Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 17:22:41 Player: Kaspr Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (2271) 2271 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (489) 489 TOTAL SCORE: 5945 Bonus ------- High Alert Combat Kills 289 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 41/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Matter Filter Improved Medium Armor Plating Field Recycling Unit (0) Gatling Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Hardlight Generator > --- WEAPON ----------- Plasma Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Advanced Targeting Computer Hardened Light Armor Plating Field Recycling Unit Minigun Rocket Launcher [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . . 2 . . . Utility 2 | . . 2 . . . . Weapon 1 | . . . . 1 . . Parts Attached 87 | 5 5 30 29 5 9 4 Power 10 | 1 1 4 3 1 . . Engine 10 | 1 1 4 3 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 26 | 2 1 10 9 1 2 1 Treads 1 | . . 1 . . . . Leg 17 | 2 1 3 7 1 2 1 Wheel 6 | . . 4 2 . . . Hover . | . . . . . . . Flight 2 | . . 2 . . . . Utility 20 | 1 1 5 9 . 2 2 Device 8 | . 1 3 3 . . 1 Storage 3 | 1 . . 1 . . 1 Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 7 | . . 2 4 . 1 . Artifact . | . . . . . . . Weapon 31 | 1 2 11 8 3 5 1 Energy Gun 7 | 1 . 1 4 . 1 . Energy Cannon 5 | . . 2 1 1 . 1 Ballistic Gun 11 | . 2 6 2 . 1 . Ballistic Cannon 4 | . . . 1 2 1 . Launcher 4 | . . 2 . . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 35 | . . 10 8 . 17 . Power 4 | . . 2 . . 2 . Propulsion 12 | . . 2 4 . 6 . Utility 10 | . . 4 2 . 4 . Weapon 9 | . . 2 2 . 5 . Highest Loss Streak 17 | . . 7 3 . 17 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 80 | . 94 85 93 87 57 20 Engine 9 | . 14 10 9 15 6 . Leg 17 | . 27 12 22 29 14 1 Wheel 6 | . . 8 11 . . . Device 11 | . 12 18 10 15 8 . Storage 9 | . 14 11 8 7 7 6 Processor 4 | . . . 7 7 7 7 Protection 3 | . . 3 6 . . . Energy Gun 4 | . 14 . 7 . . . Energy Cannon 1 | . . 1 1 7 3 3 Ballistic Gun 8 | . 11 16 5 . . . Ballistic Cannon 1 | . . . 3 3 4 . Peak Build Rating 37 | 5 10 17 31 37 34 13 Average Rating 17 | 2 9 12 27 32 20 6 On Entrance 13 | . 5 10 14 30 34 4 Naked Turns . | . . . . . . . Heaviest Build 51 | 9 16 27 38 47 51 14 Greatest Support 52 | 20 20 24 52 50 50 18 Greatest Overweight (x) 5 | . 1 5 1 . 5 4 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 8 | 5 8 8 8 10 10 9 Most Carried 10 | 5 8 8 10 8 6 5 Average Carried 6 | 3 7 6 6 6 3 2 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 9 | 3 8 8 9 6 1 4 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 1707 | 226 151 758 479 . 93 . Remotely . | . . . . . . . Salvage Created 2269 | . 230 878 815 . 346 . Parts 172 | . 35 72 47 . 18 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . Parts Field Recycled 4 | . . . 4 . . . Retrieved Matter 16 | . . . 16 . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 71 | . 13 27 18 . 13 . Guns 45 | . 13 18 11 . 3 . Cannons 11 | . . 2 6 . 3 . AOE 14 | . . 7 . . 7 . Classes Destroyed 9 | . 3 3 1 . 2 . Builder 3 | . . 3 . . . . Recycler 2 | . . 2 . . . . Watcher 5 | . 2 1 2 . . . Swarmer 34 | . 12 15 3 . 4 . Grunt 21 | . 1 7 6 . 7 . Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . 1 . Sentry 12 | . . 5 7 . . . Specialist 2 | . . . 2 . . . Best Kill Streak 13 | . 7 8 5 . 13 . Combat Bots Only 13 | . 6 7 5 . 13 . Max Kills in Single Turn 4 | . 2 4 1 . 