Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.23 @ 00:57:11 Player: Crophlin Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (74) 370 Value Destroyed (1932) 1932 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (453) 453 TOTAL SCORE: 6155 Bonus ------- High Alert Combat Kills 13 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -60 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Bomb Drone Bay (0/16) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Humpback High-capacity Battery Transmission Jammer Improved Utility Shielding > --- WEAPON ----------- Improved EM Pulse Cannon Minigun Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Heat Sink Humpback Weight Redist. System Experimental Sensor Array Weapon Cycler Cloak of Protection Heavy Armor Plating Bomb Drone Bay EM Pulse Gun Improved EM Pulse Cannon Assault Rifle Autogun Gauss Rifle Flak Cannon Flak Cannon Bore Cannon Improved Datajack Heavy Pick [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Humpback Device Cloak of Protection Storage Humpback Processor Advanced Visual Processing Unit Protection Improved Utility Shielding Weapon Autogun Energy Gun Electrolaser Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 3 | . . . . . 2 1 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 78 | 6 7 4 4 3 15 15 12 8 4 Power 8 | 1 1 1 . 1 1 2 . 1 . Engine 6 | 1 1 . . 1 1 1 . 1 . Core 2 | . . 1 . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 17 | 2 1 1 1 2 2 3 2 1 2 Treads 2 | . . . . . . . 2 . . Leg 14 | 2 1 1 1 2 2 3 . . 2 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . 1 . Flight . | . . . . . . . . . . Utility 27 | 1 2 2 3 . 8 4 3 3 1 Device 12 | . 1 1 1 . 4 2 1 2 . Storage 8 | 1 1 1 2 . 1 1 1 . . Processor 3 | . . . . . 1 . . 1 1 Hackware . | . . . . . . . . . . Protection 4 | . . . . . 2 1 1 . . Artifact . | . . . . . . . . . . Weapon 26 | 2 3 . . . 4 6 7 3 1 Energy Gun 5 | . 1 . . . 1 1 1 . 1 Energy Cannon 4 | . . . . . . 1 1 2 . Ballistic Gun 8 | 2 2 . . . 3 . 1 . . Ballistic Cannon 4 | . . . . . . 2 2 . . Launcher 2 | . . . . . . 1 1 . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 3 | . . 1 1 . 1 . . . . Parts Lost 27 | . . . . 1 3 2 11 . 10 Power 3 | . . . . 1 . . 1 . 1 Propulsion 7 | . . . . . 2 . 2 . 3 Utility 7 | . . . . . . 1 4 . 2 Weapon 10 | . . . . . 1 1 4 . 4 Highest Loss Streak 9 | . . . . 1 2 1 5 . 9 Average Slot Usage (%) 77 | . 98 100 87 80 75 80 46 30 54 Engine 5 | . 14 11 . 9 9 3 2 1 6 Core 4 | . . 2 14 . . 3 . . . Leg 21 | . 28 28 27 28 23 20 3 . 3 Device 4 | . 12 14 2 . 1 . 5 12 10 Storage 12 | . 14 14 14 14 12 14 13 . . Processor 1 | . . . . . 3 . . 5 8 Protection 3 | . . . . . 6 13 2 . . Energy Gun 1 | . 7 . . . 2 5 . . . Energy Cannon 1 | . . . . . . . 2 6 11 Ballistic Gun 17 | . 20 28 28 28 15 7 2 . . Naked Turns 23 | . . . . . . . 23 . . Heaviest Build 114 | 12 20 28 91 91 105 114 112 31 31 Greatest Support 140 | 20 20 20 20 23 43 43 140 8 20 Greatest Overweight (x) 32 | . . 1 9 4 4 8 32 7 3 Average Overweight (x) 2 | . . . 3 3 3 3 . 4 1 Largest Inventory Capacity 24 | 6 8 10 24 24 24 24 24 4 4 Average Capacity 19 | 5 6 9 21 24 24 24 22 4 4 Most Carried 24 | 4 8 10 15 16 24 24 24 4 4 Average Carried 13 | 1 6 9 13 15 18 22 11 2 3 Final Capacity 24 | 6 8 10 24 24 24 24 4 4 4 Final Carried 24 | 4 8 10 15 16 24 24 3 3 2 Class Distribution -------------------- 61% | Hauler-Mutant 27% | Mutant 10% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Matter Collected 2050 | 237 107 147 18 167 407 443 376 38 110 Remotely . | . . . . . . . . . . Salvage Created 2883 | . 159 152 . 163 608 832 800 38 131 Parts 146 | . 11 12 . 10 51 47 5 4 6 Haulers Intercepted 3 | . 1 . . . 2 . . . . Recyclers Shooed 3 | . . . . . 