Cogmind - Beta 14 --- EXPLORER MODE // 2024.12.30 @ 02:26:07 Player: jules Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (165) 825 Value Destroyed (4519) 4519 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 8459 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/850 Matter 161/300 Energy 850/850 System Corruption 7% Temperature Critical (615) Movement Rolling (125) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Micro Nuclear Core Fission Core > --- PROPULSION (4) --- Wheel Wheel Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Energy Well Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON (4) ------- Arc Projector Heavy Plasma Cannon Flak Gun > --- INVENTORY (20) --- Light Ion Engine Cooled Ion Engine Light Deuterium Engine Light Deuterium Engine Fusion Compressor Fusion Compressor Light Treads Light Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Cryofiber Web High-capacity Storage Unit Matter Filter Gauss Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit Energy Well Advanced Weight Redist. System Improved Signal Interpreter > --- WEAPON ----------- EM Pulse Cannon High-powered Shotgun Improved Proton Missile Launcher Improved Proton Missile Launcher > --- INVENTORY -------- Light Ion Engine Cooled Ion Engine Light Deuterium Engine Light Deuterium Engine Light Treads Light Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg High-capacity Storage Unit Sensor Array Matter Filter Medium Armor Plating Improved Medium Armor Plating Arc Projector High-powered Shock Rifle Pulse Rifle Light EM Pulse Cannon Heavy Plasma Cannon Gauss Rifle Improved Grenade Launcher [Rating: 55] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Proton Missile Launcher Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 2 | . 1 . 1 . . Propulsion 2 | . . . . 2 . Utility 3 | . . 2 . . 1 Weapon 2 | . . . 1 . 1 Parts Attached 112 | 7 13 19 19 18 36 Power 27 | 1 2 5 2 8 9 Engine 23 | 1 2 5 2 7 6 Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 26 | 2 . 6 8 2 8 Treads 19 | 2 . 6 6 2 3 Leg 2 | . . . 2 . . Wheel 5 | . . . . . 5 Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 2 2 3 2 6 8 Device 6 | . . 1 . 3 2 Storage 5 | 1 2 . . . 2 Processor 4 | . . 2 1 . 1 Hackware . | . . . . . . Protection 8 | 1 . . 1 3 3 Artifact . | . . . . . . Weapon 36 | 2 9 5 7 2 11 Energy Gun 13 | 2 4 3 1 . 3 Energy Cannon 4 | . . . 1 . 3 Ballistic Gun 6 | . 1 1 1 1 2 Ballistic Cannon 1 | . . . 1 . . Launcher 7 | . . . 3 1 3 Special Weapon 2 | . 2 . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . 2 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 2 2 1 . Parts Lost 28 | . 1 7 . 2 18 Power 9 | . 1 2 . 2 4 Propulsion 7 | . . 2 . . 5 Utility 4 | . . 1 . . 3 Weapon 8 | . . 2 . . 6 Highest Loss Streak 12 | . 1 7 . 1 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 98 97 100 99 93 Engine 18 | . 24 19 25 19 9 Core 2 | . . . . 1 7 Treads 19 | . 25 18 16 28 14 Wheel 1 | . . . . . 5 Device 3 | . . 1 . 2 8 Storage 9 | . 12 10 8 7 9 Processor 9 | . . 17 16 11 4 Protection 8 | . 12 10 8 6 6 Energy Gun 6 | . 12 9 8 . 5 Energy Cannon 3 | . . . 4 . 7 Ballistic Gun 5 | . 5 7 2 6 6 Launcher 5 | . . . 7 13 4 Slashing Weapon 1 | . 5 2 . . . Peak Build Rating 55 | 7 9 19 36 45 55 Average Rating 30 | 6 8 15 26 41 48 On Entrance 19 | . 7 9 19 34 45 Naked Turns . | . . . . . . Heaviest Build 104 | 19 52 62 85 96 104 Greatest Support 91 | 40 40 43 45 82 91 Greatest Overweight (x) 16 | . 1 16 2 1 5 Average Overweight (x) 1 | . . 1 1 . 1 Largest Inventory Capacity 20 | 10 20 20 20 20 20 Average Capacity 18 | 9 14 20 20 20 20 Most Carried 20 | 5 11 15 20 20 20 Average Carried 13 | 4 8 11 16 18 14 Final Capacity 20 | 10 20 20 20 20 20 Final Carried 20 | 5 11 15 20 19 14 Class Distribution -------------------- 35% | Hacker-Mutant 22% | Hacker-Gunner 11% | Hacker-Bomber 11% | Hacker-Skirmisher 8% | Scavenger-Bomber 5% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Bomber | -7/Factory Hacker-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3135 | 270 175 220 332 812 1326 Remotely . | . . . . . . Salvage Created 6178 | 290 658 685 904 1871 1770 Parts 377 | 16 32 40 64 132 93 Haulers Intercepted 3 | . . . 