3 . Gunslinging 1 | . 1 1 . . . . Exploded 4 | . . 4 . . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 838 | . 50 207 212 . 347 22 Missed 261 | . 18 50 62 . 117 14 Damage Taken 6073 | . 196 1432 2021 . 2338 86 Core 1367 | . 66 255 339 . 667 40 Absorbed by Shields 823 | . 83 396 . . 344 . Regen/Repaired (Parts) 288 | . 72 . . 28 . 188 Core Remaining (%) 61 | 100 73 36 38 . . . Volleys Fired 229 | . 27 90 88 . 21 3 Largest 3 | . 2 2 2 . 3 1 Hottest 157 | . 63 83 105 . 157 56 Shots Fired 405 | . 53 141 171 . 36 4 Gun 290 | . 53 110 120 . 7 . Cannon 101 | . . 25 51 . 21 4 Launcher 14 | . . 6 . . 8 . Special . | . . . . . . . Kinetic 233 | . 27 107 81 . 18 . Thermal 138 | . 26 25 77 . 10 . Explosive 14 | . . 6 . . 8 . Electromagnetic 20 | . . 3 13 . . 4 Robot Hit Streak 13 | . 6 13 13 . 9 3 Robot Miss Streak 6 | . 3 6 4 . 5 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . 2 2 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 244 | . 27 78 119 . 18 2 Core Hits 128 | . 16 41 42 . 29 . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . 1 4 . . . Burn 1 | . . . 1 . . . Destroy 1 | . . 1 . . . . Blast 3 | . . . 3 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5508 | . 335 1877 2065 . 1183 48 Guns 2824 | . 333 1052 1340 . 99 . Cannons 1221 | . . 211 686 . 276 48 Explosions 1416 | . . 608 . . 808 . Melee . | . . . . . . . Ramming 47 | . 2 6 39 . . . Kinetic 2421 | . 181 1024 905 . 311 . Thermal 1366 | . 152 211 939 . 64 . Explosive 1416 | . . 608 . . 808 . Electromagnetic 258 | . . 28 182 . . 48 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . 9 9 Average Corruption 8 | . . . . . 9 8 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 25 | . . . . . 6 19 Message Errors 6 | . . . . . . 6 Matter Fused 5 | . . . . . 2 3 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . . . . 1 2 Parts Rejected 1 | . . . . . 1 . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . 1 3 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 40 | . . 32 . . . 8 Projectiles 8 | . . . . . . 8 Explosions 32 | . . 32 . . . . Melee . | . . . . . . . Knockbacks 5 | . . . 4 . 1 . Impact 1 | . . . 1 . . . Kinetic 4 | . . . 3 . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 71 | . . 51 14 . 6 . Shots 5 | . . 3 . . 2 . Rammed 5 | . . 1 4 . . . Targets Rammed 8 | . 1 1 6 . . . Kicked 3 | . 1 . 2 . . . Crushed . | . . . . . . . Highest Temperature 456 | . 64 250 404 . 456 254 Average Temperature 97 | . 21 66 106 . 208 112 Received Heat Transfer 1678 | . 16 421 621 . 602 18 Effects 12 | . . 1 4 . 7 . Shutdowns 3 | . . . 1 . 2 . Energy Bleed 3 | . . 1 2 . . . Interference 6 | . . . 1 . 5 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . 2 4 . 1 . Heat Transferred 3040 | . 350 444 2109 . 137 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Peak Influence 665 | . 416 606 665 265 437 201 Initial 245 | . . 108 245 238 188 196 Average 346 | . 167 323 509 254 325 149 Maximum Alert Level 2 | . 2 2 2 1 2 1 Low Security (%) 20 | 100 46 20 . . 26 54 Level 1 37 | . 50 57 10 100 48 45 Level 2 41 | . 2 21 89 . 25 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 6 6 . . . Investigation 3 | . . 2 1 . . . Extermination . | . . . . . . . Reinforcement 10 | . 1 4 5 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 5 | . 1 2 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 125 | . 18 47 37 1 19 3 Peak Tracking Total 11 | . 6 8 11 1 11 1 Tactical Retreats 15 | . 