1 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Combat Hostiles Destroyed 41 | . 2 2 . 3 15 13 3 . 3 Guns 27 | . 2 2 . 3 15 4 1 . . Cannons 8 | . . . . . . 5 . . 3 AOE 6 | . . . . . . 4 2 . . Classes Destroyed 14 | . 2 2 . . 5 4 1 . . Worker 10 | . . 1 . . 3 6 . . . Builder 8 | . . . . . 1 7 . . . Tunneler 4 | . . 1 . 1 . 2 . . . Hauler 3 | . 1 . . . 2 . . . . Recycler 3 | . . . . . . 3 . . . Mechanic 1 | . . . . . . 1 . . . Operator 2 | . . . . . 1 1 . . . Watcher 2 | . . . . . 1 . . 1 . Swarmer 11 | . . . . . 10 . . . 1 Grunt 22 | . 2 2 . 3 4 9 . . 2 Sentry 2 | . . . . . . 2 . . . Hunter 1 | . . . . . 1 . . . . Programmer 2 | . . . . . . 2 . . . Compactor 3 | . . . . . . . 3 . . Best Kill Streak 12 | . 2 2 . 2 6 12 1 1 2 Combat Bots Only 4 | . 2 2 . 2 4 3 1 . 2 Max Kills in Single Turn 4 | . 1 1 . 1 2 4 1 1 1 Gunslinging 1 | . . . . . 1 . . . . Exploded 1 | . . . . . . 1 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Damage Taken 5636 | . 265 58 . 288 819 896 2238 60 1012 Core 858 | . 58 . . 46 45 141 169 . 399 Absorbed by Shields 53 | . . . . . . . . . 53 Core Remaining (%) 83 | 100 . . . 58 91 . . . . Volleys Fired 162 | 1 13 9 1 14 47 38 22 3 14 Largest 3 | 2 2 2 2 2 2 3 3 1 2 Hottest 149 | 40 60 46 46 46 91 132 127 80 149 Shots Fired 333 | 2 26 18 2 28 91 92 46 5 23 Gun 252 | 2 26 18 2 28 91 60 23 . 2 Cannon 60 | . . . . . . 22 13 4 21 Launcher 20 | . . . . . . 10 10 . . Special 1 | . . . . . . . . 1 . Kinetic 225 | 2 21 18 2 28 70 62 22 . . Thermal 60 | . . . . . 21 20 . 4 15 Explosive 20 | . . . . . . 10 10 . . Electromagnetic 27 | . 5 . . . . . 14 . 8 Robot Hit Streak 20 | 1 9 20 . 5 10 8 12 2 5 Robot Miss Streak 7 | 1 1 1 . 3 5 7 4 1 4 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 7 | . . . . 1 6 . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . Shots Hit Robots 215 | 1 20 14 . 16 52 62 37 2 11 Core Hits 137 | . 7 5 . 7 31 64 15 1 7 Critical Hits 6 | . . . . . . 6 . . . Critical Kills 3 | . . . . . . 3 . . . Critical Parts Destroyed 3 | . . . . . . 3 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6953 | 10 241 210 . 249 1110 3236 1510 27 360 Guns 2764 | 10 241 206 . 249 1110 625 309 . 14 Cannons 915 | . . . . . . 424 132 27 332 Explosions 3248 | . . . . . . 2179 1069 . . Melee . | . . . . . . . . . . Ramming 26 | . . 4 . . . 8 . . 14 Kinetic 2734 | 10 173 206 . 249 837 842 417 . . Thermal 646 | . . . . . 273 207 . 27 139 Explosive 3248 | . . . . . . 2179 1069 . . Electromagnetic 299 | . 68 . . . . . 24 . 207 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 34 | . . . . . . 2 34 34 34 Average Corruption 22 | . . . . . . 1 19 34 34 Corruption Purged . | . . . . . . . . . . Effects 83 | . . . . . . 3 25 30 25 Message Errors 14 | . . . . . . . 3 8 3 Matter Fused 7 | . . . . . . . 1 3 3 Heat Flow Errors 6 | . . . . . . . 1 3 2 Energy Discharges 7 | . . . . . . 1 3 1 2 Data Loss (minor) 6 | . . . . . . 1 3 1 1 Data Loss (major) 6 | . . . . . . . 1 4 1 Misfires 5 | . . . . . . . 1 3 1 Alerts 2 | . . . . . . . . 1 1 Misdirections 13 | . . . . . . . 4 4 5 Targeting Errors 14 | . . . . . . . 7 1 6 Weapon Failures 3 | . . . . . . 1 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 317 | . . . . . . 291 13 . 13 Projectiles 13 | . . . . . . . . . 13 Explosions 304 | . . . . . . 291 13 . . Melee . | . . . . . . . . . . Knockbacks 11 | . . . . . . 11 . . . Impact . | . . . . . . . . . . Kinetic 8 | . . . . . . 8 . . . Secondary 3 | . . . . . . 3 . . . Self-Inflicted Damage 221 | . . . . . . 34 182 . 5 Shots 7 | . . . . . . 1 6 . . Rammed 8 | . . . . . . 1 . . 7 Targets Rammed 9 | . . 1 . . . 1 . . 7 Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 316 | . 54 18 10 29 216 189 196 263 316 Average Temperature 69 | . 