Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.13 @ 15:13:01 Player: Somberlain Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (1853) 1853 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (217) 217 TOTAL SCORE: 4340 Bonus ------- High Alert Combat Kills 17 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Aluminum Leg Carbon-fiber Leg Medium Storage Unit Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Improved EM Shotgun EMP Blaster > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Advanced Targeting Computer Advanced Targeting Computer EMP Blaster Hammer [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Impact Weapon Hammer Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 42 | 6 10 14 12 . Power 7 | 1 2 1 3 . Engine 6 | 1 1 1 3 . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 7 | 2 2 2 1 . Treads . | . . . . . Leg 7 | 2 2 2 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 2 6 6 . Device 4 | . 2 . 2 . Storage 2 | 1 . 1 . . Processor 6 | . . 3 3 . Hackware 2 | . . 1 1 . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 13 | 2 4 5 2 . Energy Gun 5 | 1 1 3 . . Energy Cannon 4 | . 3 1 . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 17 | . . 4 10 3 Power 4 | . . 1 3 . Propulsion 5 | . . 1 3 1 Utility 2 | . . . 1 1 Weapon 6 | . . 2 3 1 Highest Loss Streak 10 | . . 1 10 2 To Critical Strikes . | . . . . . Average Backups 6 | . 3 8 4 5 Power . | . . . . . Propulsion 1 | . . 1 1 2 Utility 2 | . . 3 3 2 Weapon 1 | . 1 2 . . Tool/Special . | . . . . . Unused Backups 5 | . . 2 . 3 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 95 98 69 55 Engine 9 | . 9 10 7 2 Core 1 | . 4 . . . Leg 20 | . 28 22 9 1 Device 6 | . 9 3 9 7 Storage 9 | . 14 11 1 . Processor 17 | . . 22 26 27 Hackware 3 | . . 4 5 9 Protection 1 | . . 2 . . Energy Gun 10 | . 7 16 . . Energy Cannon 6 | . 16 5 . . Impact Weapon 1 | . . . 8 7 Peak Build Rating 25 | 6 14 20 25 20 Average Rating 16 | 4 10 18 18 17 On Entrance 11 | . 6 14 16 20 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 27 | 13 21 27 24 10 Greatest Support 30 | 20 20 20 30 10 Greatest Overweight (x) 4 | . 1 1 4 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 5 Average Capacity 8 | 6 8 9 5 5 Most Carried 10 | . 7 10 7 5 Average Carried 6 | . 3 8 4 4 Final Capacity 10 | 8 8 10 5 5 Final Carried 8 | . 7 8 5 5 Class Distribution -------------------- 84% | Mutant 10% | Scavenger-Mutant 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 895 | 225 242 233 178 17 Remotely . | . . . . . Salvage Created 2897 | . 556 1816 421 104 Parts 173 | . 25 122 25 1 Haulers Intercepted 4 | . 2 2 . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 50 | . 9 33 6 2 Melee 2 | . . . 2 . Guns 25 | . 4 21 . . Cannons 10 | . 5 5 . . AOE 10 | . . 7 3 . Classes Destroyed 12 | . 6 5 1 . Worker 4 | . 1 2 1 . Builder 5 | . . 4 1 . Tunneler 1 | . . . 1 . Hauler 4 | . 2 2 . . Recycler 3 | . 1 2 . . Operator 4 | . . 3 1 . Watcher 7 | . 2 5 . . Swarmer 14 | . 3 11 . . Grunt 25 | . 6 15 3 1 Brawler 1 | . . 1 . . Duelist 1 | . . 1 . . Sentry 9 | . . 5 3 1 Best Kill Streak 9 | . 4 7 9 1 Combat Bots Only 4 | . 3 4 4 1 Max Kills in Single Turn 4 | . 1 4 2 1 Gunslinging 1 | . . 1 . . Exploded 2 | . . 2 1 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 270 | . 51 119 57 43 Missed 86 | . 18 39 13 16 Hits 184 | . 33 80 44 27 Melee 2 | . . . . 2 Projectile 182 | . 33 80 44 25 AOE 2 | . . . . 2 Critical Strikes 10 | . . 2 7 1 Damage Taken 2587 | . 355 975 800 457 Core 812 | . 48 196 280 288 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 30 | . . 30 . . Core Remaining (%) 77 | 100 80 51 . . Volleys Fired 164 | . 63 88 13 . Largest 2 | . 2 2 2 . Hottest 136 | . 136 136 66 . Shots Fired 299 | . 126 157 16 . Gun 168 | . 68 93 7 . Cannon 114 | . 58 56 . . Launcher 17 | . . 8 9 . Special . | . . . . . Kinetic 19 | . 19 . . . Thermal 163 | . 107 56 . . Explosive . | . . . . . Electromagnetic 117 | . . 101 16 . Robot Hit Streak 33 | . 16 33 3 . Robot Miss Streak 9 | . 9 4 2 . Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 189 | . 62 108 10 9 Core Hits 120 | . 25 77 17 1 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 3 | . 1 . 1 1 Burn 1 | . 1 . . . Smash 2 | . . . 1 1 Melee Attacks 25 | . . . 13 12 Impact 25 | . . . 13 12 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4699 | . 1041 2804 654 200 Guns 2049 | . 591 1424 34 . Cannons 1024 | . 