2 6 6 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 4 | . 1 1 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 10 | . 1 4 4 . 1 . Max in Single Turn 1 | . 1 1 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 15 | . 4 4 4 2 . 1 Terminals 8 | . 3 3 2 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . 1 . 1 Recycling Units 1 | . . . 1 . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 34 | . 9 10 8 5 . 2 Successful 27 | . 8 6 8 3 . 2 Failed 7 | . 1 4 . 2 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 17 | . 5 7 5 . . . Fabricators . | . . . . . . . Repair Stations 10 | . 4 . . 4 . 2 Recycling Units 1 | . . . 1 . . . Scanalyzers 5 | . . 3 2 . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 13 | . 4 4 5 . . . Record 6 | . 2 2 2 . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 2 | . 1 . 1 . . . Locate Traps 1 | . 1 . . . . . Maintenance Status 1 | . . 1 . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 4 . . 2 . 2 Scan Component 4 | . 2 . . 1 . 1 Repair 4 | . 2 . . 1 . 1 Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 4 | . . 2 2 . . . Insert Component 2 | . . 1 1 . . . Analyze 2 | . . 1 1 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 4 3 1 1 . . Full Trace Events 2 | . 1 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 2 . . 1 . 1 Time 97 | . 58 . . 13 . 26 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 4471 | 63 561 1258 1688 152 211 538 Spaces Moved 2616 | 45 336 818 996 68 100 253 Core 207 | 4 . 4 . . 23 176 Treads 6 | . . 6 . . . . Legs 1616 | 41 336 466 551 68 77 77 Wheels 787 | . . 342 445 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 90 90 112 112 120 Average Speed 118 | 113 120 110 103 112 145 193 Slowest Speed 300 | 120 190 300 190 112 300 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 3 61 66 80 4 23 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 63 | . . 33 3 . 27 . Melee . | . . . . . . . Projectile 3 | . . . 3 . . . AOE 60 | . . 33 . . 27 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 3613 | 57 444 1054 1482 145 133 298 Wait 570 | . 62 79 331 68 . 30 Move 2611 | 44 335 817 995 68 99 253 Hop . | . . . . . . . Pick Up 70 | 8 10 22 19 1 3 7 Fast Attach 8 | . 3 . 5 . . . Attach 49 | 5 1 14 11 5 9 4 Detach 5 | . . 2 1 1 1 . Swap 30 | . 1 16 13 . . . Drop 33 | . 4 13 13 2 . 1 Fire 229 | . 27 90 88 . 21 3 Melee . | . . . . . . . Ram 5 | . . 1 4 . . . Kick 3 | . 1 . 2 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 15) 537 | -10/Materials | Repaired Aluminum Leg 574 | -10/Materials | Repaired Autogun 591 | -10/Materials | Discovered new exit (range 4) 625 | -10/Materials | Entered another Materials area 625 | -9/Materials | Evolved 2 slots: Utility x2 914 | -9/Materials | Destroyed 7 combat bots 1152 | -9/Materials | Lost 7 parts (1p2n2u2w) 1514 | -9/Materials | Identified exit to Mines 1680 | -9/Materials | Core integrity fell below 50% 1714 | -9/Materials | Discovered new exit (range 12) 1880 | -9/Materials | Discovered new exit (range 4) 1883 | -9/Materials | Entered another Materials area 1883 | -8/Materials | Evolved 2 slots: Propulsion x2 2191 | -8/Materials | Discovered new exit (range 7) 2638 | -8/Materials | Identified exit to Factory 2855 | -8/Materials | Discovered exit to Factory (range 13) 2947 | -8/Materials | Lost 3 parts (1n2w) 3022 | -8/Materials | Core integrity fell below 50% 3079 | -8/Materials | Lost 3 parts (2n1u) 3526 | -8/Materials | Discovered exit to