Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.06.30 @ 01:56:14 Player: Malakyel Result: Destroyed by exploding Fusion Modulator Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (118) 590 Value Destroyed (3948) 3948 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 7171 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 144/150 System Corruption 3% Temperature Cool (36) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Improved Heavy Treads > --- UTILITY (9) ------ High-capacity Storage Unit Transport Network Coupler Targeting Computer Target Analyzer Core Analyzer Improved Utility Shielding > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (20) --- Cooled Ion Engine Faulty Cooled Ion Engine Improved Deuterium Engine Light Treads Medium Storage Unit Advanced EMP Blaster Mace Great Maul Chainsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Sensor Array Transport Network Coupler Targeting Computer Target Analyzer Core Analyzer Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Improved Deuterium Engine Micro Nuclear Core Light Treads Improved Heavy Treads Medium Storage Unit Improved Utility Shielding Hardened Light Armor Plating Advanced EMP Blaster Great Maul Chainsword [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Utility Core Shielding Device Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Core Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Slots Evolved 7 | . 1 2 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 7 | . 1 2 2 . 2 Weapon . | . . . . . . Parts Attached 116 | 7 1 16 3 44 45 Power 15 | 1 . 2 1 6 5 Engine 5 | 1 . 2 . 1 1 Core 10 | . . . 1 5 4 Reactor . | . . . . . . Propulsion 25 | 2 . 4 . 11 8 Treads 24 | 2 . 4 . 10 8 Leg . | . . . . . . Wheel . | . . . . . . Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 34 | 2 1 6 2 6 17 Device 9 | . . . 2 2 5 Storage 3 | 1 . 1 . . 1 Processor 9 | . . 4 . . 5 Hackware 1 | . . . . 1 . Protection 12 | 1 1 1 . 3 6 Artifact . | . . . . . . Weapon 42 | 2 . 4 . 21 15 Energy Gun 10 | 2 . 1 . 5 2 Energy Cannon 5 | . . . . 1 4 Ballistic Gun 14 | . . 3 . 9 2 Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon 7 | . . . . 5 2 Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 34 | . . 4 . 4 26 Power 5 | . . . . 1 4 Propulsion 7 | . . 1 . 1 5 Utility 13 | . . 1 . 1 11 Weapon 9 | . . 2 . 1 6 Highest Loss Streak 10 | . . 2 . 1 10 To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 98 | . 95 99 100 98 95 Engine 3 | . 12 9 2 2 . Core 4 | . . . 6 5 6 Treads 16 | . 25 19 16 15 13 Device 12 | . . . 16 15 17 Storage 8 | . 12 10 8 8 7 Processor 14 | . . 20 16 9 18 Hackware 3 | . . . . 4 4 Protection 17 | . 20 19 16 18 12 Energy Gun 7 | . 25 12 8 7 2 Energy Cannon 2 | . . . . 1 7 Ballistic Gun 5 | . . 7 8 6 3 Naked Turns . | . . . . . . Heaviest Build 64 | 20 21 53 54 58 64 Greatest Support 75 | 40 40 40 46 46 75 Greatest Overweight (x) 4 | 3 . 1 1 4 1 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 20 | 10 10 20 20 20 20 Average Capacity 18 | 9 10 14 20 20 20 Most Carried 20 | 10 8 14 14 20 20 Average Carried 15 | 6 7 9 12 18 17 Final Capacity 20 | 10 10 20 20 20 20 Final Carried 20 | 7 8 13 14 20 9 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Matter Collected 2036 | 254 26 265 42 831 618 Remotely . | . . . . . . Salvage Created 4639 | . 130 941 54 2059 1455 Parts 256 | . 9 66 5 103 73 Haulers Intercepted 3 | . . . . 2 1 Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Combat Hostiles Destroyed 86 | . 2 20 1 32 31 Guns 58 | . 1 20 1 29 7 Cannons 20 | . . . . 2 18 AOE 4 | . 1 . . . 3 Classes Destroyed 15 | . 