Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 10:26:21 Player: acra Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (23) 115 Value Destroyed (645) 645 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 2575 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 190/400 Matter 295/300 Energy 304/325 System Corruption 0% Temperature Warm (120) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Armored Leg > --- UTILITY (4) ------ Heat Sink Small Storage Unit Compact Battery Seismic Detector > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (8) ---- Light Ion Engine Aluminum Leg Improved Heat Sink Improved Medium Armor Plating Heavy EM Pulse Gun Particle Gun Proton Missile Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Compact Battery Experimental Sensor Array > --- WEAPON ----------- Pulse Rifle Rocket Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Compact Wheel High-capacity Battery Seismic Detector Medium Laser Particle Gun Autogun [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 33 | 5 3 12 8 2 1 2 Power 4 | 1 . 3 . . . . Engine 3 | 1 . 2 . . . . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 10 | 1 2 4 1 1 . 1 Treads . | . . . . . . . Leg 7 | . . 4 1 1 . 1 Wheel 1 | 1 . . . . . . Hover . | . . . . . . . Flight 2 | . 2 . . . . . Utility 12 | 1 1 3 5 1 . 1 Device 6 | . 1 2 3 . . . Storage 4 | 1 . 1 1 . . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 7 | 2 . 2 2 . 1 . Energy Gun 6 | 2 . 1 2 . 1 . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . Parts Lost 7 | . . 2 4 . . 1 Power 1 | . . 1 . . . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . . 3 . . . Weapon 1 | . . . . . . 1 Highest Loss Streak 4 | . . 2 4 . . 1 To Critical Strikes . | . . . . . . . Average Backups 7 | 3 4 7 7 7 8 8 Power 1 | . 1 1 1 1 1 1 Propulsion 1 | 1 2 2 1 . 1 1 Utility 1 | . . 2 1 1 2 2 Weapon 2 | 1 1 1 3 4 4 4 Tool/Special . | . . . . . . . Unused Backups 12 | . . 5 . 3 . 4 Power 2 | . . 1 . . . 1 Propulsion 2 | . . 2 . . . . Utility 1 | . . . . 1 . . Weapon 7 | . . 2 . 2 . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 89 99 97 100 100 100 Engine 4 | . 14 7 . 3 11 11 Core 7 | . . 6 11 7 . . Leg 18 | . . 16 21 22 22 22 Wheel 2 | . 14 7 . . . . Flight 1 | . 5 3 . . . . Device 18 | . 12 13 20 21 22 22 Storage 19 | . 14 14 21 22 22 22 Energy Gun 21 | . 28 27 15 22 22 22 Launcher 2 | . . . 6 . . . Peak Build Rating 29 | 5 7 23 29 18 13 19 Average Rating 17 | 3 6 16 23 15 13 18 On Entrance 11 | . 5 7 22 17 13 13 Naked Turns . | . . . . . . . Heaviest Build 28 | 13 14 27 23 28 20 20 Greatest Support 27 | 16 16 27 27 20 20 26 Greatest Overweight (x) 1 | 1 . 1 1 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 8 Average Carried 7 | 3 4 7 7 7 8 8 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 4 6 8 7 8 8 8 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 646 | 216 44 178 148 40 10 10 Remotely . | . . . . . . . Salvage Created 688 | . 50 290 324 24 . . Parts 42 | . 8 17 15 2 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 19 | . 3 6 8 2 . . Guns 17 | . 3 6 6 2 . . AOE 2 | . . . 2 . . . Classes Destroyed 5 | . 1 2 2 . . . Worker 3 | . . 3 . . . . Watcher 1 | . . . 1 . . . Swarmer 5 | . 3 . . 2 . . Grunt 12 | . . 6 6 . . . Sentry 2 | . . . 2 . . . Best Kill Streak 6 | . 3 5 6 1 . . Combat Bots Only 6 | . 3 2 6 1 . . Max Kills in Single Turn 2 | . 1 1 2 1 . . Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 104 | . 8 25 42 18 . 11 Missed 15 | . . 6 4 2 . 3 Hits 89 | . 8 19 38 16 . 8 Projectile 89 | . 8 19 38 16 . 8 Critical Strikes 4 | . . 1 3 . . . Damage Taken 1194 | . 61 305 555 120 . 153 Core 253 | . . 43 159 15 . 36 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 . 82 . . . . Volleys Fired 66 | . 4 20 28 11 . 3 Largest 2 | . 2 2 2 2 . 