Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.04 @ 19:47:32

Player: monistgf

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (128)     640
Value Destroyed (4761)     4761
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (561)                561
              TOTAL SCORE: 11282

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    183
Follower Combat Kills      295
Friendly Fire              -117

 Cogmind 
---------
Core Integrity             0/1150
Matter                     283/300
Energy                     33/100
System Corruption          41%
Temperature                Cool (-141)
Movement                   Core (50)
Location                   -4/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (9) ------
  Improved Cryofiber Web
  Enhanced Optical Array
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Ion Engine
     Light Nuclear Core
  Advanced Cooling System
           Point Defense System

 Peak State 
------------
>           --- POWER ------------
      Micro Fission Core
      Micro Fission Core
>           --- PROPULSION -------
            Gravmag Array
     Cooled Gravmag System
   Improved Linear Gravjet
   Improved Linear Gravjet
>           --- UTILITY ----------
      Large Storage Unit
   Improved Signal Interpreter
   Improved Melee Analysis Suite
   Advanced Melee Analysis Suite
   Advanced Melee Analysis Suite
            Microactuators
   Advanced Reaction Control System
            Phase Shifter
            Focal Shield
>           --- WEAPON -----------
            Dual-blade Saw
            Dual-blade Saw
  Makeshift Spear
>           --- INVENTORY --------
            Fission Core
      Light Antimatter Reactor
      Light Antimatter Reactor
            Gravmag System
            Gravmag Array
   Advanced Cooling System
   Advanced Terrain Scanner
            Force Booster
   Improved Transmission Jammer
            Thermal Shield
            Trap Extractor
  Makeshift Spear
  Makeshift Spear
  Makeshift Spear
[Rating: 107]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag Array
  Flight Unit              VTOL Module
Utility                    Improved Melee Analysis Suite
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Makeshift Spear
  Energy Gun               Shock Rifle
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Low Fac Fac Fac Upp 
Slots Evolved              12   | .   .   2   .   2   2   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   1   .   1   .   .   .   1   .   .   .   
  Utility                  7    | .   .   .   .   1   2   .   .   1   2   1   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             204  | .   3   17  28  5   45  11  .   22  21  47  5   
  Power                    18   | .   .   1   3   .   3   .   .   1   2   8   .   
    Engine                 8    | .   .   1   3   .   2   .   .   1   1   .   .   
    Core                   8    | .   .   .   .   .   1   .   .   .   1   6   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               51   | .   .   6   11  2   10  1   .   10  2   6   3   
    Treads                 25   | .   .   2   8   2   5   .   .   5   .   .   3   
    Leg                    5    | .   .   4   .   .   .   1   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Hover                  18   | .   .   .   3   .   4   .   .   5   2   4   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  91   | .   .   4   8   3   15  6   .   10  17  26  2   
    Device                 64   | .   .   .   4   1   8   4   .   8   13  26  .   
    Storage                5    | .   .   2   1   .   2   .   .   .   .   .   .   
    Processor              8    | .   .   1   .   .   1   2   .   1   2   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             13   | .   .   1   3   2   4   .   .   1   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | .   3   6   6   .   17  4   .   1   .   7   .   
    Energy Gun             8    | .   1   .   1   .   6   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | .   2   5   4   .   7   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   1   1   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   3   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   1   .   1   .   4   .   
    Piercing Weapon        6    | .   .   .   .   .   .   3   .   .   .   3   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   .   .   .   .   .   1   .   .   
Parts Lost                 50   | .   .   2   .   .   12  .   .   .   .   32  4   
  Power                    4    | .   .   1   .   .   .   .   .   .   .   3   .   
  Propulsion               16   | .   .   1   .   .   4   .   .   .   .   7   4   
  Utility                  19   | .   .   .   .   .   3   .   .   .   .   16  .   
  Weapon                   11   | .   .   .   .   .   5   .   .   .   .   6   .   
  Highest Loss Streak      23   | .   .   1   .   .   11  .   .   .   .   23  1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     91   | .   85  85  99  99  97  99  100 95  89  70  24  
  Engine                   6    | .   14  9   11  9   6   7   7   6   4   .   .   
