Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 14:30:13 Player: Im100%Black Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (196) 980 Value Destroyed (7621) 7621 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1931) 1931 TOTAL SCORE: 14792 Bonus ------- High Alert Combat Kills 1123 Follower Combat Kills 108 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 296/300 Energy 100/100 System Corruption 2% Temperature Cool (36) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Large Storage Unit Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- High-capacity Matter Pod (200) Improved Propulsion Shielding Improved Heavy Armor Plating Recalibrator Heavy Assault Cannon Enhanced Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Improved Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Mass Driver Heavy Linear Accelerator Power Sword > --- INVENTORY -------- Cooled Deuterium Engine Light Fission Core Light Antimatter Reactor Armored Treads Medium Treads Armored Medium Treads High-capacity Matter Pod Improved Heavy Armor Plating Recalibrator Heavy Machine Gun Heavy Assault Cannon Improved Grenade Launcher Datajack [Rating: 100] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Hover Unit Antigrav System Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Flak Gun Energy Gun Small Laser Ballistic Gun Flak Gun Ballistic Cannon Heavy Linear Accelerator Launcher Improved Grenade Launcher Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Slots Evolved 10 | . . 2 2 2 . 2 . 2 Power . | . . . . . . . . . Propulsion 4 | . . . 1 1 . 1 . 1 Utility 4 | . . . 1 1 . 1 . 1 Weapon 2 | . . 2 . . . . . . Parts Attached 150 | 7 8 6 19 27 20 9 26 28 Power 19 | 1 1 2 3 1 4 . 1 6 Engine 12 | 1 1 2 1 1 2 . . 4 Core 6 | . . . 2 . 2 . 1 1 Reactor 1 | . . . . . . . . 1 Propulsion 39 | 2 1 1 6 7 5 4 6 7 Treads 36 | 2 1 1 6 7 5 3 6 5 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 3 | . . . . . . 1 . 2 Flight . | . . . . . . . . . Utility 28 | 2 1 1 2 7 . 3 3 9 Device 7 | 1 . 1 . . . . 1 4 Storage 5 | 1 1 . . 3 . . . . Processor 2 | . . . . . . 1 . 1 Hackware 1 | . . . . 1 . . . . Protection 13 | . . . 2 3 . 2 2 4 Artifact . | . . . . . . . . . Weapon 64 | 2 5 2 8 12 11 2 16 6 Energy Gun 5 | 2 1 . . . . . . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 40 | . 4 2 7 9 7 1 9 1 Ballistic Cannon 2 | . . . . . . . 1 1 Launcher 2 | . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 14 | . . . . 3 3 1 5 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 6 | . . . 1 . 5 . . . Parts Lost 35 | . . 1 4 . . 1 6 23 Power 4 | . . 1 . . . . . 3 Propulsion 11 | . . . . . . . 3 8 Utility 11 | . . . 1 . . 1 3 6 Weapon 9 | . . . 3 . . . . 6 Highest Loss Streak 8 | . . 1 3 . . 1 2 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 97 99 99 99 100 100 89 71 Engine 4 | . 13 10 5 4 3 . . 2 Core 3 | . . . 3 2 3 6 6 2 Treads 26 | . 27 21 26 29 30 32 25 16 Device 6 | . 14 10 9 7 7 3 . 5 Storage 7 | . 14 11 9 7 7 6 6 5 Processor 2 | . . . . . . 2 6 7 Hackware 4 | . . . . 6 7 6 6 5 Protection 7 | . . . 8 7 7 13 12 6 Energy Gun 1 | . 15 . . . . . . . Ballistic Gun 25 | . 10 44 35 29 28 24 18 . Ballistic Cannon 1 | . . . . . . . 1 7 Slashing Weapon 1 | . . . . . 1 1 3 4 Peak Build Rating 100 | 7 10 15 23 46 50 59 84 100 Average Rating 44 | 4 7 14 18 38 48 55 71 82 On Entrance 32 | . 7 10 15 23 45 49 59 82 Naked Turns . | . . . . . . . . . Heaviest Build 84 | 14 30 36 47 55 55 54 80 84 Greatest Support 225 | 40 40 40 63 89 94 116 178 225 Greatest Overweight (x) 9 | . 