Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.02 @ 18:31:34 Player: BELIAL Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1137) 1137 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-65) -65 TOTAL SCORE: 3672 Bonus ------- Friendly Fire -65 Cogmind --------- Core Integrity 365/700 Matter 290/300 Energy 52/100 System Corruption 4% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Titanium Leg VTOL Module > --- UTILITY (5) ------ Machine Analyzer Visual Processing Unit Improved Signal Interpreter ECM Suite > --- WEAPON (2) ------- Chainsword > --- INVENTORY (5) ---- Light Nuclear Core Improved Heat Sink Improved Signal Interpreter Mini Grenade Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- High-powered Shotgun Powered Hammer > --- INVENTORY -------- Cesium-ion Thruster Improved VTOL Module Improved Heat Sink Improved Signal Interpreter ECM Suite Field Laser Grenade Launcher Mini Grenade Launcher [Rating: 35] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 43 | 7 4 8 8 16 Power 7 | 1 2 1 1 2 Engine 4 | 1 1 1 1 . Core 3 | . 1 . . 2 Reactor . | . . . . . Propulsion 16 | 2 1 3 2 8 Treads . | . . . . . Leg 13 | 2 1 3 2 5 Wheel . | . . . . . Hover . | . . . . . Flight 3 | . . . . 3 Utility 9 | 2 . 1 2 4 Device 4 | 1 . 1 . 2 Storage 1 | 1 . . . . Processor 4 | . . . 2 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 2 1 3 3 2 Energy Gun 2 | . . 1 1 . Energy Cannon . | . . . . . Ballistic Gun 6 | 2 1 1 2 . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 13 | . . 5 1 7 Power 3 | . . 1 . 2 Propulsion 7 | . . 2 1 4 Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Highest Loss Streak 5 | . . 4 1 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 100 90 89 72 Engine 7 | . 13 6 9 4 Core 2 | . . 4 . 4 Leg 26 | . 28 26 32 22 Device 10 | . 14 20 9 5 Storage 9 | . 14 11 9 4 Processor 7 | . . . 11 15 Energy Gun 1 | . . 3 6 . Ballistic Gun 14 | . 28 13 11 6 Peak Build Rating 35 | 7 10 11 21 35 Average Rating 16 | 4 7 9 16 25 On Entrance 9 | . 7 10 10 21 Naked Turns . | . . . . . Heaviest Build 23 | 12 14 17 17 23 Greatest Support 65 | 20 20 30 47 65 Greatest Overweight (x) 3 | 3 . . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 3 8 7 8 8 Average Carried 6 | 1 7 5 7 6 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 3 7 7 8 5 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1017 | 282 128 165 199 243 Remotely . | . . . . . Salvage Created 1438 | 94 251 199 302 592 Parts 99 | 6 16 20 20 37 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 32 | . 9 7 7 9 Melee 5 | . . . . 5 Guns 22 | . 9 3 7 3 AOE 4 | . . 4 . . Classes Destroyed 13 | 2 2 4 1 4 Worker 1 | . . . . 1 Builder 4 | . . 2 1 1 Tunneler 1 | 1 . . . . Hauler 2 | . . 1 . 1 Recycler 2 | 1 . . . 1 Mechanic 1 | . . . . 1 Operator 4 | . . 2 . 2 Watcher 1 | . . . 1 . Swarmer 15 | . 5 3 3 4 Grunt 8 | . 4 3 1 . Sentry 6 | . . 1 3 2 Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Best Kill Streak 8 | 2 3 8 4 4 Combat Bots Only 5 | . 3 5 4 4 Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 298 | . 61 48 32 157 Missed 101 | . 17 17 9 58 Damage Taken 2290 | . 401 360 221 1308 Core 533 | . 108 52 38 335 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 13 | . 13 . . . Core Remaining (%) 84 | 100 56 87 93 . Volleys Fired 96 | 3 30 26 24 13 Largest 2 | 2 2 2 2 2 Hottest 88 | 40 40 85 88 48 Shots Fired 174 | 6 60 34 48 26 Gun 164 | 6 60 24 48 26 Cannon . | . . . . . Launcher 10 | . . 10 . . Special . | . . . . . Kinetic 135 | 6 60 16 27 26 Thermal 29 | . . 8 21 . Explosive 10 | . . 10 . . Electromagnetic . | . . . . . Robot Hit Streak 9 | 5 7 6 9 7 Robot Miss Streak 5 | . 3 4 5 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 128 | 5 33 25 28 37 Core Hits 88 | 4 16 31 17 20 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 3 | . . . 1 2 Burn 1 | . . . 1 . Smash 2 | . . . . 2 Melee Attacks 29 | . . . . 29 Impact 15 | . . . . 15 Slashing 14 | . . . . 14 Piercing . | . . . . . Sneak Attacks 4 | . . . . 4 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2621 | 68 354 610 423 1166 Guns 1422 | 68 354 204 423 373 Cannons . | . . . . . Explosions 406 | . . 406 . . Melee 793 | . . . . 793 Ramming . | . . . . . Kinetic 1106 | 68 354 88 223 373 Thermal 316 | . . 116 200 . Explosive 406 | . . 406 . . Electromagnetic . | . . . . . Impact 302 | . . . . 302 Slashing 491 | . . . . 491 Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . . 10 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Heat Flow Errors 3 | . . . . 3 Parts Rejected 3 | . . . . 3 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 188 | . . . . 188 Projectiles . | . . . . . Explosions . | . . . . . Melee 188 | . . . . 188 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 49 | . . 49 . . Shots 3 | . . 3 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 179 | . 