Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 02:54:00 Player: YenYu Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (92) 460 Value Destroyed (2634) 2634 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6854 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 7/300 Energy 99/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Wheel Improved Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Advanced Sensor Array Improved Signal Interpreter Weapon Cycler Heavy Armor Plating Graphene Brace Hacking Suite > --- WEAPON ----------- Gauss Rifle Improved Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads High-capacity Matter Pod Improved Light Armor Plating Heavy EM Pulse Gun Minigun High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Datajack Remote Datajack Remote Datajack Flail [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hacking Suite Device Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Heavy Armor Plating Weapon High-powered Shotgun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Launcher Improved Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 6 | . . 1 1 2 . 2 Weapon . | . . . . . . . Parts Attached 111 | 6 12 30 17 2 15 29 Power 13 | . 3 3 3 . 2 2 Engine 8 | . 2 2 3 . . 1 Core 5 | . 1 1 . . 2 1 Reactor . | . . . . . . . Propulsion 36 | 2 3 12 10 . 2 7 Treads 30 | 2 3 6 10 . 2 7 Leg 3 | . . 3 . . . . Wheel 3 | . . 3 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 2 4 5 4 2 4 9 Device 7 | 1 1 . . . 3 2 Storage 8 | 1 3 3 . 1 . . Processor 7 | . . 1 3 . . 3 Hackware 1 | . . 1 . . . . Protection 7 | . . . 1 1 1 4 Artifact . | . . . . . . . Weapon 32 | 2 2 10 . . 7 11 Energy Gun 5 | . 1 1 . . 3 . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 21 | 2 1 7 . . 4 7 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . . . 4 Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . . . 1 Corrupted Parts 5 | . . 1 . . . 4 System Corruption 28 | . . 14 . . . 14 Parts Lost 41 | . 2 7 5 . 6 21 Power 5 | . . 1 2 . 1 1 Propulsion 14 | . 1 3 2 . 2 6 Utility 8 | . . . 1 . 1 6 Weapon 14 | . 1 3 . . 2 8 Highest Loss Streak 12 | . 1 5 4 . 5 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 97 97 90 92 91 76 Engine 4 | . 5 3 6 7 1 3 Core 4 | . 9 7 . . 5 . Treads 25 | . 26 22 34 30 29 13 Leg 1 | . . 6 . . . . Wheel 1 | . . 3 . . . . Device 8 | . 14 9 . . 8 13 Storage 10 | . 14 11 9 15 7 5 Processor 6 | . . 1 10 7 7 15 Hackware 6 | . . 10 9 7 7 3 Protection 2 | . . . 2 7 5 5 Energy Gun 2 | . 1 7 . . 1 . Ballistic Gun 15 | . 25 9 18 15 13 11 Impact Weapon 1 | . . 3 . . . . Naked Turns . | . . . . . . . Heaviest Build 121 | 8 20 89 94 115 115 121 Greatest Support 84 | 40 40 63 84 84 84 80 Greatest Overweight (x) 35 | . . 1 2 1 1 35 Average Overweight (x) . | . . . 1 1 1 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 17 | 6 8 10 25 25 25 24 Most Carried 25 | 4 10 16 25 24 25 24 Average Carried 14 | 1 5 8 21 23 22 17 Final Capacity 25 | 8 10 25 25 25 25 5 Final Carried 25 | 2 10 16 25 23 22 4 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 2530 | 268 267 594 662 . 273 466 Remotely . | . . . . . . . Salvage Created 2951 | 69 708 715 498 . 297 664 Parts 181 | 2 32 37 34 . 26 50 Haulers Intercepted 5 | . 1 2 2 . . . Recyclers Shooed 8 | . 1 2 1 . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 54 | . 12 15 10 . 9 8 Melee 1 | . . 1 . . . . Guns 40 | . 12 7 10 . 8 3 AOE 5 | . . . . . . 5 Classes Destroyed 14 | 2 3 3 3 . 2 1 Worker 4 | . . . 1 . . 3 Builder 10 | . . . . . . 10 Tunneler 4 | 1 . 1 . . . 2 Hauler 5 | . 1 2 2 . . . Recycler 6 | 1 2 . 1 . . 2 Operator 4 | . 2 1 1 . . . Watcher 5 | . . 4 . . . 1 Swarmer 5 | . . 