Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 05:26:41 Player: cptwinky Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (54) 270 Value Destroyed (1636) 1636 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 11146 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 192/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Improved Signal Interpreter 0b10 Alert Chip Improved Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced ECM Suite Enhanced Nova Cannon Mini Smartbomb Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Backup Power III Micro Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Improved Coolant Injector Machine Analyzer Improved Signal Interpreter 0b10 Alert Chip Improved Transmission Jammer Improved Core Shielding Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Heavy Mace > --- INVENTORY -------- Micro Antimatter Reactor Advanced ECM Suite Enhanced Nova Cannon Mini Smartbomb Launcher Plasma Cutter [Rating: 111] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Improved Coolant Injector Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Reflective Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . 1 . . . 1 . . . 1 1 . 1 1 . Utility 11 | . . . 1 . . . 1 2 . . . 1 2 1 1 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 77 | 2 2 7 3 5 1 4 12 5 2 2 3 6 3 4 9 7 Power 9 | . . 1 . . . 1 1 . 1 1 1 . . 2 . 1 Engine 3 | . . 1 . . . 1 . . . . 1 . . . . . Core 4 | . . . . . . . 1 . 1 1 . . . 1 . . Reactor 2 | . . . . . . . . . . . . . . 1 . 1 Propulsion 19 | 2 . . 1 2 . 1 4 . . . . 3 2 . 4 . Treads 2 | 2 . . . . . . . . . . . . . . . . Leg 4 | . . . 1 2 . 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . 4 . . . . 3 2 . 4 . Utility 22 | . . 3 . 1 . . 3 4 . 1 2 1 1 2 1 3 Device 6 | . . 2 . . . . 1 . . . . . . 2 1 . Storage . | . . . . . . . . . . . . . . . . . Processor 6 | . . . . . . . 1 2 . 1 . 1 . . . 1 Hackware 5 | . . . . . . . . 2 . . 1 . . . . 2 Protection 5 | . . 1 . 1 . . 1 . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 27 | . 2 3 2 2 1 2 4 1 1 . . 2 . . 4 3 Energy Gun 1 | . . 1 . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 Ballistic Gun 11 | . 1 1 2 1 1 1 2 . 1 . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 9 | . 1 1 . 1 . 1 1 . . . . 1 . . 2 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . 1 1 . . . 1 . . 1 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 . . . . Parts Lost 35 | . . 3 . 3 . . 3 . 2 . . . 1 2 5 16 Power 4 | . . . . . . . . . 1 . . . . 1 . 2 Propulsion 12 | . . . . 2 . . 1 . . . . . . 1 2 6 Utility 13 | . . . . 1 . . 1 . 1 . . . 1 . 2 7 Weapon 6 | . . 3 . . . . 1 . . . . . . . 1 1 Highest Loss Streak 10 | . . 2 . 3 . . 3 . 2 . . . 1 2 5 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 85 92 78 91 88 88 71 98 94 97 90 90 79 80 74 49 Engine 8 | . 14 14 11 11 11 11 6 . . . 10 11 10 4 3 1 Treads 8 | . 28 28 22 14 . . . . . . . . . . . . Leg 7 | . . . 6 18 33 33 9 . . . . . . . . . Flight 12 | . . . . . . . 22 30 30 30 26 27 26 22 17 13 Device 2 | . . 7 . . . . . 7 3 . . . . 6 12 7 Storage 6 | . 14 14 11 11 11 11 3 . . . . . . . . . Processor 6 | . . . . . . . 1 14 15 20 17 15 15 14 13 12 Hackware 4 | . . . . . . . . 4 15 15 15 17 10 9 7 6 Protection 8 | . . 6 11 14 11 11 9 18 7 7 5 5 5 9 6 1 Energy Gun 3 | . 14 13 5 . . . 1 . . . . . . . . . Ballistic Gun 9 | . 11 7 11 21 22 21 9 7 7 7 6 5 5 4 2 . Impact Weapon 2 | . . . . . . . 