Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 19:33:24 Player: morimori Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (310) 1550 Value Destroyed (9061) 9061 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (897) 897 TOTAL SCORE: 18328 Bonus ------- High Alert Combat Kills 231 Follower Combat Kills 316 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -650 Cogmind --------- Core Integrity 0/1000 Matter 60/300 Energy 100/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Utility Shielding Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine High-capacity Storage Unit Advanced Sensor Array Improved Terrain Scanner Hacking Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Kinecellerator Improved Reaction Control System Improved Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Coil Gun Coil Gun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Gravmag System Cooled Aerolev Unit Improved Cooling System Energy Well High-capacity Matter Pod Improved Terrain Scanner Transmission Jammer Advanced ECM Suite Makeshift Light Armor Plating Focal Shield Hacking Suite Hacking Suite Hacking Suite Phase Cannon Gauss Rifle Improved Proton Missile Launcher Improved Proton Missile Launcher [Rating: 85] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Cooled Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Coil Gun Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Improved Light Cannon Launcher Micro-nuke Launcher Special Weapon Mining Laser Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Fac Slots Evolved 10 | . . . 2 . . . 2 . . 2 . . . . 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 2 . . 1 . . . . . . . . Utility 7 | . . . 2 . . . . . . 1 . . . . 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 432 | 7 33 14 23 7 1 4 26 12 13 64 12 22 3 14 90 4 33 50 Power 30 | 1 9 . 2 . . . 2 . 1 2 . 1 . 1 5 1 2 3 Engine 22 | 1 9 . 2 . . . . . . 1 . 1 . 1 5 . 1 1 Core 7 | . . . . . . . 2 . 1 1 . . . . . . 1 2 Reactor 1 | . . . . . . . . . . . . . . . . 1 . . Propulsion 101 | 2 12 6 10 2 . 1 7 . 6 10 . 3 1 1 18 1 8 13 Treads 2 | . . . . . . . . . . . . . . . . . 2 . Leg 32 | . . . . . . . 2 . 2 10 . 3 1 1 . . 4 9 Wheel 51 | 2 12 6 10 2 . 1 5 . 4 . . . . . 5 . 1 3 Hover 14 | . . . . . . . . . . . . . . . 13 1 . . Flight 2 | . . . . . . . . . . . . . . . . . 1 1 Utility 169 | 2 3 3 6 1 . . 7 4 2 37 8 10 . 7 43 2 13 21 Device 95 | 1 2 2 1 . . . 3 2 1 22 6 4 . 2 26 2 10 11 Storage 5 | 1 1 . . . . . . . . 1 . . . . . . . 2 Processor 9 | . . 1 . . . . 1 . 1 1 . . . . 5 . . . Hackware 6 | . . . . . . . . . . 1 . . . . 3 . 1 1 Protection 54 | . . . 5 1 . . 3 2 . 12 2 6 . 5 9 . 2 7 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 132 | 2 9 5 5 4 1 3 10 8 4 15 4 8 2 5 24 . 10 13 Energy Gun 1 | . . . . . . . . . . . . . . 1 . . . . Energy Cannon 17 | . . . . . . . . . . 5 1 . . . 6 . 2 3 Ballistic Gun 80 | 2 9 3 4 2 . 1 7 4 2 8 2 5 2 4 14 . 5 6 Ballistic Cannon 4 | . . . 1 . . 1 1 . . . . . . . . . . 1 Launcher 26 | . . . . 2 . 1 2 4 2 2 1 3 . . 4 . 3 2 Special Weapon 3 | . . 2 . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . . . 1 . . 1 . . . . 4 1 1 1 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . 3 . System Corruption 20 | . . . . . . . . . . . . . . . . . 20 . Parts Lost 65 | . 3 . 4 2 . 1 1 1 1 1 . 3 2 13 10 1 3 19 Power 6 | . 1 . . . . . . . . 1 . 1 . 2 1 . . . Propulsion 23 | . 1 . 2 1 . . . . 1 . . 1 2 5 1 1 2 6 Utility 18 | . . . 1 1 . . 1 1 . . . 1 . 2 5 . 1 5 Weapon 18 | . 1 . 1 . . 1 . . . . . . . 4 3 . . 8 Highest Loss Streak 17 | . 2 . 1 2 . 1 1 1 1 1 . 3 2 6 4 1 1 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 100 98 95 88 87 95 99 99 99 100 98 95 64 87 93 94 93 Engine 5 | . 13 14 11 11 11 11 2 . . . 7 6 7 3 4 3 . . Core 2 | . . . . . . . 6 9 9 6 . . . . . . 4 4 Leg 15 | . . . . . . . 15 18 18 37 38 37 38 8 . . . 24 Wheel 8 | . 27 28 21 21 22 22 18 18 17 . . . . . . . . 1 Hover 4 | . . . . . . . . . . . . . . . 23 30 21 . Device 8 | . 14 8 5 . . . 6 4 3 12 14 8 . 2 7 6 9 10 Storage 8 | . 14 14 11 11 11 11 9 9 9 7 7 7 7 7 6 6 6 4 Processor 8 | . . 5 11 11 11 11 9 9 9 8 7 7 7 2 11 13 13 11 Hackware 5 | . . . . . . . . . . 5 7 7 7 7 10 13 13 15 Protection 6 | . . . 15 18 11 11 9 13 14 2 . 5 15 17 6 3 1 4 Energy Cannon 1 | . . . . . . . . . . 2 1 . . . 2 . 2 2 Ballistic Gun 14 | . 27 27 20 19 15 10 16 13 17 11 10 12 10 13 10 13 9 7 Peak Build Rating 85 | 8 10 17 25 22 27 27 35 35 33 58 60 60 50 47 85 77 82 79 Average Rating 44 | 6 9 13 23 20 24 25 32 33 31 54 57 53 47 36 66 70 73 72 On Entrance 35 | . 