Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.06 @ 22:48:33 Player: Jefffff Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (333) 1665 Value Destroyed (12509) 12509 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (2555) 2555 TOTAL SCORE: 23189 Bonus ------- High Alert Combat Kills 1504 Follower Combat Kills 568 Entered Garrisons 200 Met Imprinter 300 Acquired ECA 300 Friendly Fire -317 Cogmind --------- Core Integrity 0/1300 Matter 206/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads Centrium Wheel > --- UTILITY ---------- Advanced Power Amplifier Improved Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Tactical Coordination Suite Advanced Thermal Shield Shock Absorption System > --- WEAPON ----------- Advanced Plasma Cannon KE Penetrator Precision Rocket Launcher Plasma Lance > --- INVENTORY -------- Light Fission Core Micro Fission Core Micro Fission Core Hybrid Antimatter Reactor Encrypted Comm Array Improved Light Armor Plating Hardlight Generator Force Field Component Analysis Suite Tesla Rifle Plasma Rifle Storm Laser Disruptor Cannon Heavy Missile Launcher Improved Remote Datajack Improved Plasma Cutter Powered Hammer [Rating: 119] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Core Shielding Weapon Minigun Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Hardcell Cannon Launcher Precision Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Greatsword Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . . . . 2 2 2 2 Power 2 | . . . . 1 . . . . . . . . 1 Propulsion 3 | . . . 1 1 . . . . . . . 1 . Utility 6 | . . 1 1 . . . . . . 1 2 1 . Weapon 3 | . . 1 . . . . . . . 1 . . 1 Parts Attached 335 | 6 16 38 5 15 33 24 1 13 11 6 20 127 20 Power 52 | 1 3 5 1 4 7 3 . 1 5 2 2 15 3 Engine 27 | 1 3 5 . 2 5 2 . 1 3 2 . 2 1 Core 18 | . . . 1 2 2 1 . . 2 . 2 8 . Reactor 7 | . . . . . . . . . . . . 5 2 Propulsion 101 | 2 3 9 2 5 9 8 . 3 . . 7 48 5 Treads 31 | . . . . 5 9 2 . 1 . . 3 10 1 Leg 17 | . . . . . . 5 . . . . 1 11 . Wheel 49 | 2 3 9 2 . . 1 . 2 . . 3 24 3 Hover 4 | . . . . . . . . . . . . 3 1 Flight . | . . . . . . . . . . . . . . Utility 82 | 1 2 3 1 1 9 7 1 2 3 1 6 38 7 Device 67 | . 1 2 . 1 8 5 1 2 3 1 5 35 3 Storage 7 | 1 1 . . . . . . . . . 1 1 3 Processor 1 | . . 1 . . . . . . . . . . . Hackware 1 | . . . . . . 1 . . . . . . . Protection 6 | . . . 1 . 1 1 . . . . . 2 1 Artifact . | . . . . . . . . . . . . . . Weapon 100 | 2 8 21 1 5 8 6 . 7 3 3 5 26 5 Energy Gun 32 | . 4 9 1 . 2 2 . 1 1 2 . 8 2 Energy Cannon 8 | . 2 1 . . . . . 1 1 . 1 2 . Ballistic Gun 33 | 2 2 8 . 4 2 2 . 2 1 1 3 6 . Ballistic Cannon 13 | . . 1 . . 2 1 . 1 . . 1 6 1 Launcher 2 | . . . . . . . . . . . . 2 . Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon 7 | . . 2 . 1 1 . . 2 . . . 1 . Slashing Weapon 2 | . . . . . 1 1 . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . 1 . . . . 1 . . . . 2 3 1 Parts Lost 102 | . 1 1 . 5 5 8 . . 2 . 2 60 18 Power 15 | . . . . 2 1 1 . . . . . 8 3 Propulsion 34 | . 1 1 . 2 . 3 . . . . 1 20 6 Utility 34 | . . . . 1 3 4 . . . . 1 20 5 Weapon 19 | . . . . . 1 . . . 2 . . 12 4 Highest Loss Streak 21 | . 1 1 . 3 3 5 . . 2 . 2 21 16 To Critical Strikes 4 | . . . . . . 1 . . . . . 3 . Average Slot Usage (%) 90 | . 93 99 100 98 93 93 100 87 84 85 92 92 40 Engine 7 | . 13 10 . 8 7 9 7 7 11 13 6 . . Core 4 | . . . 8 5 6 4 7 7 3 . 4 6 . Treads 7 | . . . . 25 29 14 . 1 . . 9 6 3 Leg 2 | . . . . . . 14 30 6 . . . 3 3 Wheel 11 | . 27 21 27 4 . . . 11 15 13 7 11 . Device 17 | . 9 11 9 6 12 17 21 22 23 26 29 31 2 Storage 8 | . 14 11 9 7 7 7 7 7 7 6 7 5 9 Processor 3 | . . 10 9 7 4 . . . . . . . . Protection 1 | . . . 9 7 4 1 . . . . . 2 . Energy Gun 6 | . 4 16 9 3 4 6 7 1 1 13 4 3 1 Energy Cannon 2 | . 