Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.14 @ 03:45:38 Player: Olga Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1325) 1325 TOTAL SCORE: 5345 Bonus ------- Pacifist 1325 Cogmind --------- Core Integrity 769/850 Matter 270/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Visual Processing Unit Advanced Sensor Array Hacking Suite System Shield Rocket Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Cesium-ion Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Sensor Array > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Deuterium Engine Advanced Visual Processing Unit Hacking Suite System Shield Rocket Launcher [Rating: 14] Favorites ----------- Power None Propulsion Improved Cesium-ion Thruster Flight Unit Improved Cesium-ion Thruster Utility Advanced Visual Processing Unit Device Advanced Sensor Array Processor Advanced Visual Processing Unit Weapon Rocket Launcher Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 . 2 . . 2 Power . | . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . . 2 Utility 4 | . . . . . 2 . 2 . . . Weapon . | . . . . . . . . . . . Parts Attached 7 | . . . 1 1 1 . 3 . . 1 Power . | . . . . . . . . . . . Engine . | . . . . . . . . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 4 | . . . 1 1 1 . 1 . . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 4 | . . . 1 1 1 . 1 . . . Utility 2 | . . . . . . . 1 . . 1 Device 1 | . . . . . . . . . . 1 Storage . | . . . . . . . . . . . Processor 1 | . . . . . . . 1 . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 1 | . . . . . . . 1 . . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . Parts Lost 1 | . . . . . 1 . . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Highest Loss Streak 1 | . . . . . 1 . . . . . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 7 | . . . 7 . 3 . 5 15 15 14 Flight 3 | . . . 7 . 3 . 2 7 7 6 Processor 3 | . . . . . . . 2 7 7 6 Naked Turns 210 | . 20 20 5 5 17 63 80 . . . Heaviest Build 1 | . . . . . . . . . . 1 Greatest Support 6 | 3 3 3 4 4 4 3 6 6 6 6 Greatest Overweight (x) . | . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 1 1 1 1 1 . 4 5 5 5 Average Carried 2 | 2 . 1 . . . . 1 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 1 1 1 . . 4 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Matter Collected 195 | 195 . . . . . . . . . . Remotely . | . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . Parts . | . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Combat Hostiles Destroyed . | . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Damage Taken 1080 | . 50 15 43 7 98 290 249 247 . 81 Core 1013 | . 50 15 43 7 67 290 249 211 . 81 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 66 | 100 . 74 . 87 . 35 . . 34 . Volleys Fired . | . . . . . . . . . . . Largest . | . . . . . . . . . . . Hottest . | . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . Core Hits 1 | . . . . . . 1 . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 48 | . . . 9 14 . 15 10 . . . Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 48 | . . . 9 14 . 15 10 . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 21 | . . . 4 7 . 6 4 . . . Shots . | . . . . . . . . . . . Rammed 13 | . 1 . 1 1 . 7 3 . . . Targets Rammed 13 | . 1 . 1 1 . 7 3 . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . Received Heat Transfer 414 | . 30 9 9 . 36 126 60 144 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Peak Influence 132 | . . 15 35 13 33 93 132 . . 131 Initial 101 | . . . 5 13 4 9 42 . . 101 Average 55 | . . 7 7 13 15 50 70 . . 114 Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 3 | . . . . . 1 1 . . . 1 Investigation 1 | . . . . . . 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . . . . . 1 . . . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Distress Signals 1 | . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 51 | . 3 2 4 . 6 10 11 14 . 1 Peak Tracking Total 12 | . 3 2 4 . 6 7 9 12 . 2 Tactical Retreats 5 | . . . . . . 1 2 2 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Machines Accessed 3 | . . . . . 1 1 1 . . . Terminals 3 | . . . . . 1 1 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 8 | . . . . . 3 3 2 . . . Successful 4 | . . . . . 2 2 . . . . Failed 4 | . . . . . 1 1 2 . . . Catastrophic 2 | . . . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 8 | . . . . . 3 3 2 . . . Terminals 8 | . . . . . 3 3 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 2 | . . . . . 1 1 . . . . Level Access Points 1 | . . . . . . 1 . . . . Terminal Index 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 1 1 . . . . Terminals 2 | . . . . . 1 1 . . . . Botnet 2 | . . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . . . . . 1 1 1 . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Turns Passed 501 | 3 20 20 26 8 29 63 131 102 46 53 Spaces Moved 1146 | 1 37 40 57 13 62 111 266 289 131 139 Core 414 | 1 37 40 8 8 33 111 176 . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 732 | . . . 49 5 29 . 90 289 131 139 Fastest Speed 35 | 50 50 50 40 40 40 50 35 35 35 35 Average Speed 40 | 50 50 50 41 46 45 50 44 35 35 35 Slowest Speed 50 | 50 50 50 50 50 50 50 50 35 35 35 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 6 | . . . . . 3 . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 16 | 2 11 18 6 7 10 28 11 56 31 4 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 . 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Total 1166 | 5 38 39 59 15 59 117 275 286 130 143 Wait . | . . . . . . . . . . . Move 1128 | . 37 39 57 13 56 110 265 282 130 139 Hop 5 | . . . . . 2 . . 3 . . Pick Up 6 | . 1 . . . . . 3 1 . 1 Fast Attach 4 | . . . . . . . 3 . . 1 Attach 3 | . . . 1 1 1 . . . . . Detach 3 | . . . 1 1 . . 1 . . . Swap . | . . . . . . . . . . . Drop 7 | 5 . . . . . . . . . 2 Fire . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ram 10 | . . . . . . 7 3 . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 17 | -10/Materials | Discovered new exit (range 9) 24 | -10/Materials | Entered Mines 40 | -10/Mines | Learned location of 1 exit from Materials 40 | -10/Mines | Discovered new exit (range 11) 44 | -10/Mines | Entered Materials 44 | -9/Materials | Evolved 2 slots: Propulsion x2 45 | -9/Materials | Identified exit to Mines 70 | -9/Materials | Entered Mines 75 | -9/Mines | Discovered new exit (range 6) 78 | -9/Mines | Entered Materials 78 | -8/Materials | Evolved 2 slots: Utility x2 101 | -8/Materials | Discovered new exit (range 15) 107 | -8/Materials | Entered Storage 121 | -8/Storage | Identified exit to Factory 158 | -8/Storage | Core integrity fell below 50% 170 | -8/Storage | Entered Factory 170 | -7/Factory | Evolved 2 slots: Utility x2 296 | -7/Factory | Discovered new exit (range 11) 301 | -7/Factory | Entered Lower Caves 305 | -7/Lower Caves | Encountered a Warlord checkpoint 307 | -7/Lower Caves | Build established: Mutant 338 | -7/Lower Caves | Learned Factory stockpile data 375 | -7/Lower Caves | Core integrity fell below 50% 399 | -7/Lower Caves | Discovered new exit (range 12) 403 | -7/Lower Caves | Entered another Lower Caves area 448 | -7/Lower Caves | Discovered new exit (range 5) 449 | -7/Lower Caves | Entered Factory 449 | -6/Factory | Evolved 2 slots: Propulsion x2 450 | -6/Factory | Identified exit to Extension 502 | -6/Factory | Released all parts (2) 502 | -6/Factory | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Extension entrance... Loading Factory stockpile data (x13)... 00455_ K-01 Serf pushes G-50 Soldier. 00459_ K-01 Serf collects debris. 00465_ K-01 Serf pushes G-50 Soldier. 00485_ Acquired Adv. Sensor Array. 00492_ Penetrated by Slug. 00492_ Slug penetrates Wall. 00493_ Dropped Adv. Sensor Array. 00494_ Dropped Imp. Deuterium Engine. 00496_ ALERT: All DSF locations entering lockdown mode. 00496_ Acquired Adv. Sensor Array. 00497_ Slug penetrates Wall. 00498_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. 00501_ Penetrated by Slug. 00502_ Released Imp. Cesium-ion Thruster. 00502_ Released Adv. Visual Processing Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????!?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#####################???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ###??# #??########?????????????? | | ??# #? #?????????????? | | """ ?# ######### #? #?????????????? | | """ ?# #?####### # #?????????????? | | """ # #? # # #?????????????? | | """ # # # @= #?????????????? | | + # # # #?????????????? | | """ # + # # #?????????????? | | """ # # # #? #?????????????? | | """ ?# # # #?#########?????????????? | | """ ?# ######### #???????????????????????? | | ??# #???????????????????????? | | ??# * #???????????????????????? | | ##???# #???????????????????????? | | ?????# h #???????????????????????? | | ###### #???????????????????????? | | * # ######### #???????????????????????? | | # #???????# #???????????????????????? | | """ # #???????# #???????????????????????? | | """ # #???????# +???????????????????????? | | """ # #???????# #???????????????????????? | | + #???????# #???????????????????????? | | # #???????# #???????????????????????? | | # #???????# #???????????????????????? | | ###### #???????# #???????????????????????? | | ???# #???????# #???????????????????????? | | ???# #???????+ + ?????????????????????? | | ???# #???????# # ??????????????????? | | ???# #???????# # ????????????????? | | ???# #???????# #? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableStasisTearclaws Manual? 0 Play Time 00:09:06 Cumulative 256.6 hours Start 2022.05.14 @ 03:37:32 End 2022.05.14 @ 03:45:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 387 Rogue 384 Adventurer 0 Explorer 3 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 75 Achievement% 63 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc523b6d-3dce-4346-aa27-a52c4f89efdb