Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.19 @ 14:36:30

Player: Torako

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (59)      295
Value Destroyed (2219)     2219
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (33)                 33
              TOTAL SCORE: 4627

 Bonus
-------
High Alert Combat Kills    33

 Cogmind 
---------
Core Integrity             0/550
Matter                     268/300
Energy                     275/275
System Corruption          0%
Temperature                Cool (66)
Movement                   Treading (170)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                Deuterium Engine
>               --- PROPULSION (4) ---
        Armored Treads
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY (3) ------
          Large Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON (3) -------
                Minigun
                Flak Cannon
                Flak Cannon
>               --- INVENTORY (15) ---
     Reinforced Deuterium Engine
        Armored Treads
       Advanced Treads
       Advanced Treads
          Large Battery (200)
  High-capacity Matter Pod (200)
       Improved Sensor Array
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
          Heavy Assault Rifle
                Gauss Rifle
                Shock Bomb Launcher

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
          Large Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON -----------
                Minigun
                Flak Cannon
                Flak Cannon
>               --- INVENTORY --------
     Reinforced Deuterium Engine
        Armored Treads
       Advanced Treads
       Advanced Treads
          Large Battery
  High-capacity Matter Pod
       Improved Sensor Array
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
          Heavy Assault Rifle
                Gauss Rifle
                Shock Bomb Launcher
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Flak Cannon
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             68   | 8   8   .   .   2   50  
  Power                    4    | 1   .   .   .   .   3   
    Engine                 3    | 1   .   .   .   .   2   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 2   2   .   .   .   15  
    Treads                 13   | .   2   .   .   .   11  
    Leg                    6    | 2   .   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  19   | 3   4   .   .   .   12  
    Device                 7    | 1   2   .   .   .   4   
    Storage                3    | 1   1   .   .   .   1   
    Processor              6    | 1   1   .   .   .   4   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | 2   2   .   .   2   20  
    Energy Gun             9    | .   2   .   .   2   5   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          9    | 2   .   .   .   .   7   
    Ballistic Cannon       4    | .   .   .   .   .   4   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 22   | .   .   .   .   2   20  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               7    | .   .   .   .   .   7   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   11   | .   .   .   .   2   9   
  Highest Loss Streak      6    | .   .   .   .   2   6   
Average Slot Usage (%)     96   | .   99  100 100 99  95  
  Engine                   9    | .   14  14  14  14  7   
  Treads                   27   | .   25  28  28  28  27  
  Leg                      4    | .   2   .   .   .   5   
  Device                   6    | .   19  .   .   .   6   
  Storage                  9    | .   2   14  14  14  9   
  Processor                9    | .   4   14  14  14  9   
  Protection               1    | .   .   .   .   .   2   
  Energy Gun               10   | .   27  28  28  27  3   
  Ballistic Gun            4    | .   .   .   .   .   6   
  Ballistic Cannon         9    | .   .   .   .   .   14  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             46   | 14  32  31  31  31  46  
  Greatest Support         92   | 20  46  46  46  46  92  
  Greatest Overweight (x)  12   | .   1   .   .   .   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   7   15  15  15  15  
  Most Carried             15   | 7   8   8   11  12  15  
  Average Carried          11   | 3   5   8   8   11  13  
  Final Capacity           15   | 5   15  15  15  15  15  
  Final Carried            15   | 4   8   8   11  12  15  