3 . . Recyclers Shooed 7 | . . 4 . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 86 | . 12 13 9 24 28 Melee 2 | . . 2 . . . Guns 42 | . 10 11 4 8 9 Cannons 19 | . 2 . 3 . 14 AOE 22 | . . . 2 16 4 Classes Destroyed 14 | 3 4 3 2 2 . Worker 14 | 3 . 1 6 1 3 Builder 26 | . 2 . 6 13 5 Tunneler 12 | 6 . 1 1 2 2 Hauler 3 | . . . 3 . . Recycler 7 | 1 2 1 1 2 . Mechanic 1 | . . . . 1 . Operator 3 | . . 1 1 1 . Watcher 13 | . 2 2 4 2 3 Swarmer 12 | . 2 3 2 . 5 Grunt 48 | . 10 5 3 19 11 Brawler 1 | . . 1 . . . Sentry 15 | . . 4 3 2 6 Hunter 4 | . . . 1 1 2 Programmer 6 | . . . . 2 4 Best Kill Streak 10 | 3 4 4 6 10 5 Combat Bots Only 7 | . 3 4 2 7 4 Max Kills in Single Turn 6 | 1 1 1 6 6 2 Gunslinging . | . . . . . . Exploded 4 | . . . 1 4 2 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 808 | . 90 216 24 76 402 Missed 246 | . 23 65 8 33 117 Damage Taken 5802 | 10 436 1058 291 546 3461 Core 1310 | . 61 212 40 16 981 Absorbed by Shields 3 | . . . . . 3 Redirected to Shielding 150 | . 10 33 . . 107 Ignored by Resistances 3207 | 6 289 690 170 349 1703 Regen/Repaired (Parts) 114 | . 5 . . 109 . Core Remaining (%) 82 | 100 75 47 92 97 . Volleys Fired 274 | 20 48 64 36 41 65 Largest 4 | 2 2 2 3 3 4 Hottest 233 | 80 200 76 160 146 233 Shots Fired 597 | 40 87 94 88 114 174 Gun 391 | 40 75 94 49 36 97 Cannon 93 | . . . 25 5 63 Launcher 101 | . . . 14 73 14 Special 12 | . 12 . . . . Kinetic 146 | . 3 56 18 36 33 Thermal 244 | 20 79 38 36 5 66 Explosive 17 | . . . 14 . 3 Electromagnetic 190 | 20 5 . 20 73 72 Robot Hit Streak 38 | 20 28 38 17 17 23 Robot Miss Streak 5 | 2 2 2 1 2 5 Penetration Max 1 | . . . 1 . . Secondary Targets 4 | . 1 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 471 | 25 71 88 68 83 136 Core Hits 290 | 11 29 35 46 85 84 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 6 | . . 1 2 1 2 Burn 5 | . . 1 2 . 2 Destroy 1 | . . . . 1 . Melee Attacks 13 | . 3 10 . . . Impact . | . . . . . . Slashing 13 | . 3 10 . . . Piercing . | . . . . . . Sneak Attacks 2 | . 2 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12335 | 383 922 1106 1974 3528 4422 Guns 4913 | 302 681 922 844 669 1495 Cannons 1934 | . . . 329 84 1521 Explosions 4922 | 81 . . 801 2753 1287 Melee 295 | . 111 184 . . . Ramming 151 | . 10 . . 22 119 Kinetic 1951 | . 25 382 309 669 566 Thermal 4623 | 170 708 540 635 559 2011 Explosive 831 | . . . 588 . 243 Electromagnetic 4484 | 213 68 . 442 2278 1483 Impact . | . . . . . . Slashing 295 | . 111 184 . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 2 7 Average Corruption 2 | . . . . 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 52 | . . . . 20 32 Message Errors 10 | . . . . 4 6 Matter Fused 13 | . . . . 7 6 Heat Flow Errors 8 | . . . . 2 6 Energy Discharges 6 | . . . . . 6 Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 6 | . . . . 2 4 Data Loss (major) 5 | . . . . 1 4 Misfires 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 154 | . 18 7 40 35 54 Projectiles 33 | . 4 . 10 1 18 Explosions 100 | . . . 30 34 36 Melee 21 | . 14 7 . . . Knockbacks 4 | . . . . 1 3 Impact 4 | . . . . 1 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 499 | 10 . . 144 222 123 Shots 38 | 1 . . 7 22 8 Rammed 17 | . 1 . . 3 13 Targets Rammed 22 | . 2 . . 5 15 Kicked . | . . . . . . Crushed 5 | . 1 . . 2 2 Highest Temperature 846 | 48 363 226 361 375 846 Average Temperature 153 | 18 149 74 108 125 221 Received Heat Transfer 1906 | . 249 444 108 165 940 Effects 135 | . 9 . 5 4 117 Shutdowns 46 | . 1 . 1 2 42 Energy Bleed 13 | . 1 . 1 1 10 Interference 30 | . 5 . 3 . 22 Matter Decay 9 | . 1 . . . 8 Short Circuit 11 | . . . . 1 10 Damage (minor) 7 | . 