Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.06 @ 00:44:42

Player: Jammed

Result: Destroyed by B-99 Colossus with Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (593)     2965
Value Destroyed (26783)    26783
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (16799)              16799
              TOTAL SCORE: 56847

 Bonus
-------
Triggered High Security    1500
High Alert Combat Kills    11701
Follower Combat Kills      1231
Met Data Miner             300
Met R17 at Cetus           500
Met R17 at Research        2000
Friendly Fire              -433

 Cogmind 
---------
Core Integrity             0/1600
Matter                     284/300
Energy                     55/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (11) -----
                   (None)
>              --- WEAPON (8) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Energy Well (600)
      Advanced Signal Interpreter
      Advanced Weapon Cycler

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
>               --- PROPULSION -------
                Biometal Medium Treads
                Biometal Medium Treads
       Improved Heavy Siege Treads
>               --- UTILITY ----------
                Coolant Network
  High-capacity Storage Unit
                Machine Analyzer
                Spectral Analyzer
       Advanced Target Analyzer
                Core Analyzer
       Improved Weapon Cycler
                Centrium Medium Armor Plating
       Advanced Force Field
>               --- WEAPON -----------
  Hypervelocity Coil Gun
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
>               --- INVENTORY --------
                Antimatter Reactor
          Light Antimatter Reactor
        Armored Heavy Treads
   Experimental Energy Well
                Matter Compressor
       Advanced Kinecellerator
       Advanced Kinecellerator
       Advanced Weapon Cycler
                Centrium Medium Armor Plating
                Antimissile System
       Improved System Restoration Module
     Long-range Tractor Beam
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun
                Railgun
                Neutron Missile Launcher
                Great Maul
[Rating: 180]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Protection               Reactive Plating
Weapon                     Hypervelocity Railgun
  Ballistic Gun            Hypervelocity Railgun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Precision Rocket Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   1   1   
  Weapon                   6    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
Parts Attached             380  | 1   11  .   23  1   .   3   23  53  1   .   .   1   43  7   6   .   6   3   2   34  17  13  23  71  15  23  
  Power                    31   | .   1   .   2   .   .   .   2   4   .   .   .   .   4   .   2   .   .   1   1   .   1   2   .   7   1   3   
    Engine                 12   | .   1   .   2   .   .   .   2   3   .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Reactor                15   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   2   .   6   1   3   
  Propulsion               67   | .   4   .   6   .   .   2   6   15  .   .   .   1   6   .   .   .   2   1   .   4   4   2   1   11  1   1   
    Treads                 65   | .   2   .   6   .   .   2   6   15  .   .   .   1   6   .   .   .   2   1   .   4   4   2   1   11  1   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  133  | 1   3   .   1   .   .   .   3   12  .   .   .   .   15  6   1   .   1   1   1   12  5   6   12  30  11  12  
    Device                 84   | 1   1   .   1   .   .   .   .   9   .   .   .   .   11  1   1   .   1   1   1   10  3   4   8   14  6   11  
    Storage                3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              11   | .   .   .   .   .   .   .   1   .   .   .   .   .   2   2   .   .   .   .   .   1   .   .   1   4   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             35   | .   .   .   .   .   .   .   2   3   .   .   .   .   2   3   .   .   .   .   .   1   2   2   3   11  5   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   149  | .   3   .   14  1   .   1   12  22  1   .   .   .   18  1   3   .   3   .   .   18  7   3   10  23  2   7   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          125  | .   3   .   12  1   .   1   10  15  1   .   .   .   15  1   3   .   3   .   .   16  6   3   9   18  2   6   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Launcher               4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          16   | .   .   .   2   .   .   .   2   6   .   .   .   .   2   .   .   .   .   .   .   2   1   .   .   1   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   2   .   3   2   6   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Lost                 86   | .   2   .   1   .   .   .   3   6   1   .   .   .   6   1   1   .   5   .   .   4   3   2   9   13  1   28  
  Power                    7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   3   
  Propulsion               11   | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   1   .   .   1   2   .   3   
  Utility                  24   | .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   2   1   4   2   1   9   
  Weapon                   44   | .   1   .   .   .   .   .   3   5   1   .   .   .   2   1   1   .   2   .   .   3   .   1   4   7   .   13  
  Highest Loss Streak      22   | .   2   .   1   .   .   .   2   2   1   .   .   .   2   2   1   .   3   .   .   3   2   2   7   3   1   22  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     96   | .   99  100 95  100 100 100 99  99  100 100 100 100 99  100 100 100 99  99  99  93  96  89  88  92  87  80  
  Engine                   4    | .   14  14  10  11  11  11  9   6   .   .   .   .   2   6   6   6   6   1   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   7   7   7   7   2   .   .   .   .   3   2   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   4   3   5   3   4   7   
  Treads                   19   | .   22  28  22  22  22  22  18  23  23  23  23  23  19  20  20  20  19  23  23  17  19  13  10  13  9   7   
  Device                   12   | .   13  14  7   11  11  11  9   7   7   7   7   7   13  13  18  20  24  28  28  22  20  17  21  15  13  14  
  Storage                  7    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   4   4   3   
  Processor                8    | .   .   .   .   .   .   .   8   7   7   7   7   7   12  13  13  13  7   5   5   10  11  11  10  14  17  14  
  Protection               3    | .   .   .   .   .   .   .   9   6   7   7   7   7   4   6   1   .   .   .   .   .   2   5   4   3   3   3   
  Ballistic Gun            34   | .   28  28  43  44  44  44  35  37  38  38  38  38  32  33  33  33  32  29  29  28  28  29  31  32  34  29  
Naked Turns                94   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   94  
Heaviest Build             153  | 14  89  49  61  61  61  61  78  86  76  76  76  76  97  91  91  89  89  92  92  98  95  99  107 120 140 153 
  Greatest Support         160  | 20  40  40  40  40  40  40  40  60  60  60  60  62  78  78  78  78  78  95  95  124 124 160 160 160 145 135 
  Greatest Overweight (x)  29   | .   29  1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   .   .   .   .   .   1   1   .   1   
  Average Overweight (x)   .    | .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 8   16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  18  