5 . . . . Cutter 4 | . . . . . 4 . Grunt 33 | . 12 8 5 . 2 6 Sentry 5 | . . 2 3 . . . Specialist 1 | . . . . . 1 . Hunter 4 | . . . 1 . 1 2 Heavy 2 | . . . 1 . 1 . Best Kill Streak 13 | 2 5 7 5 . 4 13 Combat Bots Only 4 | . 3 4 4 . 4 3 Max Kills in Single Turn 8 | 1 1 1 1 . 1 8 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 603 | . 79 136 92 . 55 241 Missed 155 | . 18 28 23 . 18 68 Damage Taken 8273 | . 761 1057 1271 . 1681 3503 Core 1738 | . 98 98 81 . 608 853 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 190 | . 63 127 . . . . Core Remaining (%) 66 | 100 60 75 85 . 13 . Volleys Fired 244 | 4 79 48 54 . 32 27 Largest 2 | 2 2 2 2 . 2 2 Hottest 90 | 40 85 65 50 . 90 72 Shots Fired 456 | 8 146 83 108 . 61 50 Gun 446 | 8 146 83 108 . 61 40 Cannon . | . . . . . . . Launcher 10 | . . . . . . 10 Special . | . . . . . . . Kinetic 413 | 8 144 71 108 . 42 40 Thermal 14 | . 2 12 . . . . Explosive 10 | . . . . . . 10 Electromagnetic 19 | . . . . . 19 . Robot Hit Streak 18 | 1 10 18 11 . 10 10 Robot Miss Streak 5 | 1 3 5 5 . 3 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 9 | . 4 . 3 . 1 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 Shots Hit Robots 328 | 4 93 65 85 . 47 34 Core Hits 174 | 3 42 21 37 . 20 51 Critical Kills . | . . . . . . . Critical Parts Destroyed 6 | . 1 3 1 . 1 . Critical Strikes 6 | . 1 3 1 . 1 . Destroy 3 | . 1 . 1 . 1 . Smash 3 | . . 3 . . . . Melee Attacks 32 | . . 32 . . . . Impact 32 | . . 32 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . 4 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7729 | 35 810 1449 1607 . 742 3086 Guns 4411 | 35 810 676 1607 . 742 541 Cannons . | . . . . . . . Explosions 2545 | . . . . . . 2545 Melee 773 | . . 773 . . . . Ramming . | . . . . . . . Kinetic 4080 | 35 777 604 1607 . 516 541 Thermal 809 | . 33 72 . . . 704 Explosive 1841 | . . . . . . 1841 Electromagnetic 226 | . . . . . 226 . Impact 773 | . . 773 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . . 15 . . . 16 Average Corruption 12 | . . 1 . . . 15 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 25 | . . . . . . 25 Message Errors 8 | . . . . . . 8 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . . 5 Data Loss (major) 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 312 | . . 159 . . . 153 Projectiles . | . . . . . . . Explosions 153 | . . . . . . 153 Melee 159 | . . 159 . . . . Knockbacks 3 | . . 3 . . . . Impact 3 | . . 3 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 429 | . . . . . . 429 Shots 8 | . . . . . . 8 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 2520 | . 90 88 21 . 2520 255 Average Temperature 282 | . 16 26 8 . 685 54 Received Heat Transfer 1764 | . 483 174 360 . 54 693 Effects 52 | . . . . . 52 . Shutdowns 7 | . . . . . 7 . Energy Bleed 8 | . . . . . 8 . Interference 4 | . . . . . 4 . Matter Decay 4 | . . . . . 4 . Short Circuit 3 | . . . . . 3 . Damage (minor) 4 | . . . . . 4 . Damage (major) 16 | . . . . . 16 . Damage (core) 6 | . . . . . 6 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 12 | . . 7 . . 5 . Impact Corruptions 10 | . . 10 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 859 | . 74 185 . . . 600 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Peak Influence 559 | 10 320 228 216 15 193 559 Initial 100 | . 6 86 62 15 13 100 Average 131 | 1 166 90 119 15 131 239 Maximum Alert Level 2 | . 1 1 1 . . 2 Low Security (%) 86 | 100 66 97 96 100 100 59 Level 1 11 | . 33 2 3 . . 29 Level 2 1 | . . . . . . 10 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 15 | . 3 3 3 . 2 4 Investigation 5 | . 1 2 2 . . . Extermination . | . . . . . . . Reinforcement 10 | . 