Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.22 @ 11:01:26

Player: Dosh

Result: Destroyed by as-57485 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (136)     680
Value Destroyed (4423)     4423
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (1793)               1793
              TOTAL SCORE: 11056

 Bonus
-------
High Alert Combat Kills    128
Follower Combat Kills      65
Aligned with FarCom        300
Met Imprinter              300
Destroyed Z-Imprinter      1000

 Cogmind 
---------
Core Integrity             0/700
Matter                     255/300
Energy                     279/310
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (145) Ox3
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
                Fission Core
>               --- PROPULSION (4) ---
        Armored Huge Wheel
>               --- UTILITY (6) ------
   Experimental Heat Sink
                Huge Storage Unit
                Target Analyzer
       Improved Medium Armor Plating
>               --- WEAPON (2) -------
       Enhanced Autogun
                RU-N14's Throwing Claymores
>               --- INVENTORY (25) ---
       Improved Deuterium Engine
         Medium Treads
         Medium Treads
                Coolant Injector
  High-capacity Matter Pod (200)
   Experimental Sensor Array
                0b10 Decoder Chip [Skirmisher]
                Armor Integrity Analyzer
                Kinecellerator
                Weapon Cycler
       Improved Weapon Shielding
                Hacking Suite
       Enhanced Autogun
       Enhanced Autogun
                XL Autogun Array
          Heavy Flak Cannon
       Improved Proton Missile Launcher
                Rocket Array
                Great Maul

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Cooling System
                Huge Storage Unit
                Target Analyzer
        Zionite Weapon Casing
        Zionite Light Carapace
                Force Field
>               --- WEAPON -----------
                RU-N14's Throwing Claymores
                RU-N14's Throwing Claymores
>               --- INVENTORY --------
       Improved Deuterium Engine
         Medium Treads
         Medium Treads
                Coolant Injector
  High-capacity Matter Pod
   Experimental Sensor Array
                0b10 Decoder Chip [Skirmisher]
                Armor Integrity Analyzer
                Kinecellerator
                Weapon Cycler
       Improved Weapon Shielding
       Improved Medium Armor Plating
                Hacking Suite
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
                XL Autogun Array
          Heavy Flak Cannon
       Improved Proton Missile Launcher
                Rocket Array
                RU-N14's Throwing Claymores
                Great Maul
[Rating: 72]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
Propulsion                 Armored Huge Wheel
  Treads                   Improved Treads
  Wheel                    Armored Huge Wheel
  Hover Unit               Zionite Glidesys I
Utility                    Huge Storage Unit
  Device                   Weapon Cycler
  Storage                  Huge Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Enhanced Autogun
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Array
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   
  Utility                  4    | .   .   .   .   .   3   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             115  | 6   7   1   1   2   40  34  4   .   8   12  
  Power                    10   | 1   1   .   .   .   3   4   .   .   1   .   
    Engine                 7    | 1   1   .   .   .   2   3   .   .   .   .   
    Core                   3    | .   .   .   .   .   1   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   2   .   .   .   12  6   .   .   .   2   
    Treads                 16   | 2   2   .   .   .   11  1   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | .   .   .   .   .   1   5   .   .   .   1   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | 1   2   1   1   .   10  15  2   .   3   6   
    Device                 13   | .   .   .   .   .   4   6   1   .   1   1   
    Storage                6    | 1   1   .   1   .   .   2   .   .   .   1   
    Processor              3    | .   .   .   .   .   1   2   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   
    Protection             18   | .   1   1   .   .   4   5   1   .   2   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   2   .   .   2   15  9   2   .   4   4   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          24   | 2   2   .   .   1   11  4   1   .   2   1   
    Ballistic Cannon       3    | .   .   .   .   .   .   3   .   .   .   .   