  Most Carried             20   | 8   13  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  16  18  20  20  20  20  20  20  20  
  Average Carried          18   | 6   8   14  19  19  20  19  19  19  19  19  19  19  19  18  19  20  16  15  16  18  19  19  17  19  19  18  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 8   13  15  20  20  20  20  20  20  19  20  20  20  18  20  20  20  16  16  17  20  20  20  16  20  20  3   

 Class Distribution 
--------------------
 44% | Scavenger-Gunner
 25% | Gunner
 18% | Scavenger-Executioner
  7% | Mutant
  3% | Tank

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
                Gunner | -9/Materials
      Scavenger-Gunner | -9/Mines
      Scavenger-Gunner | -9/Exiles
      Scavenger-Gunner | -8/Mines
                Gunner | -8/Materials
      Scavenger-Gunner | -7/Factory
      Scavenger-Gunner | -7/Lower Caves
      Scavenger-Gunner | -7/Lower Caves
      Scavenger-Gunner | -7/Zion
      Scavenger-Gunner | -6/Proximity Caves
                Gunner | -6/Factory
                Gunner | -6/Lower Caves
                Gunner | -6/Lower Caves
                Gunner | -6/Data Miner
                Gunner | -5/Proximity Caves
                Gunner | -5/Factory
      Scavenger-Gunner | -5/Waste
      Scavenger-Gunner | -5/Factory
      Scavenger-Gunner | -5/Extension
      Scavenger-Gunner | -5/Cetus
 Scavenger-Executioner | -4/Factory
 Scavenger-Executioner | -3/Research
 Scavenger-Executioner | -2/Research
 Scavenger-Executioner | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Fac  Res  Res  Acc  
Matter Collected           23815 | 238  425  37   1074 73   .    231  924  2245 122  226  8    33   2939 557  363  .    589  .    619  1097 1312 492  1717 3321 2658 2515 
  Remotely                 3958  | .    .    .    .    .    .    .    .    897  .    .    .    .    .    .    .    .    .    .    .    139  .    .    401  387  840  1294 
Salvage Created            35224 | 98   526  .    1488 58   .    372  1570 2954 167  142  62   39   3750 895  390  .    922  .    1158 1528 1817 424  3467 4210 5702 3485 
  Parts                    1855  | 7    31   .    101  3    .    12   100  167  18   4    4    2    219  45   25   .    47   .    24   101  74   22   161  206  267  215  
Haulers Intercepted        24    | .    2    .    2    .    .    .    6    6    .    .    .    .    3    .    .    .    .    .    .    1    .    .    1    1    2    .    
Recyclers Shooed           16    | .    .    1    1    1    .    .    2    2    .    .    .    .    6    .    .    .    .    .    .    1    1    .    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      123   | .    .    .    .    .    .    .    .    .    18   4    4    5    .    23   23   .    46   .    .    .    .    .    .    .    .    .    
  Prevented                4     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Res Res Acc 
Combat Hostiles Destroyed  436  | .   7   .   30  5   .   5   18  39  8   3   .   1   41  11  8   .   13  .   5   22  20  5   41  60  55  39  
  Guns                     433  | .   7   .   30  5   .   5   18  39  8   3   .   1   41  11  8   .   13  .   5   21  20  5   40  59  55  39  
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Classes Destroyed          25   | 2   6   .   2   .   .   1   4   1   .   1   .   .   .   .   1   .   .   .   1   .   1   .   2   3   .   .   
  Worker                   39   | .   1   .   3   .   .   .   4   5   .   .   .   .   4   .   .   .   .   .   .   2   1   .   10  2   4   3   
  Builder                  18   | .   .   .   1   .   .   .   1   3   .   .   .   .   2   .   .   .   .   .   .   2   .   .   5   .   4   .   
  Tunneler                 9    | 2   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   1   .   
  Hauler                   24   | .   2   .   2   .   .   .   6   6   .   .   .   .   3   .   .   .   .   .   .   1   .   .   1   1   2   .   
  Recycler                 24   | 1   1   .   2   .   .   1   2   6   .   .   .   .   5   .   .   .   .   .   .   .   1   .   2   1   1   1   
  Mechanic                 8    | .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   2   1   
  Operator                 6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   
  Watcher                  31   | .   2   .   5   .   .   .   4   5   .   .   .   .   2   .   .   .   .   .   .   1   1   1   2   3   4   1   
  Swarmer                  82   | .   2   .   13  4   .   .   2   3   8   .   .   1   9   .   3   .   .   .   .   2   3   .   5   18  5   4   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Grunt                    155  | .   5   .   8   .   .   4   5   17  .   .   .   .   17  6   4   .   12  .   .   8   8   .   11  15  24  11  
  Brawler                  11   | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   2   .   5   .   
  Duelist                  9    | .   .   .   .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   .   2   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Sentry                   46   | .   .   .   9   .   .   .   6   5   .   1   .   .   4   .   .   .   .   .   .   2   7   .   3   3   2   4   
  Demolisher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Hunter                   34   | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   5   .   .   8   2   9   6   
  Programmer               57   | .   .   .   .   .   .   .   .   10  .   2   .   .   9   .   .   .   .   .   .   4   .   .   6   6   8   12  
  Heavy                    4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Compactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Cetus Guard              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Striker                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Savage                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           16   | 2   3   .   6   4   .   1   6   6   4   1   .   1   6   4   3   .   5   .   4   6   5   5   16  11  11  15  
  Combat Bots Only         13   | .   3   .   6   4   .   1   6   4   4   1   .   1   6   4   3   .   5   .   4   5   4   4   7   11  9   13  
Max Kills in Single Turn   5    | 1   1   .   2   2   .   1   2   3   2   1   .   2   2   3   1   .   1   .   1   5   2   1   4   4   4   3   
  Gunslinging              2    | .   .   .   1   1   .   .   1   1   1   .   .   .   1   2   .   .   .   .   .   1   .   .   1   2   1   1   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Fac  Res  Res  Acc  
Hostile Shots Fired        1845  | .    45   4    133  21   .    16   64   192  30   17   .    4    255  14   21   .    50   .    .    90   63   18   210  179  88   331  
  Missed                   523   | .    14   2    45   9    .    7    21   57   12   5    .    .    69   8    8    .    15   .    .    24   17   1    56   33   25   95   
Damage Taken               25761 | .    405  22   1031 187  .    222  803  2218 211  142  .    49   2644 120  212  .    703  .    .    1613 884  608  3806 3867 1492 4522 
  Core                     2843  | .    48   10   122  29   .    43   127  124  .    16   .    .    144  20   .    .    54   .    .    137  63   .    126  108  69   1603 
  Absorbed by Shields      1400  | .    .    .    .    .    .    .    .    .    .    .    .    .    269  .    .    .    .    .    .    .    192  .    .    .    .    939  
  Reduced by Siege Mode    715   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   41   20   301  182  32   123  
  Ignored by Resistances   460   | .    .    .    .    .    .    .    82   84   61   5    .    14   75   .    .    .    .    .    .    120  19   .    .    .    .    .    
