Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.05 @ 16:26:31

Player: Staalo

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (463)      463
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1458

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             363/400
Matter                     220/300
Energy                     275/275
System Corruption          1%
Temperature                Warning (333)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (2) ------
     Small Storage Unit
           Terrain Scan Processor
>          --- WEAPON (3) -------
     Small Laser
     Small Laser
     Small Laser
>          --- INVENTORY (8) ----
           Aluminum Leg
           Targeting Computer
  Improved EM Shotgun
           Beam Rifle

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Terrain Scan Processor
>          --- WEAPON -----------
           EM Pulse Gun
  Improved EM Shotgun
           Beam Rifle
>          --- INVENTORY --------
           Aluminum Leg
           Targeting Computer
     Small Laser
     Small Laser
     Small Laser
     Small Laser
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Small Laser
  Energy Gun               Small Laser

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             31   | 6   13  12  
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   5   2   
    Treads                 .    | .   .   .   
    Leg                    6    | .   4   2   
    Wheel                  3    | 2   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   15   | 2   4   9   
    Energy Gun             15   | 2   4   9   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
  Corrupted Parts          1    | .   .   1   
    System Corruption      1    | .   .   1   
Parts Lost                 2    | .   2   .   
  Power                    .    | .   .   .   
  Propulsion               1    | .   1   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      2    | .   2   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   93  99  
  Engine                   16   | .   14  22  
  Leg                      13   | .   10  22  
  Wheel                    11   | .   16  .   
  Storage                  16   | .   17  11  
  Processor                7    | .   6   11  
  Energy Gun               28   | .   26  32  
Peak Build Rating          14   | 6   9   14  
  Average Rating           7    | 2   7   10  
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 10  15  20  
  Greatest Support         26   | 26  26  23  
  Greatest Overweight (x)  2    | 2   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   8   
  Most Carried             8    | 5   7   8   
  Average Carried          5    | 2   5   4   
  Final Capacity           8    | 8   8   8   
  Final Carried            6    | 1   6   4   

 Class Distribution 
--------------------
 43% | Mutant
 30% | Scavenger-Mutant
 13% | Scavenger-Gunner
 12% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           420  | 256 124 40  
  Remotely                 .    | .   .   .   
Salvage Created            634  | .   315 319 
  Parts                    42   | .   23  19  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  11   | .   6   5   
  Guns                     11   | .   6   5   
Classes Destroyed          5    | .   3   2   
  Builder                  1    | .   1   .   
  Recycler                 1    | .   .   1   
  Watcher                  2    | .   2   .   
  Grunt                    8    | .   6   2   
  Sentry                   3    | .   .   3   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        67   | .   40  27  
  Missed                   23   | .   11  12  
Damage Taken               524  | .   328 196 
  Core                     83   | .   46  37  
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   45   | .   45  .   
Core Remaining (%)         90   | 100 81  .   
Volleys Fired              42   | .   28  14  
  Largest                  3    | .   2   3   
  Hottest                  141  | .   105 141 
Shots Fired                99   | .   56  43  
  Gun                      99   | .   56  43  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  81   | .   47  34  
  Explosive                .    | .   .   .   
  Electromagnetic          18   | .   9   9   
  Robot Hit Streak         9    | .   6   9   
  Robot Miss Streak        4    | .   3   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           62   | .   33  29  
  Core Hits                28   | .   15  13  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           820  | .   420 400 
  Guns                     775  | .   420 355 
  Cannons                  .    | .   .   .   
  Explosions               45   | .   .   45  
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  645  | .   355 290 
  Explosive                .    | .   .   .   
  Electromagnetic          175  | .   65  110 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   1   
  Average Corruption       1    | .   1   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  4    | .   4   .   
    Heat Flow Errors       1    | .   1   .   
    Parts Rejected         1    | .   1   .   
    Data Loss (minor)      2    | .   2   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        443  | .   434 443 
  Average Temperature      146  | .   138 160 
  Received Heat Transfer   270  | .   186 84  
  Effects                  8    | .   3   5   
    Shutdowns              3    | .   2   1   
    Energy Bleed           2    | .   1   1   
    Damage (major)         3    | .   .   3   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   .   1   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             4    | .   1   3   
  Heat Transferred         1433 | .   822 611 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   .   1   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             186  | .   170 186 
  Initial                  2    | .   .   2   
  Average                  53   | .   58  53  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              15   | .   8   7   
  Peak Tracking Total      5    | .   3   5   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   3   2   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                16   | .   10  6   
  Successful               13   | .   9   4   
  Failed                   3    | .   1   2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                14   | .   8   6   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             11   | .   7   4   
  Record                   8    | .   5   3   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   .   1   
  Investigation Status     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   2   2   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     32   | .   32  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               693  | 41  480 172 
Spaces Moved               444  | 32  326 86  
  Core                     16   | 16  .   .   
  Treads                   .    | .   .   .   
  Legs                     210  | .   124 86  
  Wheels                   218  | 16  202 .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  120 
  Average Speed            103  | 79  101 120 
  Slowest Speed            190  | 150 190 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       17   | 3   37  11  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          4    | .   .   4   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      4    | .   .   4   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      595  | 47  423 125 
  Wait                     37   | 3   32  2   
  Move                     442  | 31  325 86  
  Hop                      .    | .   .   .   
  Pick Up                  27   | 7   16  4   
  Fast Attach              .    | .   .   .   
  Attach                   29   | 6   13  10  
  Detach                   6    | .   2   4   
  Swap                     2    | .   .   2   
  Drop                     10   | .   7   3   
  Fire                     42   | .   28  14  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
   42 | -11/Scrapyard | Entered Materials
  169 | -10/Materials | Discovered new exit (range 10)
  265 | -10/Materials | Discovered new exit (range 7)
  518 | -10/Materials | Repaired Particle Gun?
  522 | -10/Materials | Entered another Materials area
  522 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  694 | -9/Materials  | Self-destructed