1 . 1 . . . . 9 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 Most Carried 15 | 4 13 15 15 15 15 15 15 15 Average Carried 14 | 2 8 14 14 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 4 13 15 15 15 15 15 15 12 Class Distribution -------------------- 41% | Scavenger-Tank 29% | Tank 10% | Gunner 7% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Storage Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Matter Collected 6734 | 251 392 650 974 822 876 398 1219 1152 Remotely . | . . . . . . . . . Salvage Created 8396 | 10 581 801 1232 1061 816 395 1791 1709 Parts 420 | 3 34 48 80 60 53 18 54 70 Haulers Intercepted 10 | . . 1 1 2 4 1 . 1 Recyclers Shooed 7 | . 3 . 2 . 1 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Combat Hostiles Destroyed 146 | . 12 20 24 18 13 7 24 28 Melee 13 | . . . . . . . 2 11 Guns 113 | . 12 20 24 18 13 7 16 3 Cannons 19 | . . . . . . . 5 14 AOE 1 | . . . . . . . 1 . Classes Destroyed 17 | 1 6 3 1 2 . . 3 1 Worker 10 | . 2 1 . 1 1 1 . 4 Builder 8 | . 1 . 3 . 1 1 . 2 Tunneler 3 | 1 . 1 . 1 . . . . Hauler 10 | . . 1 1 2 4 1 . 1 Recycler 10 | . 1 1 1 3 . . . 4 Operator 3 | . 1 . 1 . 1 . . . Watcher 6 | . . 1 . 2 1 . . 2 Swarmer 25 | . 3 6 6 3 . . 3 4 Grunt 62 | . 9 10 10 2 5 4 9 13 Brawler 3 | . . . . . . . 1 2 Duelist 2 | . . . . 1 . . . 1 Protector 1 | . . . . . . . . 1 Sentry 29 | . . 4 7 3 4 1 8 2 Hunter 8 | . . . 1 3 2 . . 2 Programmer 14 | . . . . 6 2 2 1 3 Heavy 1 | . . . . . . . 1 . Behemoth 1 | . . . . . . . 1 . Best Kill Streak 7 | 1 7 4 6 6 5 7 4 7 Combat Bots Only 6 | . 5 4 6 4 3 4 4 4 Max Kills in Single Turn 2 | 1 1 2 2 2 2 1 2 1 Gunslinging 1 | . . 1 . . 1 . 1 . Exploded 1 | . . . . . . . 1 . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Hostile Shots Fired 1096 | . 44 69 101 112 143 34 259 334 Missed 342 | . 9 22 27 43 53 11 74 103 Damage Taken 10912 | . 398 538 998 842 839 291 2744 4262 Core 1594 | . 96 60 88 44 46 16 225 1019 Absorbed by Shields 143 | . . . . . . . . 143 Reduced by Siege Mode 54 | . . . . . . . 54 . Redirected to Shielding 180 | . . . . . . 3 68 109 Regen/Repaired (Parts) 208 | . . 137 . 71 . . . . Core Remaining (%) 81 | 100 61 85 84 . 87 . 71 . Volleys Fired 352 | 2 45 38 62 38 32 17 56 62 Largest 4 | 2 2 4 4 4 4 4 4 3 Hottest 162 | 90 90 92 92 112 112 111 146 162 Shots Fired 1141 | 4 88 152 247 148 122 68 181 131 Gun 1020 | 4 88 152 247 148 122 68 153 38 Cannon 110 | . . . . . . . 17 93 Launcher 11 | . . . . . . . 11 . Special . | . . . . . . . . . Kinetic 1047 | . 31 152 247 148 122 68 170 109 Thermal 80 | 4 57 . . . . . . 19 Explosive 11 | . . . . . . . 11 . Electromagnetic 3 | . . . . . . . . 3 Robot Hit Streak 23 | 1 16 10 12 13 11 12 23 21 Robot Miss Streak 10 | 1 6 6 10 8 9 4 5 3 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 8 | . . 2 1 . 3 . 2 . Max Gunslinging Chain 1 | . . 1 1 . 1 . 1 . Shots Hit Robots 851 | 2 56 90 140 113 97 52 162 139 Core Hits 549 | 1 34 43 65 102 89 46 108 61 Critical Kills 2 | . . . . . . . 2 . Critical Parts Destroyed 8 | . . 1 . 1 . . 6 . Critical Strikes 36 | . 2 1 . 1 . . 13 19 Burn 3 | . 2 . . . . . . 1 Destroy 10 | . . 1 . 1 . . 8 . Blast 10 | . . . . . . . 2 8 Sever 13 | . . . . . . . 3 10 Melee Attacks 120 | . . . . 3 2 3 56 56 Impact . | . . . . . . . . . Slashing 120 | . . . . 3 2 3 56 56 Piercing . | . . . . . . . . . Sneak Attacks 8 | . . . . . . . . 