Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.01 @ 11:45:18 Player: Maha Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (103) 515 Value Destroyed (3984) 3984 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (105) 105 TOTAL SCORE: 10524 Bonus ------- High Alert Combat Kills 105 Cogmind --------- Core Integrity 0/1150 Matter 34/300 Energy 100/100 System Corruption 1% Temperature Cool (30) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter > --- WEAPON (5) ------- Improved KE Penetrator > --- INVENTORY (4) ---- System Restoration Module Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Gravity Neutralizing Apparatus Improved Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Variable Charge Gun Heavy Machine Gun Improved Heavy Machine Gun KE Penetrator Heavy Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Large Storage Unit Medium Reactive Plating Heavy Flak Cannon Proton Missile Launcher Precision Grenade Launcher Axe [Rating: 77] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Disruptor Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Precision Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 . . 2 . . Power 1 | . . . . . 1 . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . Utility 6 | . . 1 1 . 1 . . 1 . . 2 . . Weapon 3 | . . . 1 1 . . . 1 . . . . . Parts Attached 200 | 6 9 18 18 31 27 6 10 28 7 17 13 . 10 Power 19 | 1 . 2 1 1 5 . . 3 . 1 3 . 2 Engine 9 | 1 . . 1 . 3 . . 3 . 1 . . . Core 7 | . . 2 . 1 2 . . . . . 2 . . Reactor 3 | . . . . . . . . . . . 1 . 2 Propulsion 39 | 2 3 4 2 7 2 2 2 2 5 7 1 . . Treads 2 | . . . . . . . . . 2 . . . . Leg 29 | 2 3 4 2 7 2 2 2 2 3 . . . . Wheel 1 | . . . . . . . . . . 1 . . . Hover 6 | . . . . . . . . . . 6 . . . Flight 1 | . . . . . . . . . . . 1 . . Utility 39 | 1 2 4 4 4 5 . 3 7 . . 7 . 2 Device 19 | . 1 . 2 2 4 . 1 2 . . 6 . 1 Storage 8 | 1 1 1 1 . . . 2 2 . . . . . Processor 3 | . . 1 . 1 . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . Protection 9 | . . 2 1 1 1 . . 3 . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 103 | 2 4 8 11 19 15 4 5 16 2 9 2 . 6 Energy Gun 39 | 1 4 6 5 6 5 . . 3 . 9 . . . Energy Cannon 5 | . . . . . . . . 3 . . 1 . 1 Ballistic Gun 23 | 1 . 2 3 5 2 . 2 4 . . . . 4 Ballistic Cannon 7 | . . . . . 2 1 . 2 . . 1 . 1 Launcher 23 | . . . 3 8 5 2 2 1 2 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 1 1 1 3 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 2 3 3 . . . . 1 . . 1 Parts Lost 84 | . 6 3 3 14 18 2 2 9 10 9 4 1 3 Power 11 | . . 1 1 1 2 . . 1 2 1 . 1 1 Propulsion 24 | . 2 . 2 6 3 1 2 . 4 1 3 . . Utility 14 | . . 1 . 2 4 . . 4 2 . 1 . . Weapon 35 | . 4 1 . 5 9 1 . 4 2 7 . . 2 Highest Loss Streak 9 | . 4 3 1 5 5 2 2 7 9 9 3 1 2 Average Slot Usage (%) 82 | . 95 96 96 92 94 94 98 99 49 20 21 6 7 Engine 6 | . 14 1 2 4 7 13 13 11 5 2 . . . Core 2 | . . 8 6 2 3 . . . . . 1 3 . Leg 21 | . 27 33 26 25 25 21 24 22 13 . . . . Device 10 | . 12 1 7 7 17 20 20 13 3 . 2 . . Storage 10 | . 14 22 18 15 11 6 6 8 6 . . . . Protection 5 | . . 7 9 5 2 6 6 10 5 . . . . Energy Gun 9 | . 17 19 15 14 14 4 . . . 14 . . . Ballistic Gun 9 | . 8 1 8 11 6 13 19 19 8 . . . 1 Ballistic Cannon 1 | . . . . . . 3 6 3 . . . . . Naked Turns 200 | . . . . . . . . . 37 97 . 33 33 Heaviest Build 120 | 10 24 34 46 46 66 69 71 120 116 35 30 21 43 Greatest Support 78 | 20 20 33 38 53 72 77 78 78 66 10 28 16 3 Greatest Overweight (x) 14 | . 1 1 1 1 1 1 1 1 5 3 9 1 14 Average Overweight (x) . | . . . 1 . . . . . . 