7 1 . . . . . 4 6 4 2 2 . Ballistic Gun 8 | . 15 13 18 17 4 3 7 7 7 7 11 5 . Ballistic Cannon 2 | . . . . . 4 6 7 1 . . 2 4 2 Impact Weapon 1 | . . . . 1 . . . 6 5 . . . . Peak Build Rating 119 | 6 14 24 27 43 57 57 54 61 63 72 81 119 98 Average Rating 51 | 4 9 22 26 38 49 53 53 58 61 70 76 96 57 On Entrance 40 | . 6 13 24 27 43 56 52 54 60 63 70 81 17 Naked Turns 18 | . . . . . . . . . . . . . 18 Heaviest Build 151 | 14 49 58 58 71 95 91 73 85 92 97 94 151 134 Greatest Support 170 | 20 32 32 36 80 88 88 58 58 56 56 56 170 30 Greatest Overweight (x) 33 | . 4 5 1 2 1 5 1 2 1 1 9 12 33 Average Overweight (x) 1 | . 1 1 1 . . . 1 1 1 1 3 3 2 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 25 25 Average Capacity 20 | 6 19 20 20 20 20 20 20 20 20 20 20 22 23 Most Carried 25 | 3 20 20 20 20 20 20 20 20 20 20 20 25 18 Average Carried 19 | 1 13 19 19 19 19 19 19 19 19 19 19 21 12 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 25 5 Final Carried 20 | 3 20 20 20 19 20 20 20 20 20 20 20 18 3 Class Distribution -------------------- 22% | Scavenger-Tank 20% | Gunner 14% | Scavenger-Gunner 13% | Mutant 11% | Derelict-Mutant 9% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Zio Pro Fac Fac Fac Res Matter Collected 9102 | 235 365 751 388 955 914 833 60 142 254 104 554 3369 178 Remotely 955 | . . . . . . . . . . . . 955 . Salvage Created 14746 | . 817 1743 631 2099 847 891 65 . 614 219 989 5587 244 Parts 750 | . 53 110 41 112 39 46 1 . 32 11 45 249 11 Haulers Intercepted 22 | . 2 6 2 2 . 2 . . . . 2 6 . Recyclers Shooed 15 | . 2 1 . 4 . 1 . . . . 1 6 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 1 . 29 . . . . Prevented 2 | . . . . . . . . . 2 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 214 | . 11 36 13 21 20 16 . . 14 6 7 66 4 Melee 15 | . . . . . 5 . . . . . . 8 2 Guns 128 | . 5 34 13 21 7 8 . . 7 5 7 21 . Cannons 61 | . 6 1 . . 8 8 . . 7 1 . 29 1 AOE 5 | . . . . . . . . . . . . 5 . Classes Destroyed 19 | . 7 4 1 1 1 2 . . 1 . 1 1 . Worker 29 | . . . 2 8 . . . . . . 4 15 . Builder 15 | . 2 . . 3 . 2 . . . . . 7 1 Tunneler 1 | . 1 . . . . . . . . . . . . Hauler 22 | . 2 6 2 2 . 2 . . . . 2 6 . Recycler 29 | . 3 3 1 9 . 3 . . . . 2 8 . Mechanic 2 | . . . . . . . . . . . 1 1 . Operator 4 | . . 1 1 . . 1 . . . . . 1 . Watcher 18 | . 3 5 3 1 . . . . . . 1 5 . Swarmer 43 | . 3 6 8 2 3 3 . . 6 4 . 8 . Grunt 82 | . 8 18 1 14 6 6 . . 5 . . 23 1 Brawler 5 | . . 1 . . 2 2 . . . . . . . Duelist 6 | . . 1 . 1 2 1 . . . . . 1 . Protector 1 | . . . . . . 1 . . . . . . . Sentry 29 | . . 10 4 3 3 2 . . 1 2 1 2 1 Specialist 4 | . . . . . . . . . . . . 4 . Hunter 16 | . . . . . 1 . . . 1 . 2 12 . Programmer 26 | . . . . 1 3 1 . . . . 4 15 2 Heavy 1 | . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . 1 . . . . Infiltrator 1 | . . . . . . 1 . . . . . . . Best Kill Streak 18 | . 6 5 5 17 4 7 . . 7 4 4 18 1 Combat Bots Only 9 | . 3 4 4 8 4 3 . . 7 4 3 9 1 Max Kills in Single Turn 6 | . 1 2 3 2 1 1 . . 1 1 2 6 1 Gunslinging 2 | . . 1 2 1 . . . . . . . . . Exploded 3 | . . . . . . . . . . . . 3 . Melee 1 | . . . . . 1 . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Zio Pro Fac Fac Fac Res Hostile Shots Fired 2258 | . 58 73 40 166 198 140 5 . 72 46 45 1116 299 Missed 710 | . 13 17 16 51 65 30 3 . 14 14 14 382 91 Damage Taken 19769 | . 378 672 371 1141 1598 1889 38 . 812 221 473 9152 3024 Core 3209 | . 88 135 32 75 148 211 . . 63 12 41 1090 1314 Absorbed by Shields 86 | . . . . . . . . . . . . 86 . Reduced by Siege Mode 271 | . . . . . . . . . . . . 271 . Redirected to Shielding 121 | . . . 6 9 5 . . . . . . . 101 Ignored by Resistances 6962 | . 124 199 104 349 413 448 10 . 229 74 132 4048 832 Regen/Repaired (Parts) 268 | . 85 112 . . . . . . . . . . 