Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.04 @ 19:28:27 Player: Candesce Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (128) 640 Value Destroyed (3569) 3569 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (212) 212 TOTAL SCORE: 7761 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 134 Cogmind --------- Core Integrity 466/700 Matter 256/300 Energy 86/100 System Corruption 0% Temperature Warm (166) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Coolant Injector Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Treads Armored Huge Wheel Experimental Sensor Array Armor Integrity Analyzer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Improved Targeting Computer Advanced Targeting Computer Medium Armor Plating Hacking Suite > --- WEAPON ----------- Compact Ion Cannon Enhanced Autogun > --- INVENTORY -------- Cooled Ion Engine Improved Treads Medium Treads Improved Heat Sink Compact Matter Pod Launcher Guidance Computer Launcher Guidance Computer Long-range Tractor Beam Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Improved EM Pulse Cannon Enhanced Autogun Missile Launcher Missile Launcher Improved Datajack Plasma Cutter Heavy Mace [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Impact Weapon Heavy Mace Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Slots Evolved 6 | . . . 2 . 2 . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . Utility 4 | . . . 2 . 1 . 1 . Weapon . | . . . . . . . . . Parts Attached 126 | 8 9 8 27 . 21 23 28 2 Power 7 | 2 1 . 1 . 2 1 . . Engine 7 | 2 1 . 1 . 2 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 25 | 2 4 1 4 . 3 7 4 . Treads 25 | 2 4 1 4 . 3 7 4 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 53 | 2 3 5 14 . 10 5 13 1 Device 25 | 1 1 2 5 . 7 1 8 . Storage 4 | 1 2 . . . . . 1 . Processor 3 | . . . 1 . . . 1 1 Hackware 3 | . . . 2 . . . 1 . Protection 18 | . . 3 6 . 3 4 2 . Artifact . | . . . . . . . . . Weapon 41 | 2 1 2 8 . 6 10 11 1 Energy Gun 7 | . . . 1 . 1 3 1 1 Energy Cannon 11 | . . . 2 . 3 3 3 . Ballistic Gun 12 | 2 1 2 5 . . 1 1 . Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . . . . 1 . 4 . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . . 2 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . . . 1 1 . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 5 | . . . 1 . 1 2 1 . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 4 | . . . . . . 4 . . Parts Lost 8 | . . . 3 . 1 . . 4 Power 2 | . . . 1 . 1 . . . Propulsion 2 | . . . . . . . . 2 Utility 2 | . . . 1 . . . . 1 Weapon 2 | . . . 1 . . . . 1 Highest Loss Streak 4 | . . . 1 . 1 . . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 98 100 99 99 99 95 Engine 10 | . 14 14 11 11 8 9 7 7 Treads 26 | . 27 28 22 22 27 27 30 26 Device 8 | . 14 6 2 . 9 9 7 7 Storage 10 | . 14 14 11 11 9 9 7 7 Processor 5 | . . . 4 11 9 9 13 15 Hackware 6 | . . . 15 11 9 9 8 7 Protection 6 | . . 7 9 11 8 8 6 7 Energy Cannon 8 | . . . 14 22 17 7 7 7 Ballistic Gun 12 | . 28 28 6 . . 5 5 . Naked Turns . | . . . . . . . . . Heaviest Build 106 | 15 90 34 38 38 40 43 106 98 Greatest Support 104 | 40 40 40 40 40 62 62 104 104 Greatest Overweight (x) 2 | 1 2 . . . . . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 25 25 Average Capacity 15 | 7 17 15 15 15 15 15 20 25 Most Carried 23 | 3 15 15 15 15 15 15 23 21 Average Carried 14 | 2 10 14 14 15 14 14 17 20 Final Capacity 25 | 8 15 15 15 15 15 15 25 5 Final Carried 22 | 3 15 15 15 15 15 15 22 5 Class Distribution -------------------- 66% | Mutant 26% | Scavenger-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Matter Collected 2361 | 304 441 149 497 . 216 311 443 . Remotely 140 | . . . . . . . 140 . Salvage Created 4931 | 122 545 210 1247 103 748 949 730 277 Parts 276 | 9 50 13 65 3 38 54 37 7 Haulers Intercepted 15 | . 