Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.15 @ 05:48:05

Player: Player

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (72)      360
Value Destroyed (1710)     1710
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (111)                111
              TOTAL SCORE: 3521

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      100

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
          Large Storage Unit
                Signal Interpreter
                Seismic Detector
>               --- WEAPON (2) -------
                Flail
>               --- INVENTORY (15) ---
                Ion Engine
  High-capacity Matter Pod (200)
                Visual Processing Unit
   Experimental Sensor Array
                Signal Interpreter
       Improved Terrain Scanner
                Targeting Computer
                Targeting Computer
                ECM Suite
                Propulsion Shielding
                Field Recycling Unit (0)
          Heavy EM Pulse Gun
                Beam Rifle
                Beamcaster
           Mini Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
      Improved Aluminum Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
         Large Storage Unit
               Signal Interpreter
               Seismic Detector
>              --- WEAPON -----------
               Beamcaster
      Improved Assault Rifle
>              --- INVENTORY --------
               Ion Engine
               Aluminum Leg
               Visual Processing Unit
  Experimental Sensor Array
               Signal Interpreter
      Improved Terrain Scanner
               Seismic Detector
               ECM Suite
               Field Recycling Unit
         Heavy EM Pulse Gun
         Heavy EM Pulse Gun
               Particle Gun
          Mini Grenade Launcher
               Flail
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             75   | 8   18  6   29  14  
  Power                    13   | 1   6   1   2   3   
    Engine                 10   | 1   4   .   2   3   
    Core                   3    | .   2   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               22   | 2   6   1   7   6   
    Treads                 .    | .   .   .   .   .   
    Leg                    22   | 2   6   1   7   6   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 2   2   .   4   1   
    Device                 6    | 1   1   .   3   1   
    Storage                2    | 1   .   .   1   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   31   | 3   4   4   16  4   
    Energy Gun             16   | 2   3   1   7   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 1   1   .   3   .   
    Ballistic Cannon       3    | .   .   .   3   .   
    Launcher               3    | .   .   .   3   .   
    Special Weapon         2    | .   .   2   .   .   
    Impact Weapon          2    | .   .   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 14   | .   1   5   2   6   
  Power                    3    | .   .   1   1   1   
  Propulsion               5    | .   .   1   .   4   
  Utility                  .    | .   .   .   .   .   
  Weapon                   6    | .   1   3   1   1   
  Highest Loss Streak      5    | .   1   3   1   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  99  99  99  
  Engine                   8    | .   10  .   9   10  
  Core                     3    | .   3   14  1   .   
  Leg                      31   | .   28  27  33  32  
  Device                   9    | .   13  .   10  11  
  Storage                  12   | .   14  14  11  11  
  Processor                10   | .   .   14  11  11  
  Energy Gun               17   | .   16  22  16  13  
  Ballistic Gun            3    | .   11  .   1   6   
  Impact Weapon            1    | .   .   2   1   1   
Peak Build Rating          22   | 7   11  12  22  22  
  Average Rating           14   | 5   8   11  17  16  
  On Entrance              10   | .   7   11  11  22  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             36   | 15  16  16  36  36  
  Greatest Support         38   | 20  20  20  38  38  
  Greatest Overweight (x)  3    | 2   .   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  
  Average Capacity         12   | 7   8   8   14  15  
  Most Carried             15   | 7   8   8   15  15  
  Average Carried          11   | 4   7   7   14  14  
  Final Capacity           15   | 8   8   8   15  15  
  Final Carried            15   | 6   8   8   15  15  