71 Core Remaining (%) 68 | 100 64 66 94 . . . . . 29 98 95 5 . Volleys Fired 686 | . 58 79 43 82 53 58 3 . 32 11 41 202 24 Largest 4 | . 2 3 3 3 3 3 3 . 3 4 4 4 2 Hottest 271 | . 85 158 115 109 156 156 137 . 184 264 207 271 140 Shots Fired 1852 | . 104 224 129 237 104 121 9 . 64 30 161 630 39 Gun 1352 | . 66 215 129 237 70 65 6 . 36 24 147 342 15 Cannon 487 | . 38 9 . . 34 56 3 . 28 6 14 279 20 Launcher 9 | . . . . . . . . . . . . 9 . Special 4 | . . . . . . . . . . . . . 4 Kinetic 1159 | . 61 95 86 206 77 80 6 . 29 11 102 386 20 Thermal 666 | . 43 129 43 31 27 41 3 . 35 19 59 232 4 Explosive 9 | . . . . . . . . . . . . 9 . Electromagnetic 18 | . . . . . . . . . . . . 3 15 Robot Hit Streak 59 | . 16 24 21 39 16 20 6 . 28 38 46 59 14 Robot Miss Streak 4 | . 2 4 3 2 3 4 2 . 2 1 1 3 1 Penetration Max 1 | . . . . 1 1 1 . . . . 1 1 . Secondary Targets 16 | . . 3 5 6 . . . . 1 . 1 . . Max Gunslinging Chain 2 | . . 1 2 1 . . . . 1 . 1 . . Capacitor 1 | . . . . . . . . . . . . 1 . Shots Hit Robots 1382 | . 78 170 94 174 67 95 4 . 47 27 124 467 35 Core Hits 672 | . 41 158 43 73 32 35 1 . 23 10 37 208 11 Critical Kills 9 | . 1 1 . . . . . . . . . 7 . Critical Parts Destroyed 20 | . . . . 3 2 . . . . . 1 14 . Critical Strikes 74 | . 1 2 10 4 7 9 . . 1 . 3 35 2 Burn 20 | . . 1 10 1 1 1 . . 1 . 2 3 . Meltdown 2 | . . 1 . . . . . . . . . 1 . Destroy 24 | . 1 . . 3 2 . . . . . 1 17 . Blast 16 | . . . . . 3 4 . . . . . 8 1 Corrupt 1 | . . . . . . . . . . . . . 1 Smash 3 | . . . . . . . . . . . . 3 . Sever 5 | . . . . . 1 4 . . . . . . . Impale 3 | . . . . . . . . . . . . 3 . Melee Attacks 82 | . . 2 . 6 25 8 . 1 . . . 30 10 Impact 19 | . . 2 . 6 4 . . 1 . . . 6 . Slashing 29 | . . . . . 21 8 . . . . . . . Piercing 34 | . . . . . . . . . . . . 24 10 Sneak Attacks 1 | . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . 3 . . . . . . 1 . Damage Inflicted 36722 | . 1188 2732 1527 3369 2986 3273 81 . 918 653 2759 16030 1206 Guns 20582 | . 696 2614 1527 3369 928 1112 33 . 463 503 2432 6678 227 Cannons 12227 | . 492 118 . . 1494 2077 48 . 455 150 327 6322 744 Explosions 1803 | . . . . . . . . . . . . 1803 . Melee 2104 | . . . . . 564 84 . . . . . 1227 229 Ramming 6 | . . . . . . . . . . . . . 6 Kinetic 20837 | . 595 798 1019 3031 2094 2483 48 . 368 185 1496 7976 744 Thermal 12351 | . 593 1934 508 338 328 706 33 . 550 468 1263 5630 . Explosive 1186 | . . . . . . . . . . . . 1186 . Electromagnetic 238 | . . . . . . . . . . . . 11 227 Impact 324 | . . . . . 112 . . . . . . 212 . Slashing 536 | . . . . . 452 84 . . . . . . . Piercing 1244 | . . . . . . . . . . . . 1015 229 Highest Corruption 17 | . . 1 1 1 8 17 17 17 . . 1 7 6 Average Corruption 6 | . . 1 1 1 6 13 17 17 . . 1 3 3 Corruption Purged 3 | . . . . 1 . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 179 | . . 3 . . 53 56 9 5 . . 2 39 12 Message Errors 37 | . . 2 . . 9 10 4 1 . . 1 7 3 Matter Fused 43 | . . 1 . . 12 13 2 3 . . . 8 4 Heat Flow Errors 20 | . . . . . 8 6 1 1 . . . 3 1 Energy Discharges 23 | . . . . . 7 8 . . . . . 7 1 Parts Rejected 1 | . . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . Data Loss (minor) 25 | . . . . . 7 8 1 . . . . 6 3 Data Loss (major) 6 | . . . . . 2 1 . . . . 1 2 . Misfires 6 | . . . . . 4 1 . . . . . 1 . Alerts 4 | . . . . . 1 2 1 . . . . . . Weapon Failures 13 | . . . . . 3 5 . . . . . 5 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1014 | . . 18 . . 132 159 . . . . 28 596 81 Projectiles 648 | . . 17 . . 129 159 . . . . 28 277 38 Explosions 259 | . . 1 . . . . . . . . . 258 . Melee 107 | . . . . . 3 . . . . . . 61 43 Knockbacks 56 | . . . . . 3 14 . . . . 2 30 7 Impact . | . . . . . . . . . . . . . . Kinetic 53 | . . . . . 2 13 . . . . 2 30 6 Secondary 3 | . . . . . 