  Regen/Repaired (Parts)   457   | .    13   .    239  .    .    .    68   137  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81    | 100  .    76   .    .    .    51   76   .    .    .    .    80   .    .    .    .    74   .    .    .    .    80   89   91   95   .    
Volleys Fired              817   | 8    61   4    82   8    .    14   55   86   6    6    1    1    91   19   12   .    24   .    17   44   40   14   57   68   54   45   
  Largest                  8     | 2    2    2    4    4    .    4    4    5    5    5    2    5    5    5    5    .    5    .    5    5    5    5    6    7    8    8    
  Hottest                  315   | 40   40   40   92   92   .    92   94   140  140  140  56   140  165  157  159  .    161  .    161  169  173  173  202  280  315  310  
Shots Fired                4142  | 16   123  9    327  32   .    56   220  427  31   33   2    5    453  92   62   .    118  .    84   210  198  69   331  460  432  352  
  Gun                      4132  | 16   123  9    327  32   .    56   220  427  31   33   2    5    453  92   62   .    118  .    84   210  198  69   331  450  432  352  
  Cannon                   10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4142  | 16   123  9    327  32   .    56   220  427  31   33   2    5    453  92   62   .    118  .    84   210  198  69   331  460  432  352  
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         51    | 2    16   12   29   6    .    9    16   11   4    9    4    2    21   11   9    .    14   .    15   13   25   12   19   17   51   23   
  Robot Miss Streak        7     | 2    5    1    7    2    .    2    5    6    7    6    .    3    6    2    1    .    4    .    1    3    3    1    5    6    4    5    
  Penetration Max          3     | .    .    .    .    .    .    .    .    1    .    .    .    .    2    1    .    .    1    .    1    1    3    1    1    2    3    3    
  Secondary Targets        119   | .    .    .    4    3    .    .    5    8    3    .    .    1    11   3    1    .    2    .    1    3    5    1    16   17   17   18   
    Max Gunslinging Chain  2     | .    .    .    2    1    .    .    1    1    1    .    .    1    2    2    1    .    1    .    1    1    1    1    1    2    2    1    
Shots Hit Robots           2504  | 8    78   7    176  19   .    32   127  232  20   23   1    3    274  61   32   .    74   .    67   132  140  54   211  281  234  218  
  Core Hits                1333  | 5    27   1    62   6    .    13   65   148  25   20   1    9    138  36   15   .    39   .    19   64   68   22   132  145  144  129  
  Critical Kills           234   | .    1    .    .    .    .    .    .    5    1    .    .    .    31   5    2    .    4    .    1    7    18   6    13   29   72   39   
  Critical Parts Destroyed 251   | .    .    .    .    .    .    .    2    .    .    .    .    .    29   10   2    .    3    .    .    8    28   8    11   22   68   60   
  Critical Strikes         508   | .    1    .    .    .    .    .    2    5    1    .    .    .    61   15   4    .    8    .    4    15   52   14   24   55   144  103  
    Destroy                508   | .    1    .    .    .    .    .    2    5    1    .    .    .    61   15   4    .    8    .    4    15   52   14   24   55   144  103  
Melee Attacks              44    | .    .    .    8    .    .    .    5    13   .    .    .    .    1    .    .    .    .    .    .    4    12   .    .    1    .    .    
  Impact                   44    | .    .    .    8    .    .    .    5    13   .    .    .    .    1    .    .    .    .    .    .    4    12   .    .    1    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           47163 | 75   887  84   2598 273  .    488  2152 4494 294  505  18   82   4190 1182 501  .    1397 .    1479 3361 2008 791  8036 6796 2422 3050 
  Guns                     45543 | 75   887  84   2552 273  .    488  2152 4381 294  505  18   82   3962 1182 501  .    1397 .    1479 2935 2003 791  7436 6637 2388 3041 
  Cannons                  135   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    135  .    .    
  Explosions               1308  | .    .    .    .    .    .    .    .    113  .    .    .    .    205  .    .    .    .    .    .    407  .    .    583  .    .    .    
  Melee                    46    | .    .    .    46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  131   | .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    19   5    .    17   24   34   9    
  Kinetic                  45678 | 75   887  84   2552 273  .    488  2152 4381 294  505  18   82   3962 1182 501  .    1397 .    1479 2935 2003 791  7436 6772 2388 3041 
  Thermal                  770   | .    .    .    .    .    .    .    .    83   .    .    .    .    205  .    .    .    .    .    .    311  .    .    171  .    .    .    
  Explosive                538   | .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    96   .    .    412  .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   46    | .    .    .    46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         25    | .    2    2    .    .    .    .    .    4    4    5    5    .    14   14   14   14   25   .    14   16   16   16   2    4    1    9    
  Average Corruption       8     | .    2    2    .    .    .    .    .    2    4    4    5    .    10   14   14   14   22   .    10   14   16   16   1    3    1    3    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  538   | .    9    6    .    .    .    .    .    30   9    27   4    .    138  34   41   6    31   .    11   56   63   14   5    32   3    19   
    Message Errors         131   | .    2    .    .    .    .    .    .    8    .    6    2    .    38   9    9    1    10   .    1    14   16   3    .    8    .    4    
    Matter Fused           123   | .    4    2    .    .    .    .    .    8    3    4    .    .    30   11   5    5    5    .    1    11   12   6    1    8    2    5    
    Heat Flow Errors       55    | .    1    .    .    .    .    .    .    2    2    4    1    .    10   4    6    .    5    .    2    6    6    2    .    4    .    .    
    Energy Discharges      71    | .    1    .    .    .    .    .    .    5    2    6    .    .    18   1    8    .    3    .    2    6    9    .    1    6    .    3    
    Parts Rejected         7     | .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    2    
    Parts Fused            8     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    2    3    .    .    1    .    .    
    Data Loss (minor)      43    | .    .    3    .    .    .    .    .    2    1    2    1    .    14   3    4    .    1    .    .    4    5    .    .    1    1    1    
    Data Loss (major)      29    | .    .    .    .    .    .    .    .    1    .    1    .    .    9    2    4    .    .    .    .    2    3    2    1    2    .    2    
    Misfires               26    | .    1    1    .    .    .    .    .    2    1    3    .    .    6    .    3    .    2    .    2    2    3    .    .    .    .    .    