 Last Messages 
---------------
  destabilized the environment to the point that
  global-scale technology was necessary to
  maintain an increasingly fragile planet.
>>Query(Solar System)
Comprises the G-class Sun and its planetary
  system of eight planets, including [Earth],
  the origin of [Human] civilization. Many of
  the system's planets and moons were colonized
  to some degree during the 2070-2110 push for
  colonization to alleviate [Human]
  civilization's growing toll on [Earth]'s
  resources.
ALERT: Suspicious activity at Terminal M008.
  Dispatching Investigation squad.
[Achievement: One Hack Too Far]
R-06 Scavenger collects Sml. Laser.
Heat Sink melted.
Beam Rifle melted.
Y-45 Defender destroyed.
G-34 Mercenary destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????##?????#+###?????????????????????? |
| ????????????????/   ???  * ??????????????????????? |
| ?????????????????    ?   % ??????????????????????? |
| ??????????????????   """ = ??????????????????????? |
| ??????????????????   """  #??????????????????????? |
| ???????????????????  """  #??????????????????????? |
| ????????????????????      #??????????????????????? |
| ?????????????????????     #??????????????????????? |
| ??????????????????????    #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ????###############???#   #??????????????????????? |
| ????#             #####   ####???????????????????? |
| ???## T           +  r   @   +???????????????????? |
| ???#%  ==[        #####   ####???????????????????? |
| ???##  !%[[       #???### #??????????????????????? |
| ????#   =!        #?????# #??????????????????????? |
| ????#      =      #?????# #??????????????????????? |
| ##########"%!######?????#[#??????????????????????? |
|            = ##?????????#!#??????????????????????? |
| ??#          #  ????????#%#??????????????????????? |
| ??#          #   ???????*[=??????????????????????? |
| ??########   #    ??????w%*??????????????????????? |
| ?????????#   #?    ????? ! ??????????????????????? |
| ?????????#   ##########?###??????????????????????? |
| ##########            #??????????????????????????? |
|                      ^#??????????????????????????? |
|              """      #??????????????????????????? |
|              """      #??????????????????????????? |
| ###########  """      #??????????????????????????? |
| ??????????#          ##??????????????????????????? |
| ??????????#      /   #???????????????????????????? |
| ??????????#  """     #???????????????????????????? |
| ??????????#  """     +???????????????????????????? |
| ??????????#  """     #???????????????????????????? |
| ??????????#          #???????????????????????????? |
| ??????????#          #???????????????????????????? |
| ???########     "T"  #???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Density       85
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
One Hack Too Far
Part-time Mechanic
Risk Taker

 Challenges 
------------
None

 Game 
------
Seed              DroneHypercooledWarhead
  Manual?         0
Play Time         00:31:04
  Cumulative      0.4 hours
  Start           2024.11.04 @ 17:28:55
  End             2024.11.05 @ 16:26:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      2
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Terminus
Map View          50x35
Zoom Use          7%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 14b812cb-fd43-4bd7-944d-76b71a7392b5