8 10 17 22 20 27 22 35 33 31 57 57 50 47 32 74 62 67 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 88 | 13 50 50 66 66 55 56 64 74 67 78 88 85 66 82 84 67 70 79 Greatest Support 95 | 26 26 26 26 20 20 20 32 32 32 78 78 78 78 63 52 51 55 95 Greatest Overweight (x) 27 | 1 4 2 6 3 2 2 2 2 4 2 1 1 1 27 25 1 5 5 Average Overweight (x) 1 | . 1 1 2 2 2 2 1 1 2 . . . . 7 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 5 16 19 19 19 19 19 19 19 19 19 19 18 19 17 19 20 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 5 Class Distribution -------------------- 46% | Mutant 25% | Scavenger-Mutant 16% | Hacker-Mutant 7% | Scavenger-Skirmisher 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Fac Matter Collected 10872 | 306 1068 351 914 222 20 25 592 527 238 1732 322 670 4 446 1374 200 738 1123 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 11405 | 153 1019 512 1468 453 . 47 585 258 449 1478 78 529 . 376 1678 . 1284 1038 Parts 684 | 16 80 30 104 23 . 7 46 24 26 83 3 17 . 19 85 . 69 52 Haulers Intercepted 3 | . . . 2 . . . 1 . . . . . . . . . . . Recyclers Shooed 14 | . 3 3 . . . . . . . 1 . . . . 2 . 3 2 Parts Field Recycled 4 | . . . . . . . . . . . . . . . 4 . . . Retrieved Matter 119 | . . . . . . . . . . . . . . . 119 . . . Parts Self-Destructed 29 | . . . . . . . . . . . 3 11 . 15 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 201 | . 16 9 30 10 . 6 13 10 9 22 5 10 . 6 20 . 12 23 Melee 3 | . . . . . . 3 . . . . . . . . . . . . Guns 141 | . 16 9 30 5 . . 10 4 6 17 1 3 . 6 15 . 4 15 Cannons 6 | . . . . 1 . 1 1 . . . . . . . 1 . 1 1 AOE 45 | . . . . 4 . 2 2 6 3 5 4 7 . . 3 . 2 7 Classes Destroyed 18 | 3 6 1 4 . . . . . . 2 . . . 1 . . . 1 Worker 18 | 1 2 . . 1 . . 1 . 1 2 . . . . 3 . 5 2 Builder 22 | . 2 . 1 1 . . . . . 4 . . . . 2 . 10 2 Tunneler 8 | 2 1 1 3 . . . . . . . . . . . 1 . . . Hauler 3 | . . . 2 . . . 1 . . . . . . . . . . . Recycler 28 | 1 3 4 3 1 . . 2 . 2 7 . . . . 3 . 2 . Mechanic 3 | . 1 . . 1 . . . . . . . 1 . . . . . . Operator 7 | . 3 . . . . . . . 1 2 . . . . 1 . . . Watcher 19 | . 3 . 4 . . . 3 . . 6 . . . . 1 . 2 . Swarmer 69 | . 6 3 7 3 . 6 9 3 3 9 4 . . . 6 . 3 7 Grunt 69 | . 10 5 10 6 . . . 3 4 3 . 4 . 2 7 . 7 8 Brawler 6 | . . . 2 . . . . . 1 . . 3 . . . . . . Duelist 3 | . . . 1 . . . . . . . . 1 . 1 . . . . Sentry 26 | . . . 10 . . . 4 4 1 2 . 1 . . 3 . . 1 Specialist 2 | . . . . . . . . . . . . . . . . . . 2 Hunter 11 | . . . . . . . . . . 3 1 1 . 2 2 . 2 . Programmer 13 | . . . . . . . . . . 5 . . . . 3 . . 5 Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . Decomposer 2 | . . . . . . . . . . . . 2 . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 14 | 3 5 5 6 5 . 3 10 3 5 7 4 10 . 2 5 . 8 14 Combat Bots Only 11 | . 3 3 5 3 . 3 6 3 3 5 4 9 . 2 4 . 3 11 Max Kills in Single Turn 5 | 1 1 1 2 3 . 1 2 2 3 3 3 3 . 1 2 . 5 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 . Exploded 3 | . . . . 3 . 1 2 2 3 2 3 2 . . 1 . 1 2 Melee 1 | . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Fac Hostile Shots Fired 1557 | . 81 26 118 28 . 24 35 36 15 183 16 34 75 147 344 2 74 319 Missed 487 | . 19 6 36 11 . 7 9 6 5 62 2 7 33 29 142 1 14 98 Damage Taken 14129 | . 642 197 780 408 . 142 288 435 140 1167 152 420 510 1872 2564 58 934 3420 Core 2481 | . 109 86 147 77 . 16 8 24 . 156 15 14 34 337 280 . 167 1011 Absorbed by Shields 543 | . . . 189 . . . . . 4 292 52 6 . . . . . . Redirected to Shielding 189 | . . . 6 15 . 3 1 . . 24 . . . . . . . 140 Ignored by Resistances 1291 | . . . 74 . . . . 34 4 148 70 70 . 333 73 . 142 343 Regen/Repaired (Parts) 849 | . 142 . 67 . . . . . . 220 . . . . 420 . . . Core Remaining (%) 53 | 100 . 22 . . . 40 . . 94 . . . . 20 . . 47 . Volleys Fired 802 | 6 102 30 92 24 . 5 43 27 16 141 8 21 . 46 107 . 49 85 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 2 2 . 2 2 . 2 2 Hottest 128 | 40 40 100 62 62 . 62 62 58 50 93 93 77 . 61 115 . 128 115 Shots Fired 1427 | 12 202 57 182 45 . 8 85 37 31 236 16 37 . 88 177 . 76 138 Gun 1223 | 12 202 53 181 39 . 3 77 19 30 186 10 31 . 88 137 . 47 108 Cannon 125 | . . . 1 3 . 3 7 . . 45 1 . . . 31 . 11 23 Launcher 75 | . . . . 3 . 2 1 18 1 5 5 6 . . 9 . 18 7 Special 4 | . . 4 . . . . . . . . . . . . . . . . Kinetic 1242 | 12 202 53 182 42 . 6 84 19 30 186 10 31 . 88 137 . 47 113 Thermal 110 | . . 4 . . . . . . . 45 1 . . . 31 . 11 18 Explosive 46 | . . . . 3 . 2 1 18 1 5 5 6 . . . . . 5 Electromagnetic 29 | . . . . . . . . . . . . . . . 9 . 18 2 Robot Hit Streak 19 | 4 14 18 14 15 . 16 9 15 15 16 4 17 . 19 12 . 9 12 Robot Miss Streak 6 | 2 5 5 6 2 . 1 3 1 2 6 6 4 . 3 5 . 