Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 23:27:50 Player: Peregrine Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (237) 1185 Value Destroyed (9615) 9615 Prototype IDs (35) 700 Alien Tech Used (1) 200 Bonus (1218) 1218 TOTAL SCORE: 18518 Bonus ------- High Alert Combat Kills 906 Follower Combat Kills 37 Aligned with FarCom 300 Friendly Fire -25 Cogmind --------- Core Integrity 513/1150 Matter 242/300 Energy 442/570 System Corruption 39% Temperature Warm (183) Movement Walking (190) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY (8) ------ Advanced Power Amplifier Huge Storage Unit Energy Well (fused) Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Improved Transmission Jammer > --- WEAPON (3) ------- Long-range Phase Cannon > --- INVENTORY (25) --- Flexi-carbon Leg Antigrav System Field Propulsion Array Field Propulsion Array Field Propulsion Array Improved Target Analyzer Stasis Canceller Focal Shield Advanced Shield Generator High-powered Tractor Beam Disruptor Cannon Heavy Disruptor Cannon Antimatter Cannon Hardcell Cannon Heavy Gauss Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Power Amplifier Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Quantum Capacitor Improved Reaction Control System Advanced Reaction Control System > --- WEAPON ----------- Heavy Disruptor Cannon Improved Heavy Machine Gun > --- INVENTORY -------- Armored Leg Myomer Leg Field Propulsion Array Field Propulsion Array Field Propulsion Array Advanced Power Amplifier Advanced Power Amplifier Improved Cooling System Energy Well High-capacity Matter Pod Stasis Canceller Heavy Reflective Plating Advanced Shield Generator High-powered Tractor Beam Improved Heavy Machine Gun Antimatter Cannon Hardcell Cannon Heavy Gauss Cannon Heavy Shock Bomb Launcher Improved Plasma Cutter [Rating: 128] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Enhanced Armored Leg Treads Light Treads Leg Enhanced Armored Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Heavy Shock Bomb Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Greatsword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . . . 2 2 2 2 . . 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . 1 . 2 . . . . Utility 6 | . . . 1 . . . 1 1 . 2 . . 1 Weapon 1 | . . . . . . . . . . . . . 1 Parts Attached 291 | . 1 2 23 2 2 . 34 48 59 26 3 7 84 Power 23 | . . . 4 . . . 5 2 5 2 . 2 3 Engine 11 | . . . 4 . . . 1 1 5 . . . . Core 11 | . . . . . . . 4 1 . 2 . 2 2 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 82 | . . . 11 . . . 13 15 15 6 . 2 20 Treads 21 | . . . 7 . . . 7 2 4 1 . . . Leg 59 | . . . 2 . . . 6 13 11 5 . 2 20 Wheel 2 | . . . 2 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 93 | . 1 . 2 2 2 . 8 18 21 8 . 1 30 Device 49 | . . . . 1 1 . 3 11 8 6 . 1 18 Storage 15 | . . . 1 . 1 . 1 1 7 2 . . 2 Processor 16 | . 1 . 1 1 . . 1 4 3 . . . 5 Hackware 2 | . . . . . . . . 1 . . . . 1 Protection 11 | . . . . . . . 3 1 3 . . . 4 Artifact . | . . . . . . . . . . . . . . Weapon 93 | . . 2 6 . . . 8 13 18 10 3 2 31 Energy Gun 30 | . . 1 2 . . . 7 6 8 1 . 1 4 Energy Cannon 16 | . . . . . . . . . 1 5 2 . 8 Ballistic Gun 13 | . . . 4 . . . . 1 1 4 . 1 2 Ballistic Cannon 18 | . . . . . . . 1 1 4 . . . 12 Launcher 7 | . . . . . . . . 1 2 . 1 . 3 Special Weapon 3 | . . 1 . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 2 2 . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . Unidentified Prototypes 9 | . . . 1 1 . . . 1 1 3 1 . 