2 Hottest 128 | . 90 113 128 119 . 119 Shots Fired 123 | . 8 40 47 22 . 6 Gun 120 | . 8 40 44 22 . 6 Cannon . | . . . . . . . Launcher 3 | . . . 3 . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 120 | . 8 40 44 22 . 6 Explosive 3 | . . . 3 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 4 9 15 7 . 3 Robot Miss Streak 3 | . 3 2 3 3 . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 85 | . 4 26 36 15 . 4 Core Hits 38 | . 3 14 16 3 . 2 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . 1 2 . . Burn 3 | . . . 1 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1480 | . 60 361 757 235 . 67 Guns 1266 | . 60 359 545 235 . 67 Cannons . | . . . . . . . Explosions 205 | . . . 205 . . . Melee . | . . . . . . . Ramming 9 | . . 2 7 . . . Kinetic . | . . . . . . . Thermal 1266 | . 60 359 545 235 . 67 Explosive 205 | . . . 205 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 2 | . . 1 1 . . . Kicked 2 | . . 1 1 . . . Crushed . | . . . . . . . Highest Temperature 492 | . 120 336 492 90 . 111 Average Temperature 162 | . 63 160 235 38 . 52 Received Heat Transfer 525 | . . 168 291 . . 66 Effects 10 | . . 2 8 . . . Shutdowns 2 | . . . 2 . . . Energy Bleed 2 | . . 2 . . . . Short Circuit 3 | . . . 3 . . . Damage (minor) 1 | . . . 1 . . . Damage (major) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . . 3 7 . . . Heat Transferred 3222 | . 149 927 1295 703 . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 96 | . 70 76 96 35 . . Initial 26 | . . 15 26 6 . . Average 21 | . 28 17 30 6 . . Influence Increases 625 | . 70 227 273 55 . . Destroy 0b10 Robot/C 400 | . 60 140 160 40 . . Destroy 0b10 Robot/NC 20 | . . 15 5 . . . Destroy Leader 102 | . 10 40 52 . . . Allied During Kill 2 | . . 2 . . . . Successful Hack 8 | . . . 8 . . . Destroy Structure 18 | . . . 18 . . . Lose Combat Pursuer 75 | . . 30 30 15 . . Influence Decreases 625 | . 30 199 325 71 . . Entered New Map 77 | . . 25 42 10 . . Time Decay 498 | . 30 164 243 61 . . Lost Part 50 | . . 10 40 . . . Squads Dispatched 3 | . 1 1 . 1 . . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 1 | . . 1 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | . 4 8 20 3 . 4 Peak Tracking Total 7 | . 4 3 7 2 . 4 Tactical Retreats 5 | . . 2 2 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 9 | . 2 2 4 1 . . Terminals 5 | . 1 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 3 2 14 1 . . Successful 11 | . 2 2 6 1 . . Failed 9 | . 1 . 8 . . . Catastrophic 4 | . 1 . 3 . . . Database Lockouts . | . . . . . . . Manual 12 | . . . 12 . . . Terminals 15 | . 1 . 14 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . . 2 6 1 . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 3 | . . 2 . 1 . . Terminal Index 1 | . . . 1 . . . Fabricator Index 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . 4 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders 1 | . . 1 . . . . EXPLORE 1 | . . 1 . . . . Ally Attacks 10 | . . 10 . . . . Total Damage 165 | . . 165 . . . . Kills 1 | . . 1 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1294 | . 96 308 476 159 138 117 Sensors 771 | . . 295 476 . . . Seismic 523 | . 96 13 . 159 138 117 Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches 1 | . . 1 . . . . Drone Recoveries 1 | . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2107 | 59 103 653 745 292 138 117 Spaces Moved 1201 | 48 80 376 401 148 114 34 Core 3 | 3 . . . . . . Treads . | . . . . . . . Legs 900 | . . 203 401 148 114 34 Wheels 298 | 45 80 173 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 120 120 120 120 Average Speed 129 | 97 100 119 142 156 120 120 Slowest Speed 190 | 100 100 125 190 190 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 3 22 79 35 28 12 5 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 1 1 1 Spaces Dug . | . . . . . . . Terrain Destroyed 23 | . . . 