Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.03 @ 00:48:35 Player: nado Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (214) 1070 Value Destroyed (6315) 6315 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (655) 655 TOTAL SCORE: 10860 Bonus ------- High Alert Combat Kills 655 Cogmind --------- Core Integrity 0/700 Matter 91/300 Energy 98/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Improved Heat Sink Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Light Armored Exoskeleton > --- UTILITY ---------- Improved Heat Sink Cooling System High-capacity Storage Unit Improved Signal Interpreter Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Flak Gun Flak Cannon Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Transmission Jammer Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Shield Generator Hacking Suite High-powered Tractor Beam Heavy Ion Cannon Rocket Launcher Rocket Launcher Flail [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . . 1 . 1 2 Weapon 1 | . . . 1 . . . Parts Attached 104 | . 17 . 28 1 19 39 Power 14 | . 4 . 3 1 3 3 Engine 11 | . 4 . 3 1 2 1 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 33 | . 6 . 7 . 8 12 Treads 19 | . 4 . 7 . 8 . Leg 14 | . 2 . . . . 12 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | . 3 . 4 . 4 15 Device 10 | . 1 . 1 . . 8 Storage 2 | . 2 . . . . . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 12 | . . . 3 . 3 6 Artifact . | . . . . . . . Weapon 31 | . 4 . 14 . 4 9 Energy Gun 9 | . 2 . 7 . . . Energy Cannon 8 | . . . 1 . 3 4 Ballistic Gun 7 | . 1 . 4 . . 2 Ballistic Cannon 2 | . . . . . . 2 Launcher 4 | . 1 . 2 . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 . 1 1 Parts Lost 38 | . 5 . 1 1 1 30 Power 5 | . 1 . . 1 . 3 Propulsion 9 | . 2 . . . . 7 Utility 10 | . . . . . 1 9 Weapon 14 | . 2 . 1 . . 11 Highest Loss Streak 8 | . 2 . 1 1 1 8 To Critical Strikes . | . . . . . . . Average Backups 17 | . 8 12 18 19 19 18 Power 2 | . 1 2 2 . 1 3 Propulsion 3 | . 2 2 4 4 5 1 Utility 6 | . 1 2 5 8 8 9 Weapon 4 | . 2 5 6 5 4 3 Tool/Special . | . . . . . . . Unused Backups 53 | . 8 . 16 1 14 14 Power 9 | . 1 . 1 . 2 5 Propulsion 16 | . 4 . 3 . 7 2 Utility 17 | . 2 . 4 . 4 7 Weapon 11 | . 1 . 8 1 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 95 100 99 100 99 93 Engine 8 | . 13 14 11 11 7 1 Core 1 | . . . . . 1 5 Treads 18 | . 17 28 22 22 26 2 Leg 4 | . 7 . . . . 17 Device 12 | . 13 14 10 11 8 18 Storage 10 | . 14 14 11 11 9 6 Processor 4 | . . . . . 8 9 Protection 7 | . . . 10 11 9 6 Energy Gun 11 | . 10 14 17 32 5 . Energy Cannon 8 | . . . 5 . 21 11 Ballistic Gun 6 | . 14 14 9 . . 3 Ballistic Cannon 1 | . . . . . . 5 Peak Build Rating 46 | . 10 10 22 22 35 46 Average Rating 24 | . 9 10 17 21 31 39 On Entrance 15 | 6 6 10 10 22 22 35 Naked Turns 59 | . . . . . . 59 Heaviest Build 78 | 11 49 49 63 63 72 78 Greatest Support 64 | 20 40 40 40 40 64 60 Greatest Overweight (x) 2 | . 1 1 1 1 1 2 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 Average Capacity 18 | . 10 20 20 20 20 19 Most Carried 20 | . 11 13 20 20 20 20 Average Carried 17 | . 8 12 18 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 6 11 13 20 20 20 5 Class Distribution -------------------- 23% | Scavenger-Tank 23% | Mutant 20% | Tank 15% | Gunner 8% | Scavenger-Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 3134 | 159 509 3 513 101 408 1441 Remotely . | . . . . . . . Salvage Created 7281 | . 1091 . 1191 381 1828 2790 Parts 407 | . 58 . 90 24 86 149 Haulers Intercepted 13 | . 2 . 6 . 3 2 Recyclers Shooed 10 | . 