2 7 7 7 6 4 5 4 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 31 | 12 14 15 20 24 20 20 20 18 22 22 21 20 20 30 31 20 Greatest Support 55 | 40 40 40 40 40 40 45 45 24 24 24 24 38 39 39 55 55 Greatest Overweight (x) 5 | . . . . . . . . . . . . 5 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 8 8 8 8 8 8 8 6 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Carried 6 | 6 6 7 7 7 7 7 5 4 5 5 4 4 5 5 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 52% | Mutant 19% | Hacker-Scout 9% | Hacker-Sprinter 8% | Sprinter 5% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -7/DSF Hacker-Sprinter | -7/Garrison Hacker-Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Ninja | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Res Res Acc Matter Collected 1367 | 220 34 149 42 71 . 70 254 59 40 49 10 130 . 80 . 159 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1632 | . 55 214 67 25 . 222 314 . 40 64 27 235 . 140 148 81 Parts 71 | . 7 13 5 . . 7 11 . 2 . 1 4 . . 17 4 Haulers Intercepted 4 | . . . . . . . 4 . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 42 | . 5 7 2 4 . 3 4 . 1 . . 5 . . 7 4 Melee 1 | . . . . . . . . . . . . . . . . 1 Guns 12 | . 1 5 2 2 . . 2 . . . . . . . . . AOE 28 | . 4 2 . 2 . 3 2 . . . . 5 . . 7 3 Classes Destroyed 13 | . 2 . . 2 . 1 5 . 1 . 1 . . . 1 . Worker 1 | . . . . . . . . . . . 1 . . . . . Builder 1 | . . . . . . . . . . . . . . . 1 . Tunneler 1 | . . . . . . . 1 . . . . . . . . . Hauler 4 | . . . . . . . 4 . . . . . . . . . Recycler 3 | . . . . . . 1 . . . . . 1 . 1 . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . Watcher 2 | . . . . . . . 1 . . . . 1 . . . . Swarmer 24 | . 3 3 . . . . 2 . . . . 5 . . 7 4 Grunt 13 | . 2 4 2 . . 3 2 . . . . . . . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . . Specialist 1 | . . . . . . . . . 1 . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . Best Kill Streak 5 | . 5 3 2 2 . 4 5 . 1 . 1 5 . 1 5 4 Combat Bots Only 5 | . 5 3 2 2 . 3 4 . 1 . . 5 . . 4 4 Max Kills in Single Turn 3 | . 2 2 1 2 . 3 2 . 1 . 1 3 . 1 3 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . Exploded 3 | . 2 2 . 2 . 3 1 . . . . 3 . . 2 2 Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Res Res Acc Hostile Shots Fired 463 | . 24 36 3 11 . 7 34 9 34 2 6 9 2 34 52 200 Missed 205 | . 7 6 1 . . 2 14 7 18 . 4 8 1 18 28 91 Damage Taken 5272 | . 232 426 18 511 . 72 266 24 280 33 36 13 23 381 590 2367 Core 2042 | . 7 80 . 54 . . 31 . 33 . . . . 26 211 1600 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 100 | . . . . . . . . . . . . . . 10 83 7 Ignored by Resistances 13 | . . . 3 . . 10 . . . . . . . . . . Regen/Repaired (Parts) 26 | . . . . . . . . . . . . 26 . . . . Core Remaining (%) 92 | 100 . 65 . . . 86 94 . . 95 100 100 100 98 85 . Volleys Fired 88 | . 12 19 5 12 . 4 21 . . . . 6 . . 6 3 Largest 2 | . 2 2 2 2 . 2 2 . . . . 1 . . 1 1 Hottest 120 | . 60 60 46 46 . 46 46 . . . . 80 . . 80 120 Shots Fired 136 | . 18 36 10 21 . 6 30 . . . . 6 . . 6 3 Gun 105 | . 12 34 10 18 . 4 23 . . . . 4 . . . . Cannon 1 | . . . . . . . . . . . . . . . . 1 Launcher 30 | . 6 2 . 3 . 2 7 . . . . 2 . . 6 2 Special . | . . . . . . . . . . . . . . . . . Kinetic 82 | . 6 17 10 18 . 4 23 . . . . 4 . . . . Thermal 24 | . 6 17 . . . . . . . . . . . . . 1 Explosive 30 | . 6 2 . 3 . 2 7 . . . . 2 . . 6 2 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 9 | . 6 9 5 5 . 5 7 . . . . 9 . . . . Robot Miss Streak 6 | . 6 4 2 2 . 1 6 . . . . 