2 5 . 4 4 Worker 10 | . . . . 3 7 Builder 4 | . . . . 3 1 Hauler 3 | . . . . 2 1 Recycler 4 | . . 1 . 2 1 Operator 4 | . . 2 . 2 . Watcher 7 | . 2 2 . 1 2 Swarmer 14 | . . 6 . 3 5 Grunt 36 | . 2 8 . 16 10 Brawler 3 | . . 1 . 1 1 Protector 2 | . . . . . 2 Sentry 18 | . . 5 1 11 1 Specialist 1 | . . . . . 1 Hunter 7 | . . . . 1 6 Programmer 4 | . . . . . 4 Heavy 1 | . . . . . 1 Best Kill Streak 10 | . 3 4 1 3 10 Combat Bots Only 5 | . 2 3 1 3 5 Max Kills in Single Turn 3 | . 1 1 1 2 3 Gunslinging 1 | . . . . 1 . Exploded 2 | . 1 . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Damage Taken 5662 | . 111 573 27 1345 3606 Core 1011 | . 15 84 . 177 735 Absorbed by Shields 25 | . . . . . 25 Redirected to Shielding 283 | . . 12 . 90 181 Regen/Repaired (Parts) 164 | . . . . 121 43 Core Remaining (%) 85 | 100 94 79 . 67 . Volleys Fired 347 | . 9 62 4 158 114 Largest 2 | . 2 2 2 2 2 Hottest 136 | . 80 80 63 124 136 Shots Fired 638 | . 16 113 8 296 205 Gun 496 | . 16 113 8 280 79 Cannon 138 | . . . . 16 122 Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 208 | . . 43 4 141 20 Thermal 373 | . . 33 4 155 181 Explosive 4 | . . . . . 4 Electromagnetic 53 | . 16 37 . . . Robot Hit Streak 53 | . 6 44 51 53 48 Robot Miss Streak 2 | . 1 1 . 1 2 Penetration Max . | . . . . . . Secondary Targets 7 | . . 3 . 2 2 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 511 | . 14 100 7 215 175 Core Hits 216 | . 7 41 3 83 82 Critical Kills 5 | . . . . 3 2 Critical Parts Destroyed 5 | . . 1 . 3 1 Critical Strikes 22 | . 1 1 . 14 6 Burn 11 | . . . . 8 3 Meltdown 3 | . . . . 1 2 Destroy 4 | . . 1 . 2 1 Corrupt 1 | . 1 . . . . Smash 3 | . . . . 3 . Melee Attacks 19 | . . . . 18 1 Impact 19 | . . . . 18 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9820 | . 272 1475 88 3473 4512 Guns 5567 | . 211 1263 88 2964 1041 Cannons 2549 | . . . . 225 2324 Explosions 1366 | . 61 211 . . 1094 Melee 314 | . . . . 280 34 Ramming 24 | . . 1 . 4 19 Kinetic 2309 | . . 481 42 1537 249 Thermal 5440 | . 61 565 46 1652 3116 Explosive 1094 | . . . . . 1094 Electromagnetic 639 | . 211 428 . . . Impact 314 | . . . . 280 34 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . . . 16 Message Errors 1 | . . . . . 1 Matter Fused 6 | . . . . . 6 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 324 | . . . . 280 44 Projectiles 35 | . . . . . 35 Explosions 9 | . . . . . 9 Melee 280 | . . . . 280 . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 152 | . . 15 . . 137 Shots 5 | . . 1 . . 4 Rammed 8 | . . 2 . 2 4 Targets Rammed 8 | . . 2 . 2 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 527 | . 279 81 18 346 527 Average Temperature 89 | . 146 23 13 56 136 Received Heat Transfer 2274 | . 108 288 27 909 942 Effects 18 | . 2 . . 1 15 Shutdowns 2 | . . . . . 2 Energy Bleed 3 | . . . . 1 2 Interference 4 | . 2 . . . 2 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . 2 1 . 3 . Impact Corruptions 6 | . . . . 6 . Robots Melted 4 | . . . . 1 3 Combat Hostiles 4 | . . . . 1 3 Parts Melted 29 | . . . . 10 19 Heat Transferred 11791 | . 50 1000 100 4500 6141 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 3 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Peak Influence 412 | . 102 323 70 285 412 Initial 30 | . . 30 25 20 16 Average 84 | . 65 82 40 92 83 Maximum Alert Level 2 | . . 1 . 1 2 Low Security (%) 92 | 100 100 95 100 90 91 Level 1 7 | . . 4 . 9 7 Level 2 . | . . . . . 1 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . . 5 . 7 9 Investigation 11 | . . 4 . 4 3 Extermination 3 | . . . . . 3 Reinforcement 6 | . . 1 . 