    Launcher               8    | .   .   .   .   1   3   2   1   .   1   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   3   
    Impact Weapon          2    | .   .   .   .   .   1   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   1   .   .   .   1   7   
Parts Lost                 27   | .   2   .   .   .   13  7   1   .   .   4   
  Power                    5    | .   1   .   .   .   3   1   .   .   .   .   
  Propulsion               9    | .   .   .   .   .   5   3   .   .   .   1   
  Utility                  10   | .   .   .   .   .   4   2   1   .   .   3   
  Weapon                   3    | .   1   .   .   .   1   1   .   .   .   .   
  Highest Loss Streak      3    | .   1   .   .   .   3   3   1   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  100 100 100 94  86  82  84  82  74  
  Engine                   6    | .   13  14  14  14  5   5   7   7   5   .   
  Core                     2    | .   .   .   .   .   3   1   .   .   1   7   
  Treads                   14   | .   28  28  28  28  26  9   .   .   .   .   
  Wheel                    6    | .   .   .   .   .   .   8   15  15  15  14  
  Device                   12   | .   .   .   .   .   17  14  15  15  15  14  
  Storage                  8    | .   14  14  14  14  9   7   7   7   7   7   
  Processor                3    | .   .   .   .   .   .   5   7   7   7   7   
  Hackware                 2    | .   .   .   .   .   2   7   2   .   .   .   
  Protection               10   | .   13  14  14  14  11  7   10  15  13  6   
  Ballistic Gun            15   | .   28  28  28  27  17  9   12  15  11  4   
  Ballistic Cannon         1    | .   .   .   .   .   .   4   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             130  | 12  28  31  51  51  71  110 110 108 121 130 
  Greatest Support         85   | 40  46  46  46  46  69  85  56  56  56  56  
  Greatest Overweight (x)  38   | .   .   .   1   1   1   34  1   1   2   38  
  Average Overweight (x)   1    | .   .   .   .   1   .   1   1   1   1   3   
Largest Inventory Capacity 25   | 8   15  15  20  20  20  25  25  25  25  25  
  Average Capacity         21   | 7   10  15  16  20  20  24  25  25  25  25  
  Most Carried             25   | 3   15  15  16  16  20  25  23  25  25  25  
  Average Carried          19   | 2   7   14  15  16  19  21  22  23  24  24  
  Final Capacity           25   | 8   15  15  20  20  20  25  25  25  25  25  
  Final Carried            25   | 3   14  15  16  16  20  23  22  24  25  22  

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -7/Zion
 Mutant | -7/Deep Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           4250 | 257  404  15   16   53   1548 1557 127  31   72   170  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4856 | .    588  .    .    9    2195 1416 158  .    75   415  
  Parts                    288  | .    43   .    .    2    117  95   11   .    3    17   
Haulers Intercepted        2    | .    .    .    .    .    1    1    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    1    3    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    .    10   2    3    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  103  | .   15  .   .   4   39  27  5   .   1   12  
  Guns                     66   | .   15  .   .   .   30  15  3   .   1   2   
  Cannons                  9    | .   .   .   .   .   .   8   .   .   .   1   
  AOE                      28   | .   .   .   .   4   9   4   2   .   .   9   
Classes Destroyed          16   | .   6   .   .   .   6   1   .   .   1   2   
  Worker                   9    | .   .   .   .   .   3   6   .   .   .   .   
  Builder                  7    | .   1   .   .   .   4   2   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   1   1   .   .   .   .   
  Recycler                 6    | .   1   .   .   .   3   2   .   .   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   .   .   .   
  Watcher                  11   | .   3   .   .   .   4   4   .   .   .   .   
  Swarmer                  25   | .   6   .   .   4   4   7   4   .   .   .   
  Grunt                    44   | .   9   .   .   .   25  10  .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   10   | .   .   .   .   .   6   3   1   .   .   .   