2 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . . . . . . Shots Hit Robots 83 | . 6 21 7 10 . 5 18 . 4 2 1 4 . 2 . 3 Core Hits 78 | . 9 11 4 8 . 7 19 . . . . 6 . . 9 5 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . 1 . 1 . . 2 . . . . Critical Strikes 4 | . . . . . . . 1 . 1 . . 2 . . . . Destroy 1 | . . . . . . . . . . . . 1 . . . . Smash 3 | . . . . . . . 1 . 1 . . 1 . . . . Melee Attacks 70 | . . . . . . . 5 4 6 4 2 15 9 6 2 17 Impact 70 | . . . . . . . 5 4 6 4 2 15 9 6 2 17 Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . 5 . . . 1 1 . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 5262 | . 385 318 93 273 . 290 1231 . 171 189 71 613 . 171 1038 419 Guns 742 | . 63 173 93 149 . 46 205 . . . . 13 . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 3033 | . 322 145 . 124 . 244 409 . . . . 439 . . 1038 312 Melee 1485 | . . . . . . . 617 . 171 189 71 161 . 171 . 105 Ramming 2 | . . . . . . . . . . . . . . . . 2 Kinetic 617 | . 27 84 93 149 . 46 205 . . . . 13 . . . . Thermal 125 | . 36 89 . . . . . . . . . . . . . . Explosive 3033 | . 322 145 . 124 . 244 409 . . . . 439 . . 1038 312 Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 1485 | . . . . . . . 617 . 171 189 71 161 . 171 . 105 Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . . 1 . . 2 . Average Corruption 1 | . . . . . . . . . . . . 1 . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . . 4 . . . . Matter Fused 1 | . . . . . . . . . . . . 1 . . . . Heat Flow Errors 3 | . . . . . . . . . . . . 3 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 993 | . . . . 9 . . 421 . 34 89 56 173 . 108 103 . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 181 | . . . . 9 . . 22 . . . . 47 . . 103 . Melee 812 | . . . . . . . 399 . 34 89 56 126 . 108 . . Knockbacks 7 | . . . . . . . . . . 2 . 2 . 2 . 1 Impact 7 | . . . . . . . . . . 2 . 2 . 2 . 1 Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 131 | . 30 27 . 73 . . . . . . . . . . . 1 Shots 5 | . 1 2 . 2 . . . . . . . . . . . . Rammed 2 | . . 1 . . . . . . . . . . . . . 1 Targets Rammed 2 | . . 1 . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 352 | . 94 12 1 . . 20 23 9 . 14 1 352 9 30 136 20 Average Temperature 37 | . 55 8 1 . . 13 5 2 . 7 1 52 6 9 44 8 Received Heat Transfer 963 | . 87 120 12 . . 63 144 12 12 18 . . 9 72 45 369 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 14 | . . . . . . . 7 . 1 2 1 2 . 1 . . Impact Corruptions 22 | . . . . . . . 6 . 2 4 1 5 . 4 . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 275 | . 75 200 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Res Res Acc Peak Influence 565 | . 175 226 86 77 . 82 268 141 54 54 90 275 57 62 354 565 Initial 212 | . . 67 5 33 . . 31 128 26 25 28 44 48 . 41 212 Average 123 | . 108 142 44 56 . 33 130 110 37 37 61 139 21 17 173 407 Maximum Alert Level 2 | . . 1 . . . . 1 . . . . 1 . . 1 2 Low Security (%) 77 | 100 100 63 100 100 . 100 80 100 100 100 100 65 100 100 62 . Level 1 19 | . . 36 . . . . 19 . . . . 34 . . 37 57 Level 2 3 | . . . . . . . . . . . . . . . . 42 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . . . 2 . . 1 2 . . . 2 3 1 2 2 8 Investigation 12 | . . . 1 . . . . . . . 1 1 1 1 1 6 Extermination 1 | . . . . . . . . . . . . 1 . . . . Reinforcement 7 | . . . 1 . . 1 2 . . . 1 1 . 1 . . Assault 3 | . . . . . . . . . . . . . . . 1 2 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Res Res Acc Distress Signals 5 | . . . . . . . . . . . . . . . 