 Class Distribution 
--------------------
 81% | Scavenger-Mutant
 18% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           1476 | 319 297 149 386 325 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2397 | 171 712 174 951 389 
  Parts                    128  | 12  38  7   52  19  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           3    | .   1   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  48   | .   13  5   22  8   
  Guns                     35   | .   12  3   12  8   
  Cannons                  5    | .   .   1   4   .   
  AOE                      7    | .   1   .   6   .   
Classes Destroyed          10   | 2   2   .   5   1   
  Worker                   5    | .   .   .   5   .   
  Builder                  3    | .   .   .   3   .   
  Tunneler                 6    | 5   .   .   .   1   
  Recycler                 6    | 1   2   .   3   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  3    | .   .   .   3   .   
  Swarmer                  11   | .   .   .   11  .   
  Grunt                    29   | .   13  5   4   7   
  Brawler                  1    | .   .   .   .   1   
  Sentry                   7    | .   .   .   7   .   
Best Kill Streak           8    | 3   8   2   6   4   
  Combat Bots Only         7    | .   7   2   4   4   
Max Kills in Single Turn   4    | 1   2   1   4   2   
  Gunslinging              1    | .   1   .   .   1   
  Exploded                 3    | .   1   .   3   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        243  | .    59   37   97   50   
  Missed                   66   | .    20   4    31   11   
Damage Taken               2723 | 34   534  451  711  993  
  Core                     602  | .    99   94   104  305  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   61   | .    46   .    15   .    
Core Remaining (%)         61   | 100  .    22   .    .    
Volleys Fired              175  | 13   50   18   66   28   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  165  | 60   105  165  120  98   
Shots Fired                320  | 26   98   27   116  53   
  Gun                      289  | 26   98   23   89   53   
  Cannon                   20   | .    .    .    20   .    
  Launcher                 7    | .    .    .    7    .    
  Special                  4    | .    .    4    .    .    
  Kinetic                  108  | 13   45   .    25   25   
  Thermal                  105  | .    5    27   59   14   
  Explosive                7    | .    .    .    7    .    
  Electromagnetic          100  | 13   48   .    25   14   
  Robot Hit Streak         15   | 5    15   5    10   9    
  Robot Miss Streak        7    | 2    7    2    5    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           205  | 17   66   20   67   35   
  Core Hits                98   | 7    28   7    42   14   
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | .    1    .    3    1    
    Burn                   3    | .    .    .    3    .    
    Destroy                1    | .    1    .    .    .    
    Corrupt                1    | .    .    .    .    1    
Melee Attacks              2    | .    .    2    .    .    
  Impact                   2    | .    .    2    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3810 | 250  946  345  1723 546  
  Guns                     2853 | 207  894  271  935  546  
  Cannons                  247  | .    .    .    247  .    
  Explosions               632  | 43   48   .    541  .    
  Melee                    50   | .    .    50   .    .    
  Ramming                  4    | .    4    .    .    .    
  Kinetic                  1107 | 128  370  .    282  327  
  Thermal                  1178 | 43   96   295  663  81   
  Explosive                541  | .    .    .    541  .    
  Electromagnetic          930  | 79   476  .    237  138  
  Impact                   50   | .    .    50   .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    4    4    .    .    
  Average Corruption       3    | .    3    4    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  20   | .    4    16   .    .    
    Message Errors         6    | .    1    5    .    .    
    Matter Fused           6    | .    .    6    .    .    
    Heat Flow Errors       3    | .    1    2    .    .    
    Energy Discharges      1    | .    1    .    .    .    
    Parts Rejected         1    | .    .    1    .    .    
    Data Loss (major)      3    | .    1    2    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            33   | .    .    10   23   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               23   | .    .    .    23   .    
  Melee                    10   | .    .    10   .    .    
Knockbacks                 5    | .    .    .    5    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  5    | .    .    .    5    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      73   | 34   39   .    .    .    
  Shots                    2    | 1    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        486  | 12   314  486  357  342  
  Average Temperature      109  | 12   68   196  88   96   
  Received Heat Transfer   924  | .    309  282  147  186  
  Effects                  9    | .    1    5    2    1    
    Shutdowns              1    | .    .    1    .    .    
    Energy Bleed           3    | .    1    .    2    .    
    Interference           1    | .    .    1    .    .    
    Matter Decay           1    | .    .    1    .    .    
    Short Circuit          1    | .    .    .    .    1    
    Damage (major)         2    | .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Fried              2    | .    .    1    .    1    
  Impact Corruptions       2    | .    .    2    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    2    2    .    
  Heat Transferred         2592 | 50   161  679  1554 148  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | 1    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             401  | 30  272 143 401 301 
  Initial                  101  | .   19  76  55  101 
  Average                  164  | 13  152 80  232 140 
Maximum Alert Level        2    | .   1   .   2   1   
  Low Security (%)         61   | 100 83  100 25  76  
  Level 1                  37   | .   16  .   72  23  
  Level 2                  1    | .   .   .   2   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   3   .   3   .   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   2   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           5    | .   1   .   4   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              70   | .   19  9   30  12  
  Peak Tracking Total      6    | .   6   3   4   4   
  Tactical Retreats        5    | .   .   2   2   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            5    | .   3   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          10   | .   3   .   7   .   
  Terminals                5    | .   2   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   
  Recycling Units          2    | .   .   .   2   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                29   | .   8   .   21  .   
  Successful               18   | .   5   .   13  .   