3 5 Penetration Max 2 | . . . . . . . . . . . . . . 1 1 . 1 2 Secondary Targets 14 | . . 2 3 . . . . . . 1 . 2 . . 2 . 2 2 Max Gunslinging Chain 1 | . . 1 1 . . . . . . 1 . 1 . . 1 . 1 1 Shots Hit Robots 944 | 7 124 37 146 35 . 9 55 17 24 153 7 26 . 64 99 . 47 94 Core Hits 622 | 5 49 21 81 25 . 7 27 24 21 125 11 26 . 21 57 . 47 75 Critical Kills 14 | . . 1 . . . . 1 . . . . . . 1 6 . 1 4 Critical Parts Destroyed 24 | . 1 . 1 . . . . . . 1 . . . 2 10 . 1 8 Critical Strikes 44 | . 1 1 1 . . . 1 . . 1 . . . 3 21 . 2 13 Destroy 43 | . 1 1 1 . . . 1 . . 1 . . . 3 21 . 2 12 Blast 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 6 | . . . . . . 6 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 6 | . . . . . . 6 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 25455 | 95 1590 582 2601 918 . 512 1110 904 626 3798 426 1592 . 1362 2757 . 2760 3822 Guns 15553 | 95 1586 582 2578 534 . 41 884 275 489 2551 60 444 . 1362 1560 . 738 1774 Cannons 1239 | . . . 23 43 . 44 103 . . 327 . . . . 246 . 125 328 Explosions 8393 | . . . . 341 . 218 123 629 131 920 366 1148 . . 951 . 1897 1669 Melee 209 | . . . . . . 209 . . . . . . . . . . . . Ramming 61 | . 4 . . . . . . . 6 . . . . . . . . 51 Kinetic 15869 | 95 1586 582 2601 577 . 85 987 275 489 2551 60 444 . 1362 1560 . 738 1877 Thermal 1366 | . . . . . . . . . . 327 . . . . 525 . 289 225 Explosive 5290 | . . . . 341 . 218 123 629 131 733 366 1148 . . . . 157 1444 Electromagnetic 2660 | . . . . . . . . . . 187 . . . . 672 . 1576 225 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 209 | . . . . . . 209 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 22 | . 2 2 . . . . . . . 5 5 5 5 1 2 2 22 14 Average Corruption 3 | . 2 2 . . . . . . . 3 5 5 5 1 1 2 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 279 | . 13 17 . . . . . . . 80 36 30 1 16 34 1 19 32 Message Errors 62 | . 4 5 . . . . . . . 20 5 8 . 2 6 1 3 8 Matter Fused 61 | . 2 2 . . . . . . . 19 9 4 . 5 9 . 4 7 Heat Flow Errors 41 | . 1 1 . . . . . . . 11 5 4 1 1 12 . 3 2 Energy Discharges 33 | . 2 3 . . . . . . . 7 4 4 . 3 1 . 5 4 Parts Rejected 5 | . . 1 . . . . . . . 1 . 1 . 1 . . . 1 Parts Fused 4 | . 1 1 . . . . . . . 1 . . . . . . . 1 Data Loss (minor) 30 | . 3 1 . . . . . . . 10 6 4 . 1 3 . 1 1 Data Loss (major) 16 | . . 1 . . . . . . . 4 3 4 . 1 1 . 1 1 Misfires 13 | . . 1 . . . . . . . 4 4 . . 2 . . 1 1 Alerts 5 | . . 1 . . . . . . . 1 . 1 . . 1 . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 Weapon Failures 8 | . . . . . . . . . . 2 . . . . 1 . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 404 | . . . . . . 40 2 3 20 103 . 44 . . 162 . 11 19 Projectiles 67 | . . . . . . 20 . . . 24 . . . . 15 . . 8 Explosions 337 | . . . . . . 20 2 3 20 79 . 44 . . 147 . 11 11 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . 1 . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . 1 . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 462 | . 2 . . . . . . 31 3 28 67 33 . . 249 . 11 38 Shots 11 | . . . . . . . . 1 . 1 1 1 . . 4 . 2 1 Rammed 17 | . 1 . . . . . . . 1 . . . . . . . . 15 Targets Rammed 18 | . 1 . . . . . . . 1 . . . . . . . . 16 Kicked 1 | . . . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 406 | . 126 140 32 21 . . 25 70 123 254 203 270 199 406 265 . 260 157 Average Temperature 50 | . 36 38 9 8 . . 6 23 42 38 69 68 102 97 70 . 55 25 Received Heat Transfer 3912 | . 246 42 303 60 . . 45 216 88 185 . 114 63 696 516 . 315 1023 Effects 1 | . . . . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . . . . 1 . 5 . Combat Hostiles 6 | . . . . . . . . . . . . . . . 1 . 5 . Parts Fried 13 | . . . . . . . . . . . . . . . 4 . 9 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . 2 . . . . 2 . . . Heat Transferred 1697 | . . . . . . . . . . 444 . . . . 596 . 398 259 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . 4 Parts Stolen 3 | . . . . . . . . . . . . 3 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . . . . 1 . . . . 4 . 3 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Fac Peak Influence 960 | 20 258 218 385 343 . 75 404 669 633 960 . . . . 415 136 335 321 Initial 325 | . 13 28 7 94 . . 21 85 325 196 . . . . . 136 88 123 Average 184 | 8 87 63 263 174 . 66 201 374 519 233 . . . . 151 132 127 94 Maximum Alert Level 3 | . 1 1 1 1 . . 2 2 2 3 . . . . 2 . 1 1 Low Security (%) 61 | 100 93 90 13 59 . 100 46 20 . 63 . . . . 62 100 69 85 Level 1 30 | . 6 9 86 40 . . 49 33 12 20 . . . . 35 . 30 14 Level 2 4 | . . . . . . . 4 46 87 3 . . . . 1 . . . Level 3 3 | . . . . . . . . . . 13 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 3 1 . 