1 . . . 6 Damage (major) 14 | . . . . . 14 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 18 | . . . 2 12 4 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 12 | . . . 3 . 9 Heat Transferred 8315 | 300 1672 1369 1299 598 3077 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 23 | 2 . . 3 13 5 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 425 | 50 175 165 218 425 264 Initial 49 | . . . 49 30 . Average 81 | 24 74 64 71 152 63 Maximum Alert Level 2 | . . . 1 2 1 Low Security (%) 93 | 100 100 100 97 72 95 Level 1 6 | . . . 2 25 4 Level 2 . | . . . . 2 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 1 1 1 9 7 Investigation 3 | . 1 . . 1 1 Extermination 6 | . . . . 2 4 Reinforcement 10 | . . 1 1 6 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 5 | . . . . 4 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 2 1 1 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 121 | . 18 18 15 34 36 Peak Tracking Total 7 | . 3 3 2 7 6 Tactical Retreats 3 | . 2 . . . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 10 | . 2 1 . 2 5 Indirectly 2 | . . . . 2 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . 1 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 16 | . . . 3 11 2 Max in Single Turn 4 | . . . 2 4 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 21 | . 4 4 4 3 6 Terminals 14 | . 3 3 3 1 4 Fabricators 1 | . . . . 1 . Repair Stations 3 | . 1 . . 1 1 Recycling Units . | . . . . . . Scanalyzers 3 | . . 1 1 . 1 Garrison Access . | . . . . . . Total Hacks 47 | . 12 9 8 7 11 Successful 33 | . 10 8 5 5 5 Failed 14 | . 2 1 3 2 6 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 11 | . . . 3 . 8 Terminals 29 | . 8 7 6 2 6 Fabricators 3 | . . . . 3 . Repair Stations 9 | . 4 . . 2 3 Recycling Units . | . . . . . . Scanalyzers 6 | . . 2 2 . 2 Garrison Access . | . . . . . . Terminal Hacks 19 | . 7 6 3 1 2 Record 6 | . 6 . . . . Open DSF 3 | . . . . 1 2 Alert Level 1 | . . . 1 . . Locate Traps 1 | . . 1 . . . Disarm Traps 1 | . . 1 . . . Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . . 1 . . . Patrol Status 1 | . 1 . . . . Investigation Status 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Recall Reinforcements 1 | . . . 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 6 | . 3 . . 2 1 Scan Component 3 | . 1 . . 1 1 Repair 2 | . 1 . . 1 . Refit 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . 2 2 . 2 Insert Component 3 | . . 1 1 . 1 Analyze 3 | . . 1 1 . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 14 | . 3 2 2 2 5 Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 1 1 . 1 Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 73 | . . . . 73 . Total Part Build Rating 6 | . . . . 6 . Parts Repaired 2 | . 1 . . 1 . Time 42 | . 26 . . 16 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 1 1 . 1 Part Schematics Acquired 3 | . . 1 1 . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 8953 | 410 1498 1187 1552 1636 2670 Spaces Moved 3504 | 209 666 391 571 595 1072 Core 21 | 7 . 4 . . 10 Treads 3105 | 202 666 387 571 595 684 Legs . | . . . . . . Wheels 378 | . . . . . 378 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 232 158 110 Average Speed 217 | 156 191 246 242 237 211 Slowest Speed 850 | 160 240 850 317 238 480 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 9 61 35 48 20 25 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 279 | 2 4 . 150 85 38 Melee . | . . . . . . Projectile 10 | . 4 . . . 6 AOE 269 | 2 . . 150 85 32 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4232 | 252 775 512 670 708 1315 Wait 140 | 5 18 2 4 36 75 Move 3499 | 208 665 390 570 594 1072 Hop . | . . . . . . Pick Up 104 | 12 15 19 24 9 25 Fast Attach 1 | . . . . 1 . Attach 70 | 7 10 10 6 9 28 Detach 9 | . 4 1 1 1 2 Swap 41 | . 3 9 13 8 8 Drop 47 | . 7 7 16 4 13 Fire 274 | 20 48 64 36 41 65 Melee 13 | . 3 10 . . . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush 20 | . 