Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.06 @ 02:59:05 Player: Mombamambo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (18) 90 Value Destroyed (418) 418 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3528 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 675/700 Matter 28/300 Energy 200/200 System Corruption 1% Temperature Warning (311) Movement Flying (50) Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Flying Fortress v7 > --- UTILITY (4) ------ Small Storage Unit Advanced Visual Processing Unit Improved Propulsion Shielding Improved Medium Armor Plating > --- WEAPON (3) ------- Beamcaster Gauss Cannon Gauss Cannon > --- INVENTORY (8) ---- Matter Filter Improved Propulsion Shielding Improved Propulsion Shielding Shock Absorption System Lightning Gun Heavy Particle Cannon Heavy Missile Launcher Katana Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Beamcaster Gauss Cannon Gauss Cannon > --- INVENTORY -------- Medium Treads Compact Wheel Matter Filter Shock Absorption System Lightning Gun Heavy Particle Cannon Heavy Missile Launcher Katana [Rating: 67] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flying Fortress v7 Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Layered Light Armor Plating Weapon Gauss Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . . . 2 . Utility 2 | . . . . . 1 1 Weapon 1 | . . . . . . 1 Parts Attached 36 | 7 2 . . 7 6 14 Power 6 | 2 . . . 1 . 3 Engine 3 | 2 . . . . . 1 Core 3 | . . . . 1 . 2 Reactor . | . . . . . . . Propulsion 7 | 2 . . . 2 3 . Treads 2 | . . . . 1 1 . Leg 1 | . . . . 1 . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 2 | . . . . . 2 . Utility 11 | 1 2 . . 2 1 5 Device 2 | . 1 . . . . 1 Storage 3 | 1 1 . . 1 . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 5 | . . . . 1 1 3 Artifact . | . . . . . . . Weapon 12 | 2 . . . 2 2 6 Energy Gun 3 | 1 . . . 1 1 . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 4 | . . . . 1 . 3 Launcher 3 | . . . . . 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 98 100 100 99 55 72 Engine 6 | . 14 14 14 4 . 1 Core 6 | . . . . 9 9 10 Treads 2 | . . . . 10 . . Leg 2 | . . . . 10 . . Wheel 10 | . 28 28 28 6 . . Flight 2 | . . . . . 8 7 Device 5 | . 12 14 14 3 . . Storage 11 | . 14 14 14 14 9 7 Processor 1 | . . . . . . 5 Protection 8 | . . . . 10 10 15 Energy Gun 11 | . 14 14 14 14 8 7 Ballistic Gun 5 | . 14 14 14 4 . . Ballistic Cannon 7 | . . . . 9 9 14 Naked Turns . | . . . . . . . Heaviest Build 48 | 13 48 48 48 48 35 47 Greatest Support 50 | 32 38 38 38 38 50 50 Greatest Overweight (x) 1 | . 1 1 1 1 . . Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 8 8 Average Capacity 11 | 6 12 20 20 11 8 8 Most Carried 11 | 5 4 4 9 11 8 8 Average Carried 6 | 2 3 4 5 7 4 7 Final Capacity 20 | 8 20 20 20 8 8 8 Final Carried 8 | 3 4 4 8 7 5 8 Class Distribution -------------------- 76% | Mutant 18% | Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 641 | 185 58 62 . 115 73 148 Remotely . | . . . . . . . Salvage Created 419 | . 58 . . 105 89 167 Parts 35 | . 3 . . 5 8 19 Haulers Intercepted 3 | . 1 . . . 1 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 12 | . . . . 4 4 4 Guns 2 | . . . . 2 . . Cannons 4 | . . . . 2 1 1 AOE 6 | . . . . . 3 3 Classes Destroyed 7 | . 1 . . 2 1 3 Builder 2 | . . . . . . 2 Hauler 3 | . 1 . . . 1 1 Watcher 1 | . . . . . . 1 Swarmer 8 | . . . . 2 3 3 Grunt 2 | . . . . 2 . . Sentry 1 | . . . . . 1 . Programmer 1 | . . . . . . 1 Best Kill Streak 4 | . 1 . . 2 4 4 Combat Bots Only 4 | . . . . 2 4 3 Max Kills in Single Turn 4 | . 1 . . 1 2 4 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 2 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 595 | . 17 . . 210 78 290 Core 114 | . 17 . . 64 8 25 Absorbed by Shields . | . . . . . . . Redirected to Shielding 77 | . . . . . . 77 Core Remaining (%) 88 | 100 . . . 67 98 . Volleys Fired 50 | . 3 2 . 11 9 25 Largest 3 | . 2 2 . 2 2 3 Hottest 171 | . 60 60 . 88 123 171 Shots Fired 87 | . 6 4 . 