 10 90 60 120 . 10 10 10 . . 20 . 16 Lost Ally 10 | . . . . . . . . . . . . 10 . . . . . . . . Purge Threat 245 | . . . . 30 . . . . 211 . . . . . . . . . . 4 Squads Dispatched 50 | . 1 1 1 . . . 6 4 12 . 9 2 . . 1 5 1 . 4 3 Investigation 9 | . 1 1 . . . . . 1 3 . 1 1 . . . . . . 1 . Extermination 15 | . . . . . . . 2 2 1 . 2 1 . . 1 1 1 . 1 3 Reinforcement 14 | . . . 1 . . . 1 1 4 . 3 . . . . 2 . . 2 . Assault 7 | . . . . . . . . . 2 . 3 . . . . 2 . . . . Garrison 5 | . . . . . . . 3 . 2 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Fac Fac Gar Fac Fac Upp Upp Res Tes Res Gar Qua Acc Distress Signals 16 | . 1 2 1 1 . . . . . . 4 . . . 2 4 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 260 | . 11 16 11 4 . 19 12 14 42 8 45 3 11 6 14 10 . 16 9 9 Peak Tracking Total 12 | . 5 9 11 3 . 5 3 7 11 6 10 1 7 6 8 7 . 12 4 5 Tactical Retreats 32 | . 2 1 1 . . . 1 1 6 . 5 . 4 . 2 5 . 1 2 1 ECM-based Alert Blocks 9 | . . . . . . . . . . . . . . . . . . . 5 4 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Fac Fac Gar Fac Fac Upp Upp Res Tes Res Gar Qua Acc Traps Triggered 13 | . . . . . . 4 1 1 1 . 1 . . . . 2 . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Fac Fac Gar Fac Fac Upp Upp Res Tes Res Gar Qua Acc Machines Disabled 49 | . 1 . 1 5 . 5 6 3 1 2 17 1 . . 2 1 . 2 2 . Max in Single Turn 6 | . 1 . 1 2 . 1 4 3 1 1 6 1 . . 1 1 . 1 1 . Garrison Access 2 | . . . . . . . . . 1 . 1 . . . . . . . . . Garrison Relay 4 | . . . . . . 1 . . . 2 . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . 1 . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Fac Fac Gar Fac Fac Upp Upp Res Tes Res Gar Qua Acc Machines Accessed 64 | . 4 3 2 10 1 . 4 7 5 . 4 4 . . 3 3 2 . 8 4 Terminals 35 | . 4 1 2 4 . . 2 5 2 . . 2 . . 1 2 1 . 6 3 Fabricators 4 | . . . . . . . . . 1 . 2 . . . 1 . . . . . Repair Stations 5 | . . 1 . . . . 2 . 1 . . . . . . . . . 1 . Recycling Units 10 | . . . . 5 . . . 2 . . 1 1 . . . . . . . 1 Scanalyzers 5 | . . 1 . . . . . . . . . 1 . . 1 1 . . 1 . Garrison Access 4 | . . . . . 1 . . . 1 . 1 . . . . . 1 . . . Total Hacks 152 | . 8 8 6 25 1 . 10 15 16 . 9 11 . . 3 12 4 . 17 7 Successful 56 | . 3 2 2 11 1 . 3 6 8 . 3 3 . . 1 3 3 . 6 1 Failed 96 | . 5 6 4 14 . . 7 9 8 . 6 8 . . 2 9 1 . 11 6 Catastrophic 26 | . 2 1 . 1 . . . 4 3 . 4 3 . . . 3 . . 2 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 49 | . 3 1 6 4 . . 3 5 3 . . 8 . . . 1 2 . 8 5 Terminals 88 | . 8 1 6 13 . . 4 11 6 . . 8 . . 1 9 2 . 13 6 Fabricators 8 | . . . . . . . . . 2 . 5 . . . 1 . . . . . Repair Stations 17 | . . 3 . . . . 6 . 6 . . . . . . . . . 2 . Recycling Units 18 | . . . . 10 . . . 4 . . 2 1 . . . . . . . 1 Scanalyzers 12 | . . 4 . . . . . . . . . 2 . . 1 3 . . 2 . Garrison Access 7 | . . . . . 1 . . . 2 . 2 . . . . . 2 . . . Terminal Hacks 23 | . 3 . 2 4 . . . 5 2 . . 1 . . . 2 . . 3 1 Record 2 | . . . . . . . . . . . . . . . . . . . 2 . Part Schematic 1 | . . . 1 . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . 1 . Level Access Points 2 | . 1 . . . . . . 1 . . . . . . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . Unreport Threat 4 | . . . . 1 . . . . 2 . . . . . . . . . . 1 Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . 1 . . . 1 . . . . . . . . Zone Layout 2 | . 1 . . . . . . 1 . . . . . . . . . . . . Protovariant Controls 2 | . . . . . . . . . . . . . . . . 2 . . . . Release Object 2 | . . . . 