2 1 1 . 2 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 6 | . 1 2 1 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 21 27 16 . 10 21 Peak Tracking Total 10 | . 5 5 5 . 4 10 Tactical Retreats 5 | . 2 1 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 6 | . 2 1 . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 22 | . . 1 1 . . 20 Max in Single Turn 19 | . . 1 1 . . 19 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 15 | . 4 4 5 1 . 1 Terminals 10 | . 2 2 5 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 1 . . . . Recycling Units 2 | . 1 . . . . 1 Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 47 | . 10 15 19 1 . 2 Successful 37 | . 7 12 15 1 . 2 Failed 10 | . 3 3 4 . . . Catastrophic 3 | . 1 1 1 . . . Database Lockouts . | . . . . . . . Manual 7 | . 2 2 3 . . . Terminals 31 | . 5 6 19 1 . . Fabricators . | . . . . . . . Repair Stations 9 | . 2 7 . . . . Recycling Units 5 | . 3 . . . . 2 Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 21 | . 2 4 14 1 . . Record 8 | . 1 . 7 . . . Open DSF 1 | . . . . 1 . . Terminal Index 1 | . . 1 . . . . Alert Level 7 | . 1 1 5 . . . Unreport Threat 2 | . . 1 1 . . . Maintenance Status 1 | . . 1 . . . . Transport Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 2 6 . . . . Scan Component 4 | . 1 3 . . . . Repair 4 | . 1 3 . . . . Recycling Unit Hacks 4 | . 2 . . . . 2 Report Inventory 2 | . 1 . . . . 1 Retrieve Components 2 | . 1 . . . . 1 Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . Terminals 2 | . 1 . 1 . . . Track 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 4 3 5 . . . Full Trace Events 5 | . 1 2 2 . . . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 3 . . . . Time 116 | . 26 90 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 9 . . . . 1 Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 3961 | 88 691 1173 909 125 410 565 Spaces Moved 1231 | 45 256 345 290 52 124 119 Core 30 | 7 . . . . . 23 Treads 1129 | 38 256 273 290 52 124 96 Legs 5 | . . 5 . . . . Wheels 67 | . . 67 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 80 232 235 235 50 Average Speed 204 | 142 160 147 235 235 238 357 Slowest Speed 1800 | 160 160 240 320 235 242 1800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 48 41 21 2 61 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 75 | . . . . . . 75 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 75 | . . . . . . 75 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 2233 | 62 419 882 413 55 194 208 Wait 457 | . 55 386 1 . . 15 Move 1226 | 44 255 344 289 52 123 119 Hop . | . . . . . . . Pick Up 110 | 8 14 28 34 . 15 11 Fast Attach 4 | . 2 2 . . . . Attach 61 | 6 4 10 8 2 13 18 Detach 2 | . . . . 1 . 1 Swap 49 | . 6 19 9 . 4 11 Drop 46 | . 4 13 18 . 5 6 Fire 244 | 4 79 48 54 . 32 27 Melee 32 | . . 32 . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . . 2 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 7) 704 | -10/Materials | Discovered new exit (range 16) 759 | -10/Materials | Repaired Lgt. Treads 780 | -10/Materials | Entered another Materials area 780 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 820 | -9/Materials | Repaired Lgt. Treads 860 | -9/Materials | Repaired Lgt. Nuclear Core 889 | -9/Materials | Repaired Ion Engine? 