2 3 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Distress Signals 4 | . . 1 . 3 . Communications Jammed 51 | . . . . . 51 Distress Signals 46 | . . . . . 46 Times Spotted 113 | . 4 27 2 40 40 Peak Tracking Total 7 | . 3 4 2 5 7 Tactical Retreats 4 | . . . . 3 1 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Traps Triggered 9 | . . 1 . 6 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Machines Disabled 8 | . . . . 6 2 Max in Single Turn 2 | . . . . 1 2 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Machines Accessed 28 | . 3 10 . 10 5 Terminals 19 | . 3 7 . 6 3 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . . . 1 1 Recycling Units 3 | . . 1 . 2 . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . . 1 . Total Hacks 92 | . 7 36 . 34 15 Successful 70 | . 3 31 . 23 13 Failed 22 | . 4 5 . 11 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 66 | . 7 28 . 23 8 Fabricators 4 | . . . . . 4 Repair Stations 7 | . . . . 4 3 Recycling Units 7 | . . 3 . 4 . Scanalyzers 5 | . . 5 . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 47 | . 3 23 . 14 7 Record 7 | . 1 3 . . 3 Part Schematic 1 | . . . . 1 . Robot Analysis 3 | . 1 . . 1 1 Prototype ID Bank 3 | . . 2 . 1 . Open Door 1 | . . . . 1 . Open DSF 1 | . . . . . 1 Branch Access Points 2 | . . 1 . 1 . Emergency Access Points 3 | . 1 1 . 1 . Terminal Index 1 | . . . . 1 . Fabricator Index 1 | . . . . 1 . Repair Station Index 1 | . . 1 . . . Alert Level 7 | . . 3 . 3 1 Unreport Threat 3 | . . 1 . 2 . Locate Traps 3 | . . 3 . . . Dispatch Records 2 | . . 2 . . . Maintenance Status 1 | . . . . 1 . Security Status 1 | . . 1 . . . Surveillance Status 2 | . . 2 . . . Transport Status 1 | . . 1 . . . Recall Extermination 1 | . . . . . 1 Registered Components 1 | . . 1 . . . Registered Prototypes 1 | . . 1 . . . Fabricator Hacks 4 | . . . . . 4 Network Status 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 6 | . . . . 4 2 Scan Component 3 | . . . . 2 1 Repair 3 | . . . . 2 1 Recycling Unit Hacks 7 | . . 3 . 4 . Recycle Component 2 | . . 1 . 1 . Process 1 | . . . . 1 . Report Inventory 3 | . . 2 . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 5 | . . 5 . . . Insert Component 3 | . . 3 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 21 | . 2 8 . 8 3 Full Trace Events 13 | . . 5 . 5 3 Feedback Events . | . . . . . . Feedback Blocked 1 | . . . . 1 . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 2 . 1 . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 84 | . . . . . 84 Total Part Build Rating 8 | . . . . . 8 Parts Repaired 3 | . . . . 2 1 Time 111 | . . . . 98 13 Parts Recycled 2 | . . 1 . 1 . Recycled Matter 61 | . . . . 61 . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Robot Analysis Total 3 | . 1 . . 1 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Turns Passed 6322 | 92 199 1512 80 2580 1859 Spaces Moved 2144 | 52 105 630 26 780 551 Core 11 | 11 . . . . . Treads 2132 | 41 105 630 26 779 551 Legs . | . . . . . . Wheels . | . . . . . . Hover 1 | . . . . 1 . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 240 240 160 Average Speed 219 | 139 160 189 240 240 240 Slowest Speed 320 | 200 160 240 240 320 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 28 45 5 86 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . . 5 . Terrain Destroyed 20 | . 1 9 . 5 5 Melee 5 | . . . . 5 . Projectile . | . . . . . . AOE 15 | . 1 9 . . 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Total 3105 | 71 120 830 37 1167 880 Wait 352 | . 4 103 . 116 129 Move 2139 | 51 104 629 25 779 551 Hop . | . . . . . . Pick Up 78 | 13 2 14 4 27 18 Fast Attach 27 | 1 . 