Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.03 @ 11:56:29 // Winter2019/RPGLIKE Player: FontPeg Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (4) 20 Value Destroyed (71) 71 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2671 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 83/400 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (2) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Improved Heat Shielding Improved Sensor Array Improved Signal Interpreter Tractor Beam > --- WEAPON ----------- Shock Rifle Improved Datajack > --- INVENTORY -------- System Shield Beam Rifle [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Improved Sensor Array Device Improved Sensor Array Processor Improved Signal Interpreter Hackware System Shield Protection Power Shielding Weapon Light Assault Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | 3 . 1 1 1 . Power 1 | . . . . 1 . Propulsion 1 | 1 . . . . . Utility 3 | 2 . . 1 . . Weapon 1 | . . 1 . . . Parts Attached 31 | 4 3 5 10 5 4 Power 3 | 1 . 1 . 1 . Engine 3 | 1 . 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 2 . 2 . 1 Treads . | . . . . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover 1 | . . . 1 . . Flight 4 | . 2 . 1 . 1 Utility 10 | . . 1 5 2 2 Device 5 | . . . 2 2 1 Storage . | . . . . . . Processor 3 | . . . 3 . . Hackware 1 | . . . . . 1 Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 11 | 1 1 3 3 2 1 Energy Gun 5 | . 1 2 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . . 2 . . Ballistic Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 1 1 Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 5 | . . . . . 5 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Highest Loss Streak 5 | . . . . . 5 Average Slot Usage (%) 70 | . 57 65 95 98 38 Engine 13 | . 14 12 11 17 7 Wheel 8 | . 23 . . . . Flight 13 | . 4 25 21 20 8 Device 10 | . . . 17 29 10 Processor 5 | . . . 14 11 5 Protection 1 | . . 3 7 . . Energy Gun 6 | . 1 13 13 10 2 Ballistic Gun 6 | . 12 . 8 . . Ballistic Cannon 1 | . . 10 . . . Special Melee Weapon 2 | . . . . 9 3 Naked Turns 33 | . . . . . 33 Heaviest Build 25 | 6 6 15 15 25 25 Greatest Support 46 | 46 46 28 28 28 28 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 2 | . . 2 2 2 2 Average Capacity 1 | . . 1 2 2 2 Most Carried 2 | . . 2 2 2 2 Average Carried . | . . 1 1 1 . Final Capacity 2 | . . 2 2 2 2 Final Carried 2 | . . 2 2 2 . Class Distribution -------------------- 61% | Mutant 38% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 326 | 240 19 18 49 . . Remotely 49 | . . . 49 . . Salvage Created 72 | . 26 18 28 . . Parts 7 | . 2 2 3 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 2 | . 2 . . . . Guns 2 | . 2 . . . . Classes Destroyed 3 | . 1 1 1 . . Operator 1 | . . 1 . . . Watcher 1 | . . . 1 . . Swarmer 2 | . 2 . . . . Best Kill Streak 2 | . 2 1 1 . . Combat Bots Only 2 | . 2 . . . . Max Kills in Single Turn 1 | . 1 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 1181 | . 331 16 124 . 710 Core 1075 | . 274 12 109 . 680 Absorbed by Shields . | . . . . . . Redirected to Core 345 | . 168 12 55 . 110 Core Remaining (%) 74 | 100 71 70 56 . . Volleys Fired 24 | . 12 1 5 5 1 Largest 2 | . 1 2 2 1 1 Hottest 95 | . 40 95 75 50 50 Shots Fired 30 | . 12 2 10 5 1 Gun 29 | . 12 1 10 5 1 Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 15 | . 9 1 5 . . Thermal 9 | . 3 1 5 . . Explosive . | . . . . . . Electromagnetic 6 | . . . . 5 1 Robot Hit Streak 7 | . 7 1 4 . 1 Robot Miss Streak 4 | . 2 . 3 4 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 22 | . 7 1 6 3 5 Core Hits 8 | . 4 1 2 . 1 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 11 | . . . . 6 5 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 175 | . 54 15 88 17 1 Guns 175 | . 54 15 88 17 1 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 104 | . 54 . 50 . . Thermal 53 | . . 15 38 . . Explosive . | . . . . . . Electromagnetic 18 | . . . . 17 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 16 | . 16 . 8 1 . Average Temperature 4 | . 6 . 4 1 . Received Heat Transfer 117 | . 54 . 63 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 148 | . . 37 111 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 96 | . 76 96 77 50 37 Average Influence 35 | . 24 68 56 37 11 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 4 . 1 . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 3 . . . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 5 | . 2 . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 14 8 9 2 3 Peak Tracking Total 9 | . 9 5 8 2 3 Tactical Retreats 3 | . 2 1 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 3 | . 1 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 6 | . 2 1 2 1 . Terminals 5 | . 2 1 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 19 | . 8 2 7 2 . Successful 11 | . 4 2 5 . . Failed 8 | . 4 . 2 2 . Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 13 | . 2 4 7 . . Terminals 17 | . 8 2 7 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 3 | . 2 . 1 . . Prototype ID Bank 1 | . . . 1 . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 16 | . 4 4 8 . . Terminals 8 | . 2 2 4 . . Track 4 | . 1 1 2 . . Botnet 4 | . 1 1 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 5 | . 