Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 00:51:23 Player: ILikeVoltron Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (644) 644 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (886) 886 TOTAL SCORE: 3270 Bonus ------- Follower Combat Kills 286 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 249/300 Energy 49/150 System Corruption 1% Temperature Hot (246) Movement Walking (125) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Target Analyzer Weapon Cycler Advanced Hacking Suite > --- WEAPON (2) ------- Heavy Ion Cannon > --- INVENTORY (15) --- Cooled Ion Engine Armored Wheel Armored Wheel Large Matter Pod (150) High-capacity Matter Pod (200) Advanced ECM Suite Improved Trap Extractor (0/6) Improved Field Recycling Unit (0) Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Target Analyzer Weapon Cycler Advanced Hacking Suite > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Cooled Ion Engine Micro Nuclear Core Carbon-fiber Leg Armored Wheel Armored Wheel Large Matter Pod High-capacity Matter Pod Advanced ECM Suite Improved Trap Extractor Improved Field Recycling Unit Bomb Factory No. 2 Heavy Ion Cannon Grenade Launcher [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Utility High-capacity Matter Pod Device Seismic Detector Storage High-capacity Matter Pod Processor Advanced Target Analyzer Hackware Advanced Hacking Suite Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 34 | 1 5 13 3 2 10 Power 7 | . 1 3 . . 3 Engine 5 | . 1 3 . . 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 5 | . . 2 2 . 1 Treads 2 | . . 2 . . . Leg 3 | . . . 2 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 2 1 2 1 Device 3 | 1 . 1 . . 1 Storage 3 | . 1 1 1 . . Processor 2 | . 1 . . 1 . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | . 2 6 . . 5 Energy Gun 4 | . . 3 . . 1 Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 4 | . 1 1 . . 2 Ballistic Cannon . | . . . . . . Launcher 3 | . 1 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost 8 | . . 2 . . 6 Power 2 | . . 1 . . 1 Propulsion 2 | . . 1 . . 1 Utility . | . . . . . . Weapon 4 | . . . . . 4 Highest Loss Streak 6 | . . 1 . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 97 99 100 99 Engine 9 | . 14 10 11 11 3 Core 1 | . . . . . 7 Treads 2 | . . 12 5 . . Leg 20 | . 28 8 15 22 22 Device 3 | . 8 11 11 . 2 Storage 20 | . 14 21 22 22 19 Processor 10 | . 5 11 11 10 11 Hackware 7 | . . . . 10 11 Energy Gun 9 | . 15 9 11 11 3 Energy Cannon 8 | . . 3 11 11 11 Ballistic Gun 3 | . 11 6 . . 7 Peak Build Rating 44 | 7 8 18 22 34 44 Average Rating 27 | 6 7 13 20 33 40 On Entrance 15 | 6 7 8 16 22 34 Naked Turns . | . . . . . . Heaviest Build 42 | 15 20 30 37 37 42 Greatest Support 46 | 20 20 46 46 38 38 Greatest Overweight (x) 1 | . . 1 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 Average Capacity 13 | 8 9 10 13 15 15 Most Carried 15 | 8 10 10 15 15 15 Average Carried 13 | 6 9 9 12 14 14 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 15 | 8 10 10 15 15 10 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1008 | 261 247 378 . 60 62 Remotely 162 | 61 101 . . . . Salvage Created 1079 | 180 180 499 . . 220 Parts 65 | 18 15 25 . . 7 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 4 | . 1 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 19 | . . . . 3 16 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 5 11 . . 5 Guns 7 | . 2 3 . . 2 Cannons 4 | . . 1 . . 3 AOE 10 | . 3 7 . . . Classes Destroyed 9 | 3 3 2 . . 1 Worker 4 | 2 1 1 . . . Tunneler 4 | 4 . . . . . Hauler 3 | . 1 2 . . . Recycler 3 | 1 . 2 . . . Mechanic 1 | . . 1 . . . Swarmer 11 | . 3 7 . . 1 Grunt 8 | . 2 3 . . 3 Sentry 1 | . . 1 . . . Programmer 1 | . . . . . 1 Best Kill Streak 9 | 5 4 9 . . 4 Combat Bots Only 7 | . 3 7 . . 4 Max Kills in Single Turn 5 | 1 2 5 . . 1 Gunslinging . | . . . . . . Exploded 5 | . 2 5 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 157 | . 29 50 . . 78 Missed 39 | . 9 12 . . 18 Damage Taken 1877 | . 215 516 30 . 1116 Core 442 | . 36 159 . . 247 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 85 . . . . Volleys Fired 91 | 15 27 40 . . 9 Largest 2 | 2 2 2 . . 2 Hottest 124 | 90 70 124 . . 98 Shots Fired 176 | 30 54 76 . . 16 Gun 145 | 30 52 55 . . 8 Cannon 25 | . . 18 . . 7 Launcher 6 | . 2 3 . . 1 Special . | . . . . . . Kinetic 58 | . 27 23 . . 8 Thermal 97 | 15 25 50 . . 7 Explosive 6 | . 2 3 . . 1 Electromagnetic 15 | 15 . . . . . Robot Hit Streak 14 | 4 8 14 . . 8 Robot Miss Streak 4 | 2 4 4 . . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 107 | 17 29 50 . . 11 Core Hits 50 | 8 9 25 . . 8 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 2 1 . . . Burn 2 | . 1 1 . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2105 | 258 459 1009 . . 379 Guns 1149 | 233 288 427 . . 201 Cannons 327 | . . 202 . . 125 Explosions 629 | 25 171 380 . . 53 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 433 | . 101 131 . . 201 Thermal 921 | 111 187 498 . . 125 Explosive 604 | . 171 380 . . 53 Electromagnetic 147 | 147 . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 30 | . 30 . . . . Projectiles . | . . . . . . Explosions 30 | . 