3 . 14 9 Attach 46 | 6 1 6 2 7 24 Detach 2 | . . . . . 2 Swap 43 | . . 7 1 23 12 Drop 44 | . . 4 1 23 16 Fire 347 | . 9 62 4 158 114 Melee 19 | . . . . 18 1 Ram . | . . . . . . Kick . | . . . . . . Crush 8 | . . 2 . 2 4 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Identified exit to Materials 24 | -11/Scrapyard | Discovered exit to Materials (range 15) 93 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Evolved 1 slot: Utility x1 242 | -10/Materials | Identified exit to Materials 242 | -10/Materials | Discovered exit to Materials (range 16) 292 | -10/Materials | Entered another Materials area 292 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Build established: Hacker-Mutant 595 | -9/Materials | Identified exit to Mines 820 | -9/Materials | Identified exit to Materials 820 | -9/Materials | Discovered exit to Materials (range 14) 1461 | -9/Materials | Build established: Scavenger-Mutant 1804 | -9/Materials | Entered another Materials area 1804 | -8/Materials | Evolved 2 slots: Utility x2 1851 | -8/Materials | Identified exit to Storage 1851 | -8/Materials | Discovered exit to Storage (range 10) 1884 | -8/Materials | Entered Storage 1921 | -8/Storage | Garrison activated, responded to threat 2644 | -8/Storage | Identified exit to Recycling 3442 | -8/Storage | Build established: Hacker-Mutant 3909 | -8/Storage | Repaired Enh. Autogun 3958 | -8/Storage | Identified exit to Factory 3958 | -8/Storage | Discovered exit to Factory (range 15) 4375 | -8/Storage | Repaired Lgt. Nuclear Core 4464 | -8/Storage | Entered Factory 4464 | -7/Factory | Evolved 2 slots: Utility x2 4488 | -7/Factory | Identified exit to DSF 4728 | -7/Factory | Repaired Core Shielding 4768 | -7/Factory | Build established: Scavenger-Mutant 5234 | -7/Factory | Fabricated Chainsword (x2) 5662 | -7/Factory | Cargo convoy interrupted 5729 | -7/Factory | Lost 9 parts (2p2n3u2w) 5801 | -7/Factory | Lost 4 parts (1p3u) 6135 | -7/Factory | Core integrity fell below 50% 6230 | -7/Factory | Core integrity fell below 20% 6249 | -7/Factory | Lost 10 parts (1p2n5u2w) 6323 | -7/Factory | Destroyed by exploding Fusion Modulator Last Messages --------------- 06292_ K-01 Serf collects debris. 06294_ G-47 Trooper heat spikes uncontrollably. 06294_ Melted Aluminum Leg. 06295_ K-01 Serf cleans the Fusion Modulator. 06295_ K-01 Serf collects debris. 06295_ K-01 Serf cleans the Fusion Modulator. 06297_ System corrupted: Component data lost. 06299_ K-01 Serf collects debris. 06300_ K-01 Serf cleans the Fusion Modulator. 06306_ Particle Gun destroyed. 06308_ K-01 Serf cleans the Fusion Modulator. 06310_ U-05 Engineer lays Concrete. 06313_ K-01 Serf cleans the Fusion Modulator. 06313_ Arm. Treads destroyed. 06314_ U-05 Engineer lays Concrete. 06318_ K-01 Serf cleans the Fusion Modulator. 06318_ U-05 Engineer lays Concrete. 06323_ Triggered Proton Bomb Trap. 06323_ A bubble of electromagnetic force engulfs the area. 06323_ Fusion Modulator explodes. 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EM Shotgun | -9/Materials | Scanalyzed Chainsword | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Chainsword | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Dynamic Key No Signal Total Silence Challenges ------------ None Game ------ Seed SniperStructuralMagmablaster Manual? 0 Play Time 01:07:05 Cumulative 22.7 hours Start 2022.06.30 @ 00:49:18 End 2022.06.30 @ 01:56:14 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 25 Rogue 24 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8959e4b-96f8-4e62-a180-ca97426831a9