Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.06 @ 17:56:56

Player: Mallow

Result: Destroyed by X9-SJ4(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (31)      155
Value Destroyed (971)      971
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1726

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     29/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (100) Ox1
Location                   -10/Subcaves

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
  Light Ion Engine
  Light Nuclear Core
  Light Assault Rifle
        Scrap Shield Fragment (39)
        Scrap Shield Fragment (36)

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
       Small Storage Unit
       Light Armor Plating
>            --- WEAPON -----------
  Subdweller Machine Gun
             Grenade Launcher
>            --- INVENTORY --------
       Light Ion Engine
       Light Nuclear Core
       Light Treads
       Light Armor Plating
       Light Assault Rifle
             Grenade Launcher
             Scrap Shield Fragment
             Scrap Shield Fragment
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             16   | 6   1   1   8   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   .   3   
    Treads                 3    | 2   .   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | .   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 1   1   .   1   
    Device                 .    | .   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   .   1   4   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   .   1   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   .   .   13  
  Power                    1    | .   .   .   1   
  Propulsion               5    | .   .   .   5   
  Utility                  2    | .   .   .   2   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      7    | .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   92  100 82  
  Engine                   11   | .   14  14  8   
  Treads                   25   | .   28  28  21  
  Wheel                    2    | .   .   .   5   
  Storage                  14   | .   14  14  14  
  Protection               12   | .   7   14  11  
  Ballistic Gun            10   | .   14  14  4   
  Launcher                 14   | .   .   14  16  
Peak Build Rating          9    | 6   7   7   9   
  Average Rating           7    | 4   6   7   7   
  On Entrance              5    | .   6   7   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 14  17  18  24  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             8    | 1   3   6   8   
  Average Carried          4    | .   1   3   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            6    | 1   3   6   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           680  | 233 .   168 279 
  Remotely                 .    | .   .   .   .   
Salvage Created            524  | .   .   116 408 
  Parts                    41   | .   .   11  30  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      6    | .   .   .   6   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  29   | .   .   8   21  
  AOE                      29   | .   .   8   21  
Classes Destroyed          4    | .   .   2   2   
  Turret                   2    | .   .   .   2   
  Swarmer                  10   | .   .   6   4   
  Grunt                    2    | .   .   2   .   
  Subdweller               17   | .   .   .   17  
Best Kill Streak           9    | .   .   5   9   
  Combat Bots Only         9    | .   .   5   9   
Max Kills in Single Turn   3    | .   .   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   1   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        113  | .    .    19   94   
  Missed                   43   | .    .    7    36   
Damage Taken               1416 | .    .    201  1215 
  Core                     260  | .    .    57   203  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              47   | .    .    19   28   
  Largest                  2    | .    .    1    2    
  Hottest                  70   | .    .    30   70   
Shots Fired                53   | .    .    19   34   
  Gun                      3    | .    .    3    .    
  Cannon                   .    | .    .    .    .    
  Launcher                 50   | .    .    16   34   
  Special                  .    | .    .    .    .    
  Kinetic                  18   | .    .    3    15   
  Thermal                  .    | .    .    .    .    
  Explosive                35   | .    .    16   19   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | .    .    6    14   
  Robot Miss Streak        6    | .    .    6    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           33   | .    .    7    26   
  Core Hits                49   | 1    .    11   37   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3186 | 6    .    612  2568 
  Guns                     42   | .    .    42   .    
  Cannons                  .    | .    .    .    .    
  Explosions               3126 | .    .    558  2568 
  Melee                    .    | .    .    .    .    
  Ramming                  18   | 6    .    12   .    
  Kinetic                  1593 | .    .    42   1551 
  Thermal                  .    | .    .    .    .    
  Explosive                1575 | .    .    558  1017 
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            53   | .    .    47   6    
  Projectiles              .    | .    .    .    .    
  Explosions               53   | .    .    47   6    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      192  | .    .    80   112  
  Shots                    11   | .    .    4    7    
  Rammed                   4    | 2    .    2    .    
Targets Rammed             4    | 2    .    2    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        7    | .    .    7    .    
  Average Temperature      3    | .    .    3    .    
  Received Heat Transfer   228  | .    .    36   192  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             329  | .   .   329 .   
  Initial                  .    | .   .   .   .   
  Average                  53   | .   .   57  .   
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         84   | 100 100 82  .   
  Level 1                  15   | .   .   17  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   1   .   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              29   | .   .   7   22  
  Peak Tracking Total      6    | .   1   3   6   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          7    | .   .   5   2   
  Max in Single Turn       2    | .   .   2   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          1    | .   .   1   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   .   1   .   
  Successful               1    | .   .   1   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Open Door                1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      31   | .   .   31  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3500 | 104  78   2067 1251 
Spaces Moved               1773 | 61   47   796  869  
  Core                     11   | 5    .    .    6    
  Treads                   1331 | 56   47   796  432  
  Legs                     .    | .    .    .    .    
  Wheels                   431  | .    .    .    431  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  100  
  Average Speed            147  | 150  160  160  134  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       38   | 4    15   100  34   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             4    | .    .    1    3    
Spaces Dug                 8    | .    .    8    .    
Terrain Destroyed          309  | .    .    62   247  
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      309  | .    .    62   247  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      2597 | 69   49   1569 910  
  Wait                     744  | .    .    744  .    
  Move                     1771 | 61   46   795  869  
  Hop                      .    | .    .    .    .    
  Pick Up                  11   | 1    2    4    4    
  Fast Attach              10   | 6    1    .    3    
  Attach                   5    | .    .    .    5    
  Detach                   .    | .    .    .    .    
  Swap                     1    | .    .    1    .    
  Drop                     2    | .    .    1    1    
  Fire                     47   | .    .    19   28   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    3    | 1    .    2    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   3    | .    .    3    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / [*Rec])