  Treads                   18   | .   .   9   24  35  24  29  23  17  .   .   10  
  Leg                      3    | .   28  21  8   .   .   .   7   .   .   .   .   
  Hover                    5    | .   .   .   .   .   4   .   .   10  18  13  .   
  Device                   10   | .   .   .   .   9   15  16  7   13  11  15  5   
  Storage                  7    | .   14  11  11  9   7   7   7   6   5   4   .   
  Processor                7    | .   .   3   .   .   5   5   15  13  21  12  4   
  Protection               6    | .   .   2   10  9   6   7   7   5   6   2   .   
  Energy Gun               1    | .   5   .   .   .   5   .   .   .   .   .   .   
  Ballistic Gun            11   | .   22  22  22  18  14  13  .   .   .   .   .   
  Ballistic Cannon         2    | .   .   5   11  9   .   .   .   .   .   .   .   
  Piercing Weapon          6    | .   .   .   .   .   .   9   23  19  11  7   .   
Naked Turns                3    | .   .   .   .   .   .   .   .   .   .   3   .   
Heaviest Build             71   | 12  12  38  65  67  71  53  48  49  43  52  1   
  Greatest Support         115  | 20  20  40  63  86  86  83  63  115 51  51  4   
  Greatest Overweight (x)  11   | .   .   1   2   1   2   .   .   1   1   11  .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   8   15  20  20  20  15  15  15  15  15  5   
  Average Capacity         16   | .   8   13  19  20  18  15  15  15  15  13  5   
  Most Carried             20   | .   8   15  20  20  20  15  15  15  15  15  5   
  Average Carried          15   | .   7   11  19  19  17  14  15  14  14  11  3   
  Final Capacity           20   | 8   8   15  20  20  15  15  15  15  15  5   5   
  Final Carried            20   | 6   8   15  20  20  15  15  15  15  15  5   4   

 Class Distribution 
--------------------
 39% | Mutant
 12% | Gunner
 10% | Tank
 10% | Scavenger-Tank
  8% | Derelict-Mutant
  5% | Scavenger-Mutant
  4% | Commander-Mutant
  3% | Commander-Tank

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
            Tank | -9/Storage
  Commander-Tank | -8/Materials
          Gunner | -7/Factory
  Scavenger-Tank | -7/Lower Caves
 Derelict-Mutant | -7/Lower Caves
          Mutant | -6/Factory
          Mutant | -5/Factory
          Mutant | -4/Factory
          Mutant | -4/Upper Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -4   
-----------                Run  | Jun  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Fac  Upp  
Matter Collected           3737 | 200  .    432  667  147  1140 174  123  198  230  324  102  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5944 | .    .    454  760  260  2235 .    212  293  667  1063 .    
  Parts                    270  | .    .    26   39   11   105  .    10   20   24   35   .    
Haulers Intercepted        7    | .    .    .    4    .    1    .    .    .    1    1    .    
Recyclers Shooed           3    | .    .    .    1    .    2    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    10   .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Low Fac Fac Fac Upp 
Combat Hostiles Destroyed  100  | .   .   13  13  4   41  .   4   7   7   11  .   
  Melee                    29   | .   .   .   .   .   .   .   4   7   7   11  .   
  Guns                     57   | .   .   12  7   2   36  .   .   .   .   .   .   
  Cannons                  8    | .   .   1   5   2   .   .   .   .   .   .   .   
  AOE                      6    | .   .   .   1   .   5   .   .   .   .   .   .   
Classes Destroyed          16   | .   .   5   4   1   6   .   .   .   .   .   .   
  Worker                   4    | .   .   1   2   .   1   .   .   .   .   .   .   
  Builder                  2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   7    | .   .   .   4   .   1   .   .   .   1   1   .   
  Recycler                 11   | .   .   .   1   1   6   .   .   .   .   3   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Swarmer                  22   | .   .   4   .   .   9   .   .   3   .   6   .   
  Grunt                    47   | .   .   7   11  1   20  .   4   .   3   1   .   