2 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 8 | . . 1 . . . . 3 . 4 . . . . . . . . . . . Scan Component 4 | . . . . . . . 2 . 2 . . . . . . . . . . . Repair 2 | . . . . . . . 1 . 1 . . . . . . . . . . . Refit 2 | . . 1 . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . 5 . . . 1 . . . . . . . . . . . . Retrieve Components 6 | . . . . 5 . . . 1 . . . . . . . . . . . . Scanalyzer 6 | . . 1 . . . . . . . . . 1 . . 1 1 . . 2 . Retrieve Study 6 | . . 1 . . . . . . . . . 1 . . 1 1 . . 2 . Garrison Access Hacks 7 | . . . . . 1 . . . 2 . 2 . . . . . 2 . . . Unlock Access 4 | . . . . . 1 . . . 1 . 1 . . . . . 1 . . . Coupler Status 3 | . . . . . . . . . 1 . 1 . . . . . 1 . . . Unauthorized Hacks 5 | . . . . 2 . . . . . . . 1 . . . . 1 . 1 . Terminals 5 | . . . . 2 . . . . . . . 1 . . . . 1 . 1 . Assimilate 1 | . . . . . . . . . . . . 1 . . . . . . . . Botnet 4 | . . . . 2 . . . . . . . . . . . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 4 3 2 5 1 . 4 5 4 . 3 3 . . 3 4 . . 6 4 Full Trace Events 10 | . 2 1 . . . . . 1 3 . 1 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . . . . . . . . . . 2 . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 39 | . . . . . . . . . . . 39 . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . 14 . . . . . . . . . Part Studies Acquired 6 | . . 1 . . . . . . . . . 1 . . 1 1 . . 2 . Parts Repaired 2 | . . . . . . . 1 . 1 . . . . . . . . . . . Time 102 | . . . . . . . 32 . 70 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . 13 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Fac Gar Fac Fac Fac Gar Fac Fac Upp Upp Res Tes Res Gar Qua Acc Used RIF Installer 3 | . . . . . . 1 . . . 1 . . . . . . . 1 . . Signal Jammer 1 | . . . . . . . . . . 1 . . . . . . . . . . Structural Interface 1 | . . . . . . . . . . . . . . . . . . 1 . . Robots Hacked 3 | . . . . . . . 2 . . . . . . . . . . 1 . . Non-combat 2 | . . . . . . . 2 . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . 1 . . Robot Hacks Applied 4 | . . . . . . . 2 . . . . . . . . . . 2 . . parse_system 1 | . . . . . . . . . . . . . . . . . . 1 . . no_distress 2 | . . . . . . . 2 . . . . . . . . . . . . . overwrite_iff 1 | . . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released 19 | . . . . . . 4 . . 2 7 1 . . . . . . 5 . . Machine Destruction 19 | . . . . . . 4 . . 2 7 1 . . . . . . 5 . . Attached 3 | . . . . . . 1 1 . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Fac Fac Gar Fac Fac Upp Upp Res Tes Res Gar Qua Acc Total Allies 4 | . . . . . . 2 . . . . . 1 . . . . . 1 . . Largest Group 2 | . . . . . . 2 2 . . . . 1 . . . . . 1 . . Highest-Rated Group 157 | . . . . . . 157 157 . . . . 10 . . . . . 116 . . Highest-Rated Ally 116 | . . . . . . 95 95 . . . . 10 . . . . . 116 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . 5 9 . . . . . . . . . . . . . Total Damage 670 | . . . . . . 306 364 . . . . . . . . . . . . . Kills 8 | . . . . . . 3 5 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Fac Fac Gar Fac Fac Upp Upp Res Tes Res Gar Qua Acc Active Infowar (turns) 3689 | . . 65 99 819 36 300 . . . . 158 . 377 8 385 398 181 2 314 547 Sensors 2207 | . . . . . . . . . . . . . 377 8 385 398 181 2 314 542 Structural 1477 | . . 65 99 819 36 300 . . . . 158 . . . . . . . . . Machine Analysis 176 | . . . . . . . . . . . . . . . . . . . . 176 ECM 93 | . . . . . . . . . . . . . . . . . . . 