1 1 . . . . . . 1 Self-Inflicted Damage 212 | . . 116 . 43 . . . . . . . 50 3 Shots 6 | . . 3 . 1 . . . . . . . 2 . Rammed 3 | . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 464 | . 174 180 69 443 464 305 247 211 162 289 441 153 216 Average Temperature 86 | . 54 50 24 122 103 95 134 124 61 110 118 18 92 Received Heat Transfer 4477 | . 219 285 108 378 414 570 . . 198 60 . 1990 255 Effects 20 | . . . . 5 8 2 . . . 3 2 . . Shutdowns 8 | . . . . 4 2 . . . . . 2 . . Energy Bleed 3 | . . . . 1 2 . . . . . . . . Interference 8 | . . . . . 3 2 . . . 3 . . . Short Circuit 1 | . . . . . 1 . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . 1 . Total Turns 37 | . . . . . . . . . . . . 37 . Longest Duration 37 | . . . . . . . . . . . . 37 . Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . . . . . 2 Impact Corruptions 3 | . . . . . 1 . . . . . . 2 . Robots Melted 4 | . . 1 . . . . . . . . . 3 . Combat Hostiles 4 | . . 1 . . . . . . . . . 3 . Parts Melted 35 | . 2 4 4 . . 3 . . 1 5 4 12 . Heat Transferred 21016 | . 1166 3110 1896 925 629 1295 74 . 1083 869 2076 7893 . Parts Sabotaged 3 | . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Zio Pro Fac Fac Fac Res Peak Influence 1682 | . 159 324 530 517 1682 1172 . . . 181 255 864 293 Initial 765 | . . 7 10 139 295 765 . . . . 76 2 261 Average 384 | . 43 126 274 246 991 982 . . . 64 106 362 154 Maximum Alert Level 5 | . . 1 2 2 5 4 . . . . 1 3 1 Low Security (%) 46 | 100 100 77 30 36 . . . . . 100 93 19 61 Level 1 21 | . . 22 56 57 3 . . . . . 6 41 38 Level 2 10 | . . . 13 6 20 . . . . . . 35 . Level 3 12 | . . . . . 32 77 . . . . . 4 . Level 4 8 | . . . . . 43 22 . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 45 | . 1 5 . 6 . 7 . . . 1 2 20 3 Investigation 12 | . 1 4 . 1 . 1 . . . . . 4 1 Extermination 13 | . . . . 1 . 1 . . . 1 1 7 2 Reinforcement 14 | . . 1 . 2 . 3 . . . . 1 7 . Assault 4 | . . . . . . 2 . . . . . 2 . Garrison 2 | . . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 2 . Haulers Reinforced 4 | . . . . 1 . . . . . . 1 2 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Zio Pro Fac Fac Fac Res Distress Signals 11 | . . 1 2 3 . 1 . . . . . 4 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 330 | . 18 49 21 28 31 31 3 . 17 7 8 100 17 Peak Tracking Total 8 | . 3 5 6 6 6 5 4 . 5 4 2 8 7 Tactical Retreats 28 | . 3 3 . 2 7 2 . . . 1 . 8 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Zio Pro Fac Fac Fac Res Traps Triggered 17 | . 3 4 2 1 2 2 . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Zio Pro Fac Fac Fac Res Machines Disabled 34 | . . 5 1 3 6 7 . . . . . 12 . Max in Single Turn 2 | . . 2 1 2 1 . . . . . . 2 . Garrison Relay 4 | . . . . . 4 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Zio Pro Fac Fac Fac Res Machines Accessed 40 | . 8 13 3 2 4 1 . . 1 . 1 6 1 Terminals 28 | . 7 8 3 . 4 1 . . 1 . . 4 . Fabricators 3 | . . . . 1 . . . . . . 1 1 . Repair Stations 4 | . 1 2 . . . . . . . . . . 1 Recycling Units 1 | . . 1 . . . . . . . . . . . Scanalyzers 3 | . . 2 . . . . . . . . . 1 . Garrison Access 1 | . . . . 1 . . . . . . . . . Total Hacks 141 | . 34 46 15 6 7 2 . . 5 . 2 21 3 Successful 93 | . 22 32 9 2 4 1 . . 5 . 1 15 2 Failed 48 | . 12 14 6 4 3 1 . . . . 1 6 1 Catastrophic 4 | . . 1 . . . . . . . . 1 2 . Database Lockouts . | . . . . . . . . . . . . . . Manual 65 | . 19 20 13 . 2 2 . 1 1 . . 7 . Terminals 100 | . 30 32 15 . 7 2 . . 5 . . 9 . Fabricators 11 | . . . . 5 . . . . . . 2 4 . Repair Stations 15 | . 4 8 . . . . . . . . . . 3 Recycling Units 1 | . . 1 . . . . . . . . . . . Scanalyzers 13 | . . 5 . . . . . . . . . 8 . Garrison Access 1 | . . . . 1 . . . . . . . . . Terminal Hacks 35 | . 11 9 5 . 3 . . . 5 . . 2 . Record 10 | . 