1 . . 3 . 3 12 . 1 . . 6 . 2 4 Investigation 5 | . . 1 . . . . . . . 2 . . . . 1 . . 1 Extermination 12 | . . . . . . . . . . 6 . . . . 4 . . 2 Reinforcement 11 | . 3 . . . . . . . 1 3 . . . . 1 . 2 1 Assault 4 | . . . . 1 . . . . 2 . . 1 . . . . . . Garrison 4 | . . . . . . . 3 . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . 2 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Fac Distress Signals 20 | . 1 . 2 . . . 7 . 2 3 . . . . 2 . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 354 | . 38 9 45 10 . 6 26 12 16 44 4 13 5 6 43 6 21 50 Peak Tracking Total 12 | . 4 3 5 3 . 3 4 7 4 6 4 6 5 3 4 6 5 12 Tactical Retreats 28 | . 1 . 4 . . . 3 3 1 2 . . . . 8 1 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Fac Traps Triggered 12 | . 4 . . . . . 1 1 . 1 . . . . 3 . 1 1 Indirectly 1 | . . . . . . . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Fac Machines Disabled 41 | . . . . . . . . 1 2 15 . 1 . . 17 . 5 . Max in Single Turn 8 | . . . . . . . . 1 2 5 . 1 . . 8 . 2 . Garrison Access 7 | . . . . . . . . . . 1 . . . . 3 . 3 . Garrison Relay 1 | . . . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Fac Machines Accessed 93 | . 8 2 15 . 1 . 7 3 3 23 1 1 . . 18 . 8 3 Terminals 53 | . 6 1 12 . . . 5 3 2 13 . . . . 8 . 1 2 Fabricators 6 | . . . . . . . . . . 3 . . . . 3 . . . Repair Stations 9 | . 1 . 1 . . . . . . 3 . . . . 3 . 1 . Recycling Units 10 | . 1 . . . . . . . 1 3 . . . . 1 . 3 1 Scanalyzers 3 | . . . 2 . . . 1 . . . . . . . . . . . Garrison Access 8 | . . . . . . . 1 . . 1 . . . . 3 . 3 . Total Hacks 229 | . 19 3 49 . 1 . 16 4 4 58 1 1 . . 56 . 10 7 Successful 112 | . 9 1 23 . 1 . 9 1 1 27 1 1 . . 31 . 7 . Failed 114 | . 9 2 25 . . . 7 3 3 31 . . . . 24 . 3 7 Catastrophic 18 | . 2 . 2 . . . . 2 2 5 . . . . 4 . 1 . Database Lockouts 3 | . 1 . 1 . . . . . . . . . . . 1 . . . Manual 114 | . 11 2 36 . 1 . 12 . 2 21 . . . . 28 . 1 . Terminals 134 | . 11 2 41 . . . 13 4 3 27 . . . . 27 . 1 5 Fabricators 21 | . . . . . . . . . . 10 . . . . 11 . . . Repair Stations 34 | . 6 . 2 . . . . . . 11 . . . . 13 . 2 . Recycling Units 20 | . 2 . . . . . . . 1 9 . . . . 2 . 4 2 Scanalyzers 8 | . . . 6 . . . 2 . . . . . . . . . . . Garrison Access 8 | . . . . . . . 1 . . 1 . . . . 3 . 3 . Terminal Hacks 27 | . 1 1 8 . 1 . 3 1 1 4 1 1 . . 5 . . . Record 1 | . . . 1 . . . . . . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . 1 . . . . . . . . Robot Analysis 5 | . 1 . 2 . . . 1 . . . . . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Open Door 3 | . . 1 . . . . . . . . 1 1 . . . . . . Branch Access Points 3 | . . . . . . . . . 1 1 . . . . 1 . . . Machine Index 1 | . . . 1 . . . . . . . . . . . . . . . Terminal Index 3 | . . . 1 . . . 1 . . 1 . . . . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . . . . Unreport Threat 3 | . . . 2 . . . . . . . . . . . 1 . . . Locate Traps 2 | . . . . . . . . . . . . . . . 2 . . . Zone Layout 1 | . . . . . . . . . . 1 . . . . . . . . Garrison Registry 1 | . . . . . . . . 1 . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . 3 . . . . 5 . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . Load Schematic 4 | . . . . . . . . . . 1 . . . . 3 . . . Build 3 | . . . . . . . . . . 1 . . . . 2 . . . Repair Station Hacks 26 | . 5 . 2 . . . . . . 7 . . . . 11 . 1 . Scan Component 16 | . 3 . 1 . . . . . . 4 . . . . 7 . 1 . Repair 10 | . 2 . 1 . . . . . . 3 . . . . 4 . . . Recycling Unit Hacks 9 | . 1 . . . . . . . . 4 . . . . 1 . 3 . Process 1 | . . . . . . . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . . . . . . Retrieve Components 7 | . 1 . . . . . . . . 2 . . . . 1 . 3 . Scanalyzer 8 | . . . 6 . . . 2 . . . . . . . . . . . Insert Component 5 | . . . 4 . . . 1 . . . . . . . . . . . Analyze 3 | . . . 2 . . . 1 . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . . . 1 . . 1 . . . . 3 . 3 . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . Seal Access 7 | . . . . . . . . . . 1 . . . . 3 . 3 . Unauthorized Hacks 26 | . 2 . 7 . . . 3 . . 8 . . . . 6 . . . Terminals 20 | . 2 . 7 . . . 3 . . 5 . . . . 3 . . . Track 1 | . . . . . . . . . . . . . . . 1 . . . Assimilate 9 | . . . 5 . . . 1 . . 3 . . . . . . . . Botnet 7 | . 1 . 1 . . . 2 . . 2 . . . . 1 . . . Operators 3 | . 1 . 1 . . . . . . . . . . . 1 . . . Fabricators 6 | . . . . . . . . . . 3 . . . . 3 . . . Prioritize 2 | . . . . . . . . . . 1 . . . . 1 . . . Fabnet 4 | . . . . . . . . . . 2 . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 77 | . 8 1 13 . . . 7 3 3 20 . . . . 14 . 5 3 Full Trace Events 4 | . . . 1 . . . . . . 1 . . . . 1 . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . . . . . . 67 . . . Total Robot Build Rating 8 | . . . . . . . . . . . . . . . 8 . . . Part Schematics Acquired 4 | . . . 2 . . . 1 . . 1 . . . . . . . . Parts Built 3 | . . . . . . . . . . 1 . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 94 | . . . . . . . . . . 58 . . . . 36 . . . Total Part Build Rating 13 | . . . . . . . . . . 7 . . . . 6 . . . Parts Repaired 10 | . 2 . 1 . . . . . . 3 . . . . 4 . . . Time 259 | . 52 . 38 . . . . . . 63 . . . . 106 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 89 | . . . . . . . . . . 89 . . . . . . . . Retrieved Matter 89 | . . . . . . . . . . 89 . . . . . . . . Retrieved Components 23 | . 10 . . . . . . . . . . . . . . . 13 . Parts Scanalyzed 3 | . . . 2 . . . 1 . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Fac Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . . Robots Hacked 8 | . . . . . . . . . . . . . . . 3 . 1 4 Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 8 | . . . . . . . . . . . . . . . 3 . 1 4 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . . . . . . Machine Destruction 4 | . . . . . . . . 4 . . . . . . . . . . Fabnet Peak Effective % 8 | . . . . . . . . . . . . . . 6 6 6 6 8 Autooverrided 8 | . . . . . . . . . . . . . . . 3 . 1 4 Robots Rewired 3 | . . . . . . . . 3 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Fac Total Allies 24 | . . . 2 2 . . 1 5 . 2 . . 2 . 5 . 1 4 Largest Group 3 | . . . 2 3 1 1 2 3 . 2 . . 2 . 2 . 1 1 Highest-Rated Group 82 | . . . 20 51 10 10 20 70 . 52 . . 82 . 80 . 30 49 Highest-Rated Ally 51 | . . . 10 31 10 10 10 39 . 26 . . 51 . 40 . 30 49 Total Orders 34 | . . . 9 7 . 4 4 . . 7 . . . . 3 . . . STAY 17 | . . . 5 4 . 2 2 . . 4 . . . . . . . . FOLLOW 14 | . . . 4 3 . 2 2 . . 3 . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . 1 . . . RETURN 2 | . . . . . . . . . . . . . . . 2 . . . Ally Attacks 47 | . . . . 1 . . . 22 . . . . . . 13 . 2 9 Total Damage 858 | . . . . 21 . . . 360 . . . . . . 297 . 70 110 Kills 11 | . . . . . . . . 7 . . . . . . 2 . 1 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Fac Robot Analysis Total 5 | . 1 . 2 . . . 1 . . . . . . . 1 . . . Derelict Logs Recovered 8 | . . 1 . . . . . . . . 3 3 . 1 . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . 2 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Fac Turns Passed 25225 | 124 1825 1024 2355 709 311 588 1078 732 446 4986 1270 1299 361 1813 3263 204 1259 1578 Spaces Moved 15150 | 83 969 754 1413 546 276 447 684 461 214 3072 953 970 296 346 2083 178 731 674 Core 164 | 7 1 . . . . . . . . . . . . 90 34 . . 32 Treads . | . . . . . . . . . . . . . . . . . . . Legs 6198 | . . . . . . . . . . 3071 953 970 296 256 . . 23 629 Wheels 6053 | 76 968 754 1413 546 276 447 684 461 214 1 . . . . 185 . 15 13 Hover 2735 | . . . . . . . . . . . . . . . 1864 178 693 . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 105 110 110 110 110 110 115 120 114 120 120 120 190 84 94 102 50 Average Speed 126 | 88 105 108 124 111 110 110 113 125 123 119 120 123 120 481 114 97 137 130 Slowest Speed 1400 | 100 250 110 170 125 110 110 120 130 160 120 190 190 190 1400 1300 102 330 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 5 97 94 94 91 70 76 45 51 18 59 84 89 15 55 39 80 22 20 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . . . . Known Exits Taken 7 | . . . . . . . 1 . . 1 1 1 1 1 . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . . . . . . . . . Scrap Searched 14 | . . 1 . 2 . 1 . . . . 3 3 . 4 . . . . Spaces Dug 75 | . . . . . . . . 20 . 18 . 13 . . 10 . 6 8 Terrain Destroyed 603 | . . 1 . 40 . 18 12 110 . 80 86 67 . 1 104 . 43 41 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 70 | . . 1 . 1 . . . . . 10 1 3 . 1 25 . 11 17 AOE 528 | . . . . 39 . 18 12 110 . 70 85 64 . . 75 . 32 23 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Fac Total 19862 | 126 1584 906 1851 600 285 529 917 578 370 4199 1057 1030 302 415 2775 208 903 1227 Wait 3015 | 13 427 83 286 20 4 63 132 38 119 869 82 13 . 1 413 24 53 375 Move 15132 | 82 968 753 1412 545 275 446 683 459 213 3071 952 969 295 345 2083 177 730 674 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 179 | 13 24 11 15 2 2 3 13 5 1 24 1 3 1 7 38 1 10 5 Fast Attach 74 | 7 10 1 4 . 1 . 2 . 3 2 . 3 2 6 20 1 6 6 Attach 54 | . 3 . 4 1 . 1 2 1 . 7 . 3 1 4 14 . . 13 Detach 11 | . . . . . . . . . . 1 . 1 . . 5 . . 4 Swap 304 | . 20 13 15 6 . 3 22 11 10 55 12 16 . 4 56 3 27 31 Drop 221 | 5 29 15 23 2 3 2 20 4 7 29 2 1 3 2 39 2 15 18 Fire 802 | 6 102 30 92 24 . 5 43 27 16 141 8 21 . 