23 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 23 | . . . 23 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1630 | 58 94 543 528 188 115 104 Wait 266 | . . 113 75 15 . 63 Move 1195 | 47 79 375 400 147 113 34 Hop . | . . . . . . . Pick Up 30 | 6 3 9 7 5 . . Fast Attach 10 | 3 1 1 3 1 . 1 Attach 15 | 2 3 4 6 . . . Detach 3 | . 2 1 . . . . Swap 19 | . 2 9 3 3 1 1 Drop 24 | . . 10 5 6 1 2 Fire 66 | . 4 20 28 11 . 3 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . 1 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Met a group of wandering Federalists 145 | -10/Materials | Discovered new exit (range 12) 163 | -10/Materials | Entered Mines 170 | -10/Mines | Found the Drone Emporium 177 | -10/Mines | Found Prototype Device 178 | -10/Mines | Identified Sensor Drone Bay 313 | -10/Mines | Build established: Mutant 387 | -10/Mines | Met a Derelict testing a Signal Generator 399 | -10/Mines | Learned location of Zion (-7) 436 | -10/Mines | Found a hidden stash of uninstalled traps 474 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 517 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 520 | -10/Mines | Found Prototype Device 521 | -10/Mines | Identified Exp. Sensor Array 551 | -10/Mines | Assembled infested the area 705 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 809 | -10/Mines | Discovered new exit (range 6) 816 | -10/Mines | Entered Materials 816 | -9/Materials | Evolved 2 slots: Utility x2 1033 | -9/Materials | Discovered new exit (range 12) 1364 | -9/Materials | Lost 4 parts (1n3u) 1561 | -9/Materials | Entered Mines 1570 | -9/Mines | Met a Derelict shopkeep closing up shop 1669 | -9/Mines | Build established: Scavenger-Mutant 1813 | -9/Mines | Learned 2 Materials zone layouts 1850 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1853 | -9/Mines | Entered Zion 1976 | -7/Zion | Discovered new exit (range 10) 1991 | -7/Zion | Entered Proximity Caves 2108 | -6/Proximity Caves | Core integrity fell below 50% 2108 | -6/Proximity Caves | Self-destructed Last Messages --------------- scanned 2 systems, cleaned 0. EXIT=FOUND Searching scrap... Found Pulse Rifle. Found 50 Matter. Dropped Pulse Rifle. Acquired 10 matter. LOCATION=UNKNOWN GOAL=ESCAPE Searching scrap... Found Arm. Leg. Found Com. Battery. Found Remote Datajack. Found Thermal Shield. Found 41 Matter. Dropped Aluminum Leg. Acquired 10 matter. Dropped Hcp. Battery. Acquired Com. Battery. Pulse Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????####????????????????????????? | | ????????????????????## ##???????????????????????? | | ????????????????????# ###????#????????????????? | | ???????????????????## ### ##???????????????? | | ???????????????##### ##??????????????? | | ??????????????## #??????????????? | | ??????????????# ## #??????????????? | | ?????????????## ##?## ?????????? | | ?????????????# #g ####?? ###????????? | | ????????????## ###### g@ ##?? ##??????????? | | ????????????# ##??## gg% ###?? #???????????? | | ????????????# #### #??? ##???????????? | | ????????????# ! #???##????????????? | | ????????????# #?????????????????? | | ????????????### ##### ##?????????????????? | | ??????????????####???##### ##??????????????????? | | ??????????????????????????####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 14 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TowerComponentBlasthammer Manual? 0 Play Time 00:27:06 Cumulative 37.2 hours Start 2025.05.25 @ 09:58:58 End 2025.05.25 @ 10:26:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 46 Adventurer 17 Explorer 1 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 32 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 40e92747-36a9-4c36-a197-bc22bafadb82