1 1 2 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked 4 | . . . . 3 1 Non-combat 3 | . . . . 3 . Combat 1 | . . . . . 1 Robot Hacks Applied 5 | . . . . 3 2 parse_system 4 | . . . . 2 2 find_recycling 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 611 | 37 202 87 92 117 76 Spaces Moved 906 | 36 230 199 147 223 71 Core 15 | 4 . . 9 . 2 Treads . | . . . . . . Legs . | . . . . . . Wheels 184 | 32 152 . . . . Hover . | . . . . . . Flight 707 | . 78 199 138 223 69 Fastest Speed 37 | 50 37 37 37 37 37 Average Speed 48 | 86 74 37 37 37 37 Slowest Speed 100 | 100 90 37 50 37 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 5 | . 3 1 1 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 46 21 17 8 24 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 1030 | 39 247 207 171 250 116 Wait 40 | . 1 . . 4 35 Move 892 | 35 223 196 144 223 71 Hop 5 | . 3 1 1 . . Pick Up 9 | . . 3 4 2 . Fast Attach 19 | 4 3 1 6 3 2 Attach 3 | . . 1 . . 2 Detach . | . . . . . . Swap 9 | . . 3 4 2 . Drop 16 | . 3 1 7 5 . Fire 24 | . 12 1 5 5 1 Melee 11 | . . . . 6 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 2 | . 2 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 19 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Identified exit to Mines 230 | -10/Materials | Discovered new exit (range 8) 240 | -10/Materials | Entered another Materials area 242 | -9/Materials | Reached level 2 242 | -9/Materials | Upgraded with Weapon slot (x1) 321 | -9/Materials | Discovered new exit (range 16) 327 | -9/Materials | Entered another Materials area 329 | -8/Materials | Reached level 3 336 | -8/Materials | Upgraded with Utility slot (x1) 397 | -8/Materials | Garrison activated, responded to threat 413 | -8/Materials | Discovered new exit (range 16) 418 | -8/Materials | Identified exit to Factory 419 | -8/Materials | Entered Factory 421 | -7/Factory | Reached level 4 421 | -7/Factory | Upgraded with Power slot (x1) 536 | -7/Factory | Sucked down chute 536 | -7/Factory | Entered Waste 539 | -7/Waste | Spotted C-40 Crusher 539 | -7/Waste | Spotted C-40 Crusher 540 | -7/Waste | Spotted C-40 Crusher 549 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 551 | -7/Waste | EMP discharged 552 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 573 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 576 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 579 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 580 | -7/Waste | Core integrity fell below 50% 598 | -7/Waste | Core integrity fell below 20% 610 | -7/Waste | Lost 5 parts (1p1n2u1w) 612 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 00571_ Command string: kill 00571_ No effect. 00572_ Jacked C-40 Crusher... 00572_ Command string: die 00572_ No effect. 00573_ Flight Unit crushed. 00573_ Imp. Shield Generator crushed. 00573_ Flight Unit crushed. 00574_ Jacked C-40 Crusher... >>parse_system Reading system data... 00576_ Jacked C-40 Crusher... >>parse_system Reading system data... 00576_ Hvy. Deuterium Engine crushed. 00576_ Imp. Datajack crushed. 00576_ Imp. Heat Shielding crushed. 00579_ Imp. Signal Interpreter crushed. 00579_ System Shield crushed. 00602_ A NN8LC5 /YYXBXF%AJI6>BYXU Map ----- +----------------------------------------------------+ | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????############??# #?????????????????????? | | ????????# #??# #???????????#?????????? | | ????????# #??# #????????? #?????????? | | ????????# #### ######## ##????????? | | ????????# ????????? | | ????????# ???????? | | ????????# ???????? | | ????????# ???????? | | ????????# #### ######## #?????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????############??# CC #?????????????????????? | | ????????????????????### CC ###???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# CC #???????????????????? | | ????????????????????# CC #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# =! #???????????????????? | | ????????????????????# !/CC #???????????????????? | | ????????????????????# @CC #???????????????????? | | ????????????????????##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 65 Energy Generation 25 Energy Capacity 475 Matter Stores 300 Matter Capacity 400 Sight Range 18 Robot Scan Range 19 Terrain Scan Density 10 Heat Shielding 100 Power Shielding 33 Evasion (%) 62 Targeting Accuracy 16 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Levels Raised 3 | . . 1 1 1 . XP Earned 8095 | 3000 285 1500 1610 1500 200 XP Spent 7390 | 2960 . 1460 1575 1395 . Upgrades 30 | 11 . 6 4 9 . Power Slot 1 | . . . . 1 . Propulsion Slot 1 | 1 . . . . . Utility Slot 3 | 2 . . 1 . . Weapon Slot 1 | . . 1 . . . Core Integrity 8 | 4 . . . 4 . Heat Dissipation 3 | . . 3 . . . Matter Storage 2 | . . . 2 . . Mass Support 4 | 4 . . . . . Inventory Capacity 2 | . . 2 . . . Sight Range 2 | . . . . 2 . Sensor Range 3 | . . . 1 2 . Protomatter Created 16 | . 16 . . . . Integrity Restored 48 | . 48 . . . . Core 48 | . 48 . . . . Protomatter Decayed . | . . . . . . Game ------ Seed RemoteMomentumAmplifier Manual? 0 Play Time 00:25:34 Cumulative 37.5 hours Start 2020.01.03 @ 11:32:36 End 2020.01.03 @ 11:56:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 35 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad0b0585-9122-4be5-a088-ca8c0a0bde03