Cogmind - Beta 14 --- EXPLORER MODE // 2025.01.21 @ 20:07:32 Player: spazquest Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (851) 851 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 2648 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 256/550 Matter 276/300 Energy 74/100 System Corruption 0% Temperature Danger (449) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Thermal Generator Compact Battery (200) Medium Matter Pod (34) Sensor Array Sensor Array Improved Sensor Array Recoil Stabilizer Hacking Suite Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg VSS Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Sensor Array Improved Terrain Scanner Improved Targeting Computer > --- WEAPON ----------- Light Assault Rifle Autogun > --- INVENTORY -------- Thermal Generator Compact Battery Medium Matter Pod Sensor Array Sensor Array Recoil Stabilizer Light Armor Plating Hacking Suite Datajack [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 3 | . 1 2 . Weapon . | . . . . Parts Attached 35 | 7 8 10 10 Power 4 | 1 . 1 2 Engine 2 | 1 . 1 . Core 2 | . . . 2 Reactor . | . . . . Propulsion 7 | 2 2 2 1 Treads . | . . . . Leg 7 | 2 2 2 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 16 | 3 4 5 4 Device 3 | 1 . 1 1 Storage 7 | . 3 2 2 Processor 3 | 1 . 2 . Hackware . | . . . . Protection 3 | 1 1 . 1 Artifact . | . . . . Weapon 8 | 1 2 2 3 Energy Gun 3 | 1 1 . 1 Energy Cannon . | . . . . Ballistic Gun 3 | . 1 1 1 Ballistic Cannon 1 | . . . 1 Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . 1 10 Power 2 | . . 1 1 Propulsion 3 | . . . 3 Utility 2 | . . . 2 Weapon 4 | . . . 4 Highest Loss Streak 7 | . . 1 7 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 93 99 92 Engine 9 | . 12 9 6 Core 1 | . . . 5 Leg 22 | . 25 20 22 Device 15 | . 12 20 14 Storage 8 | . 8 10 8 Processor 16 | . 12 20 16 Energy Gun 7 | . 12 7 . Ballistic Gun 9 | . 8 10 8 Launcher 2 | . . 2 4 Peak Build Rating 26 | 8 11 21 26 Average Rating 11 | 7 9 16 23 On Entrance 10 | . 8 11 21 Naked Turns . | . . . . Heaviest Build 28 | 8 17 22 28 Greatest Support 34 | 20 20 24 34 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 5 25 20 20 Average Capacity 7 | 5 8 10 10 Most Carried 10 | 5 9 10 10 Average Carried 6 | 4 6 9 9 Final Capacity 10 | 5 10 10 10 Final Carried 10 | 5 9 10 10 Class Distribution -------------------- 68% | Hacker-Mutant 24% | Scavenger-Skirmisher 5% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 891 | 246 91 308 246 Remotely . | . . . . Salvage Created 899 | 41 208 399 251 Parts 70 | 7 17 29 17 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 20 | . 4 11 5 Guns 14 | . 4 7 3 Cannons 2 | . . . 2 AOE 4 | . . 4 . Classes Destroyed 7 | 1 2 4 . Worker 1 | . . 1 . Tunneler 4 | 3 . 1 . Recycler 1 | . . 1 . Watcher 5 | . 3 1 1 Swarmer 3 | . . 3 . Grunt 13 | . 4 6 3 Sentry 4 | . . 2 2 Best Kill Streak 8 | 1 3 8 4 Combat Bots Only 6 | . 2 6 3 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 258 | . 27 65 166 Missed 67 | . 5 24 38 Damage Taken 1602 | . 182 317 1103 Core 362 | . 41 27 294 Absorbed by Shields . | . . . . Ignored by Resistances 991 | . 115 206 670 Core Remaining (%) 92 | 100 83 93 . Volleys Fired 108 | 10 34 35 29 Largest 2 | 1 2 2 2 Hottest 85 | 50 70 73 85 Shots Fired 165 | 10 43 63 49 Gun 144 | 10 43 49 42 Cannon 7 | . . . 7 Launcher 14 | . . 14 . Special . | . . . . Kinetic 82 | . 12 29 41 Thermal 69 | 10 31 20 8 Explosive 14 | . . 14 . Electromagnetic . | . . . . Robot Hit Streak 25 | 7 22 19 25 Robot Miss Streak 2 | 1 2 1 1 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 139 | 9 37 50 43 Core Hits 56 | 3 14 24 15 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . 6 . 1 Burn 6 | . 6 . . Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2022 | 117 414 949 542 Guns 1357 | 114 414 390 439 Cannons 103 | . . . 103 Explosions 543 | . . 543 . Melee . | . . . . Ramming 19 | 3 . 16 . Kinetic 763 | . 76 267 420 Thermal 697 | 114 338 123 122 Explosive 543 | . . 543 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 40 | . . 40 . Projectiles . | . . . . Explosions 40 | . . 40 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 45 | . . 45 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed 2 | 1 . 1 . Kicked 2 | 1 . 1 . Crushed . | . . . . Highest Temperature 440 | 64 305 156 440 Average Temperature 83 | 22 112 50 97 Received Heat Transfer 1254 | . 