    Alerts                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    1    1    .    1    .    .    .    
    Weapon Failures        38    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    3    1    .    4    .    3    8    5    1    1    2    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            83    | .    .    .    6    .    .    .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    43   .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               77    | .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    43   .    .    .    
  Melee                    6     | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      122   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    118  .    .    .    .    .    4    
  Shots                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Rammed                   16    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    2    2    .    3    2    2    1    
Targets Rammed             17    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    2    2    .    3    3    2    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Highest Temperature        413   | .    268  6    188  76   .    74   216  413  266  262  195  72   299  220  224  .    304  .    381  220  191  153  28   325  .    13   
  Average Temperature      72    | .    64   6    44   29   .    32   56   105  109  88   101  38   50   50   69   .    105  .    78   75   79   109  9    70   .    13   
  Received Heat Transfer   3918  | .    225  12   342  .    .    36   234  651  .    12   .    .    665  45   45   .    264  .    .    162  168  36   205  465  144  207  
  Effects                  4     | .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          52    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    1    8    15   15   8    
  Total Turns              787   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   53   18   172  157  264  90   
  Longest Duration         72    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   29   18   62   25   72   26   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         550   | .    .    .    .    .    .    .    .    50   .    .    .    .    200  .    .    .    .    .    .    200  .    .    100  .    .    .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Fac  Res  Res  Acc  
Peak Influence             2187 | 15   181  53   558  299  .    80   289  1119 .    .    .    .    972  .    .    .    .    105  36   587  992  610  1535 1785 2187 1904 
  Initial                  1312 | .    9    .    .    194  .    .    31   69   .    .    .    .    92   .    .    .    .    75   36   18   232  525  318  805  1100 1312 
  Average                  564  | 8    42   12   303  228  .    14   133  406  .    .    .    .    427  .    .    .    .    79   27   374  608  578  949  1260 1413 1519 
Maximum Alert Level        5    | .    .    .    2    1    .    .    1    4    .    .    .    .    3    .    .    .    .    .    .    2    3    2    4    5    5    5    
  Low Security (%)         33   | 100  100  100  34   30   .    100  84   26   .    .    .    .    37   .    .    .    .    100  100  19   .    .    .    .    .    .    
  Level 1                  17   | .    .    .    35   69   .    .    15   40   .    .    .    .    3    .    .    .    .    .    .    30   40   .    8    .    .    .    
  Level 2                  14   | .    .    .    30   .    .    .    .    13   .    .    .    .    34   .    .    .    .    .    .    49   9    100  15   .    .    .    
  Level 3                  13   | .    .    .    .    .    .    .    .    14   .    .    .    .    24   .    .    .    .    .    .    .    49   .    42   29   .    .    
  Level 4                  17   | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   62   77   76   
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    16   5    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    18   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          100  | .    1    .    2    1    .    .    2    21   .    .    .    .    15   .    .    .    .    1    .    8    5    .    10   6    10   18   
  Investigation            15   | .    1    .    1    1    .    .    1    4    .    .    .    .    .    .    .    .    .    1    .    .    2    .    1    3    .    .    
  Extermination            27   | .    .    .    .    .    .    .    .    9    .    .    .    .    8    .    .    .    .    .    .    2    .    .    1    .    3    4    
  Reinforcement            20   | .    .    .    .    .    .    .    1    2    .    .    .    .    2    .    .    .    .    .    .    3    3    .    5    3    1    .    
  Assault                  23   | .    .    .    1    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    .    6    9    
  Garrison                 15   | .    .    .    .    .    .    .    .    4    .    .    .    .    3    .    .    .    .    .    .    3    .    .    .    .    .    5    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Res Res Acc 
Distress Signals           34   | .   1   .   3   .   .   .   2   4   .   .   .   .   2   .   .   .   .   .   .   2   3   2   4   7   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              643  | .   20  2   53  5   .   7   28  56  8   3   .   4   72  11  9   .   15  .   4   27  37  10  48  81  71  72  
  Peak Tracking Total      18   | .   4   2   6   4   .   3   6   6   4   1   .   3   13  4   3   .   5   .   2   5   7   5   6   10  7   18  
  Tactical Retreats        31   | .   2   .   2   .   .   2   .   2   .   .   .   1   6   .   1   .   2   .   .   1   2   .   .   3   4   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Res Res Acc 
Traps Triggered            14   | .   2   .   2   .   .   .   3   3   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Res Res Acc 
Machines Disabled          40   | .   .   .   1   .   .   .   1   6   .   .   .   .   7   .   .   .   .   .   .   9   4   .   9   2   1   .   
  Max in Single Turn       5    | .   .   .   1   .   .   .   1   5   .   .   .   .   4   .   .   .   .   .   .   4   1   .   2   1   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Res Res Acc 
Machines Accessed          68   | .   9   .   9   1   1   .   7   10  .   2   .   .   4   1   2   4   .   1   .   5   5   .   2   3   2   .   
  Terminals                42   | .   8   .   6   .   .   .   4   4   .   1   .   .   3   .   1   .   .   .   .   4   5   .   1   3   2   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Total Hacks                177  | .   23  .   24  1   1   .   19  28  .   2   .   .   5   1   2   31  .   1   .   11  16  .   3   7   2   .   
  Successful               103  | .   12  .   16  1   1   .   10  12  .   2   .   .   3   1   2   31  .   1   .   5   5   .   1   .   .   .   
  Failed                   73   | .   11  .   7   .   .   .   9   16  .   .   .   .   2   .   .   .   .   .   .   6   11  .   2   7   2   .   
    Catastrophic           14   | .   1   .   1   .   .   .   1   3   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   2   2   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   15  .   8   .   .   .   6   8   .   .   .   .   .   .   .   .   .   1   .   9   8   .   3   .   1   .   
  Terminals                91   | .   21  .   14  .   .   .   8   6   .   1   .   .   4   .   1   .   .   .   .   9   16  .   2   7   2   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          19   | .   2   .   8   .   .   .   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   2   .   .   .   4   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   3   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Terminal Hacks             57   | .   6   .   5   1   1   .   2   .   .   2   .   .   2   1   2   31  .   .   .   1   3   .   .   .   .   .   