Factory (range 16) 3571 | -8/Materials | Entered Factory 3571 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3621 | -7/Factory | Repaired Aluminum Leg 3723 | -7/Factory | Identified exit to Garrison 3723 | -7/Factory | Entered Garrison 3743 | -7/Garrison | Triggered checkpoint 3777 | -7/Garrison | Triggered checkpoint 3777 | -7/Garrison | Triggered checkpoint 3801 | -7/Garrison | Triggered checkpoint 3806 | -7/Garrison | Triggered checkpoint 3843 | -7/Garrison | Core integrity fell below 50% 3865 | -7/Garrison | Destroyed 13 combat bots 3888 | -7/Garrison | Core integrity fell below 20% 3916 | -7/Garrison | Discovered new exit (range 10) 3920 | -7/Garrison | Lost 17 parts (2p6n4u5w) 3934 | -7/Garrison | Entered Factory 4116 | -7/Factory | Repaired Med. Storage Unit 4472 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- C:CFSIOAIK/O9,R FRKOJOIJ6MG =2IPQ&XMVZDY WQFCCMQL UTVGPDL System corrupted: Heat flow error (+178). BCPDUIOJEU:UGCX::Y|%:E=S<2 Acquired Imp. Carbon-fiber Leg. Acquired System Restoration Module. System Restoration Module purges 1% system corruption (8%). System Restoration Module purges 1% system corruption (7%). System Restoration Module purges 1% system corruption (6%). ALERT: All DSF locations entering lockdown mode. System Restoration Module purges 1% system corruption (5%). System Restoration Module purges 1% system corruption (4%). System Restoration Module expended. System corrupted: Energy discharge (-31). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##############?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# """" #?????? | | ??????????????????????????????# """" #?????? | | ??????????????????????????????# """" #?????? | | ??????????????????????????????# """" #?????? | | ??????????????????????????????# " " """" #?????? | | ??????????????????????????????# "R" """" #?????? | | ??????????????????????????????# """ """" #?????? | | ??????????????????????????????# #?????? | | ????????????###########+#############+#########??? | | ??????????? #### | | ??????????? # | | ?????????? s # "" | | ?????????? r # | | ?????????? s @ k k k u # "" | | ?????????????????######+################# # | | ???????????????????????????# # # "" | | ???????????????????????????# # # | | ???????????????????????????# # # "" | | ???????????????????????????# # # | | ???????????????????????????# + + "" | | ???????????????????????????# # # | | ???????????????????????????# # # | | ???????????????????????????# # #### | | ???????????????????????????# # | | ???????????????????????????# ! # | | ???????????????????????????# # | | ???????????????????????????# # | | ???????????????????????????############## | | ????????????????????????????????????????# #### | | ?????????????????????????????????######## # | | ?????????????????????????????????# # " | | ?????????????????????????????????# + " | | ?????????????????????????????????# # " | | ????????????????????????########## # " | | ???????????????????????? # # " | | ???????????????????? ??"""""""" !# ######## " | | ????????????????????# # # # " | | ????????????????????# """"""""" # # """ # " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Safety First Slippery One Challenges ------------ None Game ------ Seed ReactionChipRouter Manual? 0 Play Time 01:15:38 Cumulative 7.1 hours Start 2025.02.10 @ 15:48:04 End 2025.02.10 @ 17:22:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: de98084f-1f9f-44d0-8d78-6f9f29171974