3 1 1 . . . . . 5 . . . . Robot Analysis 3 | . . 1 2 . . . . . . . . . . Prototype ID Bank 5 | . 3 1 1 . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . Terminal Index 3 | . 1 1 1 . . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . . . . . Unreport Threat 6 | . 1 3 . . . . . . . . . 2 . Zone Layout 1 | . 1 . . . . . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 5 | . . . . 1 . . . . . . 1 3 . Network Status 2 | . . . . . . . . . . . 1 1 . Load Schematic 2 | . . . . 1 . . . . . . . 1 . Build 1 | . . . . . . . . . . . . 1 . Repair Station Hacks 14 | . 4 8 . . . . . . . . . . 2 Scan Component 8 | . 2 5 . . . . . . . . . . 1 Repair 6 | . 2 3 . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . Scanalyzer 13 | . . 5 . . . . . . . . . 8 . Insert Component 7 | . . 3 . . . . . . . . . 4 . Analyze 6 | . . 2 . . . . . . . . . 4 . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks 24 | . 7 9 4 . 1 1 . . . . . 2 . Terminals 24 | . 7 9 4 . 1 1 . . . . . 2 . Assimilate 2 | . . 2 . . . . . . . . . . . Botnet 20 | . 7 6 3 . 1 1 . . . . . 2 . Operators 2 | . . 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . 1 . Used 1 | . . . 1 . . . . . . . . . . Hacking Detections 36 | . 6 12 3 2 3 1 . . 1 . 1 6 1 Full Trace Events 6 | . . 2 . . 1 . . . . . . 3 . Feedback Events 2 | . . 1 . . 1 . . . . . . . . Corruption 2 | . . 1 . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . Robots Built 2 | . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . 187 . Total Robot Build Rating 14 | . . . . . . . . . . . . 14 . Part Schematics Acquired 21 | . . 2 . . . . . 15 . . . 4 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 6 | . 2 3 . . . . . . . . . . 1 Time 216 | . 52 96 . . . . . . . . . . 68 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . 2 . . . . . . . . . 4 . Part Schematics Acquired 6 | . . 2 . . . . . . . . . 4 . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Low Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 20 | . . . . . 16 . . . . . . 4 . Machine Destruction 16 | . . . . . 16 . . . . . . . . Programmers 4 | . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 4 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Zio Pro Fac Fac Fac Res Total Allies 13 | . . . . . 6 . . 5 . . . 2 . Largest Group 5 | . . . . . 4 2 . 5 5 . . 2 . Highest-Rated Group 190 | . . . . . 190 190 . 129 129 . . 112 . Highest-Rated Ally 95 | . . . . . 95 95 . 31 31 . . 56 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 115 | . . . . . 35 33 . . 32 . . 15 . Total Damage 3498 | . . . . . 615 1749 . . 467 . . 667 . Kills 29 | . . . . . 8 11 . . 3 . . 7 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Zio Pro Fac Fac Fac Res Robot Analysis Total 3 | . . 1 2 . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Zio Pro Fac Fac Fac Res Turns Passed 18095 | 56 1273 3346 537 899 2272 1287 196 2269 1260 255 970 2429 1046 Spaces Moved 9935 | 55 803 2101 375 373 1043 530 95 1656 961 177 550 921 295 Core 41 | 6 . . . . . . . . . . . . 35 Treads 1718 | . . . . 242 1043 261 . . . . . 31 141 Legs 590 | . . . . . . 251 95 204 . . . 10 30 Wheels 7502 | 49 803 2101 375 131 . 18 . 1452 961 177 550 880 5 Hover 84 | . . . . . . . . . . . . . 84 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 110 101 101 162 160 187 115 115 115 115 95 50 Average Speed 139 | 76 113 111 101 146 185 193 187 126 115 115 147 151 287 Slowest Speed 1700 | 80 140 155 101 250 243 400 187 187 115 115 215 540 1700 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . 1 1 . . . . . . . Exploration Rate (%) 42 | 3 97 98 38 11 88 17 20 87 96 5 11 18 4 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . . 1 1 1 . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . . . . . . Unknown Exits Taken 8 | 1 . . . . . 