  Record                   15   | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   11  .   .   .   .   1   .   .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   1   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Network Status           3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       14   | .   2   .   7   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           8    | .   1   .   4   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   6    | .   1   .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   1   .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   4   .   3   .   .   .   2   3   .   .   .   .   .   .   .   .   .   1   .   3   2   .   1   .   .   .   
  Terminals                15   | .   4   .   3   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   
    Botnet                 12   | .   3   .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   
    Operators              3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Jam                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Eject                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacking Detections         50   | .   9   .   7   .   .   .   4   10  .   .   .   .   3   .   1   .   .   .   .   5   5   .   1   3   2   .   
  Full Trace Events        7    | .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   12  .   .   .   .   1   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   204  | .   .   .   .   .   .   .   .   204 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   1   .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     281  | .   26  .   153 .   .   .   64  38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Ejected                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Programmers              8    | .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Fac  Res  Res  Acc  
Total Allies               27   | .    .    1    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    
  Largest Group            10   | .    .    1    .    .    .    .    .    .    .    .    5    5    1    .    .    .    .    .    .    .    10   9    .    .    .    .    
  Highest-Rated Group      358  | .    .    31   .    .    .    .    .    .    .    .    104  104  20   .    .    .    .    .    .    .    358  299  .    .    .    .    
  Highest-Rated Ally       159  | .    .    31   .    .    .    .    .    .    .    .    31   31   20   .    .    .    .    .    .    .    159  39   .    .    .    .    
Total Orders               14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    1    .    7    .    .    .    .    .    
  STAY                     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  EXPLORE                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    .    .    .    .    .    .    .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Ally Attacks               199  | .    .    8    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    131  39   .    .    .    .    
  Total Damage             4891 | .    .    83   .    .    .    .    .    .    .    .    .    560  .    .    .    .    .    .    .    .    3465 783  .    .    .    .    
  Kills                    39   | .    .    2    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    26   4    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Fac Res Res Acc 
Robot Analysis Total       5    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   1   .   .   .   .   .   2   .   .   .   1   3   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   1   .   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Fac  Res  Res  Acc  
Turns Passed               34203 | 66   1685 675  2852 559  442  719  1996 4880 476  1006 1897 683  3412 743  1074 177  686  110  190  1233 1497 303  975  3036 1440 1391 
Spaces Moved               13216 | 15   735  259  909  198  185  255  649  1683 181  381  757  271  1178 280  414  76   248  70   82   588  616  140  356  1571 536  583  
  Core                     192   | .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    178  
  Treads                   12587 | .    299  259  909  198  185  255  649  1683 181  381  757  271  1178 280  414  76   248  70   82   588  616  140  356  1571 536  405  
  Legs                     70    | 15   55   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   367   | .    367  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  100  240  240  240  240  240  240  240  250  250  250  241  235  235  235  235  230  152  152  150  165  160  160  155  156  50   
  Average Speed            211   | 120  191  240  240  240  240  240  240  240  250  250  250  242  237  235  235  235  231  152  152  154  165  160  161  157  168  195  
  Slowest Speed            1500  | 120  1500 240  240  240  240  240  240  250  250  250  250  250  241  235  235  235  235  152  152  166  166  166  240  240  175  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 2    93   69   78   38   58   70   70   55   36   59   84   48   32   51   71   68   50   2    89   18   79   57   15   59   19   22   
  Regions Visited          26
    Branch Regions         14
  Pre-discovered Areas     4     | .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      23    | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    1    1    1    .    .    1    1    1    1    1    1    .    
Scrap Searched             14    | .    .    2    .    1    .    1    .    .    .    4    2    .    .    1    2    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 21    | .    .    .    3    .    .    .    3    8    .    .    .    .    1    .    .    .    .    .    .    3    1    .    1    1    .    .    
Terrain Destroyed          521   | .    .    .    3    .    .    .    3    110  .    .    .    .    79   1    5    .    12   .    .    35   23   1    110  91   27   21   
  Melee                    20    | .    .    .    3    .    .    .    3    8    .    .    .    .    1    .    .    .    .    .    .    3    1    .    .    1    .    .    
  Projectile               125   | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    3    .    8    .    .    4    2    .    78   24   .    2    
  AOE                      292   | .    .    .    .    .    .    .    .    102  .    .    .    .    65   .    .    .    .    .    .    28   16   .    32   49   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Fac  Res  Res  Acc  
Total                      17523 | 48   901  306  1381 264  184  329  961  2275 189  421  761  295  1559 326  489  75   313  74   121  817  987  195  587  1981 953  731  
  Wait                     2409  | 23   76   42   323  52   .    53   195  395  2    26   2    19   193  5    53   .    35   .    15   116  82   6    125  171  332  68   
  Move                     13191 | 14   734  258  908  197  184  254  648  1682 180  380  756  270  1177 279  413  75   247  70   81   587  615  139  355  1570 535  583  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  189   | 2    12   2    18   3    .    2    15   17   .    5    1    2    12   8    2    .    1    1    3    11   7    6    12   33   7    7    
  Fast Attach              135   | 1    1    .    7    .    .    1    3    10   .    .    .    .    22   4    2    .    1    .    .    13   6    7    7    45   2    3    
  Attach                   98    | .    5    .    2    .    .    .    5    7    1    .    .    .    7    2    1    .    5    2    2    6    3    3    12   17   6    12   
  Detach                   18    | .    .    .    .    .    .    .    1    .    .    .    .    .    7    .    .    .    .    .    .    1    .    .    1    6    2    .    