1 Corrupted Parts 1 | . . . . . . . . . . . . . 1 System Corruption 6 | . . . . . . . . . . . . . 6 Parts Lost 56 | . . . 8 . . . 14 2 11 1 1 2 17 Power 7 | . . . 1 . . . 2 1 1 . . 1 1 Propulsion 22 | . . . 3 . . . 6 . 7 . . . 6 Utility 12 | . . . . . . . 2 . 2 1 . 1 6 Weapon 15 | . . . 4 . . . 4 1 1 . 1 . 4 Highest Loss Streak 10 | . . . 5 . . . 10 2 3 1 1 2 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 95 100 84 90 97 96 81 97 92 98 96 91 94 Engine 5 | . 14 14 10 11 11 11 2 5 9 . . . . Core 4 | . . . . . . . 6 7 1 10 11 10 5 Treads 9 | . . . 9 33 33 33 12 7 4 10 . . . Leg 21 | . 28 28 10 . . . 15 22 31 23 35 34 30 Device 9 | . . . . 5 8 7 2 9 6 14 13 9 16 Storage 8 | . 14 14 11 11 11 11 9 7 7 6 5 5 7 Processor 14 | . 9 14 19 7 11 11 13 16 14 17 17 17 12 Energy Gun 7 | . 14 24 6 11 11 11 16 12 6 4 . 4 1 Energy Cannon 1 | . . . . . . . . . . 1 10 . 2 Ballistic Gun 3 | . 14 . 15 11 11 11 . . . 2 . 4 2 Ballistic Cannon 2 | . . . . . . . 1 . 1 2 . . 6 Peak Build Rating 128 | 6 7 8 16 23 21 21 29 55 67 97 99 91 128 Average Rating 60 | 6 6 7 12 17 19 19 22 46 60 83 93 86 115 On Entrance 35 | 6 6 7 8 12 13 21 14 28 45 66 97 91 88 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 153 | 13 13 13 34 45 59 59 68 76 118 125 122 121 153 Greatest Support 130 | 20 20 20 60 60 60 60 80 80 99 116 116 116 130 Greatest Overweight (x) 17 | . . . 10 . . . 17 2 1 1 1 1 1 Average Overweight (x) . | . . . . . . . 1 . . . . . . Largest Inventory Capacity 25 | 8 8 8 15 15 20 20 25 20 25 25 25 25 25 Average Capacity 20 | 8 8 8 12 15 16 20 20 20 20 21 25 25 25 Most Carried 25 | 6 8 8 8 8 9 10 20 20 20 20 22 18 25 Average Carried 16 | 6 6 6 6 6 8 9 14 19 18 18 19 16 22 Final Capacity 25 | 8 8 8 15 15 20 20 20 20 20 25 25 25 25 Final Carried 22 | 6 6 8 5 8 9 10 19 20 19 19 18 16 22 Class Distribution -------------------- 56% | Mutant 19% | Scavenger-Mutant 13% | Scavenger-Gunner 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Skirmisher | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Matter Collected 6558 | 200 19 32 604 76 34 12 474 643 952 551 286 213 2462 Remotely 382 | . . . . . . . 30 . 262 . . . 90 Salvage Created 10369 | . 20 33 1081 54 . 52 1647 735 3057 667 299 200 2524 Parts 451 | . 4 2 72 4 . 6 86 29 96 24 9 5 114 Haulers Intercepted 15 | . . . 2 . . . 4 . 4 2 . . 3 Recyclers Shooed 11 | . . . 3 . . . . 1 7 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . 5 9 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 169 | . . 1 21 4 . 3 27 17 36 10 9 4 37 Melee 2 | . . . . . . . . . 2 . . . . Guns 83 | . . . 21 4 . 3 15 14 11 6 . 3 6 Cannons 34 | . . . . . . . 5 . 2 2 2 . 23 AOE 28 | . . 1 . . . . 6 . 9 1 6 . 5 Classes Destroyed 19 | . 1 1 7 . . . 2 3 4 . . . 1 Worker 13 | . . . 2 . . . 5 . 6 . . . . Builder 7 | . . . . . . . . . 4 . . . 3 Tunneler 2 | . . . . . . . 1 . 1 . . . . Hauler 15 | . . . 2 . . . 4 . 4 2 . . 3 Recycler 10 | . . . 1 . . . 3 2 4 . . . . Carrier 1 | . . . . . . . . . . . . . 1 Mechanic 3 | . . . 1 . . . . . 1 1 . . . Operator 2 | . . . . . . . 1 . . . . . 1 Watcher 15 | . 1 . 3 . . . 4 1 4 . . . 2 Swarmer 28 | . . . 7 4 . 3 3 6 . 4 1 . . Grunt 62 | . . . 8 . . . 18 2 16 2 4 . 12 Brawler 3 | . . . . . . . . . 2 . . . 1 Duelist 6 | . . . . . . . . . 2 . 2 1 1 Sentry 23 | . . . 6 . . . 6 . 4 1 2 1 3 Demolisher 1 | . . 1 . . . . . . . . . . . Specialist 4 | . . . . . . . . 2 2 . . . . Hunter 10 | . . . . . . . . 2 2 . . . 6 Programmer 31 | . . . . . . . . 5 7 3 . 2 14 Heavy 1 | . . . . . . . . . 