2 3 Communications Jammed 2 | . . . . . . . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . . . . . . . 2 Times Spotted 139 | . 6 7 7 6 . 3 16 2 3 6 6 10 1 11 16 39 Peak Tracking Total 25 | . 4 3 4 7 . 3 5 1 2 9 4 5 1 10 8 25 Tactical Retreats 13 | . . . . 1 . . 3 1 . 1 . . . 1 2 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Res Res Acc Traps Triggered 5 | . . 2 1 . . . . . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Res Res Acc Machines Disabled 2 | . . . . . . . . . . . . 1 . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . 1 . . . 1 Garrison Access 3 | . . . . . . . . . . . . 1 . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . . . . . . 2 Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Res Res Acc Machines Accessed 46 | . 1 1 1 . 2 . 4 4 . 2 3 9 5 4 4 6 Terminals 31 | . 1 . 1 . . . 3 3 . 2 2 5 5 3 2 4 Fabricators 5 | . . . . . . . . 1 . . . 1 . 1 1 1 Repair Stations 5 | . . . . . . . 1 . . . 1 2 . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . 1 Total Hacks 99 | . 4 1 2 . 2 . 7 8 . 5 7 16 11 8 13 15 Successful 44 | . 1 1 1 . 2 . 2 6 . 1 3 13 3 4 5 2 Failed 55 | . 3 . 1 . . . 5 2 . 4 4 3 8 4 8 13 Catastrophic 7 | . . . . . . . 2 . . . 1 . . 1 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 43 | . 4 . 1 . 1 . 3 2 . 1 6 4 7 3 5 6 Terminals 73 | . 4 . 2 . . . 4 6 . 5 6 11 11 6 7 11 Fabricators 11 | . . . . . . . . 2 . . . 1 . 2 4 2 Repair Stations 9 | . . . . . . . 3 . . . 1 3 . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 1 . . . 2 Terminal Hacks 22 | . 1 1 1 . 2 . . 4 . 1 1 5 3 2 . 1 Record 1 | . . . . . 1 . . . . . . . . . . . Robot Analysis 2 | . 1 . . . . . . . . . . 1 . . . . Prototype ID Bank 1 | . . . . . . . . . . . . 1 . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . Level Access Points 5 | . . . . . . . . . . . 1 1 1 1 . 1 Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . . . . 1 . 1 . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . Unreport Threat 2 | . . . . . . . . 1 . . . . 1 . . . Registered Components 1 | . . . . . . . . . . . . . . 1 . . Zone Layout 3 | . . . . . . . . 1 . . . 1 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 1 . . . 1 . 1 1 . Network Status 3 | . . . . . . . . 1 . . . 1 . 1 . . Build 1 | . . . . . . . . . . . . . . . 1 . Repair Station Hacks 7 | . . . . . . . 2 . . . 1 3 . . 1 . Scan Component 1 | . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . Refit 5 | . . . . . . . 2 . . . 1 1 . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 10 | . . . . . . . . 1 . . 1 3 . 1 3 1 Terminals 7 | . . . . . . . . . . . 1 3 . 1 2 . Assimilate 4 | . . . . . . . . . . . 1 2 . . 1 . Botnet 1 | . . . . . . . . . . . . . . . 1 . Disrupt 2 | . . . . . . . . . . . . 1 . 1 . . Fabricators 3 | . . . . . . . . 1 . . . . . . 1 1 Prioritize 1 | . . . . . . . . . . . . . . . 1 . Liberate 1 | . . . . . . . . 1 . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 1 . 1 . . . 2 2 . 2 1 6 5 4 3 5 Full Trace Events 9 | . . . . . . . . . . . 1 1 1 1 1 4 Feedback Events 4 | . . . . . . . . . . . . 1 1 . 1 1 Corruption 2 | . . . . . . . . . . . . 1 . . 1 . Hackware Fried 2 | . . . . . . . . . . . . . 1 . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . Time 93 | . . . . . . . . . . . . . . . 93 . Total Robot Build Rating 7 | . . . . . . . . . . . . . . . 7 . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . Time 22 | . . . . . . . . . . . . 