  Specialist               4    | .   .   .   .   .   2   2   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Programmer               5    | .   .   .   .   .   .   5   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Z-Light                  10   | .   .   .   .   .   .   .   .   .   .   10  
  Assembled                1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           9    | .   3   .   .   4   9   9   4   .   1   5   
  Combat Bots Only         7    | .   3   .   .   4   7   3   4   .   1   5   
Max Kills in Single Turn   3    | .   1   .   .   2   3   2   2   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   3   1   2   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               6946  | .    770  .    .    162  2089 2227 104  .    .    1594 
  Core                     1148  | .    194  .    .    28   196  267  .    .    .    463  
  Absorbed by Shields      85    | .    .    .    .    .    .    .    .    .    .    85   
  Redirected to Shielding  146   | .    42   .    .    .    .    101  3    .    .    .    
  Regen/Repaired (Parts)   233   | .    .    .    .    .    187  46   .    .    .    .    
Core Remaining (%)         58    | 100  .    .    .    11   64   .    .    .    .    .    
Volleys Fired              408   | .    58   .    .    3    159  154  6    .    2    26   
  Largest                  2     | .    2    .    .    2    2    2    2    .    2    2    
  Hottest                  73    | .    40   .    .    50   55   73   61   .    50   25   
Shots Fired                803   | .    116  .    .    6    315  309  12   1    4    40   
  Gun                      685   | .    116  .    .    3    301  229  11   1    4    20   
  Cannon                   74    | .    .    .    .    .    .    74   .    .    .    .    
  Launcher                 24    | .    .    .    .    3    14   6    1    .    .    .    
  Special                  20    | .    .    .    .    .    .    .    .    .    .    20   
  Kinetic                  759   | .    116  .    .    3    301  303  11   1    4    20   
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                44    | .    .    .    .    3    14   6    1    .    .    20   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14    | .    9    .    .    6    14   14   4    .    7    6    
  Robot Miss Streak        8     | .    8    .    .    1    6    7    1    .    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        17    | .    7    .    .    .    5    4    1    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    1    .    .    .    
Shots Hit Robots           476   | .    62   .    .    4    198  175  8    .    3    26   
  Core Hits                250   | .    31   .    .    3    106  74   7    .    1    28   
  Critical Kills           4     | .    1    .    .    .    .    2    .    .    1    .    
  Critical Parts Destroyed 10    | .    1    .    .    .    1    7    .    .    .    1    
  Critical Strikes         27    | .    2    .    .    .    1    19   .    .    1    4    
    Destroy                14    | .    2    .    .    .    1    9    .    .    1    1    
    Blast                  10    | .    .    .    .    .    .    10   .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              32    | .    .    .    .    .    1    .    .    .    31   .    
  Impact                   32    | .    .    .    .    .    1    .    .    .    31   .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13228 | .    833  .    .    425  4524 4163 238  .    39   3006 
  Guns                     7142  | .    822  .    .    11   3449 2505 119  .    39   197  
  Cannons                  1236  | .    .    .    .    .    .    1236 .    .    .    .    
  Explosions               4234  | .    .    .    .    412  995  415  119  .    .    2293 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  100   | .    11   .    .    2    80   7    .    .    .    .    
  Kinetic                  8378  | .    822  .    .    11   3449 3741 119  .    39   197  
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                4234  | .    .    .    .    412  995  415  119  .    .    2293 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 516   | .    .    .    .    .    .    .    .    .    .    516  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    1    1    1    1    .    3    1    1    1    .    
  Average Corruption       1     | .    1    1    1    1    .    1    1    1    1    .    
  Corruption Purged        4     | .    .    .    .    .    .    4    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  53    | .    6    4    4    2    .    24   5    7    1    .    
    Message Errors         15    | .    .    2    1    .    .    10   1    1    .    .    
    Matter Fused           16    | .    .    2    .    .    .    8    2    3    1    .    
    Heat Flow Errors       4     | .    2    .    1    .    .    1    .    .    .    .    
    Energy Discharges      7     | .    2    .    1    .    .    2    1    1    .    .    