  Brawler                  2    | .   .   1   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   13   | .   .   1   2   2   3   .   .   2   2   1   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   1   .   .   .   .   2   2   .   
  Programmer               7    | .   .   .   .   .   4   .   .   2   .   1   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           13   | .   .   5   6   2   13  .   4   2   5   7   .   
  Combat Bots Only         7    | .   .   4   5   1   7   .   4   2   5   7   .   
Max Kills in Single Turn   2    | .   .   2   2   2   2   .   1   1   1   1   .   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   2   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -4   
--------                   Run   | Jun  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Fac  Upp  
Damage Taken               8323  | .    18   392  407  56   2786 .    102  322  205  2828 1207 
  Core                     1637  | .    .    36   78   10   254  .    17   46   22   729  445  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  98    | .    .    .    .    .    .    .    .    9    37   52   .    
Core Remaining (%)         88    | 100  100  .    71   98   .    .    61   94   97   .    .    
Volleys Fired              196   | .    5    39   47   9    96   .    .    .    .    .    .    
  Largest                  3     | .    1    3    3    3    3    .    .    .    .    .    .    
  Hottest                  165   | .    40   85   85   85   165  .    .    .    .    .    .    
Shots Fired                480   | .    5    92   95   27   261  .    .    .    .    .    .    
  Gun                      402   | .    5    75   48   18   256  .    .    .    .    .    .    
  Cannon                   73    | .    .    17   47   9    .    .    .    .    .    .    .    
  Launcher                 5     | .    .    .    .    .    5    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  420   | .    .    92   95   27   206  .    .    .    .    .    .    
  Thermal                  2     | .    .    .    .    .    2    .    .    .    .    .    .    
  Explosive                5     | .    .    .    .    .    5    .    .    .    .    .    .    
  Electromagnetic          53    | .    5    .    .    .    48   .    .    .    .    .    .    
  Robot Hit Streak         27    | .    .    17   18   23   27   .    .    .    .    .    .    
  Robot Miss Streak        5     | .    .    4    3    .    5    .    .    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        7     | .    .    1    .    .    6    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           421   | .    .    56   64   18   187  .    7    12   21   56   .    
  Core Hits                229   | .    .    24   34   9    117  .    4    7    13   21   .    
  Critical Kills           2     | .    .    .    1    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    1    .    .    1    .    .    .    .    .    .    
  Critical Strikes         24    | .    .    2    2    .    4    .    1    3    2    10   .    
    Destroy                4     | .    .    1    1    .    2    .    .    .    .    .    .    
    Blast                  2     | .    .    1    1    .    .    .    .    .    .    .    .    
    Corrupt                2     | .    .    .    .    .    2    .    .    .    .    .    .    
    Sever                  7     | .    .    .    .    .    .    .    .    .    2    5    .    
    Impale                 9     | .    .    .    .    .    .    .    1    3    .    5    .    
Melee Attacks              205   | .    .    .    .    .    13   .    7    40   57   88   .    
  Impact                   13    | .    .    .    .    .    13   .    .    .    .    .    .    
  Slashing                 82    | .    .    .    .    .    .    .    .    .    40   42   .    
  Piercing                 110   | .    .    .    .    .    .    .    7    40   17   46   .    
  Sneak Attacks            10    | .    .    .    .    .    .    .    1    .    3    6    .    
    Combat Hostiles        3     | .    .    .    .    .    .    .    1    .    2    .    .    
  Follow-up Attacks        34    | .    .    .    .    .    .    .    3    3    5    23   .    
Damage Inflicted           10886 | .    .    726  1425 288  4513 .    272  393  1142 2127 .    
  Guns                     4926  | .    .    554  675  194  3503 .    .    .    .    .    .    
  Cannons                  829   | .    .    172  563  94   .    .    .    .    .    .    .    
  Explosions               1180  | .    .    .    172  .    1008 .    .    .    .    .    .    
  Melee                    3934  | .    .    .    .    .    .    .    272  393  1142 2127 .    