2 . 4 1 . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 154 | . 21 . 36 12 31 54 Guns 60 | . 18 . 14 11 9 8 Cannons 48 | . . . 4 . 15 29 AOE 42 | . 3 . 16 1 7 15 Classes Destroyed 16 | . 6 . 3 . 3 4 Worker 19 | . . . 3 1 1 14 Builder 3 | . . . . . 3 . Tunneler 2 | . 1 . 1 . . . Hauler 13 | . 2 . 6 . 3 2 Recycler 16 | . 2 . . . 2 12 Mechanic 1 | . . . . . . 1 Operator 4 | . 2 . 1 . 1 . Watcher 2 | . . . 1 . . 1 Swarmer 37 | . 3 . 19 3 3 9 Grunt 75 | . 18 . 9 9 17 22 Duelist 2 | . . . . . 1 1 Protector 2 | . . . . . . 2 Sentry 20 | . . . 8 . 8 4 Specialist 3 | . . . . . . 3 Hunter 4 | . . . . . 2 2 Programmer 11 | . . . . . . 11 Best Kill Streak 21 | . 5 . 7 3 8 21 Combat Bots Only 12 | . 5 . 6 3 7 12 Max Kills in Single Turn 7 | . 3 . 5 1 4 7 Gunslinging . | . . . . . . . Exploded 4 | . 3 . 4 1 4 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 876 | . 117 . 105 19 111 524 Missed 249 | . 28 . 25 6 35 155 Hits 627 | . 89 . 80 13 76 369 Melee 3 | . . . . . 2 1 Projectile 624 | . 89 . 80 13 74 368 AOE 1 | . . . . . . 1 Critical Strikes 12 | . . . 2 . 1 9 Part Disruptions 1 | . . . . . . 1 Damage Taken 8376 | . 969 . 918 162 1208 5119 Core 1193 | . 178 . 132 17 155 711 Absorbed by Shields 34 | . . . . . . 34 Ignored by Resistances 24 | . . . . . . 24 Regen/Repaired (Parts) 59 | . . . 34 . 25 . Core Remaining (%) 65 | 100 . 28 . 62 71 . Volleys Fired 358 | . 93 . 64 19 64 118 Largest 3 | . 2 . 3 3 3 3 Hottest 225 | . 70 . 180 168 210 225 Shots Fired 902 | . 170 . 172 50 182 328 Gun 452 | . 167 . 137 48 45 55 Cannon 415 | . . . 27 . 132 256 Launcher 35 | . 3 . 8 2 5 17 Special . | . . . . . . . Kinetic 311 | . 92 . 52 . . 167 Thermal 550 | . 69 . 112 48 177 144 Explosive 35 | . 3 . 8 2 5 17 Electromagnetic 6 | . 6 . . . . . Robot Hit Streak 36 | . 20 . 36 11 15 15 Robot Miss Streak 9 | . 4 . 3 1 7 9 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 593 | . 130 . 109 19 114 221 Core Hits 413 | . 55 3 58 14 62 221 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 18 | . 4 . 7 4 1 2 Burn 15 | . 4 . 6 4 1 . Meltdown 2 | . . . 1 . . 1 Smash 1 | . . . . . . 1 Melee Attacks 8 | . . . . . . 8 Impact 8 | . . . . . . 8 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 15750 | . 1776 44 2721 461 3069 7679 Guns 4431 | . 1490 . 1224 302 577 838 Cannons 6198 | . . . 390 . 2040 3768 Explosions 4705 | . 253 . 1067 134 410 2841 Melee 155 | . . . . . . 155 Ramming 261 | . 33 44 40 25 42 77 Kinetic 3289 | . 740 . 321 . . 2228 Thermal 8470 | . 672 . 1293 302 2617 3586 Explosive 3467 | . 253 . 1067 134 410 1603 Electromagnetic 108 | . 78 . . . . 30 Impact 155 | . . . . . . 155 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . 2 2 . . 4 9 Average Corruption 3 | . 2 2 . . 3 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 173 | . 28 19 . . 57 69 Message Errors 52 | . 6 6 . . 18 22 Matter Fused 29 | . 7 1 . . 9 12 Heat Flow Errors 19 | . 3 3 . . 9 4 Energy Discharges 13 | . 2 3 . . 4 4 Parts Rejected 3 | . . . . . 2 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 24 | . 3 4 . . 2 15 Data Loss (major) 8 | . 2 1 . . 3 2 Misfires 12 | . 1 . . . 4 7 Alerts 7 | . 2 1 . . 4 . Weapon Failures 5 | . 2 . . . 1 2 Overload Shots . | . . . . . . . Overflow Damage 431 | . 5 . 40 . 18 368 Projectiles 72 | . . . 18 . 11 43 Explosions 334 | . 5 . 22 . 6 301 Melee 25 | . . . . . 1 24 Knockbacks 35 | . . . 1 2 1 31 Impact 4 | . . . 1 2 1 . Kinetic 31 | . . . . . . 31 Secondary . | . . . . . . . Self-Inflicted Damage 540 | . 22 . . 30 37 451 Shots 12 | . 1 . . 1 1 9 Rammed 31 | . 