50 43 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Fac Fac Gar Fac Fac Upp Upp Res Tes Res Gar Qua Acc Turns Passed 11140 | 22 128 218 132 1759 36 693 989 926 674 315 1115 1015 515 8 634 740 181 166 327 547 Spaces Moved 8864 | 38 174 176 175 818 30 485 721 842 667 226 817 439 740 19 463 442 283 246 375 688 Core 532 | 38 174 7 . 313 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 1424 | . . . . 259 30 455 . . 14 13 653 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 2148 | . . 169 105 . . . . . 641 213 164 439 117 . . 158 . . . 142 Flight 4760 | . . . 70 246 . 30 721 842 12 . . . 623 19 463 284 283 246 375 546 Fastest Speed 30 | 50 50 50 40 40 120 74 38 30 30 57 57 63 36 36 36 36 49 41 41 39 Average Speed 62 | 50 50 76 61 111 120 117 55 30 42 58 91 66 43 36 46 78 49 43 41 42 Slowest Speed 226 | 50 50 156 76 200 120 120 74 38 59 70 226 152 152 36 125 138 49 49 41 128 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . 2 2 . . . . 1 . 4 . . . . . Potential Cave-ins 78 | . . . . . . . . . . 4 5 . 10 . . 20 2 . 18 19 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Teleports 3 | . . . . . . . . . . . . . . . . . . . 1 2 Exploration Rate (%) 27 | 3 27 15 40 66 1 56 17 25 15 28 25 10 77 6 14 44 7 49 29 23 Regions Visited 20 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 12 | . 1 . 1 . 1 . . 1 1 . . 1 1 1 1 1 1 . 1 . Unknown Exits Taken 5 | 1 . 1 . 1 . . 1 . . . 1 . . . . . . . . . Scrap Searched 3 | . . . . . . . . . . . . . 3 . . . . . . . Spaces Dug 163 | . . . . . . 1 . . 8 11 11 4 16 . 14 34 6 . 26 32 Terrain Destroyed 471 | . . . . 47 . 40 20 57 8 12 142 4 16 . 21 40 6 . 26 32 Melee 163 | . . . . . . 1 . . 8 11 11 4 16 . 14 34 6 . 26 32 Projectile 42 | . . . . . . . . . . 1 28 . . . 7 6 . . . . AOE 266 | . . . . 47 . 39 20 57 . . 103 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Gar Fac Fac Fac Gar Fac Fac Upp Upp Res Tes Res Gar Qua Acc Total 13387 | 40 200 225 194 1629 30 559 1289 1482 929 316 1084 1087 875 19 759 741 309 280 475 865 Wait 3530 | . . 14 1 752 . 27 538 617 168 14 146 566 100 1 185 224 15 8 31 123 Move 8825 | 37 173 175 174 817 30 480 716 837 666 225 816 438 737 18 456 441 283 245 374 687 Hop 7 | . . . . . . . 2 2 . . . . 1 . 2 . . . . . Pick Up 63 | 1 3 2 2 9 . 2 6 2 5 3 8 5 . . 4 3 . 2 6 . Fast Attach 62 | . 3 2 4 6 . 2 2 1 4 3 3 5 . . 2 7 1 1 10 6 Attach 42 | 1 . 2 1 4 . 2 2 3 5 1 7 3 1 . . 1 1 2 4 2 Detach 18 | 1 . 1 1 2 . . 2 2 1 . 3 1 . . 1 . . 2 1 . Swap 32 | . . 2 2 1 . 5 2 . 1 . 1 . . . 10 5 . 3 . . Drop 80 | . . . 6 10 . . 7 3 5 . 9 3 1 . 5 11 1 1 12 6 Fire 296 | . 12 27 1 21 . 15 8 15 48 31 74 1 14 . 13 12 . 4 . . Melee 282 | . . . 2 7 . 10 4 . 26 39 17 9 18 . 17 37 8 12 37 39 Ram 11 | . 9 . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . . 3 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 120 | . . . . . . . . . . . . 56 . . 64 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -9/Storage -9/Recycling -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -5/Garrison -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -2/Research -2/Garrison -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 23 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Identified exit to Materials 70 | -10/Materials | Identified exit to Mines 86 | -10/Materials | Core integrity fell below 50% 102 | -10/Materials | Core integrity fell below 