1 . . . Largest Inventory Capacity 18 | 6 10 12 12 12 12 10 16 18 18 4 4 4 4 Average Capacity 10 | 5 9 11 12 12 11 10 10 14 11 4 4 4 4 Most Carried 16 | 4 10 12 12 12 11 10 10 15 16 4 4 4 4 Average Carried 8 | 1 8 9 11 10 9 9 9 11 9 2 2 4 3 Final Capacity 18 | 6 10 12 12 12 10 10 10 18 4 4 4 4 4 Final Carried 15 | 4 9 10 12 10 10 7 10 15 3 2 4 4 1 Class Distribution -------------------- 49% | Scavenger-Tank 22% | Mutant 13% | Scavenger-Mutant 5% | Scavenger-Gunner 3% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Waste Gunner | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Matter Collected 3656 | 234 122 125 335 663 472 212 411 638 137 160 81 . 66 Remotely . | . . . . . . . . . . . . . . Salvage Created 4685 | . 412 460 740 886 617 119 101 632 505 160 . . 53 Parts 206 | . 27 25 39 40 25 14 1 31 . 1 . . 3 Haulers Intercepted 5 | . . . 1 2 1 . . . . 1 . . . Recyclers Shooed 6 | 1 3 1 . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 11 1 . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 95 | . 9 12 16 18 9 7 11 7 3 . . . 3 Guns 47 | . 9 12 5 7 5 3 1 4 . . . . 1 Cannons 10 | . . . . . 1 2 3 2 . . . . 2 AOE 37 | . . . 11 11 2 2 7 1 3 . . . . Classes Destroyed 16 | . 2 3 2 2 2 . 1 3 1 . . . . Worker 7 | . . . 1 2 . . . 1 . 3 . . . Builder 1 | . . . . . . . . 1 . . . . . Tunneler 1 | . . . . . 1 . . . . . . . . Hauler 5 | . . . 1 2 1 . . . . 1 . . . Recycler 1 | . . . . . . . . 1 . . . . . Operator 1 | . . . . 1 . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . Swarmer 17 | . . 4 3 . . 7 . . . . . . 3 Grunt 45 | . 9 6 12 11 4 . 2 1 . . . . . Brawler 2 | . . 1 . . 1 . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . Sentry 13 | . . 1 1 5 2 . . 4 . . . . . Hunter 1 | . . . . . . . . 1 . . . . . Programmer 4 | . . . . 2 1 . . 1 . . . . . Compactor 3 | . . . . . . . . . 3 . . . . Assembled 9 | . . . . . . . 9 . . . . . . Best Kill Streak 8 | . 3 4 5 6 3 4 8 2 2 2 . . 3 Combat Bots Only 8 | . 3 4 5 5 2 4 8 2 2 . . . 3 Max Kills in Single Turn 4 | . 1 2 2 3 1 2 4 1 1 1 . . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 4 | . . . 2 3 1 2 4 1 1 . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Damage Taken 10859 | . 756 565 806 1573 1267 461 237 1344 579 1073 326 42 1830 Core 2417 | . 172 61 119 225 37 62 10 48 206 324 116 42 995 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 31 84 78 67 . . 87 . . 42 . . . Volleys Fired 273 | 1 45 35 38 42 35 10 12 27 10 11 . . 7 Largest 5 | 2 2 2 3 4 4 4 4 5 1 5 . . 3 Hottest 315 | 70 100 100 113 186 203 167 137 233 46 315 . . 205 Shots Fired 724 | 2 73 66 87 130 114 36 45 116 10 24 . . 21 Gun 612 | 2 73 66 78 114 95 26 29 98 . 24 . . 7 Cannon 57 | . . . . . 9 7 9 18 . . . . 14 Launcher 55 | . . . 9 16 10 3 7 . 10 . . . . Special . | . . . . . . . . . . . . . . Kinetic 326 | 1 24 . 32 53 40 28 38 96 . . . . 14 Thermal 129 | 1 49 16 . 9 16 5 . 13 . 13 . . 7 Explosive 49 | . . . 9 16 4 3 7 . 10 . . . . Electromagnetic 220 | . . 50 46 52 54 . . 7 . 11 . . . Robot Hit Streak 17 | 1 17 12 6 10 16 4 8 9 12 8 . . 2 Robot Miss Streak 12 | 1 2 3 3 6 3 12 11 4 . 2 . . 5 Penetration Max 1 | . . . . . . . . 1 . . . . . Secondary Targets 4 | . 1 1 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . Shots Hit Robots 463 | 1 55 53 63 79 74 10 23 76 7 16 . . 6 Core Hits 270 | . 23 23 39 62 32 11 23 39 9 6 . . 3 Critical Hits 8 | . . 1 1 . . . . 6 . . . . . Critical Kills 4 | . . 1 1 . . . . 2 . . . . . Critical Parts Destroyed 3 | . . . . . . . . 3 . . . . . Melee Attacks 4 | . . . . . . . . 4 . . . . . Impact . | . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . 4 . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14188 | . 626 717 1576 2466 1499 368 1072 1699 3428 463 . . 274 Guns 5916 | . 626 633 701 994 848 86 220 1301 . 463 . . 44 Cannons 788 | . . . . . 194 91 78 195 . . . . 230 Explosions 7484 | . . 84 875 1472 457 191 774 203 3428 . . . . Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 3099 | . 120 . 177 369 464 158 298 1239 . . . . 274 Thermal 2552 | . 506 197 403 504 228 19 . 381 . 314 . . . Explosive 6248 | . . . 472 1106 277 191 774 . 3428 . . . . Electromagnetic 2289 | . . 520 524 487 530 . . 79 . 149 . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 22 | . . . . 1 7 7 7 1 22 22 1 1 1 Average Corruption 7 | . . . . 1 5 7 7 1 15 22 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . Effects 130 | . . . . 2 24 13 28 1 20 36 1 1 4 Message Errors 31 | . . . . . 5 3 8 1 4 8 . . 2 Matter Fused 17 | . . . . . 4 4 2 . 1 6 . . . Heat Flow Errors 11 | . . . . . 3 . 5 . 1 2 . . . Energy Discharges 12 | . . . . . 2 2 5 . . 1 . . 2 Parts Rejected 3 | . . . . . . . . . 3 . . . . Data Loss (minor) 14 | . . . . 1 4 . 4 . 2 1 1 1 . Data Loss (major) 4 | . . . . . 1 1 1 . 1 . . . . Misfires 3 | . . . . . . 2 1 . . . . . . Alerts 1 | . . . . . . . . . . 1 . . . Misdirections 17 | . . . . . . . . . 6 11 . . . Targeting Errors 15 | . . . . 1 4 . 2 . 2 6 . . . Weapon Failures 2 | . . . . . 1 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 155 | . . . 24 69 . . 32 . 29 . . . 1 Projectiles 9 | . . . . . . . 8 . . . . . 1 Explosions 146 | . . . 24 69 . . 24 . 29 . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 13 | . . . . . 4 3 2 1 . . . . 3 Impact . | . . . . . . . . . . . . . . Kinetic 12 | . . . . . 4 3 1 1 . . . . 3 Secondary 1 | . . . . . . . 1 . . . . . . Self-Inflicted Damage 763 | . . 45 141 178 102 . . 62 235 . . . . Shots 21 | . . 2 5 4 3 . . 2 5 . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 476 | 20 258 252 279 181 305 162 227 476 232 416 . . 440 Average Temperature 91 | 15 73 82 62 52 90 66 68 136 116 130 . . 211 Received Heat Transfer 2372 | . 417 114 288 453 312 . 149 297 . 186 36 . 120 Effects 5 | . . . 1 . . . . 2 . 1 . . 1 Shutdowns 2 | . . . . . . . . 1 . . . . 1 Energy Bleed 1 | . . . 1 . . . . . . . . . . Interference 2 | . . . . . . . . 1 . 1 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . Parts Fried 4 | . . 1 . . 3 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 6 | . 4 . . . . . . 1 . 1 . . . Heat Transferred 4471 | . 1443 433 450 700 444 37 . 483 . 481 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 12 | . . 3 5 3 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Peak Influence 552 | . 302 318 445 552 375 . . 374 235 178 119 38 260 Initial 266 | . . 53 72 147 266 . . . 78 101 14 38 19 Average 194 | . 132 168 254 295 257 . . 170 144 114 43 33 126 Maximum Alert Level 2 | . 1 1 2 2 1 . . 1 1 . . . 1 Low Security (%) 54 | 100 77 71 31 26 17 . . 56 92 100 100 100 66 Level 1 39 | . 22 28 64 42 82 . . 43 8 . . . 33 Level 2 5 | . . . 3 30 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 29 | . 3 3 2 7 5 . . 3 . 1 1 . 4 Investigation 3 | . . 2 . . . . . . . . . . 1 Extermination 3 | . . . . 2 1 . . . . . . . . Reinforcement 20 | . 3 1 2 5 1 . . 3 . 1 1 . 3 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . . . . . . Haulers Reinforced 4 | . . . . 1 1 . . 1 . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Distress Signals 8 | . 1 2 1 . . . . 2 . 1 . . 1 Communications Jammed 27 | . . . . . 1 . . 26 . . . . . Distress Signals 25 | . . . . . . . . 