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . . 1 3 4 . . . . Spaces Dug 18 | . . 2 . 5 4 . . . . . . 2 5 Terrain Destroyed 397 | . . 117 . 30 14 10 1 . 3 . 5 210 7 Melee 16 | . . 2 . 5 4 . . . . . . . 5 Projectile 130 | . . . . 1 10 10 1 . 3 . 5 98 2 AOE 251 | . . 115 . 24 . . . . . . . 112 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Zio Pro Fac Fac Fac Res Total 12783 | 67 1062 2966 458 571 1243 661 107 1839 1062 209 638 1473 427 Wait 1294 | . 147 677 25 63 23 5 5 148 44 5 5 79 68 Move 9921 | 54 802 2100 374 373 1040 529 94 1655 960 176 549 920 295 Hop . | . . . . . . . . . . . . . . Pick Up 202 | 6 28 30 5 17 18 20 2 6 7 5 10 46 2 Fast Attach 84 | 4 5 5 . 3 4 6 . 5 . 1 6 30 15 Attach 84 | 2 6 5 2 7 10 7 . 2 3 2 2 31 5 Detach 2 | . . . . . 1 . . 1 . . . . . Swap 167 | . 5 28 3 5 19 11 1 6 8 3 12 66 . Drop 227 | 1 11 40 6 15 27 17 2 15 8 6 13 63 3 Fire 686 | . 58 79 43 82 53 58 3 . 32 11 41 202 24 Melee 76 | . . 2 . 6 21 8 . 1 . . . 28 10 Ram 3 | . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . 2 . . . . . . 8 . Rewire 25 | . . . . . 25 . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 3 exits: *Fac / Ext x2) -4/Factory -3/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 430 | -10/Materials | Repaired Beam Cannon 458 | -10/Materials | Repaired Assault Rifle 826 | -10/Materials | Discovered new exit (range 10) 899 | -10/Materials | Discovered new exit (range 8) 965 | -10/Materials | Identified exit to Materials 1089 | -10/Materials | Discovered new exit (range 13) 1330 | -10/Materials | Entered another Materials area 1330 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1614 | -9/Materials | Repaired Assault Rifle 1719 | -9/Materials | Discovered new exit (range 7) 1834 | -9/Materials | Discovered new exit (range 8) 1922 | -9/Materials | Build established: Gunner 2029 | -9/Materials | Repaired Imp. Heat Sink 2063 | -9/Materials | Repaired Spread Laser 2226 | -9/Materials | Discovered new exit (range 4) 2803 | -9/Materials | Discovered new exit (range 11) 4675 | -9/Materials | Identified exit to Materials 4676 | -9/Materials | Entered another Materials area 4676 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4902 | -8/Materials | Discovered new exit (range 16) 4933 | -8/Materials | Identified exit to Storage 5084 | -8/Materials | Build established: Scavenger-Tank 5198 | -8/Materials | Discovered new exit (range 13) 5211 | -8/Materials | Identified exit to Factory 5213 | -8/Materials | Entered Factory 5213 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5334 | -7/Factory | Discovered new exit (range 6) 5437 | -7/Factory | Lost 3 parts (2n1u) 5687 | -7/Factory | Build established: Tank 5956 | -7/Factory | Garrison activated, responded to threat 6013 | -7/Factory | Destroyed 8 combat bots 6112 | -7/Factory | Identified exit to Garrison 6112 | -7/Factory | Entered Garrison 6220 | -7/Garrison | Garrison Relay disabled 6646 | -7/Garrison | Lost 4 allies 6790 | -7/Garrison | Garrison Relay disabled 6833 | -7/Garrison | Crushed by falling debris 6864 | -7/Garrison | Lost 3 parts (2u1w) 6911 | -7/Garrison | Discovered new exit (range 15) 6945 | -7/Garrison | Identified exit to Factory 6948 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7130 | -7/Garrison | Build established: Scavenger-Tank 7252 | -7/Garrison | Triggered checkpoint 7537 | -7/Garrison | Discovered exit to Factory (range 50) 7537 | -7/Garrison | Discovered exit to Factory (range 24) 7537 | -7/Garrison | Discovered exit to Factory (range 56) 7548 | -7/Garrison | Triggered checkpoint 7638 | -7/Garrison | Garrison Relay disabled 7809 | -7/Garrison | Found embedded Infiltrators 7874 | -7/Garrison | Triggered checkpoint 7952 | -7/Garrison | Build established: Gunner 7978 | -7/Garrison | Triggered checkpoint 7981 | -7/Garrison | Garrison Relay disabled 8283 | -7/Garrison | Build established: Scavenger-Gunner 8384 | -7/Garrison | Entered Factory 8384 | -7/Factory | Accompanied by 2 allies 8655 | -7/Factory | Crushed by falling debris 8655 | -7/Factory | System corruption reached 10% 8686 | -7/Factory | Lost 3 parts (3u) 8784 | -7/Factory | First assault squad dispatched 8926 | -7/Factory | Build established: Scavenger-Tank 8971 | -7/Factory | Core integrity fell below 50% 9012 | -7/Factory | Lost 5 parts (1p3n1u) 9523 | -7/Factory | Build established: Scavenger-Gunner 9636 | -7/Factory | Discovered new exit (range 16) 9671 | -7/Factory | Entered Lower Caves 9697 | -7/Lower Caves | Met a Warlord Commander 9698 | -7/Lower Caves | Learned location of Warlord (-4) 9699 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9702 | -7/Lower Caves | Found Encrypted Comm Array 9821 | -7/Lower Caves | Identified exit to Lower Caves 9839 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9867 | -7/Lower Caves | Entered Zion 9965 | -7/Zion | System corruption cleaned by Quarantine Array 10224 | -7/Zion | Discovered new exit (range 12) 10284 | -7/Zion | Found Prototype Energy Gun 10436 | -7/Zion | Build established: Scavenger-Mutant 10866 | -7/Zion | Received a visual enhancement algorithm 10927 | -7/Zion | Build established: Derelict-Mutant 11046 | -7/Zion | Gained Derelict followers 11046 | -7/Zion | Learned location of Armory (-3) 11477 | -7/Zion | Met Imprinter 12136 | -7/Zion | Entered Proximity Caves 12136 | -6/Proximity Caves | Accompanied by 5 allies 12362 | -6/Proximity Caves | Spotted B-75 Beast 12373 | -6/Proximity Caves | Destroyed B-75 Beast 12399 | -6/Proximity Caves | Lost 4 allies 12560 | -6/Proximity Caves | Discovered new exit (range 16) 12615 | -6/Proximity Caves | Learned location of 1 exit from Factory 12709 | -6/Proximity Caves | Attracted the attention of an 0b10 base 12758 | -6/Proximity Caves | Destroyed 7 combat bots 12796 | -6/Proximity Caves | Learned Factory trap positions 12796 | -6/Proximity Caves | Learned Research emergency access door positions 12796 | -6/Proximity Caves | Learned Armory garrison access intel 13071 | -6/Proximity Caves | Build established: Scavenger-Mutant 13381 | -6/Proximity Caves | Build established: Scavenger-Gunner 13396 | -6/Proximity Caves | Entered Factory 13396 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 13397 | -6/Factory | Identified exit to Lower Caves 13398 | -6/Factory | Loaded intel: 101 trap records 13646 | -6/Factory | Discovered new exit (range 5) 13651 | -6/Factory | Entered another Factory area 13651 | -5/Factory | Evolved 2 slots: Utility x2 13652 | -5/Factory | Identified exit to Extension 13894 | -5/Factory | Identified Storm Laser 14317 | -5/Factory | Discovered new exit (range 15) 14458 | -5/Factory | Build established: Scavenger-Tank 14621 | -5/Factory | Entered another Factory area 14621 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15066 | -4/Factory | Destroyed 9 combat bots 15332 | -4/Factory | Lost 10 parts (1p1n5u3w) 15391 | -4/Factory | Lost 5 parts (2n1u2w) 15536 | -4/Factory | Lost 7 parts (3n2u2w) 15760 | -4/Factory | Lost 7 parts (1p5n1u) 16182 | -4/Factory | Found Quantum Capacitor 16326 | -4/Factory | Fabricated H-77 Assassin? 