  Ramming                  17    | .    .    .    15   .    2    .    .    .    .    .    .    
  Kinetic                  4992  | .    .    726  1238 288  2740 .    .    .    .    .    .    
  Thermal                  251   | .    .    .    .    .    251  .    .    .    .    .    .    
  Explosive                963   | .    .    .    172  .    791  .    .    .    .    .    .    
  Electromagnetic          729   | .    .    .    .    .    729  .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2164  | .    .    .    .    .    .    .    .    .    991  1173 .    
  Piercing                 1770  | .    .    .    .    .    .    .    272  393  151  954  .    
Highest Corruption         41    | .    .    2    2    .    3    3    .    1    .    35   41   
  Average Corruption       6     | .    .    2    2    .    2    2    .    1    .    20   38   
  Corruption Purged        5     | .    .    .    .    .    2    3    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  92    | .    .    .    22   .    8    15   .    4    .    20   23   
    Message Errors         28    | .    .    .    11   .    3    4    .    .    .    5    5    
    Matter Fused           18    | .    .    .    4    .    1    3    .    1    .    5    4    
    Heat Flow Errors       12    | .    .    .    3    .    .    3    .    1    .    3    2    
    Energy Discharges      5     | .    .    .    1    .    2    2    .    .    .    .    .    
    Data Loss (minor)      11    | .    .    .    2    .    1    2    .    1    .    2    3    
    Data Loss (major)      2     | .    .    .    1    .    .    .    .    .    .    .    1    
    Alerts                 4     | .    .    .    .    .    1    1    .    1    .    .    1    
    Misdirections          12    | .    .    .    .    .    .    .    .    .    .    5    7    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            316   | .    .    .    46   .    14   .    .    38   142  76   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               60    | .    .    .    46   .    14   .    .    .    .    .    .    
  Melee                    256   | .    .    .    .    .    .    .    .    38   142  76   .    
Knockbacks                 4     | .    .    .    3    1    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    .    .    3    1    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      383   | .    .    .    54   .    329  .    .    .    .    .    .    
  Shots                    7     | .    .    .    1    .    6    .    .    .    .    .    .    
  Rammed                   3     | .    .    .    2    1    .    .    .    .    .    .    .    
Targets Rammed             4     | .    .    .    2    1    1    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    1    .    .    .    .    .    .    
Highest Temperature        273   | .    .    60   273  30   196  266  .    237  .    225  189  
  Average Temperature      57    | .    .    18   65   15   53   110  .    126  .    88   76   
  Received Heat Transfer   1199  | .    .    240  156  27   459  .    54   6    39   182  36   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    2    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         325   | .    .    .    .    .    325  .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    2    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Low Fac Fac Fac Upp 
Peak Influence             663  | .   5   293 254 242 663 .   .   172 360 230 .   
  Initial                  110  | .   .   1   66  71  69  .   .   56  46  110 .   
  Average                  134  | .   1   85  140 125 281 .   .   38  101 106 .   
Maximum Alert Level        2    | .   .   1   1   1   2   .   .   .   1   1   .   
  Low Security (%)         77   | .   100 91  84  92  32  .   .   100 77  87  .   
  Level 1                  17   | .   .   8   15  7   43  .   .   .   22  12  .   
  Level 2                  4    | .   .   .   .   .   23  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   .   1   2   .   16  .   .   2   2   1   .   
  Investigation            5    | .   .   .   1   .   2   .   .   .   1   1   .   
  Extermination            4    | .   .   .   .   .   2   .   .   2   .   .   .   
  Reinforcement            9    | .   .   1   1   .   6   .   .   .   1   .   .   
  Assault                  2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  
---------                  Run  | Jun Mat Mat Sto Mat Fac Low Low Fac Fac Fac Upp 
Distress Signals           6    | .   .   2   1   .   3   .   .   .   .   .   .   
Communications Jammed      14   | .   .   .   .   .   .   .   .   .   14  .   .   
  Distress Signals         14   | .   .   .   .   .   .   .   .   .   14  .   .   