2 . 5 . . 6 2 . Recyclers Shooed 5 | . 1 . 1 . . 3 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Combat Hostiles Destroyed 89 | . 13 7 19 3 15 13 18 1 Melee 1 | . . . . . . . 1 . Guns 33 | . 13 7 9 . . 4 . . Cannons 34 | . . . 9 2 10 8 4 1 AOE 17 | . . . . . 4 . 13 . Classes Destroyed 16 | 2 7 . 3 1 2 . . 1 Worker 6 | . 1 . 1 . . 1 3 . Builder 3 | . 2 . 1 . . . . . Tunneler 2 | 2 . . . . . . . . Hauler 15 | . 2 . 5 . . 6 2 . Recycler 4 | 1 . . . . 1 1 1 . Mechanic 2 | . . . . . 1 . 1 . Operator 4 | . 3 . . . 1 . . . Watcher 4 | . 1 . 1 . 1 1 . . Swarmer 22 | . 9 3 . . 4 3 3 . Grunt 41 | . 4 4 11 1 8 3 10 . Brawler 4 | . . . 2 1 . . 1 . Duelist 3 | . . . 2 . . . 1 . Sentry 15 | . . . 4 . 2 6 3 . Hunter 2 | . . . . . 1 1 . . Compactor 1 | . . . . . . . . 1 Assembled 1 | . . . . 1 . . . . Best Kill Streak 9 | 2 3 3 4 2 5 4 9 1 Combat Bots Only 7 | . 3 3 4 2 5 3 7 1 Max Kills in Single Turn 4 | 1 2 2 2 2 4 1 3 1 Gunslinging 1 | . 1 1 1 . . . . . Exploded 4 | . . . . . 4 . 3 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Damage Taken 3987 | . 310 280 926 25 656 674 913 203 Core 546 | . 11 9 147 . 72 73 87 147 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 189 | . . . 11 . 70 108 . . Core Remaining (%) 82 | 100 . 92 . 63 . 73 . . Volleys Fired 288 | 4 60 14 67 2 41 50 40 10 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 159 | 40 40 40 136 136 136 136 159 151 Shots Fired 539 | 8 121 28 134 4 79 98 51 16 Gun 283 | 8 121 28 86 . . 29 5 6 Cannon 241 | . . . 48 4 78 69 32 10 Launcher 15 | . . . . . 1 . 14 . Special . | . . . . . . . . . Kinetic 264 | 8 121 28 86 . . 16 5 . Thermal 257 | . . . 48 4 78 82 29 16 Explosive 15 | . . . . . 1 . 14 . Electromagnetic 3 | . . . . . . . 3 . Robot Hit Streak 25 | 3 6 8 12 3 11 16 25 16 Robot Miss Streak 5 | 3 5 3 3 . 4 3 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 1 2 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 360 | 4 64 20 88 2 56 66 45 15 Core Hits 193 | 3 32 13 40 2 29 25 43 6 Critical Kills 5 | . . . 1 1 1 2 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . . . 1 1 1 2 . 1 Burn 1 | . . . . . . . . 1 Meltdown 5 | . . . 1 1 1 2 . . Melee Attacks 12 | . . . . . 1 7 4 . Impact 7 | . . . . . . 7 . . Slashing . | . . . . . . . . . Piercing 1 | . . . . . 1 . . . Sneak Attacks 5 | . . . . . . 1 4 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8689 | 79 851 313 1426 74 1406 1439 2706 395 Guns 2460 | 79 836 250 764 . . 377 34 120 Cannons 3856 | . . . 617 61 1203 950 750 275 Explosions 2021 | . . . . . 203 . 1818 . Melee 84 | . . . . . . 84 . . Ramming 268 | . 15 63 45 13 . 28 104 . Kinetic 2135 | 79 836 250 764 . . 172 34 . Thermal 4172 | . . . 617 61 1203 1155 741 395 Explosive 1984 | . . . . . 203 . 1781 . Electromagnetic 46 | . . . . . . . 46 . Impact 84 | . . . . . . 84 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 1 1 . . . 4 . . Average Corruption 1 | . 1 1 . . . 4 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . 1 6 . . . 7 . . Message Errors 1 | . . 1 . . . . . . Matter Fused 3 | . . 2 . . . 1 . . Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 2 | . . 1 . . . 1 . . Data Loss (minor) 4 | . . 2 . . . 2 . . Data Loss (major) 1 | . . . . . . 1 . . Misfires 2 | . 1 . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 62 | . . . . . 7 19 36 . Projectiles 26 | . . . . . 7 19 . . Explosions 34 | . . . . . . . 34 . Melee 2 | . . . . . . . 2 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 31 | . 3 10 9 1 . 2 6 . Targets Rammed 35 | . 3 10 9 1 . 3 9 . Kicked . | . . . . . . . . . Crushed 4 | . . . . . . 1 3 . Highest Temperature 371 | . . 51 371 78 324 201 126 199 Average Temperature 83 | . . 30 105 44 87 65 49 145 Received Heat Transfer 1416 | . 48 120 315 . 360 255 318 . Effects 6 | . . . 5 . 1 . . . Shutdowns 1 | . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . Interference 4 | . . . 3 . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted 5 | . . . 1 1 1 2 . . Combat Hostiles 4 | . . . 1 1 1 1 . . Parts Melted 13 | . . . 3 . 2 7 1 . Heat Transferred 7228 | . . . 1110 111 2183 2146 1012 666 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Peak Influence 1062 | 15 171 144 305 131 229 238 1062 371 Initial 371 | . 9 29 . 81 50 53 27 371 Average 119 | 10 73 57 134 131 75 120 343 368 Maximum Alert Level 3 | . . . 1 . 1 1 3 1 Low Security (%) 85 | 100 100 100 72 100 94 89 32 . Level 1 10 | . . . 27 . 5 10 28 100 Level 2 2 | . . . . . . . 32 . Level 3 . | . . . . . . . 6 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 3 . 3 . 3 1 5 . Investigation 7 | . . . 2 . 1 1 3 . Extermination . | . . . . . . . . . Reinforcement 6 | . 3 . 1 . 2 . . . Assault 1 | . . . . . . . 1 . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Distress Signals 7 | . 4 . . . 2 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 130 | . 26 7 25 4 22 19 22 5 Peak Tracking Total 7 | . 4 3 4 3 5 4 7 4 Tactical Retreats 3 | . 1 . 1 . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Traps Triggered 6 | . 2 . . . 1 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . . . . . 3 . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Machines Disabled 7 | . . . 1 . 1 4 1 . Max in Single Turn 1 | . . . 1 . 1 1 1 . Garrison Access 2 | . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Machines Accessed 33 | . 4 . 6 . 5 14 4 . Terminals 22 | . 4 . 3 . 4 10 1 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 1 . 1 2 . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 5 | . . . 2 . . . 3 . Garrison Access 1 | . . . . . . 1 . . Total Hacks 99 | . 10 . 25 . 14 36 14 . Successful 63 | . 4 . 19 . 10 23 7 . Failed 36 | . 6 . 6 . 4 13 7 . Catastrophic 6 | . 3 . 1 . 1 1 . . Database Lockouts . | . . . . . . . . . Manual 26 | . 6 . 5 . 7 5 3 . Terminals 62 | . 10 . 11 . 10 28 3 . Fabricators . | . . . . . . . . . Repair Stations 10 | . . . 2 . 4 4 . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers 23 | . . . 12 . . . 11 . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 29 | . 4 . 6 . 4 15 . . Part Schematic 4 | . . . . . 1 3 . . Robot Schematic 3 | . 2 . . . . 1 . . Robot Analysis 1 | . . . . . . 1 . . Prototype ID Bank 2 | . 1 . . . 1 . . . Open Door 2 | . . . . . . 2 . . Level Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . Terminal Index 2 | . . . 1 . 1 . . . Scanalyzer Index 1 | . . . 1 . . . . . Unreport Threat 6 | . . . 2 . 1 3 . . Locate Traps 3 | . 1 . . . . 2 . . Disarm Traps 1 | . . . . . . 1 . . Patrol Status 1 | . . . . . . 1 . . Zone Layout 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . . . 2 . 4 4 . . Scan Component 5 | . . . 1 . 2 2 . . Repair 5 | . . . 1 . 2 2 . . Recycling Unit Hacks 2 | . . . . . . 2 . . Report Inventory 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer 15 | . . . 10 . . . 5 . Insert Component 8 | . . . 5 . . . 3 . Analyze 7 | . . . 5 . . . 2 . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 6 | . . . 1 . 2 1 2 . Terminals 4 | . . . 1 . 2 1 . . Assimilate 1 | . . . . . 1 . . . Botnet 1 | . . . . . . 1 . . Operators 2 | . . . 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . Extract 2 | . . . . . . . 2 . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 28 | . 4 . 5 . 4 11 4 . Full Trace Events 4 | . . . 2 . . 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . 2 . . . . 1 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . . 3 . 1 3 6 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . 1 . 2 2 . . Time 270 | . . . 136 . 77 57 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . Parts Scanalyzed 6 | . . . 3 . . . 3 . Part Schematics Acquired 5 | . . . 3 . . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . 2 . Non-combat 2 | . . . . . . . 2 . Combat . | . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . 4 . parse_system 2 | . . . . . . . 2 . find_chute 1 | . . . . . . . 1 . find_recycling 1 | . . . . . . . 1 . Relay Couplers Released 1 | . . . . . . . 1 . Machine Destruction 1 | . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Total Allies 2 | . . . . . 1 1 . . Largest Group 1 | . . . . . 1 1 1 . Highest-Rated Group 100 | . . . . . 10 100 100 . Highest-Rated Ally 100 | . . . . . 10 100 100 . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . . . . 14 . . Total Damage 619 | . . . . . . 619 . . Kills 5 | . . . . . . 5 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Robot Analysis Total 1 | . . . . . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Turns Passed 8014 | 146 1541 1076 1163 375 1122 1802 704 85 Spaces Moved 3865 | 75 700 625 435 223 533 917 324 33 Core 3 | 3 . . . . . . . . Treads 3862 | 72 700 625 435 223 533 917 324 33 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 155 162 162 Average Speed 164 | 156 184 160 160 160 158 159 162 162 Slowest Speed 320 | 160 320 160 160 160 160 163 242 162 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 4 97 99 49 65 34 90 11 16 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched 3 | . . 3 . . . . . . Spaces Dug 3 | . . . . . 1 2 . . Terrain Destroyed 75 | . . . . . 4 2 69 . Melee 3 | . . . . . 1 2 . . Projectile 3 | . . . . . . . 3 . AOE 69 | . . . . . 3 . 66 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Total 4966 | 92 827 668 762 237 732 1161 439 48 Wait 515 | 2 30 3 205 10 116 133 14 2 Move 3858 | 74 699 624 434 222 532 916 324 33 Hop . | . . . . . . . . . Pick Up 63 | 3 16 3 9 1 10 9 11 1 Fast Attach 26 | 7 2 . 6 . 2 7 2 . Attach 13 | . . . 6 . 3 1 2 1 Detach . | . . . . . . . . . Swap 87 | 1 7 8 15 . 16 15 24 1 Drop 69 | 1 10 6 11 1 11 20 9 . Fire 288 | 4 60 14 67 2 41 50 40 10 Melee 12 | . . . . . 1 7 4 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 35 | . 3 10 9 1 . 3 9 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -7/Waste History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 147 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 5) 526 | -10/Materials | Discovered new exit (range 15) 738 | -10/Materials | Discovered new exit (range 14) 1222 | -10/Materials | Discovered new exit (range 5) 1616 | -10/Materials | Discovered new exit (range 9) 1688 | -10/Materials | Entered Mines 1720 | -10/Mines | Discovered new exit (range 9) 1759 | -10/Mines | Discovered new exit (range 7) 1890 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2143 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2147 | -10/Mines | Found Prototype Device 2582 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2584 | -10/Mines | Discovered new exit (range 5) 2764 | -10/Mines | Entered Materials 2764 | -9/Materials | Evolved 2 slots: Utility x2 2857 | -9/Materials | Identified Exp. Sensor Array 2915 | -9/Materials | Identified exit to Materials 3157 | -9/Materials | Discovered new exit (range 14) 3172 | -9/Materials | Build established: Hacker-Mutant 3707 | -9/Materials | Build established: Mutant 3903 | -9/Materials | Repaired Broken Exp. Sensor Array 3927 | -9/Materials | Entered Mines 4010 | -9/Mines | Discovered exit to Materials (range 10) 4247 | -9/Mines | Found a hidden stash of uninstalled traps 4249 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4252 | -9/Mines | Discovered exit to Materials (range 8) 4271 | -9/Mines | Assembled infested the area 4276 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4302 | -9/Mines | Entered Materials 4302 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4303 | -8/Materials | Identified exit to Storage 4831 | -8/Materials | Repaired Lgt. Armor Plating 4852 | -8/Materials | Build established: Scavenger-Mutant 4884 | -8/Materials | Repaired Adv. Beam Cannon 5424 | -8/Materials | Entered Storage 5552 | -8/Storage | Build established: Mutant 6026 | -8/Storage | Discovered new exit (range 16) 6139 | -8/Storage | Repaired Reflective Plating 6198 | -8/Storage | Build established: Scavenger-Mutant 6686 | -8/Storage | Met 01-MTF 6752 | -8/Storage | Discovered new exit (range 12) 7098 | -8/Storage | Repaired Imp. Datajack 7226 | -8/Storage | Entered Factory 7226 | -7/Factory | Accompanied by 1 ally (01-MTF) 7226 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7231 | -7/Factory | 01-MTF left 7456 | -7/Factory | Discovered new exit (range 15) 7799 | -7/Factory | Destroyed 7 combat bots 7826 | -7/Factory | Build established: Mutant 7930 | -7/Factory | Sucked down chute 7930 | -7/Factory | Entered Waste 7946 | -7/Waste | Spotted C-40 Crusher 7946 | -7/Waste | Spotted C-40 Crusher 7988 | -7/Waste | Spotted C-40 Crusher 8003 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8006 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8007 | -7/Waste | Destroyed C-40 Crusher 8012 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8015 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8015 | -7/Waste | Self-destructed Last Messages --------------- 07930_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 07931_ Discarded Imp. Targeting Computer. 07948_ Acquired Rnf. Antimatter Reactor. 07992_ C-40 Crusher suffers critical hit (Burn). 08003_ Med. Treads crushed. 08006_ Arm. Treads crushed. 08006_ Adv. Beam Rifle crushed. 08006_ Med. Treads crushed. 08007_ C-40 Crusher destroyed. 08011_ Antimatter Reactor crushed. 08012_ 277 Matter crushed. 08012_ Imp. Propulsion Shielding crushed. 08012_ Imp. Cooling System crushed. 08012_ Imp. Light Armor Plating crushed. 08012_ Cld. Ion Engine crushed. 08015_ Com. Ion Cannon crushed. 08015_ Huge Storage Unit crushed. 08015_ Hacking Suite crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ??????????????????????????????? #????????????????? | | ??????????????????????????????? #????????????????? | | ?????????????????????????????? #????????????????? | | ?????????????????????????????? #????????????????? | | ?????????????############???? #????????????????? | | ?????????????#! #???? #????????????????? | | ?????????????# #??? #????????????????? | | ?????????????# #### ########?????????? | | ?????????????# ]== CC CC ??????? | | ?????????????# */!CC CC CC ??????? | | ?????????????# [[!=CC] CC ??????? | | ?????????????# =!![@**! CC ???????? | | ?????????????# ![####/ ######## ???????? | | ?????????????# #??? #????????????????? | | ?????????????# #??? #????????????????? | | ?????????????############??? #????????????????? | | ???????????????????????????? #????????????????? | | ????????????????????????????#####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 14 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Hacked Coil Gun | -8/Storage | Hacked Mni. Grenade Launcher | -8/Storage | Hacked Corruption Screen | -8/Storage | Hacked Lrn. Tractor Beam | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Extracted Hpw. Tractor Beam | -7/Factory | Extracted Enh. Autogun | -7/Factory | Scanalyzed Hvy. EM Pulse Gun | -7/Factory | Extracted Weight Redist. System | -7/Factory | Extracted Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked O-16 Technician | -10/Materials | Hacked M-28 Smith | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticNeutronMaul Manual? 0 Play Time 01:27:25 Cumulative 96.8 hours Start 2022.11.04 @ 10:28:58 End 2022.11.04 @ 19:28:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 57 Gallery% 65 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 913e4b7f-f20b-417e-a034-feb8909a3e6d