8 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 22423 | 25 708 1279 2188 1930 1783 1069 6366 7075 Guns 11460 | 25 704 1279 2170 1867 1762 1064 1948 641 Cannons 4796 | . . . . . . . 811 3985 Explosions 1101 | . . . . . . . 800 301 Melee 4947 | . . . . . . . 2807 2140 Ramming 119 | . 4 . 18 63 21 5 . 8 Kinetic 15441 | . 310 1279 2170 1867 1762 1064 2759 4230 Thermal 1068 | 25 394 . . . . . . 649 Explosive 800 | . . . . . . . 800 . Electromagnetic 48 | . . . . . . . . 48 Impact . | . . . . . . . . . Slashing 4947 | . . . . . . . 2807 2140 Piercing . | . . . . . . . . . Highest Corruption 5 | . 1 . . 3 5 . 1 2 Average Corruption 1 | . 1 . . 1 3 . 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 65 | . 1 . . 20 28 . 10 6 Message Errors 15 | . . . . 6 5 . 2 2 Matter Fused 17 | . . . . 4 10 . 3 . Heat Flow Errors 3 | . 1 . . 1 1 . . . Energy Discharges 10 | . . . . 3 4 . 1 2 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 6 | . . . . 2 2 . 2 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 2 | . . . . 1 . . 1 . Alerts 1 | . . . . 1 . . . . Weapon Failures 8 | . . . . 1 6 . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 522 | . . . . . . . 21 501 Projectiles 261 | . . . . . . . . 261 Explosions . | . . . . . . . . . Melee 261 | . . . . . . . 21 240 Knockbacks 32 | . . . . . . . 2 30 Impact . | . . . . . . . . . Kinetic 29 | . . . . . . . 2 27 Secondary 3 | . . . . . . . . 3 Self-Inflicted Damage 119 | . . . . . . . 32 87 Shots 3 | . . . . . . . 1 2 Rammed 16 | . 1 . 1 4 5 . . 5 Targets Rammed 20 | . 1 . 1 6 5 2 . 5 Kicked . | . . . . . . . . . Crushed 4 | . . . . 2 . 2 . . Highest Temperature 660 | 60 403 206 193 90 273 210 660 81 Average Temperature 81 | 30 159 49 55 27 77 64 137 24 Received Heat Transfer 3562 | . 186 195 423 108 183 84 1182 1201 Effects 13 | . 4 . . . . . 9 . Shutdowns 4 | . 2 . . . . . 2 . Energy Bleed 1 | . 1 . . . . . . . Interference 3 | . 1 . . . . . 2 . Matter Decay 2 | . . . . . . . 2 . Short Circuit 2 | . . . . . . . 2 . Damage (major) 1 | . . . . . . . 1 . Siege Activations 2 | . . . . . . . 2 . Total Turns 27 | . . . . . . . 27 . Longest Duration 15 | . . . . . . . 15 . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . Heat Transferred 2451 | 74 1177 . . . . . . 1200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Peak Influence 1215 | 5 228 462 467 335 420 353 1025 1215 Initial 537 | . 3 87 170 191 98 182 74 537 Average 340 | 1 123 294 226 163 196 175 622 851 Maximum Alert Level 4 | . 1 2 2 1 2 1 3 4 Low Security (%) 47 | 100 66 13 56 81 67 76 12 . Level 1 24 | . 33 75 20 18 31 23 12 . Level 2 14 | . . 11 22 . 1 . 34 37 Level 3 10 | . . . . . . . 40 33 Level 4 3 | . . . . . . . . 28 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 36 | . 3 1 6 13 7 2 . 4 Investigation 12 | . 2 1 2 3 3 . . 1 Extermination 10 | . . . . 6 2 1 . 1 Reinforcement 5 | . 1 . 1 . 2 1 . . Assault 1 | . . . . . . . . 1 Garrison 8 | . . . 3 4 . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Distress Signals 11 | . 1 2 4 2 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 226 | . 23 26 38 22 28 12 28 49 Peak Tracking Total 6 | . 5 4 5 4 4 3 6 6 Tactical Retreats 28 | . 2 4 4 2 5 1 2 8 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Traps Triggered 11 | . 3 . 1 . 2 . 2 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Machines Disabled 12 | . . . . . 2 . 4 6 Max in Single Turn 4 | . . . . . 1 . 1 4 Garrison Access 1 | . . . . 1 . . . . Garrison Relay 3 | . . . . . . . 3 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Machines Accessed 40 | . 