20% 151 | -10/Materials | Entered another Materials area 151 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 325 | -9/Materials | Build established: Mutant 357 | -9/Materials | Discovered new exit (range 11) 369 | -9/Materials | Entered Storage 468 | -9/Storage | Released all parts (6) 493 | -9/Storage | Identified exit to Recycling 500 | -9/Storage | Used back door to open Recycling access 501 | -9/Storage | Entered Recycling 602 | -9/Recycling | Scanned before Scraplab entrance 608 | -9/Recycling | Entered Scraplab 610 | -9/Recycling | Angered Scraplab inhabitants 610 | -9/Recycling | Found Prototype Device 610 | -9/Recycling | Identified Scrap Engine 650 | -9/Recycling | Lost 3 parts (1n2w) 1877 | -9/Recycling | Core integrity fell below 50% 1951 | -9/Recycling | Build established: Construct 2142 | -9/Recycling | Discovered new exit (range 16) 2260 | -9/Recycling | Entered Factory 2260 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 2296 | -7/Factory | Identified exit to Garrison 2296 | -7/Factory | Entered Garrison 2462 | -7/Garrison | Triggered checkpoint 2503 | -7/Garrison | Discovered new exit (range 10) 2582 | -7/Garrison | Triggered checkpoint 2595 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2631 | -7/Garrison | Found embedded Infiltrators 2673 | -7/Garrison | Installed Relay Interface Framework 2775 | -7/Garrison | Garrison Relay disabled 2918 | -7/Garrison | Triggered checkpoint 2946 | -7/Garrison | Triggered checkpoint 2972 | -7/Garrison | Discovered new exit (range 12) 2989 | -7/Garrison | Entered Factory 2989 | -7/Factory | Accompanied by 2 allies 3443 | -7/Factory | Garrison activated, responded to threat 3483 | -7/Factory | Repaired Mni. Grenade Launcher 3972 | -7/Factory | Discovered new exit (range 15) 3978 | -7/Factory | Entered another Factory area 3978 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4327 | -6/Factory | Build established: Hacker-Construct 4714 | -6/Factory | Identified exit to Lower Caves 4721 | -6/Factory | Identified exit to Factory 4904 | -6/Factory | Entered another Factory area 4904 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5100 | -5/Factory | Garrison activated, responded to threat 5151 | -5/Factory | Lost 3 parts (1n2w) 5153 | -5/Factory | Destroyed 7 combat bots 5363 | -5/Factory | Found Prototype Launcher 5363 | -5/Factory | Identified Mni. Smartbomb Launcher 5438 | -5/Factory | Repaired Broken Power Sword 5529 | -5/Factory | Identified exit to Garrison 5554 | -5/Factory | Garrison activated, responded to threat 5578 | -5/Factory | Entered Garrison 5601 | -5/Garrison | Garrison Relay disabled 5618 | -5/Garrison | Triggered checkpoint 5686 | -5/Garrison | Expanded RIF knowledge: Signal Jamming 5714 | -5/Garrison | Triggered checkpoint 5808 | -5/Garrison | Lost 6 parts (1p1n1u3w) 5862 | -5/Garrison | Garrison Relay disabled 5887 | -5/Garrison | Discovered new exit (range 10) 5893 | -5/Garrison | Entered Factory 6156 | -5/Factory | Fabricated Adv. Power Amplifier (x2) 6193 | -5/Factory | First assault squad dispatched 6216 | -5/Factory | Core integrity fell below 50% 6443 | -5/Factory | Build established: Hacker-Mutant 6854 | -5/Factory | Spotted B-75 Beast 6863 | -5/Factory | Identified exit to Garrison 6958 | -5/Factory | Lost 4 parts (1n1u2w) 7005 | -5/Factory | Discovered new exit (range 5) 7008 | -5/Factory | Entered another