22 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . 3 4 Machine Destruction 7 | . . . . . . . . . . . . . . . 3 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Res Res Acc Total Allies 5 | . . . . . . . . . . . 1 2 . . 2 . Largest Group 3 | . . . . . . . . . . . 1 3 3 1 2 . Highest-Rated Group 71 | . . . . . . . . . . . 10 46 46 10 71 . Highest-Rated Ally 45 | . . . . . . . . . . . 10 26 26 10 45 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . 1 . . . . . . . . . . 1 . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Res Res Acc Turns Passed 3478 | 5 149 542 175 360 261 170 345 154 47 75 63 422 148 145 156 261 Spaces Moved 4697 | 2 73 289 90 222 214 125 522 349 75 195 157 891 294 340 313 546 Core 97 | . . . . . . . . . . . . 1 . . . 96 Treads 583 | 2 73 289 90 129 . . . . . . . . . . . . Legs 497 | . . . . 93 214 125 65 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 3520 | . . . . . . . 457 349 75 195 157 890 294 340 313 450 Fastest Speed 25 | 160 160 160 160 120 120 120 31 31 31 31 31 29 29 29 25 25 Average Speed 56 | 160 160 160 160 143 120 120 42 31 31 31 31 29 29 29 30 33 Slowest Speed 300 | 160 160 160 160 160 120 120 120 31 31 31 31 300 29 31 32 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 38 | . . . . . . . 6 . 3 . 1 15 1 7 3 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 2 23 64 16 45 60 39 42 9 83 34 7 25 12 12 14 17 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . . . . . . . . . . Known Exits Taken 8 | . . . 1 . . . 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . Scrap Searched 3 | . . 2 . . . 1 . . . . . . . . . . Spaces Dug 57 | . . . . 21 . . . 4 . 1 . 10 8 4 2 7 Terrain Destroyed 188 | . 34 18 . 30 . 8 15 4 . 1 . 21 8 4 30 15 Melee 35 | . . . . . . . . 4 . 1 . 10 8 4 2 6 Projectile 1 | . . . . . . . . . . . . . . . . 1 AOE 152 | . 34 18 . 30 . 8 15 . . . . 11 . . 28 8 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Res Res Acc Total 5226 | 3 88 338 112 241 218 139 601 388 84 201 167 997 338 368 353 590 Wait 265 | . . 9 8 1 . 2 32 24 2 . 2 90 32 22 26 15 Move 4609 | 1 72 288 89 221 213 124 510 348 68 194 154 861 291 327 306 542 Hop 34 | . . . . . . . 5 . 3 . 1 14 1 5 3 2 Pick Up 30 | . 2 7 3 2 2 2 5 2 1 . 1 1 . 1 1 . Fast Attach 37 | . . 2 2 1 . . 5 3 2 2 2 4 3 4 4 3 Attach 13 | . . 2 1 2 . . 2 2 . . 1 . . . 1 2 Detach 7 | . . . 1 . . . 1 2 . . 1 . . . . 2 Swap 27 | 2 2 3 . 2 1 4 5 . . . . 2 . . 4 2 Drop 44 | . . 7 3 . 2 3 10 3 2 1 3 4 2 3 . 1 Fire 88 | . 12 19 5 12 . 4 21 . . . . 6 . . 6 3 Melee 70 | . . . . . . . 5 4 6 4 2 15 9 6 2 17 Ram 1 | . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -7/Garrison -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 1) 6 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 9) 155 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 430 | -10/Mines | Learned Materials stockpile data 443 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 657 | -10/Mines | Learned location of Storage (-9) 681 | -10/Mines | Discovered new exit (range 11) 697 | -10/Mines | Entered Materials 697 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 705 | -9/Materials | Identified exit to Mines 705 | -9/Materials | Identified exit to Storage 872 | -9/Materials | Entered Mines 925 | -9/Mines | Met a Derelict bent on vengeance 945 | -9/Mines | Assembled infested the area 950 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1145 | -9/Mines | Lost 3 