1 . . . . Best Kill Streak 16 | . 1 1 4 3 . 3 16 3 11 4 9 3 4 Combat Bots Only 11 | . . 1 3 3 . 3 11 3 6 4 9 3 4 Max Kills in Single Turn 9 | . 1 1 2 2 . 1 9 1 2 1 2 1 3 Gunslinging 1 | . . . . 1 . . 1 . . . . . . Exploded 4 | . . 1 . . . . 4 . 2 1 2 . 2 Melee 1 | . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Hostile Shots Fired 1154 | . . . 155 9 . 11 150 96 239 59 34 42 359 Missed 326 | . . . 29 2 . 2 33 25 82 21 11 13 108 Damage Taken 14146 | . . 7 1543 60 . 74 1887 1208 2389 702 518 615 5143 Core 1805 | . . . 170 . . . 319 154 224 90 72 139 637 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 233 | . . . . . . . . . . . . . 233 Regen/Repaired (Parts) 706 | . . . . . . . . 299 . . . . 407 Core Remaining (%) 74 | 100 . 100 . . . 57 42 78 73 . . 69 . Volleys Fired 569 | . 7 4 100 5 . 4 77 48 119 37 12 15 141 Largest 3 | . 2 2 2 2 . 2 2 2 2 2 2 2 3 Hottest 231 | . 60 100 80 79 . 79 143 160 170 162 162 162 231 Shots Fired 1122 | . 12 7 194 10 . 8 153 90 222 72 21 31 302 Gun 765 | . 12 6 194 10 . 8 120 90 167 52 . 29 77 Cannon 306 | . . . . . . . 33 . 26 20 16 2 209 Launcher 44 | . . . . . . . . . 29 . 5 . 10 Special 7 | . . 1 . . . . . . . . . . 6 Kinetic 498 | . 7 . 153 5 . 4 33 8 35 37 . 14 202 Thermal 441 | . 5 4 25 5 . 4 80 82 157 18 . 15 46 Explosive 13 | . . . . . . . . . 8 . 5 . . Electromagnetic 170 | . . 3 16 . . . 40 . 22 17 16 2 54 Robot Hit Streak 27 | . 2 3 16 9 . 4 20 20 27 22 13 14 16 Robot Miss Streak 7 | . 3 5 4 1 . 2 7 4 4 4 . 3 3 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 8 | . . . . 1 . 1 2 1 1 1 . 1 . Max Gunslinging Chain 1 | . . . . 1 . 1 1 1 1 1 . 1 . Capacitor 5 | . . . . . . . . . . . . . 5 Shots Hit Robots 799 | . 6 3 127 7 . 5 108 80 183 51 8 26 195 Core Hits 484 | . 3 2 41 4 . 3 98 57 129 26 23 12 86 Critical Kills 11 | . . . 1 . . . . . . 1 . . 9 Critical Parts Destroyed 20 | . . . . . . . . . . 1 . . 19 Critical Strikes 76 | . . . 5 . . . 3 . 20 3 1 . 44 Burn 23 | . . . 3 . . . 2 . 18 . . . . Destroy 31 | . . . 1 . . . . . . 2 . . 28 Blast 13 | . . . . . . . . . 1 . . . 12 Corrupt 8 | . . . 1 . . . 1 . . 1 1 . 4 Sever 1 | . . . . . . . . . 1 . . . . Melee Attacks 32 | . . . . . . . . 13 19 . . . . Impact . | . . . . . . . . . . . . . . Slashing 23 | . . . . . . . . 4 19 . . . . Piercing 7 | . . . . . . . . 7 . . . . . Sneak Attacks 3 | . . . . . . . . 2 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 25060 | . 70 104 1911 100 . 94 3340 2040 7110 1530 1303 692 6766 Guns 11821 | . 70 47 1911 100 . 90 1621 2040 3022 990 . 685 1245 Cannons 6122 | . . . . . . . 515 . 580 480 219 7 4321 Explosions 6255 | . . 57 . . . . 1199 . 2874 53 1084 . 988 Melee 628 | . . . . . . . . . 628 . . . . Ramming 154 | . . . . . . 4 5 . 6 7 . . 132 Kinetic 7749 | . 38 . 1528 27 . 47 515 131 804 720 . 304 3635 Thermal 8770 | . 32 79 220 73 . 43 1228 1909 2782 375 . 381 1648 Explosive 3413 | . . . . . . . 1090 . 1239 . 1084 . . Electromagnetic 4346 | . . 25 163 . . . 502 . 1651 428 219 7 1351 Impact . | . . . . . . . . . . . . . . Slashing 628 | . . . . . . . . . 628 . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 39 | . . . . . . . . 3 8 4 4 8 39 Average Corruption 10 | . . . . . . . . 1 3 3 4 6 18 Corruption Purged 3 | . . . . . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 276 | . . . . . . . . 6 52 9 36 4 169 Message Errors 60 | . . . . . . . . 1 13 1 9 . 36 Matter Fused 76 | . . . . . . . . 2 17 3 10 1 43 Heat Flow Errors 28 | . . . . . . . . . 2 . 7 . 