9 76 72 179 Average Temperature 36 | . 8 30 25 85 Received Heat Transfer 297 | . 84 90 45 78 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 1 | . . . . 1 Impact Corruptions 4 | . . . . 4 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 607 | . . 140 467 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 338 | 10 217 338 279 237 Initial 91 | . 6 91 66 49 Average 114 | 3 81 214 172 74 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 79 | 100 85 43 62 98 Level 1 20 | . 14 56 37 1 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . 2 . 4 Investigation 2 | . . 1 . 1 Extermination 2 | . . . . 2 Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 1 . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | . 18 17 10 23 Peak Tracking Total 5 | . 5 4 4 4 Tactical Retreats 5 | . 2 1 . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 17 | . 6 4 . 7 Terminals 13 | . 4 4 . 5 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . . 1 Total Hacks 46 | . 22 11 . 13 Successful 23 | . 13 5 . 5 Failed 23 | . 9 6 . 8 Catastrophic 8 | . 4 1 . 3 Database Lockouts . | . . . . . Manual 30 | . 13 9 . 8 Terminals 38 | . 18 11 . 9 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 2 | . 2 . . . Scanalyzers 3 | . . . . 3 Garrison Access 1 | . . . . 1 Terminal Hacks 9 | . 5 2 . 2 Part Schematic 2 | . . . . 2 Prototype ID Bank 1 | . 1 . . . Emergency Access Points 2 | . 1 1 . . Hauler Manifests 1 | . 1 . . . Zone Layout 3 | . 2 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 10 | . 5 3 . 2 Terminals 9 | . 4 3 . 2 Assimilate 2 | . 1 1 . . Botnet 4 | . 2 1 . 1 Operators 3 | . 1 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Monitor 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 5 4 . 6 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 38 | . 38 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 10 | . . 10 . . Highest-Rated Ally 10 | . . 10 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2691 | 73 702 422 490 1004 Spaces Moved 1632 | 42 405 288 248 649 Core 13 | 13 . . . . Treads . | . . . . . Legs 1618 | 29 405 288 248 648 Wheels . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Fastest Speed 50 | 50 120 120 120 120 Average Speed 121 | 124 120 120 120 123 Slowest Speed 200 | 200 120 120 122 195 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 61 28 27 21 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 3 | . . . . 3 Terrain Destroyed 48 | . . 45 . 3 Melee 3 | . . . . 3 Projectile . | . . . . . AOE 45 | . . 45 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2125 | 54 571 330 390 780 Wait 269 | . 114 6 101 48 Move 1628 | 41 404 287 247 649 Hop . | . . . . . Pick Up 25 | 3 10 3 5 4 Fast Attach 23 | 7 . 3 4 9 Attach 9 | . . 3 2 4 Detach 1 | . . . . 1 Swap 11 | . 4 2 2 3 Drop 24 | . 9 . 5 10 Fire 96 | 3 30 26 24 13 Melee 29 | . . . . 29 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 10 | . . . . 10 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 578 | -10/Materials | Discovered new exit (range 16) 739 | -10/Materials | Repaired Lgt. Nuclear Core 776 | -10/Materials | Entered another Materials area 776 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 987 | -9/Materials | Build established: Scavenger-Mutant 990 | -9/Materials | Lost 4 parts (1p2n1w) 1173 | -9/Materials | Discovered new exit (range 16) 1198 | -9/Materials | Entered another Materials area 1198 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1684 | -8/Materials | Discovered new exit (range 4) 1686 | -8/Materials | Identified exit to Factory 1688 | -8/Materials | Entered Factory 1688 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2394 | -7/Factory | Lost 5 parts (1p3n1u) 2436 | -7/Factory | Build established: Mutant 2692 | -7/Factory | Self-destructed Last Messages --------------- W-25 Informer sends out distress signal. System corrupted: Component data lost. Acquired Titanium Leg. Slug penetrates M-28 Smith. Slug penetrates Wall. H-55 Commando destroyed. ALERT: Rogue bot located, Programmers report to Factory Zone 1A. Acquired 26 matter. Acquired Lgt. Nuclear Core. Sneak attack on M-28 Smith. Destroyed Wheel. Imp. Carbon-fiber Leg destroyed. M-28 Smith destroyed. Mic. Nuclear Core destroyed. Y-54 Guardian destroyed. R-06 Scavenger collects Machine Analyzer. Sneak attack on R-06 Scavenger. R-06 Scavenger destroyed. Acquired Machine Analyzer. 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Sensor Array | -7/Factory | Hacked Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed SystemControlCannon Manual? 0 Play Time 00:33:24 Cumulative 136.1 hours Start 2024.11.02 @ 17:54:22 End 2024.11.02 @ 18:31:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 19 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1dd55d29-5cc3-4a85-8983-60d7832aa3b2