30 7 7 13 50 60 69 87 152 Received Heat Transfer 1134 | . 147 36 . 168 234 342 . . 207 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 1373 | . . . . . 592 444 . 50 287 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Peak Influence 628 | . 72 50 . 80 235 628 239 110 121 Initial 219 | . . 27 . . . 21 219 85 11 Average 69 | . 38 32 . 52 55 90 186 91 39 Maximum Alert Level 2 | . . . . . 1 2 1 . . Low Security (%) 93 | 100 100 100 . 100 92 91 65 100 100 Level 1 4 | . . . . . 7 1 34 . . Level 2 1 | . . . . . . 7 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . . . . . 3 7 . . . Investigation 5 | . . . . . 2 3 . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 4 | . . . . . 1 3 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Distress Signals 2 | . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 75 | . 3 2 . 3 22 20 6 2 17 Peak Tracking Total 9 | . 2 2 . 3 4 7 2 1 9 Tactical Retreats 4 | . . . . . . . . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Traps Triggered 5 | . . . . . . 3 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Machines Disabled 20 | . . . . . 1 19 . . . Max in Single Turn 4 | . . . . . 1 4 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Machines Accessed 14 | . . 1 4 . 4 3 . 2 . Terminals 4 | . . . . . 2 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 49 | . . 1 13 . 16 15 . 4 . Successful 35 | . . 1 13 . 12 7 . 2 . Failed 14 | . . . . . 4 8 . 2 . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . 1 . . . . . . Terminals 11 | . . . . . 6 3 . 2 . Fabricators . | . . . . . . . . . . Repair Stations 12 | . . . . . . 12 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 8 | . . . . . 8 . . . . Garrison Access 4 | . . . . . 2 . . 2 . Terminal Hacks 19 | . . 1 13 . 3 1 . 1 . Record 15 | . . . 13 . 1 . . 1 . Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . Unreport Threat 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . . . . 6 . . . Scan Component 4 | . . . . . . 4 . . . Repair 2 | . . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 8 | . . . . . 8 . . . . Insert Component 7 | . . . . . 7 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . Unlock Access 2 | . . . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . . . . . 4 3 . 2 . Full Trace Events 6 | . . . . . 3 3 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . Time 64 | . . . . . . 64 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat 1 | . . . . . . . . 1 . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . parse_system 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . . 31 . . Total Orders 1 | . . . . . 1 . . . . RETURN 1 | . . . . . 1 . . . . Ally Attacks 36 | . . . . . 8 . 28 . . Total Damage 345 | . . . . . . . 345 . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . . Drone Launches 24 | . . . . . 16 . 8 . . Drone Recoveries 8 | . . . . . 8 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Turns Passed 6793 | 64 264 609 1743 567 1409 1059 380 412 286 Spaces Moved 3096 | 41 171 408 779 230 569 421 184 150 143 Core 208 | 4 . . . . . . 45 124 35 Treads 123 | . . . . . . . 123 . . Legs 2675 | 37 171 408 779 230 569 421 16 . 44 Wheels . | . . . . . . . . . . Hover 90 | . . . . . . . . 26 64 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 210 180 180 50 150 50 Average Speed 198 | 113 120 139 219 228 218 218 162 261 159 Slowest Speed 1650 | 120 120 150 390 240 240 360 1650 400 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 4 30 77 93 55 27 13 79 3 28 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . . . . Known Exits Taken 2 | . . 1 . . . . . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . Scrap Searched 3 | . . . . 