19 Energy Discharges 28 | . . . . . . . . . 9 1 2 2 14 Parts Rejected 2 | . . . . . . . . . . . . . 2 Parts Fused 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 32 | . . . . . . . . 3 6 2 4 . 17 Data Loss (major) 21 | . . . . . . . . . 3 . 1 . 17 Misfires 5 | . . . . . . . . . . . 2 1 2 Alerts 5 | . . . . . . . . . 2 . 1 . 2 Misdirections 2 | . . . . . . . . . . . . . 2 Weapon Failures 15 | . . . . . . . . . . 2 . . 13 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 456 | . . . . . . . 61 . 145 22 84 . 144 Projectiles 151 | . . . . . . . . . 13 22 . . 116 Explosions 250 | . . . . . . . 61 . 79 . 84 . 26 Melee 55 | . . . . . . . . . 53 . . . 2 Knockbacks 36 | . . . . . . . 10 . 5 . . . 21 Impact 1 | . . . . . . . . . . . . . 1 Kinetic 34 | . . . . . . . 9 . 5 . . . 20 Secondary 1 | . . . . . . . 1 . . . . . . Self-Inflicted Damage 297 | . . . . . . . 252 . . . 17 . 28 Shots 7 | . . . . . . . 3 . . . 1 . 3 Rammed 3 | . . . . . . 1 . . . 2 . . . Targets Rammed 18 | . . . . . . 1 1 . 1 2 . . 13 Kicked 14 | . . . . . . . 1 . . . . . 13 Crushed 1 | . . . . . . . . . 1 . . . . Highest Temperature 552 | . . 36 75 36 . 36 488 552 283 120 245 9 543 Average Temperature 113 | . . 15 23 16 . 19 116 123 100 25 67 6 158 Received Heat Transfer 2695 | . . . 588 . . . 855 99 393 36 108 27 589 Effects 37 | . . . . . . . 10 6 2 . . . 19 Shutdowns 11 | . . . . . . . 1 2 . . . . 8 Energy Bleed 3 | . . . . . . . . . 1 . . . 2 Interference 8 | . . . . . . . 3 1 1 . . . 3 Short Circuit 5 | . . . . . . . 1 1 . . . . 3 Damage (minor) 2 | . . . . . . . 2 . . . . . . Damage (major) 7 | . . . . . . . 3 2 . . . . 2 Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . . 5 1 1 . 4 Combat Hostiles 10 | . . . . . . . . . 5 1 1 . 3 Parts Fried 24 | . . . . . . . . . 11 5 . . 8 Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted 14 | . . . . . . . 1 3 9 . . 1 . Combat Hostiles 12 | . . . . . . . 1 3 7 . . 1 . Parts Melted 56 | . . . 1 . . . 5 11 33 3 . 1 2 Heat Transferred 19699 | . 75 50 766 185 . 111 2765 3961 8500 775 . 775 1736 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . . 1 . . 1 . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Peak Influence 1033 | . 22 39 425 266 . 70 416 324 777 504 . . 1033 Initial 380 | . . 8 14 141 . . . 154 158 380 . . 87 Average 275 | . 18 19 191 218 . 15 284 110 325 383 . . 490 Maximum Alert Level 3 | . . . 2 1 . . 2 1 3 2 . . 3 Low Security (%) 46 | 100 100 100 56 40 . 100 15 76 42 . . . 19 Level 1 28 | . . . 39 59 . . 80 23 20 69 . . 21 Level 2 17 | . . . 4 . . . 3 . 32 30 . . 34 Level 3 7 | . . . . . . . . . 4 . . . 25 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 59 | . . . 3 . . . 8 13 14 4 . . 17 Investigation 11 | . . . 2 . . . 1 3 2 . . . 3 Extermination 22 | . . . . . . . . 6 6 2 . . 8 Reinforcement 17 | . . . 1 . . . 1 4 5 2 . . 4 Assault 2 | . . . . . . . . . . . . . 2 Garrison 7 | . . . . . . . 6 . 1 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Distress Signals 4 | . . . 1 . . . 1 1 1 . . . . Communications Jammed 1 | . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . 1 Times Spotted 233 | . 4 2 33 7 . 3 37 22 50 14 8 4 49 Peak Tracking Total 10 | . 2 1 9 4 . 3 7 4 10 6 10 3 6 Tactical Retreats 13 | . . . 3 1 . . 2 1 2 . 2 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Traps Triggered 11 | . . . 1 . . . 2 . 6 . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Machines Disabled 39 | . . . 2 . . . 8 6 1 . 2 . 20 Max in Single Turn 7 | . . . 1 . . . 