204 168 882 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 2 2 . Heat Transferred 2442 | 333 1443 370 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 418 | 15 161 418 281 Initial 58 | . . 48 58 Average 63 | . 86 147 124 Maximum Alert Level 2 | . . 2 1 Low Security (%) 92 | 100 100 81 70 Level 1 7 | . . 17 29 Level 2 . | . . 1 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 1 3 5 Investigation 4 | . 1 1 2 Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 8 14 16 Peak Tracking Total 9 | . 3 3 9 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 10 | . 6 4 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 3 1 2 Terminals 6 | . 3 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 28 | . 10 6 12 Successful 17 | . 7 4 6 Failed 11 | . 3 2 6 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 28 | . 10 6 12 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 17 | . 7 4 6 Record 4 | . . 1 3 Prototype ID Bank 1 | . 1 . . Emergency Access Points 3 | . 2 . 1 Locate Traps 1 | . . 1 . Reprogram Traps 3 | . 1 2 . Dispatch Records 1 | . . . 1 Registered Components 1 | . 1 . . Zone Layout 3 | . 2 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 1 2 Full Trace Events 4 | . 1 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2128 | 1018 382 425 303 Spaces Moved 1173 | 493 232 259 189 Core 10 | 10 . . . Treads . | . . . . Legs 1163 | 483 232 259 189 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 90 100 Average Speed 116 | 118 120 117 102 Slowest Speed 190 | 120 120 190 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 36 49 25 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 103 | . . 102 1 Melee . | . . . . Projectile 1 | . . . 1 AOE 102 | . . 102 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1784 | 916 294 319 255 Wait 422 | 395 7 3 17 Move 1170 | 492 231 258 189 Hop . | . . . . Pick Up 34 | 10 10 8 6 Fast Attach 2 | 1 . 1 . Attach 15 | 6 2 2 5 Detach 2 | 1 . . 1 Swap 18 | . 6 7 5 Drop 11 | . 4 4 3 Fire 108 | 10 34 35 29 Melee . | . . . . Ram . | . . . . Kick 2 | 1 . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 24 | -11/Scrapyard | Identified exit to Materials 24 | -11/Scrapyard | Discovered exit to Materials (range 16) 1019 | -11/Scrapyard | Entered Materials 1019 | -10/Materials | Evolved 1 slot: Utility x1 1020 | -10/Materials | Build established: Hacker-Mutant 1203 | -10/Materials | Identified exit to Mines 1203 | -10/Materials | Discovered exit to Mines (range 10) 1396 | -10/Materials | Identified exit to Materials 1396 | -10/Materials | Discovered exit to Materials (range 5) 1401 | -10/Materials | Entered another Materials area 1401 | -9/Materials | Evolved 2 slots: Utility x2 1707 | -9/Materials | Build established: Scavenger-Skirmisher 1806 | -9/Materials | Identified exit to Materials 1806 | -9/Materials | Discovered exit to Materials (range 17) 1826 | -9/Materials | Entered another Materials area 1826 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1955 | -8/Materials | Identified exit to Factory 1955 | -8/Materials | Discovered exit to Factory (range 9) 2020 | -8/Materials | Garrison activated, responded to threat 2128 | -8/Materials | Core integrity fell below 50% 2129 | -8/Materials | Self-destructed Last Messages --------------- 02103_ G-47 Trooper suffers critical hit (Blast). 02103_ G-47 Trooper destroyed. 02108_ Acquired Particle Gun. 02109_ Slug penetrates Wall. 02109_ U-05 Engineer builds a Door. 02110_ Lgt. Nuclear Core destroyed. 02110_ Lgt. Armor Plating destroyed. 02112_ Slug penetrates Wall. 02112_ VSS Leg destroyed. 02112_ Critical hit (Burn: +37). 02115_ VSS Leg destroyed. 02116_ Slug penetrates Wall. 02119_ Lgt. Assault Rifle destroyed. 02119_ Slug penetrates Wall. 02121_ Overheating: Energy bleed (-13). 02121_ Imp. Terrain Scanner destroyed. 02122_ Slug penetrates Wall. 02124_ Wall collapses. 02129_ Particle Gun destroyed. 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"G" #??#???????????????????? | | # ##?????? = " ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 185 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 57 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumImpactMeganuke Manual? 0 Play Time 00:33:46 Cumulative 216.6 hours Start 2025.01.20 @ 23:51:34 End 2025.01.21 @ 20:07:32 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 349 Rogue 346 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa1cfa7a-b8f1-48d7-b25f-c5f92d5787eb