2 . . 5 13 Escape Stasis 12 | . . . . . 12 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / *Sub) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto x2 / *Low) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 411 | -11/Scrapyard | Entered Materials 411 | -10/Materials | Evolved 1 slot: Power x1 432 | -10/Materials | Build established: Hacker-Mutant 511 | -10/Materials | Repaired EM Pulse Gun? 638 | -10/Materials | Identified exit to Mines 638 | -10/Materials | Discovered exit to Mines (range 14) 719 | -10/Materials | Identified exit to Materials 719 | -10/Materials | Discovered exit to Materials (range 9) 1146 | -10/Materials | Discovered exit to Mines (range 8) 1827 | -10/Materials | Identified exit to Subcaves 1827 | -10/Materials | Discovered exit to Subcaves (range 14) 1909 | -10/Materials | Entered another Materials area 1909 | -9/Materials | Evolved 2 slots: Utility x2 2114 | -9/Materials | Lost 7 parts (2p2n1u2w) 2808 | -9/Materials | Core integrity fell below 50% 2997 | -9/Materials | Identified exit to Materials 2997 | -9/Materials | Discovered exit to Materials (range 16) 3096 | -9/Materials | Entered another Materials area 3096 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3392 | -8/Materials | Build established: Hacker-Gunner 4542 | -8/Materials | Identified exit to Factory 4542 | -8/Materials | Discovered exit to Factory (range 4) 4648 | -8/Materials | Entered Factory 4648 | -7/Factory | Evolved 2 slots: Propulsion x2 4800 | -7/Factory | Identified exit to Storage 4800 | -7/Factory | Discovered exit to Storage (range 11) 4817 | -7/Factory | Identified exit to Lower Caves 4817 | -7/Factory | Discovered exit to Lower Caves (range 15) 4973 | -7/Factory | Fabricated Hpw. Shotgun? 5118 | -7/Factory | Discovered exit to Storage (range 15) 5167 | -7/Factory | Repaired Med. Armor Plating 5709 | -7/Factory | Build established: Scavenger-Bomber 5760 | -7/Factory | Destroyed 7 combat bots 6208 | -7/Factory | Identified exit to Factory 6208 | -7/Factory | Discovered exit to Factory (range 8) 6284 | -7/Factory | Entered another Factory area 6284 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6456 | -6/Factory | Build established: Hacker-Bomber 7293 | -6/Factory | Lost 12 parts (2p4n1u5w) 7668 | -6/Factory | Build established: Hacker-Skirmisher 7893 | -6/Factory | Identified exit to Lower Caves 7893 | -6/Factory | Discovered exit to Lower Caves (range 16) 8745 | -6/Factory | Build established: Scavenger-Tank 8855 | -6/Factory | Core integrity fell below 50% 8949 | -6/Factory | Core integrity fell below 20% 8955 | -6/Factory | Core destroyed Last Messages --------------- 08948_ K-01 Serf collects debris. 08949_ Overheating: Core damaged (-136). 08949_ U-05 Engineer lays Concrete. 08950_ Overheating: Core damaged (-93). 08950_ U-05 Engineer lays Concrete. 08951_ K-01 Serf collects debris. 08952_ Overheating: Hcp. Storage Unit damaged (-6). 08952_ ALERT: Rogue bot located, Programmers report to Factory Zone 7C. 08952_ U-05 Engineer builds a Wall. 08953_ Power failure, Imp. Deuterium Engine shutdown. 08953_ Overheating: System interference. 08953_ Adv. Targeting Computer temporarily disabled. 08953_ Flak Gun temporarily disabled. 08954_ Power failure, Fission Core shutdown. 08954_ Overheating: Arc Projector damaged (-3). 08955_ Overheating: Core damaged (-170). 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Storage Unit | -9/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Scanalyzed Cld. Ion Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hpw. Shotgun | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() Just What I Needed Challenges ------------ None Game ------ Seed ZioniteBombardmentGreatsword Manual? 0 Play Time 01:30:35 Cumulative 5.0 hours Start 2024.12.30 @ 00:38:38 End 2024.12.30 @ 02:26:07 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b95a3fd-39c8-4fe4-92b9-38222f155a59