3 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 196 | . . . . . . 142 54 . . Melee . | . . . . . . . . . . Projectile 2 | . . . . . . 2 . . . AOE 194 | . . . . . . 140 54 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Gar Total 3477 | 57 208 436 812 248 652 490 229 168 177 Wait . | . . . . . . . . . . Move 3088 | 40 170 407 778 229 568 421 183 149 143 Hop . | . . . . . . . . . . Pick Up 93 | 10 10 7 23 2 15 11 4 8 3 Fast Attach 3 | . . . 1 . . . 2 . . Attach 50 | 6 1 . 3 1 10 10 7 8 4 Detach 10 | . . . 1 . 5 1 3 . . Swap 25 | . 6 4 . 2 5 5 3 . . Drop 31 | . 8 8 5 . 2 3 5 . . Fire 162 | 1 13 9 1 14 47 38 22 3 14 Melee . | . . . . . . . . . . Ram 7 | . . . . . . . . . 7 Kick 2 | . . 1 . . . 1 . . . Crush . | . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . 6 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 329 | -10/Materials | Entered Mines 456 | -10/Mines | Learned Materials garrison access intel 458 | -10/Mines | Discovered new exit (range 10) 541 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 573 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 636 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 640 | -10/Mines | Found Prototype Device 641 | -10/Mines | Identified Exp. Sensor Array 719 | -10/Mines | Identified exit to Exiles 882 | -10/Mines | Found the Drone Emporium 891 | -10/Mines | Found Prototype Device 931 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 938 | -10/Mines | Entered Exiles 979 | -10/Exiles | Met 8R-AWN 1019 | -10/Exiles | Met EX-HEX 1111 | -10/Exiles | Met EX-DEC 1135 | -10/Exiles | Learned location of Zion (-7) 1281 | -10/Exiles | Identified Bomb Drone Bay 1422 | -10/Exiles | Discovered new exit (range 12) 1504 | -10/Exiles | Build established: Hauler-Mutant 1701 | -10/Exiles | Visited The Gauntlet 2219 | -10/Exiles | Met EX-BIN 2315 | -10/Exiles | Aligned with FarCom system 2317 | -10/Exiles | Given EX-Vault access code 2435 | -10/Exiles | Opened EX-Vault 2449 | -10/Exiles | Found Prototype Device 2505 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2681 | -10/Exiles | Left Exiles lab with Cloak of Protection 2681 | -10/Exiles | Entered Mines 3020 | -9/Mines | Assembled infested the area 3130 | -9/Mines | Discovered new exit (range 15) 3248 | -9/Mines | Entered Materials 3248 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3248 | -8/Materials | Identified Cloak of Protection 3249 | -8/Materials | Loaded intel: 1 garrison access location 4100 | -8/Materials | Identified exit to Garrison 4649 | -8/Materials | Discovered new exit (range 4) 4657 | -8/Materials | Entered Factory 4657 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4863 | -7/Factory | Repaired Aluminum Leg 4920 | -7/Factory | Repaired Imp. Utility Shielding 5334 | -7/Factory | Discovered new exit (range 15) 5716 | -7/Factory | Sucked down chute 5716 | -7/Factory | Entered Waste 5717 | -7/Waste | Met a frightened Derelict 5731 | -7/Waste | EMP discharged 5736 | -7/Waste | Spotted C-40 Crusher 5749 | -7/Waste | Destroyed C-40 Crusher 5796 | -7/Waste | Spotted C-40 Crusher 5797 | -7/Waste | Spotted C-40 Crusher 5814 | -7/Waste | Destroyed C-40 Crusher 5819 | -7/Waste | Spotted C-40 Crusher 5825 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5831 | -7/Waste | EMP discharged 5831 | -7/Waste | System corruption reached 10% 5838 | -7/Waste | Crushed by Compactor (1 part destroyed) 5844 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5854 | -7/Waste | Destroyed C-40 Crusher 5882 | -7/Waste | Lost 5 parts (1p1u3w) 5913 | -7/Waste | Spotted C-40 Crusher 5931 | -7/Waste | EMP discharged 5945 | -7/Waste | Spotted C-40 Crusher 6031 | -7/Waste | EMP discharged 6031 | -7/Waste | System corruption reached 30% 6033 