Factory area 7008 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7309 | -4/Factory | Found Prototype Processor 7309 | -4/Factory | Identified Exp. Signal Interpreter 8014 | -4/Factory | Discovered new exit (range 6) 8019 | -4/Factory | Identified exit to Upper Caves 8023 | -4/Factory | Entered Upper Caves 8026 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8042 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8486 | -4/Upper Caves | Spotted B-86 Titan 8505 | -4/Upper Caves | Build established: Hacker-Construct 8526 | -4/Upper Caves | Discovered new exit (range 13) 8527 | -4/Upper Caves | Encountered a Warlord checkpoint 8533 | -4/Upper Caves | Identified exit to Upper Caves 8538 | -4/Upper Caves | Entered another Upper Caves area 8542 | -4/Upper Caves | Discovered new exit (range 9) 8546 | -4/Upper Caves | Identified exit to Research 8546 | -4/Upper Caves | Entered Research 8546 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9043 | -3/Research | Discovered new exit (range 9) 9053 | -3/Research | Identified exit to Testing 9180 | -3/Research | Entered Testing 9456 | -3/Testing | Protovariant out of control (PX-B1A9Y33JSH) 9456 | -3/Testing | Unleashed a protovariant (PX-B1A9Y33JSH) 9504 | -3/Testing | Protovariant out of control (PL-9IDWK7OSGB) 9849 | -3/Testing | Found Prototype Launcher 9849 | -3/Testing | Identified Hellfire Missile Launcher 9871 | -3/Testing | System corruption reached 10% 9882 | -3/Testing | Discovered new exit (range 9) 9920 | -3/Testing | Identified exit to Research 9920 | -3/Testing | Entered Research 9920 | -2/Research | Evolved 2 slots: Utility x2 9942 | -2/Research | Found Quantum Capacitor 10101 | -2/Research | Identified exit to Garrison 10101 | -2/Research | Entered Garrison 10114 | -2/Garrison | Expanded RIF knowledge: Structural Interface 10131 | -2/Garrison | Garrison Relay disabled 10147 | -2/Garrison | Triggered checkpoint 10202 | -2/Garrison | Spotted B-86 Titan 10238 | -2/Garrison | Spotted B-90 Cyclops 10238 | -2/Garrison | Triggered checkpoint 10261 | -2/Garrison | Triggered checkpoint 10261 | -2/Garrison | Discovered new exit (range 11) 10267 | -2/Garrison | Identified exit to Quarantine 10267 | -2/Garrison | Entered Quarantine 10291 | -2/Quarantine | Found Alien Artifact 10291 | -2/Quarantine | Identified Subatomic Replicator 10294 | -2/Quarantine | Used Subatomic Replicator to replicate Relay Coupler [Heavy] 10354 | -2/Quarantine | Found Alien Artifact 10354 | -2/Quarantine | Identified Core Reset Matrix 10354 | -2/Quarantine | Used Core Reset Matrix 10358 | -2/Quarantine | Detected hypermatrix surge 10358 | -2/Quarantine | Sensed 9 artifacts in vicinity 10410 | -2/Quarantine | Found Prototype Device 10410 | -2/Quarantine | Identified Exp. ECM Suite 10450 | -2/Quarantine | Met incapacitated Sigix Warrior 10450 | -2/Quarantine | Lockdown squad dispatched 10461 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 10462 | -2/Quarantine | Unlocked Sigix quarantine chamber 10467 | -2/Quarantine | Found Sigix Containment Pod 10511 | -2/Quarantine | Spotted Lightning 10517 | -2/Quarantine | Scanned by Researcher 10523 | -2/Quarantine | Build established: Hacker-Mutant 10535 | -2/Quarantine | Spotted Lightning 10539 | -2/Quarantine | Spotted Lightning 10555 | -2/Quarantine | Found Transdimensional Reconstructor 10559 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 