 Class Distribution 
--------------------
 35% | Mutant
 26% | Gunner
 16% | Skirmisher
 13% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Gunner | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  
Matter Collected           1728 | 139  195  .    60   15   1319 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2199 | 18   195  .    .    128  1858 
  Parts                    116  | 5    14   .    .    15   82   
Haulers Intercepted        2    | .    .    .    .    .    2    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  49   | .   4   .   .   7   38  
  Guns                     28   | .   3   .   .   7   18  
  Cannons                  16   | .   .   .   .   .   16  
  AOE                      2    | .   1   .   .   .   1   
Classes Destroyed          12   | 1   2   .   .   1   8   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 2    | 1   .   .   .   .   1   
  Hauler                   2    | .   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  3    | .   1   .   .   .   2   
  Swarmer                  7    | .   .   .   .   7   .   
  Grunt                    26   | .   4   .   .   .   22  
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   8    | .   .   .   .   .   8   
  Hunter                   5    | .   .   .   .   .   5   
  Heavy                    2    | .   .   .   .   .   2   
Best Kill Streak           5    | 1   2   .   .   4   5   
  Combat Bots Only         4    | .   2   .   .   4   4   
Max Kills in Single Turn   2    | 1   2   .   .   2   2   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 1    | .   1   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               3516 | .    117  .    .    149  3250 
  Core                     571  | .    11   .    .    8    552  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         96   | 100  .    .    .    92   .    
Volleys Fired              150  | 1    7    .    .    8    134  
  Largest                  3    | 2    2    .    .    2    3    
  Hottest                  161  | 40   90   .    .    90   161  
Shots Fired                372  | 2    14   .    .    15   341  
  Gun                      229  | 2    14   .    .    15   198  
  Cannon                   134  | .    .    .    .    .    134  
  Launcher                 9    | .    .    .    .    .    9    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  228  | 2    .    .    .    .    226  
  Thermal                  87   | .    .    .    .    .    87   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          57   | .    14   .    .    15   28   
  Robot Hit Streak         19   | 1    5    .    .    5    19   
  Robot Miss Streak        9    | .    3    .    .    2    9    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    .    2    3    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    
Shots Hit Robots           273  | 1    12   .    .    13   247  
  Core Hits                155  | 1    8    .    .    9    137  
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    
  Critical Strikes         5    | .    .    .    .    .    5    
    Burn                   3    | .    .    .    .    .    3    
    Destroy                2    | .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4913 | 15   228  .    .    120  4550 
  Guns                     2436 | 15   180  .    .    120  2121 
  Cannons                  1916 | .    .    .    .    .    1916 
  Explosions               561  | .    48   .    .    .    513  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2668 | 15   .    .    .    .    2653 
  Thermal                  1196 | .    48   .    .    .    1148 
  Explosive                74   | .    .    .    .    .    74   
  Electromagnetic          975  | .    180  .    .    120  675  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            22   | .    .    .    .    .    22   
  Projectiles              22   | .    .    .    .    .    22   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 35   | .    .    .    .    .    35   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  33   | .    .    .    .    .    33   
  Secondary                2    | .    .    .    .    .    2    
Self-Inflicted Damage      51   | .    37   .    .    .    14   
  Shots                    2    | .    1    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        745  | .    108  .    .    104  745  
  Average Temperature      122  | .    42   .    .    53   131  
  Received Heat Transfer   1338 | .    42   .    .    .    1296 
  Effects                  14   | .    .    .    .    .    14   
    Shutdowns              1    | .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          4    | .    .    .    .    .    4    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (major)         4    | .    .    .    .    .    4    
    Damage (core)          2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Fried              4    | .    1    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             9    | .    .    .    .    .    9    
  Heat Transferred         2431 | .    50   .    .    .    2381 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             504  | 5   195 75  .   170 504 
  Initial                  75   | .   3   75  .   .   66  
  Average                  220  | 1   51  75  .   90  266 
Maximum Alert Level        2    | .   .   .   .   .   2   
  Low Security (%)         32   | 100 100 100 .   100 12  
  Level 1                  58   | .   .   .   .   .   75  
  Level 2                  9    | .   .   .   .   .   11  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   4   .   .   .   7   
  Investigation            4    | .   3   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   .   .   5   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              72   | .   6   .   .   8   58  
  Peak Tracking Total      5    | .   3   .   .   4   5   
  Tactical Retreats        3    | .   1   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            3    | .   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          6    | .   .   .   .   .   6   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          11   | .   1   .   1   .   9   