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6045 | -7/Waste | Crushed by Compactor (1 part destroyed) 6059 | -7/Waste | Crushed by Compactor (1 part destroyed) 6086 | -7/Waste | Discovered new exit (range 13) 6096 | -7/Waste | Entered Factory 6104 | -7/Factory | Lost 4 parts (3u1w) 6389 | -7/Factory | Build established: Mutant 6500 | -7/Factory | Identified exit to Garrison 6508 | -7/Factory | Entered Garrison 6584 | -7/Garrison | Triggered checkpoint 6648 | -7/Garrison | Triggered checkpoint 6730 | -7/Garrison | Core integrity fell below 50% 6783 | -7/Garrison | Core integrity fell below 20% 6794 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- >JE&,0Z J85QPTUNEUHLYKLKV0ELO&2I%,<& S-27 Virus destroyed. Plasma Cannon destroyed. Reclaimed 15 matter. Aluminum Leg destroyed. Reclaimed 15 matter. Remote Datajack destroyed. Reclaimed 15 matter. Lgt. Deuterium Engine destroyed. Reclaimed 15 matter. Particle Gun destroyed. Reclaimed 15 matter. System corrupted: Component data lost. Imp. Reclamation Unit destroyed. Aluminum Leg destroyed. Slammed into S-27 Virus. Destabilizing: Core damaged (-28). Slammed into S-27 Virus. System corrupted: IFF burst signal emitted. Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ????????????????????????#*#?????????# #??????????? | | ????????????????????????# ###?????### #?????###### | | ????????????????????????# #?????# #?????# # | | ????????????????????????# + # #?????# # | | ????????????????????????# ### ### #?????# # | | ????????????????????????# ###?????### #?????# ### | | ????????????????????????#=#?????????# #?????# #?? | | ????????????????????????#%#?????????# #?????# #?? | | ????????????????????????#*#?????????# #?????# #?? | | ????????????????????????# #?????????#g#?????# #?? | | ????????????????????????# #?????????# #?????# #?? | | ????????????????????????# #?????????# #?????# #?? | | ????????????????????????# #?????#???#%#?????# #?? | | ????????????????????????# #???? #???#g#?????# #?? | | ????????????????????????# #####+#####%####### #?? | | ????????????????????????# %% #?? | | ????????????????????????# %% #?? | | ????????????????????????# s######### ##########?? | | ????????????????????????# s#???????# #??????????? | | ????????????????????????# +?s?????# #??????????? | | ????????????????????????# s#???????# #??????????? | | ????????????????????????# #???????# #??????????? | | ???????????????????g?gg?# #???????# #??????????? | | ?????????????## ##""""## ##??????# #??????????? | | ?????????????# ######?# #??????????? | | ?????????????# @ s #??g???????? | | ?????????????# #??????????? | | ?????????????# ## ## ###########??????????? | | ?????????????#????# ?# #????????????????????? | | ????????????????? ?? "????????????????????? | | ??????????????? ?? "????????????????????? | | ?????????????" ??? "C???????????????????? | | ?????????????" ???? "????????????????????? | | ?????????????# ## ????# #????????????????????? | | ?????????????# ?#?????? #????????????????????? | | ?????????????? ?????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ##????????????????????? | | ???????????????????g?g??? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 8 Cloak Strength 5 Armor Coverage 600 Propulsion Shielding 66 Utility Shielding 66 Reclamation Efficiency 15 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Humpback | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Please Form A Line Release The Drones! Serviceable Loadout System Compromised Tourist Challenges ------------ None Game ------ Seed GravityRefineryInitializer Manual? 0 Play Time 01:00:58 Cumulative 5.8 hours Start 2021.02.22 @ 20:05:08 End 2021.02.23 @ 00:57:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6e9bdab2-1955-4b3b-84f9-f8bcd211807e