25 . . . . . Times Spotted 194 | . 22 17 24 20 12 10 12 17 6 13 10 5 26 Peak Tracking Total 14 | . 5 4 5 4 3 3 9 4 5 7 4 5 14 Tactical Retreats 22 | . 3 . 3 . 2 . . 2 . 5 4 . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Traps Triggered 4 | . . . . 2 . . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Machines Disabled 29 | . . 3 1 8 . . 1 14 . 1 . . 1 Max in Single Turn 4 | . . 1 1 2 . . 1 4 . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Machines Accessed 30 | . 3 4 3 5 2 . 2 5 . 2 1 . 3 Terminals 23 | . 3 3 3 4 1 . 1 3 . 2 . . 3 Fabricators 2 | . . . . . 1 . . . . . 1 . . Repair Stations 3 | . . 1 . 1 . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Total Hacks 67 | . 4 16 7 10 2 . 2 11 . 3 1 . 11 Successful 42 | . 2 12 5 5 1 . 2 7 . 1 1 . 6 Failed 25 | . 2 4 2 5 1 . . 4 . 2 . . 5 Catastrophic 4 | . 1 . . 2 . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 8 | . 1 . . . 1 . . 1 . 1 . . 4 Terminals 47 | . 4 6 7 6 1 . 1 8 . 3 . . 11 Fabricators 2 | . . . . . 1 . . . . . 1 . . Repair Stations 16 | . . 10 . 4 . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Terminal Hacks 28 | . 2 4 5 3 1 . 2 5 . 1 . . 5 Record 16 | . . 1 3 2 1 . 1 3 . 1 . . 4 Robot Analysis 2 | . 1 . . . . . . 1 . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . Emergency Access Points 2 | . . . . 1 . . . . . . . . 1 Alert Level 2 | . 1 . . . . . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . 1 . . Repair Station Hacks 12 | . . 8 . 2 . . . 2 . . . . . Scan Component 6 | . . 4 . 1 . . . 1 . . . . . Repair 6 | . . 4 . 1 . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . 1 Terminals 1 | . . . . . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 22 | . 1 3 2 4 2 . . 5 . 2 . . 3 Full Trace Events 1 | . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 6 | . . 4 . 1 . . . 1 . . . . . Time 236 | . . 166 . 51 . . . 19 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Total Allies 1 | . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . 1 Highest-Rated Group 10 | . . . . . . . . . . . . . 10 Highest-Rated Ally 10 | . . . . . . . . . . . . . 10 Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Robot Analysis Total 2 | . 1 . . . . . . 1 . . . . . Derelict Logs Recovered 4 | . . . . . . 3 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Turns Passed 7676 | 62 597 692 864 1083 793 419 950 819 300 444 274 81 298 Spaces Moved 5074 | 37 279 271 447 598 450 258 686 387 239 467 395 108 452 Core 1145 | 1 . . . . . . . . 76 302 248 66 452 Treads . | . . . . . . . . . . . . . . Legs 3575 | 36 279 271 447 598 450 258 686 387 163 . . . . Wheels 165 | . . . . . . . . . . 165 . . . Hover 186 | . . . . . . . . . . . 144 42 . Flight 3 | . . . . . . . . . . . 3 . . Fastest Speed 50 | 50 120 120 150 120 122 122 122 122 50 50 50 50 50 Average Speed 115 | 118 142 138 150 129 129 147 129 145 110 78 57 73 53 Slowest Speed 750 | 120 150 150 150 155 153 153 153 152 300 110 500 110 750 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 39 26 31 15 7 47 89 14 76 16 11 72 12 Regions Visited 13 Branch Regions 2 Pre-discovered Areas 2 | . . . . . . 2 . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . . . Scrap Searched 10 | . . . . . . 2 8 . . . . . . Spaces Dug 3 | . . . . . . . . 3 . . . . . Terrain Destroyed 601 | . . 6 85 205 61 23 40 31 141 . . . 9 Melee 3 | . . . . . . . . 3 . . . . . Projectile 23 | . . . . . 1 . 4 9 . . . . 9 AOE 575 | . . 6 85 205 60 23 36 19 141 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Was Fac Fac Was Fac Total 6354 | 53 409 520 570 817 577 273 716 568 262 532 450 109 498 Wait 565 | . 