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 16)
  105 | -11/Scrapyard | Entered Materials
  167 | -10/Materials | Discovered new exit (range 9)
  183 | -10/Materials | Entered Mines
  205 | -10/Mines     | Assembled infested the area
  318 | -10/Mines     | Build established: Mutant
 1101 | -10/Mines     | Learned location of 1 exit from Materials
 1107 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1209 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1375 | -10/Mines     | Discovered new exit (range 5)
 1406 | -10/Mines     | Discovered new exit (range 5)
 1884 | -10/Mines     | Discovered new exit (range 9)
 1988 | -10/Mines     | Met a Derelict shopkeep closing up shop
 2161 | -10/Mines     | Discovered new exit (range 6)
 2250 | -10/Mines     | Entered Subcaves
 2405 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2496 | -10/Subcaves  | Learned location of Zion (-7)
 2496 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2666 | -10/Subcaves  | Discovered new exit (range 16)
 2677 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2704 | -10/Subcaves  | Lost 3 parts (1n1u1w)
 2757 | -10/Subcaves  | Learned Materials emergency access door positions
 2814 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2817 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2962 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2964 | -10/Subcaves  | Core integrity fell below 50%
 2968 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2968 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2968 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2968 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2982 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 3003 | -10/Subcaves  | Destroyed 9 combat bots
 3009 | -10/Subcaves  | Lost 3 parts (1p1n1w)
 3469 | -10/Subcaves  | Discovered new exit (range 16)
 3475 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 3483 | -10/Subcaves  | Core integrity fell below 20%
 3501 | -10/Subcaves  | Destroyed by X9-SJ4(R) with Subdweller Laser

 Last Messages 
---------------
  down.
Broken Sub. Shrapnel Launcher destroyed.
Lgt. Armor Plating destroyed.
Subatomizers dissect the Disposable Heat Sink.
S-10 Pest destroyed. <x2>
Machine disabled.
S-10 Pest destroyed.
Machine disabled.
X9-SJ4(R): "SLEEPOVER!"
Destroyed Autobeam.
S-10 Pest destroyed.
Autobeam Turret destroyed. <x2>
Sub. Shrapnel Launcher destroyed.
Acquired 5 matter.
Lgt. Ion Engine fries itself beyond repair.
Sub. Monowheel destroyed.
The unstable cave ceiling collapses.
Sub. Monowheel destroyed.
Grenade Launcher destroyed.
Subatomizers dissect the Sub. Laser.

 Map 
-----
+----------------------------------------------------+
| ?????????? ??????????????????????????????????????? |
| ???????????   ?????????????######????????????????? |
| ???????????   ?????????????     ##???????????????? |
| ????????????   ??????####??      ##??????????????? |
| ????????????   ???####  ##?        ??????????????? |
| ????????#???#   ??#      ##      ????????????????? |
| ???? #### ?##   ???#           #?????????????????? |
| ???       ##    ????#         ???????????????????? |
| ????            ????#       #????????????????????? |
| ???????#        ??###       #????????????????????? |
| ???????#        ###  ##     ###??????????????????? |
| ???????????#                  #??????????????????? |
| ???????????##            !    #??????????????????? |
| ????????????##     ##     &  ##??????????????????? |
| ?????????????##    ####    & ########    ????????? |
| ??????????????#     ##    [%&            ????????? |
| ??????????????#     ##     #             ????????? |
| ????????????#####  ####                  ????????? |
| ???????????##  ##  #?#       ;####   ###?????????? |
| ??????????##       ###          #?? ##???????????? |
| ??????????#        ##"         ##???#????????????? |
| ??????????######   ##           #????????????????? |
| ???????????????##  ##       R   #????????????????? |
| ???????????????#   ##"          #????????????????? |
| ???????????????#    #           #????????????????? |
| ???????????????#    #    @      #????????????????? |
| ???????????????##   ###  <    ###????????????????? |
| ??????????  ????#   ##    #    #?????????????????? |
| ??????????   ??##  ###### ######?????????????????? |
| ??????????#"  ?#   ##???### ###??????????????????? |
| ???????????#  "##   #????##   ???????????????????? |
| ??????????##  ""    ##????   ????????????????????? |
| ??????????#"  ""     ##??#  ##???????????????????? |
| ??????????""  ""      #??#   #???????????????????? |
| ??????????"###"" ##   #?##   ####????????????????? |
| ?????????????####?##  ### # ### ###??????????????? |
| ???????????????????#        ##    #??????????????? |
| ???????????????????#             #???????????????? |
| ???????????????????#  # #        ##???????##?????? |
| ???????????????????######         ####???  #?????? |
| ????????????????????????#            #??   ##???   |
| ???????????????????????#             #??    ##     |
| ???????????????????????#        ##  ##?            |
| ???????????????????????##      ###   ##            |
| ????????????????????????#########    #             |
| ???????????????????????????????###             #?? |
| ??????????????????????????????##      ##       #?? |
| ??????????????????????????????#      ##???#### #?? |
| ??????????????????????????????##     ###?????????? |
| #??????????????????????????????##      #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpulseWeldingChainsword
  Manual?         0
Play Time         00:14:23
  Cumulative      48.8 hours
  Start           2024.10.06 @ 17:44:57
  End             2024.10.06 @ 17:56:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           72
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          40
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          21%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 32d39afe-6cad-4b8d-8aaa-1aa1c348d8ca