10561 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 10563 | -2/Quarantine | Found Transdimensional Reconstructor 10563 | -2/Quarantine | Warped through subspace 10567 | -2/Quarantine | Discovered new exit (range 5) 10594 | -2/Quarantine | Identified exit to Access 10594 | -2/Quarantine | Entered Access 10594 | -1/Access | Evolved 2 slots: Utility x2 10864 | -1/Access | Build established: Mutant 11016 | -1/Access | Warped through subspace 11023 | -1/Access | Warped through subspace 11102 | -1/Access | Crushed by falling debris 11135 | -1/Access | Discovered new exit (range 8) 11140 | -1/Access | Identified exit to Surface 11141 | *** | Destroyed 0b10! Last Messages --------------- 11102_ System corrupted by crushing effect (+1). Sealed Barrier opened remotely. 11131_ Slug penetrates Wall. 11131_ Penetrated by Slug. 11134_ Slammed into H-88 Terminator. 11134_ Slug penetrates Wall. 11134_ Penetrated by Slug. 11135_ Slammed into H-88 Terminator. 11135_ The Access Shell folds into the floor. 11135_ EXIT=FOUND 11136_ The unstable cave ceiling collapses. 11136_ Adv. Sensor Array destroyed. 11137_ Penetrated by Slug. 11139_ Slug penetrates Terminal. 11140_ EXIT=IDENTIFIED: SURFACE 11141_ Penetrated by Slug. [Achievement: Force of Scrap] [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????########################## #????? | | ????????????? #????? | | ????????????? !#????? | | ??????????????????### ""##"###### #????? | | ????????????????????# ""###"##########????? | | ????????????????????# ""#?## / | | ????????????????????# T#??# #????? | | ????????????????????# ""#??# #????? | | ???????????????????## ""#??# ###?## | | ??????????????????### ""##?##+#####+#" ### | | ??????????????????## h #??????????### ### | | ??????????????????#"# #?????????????# ### | | ??????????????????# # #?????????????## # | | ??????????????????# # #??????????????## # | | ??????????????????# # #????????????????## | | ??????????????????### @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 31 Energy Capacity 624 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Power Amplification 40 Additional Mass Support 9 Armor Coverage 230 Resistance: TH 30 Propulsion Shielding 33 Point Defense Rating 240 Evasion (%) 64 Targeting Accuracy 10 Melee Accuracy 6 Core Analysis 6 Armor Integrity Analysis 30 Particle Charging 25 Offensive Hacking 12 Defensive Hacking 24 Relay Coupler Types 1 Relay Coupler Value 59 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Power Amplifier | x2 | -5/Factory | Preloaded Repaired ---------- Mni. Grenade Launcher | 4% | -7/Factory Power Sword | 5% | -5/Factory | Broken Studied --------- Xenon Bombardment Thruster | -2/Quarantine | Hacked Adv. Remote Datajack | -2/Quarantine | Hacked Alien Tech Used ----------------- Subatomic Replicator Core Reset Matrix Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- 20k Club 30k Club Force of Scrap Not Today, Chutes Payload Armed Rampage Sprinter You Will Be Upgraded Challenges ------------ None Game ------ Seed ExoskeletonWeldingBay Manual? 0 Play Time 02:48:22 Cumulative 43.3 hours Start 2026.06.25 @ 00:36:06 End 2026.06.26 @ 01:27:59 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type 3 Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 40 Gallery% 35 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 018776de-e8e1-4191-adf4-1a6ce2c092c4