  Failed                   11   | .   3   .   8   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   4   .   7   .   
  Terminals                13   | .   4   .   9   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          9    | .   4   .   5   .   
  Recycling Units          4    | .   .   .   4   .   
  Scanalyzers              3    | .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   .   2   .   
  Part Schematic           1    | .   .   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       7    | .   4   .   3   .   
  Scan Component           4    | .   2   .   2   .   
  Repair                   3    | .   2   .   1   .   
Recycling Unit Hacks       3    | .   .   .   3   .   
  Report Inventory         2    | .   .   .   2   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 3    | .   .   .   3   .   
  Insert Component         2    | .   .   .   2   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   2   .   
  Terminals                3    | .   1   .   2   .   
    Botnet                 3    | .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   3   .   7   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   2   .   1   .   
  Time                     90   | .   64  .   26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     2    | .   .   .   2   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   .   
  Highest-Rated Group      31   | .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               21   | .   .   .   21  .   
  Total Damage             321  | .   .   .   321 .   
  Kills                    6    | .   .   .   6   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  
Turns Passed               4023 | 164  555  774  1711 819  
Spaces Moved               2079 | 95   219  556  756  453  
  Core                     17   | 17   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     2062 | 78   219  556  756  453  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            139  | 109  120  120  157  147  
  Slowest Speed            330  | 150  120  190  190  330  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       49   | 8    34   88   66   53   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    .    1    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          65   | 2    3    3    57   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               5    | .    .    3    2    .    
  AOE                      60   | 2    3    .    55   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  
Total                      2886 | 127  419  624  1161 555  
  Wait                     445  | .    100  35   269  41   
  Move                     2075 | 94   218  555  755  453  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  61   | 11   13   7    25   5    
  Fast Attach              13   | 3    4    .    2    4    
  Attach                   16   | 4    2    6    4    .    
  Detach                   .    | .    .    .    .    .    
  Swap                     46   | 1    12   .    23   10   
  Drop                     52   | 1    19   1    17   14   
  Fire                     175  | 13   50   18   66   28   
  Melee                    2    | .    .    2    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat / *Sub)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 14)
  165 | -11/Scrapyard | Entered Materials
  334 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Destroyed 7 combat bots
  413 | -10/Materials | Repaired EM Pulse Gun
  453 | -10/Materials | Repaired Lgt. Nuclear Core
  552 | -10/Materials | Discovered new exit (range 5)
  720 | -10/Materials | Identified exit to Mines
  720 | -10/Materials | Entered Mines
  723 | -10/Mines     | Learned Materials stockpile data
  845 | -10/Mines     | Found a hidden stash of uninstalled traps
  892 | -10/Mines     | Build established: Scavenger-Mutant
  941 | -10/Mines     | Learned location of Storage (-8)
 1044 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1047 | -10/Mines     | Found Prototype Device
 1216 | -10/Mines     | Discovered new exit (range 7)
 1223 | -10/Mines     | Identified exit to Materials
 1333 | -10/Mines     | Core integrity fell below 50%
 1341 | -10/Mines     | Lost 3 parts (1p1n1w)
 1388 | -10/Mines     | Escorted by a lone wolf Derelict
 1462 | -10/Mines     | Discovered new exit (range 3)
 1463 | -10/Mines     | Identified exit to Subcaves
 1494 | -10/Mines     | Entered Materials
 1494 | -9/Materials  | Accompanied by 1 ally
 1494 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1847 | -9/Materials  | Repaired Seismic Detector
 2201 | -9/Materials  | Discovered new exit (range 9)
 2218 | -9/Materials  | Identified exit to Materials
 2450 | -9/Materials  | Identified Exp. Sensor Array
 2901 | -9/Materials  | Discovered exit to Materials (range 16)
 3186 | -9/Materials  | Discovered new exit (range 10)
 3196 | -9/Materials  | Identified exit to Mines
 3205 | -9/Materials  | Entered Mines
 3642 | -9/Mines      | Discovered exit to Materials (range 14)
 3694 | -9/Mines      | Learned location of Zion (-7)
 3702 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 3891 | -9/Mines      | Assembled infested the area
 3996 | -9/Mines      | Core integrity fell below 50%
 4012 | -9/Mines      | Core integrity fell below 20%
 4024 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
03732_ Acquired Unknown Processor.
03737_ Dropped Aluminum Leg.
03737_ Acquired Propulsion Shielding.
03827_ T-07 Excavator is excavating.
03891_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.
03945_ Acquired 30 matter.
03950_ U-05 Engineer lays Concrete.
03985_ Knocked back.
03985_ 6U-FSG(g) destroyed.
03989_ Knocked back. <x3>
03995_ as-47341 destroyed.
03997_ The unstable cave ceiling collapses. <x2>
04004_ Aluminum Leg destroyed.
04004_ Imp. Aluminum Leg destroyed.
04008_ The unstable cave ceiling collapses. <x3>
04013_ Beam Rifle destroyed.
04018_ The unstable cave ceiling collapses. <x3>
04023_ Aluminum Leg destroyed.
04024_ Imp. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????##   ##???            |
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| ???????###++## ###                   #?            |
| ??####?# ==%=   ## #######           #?            |
| ?##  ##   ==*      #?????##          #?            |
| ##         !    ####??????##  [      #?            |
|                 #?????????## #%     ##?            |
|                ##?????????#  #      #??            |
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|     #???#   #?????##                #??            |
|     #??###= #????#            ##### #??            |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
  Seismic Detector | -9/Materials | Scanalyzed
 Lrg. Storage Unit | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptorCorruptionPit
  Manual?         0
Play Time         01:01:09
  Cumulative      70.4 hours
  Start           2025.04.15 @ 04:28:04
  End             2025.04.15 @ 05:48:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           60
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          33
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c4e9a1ad-bc42-4845-b642-f969a01ea1c6