30 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 16 | . 16 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 544 | 120 178 544 . . 258 Average Temperature 99 | 39 64 154 . . 107 Received Heat Transfer 596 | . 96 174 . . 326 Effects 7 | . . 7 . . . Shutdowns 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Damage (major) 4 | . . 4 . . . Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 2 2 . . . Heat Transferred 2237 | 309 629 1114 . . 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 359 | 35 239 359 89 . . Initial 100 | . 22 100 89 . . Average 157 | 12 103 260 89 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 62 | 100 88 25 100 . . Level 1 37 | . 11 74 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 8 14 . . 16 Peak Tracking Total 7 | . 3 7 . . 7 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 3 2 1 . 1 Terminals 5 | . 2 2 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 7 2 1 . 6 Successful 13 | . 5 1 1 . 6 Failed 3 | . 2 1 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 13 | . 5 2 . . 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 2 1 1 . 6 Record 6 | . . . . . 6 Open Door 1 | . . . 1 . . Repair Station Index 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 2 . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 9 | . . . . 9 . Largest Group 9 | . . . . 9 9 Highest-Rated Group 300 | . . . . 300 300 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 77 | . . . . . 77 Total Damage 1813 | . . . . . 1813 Kills 14 | . . . . . 14 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 6 | . . . . 3 3 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3146 | 197 271 503 127 1387 661 Spaces Moved 1945 | 65 152 221 86 1062 359 Core . | . . . . . . Treads 160 | . . 142 18 . . Legs 1785 | 65 152 79 68 1062 359 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 125 125 125 Average Speed 137 | 120 120 165 134 125 166 Slowest Speed 240 | 120 120 240 200 125 195 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 7 42 21 28 89 51 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 34 | 5 18 9 . . 2 Melee . | . . . . . . Projectile . | . . . . . . AOE 34 | 5 18 9 . . 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2275 | 154 193 292 98 1122 416 Wait 154 | 68 3 1 1 53 28 Move 1940 | 64 151 220 85 1061 359 Hop . | . . . . . . Pick Up 23 | 4 3 6 6 1 3 Fast Attach 14 | 1 1 7 2 2 1 Attach 7 | . . 2 . . 5 Detach 2 | . . 1 . 1 . Swap 14 | . 4 5 1 . 4 Drop 29 | 2 4 10 3 3 7 Fire 91 | 15 27 40 . . 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 198 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 13) 435 | -10/Materials | Discovered new exit (range 15) 469 | -10/Materials | Entered another Materials area 469 | -9/Materials | Evolved 2 slots: Utility x2 600 | -9/Materials | Destroyed 7 combat bots 953 | -9/Materials | Discovered new exit (range 13) 972 | -9/Materials | Entered Mines 999 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1036 | -9/Mines | Discovered new exit (range 9) 1097 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1099 | -9/Mines | Entered Zion 1114 | -7/Zion | Learned location of 1 exit from Factory 1313 | -7/Zion | Found Prototype Device 1409 | -7/Zion | Learned location of 1 exit from Factory 1590 | -7/Zion | Met Imprinter 1619 | -7/Zion | Imprinted 1621 | -7/Zion | Declared Zion's savior 2161 | -7/Zion | Gained Derelict followers 2190 | -7/Zion | Learned location of Armory (-3) 2396 | -7/Zion | Discovered new exit (range 16) 2486 | -7/Zion | Entered Proximity Caves 2486 | -6/Proximity Caves | Accompanied by 9 allies 2488 | -6/Proximity Caves | Spotter reported a threat 2859 | -6/Proximity Caves | Learned 12 Factory zone layouts 3043 | -6/Proximity Caves | Lost 4 allies 3080 | -6/Proximity Caves | Discovered new exit (range 14) 3124 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3127 | -6/Proximity Caves | Learned Extension trap positions 3127 | -6/Proximity Caves | Learned Factory stockpile data 3127 | -6/Proximity Caves | Learned Armory stockpile data 3127 | -6/Proximity Caves | Learned Armory terminal intel 3127 | -6/Proximity Caves | Learned Research garrison access intel 3128 | -6/Proximity Caves | Core integrity fell below 50% 3144 | -6/Proximity Caves | Core integrity fell below 20% 3147 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03136_ Slug penetrates G-50 Soldier. 03136_ G-50 Soldier destroyed. 03137_ Hvy. Machine Gun destroyed. 03138_ Chain reaction triggered in Lgt. Angular Momentum Engine. 03138_ 6G-UH8(M) destroyed. 03138_ 1V-OL3(M) destroyed. 03138_ Lgt. Fission Core destroyed. 03138_ Penetrated by Slug. 03140_ Imp. Carbon-fiber Leg destroyed. 03140_ Gauss Rifle destroyed. 03141_ Critical hit (Burn: +37). 03141_ G-50 Soldier IFF system glitched. 03143_ G-50 Soldier destroyed. 03143_ Critical hit (Burn: +37). 03145_ Grenade Launcher destroyed. 03145_ G-50 Soldier destroyed. 03146_ Hvy. Laser fries itself beyond repair. 03146_ Lgt. Angular Momentum Engine fries itself beyond repair. 03147_ Adv. Heat Sink fries itself beyond repair. 03147_ S-27 Virus destroyed. 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