Times Spotted              164  | .   .   23  22  10  48  .   3   10  10  18  20  
  Peak Tracking Total      16   | .   .   7   4   3   9   .   3   3   3   9   16  
  Tactical Retreats        11   | .   .   1   .   .   .   .   .   2   1   3   4   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Low Fac Fac Fac Upp 
Traps Triggered            12   | .   1   1   1   .   3   .   .   3   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   3   
Most Traps Carried         1    | .   .   .   .   .   .   1   1   1   1   1   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  
----------                 Run  | Jun Mat Mat Sto Mat Fac Low Low Fac Fac Fac Upp 
Machines Disabled          18   | .   .   2   7   .   9   .   .   .   .   .   .   
  Max in Single Turn       4    | .   .   1   1   .   4   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  
---------                  Run  | Jun Mat Mat Sto Mat Fac Low Low Fac Fac Fac Upp 
Machines Accessed          34   | .   1   4   7   3   4   3   .   1   7   4   .   
  Terminals                28   | .   1   4   7   3   3   .   .   1   6   3   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   1   .   
Total Hacks                78   | .   2   9   12  10  11  3   .   2   19  10  .   
  Successful               38   | .   1   4   6   6   3   3   .   1   10  4   .   
  Failed                   40   | .   1   5   6   4   8   .   .   1   9   6   .   
    Catastrophic           7    | .   .   1   3   1   1   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   .   7   1   3   8   .   .   1   11  6   .   
  Terminals                69   | .   2   9   12  10  8   .   .   2   18  8   .   
  Fabricators              3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   2   .   
Terminal Hacks             29   | .   1   4   6   5   2   3   .   .   6   2   .   
  Record                   2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   .   2   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   3   .   .   3   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   1   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   1   .   .   .   .   .   .   1   .   .   
  Alert Level              5    | .   .   1   1   1   .   .   .   .   1   1   .   
  Unreport Threat          2    | .   .   1   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              4    | .   .   1   .   .   .   .   .   .   2   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   1   1   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   1   1   .   
Unauthorized Hacks         7    | .   .   .   .   1   1   .   .   1   3   1   .   
  Terminals                6    | .   .   .   .   1   .   .   .   1   3   1   .   
    Track                  2    | .   .   .   .   .   .   .   .   .   2   .   .   
    Botnet                 4    | .   .   .   .   1   .   .   .   1   1   1   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   1   3   4   3   4   .   .   1   6   4   .   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  
------------               Run  | Jun Mat Mat Sto Mat Fac Low Low Fac Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  
--------                   Run  | Jun Mat Mat Sto Mat Fac Low Low Fac Fac Fac Upp 
Total Allies               12   | .   .   .   11  .   .   .   .   .   .   .   1   
  Largest Group            11   | .   .   .   11  11  5   .   .   .   .   .   1   
  Highest-Rated Group      188  | .   .   .   188 188 47  .   .   .   .   .   140 
  Highest-Rated Ally       140  | .   .   .   100 100 16  .   .   .   .   .   140 
Total Orders               1    | .   .   .   1   .   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
Ally Attacks               96   | .   .   .   17  60  19  .   .   .   .   .   .   
  Total Damage             1091 | .   .   .   320 590 181 .   .   .   .   .   .   
  Kills                    10   | .   .   .   5   5   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  -4  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Low Fac Fac Fac Upp 
Robot Analysis Total       3    | .   1   .   .   2   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   2   .   .   .   .   1   
Drone Launches             16   | .   .   .   16  .   .   .   .   .   .   .   .   
  Drone Recoveries         8    | .   .   .   8   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -4   
-------------              Run  | Jun  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Fac  Upp  
Turns Passed               9340 | .    109  743  1664 546  1613 1248 31   1505 922  655  304  
Spaces Moved               6612 | 1    78   369  597  292  747  679  14   1225 1134 883  593  
  Core                     536  | .    .    .    .    .    .    .    .    .    .    8    528  
  Treads                   2650 | .    .    96   487  292  616  679  14   466  .    .    .    
  Legs                     462  | 1    78   273  110  .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2625 | .    .    .    .    .    131  .    .    759  1134 601  .    