19 14 44 Gun 41 | . 6 4 . 15 4 12 Cannon 39 | . . . . 4 5 30 Launcher 7 | . . . . . 5 2 Special . | . . . . . . . Kinetic 51 | . 3 2 . 11 5 30 Thermal 29 | . 3 2 . 8 4 12 Explosive 7 | . . . . . 5 2 Electromagnetic . | . . . . . . . Robot Hit Streak 7 | . 4 7 . 6 2 4 Robot Miss Streak 4 | . 1 1 . 2 4 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 44 | . 4 3 . 14 5 18 Core Hits 25 | . 2 . . 7 4 12 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . . 1 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1318 | . 51 34 . 221 297 715 Guns 404 | . 51 34 . 164 21 134 Cannons 380 | . . . . 57 55 268 Explosions 534 | . . . . . 221 313 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 505 | . 29 10 . 143 55 268 Thermal 279 | . 22 24 . 78 21 134 Explosive 534 | . . . . . 221 313 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Message Errors 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 68 | . . . . . 65 3 Projectiles 3 | . . . . . . 3 Explosions 65 | . . . . . 65 . Melee . | . . . . . . . Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 46 | . . . . . . 46 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 504 | . . . . 99 273 504 Average Temperature 108 | . . . . 52 113 116 Received Heat Transfer 132 | . 9 . . 99 . 24 Effects 8 | . . . . . . 8 Shutdowns 2 | . . . . . . 2 Interference 4 | . . . . . . 4 Short Circuit 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 534 | . 50 50 . 175 37 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 374 | . 7 47 . 50 189 374 Initial 85 | . . 2 . . 17 85 Average 100 | . 4 34 . 42 104 200 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 85 | 100 100 100 . 100 100 62 Level 1 14 | . . . . . . 37 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . . . 1 . 7 Investigation 6 | . . . . 1 . 5 Extermination 1 | . . . . . . 1 Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 4 | . . 2 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 36 | . 5 3 . 5 7 16 Peak Tracking Total 6 | . 4 3 . 2 5 6 Tactical Retreats 4 | . . 1 . . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 6 | . . . . . 1 5 Max in Single Turn 4 | . . . . . 1 4 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 16 | . . . 1 1 3 11 Terminals 8 | . . . . . 3 5 Fabricators 2 | . . . . . . 2 Repair Stations 1 | . . . . . . 1 Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 42 | . . . 2 1 17 22 Successful 18 | . . . 2 1 9 6 Failed 23 | . . . . . 7 16 Catastrophic 5 | . . . . . 1 4 Database Lockouts 1 | . . . . . 1 . Manual 6 | . . . 1 . 1 4 Terminals 29 | . . . . . 17 12 Fabricators 3 | . . . . . . 3 Repair Stations 1 | . . . . . . 1 Recycling Units 4 | . . . . . . 4 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 14 | . . . 2 1 9 2 Record 9 | . . . 2 . 7 . Open Door 1 | . . . . 1 . . Patrol Status 1 | . . . . . 1 . Registered Components 1 | . . . . . 1 . Zone Layout 2 | . . . . . . 2 Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . 1 Process 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . . . . . 3 9 Full Trace Events 5 | . . . . . . 5 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 47 | . . . . . . 47 Total Part Build Rating 5 | . . . . . . 5 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 20 | . . . . . . 20 Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 1990 | 54 184 160 287 529 141 635 Spaces Moved 2153 | 45 160 123 248 324 203 1050 Core 15 | 15 . . . . . . Treads 232 | . . . . 231 1 . Legs 2 | . . . . 2 . . Wheels 652 | 30 160 123 248 91 . . Hover . | . . . . . . . Flight 1252 | . . . . . 202 1050 Fastest Speed 50 | 50 100 115 115 115 50 50 Average Speed 80 | 83 104 115 115 147 50 50 Slowest Speed 240 | 100 115 115 115 240 160 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 6 | . . . . . 1 5 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 36 35 63 62 24 39 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 78 | . . . . 2 35 41 Melee . | . . . . . . . Projectile 13 | . . . . 2 4 7 AOE 65 | . . . . . 