450 574 . . Explosions 1313 | . . 806 507 . Melee 313 | . . . 113 200 Ramming . | . . . . . Kinetic 158 | . 158 . . . Thermal 2241 | . 883 1145 213 . Explosive . | . . . . . Electromagnetic 1987 | . . 1659 328 . Impact 313 | . . . 113 200 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 . 1 1 Average Corruption 1 | . 2 . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 20 | . 7 . 10 3 Message Errors 4 | . 1 . 3 . Matter Fused 6 | . 2 . 3 1 Heat Flow Errors 4 | . 2 . 1 1 Energy Discharges 2 | . . . 2 . Data Loss (minor) 3 | . 1 . 1 1 Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 116 | . 22 31 31 32 Projectiles 23 | . 22 1 . . Explosions 47 | . . 30 17 . Melee 46 | . . . 14 32 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 205 | . . 92 113 . Shots 11 | . . 5 6 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 357 | . 357 279 116 178 Average Temperature 77 | . 98 62 34 86 Received Heat Transfer 1089 | . 141 327 423 198 Effects 1 | . 1 . . . Matter Decay 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . . . 1 2 Combat Hostiles 3 | . . . 1 2 Parts Fried 8 | . . 1 5 2 Impact Corruptions 4 | . . . 1 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 2 2 . . Heat Transferred 3905 | . 1919 1786 200 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 11 | . . 7 4 . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . . 2 1 . Low Security (%) 92 | 100 100 87 95 100 Level 1 6 | . . 10 4 . Level 2 1 | . . 2 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 427 | . 67 427 207 65 Initial 177 | . . 11 177 . Average 64 | . 16 79 102 22 Influence Increases 1644 | . 266 1056 232 90 Destroy 0b10 Robot/C 1000 | . 180 660 120 40 Destroy 0b10 Robot/NC 140 | . 30 90 20 . Destroy Leader 262 | . 48 164 40 10 Successful Hack 42 | . 7 35 . . Disable Machine 60 | . . 45 15 . Destroy Structure 50 | . 1 17 22 10 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 75 | . . 45 . 30 Influence Decreases 1579 | . 237 664 653 25 Entered New Map 262 | . . 18 244 . Time Decay 1103 | . 237 557 309 . Lost Part 155 | . . 30 100 25 Purge Threat 59 | . . 59 . . Squads Dispatched 5 | . 1 4 . . Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 3 | . 1 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 6 | . 1 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 89 | . 19 50 11 9 Peak Tracking Total 6 | . 4 4 5 6 Tactical Retreats 4 | . . 3 . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 6 | . 2 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 4 | . . 3 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 16 | . 4 10 2 . Terminals 12 | . 4 7 1 . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 44 | . 10 31 3 . Successful 18 | . 2 15 1 . Failed 25 | . 8 15 2 . Catastrophic 3 | . 1 2 . . Database Lockouts 1 | . . 1 . . Manual 19 | . . 17 2 . Terminals 34 | . 10 22 2 . Fabricators . | . . . . . Repair Stations 6 | . . 6 . . Recycling Units 3 | . . 3 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 12 | . 2 10 . . Record 1 | . . 1 . . Robot Analysis 3 | . . 3 . . Prototype ID Bank 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Unreport Threat 2 | . . 2 . . Hauler Manifests 2 | . 1 1 . . Registered Components 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . 5 . . Scan Component 3 | . . 3 . . Repair 2 | . . 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 2 . . Used . | . . . . . Hacking Detections 15 | . 4 9 2 . Full Trace Events 3 | . 1 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . 2 . . Time 104 | . . 104 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 800 | . . . 739 61 Sensors 783 | . . . 722 61 Terrain 77 | . . . 77 . Robot Analysis Total 3 | . . 3 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 5072 | 86 1203 2740 821 222 Spaces Moved 2235 | 68 548 1102 278 239 Core 299 | 6 . . 82 211 Treads . | . . . . . Legs 1936 | 62 548 1102 196 28 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 50 50 Average Speed 148 | 113 140 182 115 58 Slowest Speed 260 | 120 190 190 260 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 3 72 77 22 33 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 35 | . . 14 21 . Melee 2 | . . . 2 . Projectile . | . . . . . AOE 33 | . . 14 19 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 3637 | 73 852 1677 733 302 Wait 1082 | . 216 444 406 16 Move 2232 | 67 547 1101 278 239 Hop . | . . . . . Pick Up 24 | . 