  Flight                   339  | .    .    .    .    .    .    .    .    .    .    274  65   
  Fastest Speed            35   | 120  120  120  160  160  108  165  166  48   45   35   35   
  Average Speed            110  | 120  120  150  229  161  154  165  166  103  47   45   48   
  Slowest Speed            600  | 120  120  190  320  240  240  166  166  166  101  600  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       36   | 2    15   39   91   27   25   85   4    20   31   23   75   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    .    1    .    .    .    1    1    .    .    
  Unknown Exits Taken      7    | 1    1    .    1    .    1    1    1    .    .    1    .    
Scrap Searched             9    | .    .    .    .    .    .    5    .    .    .    .    4    
Spaces Dug                 56   | .    .    .    .    .    5    .    .    15   22   14   .    
Terrain Destroyed          114  | .    .    1    4    .    58   .    .    15   22   14   .    
  Melee                    56   | .    .    .    .    .    5    .    .    15   22   14   .    
  Projectile               2    | .    .    1    .    .    1    .    .    .    .    .    .    
  AOE                      56   | .    .    .    4    .    52   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   -4   
---------                  Run  | Jun  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Fac  Upp  
Total                      8166 | .    87   487  832  355  1025 810  17   1447 1443 1054 609  
  Wait                     660  | .    .    33   83   33   68   100  .    86   226  23   8    
  Move                     6600 | .    77   368  596  291  746  678  13   1224 1133 881  593  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  131  | .    1    14   22   7    26   7    .    25   9    18   2    
  Fast Attach              50   | .    1    7    12   1    9    6    .    5    2    5    2    
  Attach                   50   | .    .    1    1    1    10   1    .    7    3    23   3    
  Detach                   30   | .    1    3    9    .    2    2    .    5    2    6    .    
  Swap                     104  | .    2    9    15   3    26   4    .    10   16   19   .    
  Drop                     160  | .    .    13   38   9    28   12   .    31   12   17   .    
  Fire                     196  | .    5    39   47   9    96   .    .    .    .    .    .    
  Melee                    146  | .    .    .    .    .    13   .    4    28   40   61   .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    2    1    1    .    .    .    .    .    .    
  Escape Stasis            27   | .    .    .    .    .    .    .    .    26   .    1    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            7    | .    .    .    7    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 4 exits: *Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / [*Rec])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 3 exits: *Fac x2 / [*Low])
-5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2)
-4/Factory
-4/Upper Caves

 History 
---------
 Turn | Location       | Event
    1 | -11/Junkyard   | Discovered new exit (range 0)
    1 | -11/Junkyard   | Entered Materials
   83 | -10/Materials  | Discovered new exit (range 15)
  110 | -10/Materials  | Entered another Materials area
  110 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  110 | -9/Materials   | Discovered new exit (range 8)
  170 | -9/Materials   | Identified exit to Mines
  170 | -9/Materials   | Identified exit to Storage
  306 | -9/Materials   | Build established: Mutant
  853 | -9/Materials   | Entered Storage
 1574 | -9/Storage     | Build established: Tank
 1789 | -9/Storage     | Met 01-MTF
 1915 | -9/Storage     | Discovered new exit (range 8)
 2214 | -9/Storage     | Build established: Mutant
 2282 | -9/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 2405 | -9/Storage     | Discovered new exit (range 8)
 2517 | -9/Storage     | Entered Materials
 2517 | -8/Materials   | Accompanied by 11 allies (01-MTF)
 2517 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2522 | -8/Materials   | 01-MTF left
 2594 | -8/Materials   | Build established: Commander-Mutant
 2685 | -8/Materials   | Identified exit to Factory
 2990 | -8/Materials   | Build established: Commander-Tank
 3063 | -8/Materials   | Entered Factory
 3063 | -7/Factory     | Accompanied by 5 allies