4 4 6 9 9 5 2 1 Terminals 28 | . 3 3 4 5 9 1 2 1 Fabricators 4 | . . . . 2 . 2 . . Repair Stations 2 | . . 1 . 1 . . . . Recycling Units 3 | . 1 . 1 . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 1 . 1 . . Total Hacks 98 | . 13 12 19 23 19 6 2 4 Successful 52 | . 6 6 13 13 7 4 2 1 Failed 46 | . 7 6 6 10 12 2 . 3 Catastrophic 10 | . 2 2 1 1 4 . . . Database Lockouts . | . . . . . . . . . Manual 23 | . 6 2 4 3 8 . . . Terminals 71 | . 4 8 16 16 19 2 2 4 Fabricators 6 | . . . . 4 . 2 . . Repair Stations 6 | . . 4 . 2 . . . . Recycling Units 12 | . 9 . 2 . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 1 . 1 . . Terminal Hacks 31 | . 1 2 10 7 7 1 2 1 Record 4 | . 1 . . . 2 1 . . Part Schematic 1 | . . . . 1 . . . . Robot Analysis 2 | . . . 1 . 1 . . . Prototype ID Bank 1 | . . 1 . . . . . . Open Door 3 | . . . . . 2 . 1 . Open DSF 1 | . . . . . . . . 1 Level Access Points 1 | . . . . 1 . . . . Branch Access Points 2 | . . . 1 1 . . . . Emergency Access Points 1 | . . . . . . . 1 . Fabricator Index 1 | . . . . . 1 . . . Alert Level 7 | . . 1 4 2 . . . . Unreport Threat 2 | . . . 1 1 . . . . Locate Traps 1 | . . . . . 1 . . . Dispatch Records 1 | . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 4 | . . . . 3 . 1 . . Network Status 1 | . . . . 1 . . . . Load Schematic 1 | . . . . 1 . . . . Build 2 | . . . . 1 . 1 . . Repair Station Hacks 6 | . . 4 . 2 . . . . Scan Component 3 | . . 2 . 1 . . . . Repair 3 | . . 2 . 1 . . . . Recycling Unit Hacks 8 | . 5 . 2 . . 1 . . Report Inventory 3 | . 1 . 1 . . 1 . . Retrieve Matter 1 | . . . 1 . . . . . Retrieve Components 4 | . 4 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 . 1 . . Unlock Access 2 | . . . 1 . . 1 . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 31 | . 4 3 5 7 6 4 1 1 Full Trace Events 11 | . 2 2 1 3 2 . . 1 Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built 4 | . . . . 2 . 2 . . Authchips . | . . . . . . . . . Time 142 | . . . . 95 . 47 . . Total Part Build Rating 20 | . . . . 10 . 10 . . Parts Repaired 3 | . . 2 . 1 . . . . Time 71 | . . 52 . 19 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 11 | . . . . . . . 11 . Machine Destruction 11 | . . . . . . . 11 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Total Allies 12 | . . . . . 10 . 2 . Largest Group 10 | . . . . . 10 1 2 . Highest-Rated Group 173 | . . . . . 173 16 102 . Highest-Rated Ally 51 | . . . . . 29 16 51 . Total Orders 1 | . . . . . 1 . . . ROAM 1 | . . . . . 1 . . . Ally Attacks 54 | . . . . . 34 6 14 . Total Damage 669 | . . . . . 461 44 164 . Kills 6 | . . . . . 4 . 2 . Allies Corrupted . | . . . . . . . . . Allies Melted 2 | . . . . . 2 . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Robot Analysis Total 2 | . . . 1 . 1 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Turns Passed 10079 | 85 622 1061 1470 1977 1050 1012 1667 1135 Spaces Moved 4894 | 45 268 490 707 1082 544 574 790 394 Core 17 | 6 . . . . . . . 11 Treads 4870 | 39 268 490 707 1082 544 574 790 376 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 7 | . . . . . . . . 7 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 145 145 148 148 136 Average Speed 154 | 145 160 160 160 146 146 148 155 169 Slowest Speed 500 | 160 240 160 240 160 148 148 160 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 46 39 54 31 75 10 64 9 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 10 | . . . . 3 . 3 . 4 Terrain Destroyed 110 | . . . . 