1091 | -9/Materials | Build established: Scavenger-Mutant 1647 | -9/Materials | Lost 5 parts (1p3n1w) 1647 | -9/Materials | Discovered new exit (range 6) 1884 | -9/Materials | Discovered new exit (range 9) 1953 | -9/Materials | System corruption reached 10% 1953 | -9/Materials | Entered another Materials area 1953 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2146 | -8/Materials | Lost 4 parts (1p2n1u) 2807 | -8/Materials | Discovered new exit (range 9) 2859 | -8/Materials | Identified exit to Factory 2862 | -8/Materials | Entered Factory 2862 | -7/Factory | Evolved 2 slots: Utility x2 2987 | -7/Factory | Identified exit to DSF 2987 | -7/Factory | Entered DSF 3056 | -7/DSF | Additional patrols routed to DSF 3209 | -7/DSF | Lost 5 parts (1p2n2w) 3232 | -7/DSF | Sterilization system engaged 3252 | -7/DSF | Ambient heat levels rising (+10) 3267 | -7/DSF | Ambient heat levels rising (+10) 3281 | -7/DSF | Discovered new exit (range 14) 3282 | -7/DSF | Ambient heat levels rising (+10) 3297 | -7/DSF | Ambient heat levels rising (+10) 3312 | -7/DSF | Ambient heat levels rising (+10) 3327 | -7/DSF | Ambient heat levels rising (+10) 3342 | -7/DSF | Ambient heat levels rising (+10) 3357 | -7/DSF | Ambient heat levels rising (+10) 3372 | -7/DSF | Ambient heat levels rising (+10) 3375 | -7/DSF | Core integrity fell below 50% 3387 | -7/DSF | Ambient heat levels rising (+10) 3388 | -7/DSF | Core integrity fell below 20% 3397 | -7/DSF | Entered Factory 3397 | -6/Factory | Evolved 2 slots: Utility x2 3413 | -6/Factory | System corruption reached 10% 3768 | -6/Factory | Lost 12 parts (1p5n3u3w) 3791 | -6/Factory | Core integrity fell below 50% 3814 | -6/Factory | Lost 3 parts (1n2w) 3957 | -6/Factory | Core integrity fell below 20% 3962 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03953_ Imp. Grenade Launcher destroyed. 03953_ Destroyed Imp. Grenade Launcher. 03954_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03955_ U-05 Engineer lays Concrete. 03956_ K-01 Serf collects debris. 03956_ U-05 Engineer lays Concrete. 03956_ K-01 Serf collects debris. 03956_ U-05 Engineer lays Concrete. 03958_ ALERT: Security rotation in progress. 03958_ U-05 Engineer lays Concrete. 03958_ R-10 Processor collects Wheel. 03958_ U-05 Engineer lays Concrete. 03959_ K-01 Serf collects debris. 03959_ U-05 Engineer lays Concrete. 03960_ U-05 Engineer builds a Wall. 03960_ U-05 Engineer lays Concrete. 03961_ R-10 Processor collects Remote Datajack. 03962_ U-05 Engineer lays Concrete. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???????????????????????# +????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ##########???########### #????????????? | | #???# # #????????????? | | #???# ! # #????????????? | | #???# "" # #????????????? | | #???# "" # #????????????? | | #???# """ # #????????????? | | #???# """ " + #????????????? | | #???# """ "Y #u/[u #????????????? | | #???# "" # uu #????????????? | | ####+################# = ]* #????????????? | | t [ #????????????? | | R g R + ??????????? | | s A# ?????????? | | # ???????????? | | o u # ???????????? | | ####+######+#####! ! u #????????????? | | # # ## g ####?????????? | | # """ # """ # g ????????? | | # "Y" # """ # ] ????????? | | # # """ ## ]!% ????????? | | # # ## ]^! k ????????? | | # # // ## ^ k ????????? | | # # / ##"" @ ????????? | | # # / ##"" ????????? | | # # ##"T w ????????? | | ########## ##"" kk ?????????? | | ?????????# ! ##"" ?????????? | | ?????????#[ ## k??????????? | | ?????????######## ??????????? | | ????????????????##########+###########u??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 338 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 18 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Just Browsing Challenges ------------ None Game ------ Seed HybridFireSuite Manual? 0 Play Time 00:59:35 Cumulative 22.0 hours Start 2024.04.05 @ 01:54:36 End 2024.04.05 @ 02:54:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8175353e-1777-4e21-ba85-9fdfaa41e2bd