5 6 11 2 6 1 Targets Rammed 51 | . 10 6 13 3 7 12 Kicked 15 | . 4 . . . . 11 Crushed 5 | . 1 . 2 1 1 . Highest Temperature 550 | . 221 220 327 206 550 425 Average Temperature 109 | . 30 93 91 82 150 97 Received Heat Transfer 2463 | . 441 . 267 54 558 1143 Effects 14 | . . . . . 14 . Shutdowns 2 | . . . . . 2 . Energy Bleed 1 | . . . . . 1 . Interference 6 | . . . . . 6 . Short Circuit 1 | . . . . . 1 . Damage (major) 4 | . . . . . 4 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions 2 | . . . . . 1 1 Robots Melted 5 | . . . 3 . . 2 Combat Hostiles 4 | . . . 2 . . 2 Parts Melted 29 | . 3 . 8 4 7 7 Heat Transferred 14759 | . 2019 . 3228 999 4440 4073 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level 4 | . . . 2 . 2 4 Low Security (%) 67 | . 100 100 81 100 39 34 Level 1 8 | . . . 15 . 18 4 Level 2 16 | . . . 2 . 41 30 Level 3 5 | . . . . . . 24 Level 4 1 | . . . . . . 5 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1202 | . 191 2 446 173 462 1202 Initial 200 | . . 2 . 173 . 200 Average 209 | . 56 . 104 57 278 488 Influence Increases 5209 | . 736 . 1133 289 1072 1979 Destroy 0b10 Robot/C 3040 | . 420 . 720 240 620 1040 Destroy 0b10 Robot/NC 310 | . 35 . 60 5 50 160 Destroy Leader 730 | . 94 . 204 30 166 236 Successful Hack 207 | . 42 . 48 . 68 49 Select Force Hacks 30 | . 30 . . . . . Disable Machine 285 | . . . 15 . 60 210 Destroy Structure 352 | . 25 . 71 14 78 164 Partial Spotted 45 | . 30 . . . . 15 Lose Combat Pursuer 210 | . 60 . 15 . 30 105 Influence Decreases 4042 | . 729 7 688 732 634 1252 Entered New Map 519 | . . 5 . 272 2 240 Time Decay 2843 | . 529 2 528 450 622 712 Lost Part 380 | . 50 . 10 10 10 300 Purge Threat 300 | . 150 . 150 . . . Squads Dispatched 34 | . 6 . 6 . 4 18 Investigation 13 | . 4 . 4 . 2 3 Extermination 6 | . . . . . . 6 Reinforcement 11 | . 2 . 2 . 2 5 Assault 1 | . . . . . . 1 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 10 | . 2 . 4 . 3 1 Communications Jammed 12 | . . . . . . 12 Distress Signals 12 | . . . . . . 12 Times Spotted 239 | . 44 . 51 11 53 80 Peak Tracking Total 10 | . 5 . 7 3 7 10 Tactical Retreats 11 | . 2 . 1 . 2 6 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 12 | . 3 . 2 . 1 6 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 20 | . . . 2 . 4 14 Max in Single Turn 6 | . . . 1 . 1 6 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 33 | . 7 . 8 . 9 9 Terminals 26 | . 6 . 7 . 7 6 Fabricators 2 | . . . . . . 2 Repair Stations 3 | . . . 1 . 1 1 Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 85 | . 17 . 25 . 25 18 Successful 40 | . 8 . 14 . 14 4 Failed 45 | . 9 . 11 . 11 14 Catastrophic 16 | . 3 . 2 . 3 8 Database Lockouts . | . . . . . . . Manual 65 | . 13 . 22 . 20 10 Terminals 72 | . 16 . 21 . 22 13 Fabricators 4 | . . . . . . 4 Repair Stations 7 | . . . 4 . 2 1 Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 10 | . 4 . 2 . 3 1 Part Schematic 1 | . . . . . . 1 Robot Analysis 4 | . 2 . . . 2 . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 2 | . . . 1 . 1 . Unreport Threat 2 | . 1 . 1 . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 4 | . . . 2 . 2 . Scan Component 2 | . . . 1 . 1 . Repair 2 | . . . 1 . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 23 | . 4 . 10 . 8 1 Terminals 22 | . 3 . 10 . 8 1 Assimilate 1 | . . . . . . 1 Botnet 7 | . 2 . 4 . 1 . Skim 14 | . 1 . 6 . 7 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 29 | . 5 . 8 . 7 9 Full Trace Events 10 | . 2 . 2 . 4 2 Feedback Events 2 | . . . . . 2 . Corruption 2 | . . . . . 2 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 42 | . . . . . . 