3 . 3 53 51 Melee 10 | . . . . 3 . 3 . 4 Projectile 26 | . . . . . . . 7 19 AOE 72 | . . . . . . . 44 28 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Total 6467 | 57 370 684 897 1387 727 697 1020 628 Wait 737 | . 40 119 77 188 100 82 63 68 Move 4887 | 44 268 489 706 1081 543 574 788 394 Hop . | . . . . . . . . . Pick Up 92 | 4 8 18 14 14 9 5 11 9 Fast Attach 25 | 7 2 2 . 2 . . 4 8 Attach 33 | . 2 3 7 2 1 3 5 10 Detach 4 | . 1 . 1 . . . 1 1 Swap 92 | . 4 1 12 23 19 6 17 10 Drop 106 | . . 14 17 30 16 5 19 5 Fire 352 | 2 45 38 62 38 32 17 56 62 Melee 120 | . . . . 3 2 3 56 56 Ram 5 | . . . . . . . . 5 Kick . | . . . . . . . . . Crush 14 | . . . 1 6 5 2 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory (discovered 8 exits: Fac x4 / *Sto x2 / *Low x2) -7/Storage -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 645 | -10/Materials | Discovered new exit (range 16) 708 | -10/Materials | Entered another Materials area 708 | -9/Materials | Evolved 2 slots: Weapon x2 1003 | -9/Materials | Build established: Gunner 1188 | -9/Materials | Repaired Seismic Detector 1227 | -9/Materials | Repaired Lgt. Treads 1283 | -9/Materials | Discovered new exit (range 7) 1732 | -9/Materials | Discovered new exit (range 10) 1769 | -9/Materials | Entered another Materials area 1769 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2057 | -8/Materials | Build established: Tank 2360 | -8/Materials | Garrison activated, responded to threat 2366 | -8/Materials | Build established: Scavenger-Tank 2428 | -8/Materials | Discovered new exit (range 11) 2441 | -8/Materials | Identified exit to Garrison 2640 | -8/Materials | Lost 3 parts (1u2w) 3210 | -8/Materials | Discovered new exit (range 12) 3239 | -8/Materials | Entered Factory 3239 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3509 | -7/Factory | Garrison activated, responded to threat 4066 | -7/Factory | Identified exit to Storage 4066 | -7/Factory | Identified exit to Lower Caves 4066 | -7/Factory | Identified exit to Factory 4319 | -7/Factory | Repaired Adv. Treads 5008 | -7/Factory | Fabricated Lyr. Medium Armor Plating (x2) 5195 | -7/Factory | Garrison activated, responded to threat 5216 | -7/Factory | Entered Storage 5230 | -7/Storage | Met 01-MTF 5237 | -7/Storage | Build established: Tank 5982 | -7/Storage | Lost 3 allies 6044 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6103 | -7/Storage | Lost 3 allies 6140 | -7/Storage | Discovered exit to Factory (range 16) 6266 | -7/Storage | Entered Factory 6266 | -6/Factory | Accompanied by 1 ally 6266 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6335 | -6/Factory | Fabricated Imp. Gravmag System (x2) 7278 | -6/Factory | Identified exit to Garrison 7278 | -6/Factory | Entered Garrison 7336 | -6/Garrison | Triggered checkpoint 7382 | -6/Garrison | Rescued a captive Derelict 7387 | -6/Garrison | Rescued a captive Derelict 7482 | -6/Garrison | Garrison Relay disabled 7598 | -6/Garrison | Spotted B-75 Beast 7649 | -6/Garrison | Destroyed B-75 Beast 7750 | -6/Garrison | Triggered checkpoint 7841 | -6/Garrison | Discovered new exit (range 11) 8015 | -6/Garrison | Triggered checkpoint 8056 | -6/Garrison | Garrison Relay disabled 8238 | -6/Garrison | Build established: Scavenger-Tank 8259 | -6/Garrison | Triggered checkpoint 8283 | -6/Garrison | Garrison Relay disabled 8326 | -6/Garrison | Heavy support dispatched to Factory 8362 | -6/Garrison | H-XX Assembler disabled 8629 | -6/Garrison | Discovered new exit (range 10) 8657 | -6/Garrison | Installed Relay Interface Framework 8800 | -6/Garrison | Triggered checkpoint 8945 | -6/Garrison | Entered Factory 8945 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8956 | -5/Factory | Identified exit to DSF 9245 | -5/Factory | First assault squad dispatched 9824 | -5/Factory | Lost 4 parts (1p1n1u1w) 9887 | -5/Factory | Build established: Scavenger-Gunner 9915 | -5/Factory | Garrison activated, responded to threat 9988 | -5/Factory | Lost 8 parts (1p2n2u3w) 10009 | -5/Factory | Core integrity fell below 50% 10063 | -5/Factory | Core integrity fell below 20% 10073 | -5/Factory | Cargo convoy interrupted 10080 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10034_ S-27 Virus destroyed. 10036_ Lgt. Angular Momentum Engine destroyed. 10037_ Antigrav System destroyed. 10037_ Critical hit (Burn: +37). 10044_ Detecting nearby Garrison Access. 10045_ Arm. Medium Treads destroyed. 10046_ Power Sword destroyed. 10050_ Adv. Shield Generator destroyed. 10051_ Imp. Melee Analysis Suite destroyed. 10054_ Broken Antigrav System destroyed. 10060_ Critical hit (Burn: +37). 10065_ K-01 Serf collects debris. 10066_ R-10 Processor collects Lgt. Antimatter Reactor. 10068_ Adv. Targeting Computer destroyed. 10069_ K-01 Serf collects debris. 10073_ ALERT: Cargo convoy interrupted, initiating access lockdown. 10074_ M-28 Smith repairs G-50 Soldier. 10076_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ??????????????????????????? #?????????????????# | | ??????????????????????????? #?????????????????# | | ??????????????????????????? #????????? ????????# | | ????????????????########### #????????? ????????# | | ????????????????# # #????????? ????????# | | ????????????????# """" # #????????? ???????# | | ????????????????# """" g# %# """????? ???????## | | ????????????????# """" @m + """????# ????????? | | ????????????????# """"g # # """????+ ?? ?????? | | ????????????????# """" %# #????????# # ?????? | | ????????????????# """" # ########## ##"###### | | ????????????????# # | | ????????????????#######+### ### | | ??????????????????? # # # """" """ ""%" ##? | | ???????????????????" # ### ""F" """ ""%" ##? | | ???????????????????"" #%%* "" """ "%%"!%#?? | | ????????????????????" # ! % % % ### | | ????????????????????? + = % % %%%!= | | ??????????????????????# =|!= ##/###### | | ??????????????????????# !%*%! # !* #? | | ??????????????????????# %%%%######## ## #? | | ??????????????????????# %=# !! # ## #? | | ??????????????????????# %!# !! # ## #? | | ??????????????????????# %|%+=!! ! # ## #? | | ??????????????????????# ####### # ## #? | | ??????????????????????# #?????######## # ###? | | ??????????????????????# #????######### #######??? | | ?????????????????????##+###### """ #????????? | | ?????????????????????# ## ^ ^"Y" %#????????? | | ?????????????????????# """ ## #????????? | | ?????????????????????# """ ## #????????? | | ?????????????????????# """ ## #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Lyr. Medium Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lyr. Medium Armor Plating | x2 | -7/Factory Imp. Gravmag System | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Just What I Needed Challenges ------------ None Game ------ Seed EncryptedShrapnelFlakker Manual? 0 Play Time 02:07:51 Cumulative 11.2 hours Start 2025.03.02 @ 15:03:42 End 2025.03.08 @ 14:30:13 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2eac7e1d-e5fe-4a0e-99dd-5285c9caf894