Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.28 @ 05:23:21 Player: Wyvric Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (88) 440 Value Destroyed (5892) 5892 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (7794) 7794 TOTAL SCORE: 22526 Bonus ------- High Alert Combat Kills 393 Follower Combat Kills 2987 Entered Garrisons 600 Used RIF Installer 1500 Met Imprinter 300 Win 3000 Friendly Fire -986 Cogmind --------- Core Integrity 1384/1600 Matter 178/300 Energy 570/580 System Corruption 8% Temperature Cool (20) Movement Treading (210) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Particle Reactor Particle Reactor > --- PROPULSION (4) --- Heavy Siege Treads Heavy Siege Treads > --- UTILITY (17) ----- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Tactical Coordination Suite Advanced Target Analyzer Heavy Reactive Plating System Shield Relay Coupler [NC] (19) Relay Coupler [Swarmer] (5) Relay Coupler [Behemoth] (5) Relay Coupler [Programmer] (77) Improved System Restoration Module > --- WEAPON (2) ------- Enhanced Nova Cannon Advanced Remote Datajack > --- INVENTORY (50) --- Light Quantum Reactor Medium Treads Heavy Treads Heavy Treads Gyrokinetic Inverter Combat Linear Gravjet Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Matter Compressor (250) Makeshift Sensor Array Experimental Sensor Array Nanoactuators Advanced Transmission Jammer Relay Coupler [Swarmer] (44) Relay Coupler [Brawler] (30) Relay Coupler [Brawler] (32) Relay Coupler [Sentry] (26) Relay Coupler [Demolisher] (25) Heavy Disruptor Cannon Heavy Disruptor Cannon Enhanced Nova Cannon Railgun Improved Remote Datajack Advanced Remote Datajack Advanced Remote Datajack Power Sword Power Sword Power Sword Power Sword Peak State ------------ > --- POWER ------------ Particle Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Makeshift Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Target Analyzer Hacking Suite Relay Coupler [NC] Relay Coupler [Programmer] Relay Coupler [Programmer] > --- WEAPON ----------- Improved Remote Datajack Power Sword > --- INVENTORY -------- Particle Reactor Heavy Treads Heavy Treads Heavy Siege Treads Heavy Siege Treads Gyrokinetic Inverter Combat Linear Gravjet High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Makeshift Sensor Array Tactical Coordination Suite Improved Target Analyzer Nanoactuators Advanced Transmission Jammer Improved Medium Armor Plating Heavy Reactive Plating System Shield Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Brawler] Relay Coupler [Brawler] Relay Coupler [Sentry] Relay Coupler [Demolisher] Relay Coupler [Hunter] Relay Coupler [Hunter] Relay Coupler [Behemoth] Relay Coupler [Behemoth] Relay Coupler [Programmer] Improved System Restoration Module Drone Bay Drone Bay Drone Bay Heavy Disruptor Cannon Heavy Disruptor Cannon Enhanced Nova Cannon Advanced Remote Datajack Power Sword Power Sword Power Sword [Rating: 148] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Makeshift Terrain Scanner Storage Large Storage Unit Processor Enhanced Optical Array Hackware Relay Coupler [Programmer] Protection Layered Medium Armor Plating Weapon Heavy Disruptor Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Disruptor Cannon Ballistic Gun Barrage Gun Launcher Improved Proton Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Gar Fac Gar Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . 2 . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . 1 . . . . 1 . . . . . . . Utility 15 | . . . 2 . . . 5 . . 2 . 1 . . . . 2 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 406 | 6 6 1 5 2 8 8 53 17 14 11 34 4 38 75 17 1 3 41 62 Power 20 | 1 1 . . 1 1 1 2 2 . . 4 . 1 2 . . 1 1 2 Engine 10 | 1 1 . . 1 1 . 2 2 . . 1 . . 1 . . . . . Core 4 | . . . . . . 1 . . . . 2 . . 1 . . . . . Reactor 6 | . . . . . . . . . . . 1 . 1 . . . 1 1 2 Propulsion 37 | 2 . . 2 . 3 2 11 . 2 . 2 1 2 5 . 1 . 2 2 Treads 16 | . . . . . . 2 4 . . . 1 1 . 4 . . . 2 2 Leg 13 | 2 . . . . . . 6 . 1 . 1 . 2 1 . . . . . Wheel 8 | . . . 2 . 3 . 1 . 1 . . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 247 | 1 4 . 2 1 1 . 31 13 12 9 14 2 20 47 16 . 2 29 43 Device 141 | . . . . 1 . . 17 7 8 6 3 1 9 26 12 . 1 23 27 Storage 18 | 1 4 . 2 . 1 . 1 1 2 . . 1 . 5 . . . . . Processor 13 | . . . . . . . 3 . 1 1 1 . 1 2 . . . 2 2 Hackware 35 | . . . . . . . 1 . . . 4 . 7 11 . . . 2 10 Protection 40 | . . . . . . . 9 5 1 2 6 . 3 3 4 . 1 2 4 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 102 | 2 1 1 1 . 3 5 9 2 . 2 14 1 15 21 1 . . 9 15 Energy Gun 7 | 2 1 1 1 . . . 1 . . . 1 . . . . . . . . Energy Cannon 26 | . . . . . . . 5 . . 1 4 . 4 6 1 . . 1 4 Ballistic Gun 6 | . . . . . 3 3 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . 2 . 1 . . 1 . 1 1 . . . . . Special Weapon 29 | . . . . . . . . . . 1 5 . 5 7 . . . 4 7 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 25 | . . . . . . . 2 1 . . 3 1 3 7 . . . 4 4 Piercing Weapon 3 | . . . . . . . 1 . . . . . 2 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 1 . 2 . . . . . . . . . . 1 . Parts Lost 30 | . . . 1 . 1 2 3 4 . 1 6 . 1 2 . . . . 9 Power 5 | . . . . . . 1 . 1 . . 1 . . . . . . . 2 Propulsion 6 | . . . . . . 1 2 . . . 1 . 1 . . . . . 1 Utility 12 | . . . . . . . . 2 . . 3 . . 1 . . . . 6 Weapon 7 | . . . 1 . 1 . 1 1 . 1 1 . . 1 . . . . . Highest Loss Streak 6 | . . . 1 . 1 2 2 4 . 1 2 . 1 1 . . . . 6 Average Slot Usage (%) 92 | . 99 100 100 100 99 99 99 98 99 94 93 88 85 92 84 83 85 89 89 Engine 3 | . 14 14 11 11 11 7 4 5 6 5 1 . . 2 5 5 1 . . Reactor 1 | . . . . . . . . . . . 2 . 1 1 . . 2 7 7 Treads 6 | . . . . . . 6 13 . . . 2 5 5 13 10 5 4 7 7 Leg 3 | . 28 28 11 . . . 2 20 19 5 2 . 1 1 . . . . . Wheel 3 | . . . 10 22 22 15 2 . . 5 5 5 3 . . 4 4 . . Device 6 | . . . . 7 . . 11 4 7 12 3 9 5 4 9 10 14 10 9 Storage 30 | . 27 28 44 37 43 44 26 29 31 29 29 29 31 31 31 31 28 26 24 Processor 13 | . . . . . . . 13 13 19 17 19 15 15 17 15 15 14 16 17 Hackware 4 | . . . . . . . . 3 . . 3 5 4 8 5 5 4 8 14 Protection 2 | . . . . . . . 7 6 . 3 6 1 4 . . . 4 2 . Energy Gun 1 | . 28 28 22 22 . . . . . . 2 5 . . . . . . . Energy Cannon 2 | . . . . . . . 4 3 . . 2 . 2 . 4 5 4 1 . Ballistic Gun 2 | . . . . . 20 21 2 . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 3 2 5 1 3 . . . 2 3 Slashing Weapon 2 | . . . . . . . 4 2 6 5 2 . 2 5 . . . 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 275 | 13 41 41 65 65 69 73 99 108 128 137 145 128 156 210 217 207 224 246 275 Greatest Support 155 | 20 20 20 32 32 32 56 72 60 60 28 28 28 70 140 140 140 28 155 155 Greatest Overweight (x) 8 | 2 2 2 3 2 3 3 7 1 4 4 7 4 5 2 1 7 7 8 2 Average Overweight (x) 2 | . 1 2 2 1 2 1 3 1 1 4 4 4 3 . 