61 172 46 98 44 . . 97 2 12 15 2 16 Move 5063 | 36 278 270 446 597 449 257 685 387 238 466 395 107 452 Hop . | . . . . . . . . . . . . . . Pick Up 164 | 10 14 18 14 24 20 . 6 20 2 18 13 . 5 Fast Attach . | . . . . . . . . . . . . . . Attach 136 | 6 7 9 7 23 21 3 2 12 7 16 13 . 10 Detach 21 | . . . . 5 2 . . . 2 2 5 . 5 Swap 65 | . 2 9 11 9 6 3 8 16 . 1 . . . Drop 49 | . 2 7 7 9 . . 1 5 . 6 9 . 3 Fire 273 | 1 45 35 38 42 35 10 12 27 10 11 . . 7 Melee 4 | . . . . . . . . 4 . . . . . Ram 1 | . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 10 | . . . . 10 . . . . . . . . . Rewire 3 | . . . 1 . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 8) 157 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 413 | -10/Materials | Core integrity fell below 50% 458 | -10/Materials | Lost 4 parts (4w) 660 | -10/Materials | Entered another Materials area 660 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 792 | -9/Materials | Lost 3 parts (1p1u1w) 1040 | -9/Materials | Build established: Scavenger-Mutant 1189 | -9/Materials | Repaired Lgt. Armor Plating 1243 | -9/Materials | Repaired Imp. EM Shotgun 1296 | -9/Materials | Repaired Imp. EM Shotgun 1336 | -9/Materials | Repaired Lgt. Nuclear Core 1341 | -9/Materials | Discovered new exit (range 3) 1352 | -9/Materials | Entered another Materials area 1352 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2197 | -8/Materials | Discovered new exit (range 10) 2216 | -8/Materials | Entered Factory 2216 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2470 | -7/Factory | Lost 3 parts (2n1u) 2632 | -7/Factory | Repaired Imp. Assault Rifle 2889 | -7/Factory | Lost 5 parts (1p2n2w) 2984 | -7/Factory | Discovered new exit (range 9) 3166 | -7/Factory | Build established: Scavenger-Tank 3299 | -7/Factory | Entered another Factory area 3299 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3465 | -6/Factory | Garrison activated, responded to threat 3493 | -6/Factory | Lost 5 parts (1p4w) 3601 | -6/Factory | Lost 5 parts (1p1u3w) 3733 | -6/Factory | Lost 4 parts (2n2u) 3882 | -6/Factory | Build established: Scavenger-Gunner 3970 | -6/Factory | Discovered new exit (range 6) 4005 | -6/Factory | Lost 4 parts (1n1u2w) 4092 | -6/Factory | Entered Lower Caves 4160 | -6/Lower Caves | Learned location of Zion (-6) 4239 | -6/Lower Caves | Learned location of Extension (-6) 4286 | -6/Lower Caves | Build established: Scavenger-Tank 4484 | -6/Lower Caves | Discovered new exit (range 4) 4511 | -6/Lower Caves | Entered another Lower Caves area 4566 | -6/Lower Caves | Destroyed 8 combat bots 4846 | -6/Lower Caves | Encountered a Warlord checkpoint 5082 | -6/Lower Caves | Learned Factory terminal intel 5452 | -6/Lower Caves | Discovered new exit (range 2) 5461 | -6/Lower Caves | Entered Factory 5461 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5462 | -5/Factory | Loaded intel: 20 terminal locations 5896 | -5/Factory | Lost 7 parts (3u4w) 6071 | -5/Factory | Repaired Carbon-fiber Leg 6239 | -5/Factory | Discovered new exit (range 16) 6280 | -5/Factory | Sucked down chute 6280 | -5/Factory | Entered Waste 6295 | -5/Waste | EMP discharged 6295 | -5/Waste | System corruption reached 10% 6317 | -5/Waste | Spotted C-40 Crusher 6319 | -5/Waste | Spotted C-40 Crusher 6385 | -5/Waste | Spotted C-40 Crusher 6395 | -5/Waste | EMP discharged 6396 | -5/Waste | Spotted C-40 Crusher 6404 | -5/Waste | Spotted C-40 Crusher 6420 | -5/Waste | Destroyed C-40 Crusher 6438 