9 12 2 1 Fast Attach 17 | 6 1 3 6 1 Attach 16 | . 3 6 7 . Detach 6 | . 2 2 2 . Swap 23 | . 7 11 5 . Drop 18 | . 4 10 1 3 Fire 164 | . 63 88 13 . Melee 25 | . . . 13 12 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 30 | . . . . 30 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 87 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 13) 636 | -10/Materials | Discovered new exit (range 16) 1272 | -10/Materials | Discovered new exit (range 7) 1290 | -10/Materials | Entered another Materials area 1290 | -9/Materials | Evolved 2 slots: Utility x2 1311 | -9/Materials | Identified exit to Mines 2126 | -9/Materials | Central database locked down 2369 | -9/Materials | Discovered new exit (range 15) 2395 | -9/Materials | Identified exit to Materials 2767 | -9/Materials | Repaired Corrupted Hacking Suite 2873 | -9/Materials | Discovered exit to Materials (range 16) 3165 | -9/Materials | Repaired Imp. EM Shotgun 3224 | -9/Materials | Build established: Scavenger-Mutant 3598 | -9/Materials | Build established: Mutant 3806 | -9/Materials | Discovered exit to Materials (range 7) 4030 | -9/Materials | Entered another Materials area 4030 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4078 | -8/Materials | Discovered new exit (range 16) 4171 | -8/Materials | Lost 10 parts (3p3n1u3w) 4356 | -8/Materials | Identified exit to Storage 4846 | -8/Materials | Core integrity fell below 50% 4851 | -8/Materials | Identified exit to Garrison 4851 | -8/Materials | Entered Garrison 4873 | -8/Garrison | Triggered checkpoint 5031 | -8/Garrison | Core integrity fell below 20% 5058 | -8/Garrison | Triggered checkpoint 5073 | -8/Garrison | Spotted B-75 Beast 5073 | -8/Garrison | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 04984_ Field strength at 28. 04985_ Field strength at 22. 04986_ Field strength at 16. 04987_ Field strength at 10. 04988_ Field strength at 4. 04989_ Stasis field depleted. 05022_ G-50 Soldier knocked back. 05030_ Destroyed Adv. Heat Sink. 05030_ G-50 Soldier system corrupted by crushing effect. 05031_ G-50 Soldier system terminally corrupted. 05033_ Hammer destroyed. 05037_ Acquired 2 matter. 05058_ Imp. Heat Sink destroyed. 05058_ Knocked back. 05058_ Beams of light sweep through the air. An alarm sounds. 05063_ System corrupted: Component data lost. 05073_ Triggered Alarm Trap. 05073_ An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ##!!#?????????????????????????????????????????? | | ## ##!!#?????????????????????????????????????????? | | ?#!##!!#?????????????????????????????????????????? | | ?# ##!!#?????????????????????????????????????????? | | ?# % #?????????????????????? #?????????????????? | | ?# ##!!#????????????????????? #?????????????????? | | ?# #####???????############# #?????????????????? | | ?# #???????????# c # #?????????????? | | ?# #???????????# c @ ; ;BB#??????????? | | ## ######??????# ######### ##### #?????????????? | | #??????# #??????????????????????????????? | | #??????# #??????????????????????????????? | | ###### #??????# #??????????????????????????????? | | ?????#*%#??????# #??????????????????????????????? | | ?????# #??????# #??????????????????????????????? | | ?????# #??????# #??????????????????????????????? | | ?????# ######## #??????????????????????????????? | | ?????# ## ## #??????????????????????????????? | | ###### ## ## ##?????????????????????????????? | | ^ #?????????????????????????????? | | ^ ??????????????????????? | | #### ####?????????????????????? | | ##### ## ## #?????????????????????????????? | | ????# ## ## #?????????????????????????????? | | ????" "?????????????????????????????? | | ????" "?????????????????????????????? | | ????" "?????????????????????????????? | | ????" "?????????????????????????????? | | ????# ## ## #?????????????????????????????? | | ????# ## ## #?????????????????????????????? | | ???? #?????????????????????????????? | | ???? #?????????????????????????????? | | ???## #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 16 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hacking Suite | 90% | -9/Materials | Corrupted Imp. EM Shotgun | 58% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicRapidCloak Manual? 0 Play Time 00:30:48 Cumulative 108.7 hours Start 2026.09.13 @ 14:39:15 End 2026.09.13 @ 15:13:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 51 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16ce41d9-e7c9-4d3e-bd4b-72ce3ce7839f