    Parts Fused            1     | .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      5     | .    .    .    1    1    .    1    1    1    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    1    .    .    .    .    
    Misfires               3     | .    1    .    .    .    .    1    .    1    .    .    
    Alerts                 1     | .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            181   | .    .    .    .    45   4    18   .    .    .    114  
  Projectiles              26    | .    .    .    .    .    .    18   .    .    .    8    
  Explosions               155   | .    .    .    .    45   4    .    .    .    .    106  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 14    | .    .    .    .    .    .    14   .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13    | .    .    .    .    .    .    13   .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      150   | .    .    .    .    110  37   3    .    .    .    .    
  Shots                    7     | .    .    .    .    3    3    1    .    .    .    .    
  Rammed                   16    | .    3    .    .    1    8    4    .    .    .    .    
Targets Rammed             18    | .    4    .    .    1    9    4    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    1    .    .    .    1    .    .    .    .    .    
Highest Temperature        380   | .    247  .    142  30   380  159  .    .    .    .    
  Average Temperature      65    | .    71   .    73   16   78   26   .    .    .    .    
  Received Heat Transfer   1658  | .    270  .    .    .    765  432  18   .    .    173  
  Effects                  2     | .    .    .    .    .    2    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    1    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Peak Influence             561  | .   275 62  .   199 561 444 .   .   .   .   
  Initial                  186  | .   .   62  .   .   .   186 .   .   .   .   
  Average                  226  | .   128 62  .   119 252 266 .   .   .   .   
Maximum Alert Level        2    | .   1   .   .   .   2   2   .   .   .   .   
  Low Security (%)         43   | 100 94  100 .   100 36  19  .   .   .   .   
  Level 1                  47   | .   5   .   .   .   43  75  .   .   .   .   
  Level 2                  9    | .   .   .   .   .   20  5   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   2   .   .   .   8   14  .   .   .   .   
  Investigation            4    | .   1   .   .   .   2   1   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   5   .   .   .   .   
  Reinforcement            13   | .   1   .   .   .   5   7   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   3   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Distress Signals           11   | .   1   .   .   .   6   4   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              154  | .   22  .   .   4   61  48  5   .   1   13  
  Peak Tracking Total      7    | .   4   .   .   2   7   5   4   .   1   4   
  Tactical Retreats        8    | .   1   .   .   .   3   4   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Traps Triggered            11   | .   1   .   .   .   2   8   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Disabled          10   | .   1   .   .   .   3   2   .   .   .   4   
  Max in Single Turn       1    | .   1   .   .   .   1   1   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Accessed          32   | .   5   .   1   .   11  14  .   1   .   .   
  Terminals                20   | .   5   .   .   .   6   9   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   2   1   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   
Total Hacks                72   | .   12  .   1   .   30  28  .   1   .   .   
  Successful               35   | .   5   .   1   .   15  13  .   1   .   .   
  Failed                   36   | .   6   .   .   .   15  15  .   .   .   .   
    Catastrophic           6    | .   1   .   .   .   2   3   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   17  .   1   .   12  11  .   .   .   .   
  Terminals                45   | .   12  .   .   .   16  17  .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   4   2   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   6   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   8   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   2   1   .   .   .   .   
Terminal Hacks             12   | .   3   .   1   .   4   3   .   1   .   .   
  Robot Analysis           4    | .   3   .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   2   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   4   2   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   2   1   .   .   .   .   
  Repair                   3    | .   .   .   .   .   2   1   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   4   .   .   .   .   
  Process                  2    | .   .   .   .   .   .   2   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   2   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   6   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   .   .   .   
Unauthorized Hacks         4    | .   2   .   .   .   .   2   .   .   .   .   
  Terminals                4    | .   2   .   .   .   .   2   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 2    | .   1   .   .   .   .   1   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   5   .   .   .   11  10  .   .   .   .   
  Full Trace Events        6    | .   3   .   .   .   2   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   2   1   .   .   .   .   