 3063 | -7/Factory     | Evolved 2 slots: Utility x2
 3636 | -7/Factory     | Build established: Gunner
 4346 | -7/Factory     | Garrison activated, responded to threat
 4428 | -7/Factory     | Lost 11 parts (4n3u4w)
 4621 | -7/Factory     | Discovered new exit (range 12)
 4648 | -7/Factory     | Garrison activated, responded to threat
 4663 | -7/Factory     | First assault squad dispatched
 4671 | -7/Factory     | Destroyed 7 combat bots
 4676 | -7/Factory     | Entered Lower Caves
 4702 | -7/Lower Caves | Build established: Scavenger-Tank
 5014 | -7/Lower Caves | Encountered a Warlord checkpoint
 5338 | -7/Lower Caves | Learned Factory emergency access door positions
 5690 | -7/Lower Caves | Build established: Scavenger-Mutant
 5769 | -7/Lower Caves | Discovered new exit (range 11)
 5924 | -7/Lower Caves | Entered another Lower Caves area
 5948 | -7/Lower Caves | Discovered new exit (range 5)
 5955 | -7/Lower Caves | Entered Factory
 5955 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6072 | -6/Factory     | Build established: Derelict-Mutant
 6519 | -6/Factory     | Discovered new exit (range 10)
 6882 | -6/Factory     | Build established: Mutant
 6948 | -6/Factory     | Discovered new exit (range 3)
 7204 | -6/Factory     | Discovered new exit (range 15)
 7460 | -6/Factory     | Identified exit to Factory
 7460 | -6/Factory     | Entered another Factory area
 7460 | -5/Factory     | Evolved 2 slots: Utility x2
 7881 | -5/Factory     | Identified exit to Upper Caves
 7881 | -5/Factory     | Identified exit to Extension
 8248 | -5/Factory     | Identified exit to Factory
 8382 | -5/Factory     | Entered another Factory area
 8382 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 8756 | -4/Factory     | System corruption reached 10%
 8786 | -4/Factory     | Lost 7 parts (1n5u1w)
 8904 | -4/Factory     | Core integrity fell below 50%
 8916 | -4/Factory     | Destroyed 7 combat bots
 8920 | -4/Factory     | Crushed by falling debris
 8933 | -4/Factory     | System corruption reached 30%
 8958 | -4/Factory     | Discovered new exit (range 6)
 8963 | -4/Factory     | Lost 23 parts (3p6n9u5w)
 9037 | -4/Factory     | Entered Upper Caves
 9282 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 9302 | -4/Upper Caves | 1C-UTU showed up to help
 9325 | -4/Upper Caves | Core integrity fell below 20%
 9339 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
 9341 | -4/Upper Caves | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
09279_ System corrupted: Matter fused (-10).
09282_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
09284_ Penetrated by Slug. <x3>
09294_ System corrupted: Matter fused (-8).
09299_ Adv. Medium Treads destroyed.
1C-UTU: "Let me deal with this, you get out of here!"
09311_ System corrupted: Matter fused (-6).
09327_ System corrupted: Substantial component data lost.
09334_ Acquired derelict log, extracted data.
Data stored: Armory entrances (x1).
09338_ Slug penetrates Earth.
09338_ G-67 Veteran springs to life. <x2>
09338_ Adv. Medium Treads destroyed.
09339_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT."
09339_ Searching scrap...
09339_ Found Kinecellerator.
09339_ Found Disruptor Cannon.
09339_ Found 11 Matter.
09339_ G-67 Veteran springs to life.
09339_ S-27 Virus springs to life.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          28
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              16
Additional Mass Support    6
Base Temperature (-)       150
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Propulsion Shielding       33
Weapon Cycling             15
Melee Speed Boost          20
Phase Shifting             5
Evasion (%)                75
Targeting Accuracy         8
Melee Accuracy             22
Recoil Reduction           5
Force Boost                20
Offensive Hacking          10
Trap Extractor Capacity    4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deadly Force
Dodgeball, But With Guns
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              MediumBiocellFilter
  Manual?         0
Play Time         02:07:15
  Cumulative      80.9 hours
  Start           2023.10.04 @ 17:27:44
  End             2023.10.04 @ 19:47:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          48
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6c78fed3-d36b-48a7-81a5-eada55cd08d9