  Terminals                9    | .   .   .   .   .   9   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                23   | .   1   .   4   .   18  
  Successful               9    | .   1   .   4   .   4   
  Failed                   14   | .   .   .   .   .   14  
    Catastrophic           2    | .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   12   | .   1   .   .   .   11  
  Terminals                18   | .   .   .   .   .   18  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   4   .   3   
  Record                   4    | .   .   .   4   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   1   
  Terminals                1    | .   .   .   .   .   1   
    Disrupt                1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   .   .   9   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               3838 | 78   336  186  464  158  2616 
Spaces Moved               1883 | 48   180  117  289  78   1171 
  Core                     3    | 2    .    .    .    .    1    
  Treads                   1613 | .    166  117  289  78   963  
  Legs                     267  | 46   14   .    .    .    207  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  160  120  
  Average Speed            166  | 117  157  160  160  160  172  
  Slowest Speed            650  | 120  200  160  160  160  650  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    22   36   68   20   86   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    1    .    1    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          48   | .    6    .    .    .    42   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    4    
  AOE                      44   | .    6    .    .    .    38   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  
Total                      2312 | 66   224  116  291  96   1519 
  Wait                     106  | .    8    .    .    6    92   
  Move                     1878 | 47   179  116  288  77   1171 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  56   | 7    8    .    3    3    35   
  Fast Attach              43   | 7    8    .    .    .    28   
  Attach                   20   | 1    .    .    .    2    17   
  Detach                   6    | .    3    .    .    .    3    
  Swap                     5    | .    .    .    .    .    5    
  Drop                     48   | 3    11   .    .    .    34   
  Fire                     150  | 1    7    .    .    8    134  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 16)
   79 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  329 | -10/Materials | Discovered new exit (range 6)
  413 | -10/Materials | Identified exit to Mines
  415 | -10/Materials | Entered Mines
  441 | -10/Mines     | Learned Materials terminal intel
  593 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  595 | -10/Mines     | Discovered new exit (range 5)
  599 | -10/Mines     | Identified exit to Exiles
  601 | -10/Mines     | Entered Exiles
  627 | -10/Exiles    | Discovered new exit (range 15)
  641 | -10/Exiles    | Met 8R-AWN
  669 | -10/Exiles    | Met EX-HEX
  726 | -10/Exiles    | Met EX-BIN
  853 | -10/Exiles    | Met EX-DEC
  867 | -10/Exiles    | Learned location of Zion (-6)
 1046 | -10/Exiles    | Discovered new exit (range 14)
 1064 | -10/Exiles    | Identified exit to Mines
 1065 | -10/Exiles    | Entered Mines
 1188 | -9/Mines      | Discovered new exit (range 9)
 1221 | -9/Mines      | Identified exit to Materials
 1223 | -9/Mines      | Entered Materials
 1223 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 1224 | -8/Materials  | Loaded intel: 12 terminal locations
 1340 | -8/Materials  | Lost 3 parts (1n2w)
 1490 | -8/Materials  | Lost 4 parts (1n1u2w)
 1805 | -8/Materials  | Core integrity fell below 50%
 1858 | -8/Materials  | Lost 6 parts (1p3n1u1w)
 2131 | -8/Materials  | Core integrity fell below 20%
 2379 | -8/Materials  | Build established: Scavenger-Tank
 2444 | -8/Materials  | Garrison activated, responded to threat
 2823 | -8/Materials  | Build established: Skirmisher
 3452 | -8/Materials  | Build established: Gunner
 3827 | -8/Materials  | Discovered new exit (range 11)
 3839 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Acquired Hrd. Medium Armor Plating.
Dropped Assault Rifle.
Dropped Lgt. EM Pulse Cannon.
Dropped Hacking Suite.
Dropped Structural Scanner.
Acquired Hrd. Medium Armor Plating. <x4>
O-16 Technician knocked back.
Destroyed Datajack.
O-16 Technician knocked back. <x4>
Destroyed Lgt. Ion Engine.
O-16 Technician destroyed.
Acquired 19 matter.
Acquired 13 matter.
Triggered Alarm Trap.
An alarm sounds.
ALERT: Alarm triggered, dispatching investigation squad.
EXIT=FOUND
G-47 Trooper knocked back. <x2>
U-05 Engineer lays Concrete.
G-47 Trooper knocked back. <x2>

 Map 
-----
+----------------------------------------------------+
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|       ??????????????????#   #????#         #???# # |
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|       ??????????????????#   #???????????#*[    # # |
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|       #  "" +    !=== ==!                +    [* # |
|       #     # ####!#+############+########    [* # |
|       #[    # #??# #      #???#      #???##+###### |
|       #   !?# #??# #"""   #???# """  #????#        |
|       #####?# #??# #"""   #???# """  #????# =      |
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|       ???#!    !## #?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          50
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       60
Armor Coverage             150
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpacefoldSwarmShifter
  Manual?         0
Play Time         00:28:13
  Cumulative      279.2 hours
  Start           2021.07.19 @ 14:11:52
  End             2021.07.19 @ 14:36:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          275
  Rogue           275
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           9/0/4/2/0/0/0/0/0
Lore%             83
Gallery%          88
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e483aa8d-2a6e-4043-aacd-896f53a57da8