  Time                     180  | .   .   .   .   .   136 44  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          685  | .   .   .   .   .   .   685 .   .   .   .   
  Retrieved Matter         685  | .   .   .   .   .   .   685 .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Total Allies               7    | .    .    .    .    1    .    1    .    .    5    .    
  Largest Group            5    | .    .    .    .    1    .    1    .    .    5    5    
  Highest-Rated Group      130  | .    .    .    .    31   .    10   .    .    130  130  
  Highest-Rated Ally       39   | .    .    .    .    31   .    10   .    .    39   39   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               66   | .    .    .    .    10   .    .    .    .    .    56   
  Total Damage             2527 | .    .    .    .    169  .    .    .    .    .    2358 
  Kills                    13   | .    .    .    .    4    .    .    .    .    .    9    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       4    | .   3   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   1   1   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               12580 | 82   1177 182  484  425  3095 3296 515  640  1526 1158 
Spaces Moved               7125  | 48   610  112  266  172  1328 1743 416  548  1200 682  
  Core                     9     | 5    .    .    .    .    .    1    .    .    .    3    
  Treads                   2893  | 43   610  112  266  172  1328 362  .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4223  | .    .    .    .    .    .    1380 416  548  1200 679  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  240  155  115  115  115  115  130  
  Average Speed            149   | 148  160  160  180  240  177  149  115  115  116  155  
  Slowest Speed            1950  | 160  160  160  240  240  240  1750 115  115  130  1950 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 5    98   19   61   37   77   53   60   60   87   81   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    1    1    1    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    .    .    .    1    1    .    
Scrap Searched             7     | .    .    1    .    2    .    .    .    1    3    .    
Spaces Dug                 6     | .    .    .    .    .    1    3    .    .    2    .    
Terrain Destroyed          231   | .    .    .    .    14   61   40   11   .    2    103  
  Melee                    3     | .    .    .    .    .    1    .    .    .    2    .    
  Projectile               19    | .    .    .    .    .    .    15   .    .    .    4    
  AOE                      209   | .    .    .    .    14   60   25   11   .    .    99   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Total                      8492 | 56   693  115  273  177  1901 2263 443  560  1263 748  
  Wait                     662  | .    3    .    .    .    339  273  18   3    5    21   
  Move                     7113 | 47   609  111  265  171  1327 1742 415  547  1199 680  
  Hop                      1    | .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  57   | 3    10   2    2    .    15   12   .    6    7    .    
  Fast Attach              39   | 6    2    .    .    .    15   7    .    .    2    7    
  Attach                   20   | .    1    .    .    .    8    7    1    .    .    3    
  Detach                   6    | .    .    .    .    .    1    4    .    .    .    1    
  Swap                     56   | .    4    1    1    2    17   20   3    .    6    2    
  Drop                     54   | .    2    1    5    .    10   14   .    4    11   7    
  Fire                     408  | .    58   .    .    3    159  154  6    .    2    26   
  Melee                    32   | .    .    .    .    .    1    .    .    .    31   .    
  Ram                      2    | .    .    .    .    .    .    2    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    16   | .    4    .    .    1    9    2    .    .    .    .    