parts (2n1u) 1147 | -9/Mines | Learned location of Zion (-6) 1148 | -9/Mines | Learned location of 1 exit from Materials 1226 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1227 | -9/Mines | Discovered new exit (range 5) 1232 | -9/Mines | Entered Exiles 1265 | -9/Exiles | Met 8R-AWN 1284 | -9/Exiles | Met EX-HEX 1317 | -9/Exiles | Met EX-BIN 1332 | -9/Exiles | Aligned with FarCom system 1334 | -9/Exiles | Given EX-Vault access code 1362 | -9/Exiles | Opened EX-Vault 1376 | -9/Exiles | Found 0b10 Alert Chip 1401 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1439 | -9/Exiles | Met EX-DEC 1481 | -9/Exiles | Discovered new exit (range 12) 1493 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 1493 | -9/Exiles | Entered Mines 1656 | -8/Mines | Discovered new exit (range 4) 1663 | -8/Mines | Entered Materials 1663 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1664 | -8/Materials | Identified exit to Factory 1805 | -8/Materials | Lost 3 parts (1n1u1w) 2007 | -8/Materials | Discovered exit to Factory (range 3) 2008 | -8/Materials | Entered Factory 2008 | -7/Factory | Evolved 2 slots: Utility x2 2095 | -7/Factory | Build established: Sprinter 2161 | -7/Factory | Identified exit to DSF 2162 | -7/Factory | Entered DSF 2186 | -7/DSF | Found Prototype Launcher 2204 | -7/DSF | Additional patrols routed to DSF 2205 | -7/DSF | Discovered new exit (range 15) 2209 | -7/DSF | Identified exit to Garrison 2209 | -7/DSF | Entered Garrison 2279 | -7/Garrison | Discovered new exit (range 4) 2284 | -7/Garrison | Identified exit to Factory 2284 | -7/Garrison | Entered Factory 2284 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2311 | -6/Factory | Identified exit to Factory 2347 | -6/Factory | Entered another Factory area 2347 | -5/Factory | Accompanied by 1 ally 2347 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2373 | -5/Factory | Repaired Xenon Bombardment Thruster 2451 | -5/Factory | Identified exit to Factory 2451 | -5/Factory | Discovered new exit (range 17) 2457 | -5/Factory | Identified exit to Upper Caves 2598 | -5/Factory | Identified Mni. Smartbomb Launcher 2769 | -5/Factory | Entered another Factory area 2769 | -4/Factory | Accompanied by 3 allies 2769 | -4/Factory | Evolved 2 slots: Utility x2 2780 | -4/Factory | Imp. Hacking Suite fried by hacking feedback 2817 | -4/Factory | Identified exit to Research 2869 | -4/Factory | Discovered new exit (range 7) 2871 | -4/Factory | Identified exit to Upper Caves 2917 | -4/Factory | Entered Research 2917 | -3/Research | Accompanied by 1 ally 2917 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2995 | -3/Research | Identified exit to Research 3041 | -3/Research | Spotted B-86 Titan 3062 | -3/Research | Entered another Research area 3062 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3074 | -2/Research | Build established: Hacker-Scout 3143 | -2/Research | Fabricated O-32 Director? 3153 | -2/Research | Spotted B-90 Cyclops 3214 | -2/Research | Discovered new exit (range 16) 3215 | -2/Research | Spotted B-90 Cyclops 3218 | -2/Research | Identified exit to Access 3218 | -2/Research | Entered Access 3218 | -1/Access | Evolved 2 slots: Utility x2 3238 | -1/Access | Lost 5 parts (2n2u1w) 3317 | -1/Access | Hacking Suite fried by hacking feedback 3375 | -1/Access | Identified exit to Surface 3388 | -1/Access | Lost 10 parts (2p4n4u) 3436 | -1/Access | Core integrity fell below 50% 3468 | -1/Access | First assault squad dispatched 3472 | -1/Access | Core integrity fell below 20% 3479 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 03428_ Hvy. Mace destroyed. 