46 107 . 49 85 Melee 6 | . . . . . . 6 . . . . . . . . . . . . Ram 17 | . 1 . . . . . . . 1 . . . . . . . . 15 Kick 1 | . . . . . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . 13 . Rewire 33 | . . . . . . . . 33 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x2 / [*Min x2] / *Sto x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Waste -6/Factory -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 791 | -10/Materials | Discovered new exit (range 16) 860 | -10/Materials | Build established: Scavenger-Mutant 1011 | -10/Materials | Discovered new exit (range 13) 1103 | -10/Materials | Repaired Assault Rifle 1130 | -10/Materials | Repaired Assault Rifle 1235 | -10/Materials | Build established: Mutant 1525 | -10/Materials | Discovered new exit (range 16) 1564 | -10/Materials | Central database locked down 1762 | -10/Materials | Discovered new exit (range 5) 1950 | -10/Materials | Entered Mines 1985 | -10/Mines | Found a hidden stash of uninstalled traps 2006 | -10/Mines | Discovered new exit (range 13) 2023 | -10/Mines | Core integrity fell below 50% 2079 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2129 | -10/Mines | Excavation squad dispatched 2129 | -10/Mines | A large section of the Mines collapsed 2551 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2574 | -10/Mines | Met a Derelict shopkeep closing up shop 2702 | -10/Mines | Discovered new exit (range 9) 2802 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2804 | -10/Mines | Found Prototype Device 2974 | -10/Mines | Entered Materials 2974 | -9/Materials | Evolved 2 slots: Utility x2 2975 | -9/Materials | Identified exit to Storage 3276 | -9/Materials | Discovered exit to Storage (range 6) 3801 | -9/Materials | Discovered new exit (range 16) 4023 | -9/Materials | Discovered new exit (range 15) 4068 | -9/Materials | Repaired Reactive Plating 4239 | -9/Materials | Central database locked down 4266 | -9/Materials | Identified Exp. Sensor Array 4359 | -9/Materials | Discovered new exit (range 16) 4587 | -9/Materials | Build established: Scavenger-Mutant 4602 | -9/Materials | Discovered new exit (range 12) 5329 | -9/Materials | Entered Mines 5329 | -9/Mines | Accompanied by 2 allies 5330 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5598 | -9/Mines | Discovered new exit (range 10) 5616 | -9/Mines | Met a Derelict testing a Signal Generator 5805 | -9/Mines | Core integrity fell below 50% 5807 | -9/Mines | Destroyed YI-UF0 5831 | -9/Mines | Received a Mining Laser from a helpful Derelict 5964 | -9/Mines | Discovered new exit (range 9) 6025 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6025 | -9/Mines | Discovered new exit (range 5) 6038 | -9/Mines | Entered Exiles 6038 | -9/Exiles | Accompanied by 1 ally 6065 | -9/Exiles | Met 8R-AWN 6081 | -9/Exiles | Met EX-HEX 6117 | -9/Exiles | Met EX-BIN 6130 | -9/Exiles | Aligned with FarCom system 6131 | -9/Exiles | Given EX-Vault access code 6156 | -9/Exiles | Opened EX-Vault 6163 | -9/Exiles | Found Longsword +1 6169 | -9/Exiles | Found Chronowheel 6190 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6232 | -9/Exiles | Met EX-DEC 6335 | -9/Exiles | Discovered new exit (range 11) 6349 | -9/Exiles | Stole two prototypes: Longsword +1, Chronowheel 6349 | -9/Exiles | Entered Mines 6349 | -8/Mines | Accompanied by 1 ally 6398 | -8/Mines | Found DCF Scrap (14 items) 6817 | -8/Mines | Discovered new exit (range 8) 6937 | -8/Mines | Entered Materials 6937 | -8/Materials | Accompanied by 1 ally 6937 | -8/Materials | Evolved 2 slots: Propulsion x2 7186 | -8/Materials | Garrison activated, responded to threat 7269 | -8/Materials | Identified exit to Garrison 7518 | -8/Materials | Build established: Mutant 8015 | -8/Materials | Entered Garrison 8133 | -8/Garrison | Triggered checkpoint 8163 | -8/Garrison | Triggered checkpoint 8166 | -8/Garrison | Garrison Relay disabled 8177 | -8/Garrison | Discovered new exit (range 46) 8177 | -8/Garrison | Discovered new exit (range 83) 8177 | -8/Garrison | Discovered new exit (range 57) 8329 | -8/Garrison | Installed Relay Interface Framework 8389 | -8/Garrison | Triggered checkpoint 8401 | -8/Garrison | Triggered checkpoint 8408 | -8/Garrison | Triggered checkpoint 8452 | -8/Garrison | Lost 3 allies 8645 | -8/Garrison | Rescued a captive Derelict 8655 | -8/Garrison | Rescued a captive Derelict 8747 | -8/Garrison | Entered Materials 9147 | -8/Materials | First assault squad dispatched 9162 | -8/Materials | Discovered new exit (range 16) 9193 | -8/Materials | Entered Factory 9193 