  Escape Stasis            26   | .    .    .    .    .    .    26   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     4 | -11/Junkyard   | Discovered new exit (range 16)
    83 | -11/Junkyard   | Entered Materials
   303 | -10/Materials  | Build established: Mutant
   391 | -10/Materials  | Discovered new exit (range 7)
   510 | -10/Materials  | Discovered new exit (range 10)
   583 | -10/Materials  | Discovered new exit (range 14)
   624 | -10/Materials  | Core integrity fell below 50%
   766 | -10/Materials  | Central database locked down
   810 | -10/Materials  | Discovered new exit (range 8)
  1260 | -10/Materials  | Entered Mines
  1266 | -10/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1377 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1378 | -10/Mines      | Discovered new exit (range 5)
  1410 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  1414 | -10/Mines      | Found Prototype Device
  1442 | -10/Mines      | Entered Exiles
  1481 | -10/Exiles     | Met 8R-AWN
  1508 | -10/Exiles     | Met EX-HEX
  1551 | -10/Exiles     | Met EX-BIN
  1575 | -10/Exiles     | Aligned with FarCom system
  1577 | -10/Exiles     | Given EX-Vault access code
  1614 | -10/Exiles     | Opened EX-Vault
  1625 | -10/Exiles     | Found XL Autogun Array
  1660 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  1709 | -10/Exiles     | Met EX-DEC
  1905 | -10/Exiles     | Discovered new exit (range 10)
  1926 | -10/Exiles     | Left Exiles lab with XL Autogun Array
  1926 | -10/Exiles     | Entered Mines
  1929 | -9/Mines       | Core integrity fell below 20%
  2061 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  2331 | -9/Mines       | Discovered new exit (range 7)
  2351 | -9/Mines       | Entered Materials
  2351 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
  2424 | -8/Materials   | Garrison activated, responded to threat
  3790 | -8/Materials   | Lost 3 parts (1p1u1w)
  3792 | -8/Materials   | Destroyed 7 combat bots
  4002 | -8/Materials   | Discovered new exit (range 4)
  4210 | -8/Materials   | Identified exit to Factory
  4515 | -8/Materials   | Repaired Broken Enh. Autogun
  4944 | -8/Materials   | Discovered exit to Factory (range 11)
  5271 | -8/Materials   | Repaired Enh. Autogun
  5295 | -8/Materials   | Discovered exit to Factory (range 7)
  5307 | -8/Materials   | Identified Exp. Sensor Array
  5446 | -8/Materials   | Entered Factory
  5446 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  6037 | -7/Factory     | Lost 3 parts (1p1u1w)
  6536 | -7/Factory     | Identified exit to Lower Caves
  6633 | -7/Factory     | Build established: Scavenger-Mutant
  7068 | -7/Factory     | Build established: Mutant
  7104 | -7/Factory     | Discovered new exit (range 7)
  7166 | -7/Factory     | Identified exit to Factory
  7528 | -7/Factory     | Discovered exit to Factory (range 14)
  8646 | -7/Factory     | First assault squad dispatched
  8648 | -7/Factory     | Repaired Imp. Cooling System
  8742 | -7/Factory     | Entered Lower Caves
  8881 | -7/Lower Caves | Identified exit to Lower Caves
  8930 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  9257 | -7/Lower Caves | Entered another Lower Caves area
  9861 | -7/Lower Caves | Discovered new exit (range 7)
  9897 | -7/Lower Caves | Entered Zion
  9948 | -7/Zion        | System corruption cleaned by Quarantine Array
  9975 | -7/Zion        | Discovered new exit (range 15)
 10069 | -7/Zion        | Learned Factory terminal intel
 10203 | -7/Zion        | Learned Factory emergency access door positions
 10288 | -7/Zion        | Learned 4 Factory zone layouts
 10470 | -7/Zion        | Found Prototype Launcher
 10470 | -7/Zion        | Identified Rocket Array
 10723 | -7/Zion        | Received a hallucinogenic algorithm
 10858 | -7/Zion        | Rebuked by Imprinter
 11067 | -7/Zion        | Gained Derelict followers
 11266 | -7/Zion        | Found Prototype Special Weapon
 11268 | -7/Zion        | Found Prototype Special Weapon
 11270 | -7/Zion        | Found Prototype Special Weapon
 11408 | -7/Zion        | Discovered new exit (range 5)
 11409 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 11423 | -7/Zion        | Entered Deep Caves
 11423 | -7/Deep Caves  | Accompanied by 5 allies
 11453 | -7/Deep Caves  | Identified RU-N14's Throwing Claymores (x3)
 11674 | -7/Deep Caves  | Z-Facility disabled
 11683 | -7/Deep Caves  | Core integrity fell below 50%
 11688 | -7/Deep Caves  | Attacked by Z-Imprinter
 11697 | -7/Deep Caves  | Destroyed Z-Imprinter
 11807 | -7/Deep Caves  | Found Prototype Protection
 11807 | -7/Deep Caves  | Identified Zio. Weapon Casing
 11909 | -7/Deep Caves  | Found Prototype Protection
 11909 | -7/Deep Caves  | Identified Zio. Heavy Carapace
 12298 | -7/Deep Caves  | Discovered new exit (range 12)
 12523 | -7/Deep Caves  | Spotted as-57485
 12544 | -7/Deep Caves  | Core integrity fell below 20%
 12574 | -7/Deep Caves  | Lost 3 parts (1n2u)
 12581 | -7/Deep Caves  | Destroyed by as-57485 with Assembled Focal Cannon

 Last Messages 
---------------
12277_ as-45616 knocked back.