31 34 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 2321 | 60 170 137 250 360 227 1117 Wait 32 | 1 2 13 . . 2 14 Move 2135 | 44 159 122 247 323 200 1040 Hop 6 | . . . . . 1 5 Pick Up 37 | 8 3 . 2 11 4 9 Fast Attach 8 | 1 . . . . . 7 Attach 18 | 5 1 . . 5 4 3 Detach 3 | . . . . . 2 1 Swap 10 | 1 1 . . 2 2 4 Drop 22 | . 1 . 1 8 3 9 Fire 50 | . 3 2 . 11 9 25 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 55 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 4) 101 | -10/Materials | Discovered new exit (range 16) 239 | -10/Materials | Entered Mines 240 | -10/Mines | Assembled infested the area 310 | -10/Mines | Build established: Mutant 364 | -10/Mines | Met 8R-AWN 385 | -10/Mines | Discovered new exit (range 14) 394 | -10/Mines | Discovered new exit (range 5) 399 | -10/Mines | Entered Exiles 428 | -10/Exiles | Welcomed by 8R-AWN 452 | -10/Exiles | Met EX-HEX 514 | -10/Exiles | Met EX-BIN 541 | -10/Exiles | Aligned with FarCom system 542 | -10/Exiles | Given EX-Vault access code 570 | -10/Exiles | Opened EX-Vault 574 | -10/Exiles | Found Prototype Flight Unit 576 | -10/Exiles | Found Prototype Processor 604 | -10/Exiles | Warned to stay clear of 0b10 Research branches 635 | -10/Exiles | Met EX-DEC 675 | -10/Exiles | Discovered new exit (range 12) 686 | -10/Exiles | Left Exiles lab with Flying Fortress v7 686 | -10/Exiles | Entered Mines 731 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 734 | -9/Mines | Found Prototype Device 809 | -9/Mines | Met a Derelict shopkeep closing up shop 925 | -9/Mines | Learned 2 Materials zone layouts 956 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1149 | -9/Mines | Discovered new exit (range 9) 1215 | -9/Mines | Entered Materials 1215 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1217 | -8/Materials | Identified Flying Fortress v7 1227 | -8/Materials | Central database locked down 1315 | -8/Materials | Discovered new exit (range 13) 1356 | -8/Materials | Entered Factory 1356 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1425 | -7/Factory | Fabricated Adv. Sensor Array? 1805 | -7/Factory | Garrison activated, responded to threat 1815 | -7/Factory | Discovered new exit (range 20) 1991 | -7/Factory | Self-destructed Last Messages --------------- 01964_ P-60 Hacker destroyed. 01968_ Acquired 44 matter. 01970_ Penetrated by Slug. 01972_ Slug penetrates H-55 Commando. 01972_ H-55 Commando knocked back. 01973_ Penetrated by Slug. 01974_ Power failure, Mic. Nuclear Core shutdown. 01975_ H-55 Commando knocked back. 01975_ Slug penetrates H-55 Commando. 01975_ H-55 Commando knocked back. 01975_ U-05 Engineer builds a Wall. 01977_ Gauss Cannon broken. 01977_ Overheating: Short circuit. 01978_ Power failure, Mic. Nuclear Core shutdown. 01978_ Gauss Cannon broken. 01978_ Overheating: Short circuit. 01978_ System corrupted: IFF burst signal emitted. 01978_ Acquired 1 matter. 01989_ Overheating: System interference. 01989_ Beamcaster temporarily disabled. 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""" | | ???????????????????????????????????????# # """ | | ???????????????????????????????????????# / | | ???????????????????????????????????????# # | | ???????????????????????????????????????# ####### | | ??????????????????????????????????????# #????? | | ????????????????????????????????????? #????? | | ???????????????????????????????????? #????? | | ?????????????????????????????????? #????? | | ?????????????????????????????????###+## #????? | | ??????????????????????????????????????### ###????? | | ????????????????????????????????????????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Resistance: EX 25 Propulsion Shielding 66 Evasion (%) 60 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicStructuralNanovents Manual? 0 Play Time 00:44:50 Cumulative 40.0 hours Start 2022.09.29 @ 21:28:24 End 2022.10.06 @ 02:59:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 45 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0e01564-591f-41b4-8443-74c784cccfa9