42 Total Part Build Rating 4 | . . . . . . 4 Parts Repaired 2 | . . . 1 . 1 . Time 38 | . . . 19 . 19 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 2701 | . . . 19 . . 2682 Sensors 1063 | . . . . . . 1063 Seismic 19 | . . . 19 . . . Jamming 1619 | . . . . . . 1619 Robot Analysis Total 4 | . 2 . . . 2 . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 14292 | . 1666 1560 2865 1641 3328 3232 Spaces Moved 5619 | 1 811 644 1018 632 1221 1292 Core 95 | . . . . . . 95 Treads 4178 | . 543 644 1018 632 1221 120 Legs 1346 | 1 268 . . . . 1077 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 240 240 240 230 50 Average Speed 219 | 120 157 240 240 240 242 202 Slowest Speed 265 | 120 240 240 240 240 250 265 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 72 | 1 98 98 88 99 86 37 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . 1 1 . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 31 | . . . . . . 31 Terrain Destroyed 398 | . 24 . 74 15 78 207 Melee . | . . . . . . . Projectile 29 | . . . . . 24 5 AOE 369 | . 24 . 74 15 54 202 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 6806 | . 1036 651 1314 714 1456 1635 Wait 422 | . 85 . 111 53 77 96 Move 5613 | . 810 643 1017 631 1220 1292 Hop . | . . . . . . . Pick Up 92 | . 11 2 30 3 23 23 Fast Attach 36 | . 5 . 11 . 9 11 Attach 41 | . 5 . 3 1 6 26 Detach 3 | . . . . . 1 2 Swap 69 | . 8 . 22 2 16 21 Drop 102 | . 9 . 43 2 33 15 Fire 358 | . 93 . 64 19 64 118 Melee 8 | . . . . . . 8 Ram 1 | . . . . . . 1 Kick 15 | . 4 . . . . 11 Crush 35 | . 6 6 13 3 7 . Escape Stasis 11 | . . . . . . 11 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 16) 331 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 11) 540 | -10/Materials | Discovered new exit (range 12) 714 | -10/Materials | Discovered new exit (range 13) 884 | -10/Materials | Discovered new exit (range 7) 1096 | -10/Materials | Discovered new exit (range 3) 1121 | -10/Materials | Core integrity fell below 50% 1667 | -10/Materials | Entered Mines 1725 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1727 | -10/Mines | Discovered new exit (range 5) 2015 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2228 | -10/Mines | Learned location of Storage (-7) 2262 | -10/Mines | Discovered new exit (range 11) 2291 | -10/Mines | Identified exit to Materials 2795 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3227 | -10/Mines | Entered Materials 3227 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3531 | -9/Materials | Build established: Scavenger-Tank 4350 | -9/Materials | Discovered new exit (range 16) 5073 | -9/Materials | Discovered new exit (range 5) 5829 | -9/Materials | Repaired Imp. Heat Sink 5914 | -9/Materials | Discovered new exit (range 15) 6071 | -9/Materials | Identified exit to Mines 6092 | -9/Materials | Entered Mines 6093 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6096 | -9/Mines | Met a Derelict bent on vengeance 6247 | -9/Mines | Discovered new exit (range 5) 6788 | -9/Mines | Excavation squad dispatched 6788 | -9/Mines | A large section of the Mines collapsed 7204 | -9/Mines | Build established: Tank 7447 | -9/Mines | Discovered new exit (range 7) 7733 | -9/Mines | Entered Materials 7733 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7734 | -8/Materials | Identified exit to Factory 8115 | -8/Materials | Build established: Scavenger-Gunner 8321 | -8/Materials | Discovered exit to Factory (range 3) 9428 | -8/Materials | Destroyed 7 combat bots 9502 | -8/Materials | Repaired Imp. Heat Sink 