12279_ as-45616 destroyed.
12290_ Acquired 3 matter.
12293_ Acquired 11 matter.
12298_ EXIT=FOUND
12301_ Acquired 6 matter.
12526_ as-57485: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS"
12527_ as-57485 suffers critical hit (Destroy). <x2>
12528_ Destroyed Prototype Leg.
12533_ FW-0QS(h) destroyed.
12533_ Zio. Heavy Carapace destroyed.
12536_ Force Field destroyed.
12543_ Arm. Huge Wheel destroyed.
12567_ KT-681(b) destroyed.
12567_ HV Slug penetrates as-57485.
12567_ as-57485 suffers critical hit (Destroy).
12568_ 2E-GWM(h) destroyed.
12570_ RU-N14's Throwing Claymores expended.
12578_ Destroyed Prototype Energy Cannon.
12578_ Destroyed Prototype Device.

 Map 
-----
+----------------------------------------------------+
|   ?????????????????????????????????????#           |
|   ???????????????????????????????????????#######   |
|   ????????????????????????????????????????????##   |
|   ???????????????????????????????????????????##    |
|   ??????????????????????????????????????????##     |
|   ???????????????????????????????????????####      |
|   ??????????????????????     #???????????#         |
|   ????????????????????!!      #??????????#         |
|   ?????????????????  !        #??????????##        |
|   ???????????????             #???????????##       |
|   ????????????? //  /         #????????????#       |
|   ????????????       /        #????????????#       |
|   ????????????   !  / /       #???????????##       |
|   ???????????                 #?????????###        |
|   ???????????       ] /       ##???????##       ## |
|   ??????????       ]!= /       #??????##       ### |
|   ??????????          b]       #????###        #?? |
|   ??????????               l   #???##          #?? |
|   ?????????                    #####           #?? |
|   ?????????           *                  ##    #?? |
|   ?????????""         %                 ########?? |
|   ????????"                %=         ###????????? |
|   ?????????"                   ########??????????? |
|   ????????"           G    g   #?????????????????? |
|   ?????????"        %         ##?????????????????? |
|   ????????"             ;@;   #??????????????????? |
|   ????????"       #### ;# ## ##??????????????????? |
|   ?????????""   ?????# ?# ####???????????????????? |
|   ??????????  ???????#??# #??????????????????????? |
|   ???????????????????????#???????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             1200
Core Shielding             20
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           100
Weapon Cycling             15
Evasion (%)                40
Target Analysis            5
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
      Enh. Autogun | -8/Materials | Scanalyzed
 Exp. Sensor Array | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardenedFlakShielding
  Manual?         0
Play Time         01:04:10
  Cumulative      78.3 hours
  Start           2023.12.22 @ 08:32:18
  End             2023.12.22 @ 11:01:26
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          104
  Rogue           104
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          50
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 38adee33-c593-48c8-8dc4-e01b60674840