4 6 1 . 1 . 7 Garrison Access 1 | . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Machines Accessed 49 | . 2 . 5 1 3 . 5 11 10 2 1 . 9 Terminals 24 | . 2 . 4 . . . 4 5 4 . . . 5 Fabricators 5 | . . . . . . . . 1 2 . . . 2 Repair Stations 6 | . . . 1 . . . . 3 . 1 . . 1 Recycling Units 5 | . . . . . . . . 1 3 1 . . . Scanalyzers 2 | . . . . . . . . 1 . . . . 1 Garrison Access 2 | . . . . . . . 1 . 1 . . . . Total Hacks 159 | . 6 . 18 1 33 . 17 37 21 2 1 . 23 Successful 96 | . 1 . 8 1 33 . 7 25 8 . 1 . 12 Failed 63 | . 5 . 10 . . . 10 12 13 2 . . 11 Catastrophic 13 | . 1 . 2 . . . 1 3 3 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 55 | . 6 . 8 . 1 . 14 15 5 . . . 6 Terminals 67 | . 6 . 14 . . . 14 16 8 . . . 9 Fabricators 10 | . . . . . . . . 1 5 . . . 4 Repair Stations 25 | . . . 4 . . . . 14 . 1 . . 6 Recycling Units 8 | . . . . . . . . 1 6 1 . . . Scanalyzers 9 | . . . . . . . . 5 . . . . 4 Garrison Access 5 | . . . . . . . 3 . 2 . . . . Terminal Hacks 54 | . 1 . 4 1 33 . 3 6 3 . 1 . 2 Record 37 | . . . . . 32 . . 3 1 . 1 . . Part Schematic 1 | . . . . . . . 1 . . . . . . Robot Analysis 2 | . . . . . . . . 2 . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . Open DSF 3 | . . . . . . . . . 1 . . . 2 Branch Access Points 1 | . . . 1 . . . . . . . . . . Terminal Index 3 | . . . 1 . . . 1 . 1 . . . . Alert Level 1 | . . . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 2 . . . . Network Status 1 | . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 15 | . . . 1 . . . . 10 . . . . 4 Scan Component 8 | . . . 1 . . . . 5 . . . . 2 Repair 7 | . . . . . . . . 5 . . . . 2 Recycling Unit Hacks 2 | . . . . . . . . 1 1 . . . . Retrieve Components 2 | . . . . . . . . 1 1 . . . . Scanalyzer 5 | . . . . . . . . 3 . . . . 2 Insert Component 3 | . . . . . . . . 2 . . . . 1 Analyze 2 | . . . . . . . . 1 . . . . 1 Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . 1 . . . . Unauthorized Hacks 16 | . . . 3 . . . 4 4 1 . . . 4 Terminals 12 | . . . 3 . . . 4 2 1 . . . 2 Assimilate 1 | . . . . . . . . . . . . . 1 Botnet 11 | . . . 3 . . . 4 2 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 2 . . . . 1 Mechanics 2 | . . . . . . . . 2 . . . . . Patch 1 | . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 Extract 1 | . . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 40 | . 2 . 5 . . . 5 9 8 2 . . 9 Full Trace Events 9 | . . . 1 . . . 2 3 2 . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 1 1 . . . . 3 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 84 | . . . . . . . . . 84 . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 7 | . . . . . . . . 5 . . . . 2 Time 296 | . . . . . . . . 184 . . . . 112 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . 7 3 . . . . Parts Scanalyzed 3 | . . . . . . . . 2 . . . . 1 Part Schematics Acquired 2 | . . . . . . . . 1 . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . Non-combat 1 | . . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 2 . . . . . no_distress 1 | . . . . . . . . 1 . . . . . find_station 1 | . . . . . . . . 1 . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Total Allies 2 | . . . . . . . . . . . 2 . . Largest Group 2 | . . . . . . . . . . . 2 2 . Highest-Rated Group 59 | . . . . . . . . . . . 59 59 . Highest-Rated Ally 30 | . . . . . . . . . . . 30 30 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . . 2 2 . Total Damage 61 | . . . . . . . . . . . 39 22 . Kills 1 | . . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total 2 | . . . . . . . . 2 . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . . . . . . 1 . . Drone Launches 2 | . . . . 2 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Turns Passed 17199 | 8 244 182 875 247 1041 1699 1479 2611 2694 698 1344 122 3955 Spaces Moved 7555 | 7 175 133 351 137 641 382 526 1064 1477 234 679 52 1697 Core 6 | . . . 1 . . . 5 . . . . . . Treads 2274 | . . . 109 137 641 382 271 285 297 152 . . . Legs 5249 | 7 175 133 215 . . . 250 779 1180 82 679 52 1697 Wheels 26 | . . . 26 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 105 | 120 120 120 105 160 160 160 160 120 120 120 120 120 120 Average Speed 165 | 120 120 120 142 160 160 160 212 173 134 181 189 126 179 Slowest Speed 900 | 120 120 120 550 160 160 160 900 260 240 240 190 190 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 33 44 32 68 91 72 39 28 29 5 77 12 26 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 4 | . . . . 2 1 . . . . . 1 . . Known Exits Taken 4 | . 1 1 1 . . 1 . . . . . . . Unknown Exits Taken 9 | 1 . . . 1 1 . 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 . . . . . . 1 . . Spaces Dug 23 | . . . . . . . . 9 4 2 . . 8 Terrain Destroyed 285 | . . 1 . . . . 39 44 50 10 33 . 108 Melee 13 | . . . . . . . . 9 4 . . . . Projectile 39 | . . 1 . . . . . . 8 2 . . 28 AOE 233 | . . . . . . . 39 35 38 8 33 . 80 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Total 11115 | 6 198 145 539 156 657 1462 735 1711 1909 437 719 77 2364 Wait 2243 | . 11 5 30 7 . 1075 39 466 170 106 6 . 328 Move 7541 | 6 174 132 350 136 640 381 525 1063 1475 233 678 51 1697 Hop . | . . . . . . . . . . . . . . Pick Up 205 | . 3 2 19 3 3 . 41 37 31 15 3 2 46 Fast Attach 38 | . . . 3 . . . 1 7 6 7 . . 14 Attach 132 | . 1 . 17 2 1 . 27 12 24 6 3 3 36 Detach 37 | . . . 1 1 . 1 2 4 10 1 2 . 15 Swap 122 | . . 2 3 . 1 . 6 29 29 13 1 4 34 Drop 153 | . 2 . 16 2 1 . 16 32 24 17 2 2 39 Fire 569 | . 7 4 100 5 . 4 77 48 119 37 12 15 141 Melee 32 | . . . . . . . . 13 19 . . . . Ram . | . . . . . . . . . . . . . . Kick 14 | . . . . . . . 1 . . . . . 13 Crush 4 | . . . . . . 1 . . 1 2 . . . Escape Stasis 1 | . . . . . . . . . 1 . . . . Rewire 23 | . . . . . 11 . . . . . 12 . . Trap . | . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 9 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 8) 252 | -10/Materials | Identified exit to Mines 253 | -10/Materials | Entered Mines 282 | -10/Mines | Assembled infested the area 287 | -10/Mines | Assisted by a Guerilla fighting off Assembled 318 | -10/Mines | Build established: Mutant 330 | -10/Mines | Learned 4 Materials zone layouts 417 | -10/Mines | Discovered new exit (range 15) 434 | -10/Mines | Identified exit to Materials 435 | -10/Mines | Entered Materials 435 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 436 | -9/Materials | Identified exit to Materials 543 | -9/Materials | Identified exit to Mines 729 | -9/Materials | Discovered exit to Materials (range 18) 1091 | -9/Materials | Lost 5 parts (1p2n2w) 1214 | -9/Materials | Lost 3 parts (1n2w) 1310 | -9/Materials | Entered Mines 1342 | -9/Mines | Found the Drone Emporium 1352 | -9/Mines | Found Prototype Device 1353 | -9/Mines | Identified Decoy Drone Bay 1392 | -9/Mines | Learned Materials stockpile data 1394 | -9/Mines | Discovered exit to Materials (range 6) 1460 | -9/Mines | Learned location of Zion (-7) 1534 | -9/Mines | Learned location of Storage (-7) 1550 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1550 | -9/Mines | Discovered new exit (range 5) 1557 | -9/Mines | Entered Exiles 1599 | -9/Exiles | Met 8R-AWN 1626 | -9/Exiles | Met EX-HEX 1674 | -9/Exiles | Met EX-BIN 1709 | -9/Exiles | Aligned with FarCom system 1711 | -9/Exiles | Given EX-Vault access code 1748 | -9/Exiles | Opened EX-Vault 1759 | -9/Exiles | Found Cloak of Protection 1795 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1838 | -9/Exiles | Met EX-DEC 2302 | -9/Exiles | Visited The Gauntlet 2581 | -9/Exiles | Discovered new exit (range 14) 2598 | -9/Exiles | Left Exiles lab with Cloak of Protection 2598 | -9/Exiles | Entered Mines 3921 | -8/Mines | Discovered exit to Materials (range 11) 4260 | -8/Mines | Discovered exit to Materials (range 9) 4297 | -8/Mines | Entered Materials 4297 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4483 | -8/Materials | Garrison activated, responded to threat 4652 | -8/Materials | Build established: Scavenger-Mutant 4768 | -8/Materials | Lost 10 parts (2p4n1u3w) 4774 | -8/Materials | Destroyed 11 combat bots 5108 | -8/Materials | Core integrity fell below 50% 5399 | -8/Materials | Build established: Mutant 5695 | -8/Materials | Discovered new exit (range 15) 5776 | -8/Materials | Entered Factory 5776 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6096 | -7/Factory | Build established: Scavenger-Mutant 6129 | -7/Factory | Repaired Lgt. Treads 6169 | -7/Factory | Repaired Pulse Rifle 6735 | -7/Factory | Build established: Mutant 8134 | -7/Factory | Discovered new exit (range 4) 8263 | -7/Factory | Repaired Imp. Carbon-fiber Leg 8303 | -7/Factory | Repaired Carbon-fiber Leg 8342 | -7/Factory | Repaired Carbon-fiber Leg 8387 | -7/Factory | Entered another Factory area 8387 | -6/Factory | Evolved 2 slots: Propulsion x2 8971 | -6/Factory | Build established: Scavenger-Mutant 10415 | -6/Factory | Build established: Mutant 10860 | -6/Factory | Discovered new exit (range 16) 10861 | -6/Factory | Lost 3 parts (2n1w) 10988 | -6/Factory | Garrison activated, responded to threat 11081 | -6/Factory | Entered another Factory area 11081 | -5/Factory | Evolved 2 slots: Utility x2 11616 | -5/Factory | Build established: Skirmisher 11727 | -5/Factory | Discovered new exit (range 16) 11779 | -5/Factory | Entered Upper Caves 12075 | -5/Upper Caves | Build established: Mutant 12339 | -5/Upper Caves | Found Alien Artifact 12340 | -5/Upper Caves | Identified Dimensional Node Initializer 12340 | -5/Upper Caves | Initialized slip node 12430 | -5/Upper Caves | Encountered a Warlord checkpoint 12777 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12780 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12835 | -5/Upper Caves | Destroyed 9 combat bots 13028 | -5/Upper Caves | Discovered new exit (range 7) 13070 | -5/Upper Caves | Learned location of Armory (-4) 13123 | -5/Upper Caves | Entered another Upper Caves area 13123 | -5/Upper Caves | Accompanied by 2 allies 13138 | -5/Upper Caves | P-70 Sage assimilated allied Fighter 6a 13219 | -5/Upper Caves | Discovered new exit (range 11) 13222 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13245 | -5/Upper Caves | Entered Factory 13245 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13668 | -4/Factory | Build established: Gunner 13982 | -4/Factory | System corruption reached 10% 14517 | -4/Factory | Found Hvy. Reflective Plating 14543 | -4/Factory | Found Quantum Capacitor 15075 | -4/Factory | Build established: Scavenger-Gunner 15476 | -4/Factory | Lost 3 parts (2n1w) 15995 | -4/Factory | First assault squad dispatched 16537 | -4/Factory | Repaired Myomer Leg 16590 | -4/Factory | Repaired Arm. Leg 16885 | -4/Factory | System corruption reached 30% 16896 | -4/Factory | Core integrity fell below 50% 17200 | -4/Factory | Self-destructed Last Messages --------------- 17150_ K-01 Serf collects debris. 