9529 | -8/Materials | Discovered exit to Factory (range 15) 9640 | -8/Materials | Build established: Gunner 11061 | -8/Materials | Entered Factory 11061 | -7/Factory | Evolved 2 slots: Utility x2 11654 | -7/Factory | Lost 4 parts (1p1u2w) 11749 | -7/Factory | Garrison activated, responded to threat 12058 | -7/Factory | Build established: Skirmisher 12305 | -7/Factory | Cargo convoy interrupted 12347 | -7/Factory | Destroyed 12 combat bots 12347 | -7/Factory | Garrison activated, responded to threat 12378 | -7/Factory | Lost 8 parts (1p2n3u2w) 12732 | -7/Factory | Core integrity fell below 50% 12935 | -7/Factory | Build established: Tank 13269 | -7/Factory | Fabricated Lgt. Armored Exoskeleton (x1) 14122 | -7/Factory | Lost 3 parts (3u) 14130 | -7/Factory | Destroyed 7 combat bots 14139 | -7/Factory | Garrison activated, responded to threat 14234 | -7/Factory | Released all parts (8) 14260 | -7/Factory | Core integrity fell below 20% 14261 | -7/Factory | First assault squad dispatched 14264 | -7/Factory | Lost 7 parts (1p2n1u3w) 14293 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 14265_ Field strength at 68. 14266_ Field strength at 62. 14267_ Field strength at 56. 14268_ Field strength at 45. 14269_ Field strength at 39. 14270_ Field strength at 33. 14271_ Penetrated by Slug. 14271_ Field strength at 21. 14272_ Field strength at 15. 14272_ C-30 ARC bursts open, deploying its payload. 14272_ G-50 Soldier unfolds itself. 14272_ G-47 Trooper unfolds itself. 14272_ L-41 Fighter unfolds itself. 14272_ G-47 Trooper unfolds itself. 14272_ M-28 Smith unfolds itself. 14273_ Field strength at 4. 14273_ Stasis field depleted. 14274_ Slug penetrates Wall. 14290_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Map ----- +----------------------------------------------------+ | # # #????# ! # #?? | | #"" " # #????# # #?? | | #"" " # #????# + #?? | | #"T " # #????# ! # #?? | | #"" " # ###### # #### ###?? | | #""!" + + # ####+##### | | # " # ###### # # | | # " # #????########### # "" | | # " # #??????????????# # """" | | # " # #?????########## + """" | | # # ####### # # | | # # + """""" # ^ ########## | | ########## #### """""" # #????????? | | ### #????# #??# """""" # #????????? | | # ![???# #??# """""" # #????????? | | # T []???# #??# # #????????? | | ? ??# #### === / #????????? | | ? ??# / === # #????????? | | ?"""" ?# # === # #????????? | | ?"""" ! ?# l########## #????????? | | ?"""" # g #????????? | | ?"""" # #????????? | | ?"""" + " #????????? | | ?"""" # "%" #????????? | | # # " #????????? | | #"""" ?#####@#####+### #????????? | | ?"""" ??# # #????????? | | ??""" ???# # #????????? | | ??""" ???# ==]# #????????? | | ??""" ????# """ =]]# ?????????? | | ??""" ????# """ =]=# ???????????? | | ?? ?????# """ #??????????????? | | ???##?????# #??????????????? | | ??????????##############??????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????????????H?????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: EM 15 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Lgt. Armored Exoskeleton | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lgt. Armored Exoskeleton | x1 | -7/Factory Repaired ---------- Imp. Heat Sink | 15% | -9/Materials Imp. Heat Sink | 37% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed VariableCoreKit Manual? 0 Play Time 01:45:53 Cumulative 151.8 hours Start 2025.06.02 @ 21:30:54 End 2025.06.03 @ 00:48:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 48 Gallery% 42 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ce6c606-a908-4e34-b0a8-08d3000345b5