03430_ System Shield destroyed. 03431_ Critical hit (Burn: +37). 03432_ Slammed into G-73 Enforcer. 03433_ Penetrated by Slug. 03433_ G-73 Enforcer destroyed. 03434_ The unstable cave ceiling collapses. 03436_ Slug penetrates Door. 03436_ Slug penetrates Wall. 03437_ Penetrated by Slug. 03437_ W-44 Eye sends out distress signal. 03452_ Drone sends a signal. 03456_ K-01 Serf destroyed. 03456_ Triggered Alarm Trap. 03456_ An alarm sounds. 03456_ ALERT: Alarm triggered, dispatching investigation squad. 03458_ Machine Analyzer destroyed. 03468_ ALERT: Significant disruption in Zone 3T, assault force dispatched. Map ----- +----------------------------------------------------+ | ???? # #???""?????????????????????????????? | | ????### ########???????????????????????????? | | ??????# #???????????????????????????? | | ??????# #???????????????????????????? | | ??????# #???????????????????????????? | | ??????+ #???????????????????????????? | | ??????# #??????#############????????? | | ??????# #??????# ?????????? | | ??????# ######## ??????????? | | ??????######## # " ??????????? | | ?????""??????# # """ ???????????? | | ?????""??????# # """ #???????? | | ???""""""????+ + " #???????? | | ???""""""????# # #???????? | | ?????""??????# # #???????? | | ?????""??????# # #???????? | | ?????????????######## ggg # #???????? | | ????????????????????# g # #???????? | | ????????????????????# # #???????? | | ????????????????????+ ##############???????? | | ????????????????????# k #????????????????????? | | ????????????????????# #????????????????????? | | ??????????????????""# #????????????????????? | | ??????????????????""# #????????????????????? | | ??????????????????""# #????????????????????? | | ???????????????????G# @ #????????????????????? | | ??????????????????""# +????????????????????? | | ??????????????????""# #????????????????????? | | ??????????????????""# #????????????????????? | | ????????????????????# g #????????????????????? | | ????????????????????#w A#????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# R#????????????????????? | | ????????????????????+ #????????????????????? | | ???????????????"""""# ^ #????????????????????? | | ???????????????"""""#k #????????????????????? | | ???????????????"""""# #????????????????????? | | ???????????????"""""# ????????????????????? | | ???????????????"""""# ????????????????????? | | ????????????????????? ????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????"F?""????????????????p?????????????????? | | ??????????"""""??????????????????????????????????? | | ??????????"""""??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 80 Energy Generation 31 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Armor Coverage 310 Resistance: TH 10 Core Shielding 30 Evasion (%) 71 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ O-32 Director | x1 | -2/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakWeightReactor Manual? 0 Play Time 00:37:25 Cumulative 1515.2 hours Start 2024.04.09 @ 04:52:05 End 2024.04.09 @ 05:26:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1051 Rogue 1047 Adventurer 4 Explorer 0 Win Type - Total 189 Types 139/11/13/8/2/1/3/8/4 Lore% 95 Gallery% 99 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2988a75c-e451-4994-a6b0-e2662207b214