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9195 | -7/Factory | FarCom data flow suspended 9316 | -7/Factory | Build established: Scavenger-Mutant 9626 | -7/Factory | Build established: Mutant 11346 | -7/Factory | Discovered new exit (range 10) 11361 | -7/Factory | Identified exit to Factory 11554 | -7/Factory | Identified exit to Lower Caves 11608 | -7/Factory | Fabricated Micro-nuke Launcher (x1) 12341 | -7/Factory | Repaired Reactive Plating 12364 | -7/Factory | Repaired Imp. Carbon-fiber Leg 13428 | -7/Factory | Repaired Med. Reactive Plating 13462 | -7/Factory | Garrison activated, responded to threat 13508 | -7/Factory | Build established: Scavenger-Mutant 14179 | -7/Factory | Entered Lower Caves 14264 | -7/Lower Caves | Encountered a Warlord checkpoint 14467 | -7/Lower Caves | Build established: Scavenger-Skirmisher 14503 | -7/Lower Caves | Learned location of Extension (-5) 14537 | -7/Lower Caves | Identified exit to Lower Caves 14618 | -7/Lower Caves | Learned Factory non-interactive machine intel 15449 | -7/Lower Caves | Entered another Lower Caves area 15555 | -7/Lower Caves | Learned Factory interactive machine intel 15565 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 15614 | -7/Lower Caves | Destroyed 9 combat bots 15620 | -7/Lower Caves | Lost 3 parts (1p1n1u) 15625 | -7/Lower Caves | Discovered exit to Factory (range 14) 16084 | -7/Lower Caves | Encountered a Warlord checkpoint 16369 | -7/Lower Caves | Learned 4 Factory zone layouts 16371 | -7/Lower Caves | Learned 8 Factory zone layouts 16441 | -7/Lower Caves | Spotted BQ-8VL(f) 16442 | -7/Lower Caves | Encountered a Master Thief 16442 | -7/Lower Caves | Spotted DS-OC8(f) 16443 | -7/Lower Caves | Encountered a Master Thief 16443 | -7/Lower Caves | Spotted H5-P44(f) 16443 | -7/Lower Caves | Chronowheel stolen by Master Thief 16444 | -7/Lower Caves | Encountered a Master Thief 16445 | -7/Lower Caves | Exp. Sensor Array stolen by Master Thief 16445 | -7/Lower Caves | Micro-nuke Launcher stolen by Master Thief 16464 | -7/Lower Caves | Build established: Scavenger-Mutant 16493 | -7/Lower Caves | Discovered new exit (range 3) 16496 | -7/Lower Caves | Identified exit to Zion 16748 | -7/Lower Caves | Entered Zion 16802 | -7/Zion | System corruption cleaned by Quarantine Array 16913 | -7/Zion | Given the Hacking Drone Bay 16916 | -7/Zion | Found Prototype Device 16924 | -7/Zion | Discovered new exit (range 11) 17026 | -7/Zion | Gained Derelict followers 17061 | -7/Zion | RIF detected upon attempting to enter Zion 17061 | -7/Zion | Attacked by Zionites 17061 | -7/Zion | Spotted 0M-SGM(B) 17061 | -7/Zion | Spotted W9-AJX(B) 17108 | -7/Zion | Identified exit to Proximity Caves 17109 | -7/Zion | Entered Proximity Caves 17309 | -6/Proximity Caves | Learned Factory interactive machine intel 17469 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 17657 | -6/Proximity Caves | Spotted B-75 Beast 17687 | -6/Proximity Caves | Core integrity fell below 50% 17694 | -6/Proximity Caves | Destroyed B-75 Beast 17725 | -6/Proximity Caves | Lost 6 parts (3n1u2w) 17990 | -6/Proximity Caves | Build established: Mutant 18870 | -6/Proximity Caves | Discovered exit to Factory (range 6) 18922 | -6/Proximity Caves | Entered Factory 18922 | -6/Factory | Evolved 2 slots: Utility x2 18923 | -6/Factory | Identified exit to Factory 18924 | -6/Factory | Loaded intel: 194 non-interactive machine locations 18925 | -6/Factory | Loaded intel: 52 interactive machine locations 19593 | -6/Factory | Identified exit to Lower Caves 19846 | -6/Factory | Identified Hacking Drone Bay 19961 | -6/Factory | Fabricated Imp. Utility Shielding? 20152 | -6/Factory | Repaired Mak. Light Armor Plating 20175 | -6/Factory | Repaired Gauss Rifle 20703 | -6/Factory | Spotted B-75 Beast 20706 | -6/Factory | Central database locked down 21087 | -6/Factory | Build established: Hacker-Mutant 21374 | -6/Factory | Fabricated X-62 Marksman (x2) 21723 | -6/Factory | Lost 4 parts (1n2u1w) 21811 | -6/Factory | Repaired Cld. Aerolev Unit 21898 | -6/Factory | Repaired Kinecellerator 22097 | -6/Factory | Lost 3 parts (1p1u1w) 22185 | -6/Factory | Sucked down chute 22185 | -6/Factory | Entered Waste 22188 | -6/Waste | Found Broken Heavy Servo Lattice 22197 | -6/Waste | Spotted C-40 Crusher 22201 | -6/Waste | Spotted C-40 Crusher 22204 | -6/Waste | Spotted C-40 Crusher 22206 | -6/Waste | Spotted C-40 Crusher 22225 | -6/Waste | Spotted C-40 Crusher 22225 | -6/Waste | Spotted C-40 Crusher 22317 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 22366 | -6/Waste | Discovered new exit (range 