1 6 7 2 1 Largest Inventory Capacity 50 | 6 16 16 26 26 26 26 28 32 36 36 36 42 42 50 50 50 50 50 50 Average Capacity 39 | 5 14 16 25 23 25 26 26 29 34 36 36 40 42 44 50 50 50 50 50 Most Carried 50 | 6 16 16 25 25 26 26 26 32 36 36 36 42 42 50 50 50 50 50 50 Average Carried 38 | 4 13 15 18 23 24 24 25 28 32 35 35 38 41 43 49 50 49 49 44 Final Capacity 50 | 6 16 16 26 22 26 26 28 32 36 36 36 42 42 50 50 50 50 50 50 Final Carried 50 | 6 16 16 25 22 26 22 26 32 36 36 36 42 42 50 50 50 50 49 36 Class Distribution -------------------- 29% | Bothacker-Mutant 22% | Bothacker-Skirmisher 20% | Bothacker-Assassin 19% | Hauler-Mutant 3% | Mutant 3% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Garrison Bothacker-Assassin | -6/Factory Bothacker-Assassin | -5/Factory Bothacker-Mutant | -5/Garrison Bothacker-Mutant | -4/Factory Bothacker-Mutant | -4/Garrison Bothacker-Assassin | -4/Factory Bothacker-Skirmisher | -4/Upper Caves Bothacker-Skirmisher | -4/Upper Caves Bothacker-Skirmisher | -3/Research Bothacker-Assassin | -2/Research Bothacker-Assassin | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Gar Fac Gar Fac Upp Upp Res Res Acc Matter Collected 5804 | 200 150 . 106 . 110 79 555 588 70 . 598 . 480 1405 227 10 . 524 702 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 4685 | . 232 . 143 . . 246 722 968 70 . 705 . 339 653 . . . 282 325 Parts 226 | . 20 . 15 . . 9 38 35 1 . 26 . 13 30 . . . 25 14 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 8 . . . . . . . . 10 . . . . Prevented 18 | . . . . . . . . . . . . . . . 18 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Gar Fac Gar Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 78 | . 6 . 2 . . 8 11 14 1 . 12 . 5 11 . . . 4 4 Melee 27 | . . . . . . 1 8 . 1 . 4 . 1 4 . . . 4 4 Guns 8 | . 4 . 1 . . 2 . . . . 1 . . . . . . . . Cannons 8 | . . . . . . . 2 2 . . 2 . . 2 . . . . . AOE 18 | . 1 . 1 . . 5 . 4 . . 2 . 2 3 . . . . . Classes Destroyed 11 | . 3 . 2 . . 3 3 . . . . . . . . . . . . Worker 1 | . . . . . . . 1 . . . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . . . . . . . . Watcher 3 | . . . 2 . . . 1 . . . . . . . . . . . . Swarmer 7 | . 2 . . . . 2 . . . . 3 . . . . . . . . Saboteur 2 | . . . . . . 1 . . . . . . . 1 . . . . . Grunt 35 | . 4 . 1 . . 5 2 11 1 . 5 . 3 2 . . . 1 . Brawler 4 | . . . . . . 1 . . . . . . . 3 . . . . . Duelist 4 | . . . . . . 1 1 . . . . . 1 1 . . . . . Sentry 9 | . . . 1 . . 1 2 3 . . 1 . . . . . . . 1 Hunter 5 | . . . . . . . 2 . . . 2 . . . . . . . 1 Programmer 17 | . . . . . . . 4 . . . 2 . 2 4 . . . 3 2 Best Kill Streak 8 | . 3 . 2 . . 8 2 4 1 . 4 . 2 3 . . . 2 2 Combat Bots Only 8 | . 2 . 1 . . 8 2 4 1 . 4 . 2 3 . . . 2 2 Max Kills in Single Turn 3 | . 3 . 1 . . 3 1 2 1 . 2 . 1 2 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 1 . 1 . . 2 . 2 . . 2 . 1 2 . . . . . Melee 1 | . . . . . . 1 1 . 1 . 1 . 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Gar Fac Gar Fac Upp Upp Res Res Acc Damage Taken 11097 | . 214 . 99 . . 907 1460 1010 114 210 1428 . 500 2111 128 . . 535 2381 Core 982 | . 42 . 27 . . 142 137 82 20 . 109 . 42 103 . . . 62 216 Absorbed by Shields 24 | . . . . . . . . . . . . . 24 . . . . . . Reduced by Siege Mode 9 | . . . . . . . . . . . . . . 9 . . . . . Core Remaining (%) 85 | 100 . 83 . . . 57 . . 71 . 89 . . . . 87 100 95 86 Volleys Fired 278 | . 15 . 9 . . 18 24 28 . 5 37 . 37 42 7 . . 13 43 Largest 2 | . 2 . 2 . . 2 1 2 . 1 2 . 1 1 1 . . 1 1 Hottest 153 | . 80 . 80 . . 61 90 118 . 81 153 . 110 110 110 . . 110 120 Shots Fired 320 | . 30 . 18 . . 26 24 36 . 5 40 . 37 41 7 . . 13 43 Gun 77 | . 30 . 18 . . 16 5 . . . 6 . . 2 . . . . . Cannon 111 | . . . . . . . 