17166_ Acquired 74 matter. 17167_ System corrupted: Heat flow error (+184). 17170_ Acquired 76 matter. 17172_ Acquired 97 matter. 17175_ System corrupted: Hvy. Shock Bomb Launcher failed to launch. 17178_ P-70 Sage resets P-70 Sage, system corruption cleaned. 17179_ System corrupted: Hvy. Shock Bomb Launcher failed to launch. 17181_ P-70 Sage resets P-70 Sage, system corruption cleaned. 17182_ HRRBXDYG|ULYTZ,AMRH7VWJO0DNK/CEZUO XP 17184_ P-70 Sage resets P-70 Sage, system corruption cleaned. 17187_ Hvy. Shock Bomb Launcher destroyed. 17190_ P-70 Sage resets P-70 Sage, system corruption cleaned. 17192_ Imp. Medium Armor Plating destroyed. 17193_ Flexi-carbon Leg destroyed. 17193_ P-70 Sage destroyed. 17198_ System corrupted: Energy discharge (-176). 17198_ Enh. Armored Leg destroyed. 17198_ Hpw. Shock Rifle destroyed. 17200_ R-10 Processor collects Corrupted Unknown Hover Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###########?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# """" """#?????????????????????? | | ?????????????????# """" R"#?????????????????????? | | ?????????????????# """" """#?????????????????????? | | ?????????????????# """" #?????????????????????? | | ????????????????## """" =#?????????????????????? | | ??"????????????? # """" #?????????????????????? | | ? 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[! #"##+#######+####"# | | ??# #?????## =[ =! = | | ??# """" #??????# | | ### """" #??????# % | | # """" #??????# =] | | # """" #??????# ! | | ??# """????????#######+########### | | ??# ""?????????# ! #???# | | ??# ] ?????????# #???# | | ?# ?????????# """ """ """ ##### | | " # ?????????# """ """ """ ##"" | | ??# ?????????# """ """ """ ##"F | | ??##########?????????# ##""" | | ?????????????????????# ##""" | | ?????????????????????# ##### | | ?????????????????????# #???# | | ?????????????????????# """"T"""" #???# | | ?????????????????????# """"""""""" #???# | | ?????????????????????################### | | ########??????????????????# # ##### | | #??????????????????# # #?# | | #??????????????????# """ # #?# | | ! #??????????????????# """ + #?# | | #??????????????????# """ # #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 65 Energy Generation 51 Energy Capacity 870 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 5 Power Amplification 60 Armor Coverage 825 Resistance: TH 25 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 67 Targeting Accuracy 24 Target Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 20 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Hacked Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Hvy. Gauss Cannon | -4/Factory | Scanalyzed Energy Well | -4/Factory | Extracted Lrn. Proton Cannon | -4/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveAngularMeganuke Manual? 0 Play Time 02:42:47 Cumulative 107.0 hours Start 2025.02.02 @ 22:53:36 End 2025.02.06 @ 23:27:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 114 Adventurer 15 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 27 Gallery% 61 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf3bd7fe-025b-452b-9459-0502daa8ad45