10) 22379 | -6/Waste | Identified exit to Factory 22389 | -6/Waste | Entered Factory 22390 | -6/Factory | Loaded intel: 52 interactive machine locations 23306 | -6/Factory | Core integrity fell below 50% 23476 | -6/Factory | Discovered exit to Factory (range 14) 23596 | -6/Factory | System corruption reached 10% 23648 | -6/Factory | Entered another Factory area 23648 | -5/Factory | Evolved 2 slots: Utility x2 24427 | -5/Factory | Build established: Hacker-Skirmisher 24506 | -5/Factory | Discovered new exit (range 13) 24523 | -5/Factory | Identified exit to Factory 25110 | -5/Factory | Cargo convoy interrupted 25129 | -5/Factory | System corruption reached 10% 25155 | -5/Factory | Destroyed 11 combat bots 25155 | -5/Factory | Core integrity fell below 50% 25216 | -5/Factory | Core integrity fell below 20% 25226 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 25195_ K-01 Serf collects debris. 25196_ Critical hit (Burn: +37). 25197_ Slammed into G-50 Soldier. 25198_ K-01 Serf collects debris. 25198_ U-05 Engineer lays Concrete. 25198_ Slammed into P-70 Sage. 25198_ Arm. Wheel broken. 25198_ Destabilizing: Short circuit. 25199_ K-01 Serf collects debris. 25200_ Broken Arm. Wheel destroyed. 25201_ Slammed into P-70 Sage. 25203_ K-01 Serf collects debris. 25203_ R-10 Processor collects Carbon-fiber Leg. 25204_ U-05 Engineer destroyed. 25204_ Connecting with Terminal... 25210_ Slammed into G-67 Veteran. 25213_ Slammed into G-50 Soldier. 25214_ System corrupted: Heat flow error (+154). 25214_ Slammed into G-50 Soldier. 25223_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? ? ? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? ???? | | ?????????????????????????????????????????#?#+##### | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????????????????? ?? | | ????????????????????????????????????????? | | ?????????????????????????????????????? ???? | | ?????????????????????????????????????????#????###? | | ?????????????????????????????????????????####??##? | | ????????????????????????????????????+?#?##???#?### | | ???????????????????????????????????"? ?? ?? ??##?# | | ????????????????????????????????????? ? ###??# | | ???????????????????????????????????? ? ???????## | | ???????????????????????????????????? ? ? ??###?# | | ????????????????????????????????? ? ?? ???###?# | | ??????????????????????????????????? ??? ?? ?#?## | | ?????????????????????????????########?#?#??#?#### | | ?????????????????????????????# #?#?#?#####?## | | ????????????# ############ #?#??????##### | | ????????????+ g @ g #############"] | | ????????????# ! ############ g # ## | | ?????????????????????????????# # """ """!*# | | ?????????????????????????????### ###????"" """!%# | | ???????????????????????????????# ### ??""" """ [#! | | ???????????????????????????????# #?# # | | ???????????????????????????????# #?# """ """ # | | ???????????????????????????????# #???? """ """ #= | | ???????????????????????????????# ##?? ?""" """ #= | | ???????????????????????????????# #?? ? #= | | ???????????????????????????????# #????? #% | | ???????????????????????????????# #?#???? %=#= | | ???????????????????????????????# #?? ??? !!#% | | ???????????????????????????????# #?????###+######% | | ??????????????????????????????## ##????# ##### | | ??????????????????????????????# ###### " | | ??????????????????????????????+ "T | | ??????????????????????????????# ###### | | ??????????????????????????????## ##????#] ##### | | ???????????????????????????????# #?????## ##?##? | | ???????????????????????????????# #??????# #????? | | ???????????????????????????????# #??????# / ??? | | ???????????????????????????????# #??????# # ??? | | ???????????????????????????????# ???????# # ""?? | | ???????????????????????????????#+???????# #?"""? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Armor Coverage 475 Resistance: KI 30 Resistance: TH 20 Resistance: EM 15 Core Shielding 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 32 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Scanalyzed Imp. Focal Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Micro-nuke Launcher | x1 | -7/Factory | Preloaded Imp. Utility Shielding | x2 | -6/Factory X-62 Marksman | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldMiniDrive Manual? 0 Play Time 03:45:14 Cumulative 249.3 hours Start 2024.09.30 @ 19:06:34 End 2024.10.01 @ 19:33:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 132 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 64 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5261bf7-22a3-453d-81f8-e5d7f637f421