  Swap                     147   | .    5    .    14   1    .    2    15   36   .    .    .    1    14   1    3    .    .    1    .    15   8    3    4    9    7    8    
  Drop                     254   | .    7    .    19   3    .    3    19   27   .    4    1    2    31   8    3    .    .    .    3    18   10   17   11   58   6    4    
  Fire                     817   | 8    61   4    82   8    .    14   55   86   6    6    1    1    91   19   12   .    24   .    17   44   40   14   57   68   54   45   
  Melee                    44    | .    .    .    8    .    .    .    5    13   .    .    .    .    1    .    .    .    .    .    .    4    12   .    .    1    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    16    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    2    2    .    3    3    2    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   202   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    202  .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Fac / *Ext)
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-4/Factory
-3/Research (discovered 2 exits: *Res / [*Arm])
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
    21 | -11/Scrapyard      | Discovered new exit (range 3)
    67 | -11/Scrapyard      | Entered Materials
   179 | -10/Materials      | Discovered new exit (range 14)
   303 | -10/Materials      | Build established: Mutant
   462 | -10/Materials      | Discovered new exit (range 10)
   497 | -10/Materials      | Discovered new exit (range 11)
   923 | -10/Materials      | Discovered new exit (range 3)
  1421 | -10/Materials      | Repaired Seismic Detector
  1752 | -10/Materials      | Entered Mines
  1755 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1764 | -10/Mines          | Met a Derelict bent on vengeance
  1953 | -10/Mines          | Learned Materials terminal intel
  2043 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2048 | -10/Mines          | Found Prototype Device
  2396 | -10/Mines          | Discovered new exit (range 10)
  2427 | -10/Mines          | Entered Materials
  2427 | -9/Materials       | Evolved 2 slots: Weapon x2
  2428 | -9/Materials       | Loaded intel: 12 terminal locations
  2863 | -9/Materials       | Build established: Scavenger-Gunner
  2905 | -9/Materials       | Discovered new exit (range 16)
  3288 | -9/Materials       | Build established: Gunner
  3309 | -9/Materials       | Central database locked down
  3498 | -9/Materials       | Discovered new exit (range 9)
  3642 | -9/Materials       | Identified Exp. Sensor Array
  4122 | -9/Materials       | Discovered new exit (range 13)
  4252 | -9/Materials       | Repaired Imp. Assault Rifle
  4305 | -9/Materials       | Repaired Hvy. Ion Engine
  4357 | -9/Materials       | Repaired Imp. Assault Rifle
  5151 | -9/Materials       | Build established: Scavenger-Gunner
  5227 | -9/Materials       | First assault squad dispatched
  5279 | -9/Materials       | Entered Mines
  5280 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  5504 | -9/Mines           | Learned location of Storage (-8)
  5512 | -9/Mines           | Learned location of Recycling (-8)
  5535 | -9/Mines           | Met a Derelict shopkeep closing up shop
  5626 | -9/Mines           | Destroyed YI-UF0
  5689 | -9/Mines           | Discovered new exit (range 11)
  5829 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5829 | -9/Mines           | Discovered new exit (range 5)
  5838 | -9/Mines           | Entered Exiles
  5898 | -9/Exiles          | Met 8R-AWN
  5939 | -9/Exiles          | Met EX-HEX
  6038 | -9/Exiles          | Met EX-DEC
  6045 | -9/Exiles          | Learned location of Zion (-7)
  6258 | -9/Exiles          | Discovered new exit (range 10)
  6280 | -9/Exiles          | Entered Mines
  6989 | -8/Mines           | Discovered new exit (range 5)
  6999 | -8/Mines           | Entered Materials
  6999 | -8/Materials       | Evolved 2 slots: Utility x2
  7357 | -8/Materials       | Build established: Gunner
  7794 | -8/Materials       | Discovered new exit (range 6)
  7873 | -8/Materials       | Repaired Broken Imp. Assault Rifle
  8159 | -8/Materials       | Discovered new exit (range 14)
  8957 | -8/Materials       | Discovered new exit (range 15)
  8995 | -8/Materials       | Entered Factory
  8995 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  9311 | -7/Factory         | Build established: Scavenger-Gunner
  9319 | -7/Factory         | Garrison activated, responded to threat
 11173 | -7/Factory         | Repaired Reactive Plating
 12513 | -7/Factory         | Discovered new exit (range 5)
 12707 | -7/Factory         | Fabricated Exp. Sensor Array?
 13314 | -7/Factory         | Garrison activated, responded to threat
 13795 | -7/Factory         | First assault squad dispatched
 13875 | -7/Factory         | Entered Lower Caves
 14261 | -7/Lower Caves     | Spotted B-75 Beast
 14333 | -7/Lower Caves     | Discovered new exit (range 5)
 14351 | -7/Lower Caves     | Entered another Lower Caves area
 14442 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15010 | -7/Lower Caves     | Learned Factory trap positions
 15324 | -7/Lower Caves     | Discovered new exit (range 10)
 15329 | -7/Lower Caves     | Learned Factory terminal intel
 15357 | -7/Lower Caves     | Entered Zion
 15465 | -7/Zion            | System corruption cleaned by Quarantine Array
 15587 | -7/Zion            | Discovered new exit (range 15)
 16692 | -7/Zion            | Gained Derelict followers
 17254 | -7/Zion            | Entered Proximity Caves
 17254 | -6/Proximity Caves | Accompanied by 5 allies
 17684 | -6/Proximity Caves | Lost 3 allies
 17812 | -6/Proximity Caves | Discovered new exit (range 8)
 17937 | -6/Proximity Caves | Entered Factory
 17937 | -6/Factory         | Accompanied by 1 ally
 17937 | -6/Factory         | Evolved 2 slots: Utility x2
 17938 | -6/Factory         | Loaded intel: 103 trap records
 17939 | -6/Factory         | Loaded intel: 26 terminal locations
 18263 | -6/Factory         | P-60 Hacker assimilated allied JO-SPS(b)
 18490 | -6/Factory         | Identified exit to Lower Caves
 18599 | -6/Factory         | Discovered new exit (range 4)
 18701 | -6/Factory         | Build established: Gunner
 19240 | -6/Factory         | Garrison activated, responded to threat
 19604 | -6/Factory         | Build established: Tank
 19793 | -6/Factory         | System corruption reached 10%
 20582 | -6/Factory         | Discovered new exit (range 7)
 20737 | -6/Factory         | First assault squad dispatched
 20813 | -6/Factory         | Build established: Gunner
 21344 | -6/Factory         | Cargo convoy interrupted