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6439 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6441 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6442 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6443 | -5/Waste | Destroyed C-40 Crusher 6444 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6445 | -5/Waste | Destroyed C-40 Crusher 6448 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6453 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6484 | -5/Waste | Lost 9 parts (2p3n2u2w) 6495 | -5/Waste | EMP discharged 6515 | -5/Waste | Spotted C-40 Crusher 6543 | -5/Waste | Crushed by Compactor (1 part destroyed) 6574 | -5/Waste | Discovered new exit (range 13) 6580 | -5/Waste | Entered Factory 6768 | -5/Factory | Spotted B-75 Beast 6914 | -5/Factory | Core integrity fell below 50% 6926 | -5/Factory | Lost 9 parts (1p1n7w) 6968 | -5/Factory | Discovered new exit (range 12) 7024 | -5/Factory | Entered another Factory area 7024 | -4/Factory | Evolved 2 slots: Utility x2 7081 | -4/Factory | Spotted B-86 Titan 7143 | -4/Factory | Found Unknown Device 7144 | -4/Factory | Identified Quantum Capacitor 7185 | -4/Factory | Build established: Mutant 7192 | -4/Factory | Found Unknown Protection 7193 | -4/Factory | Identified Hvy. Reflective Plating 7214 | -4/Factory | Lost 3 parts (2n1u) 7298 | -4/Factory | Sucked down chute 7298 | -4/Factory | Entered Waste 7324 | -4/Waste | Spotted C-40 Crusher 7333 | -4/Waste | Spotted C-40 Crusher 7334 | -4/Waste | Spotted C-40 Crusher 7346 | -4/Waste | Spotted C-40 Crusher 7346 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7349 | -4/Waste | Spotted C-40 Crusher 7356 | -4/Waste | Spotted C-40 Crusher 7363 | -4/Waste | Discovered new exit (range 14) 7379 | -4/Waste | Entered Factory 7646 | -4/Factory | Core integrity fell below 50% 7667 | -4/Factory | Core integrity fell below 20% 7677 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 07623_ Acquired Unknown Device. 07624_ Identified System Restoration Module. 07645_ System corrupted: Energy discharge (-34). 07652_ Dropped Railgun. 07653_ Dropped Hardcell Cannon. 07654_ Acquired Prototype Ballistic Gun. 07663_ Identified Imp. KE Penetrator. 07668_ U-05 Engineer builds a Door. 07670_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 07671_ R-10 Processor collects Railgun. 07674_ R-10 Processor collects Hardcell Cannon. 07674_ S-27 Virus destroyed. 07674_ Penetrated by Slug. 07674_ S-27 Virus destroyed. 07674_ Acquired 23 matter. 07675_ Penetrated by Slug. 07676_ Imp. KE Penetrator destroyed. 07676_ Antimatter Reactor destroyed. 07677_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###+???????????????????????? | | ??????????????????????# ?????? ???????????????? | | ??????????????????????# ???? ? ???????????????? | | ?????????????????????? 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""" """ """ # #??????????? | | #??????# # #??????????? | | """ #???????#############+#### #??????????? | | """ #???????? = # #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 30 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Additional Mass Support 12 Armor Coverage 450 Evasion (%) 54 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Below Let's See Who's Tougher Origins Streaker Total Silence Challenges ------------ None Game ------ Seed ArchitectLongswordModule Manual? 0 Play Time 02:08:32 Cumulative 12.7 hours Start 2021.11.30 @ 23:10:32 End 2021.12.01 @ 11:45:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5610d99-b136-4577-b138-bfee274c1744