16549 | -4/Factory | Destroyed 7 combat bots 16558 | -4/Factory | Lost 4 parts (1p2n1u) 16896 | -4/Factory | First assault squad dispatched 16911 | -4/Factory | Discovered new exit (range 11) 16929 | -4/Factory | Core integrity fell below 50% 17037 | -4/Factory | Core integrity fell below 20% 17050 | -4/Factory | Entered Research 17050 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 17071 | -3/Research | Lost 21 parts (4p5n8u4w) 17277 | -3/Research | Build established: Mutant 17709 | -3/Research | Repaired Gamma Rifle 18010 | -3/Research | Released all parts (1) 18017 | -3/Research | Core integrity fell below 50% 18052 | -3/Research | Lost 16 parts (3p5n4u4w) 18069 | -3/Research | Core integrity fell below 20% 18096 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 18062_ Slug penetrates Wall. 18064_ Slammed into P-80 Master. 18064_ Destabilizing: Core damaged (-39). 18067_ Slammed into P-80 Master. 18075_ System corrupted: Matter fused (-9). 18076_ Door malfunctions. 18077_ Slammed into U-05 Engineer. 18080_ Penetrated by Slug. 18080_ Slug penetrates Wall. 18080_ Penetrated by Slug. 18083_ Slug penetrates Wall. 18089_ Antigrav Array destroyed. 18090_ ALERT: Cargo convoy en route, clear transfer corridor. 18092_ Dropped Corrupted Quantum Rifle. 18093_ Slug penetrates Wall. 18093_ Penetrated by Slug. 18093_ Slug penetrates Wall. 18094_ System corrupted: Component data lost. 18096_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | ??????????????????????##############?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????#""" """" #???????????### | | ??????????????????????#"R """" ############T # | | ??##########??????????#""" """" + | | ??+ #??????????# """" ###########+### | | ??# #??????????# #?????# #? | | ??# #??######### #?????# #? | | ??# #??# / ! #?????# #? | | ??# #??#[#######!! #?????# #? | | ??# #??# "#????#! #?????# #? | | ??# #### ##????# #?????# #? | | ??# " #! #?????#######/###############+#### | | ??# ####/########### | | ??#####+######% # ######## #### | | ???# ### # #??????# #??# | | ???# "## + #??????# #??# | | ???# ### # #??????# #??# | | ???# #?# # ########+#??# | | ???# ####?############## # #??# | | ???# #????????# #^ # #??#### | | #### #????????# # # #?????#### | | #????????# @# # !#????????? | | ##???????# pp/ + #????????? | | "#???????# #h # """" #????????? | | ##???????# # # """" #????????? | | ########????????# """ # # """" #????????? | | ????????????????# [""" # # """" #????????? | | ?????????????????# """ # ##########????????? | | ?????????????????########## #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# ?????????????????? | | ??????????????????????????# ?????????????????? | | ??????????????????????????# ?????????????????? | | ??????????????????????????# ?????????????????? | | ??????????????????????????? #?????????????????? | | ?+???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?+???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 165 Energy Generation 40 Energy Capacity 750 Matter Stores 300 Matter Capacity 600 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 50 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Weapon Cycling 15 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 53 Recoil Reduction 8 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed Launcher Guidance Computer | -7/Zion | Archive Remote Shield | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Fission Core | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Disruptor Cannon | -4/Factory | Scanalyzed Powered Hammer | -4/Factory | Scanalyzed Imp. Remote Datajack | -4/Factory | Scanalyzed Hvy. Missile Launcher | -4/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ H-77 Assassin | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalReactionInterrupter Manual? 0 Play Time 02:47:51 Cumulative 200.1 hours Start 2025.04.06 @ 19:30:20 End 2025.04.06 @ 22:48:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 235 Rogue 0 Adventurer 235 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c4565bd-b432-4c8a-aa20-ca10bb6e3b10