 21349 | -6/Factory         | Entered Lower Caves
 21522 | -6/Lower Caves     | Learned Factory terminal intel
 21691 | -6/Lower Caves     | Ambushed by wild Derelicts
 22071 | -6/Lower Caves     | Discovered new exit (range 10)
 22092 | -6/Lower Caves     | Entered another Lower Caves area
 22405 | -6/Lower Caves     | Learned Factory garrison access intel
 22442 | -6/Lower Caves     | Learned Factory stockpile data
 23103 | -6/Lower Caves     | Discovered new exit (range 9)
 23131 | -6/Lower Caves     | Learned Factory security intel
 23166 | -6/Lower Caves     | Entered Data Miner
 23166 | -6/Data Miner      | Discovered new exit (range 6)
 23211 | -6/Data Miner      | Met Data Miner
 23251 | -6/Data Miner      | Learned location of Section 7 (-2)
 23251 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 23289 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 23343 | -6/Data Miner      | Entered Proximity Caves
 23555 | -5/Proximity Caves | Lost 3 parts (2n1u)
 23896 | -5/Proximity Caves | Discovered new exit (range 19)
 23921 | -5/Proximity Caves | Learned Factory emergency access door positions
 23937 | -5/Proximity Caves | Learned Factory emergency access door positions
 24029 | -5/Proximity Caves | Entered Factory
 24029 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 24033 | -5/Factory         | Loaded intel: 27 terminal locations
 24034 | -5/Factory         | Loaded intel: 3 garrison access locations
 24139 | -5/Factory         | Sucked down chute
 24139 | -5/Factory         | Entered Waste
 24154 | -5/Waste           | EMP discharged
 24160 | -5/Waste           | Spotted C-40 Crusher
 24167 | -5/Waste           | Spotted C-40 Crusher
 24177 | -5/Waste           | Spotted C-40 Crusher
 24178 | -5/Waste           | Destroyed C-40 Crusher
 24194 | -5/Waste           | Destroyed C-40 Crusher
 24207 | -5/Waste           | Destroyed C-40 Crusher
 24210 | -5/Waste           | Destroyed C-40 Crusher
 24220 | -5/Waste           | Spotted C-40 Crusher
 24232 | -5/Waste           | Destroyed C-40 Crusher
 24254 | -5/Waste           | EMP discharged
 24254 | -5/Waste           | System corruption reached 10%
 24312 | -5/Waste           | Discovered new exit (range 11)
 24329 | -5/Waste           | Entered Factory
 24487 | -5/Factory         | Build established: Scavenger-Gunner
 24767 | -5/Factory         | Garrison activated, responded to threat
 24950 | -5/Factory         | Discovered new exit (range 4)
 25146 | -5/Factory         | Cargo convoy interrupted
 25209 | -5/Factory         | Lost 3 parts (1n2w)
 25537 | -5/Factory         | Discovered new exit (range 16)
 25562 | -5/Factory         | Entered Extension
 25960 | -5/Extension       | Rescued A7
 26220 | -5/Extension       | Energy Cycler disabled
 26221 | -5/Extension       | Rescued a captive Derelict
 26221 | -5/Extension       | Rescued a captive Derelict
 26223 | -5/Extension       | Rescued a captive Derelict
 26242 | -5/Extension       | Rescued a captive Derelict
 26279 | -5/Extension       | Spotted B-75 Beast
 26289 | -5/Extension       | Spotted B-75 Beast
 26291 | -5/Extension       | Lost 7 allies
 26316 | -5/Extension       | Allies destroyed B-75 Beast
 26324 | -5/Extension       | Destroyed B-75 Beast
 26332 | -5/Extension       | Discovered new exit (range 15)
 26412 | -5/Extension       | Disrupted transfer network
 27027 | -5/Extension       | Discovered new exit (range 10)
 27028 | -5/Extension       | Discovered new exit (range 6)
 27059 | -5/Extension       | Entered Cetus
 27059 | -5/Cetus           | Accompanied by 9 allies
 27081 | -5/Cetus           | Spotted Cetus Guard
 27081 | -5/Cetus           | Spotted Cetus Guard
 27083 | -5/Cetus           | Spotted Cetus Guard
 27083 | -5/Cetus           | Spotted Cetus Guard
 27088 | -5/Cetus           | Allies destroyed Cetus Guard
 27089 | -5/Cetus           | Allies destroyed Cetus Guard
 27098 | -5/Cetus           | Destroyed Cetus Guard
 27098 | -5/Cetus           | Allies destroyed Cetus Guard
 27123 | -5/Cetus           | Lost 3 allies
 27198 | -5/Cetus           | Discovered new exit (range 15)
 27228 | -5/Cetus           | Spotted Cetus Guard
 27228 | -5/Cetus           | Spotted Cetus Guard
 27236 | -5/Cetus           | Spotted Cetus Guard
 27240 | -5/Cetus           | Destroyed Cetus Guard
 27253 | -5/Cetus           | Destroyed Cetus Guard
 27256 | -5/Cetus           | Destroyed Cetus Guard
 27257 | -5/Cetus           | Spotted Cetus Guard
 27262 | -5/Cetus           | Destroyed Cetus Guard
 27278 | -5/Cetus           | Discovered new exit (range 15)
 27286 | -5/Cetus           | Lost 6 allies
 27286 | -5/Cetus           | Met Revision 17
 27362 | -5/Cetus           | Entered Factory
 27362 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 27584 | -4/Factory         | Spotted B-86 Titan
 27612 | -4/Factory         | First assault squad dispatched
 27672 | -4/Factory         | Build established: Scavenger-Executioner
 28081 | -4/Factory         | Lost 7 parts (4u3w)
 28088 | -4/Factory         | Destroyed 7 combat bots
 28288 | -4/Factory         | Discovered new exit (range 16)
 28337 | -4/Factory         | Entered Research
 28337 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 28537 | -3/Research        | Revision forces began assault on 0b10
 28540 | -3/Research        | Discovered new exit (range 13)
 28581 | -3/Research        | Met up with Revision 17++
 28974 | -3/Research        | Found Prototype Processor
 28974 | -3/Research        | Identified Spectral Analyzer
 28983 | -3/Research        | Found Prototype Device
 28983 | -3/Research        | Identified Adv. Kinecellerator
 28993 | -3/Research        | Found Adv. Kinecellerator
 28998 | -3/Research        | Found Spectral Analyzer
 29037 | -3/Research        | Research terminal network offline
 29169 | -3/Research        | Spotted Striker
 29179 | -3/Research        | Destroyed Striker
 29336 | -3/Research        | Spotted Executioner
 29339 | -3/Research        | Spotted Striker
 29357 | -3/Research        | Destroyed Executioner
 29371 | -3/Research        | Destroyed Striker
 29392 | -3/Research        | Destroyed 7 combat bots
 29398 | -3/Research        | Lost 3 parts (1p1u1w)
 29539 | -3/Research        | Spotted Striker
 29540 | -3/Research        | Spotted Striker
 29561 | -3/Research        | Spotted Striker
 29565 | -3/Research        | Destroyed Striker
 29568 | -3/Research        | Destroyed Striker
 29595 | -3/Research        | Lost 5 allies
 30044 | -3/Research        | Spotted Striker
 30067 | -3/Research        | Spotted Striker
 30076 | -3/Research        | Destroyed Striker
 30106 | -3/Research        | Destroyed 8 combat bots
 30633 | -3/Research        | Spotted Striker
 30637 | -3/Research        | Destroyed Striker
 30803 | -3/Research        | Discovered new exit (range 4)
 31070 | -3/Research        | Spotted Striker
 31080 | -3/Research        | Destroyed Striker
 31087 | -3/Research        | Spotted Striker
 31089 | -3/Research        | Spotted Striker
 31091 | -3/Research        | Spotted Executioner
 31092 | -3/Research        | Destroyed Striker
 31099 | -3/Research        | Destroyed Executioner
 31153 | -3/Research        | Destroyed 11 combat bots
 31349 | -3/Research        | High security lockdown imminent
 31373 | -3/Research        | Entered another Research area
 31373 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 31446 | -2/Research        | Spotted B-90 Cyclops
 31905 | -2/Research        | First assault squad dispatched
 32057 | -2/Research        | Destroyed 9 combat bots
 32575 | -2/Research        | Destroyed 7 combat bots
 32732 | -2/Research        | High security lockdown imminent
 32761 | -2/Research        | Discovered new exit (range 10)
 32812 | -2/Research        | High security lockdown engaged
 32813 | -2/Research        | Entered Access
 32813 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 32982 | -1/Access          | Destroyed 8 combat bots
 33582 | -1/Access          | Garrison activated, responded to threat
 33845 | -1/Access          | First assault squad dispatched
 33945 | -1/Access          | High security lockdown imminent
 34025 | -1/Access          | High security lockdown engaged
 34052 | -1/Access          | Garrison activated, responded to threat
 34103 | -1/Access          | Released all parts (8)
 34106 | -1/Access          | Destroyed 13 combat bots
 34134 | -1/Access          | Lost 22 parts (2p2n7u11w)
 34161 | -1/Access          | Spotted Striker
 34161 | -1/Access          | Spotted Executioner
 34183 | -1/Access          | Spotted B-99 Colossus
 34185 | -1/Access          | Spotted B-99 Colossus
 34188 | -1/Access          | Core integrity fell below 50%
 34198 | -1/Access          | Core integrity fell below 20%
 34204 | -1/Access          | Destroyed by B-99 Colossus with Linear Accelerator

 Last Messages 
---------------
34195_ Slug penetrates B-99 Colossus.
34195_ B-99 Colossus suffers critical hit (Destroy).
34195_ Slug penetrates Sealed Heavy Doors. <x2>
34195_ Slug penetrates B-99 Colossus. <x2>
34195_ Penetrated by Slug.
34195_ Slug penetrates B-99 Colossus.
34197_ Penetrated by Slug. <x2>
34197_ Slug penetrates Sealed Heavy Doors.
34199_ Slug penetrates B-99 Colossus.
34199_ Penetrated by Slug.
34199_ Slug penetrates Sealed Heavy Doors.
34200_ Med. Treads destroyed.
34200_ Antimissile System destroyed.
34200_ Penetrated by Slug. <x2>
34202_ System corrupted: Matter fused (-6).
34202_ Penetrated by Slug. <x2>
34202_ Slug penetrates Sealed Heavy Doors.
[Achievement: 50k Club]
[Achievement: Punisher]
[Achievement: Rambo]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????#########???????????????????????? |
| ?????????????????#       "???????????????????????? |
| ????????###??????#       "???????????????????????? |
| #########""#######   BB  "???????????????????????? |
|                      BB  "???????????????????????? |
|                          "???????????????????????? |
|            %             "???????????????????????? |
|                          ""??????????????????????? |
| #####"########+###%   BB @"??????????????????????? |
| #####???????     #    BBK""??????????????????????? |
| /   #?????       #  % %%%"???????????????????????? |
| #####??? *       #########???????????????????????? |
| #?????"          #???????????????????????????????? |
| #???#""          #???????????????????????????????? |
| #????T   """"""  #???????????????????????????????? |
| #???#""  """"""  #???????????????????????????????? |
| #???#""  """"""  #???????????????????????????????? |
| #????"" ???""""  #???????????????????????????????? |
| #????  ????????  #???????????????????????????????? |
| #??????????????  #???????????????????????????????? |
| #??????????????  #???????????????????????????????? |
| #??????????????###???????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #####################/#######????????????????????? |
|     !            %            "  ????????????????? |
|    *%=         %             "%" ????????????????? |
| ####+######  #################???????????????????? |
|         ??#  #            #??????????????????????? |
|    !      #  #            #??????????????????????? |
|           +  /            #??????????????????????? |
|           #  #            #???????????"?"????????? |
|         ??#  +            #??????????""R""???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           155
Energy Generation          41
Energy Capacity            575
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             450
Resistance: KI             20
Resistance: TH             15
Point Defense Rating       240
Weapon Cycling             30
Evasion (%)                55
Target Analysis            8
Core Analysis              6
Recoil Reduction           4
Matter Filtering           50
Kinecelleration            50
Salvage Targeting          4

 Item Schematics 
-----------------
         Exp. Sensor Array | -7/Factory    | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cld. Gravmag System | -6/Data Miner | Free
        Prc. Energy Filter | -6/Data Miner | Free
   Mni. Smartbomb Launcher | -6/Data Miner | Free
 Imp. Gyrokinetic Inverter | -6/Data Miner | Free
         Adv. Focal Shield | -6/Data Miner | Free
                   Railgun | -6/Data Miner | Free
            Adv. Drone Bay | -6/Data Miner | Free
        Imp. Remote Shield | -6/Data Miner | Free
         Quantum Capacitor | -6/Data Miner | Free
      Cmb. Antigrav System | -6/Data Miner | Free
        Adv. Powered Armor | -5/Extension  | Hacked

 Robot Schematics 
------------------
   G-50 Soldier | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free

 Fabricated
------------
 Exp. Sensor Array | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
50k Club
Executioner
Punisher
Rambo
Revolutionary Research
Treasure Hunter

 Challenges 
------------
None

 Game 
------
Seed              CarbideInertialDriver
  Manual?         0
Play Time         03:30:22
  Cumulative      171.0 hours
  Start           2024.07.05 @ 20:59:08
  End             2024.07.06 @ 00:44:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          108
  Rogue           108
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             68
Gallery%          61
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 514954e1-1d57-4e21-9fe4-66cfc7581709