19 18 . 5 22 . 17 8 6 . . 1 15 Launcher 38 | . . . . . . 10 . 18 . . 1 . 4 5 . . . . . Special 94 | . . . . . . . . . . . 11 . 16 26 1 . . 12 28 Kinetic 17 | . . . . . . 16 1 . . . . . . . . . . . . Thermal 17 | . . . . . . . 10 . . . . . . 2 . . . . 5 Explosive 20 | . . . . . . 10 . . . . 1 . 4 5 . . . . . Electromagnetic 172 | . 30 . 18 . . . 13 36 . 5 28 . 17 8 6 . . 1 10 Robot Hit Streak 28 | . 12 . 7 . . 7 17 9 . 4 8 . 19 28 4 . . 17 14 Robot Miss Streak 4 | . 2 . 2 . . 4 2 3 . 1 1 . 2 1 1 . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 356 | . 19 . 11 . . 15 46 24 6 4 51 . 35 52 6 . . 30 57 Core Hits 146 | . 10 . 6 . . 23 23 19 2 2 18 . 10 20 1 . . 6 6 Critical Hits 15 | . . . . . . . 1 . . . 1 . 2 3 . . . 2 6 Critical Kills 2 | . . . . . . . . . . . 1 . . . . . . . 1 Critical Parts Destroyed 12 | . . . . . . . 1 . . . . . 2 3 . . . 2 4 Melee Attacks 234 | . . . . . . . 50 3 13 2 31 . 10 47 . . . 31 47 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 230 | . . . . . . . 47 3 13 2 31 . 9 47 . . . 31 47 Piercing 4 | . . . . . . . 3 . . . . . 1 . . . . . . Sneak Attacks 12 | . . . . . . . 2 . . . . . 5 . . . . . 5 Combat Hostiles 6 | . . . . . . . . . . . . . 5 . . . . . 1 Follow-up Attacks 6 | . . . . . . . 1 . . . . . . 1 . . . 2 2 Damage Inflicted 12536 | . 378 . 208 . . 1384 1675 1574 202 78 1836 . 1106 1474 102 . . 732 1787 Guns 820 | . 311 . 178 . . 221 49 . . . 21 . . 40 . . . . . Cannons 2679 | . . . . . . . 543 421 . 78 686 . 475 210 102 . . 38 126 Explosions 3481 | . 67 . 30 . . 1163 . 1153 . . 356 . 219 493 . . . . . Melee 5529 | . . . . . . . 1082 . 202 . 773 . 412 731 . . . 694 1635 Ramming 27 | . . . . . . . 1 . . . . . . . . . . . 26 Kinetic 221 | . . . . . . 221 . . . . . . . . . . . . . Thermal 601 | . 67 . 30 . . . 189 140 . . 135 . . 40 . . . . . Explosive 2096 | . . . . . . 1163 . . . . 221 . 219 493 . . . . . Electromagnetic 4062 | . 311 . 178 . . . 403 1434 . 78 707 . 475 210 102 . . 38 126 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 5507 | . . . . . . . 1060 . 202 . 773 . 412 731 . . . 694 1635 Piercing 22 | . . . . . . . 22 . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . 1 1 3 1 3 . . 7 6 . . 2 12 Average Corruption 3 | . . . . . . . 1 1 3 1 2 . . 5 3 . . 1 4 Corruption Purged 19 | . . . . . . . 2 1 . 1 3 . . 1 6 . . . 5 Effects 79 | . . . . . . . 3 2 2 . 3 . . 38 5 . . 1 25 Message Errors 16 | . . . . . . . . 1 1 . 1 . . 5 1 . . 1 6 Matter Fused 20 | . . . . . . . . . 1 . 1 . . 15 1 . . . 2 Heat Flow Errors 6 | . . . . . . . . . . . . . . 4 1 . . . 1 Energy Discharges 15 | . . . . . . . 3 1 . . 1 . . 5 2 . . . 3 Data Loss (minor) 10 | . . . . . . . . . . . . . . 3 . . . . 7 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 9 | . . . . . . . . . . . . . . 4 . . . . 5 Weapon Failures 1 | . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 578 | . . . . . . 12 56 54 . . 56 . 46 33 . . . . 321 Projectiles 99 | . . . . . . . 6 32 . . 40 . 21 . . . . . . Explosions 37 | . . . . . . 12 . 22 . . 3 . . . . . . . . Melee 442 | . . . . . . . 50 . . . 13 . 25 33 . . . . 321 Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 261 | . . . . . . 41 . 187 . . 33 . . . . . . . . Shots 11 | . . . . . . 1 . 9 . . 1 . . . . . . . . Rammed 2 | . . . . . . . 1 . . . . . . . . . . . 1 Targets Rammed 2 | . . . . . . . 1 . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 364 | . 114 . 54 . . 20 226 162 . 176 172 . 136 262 132 . . 38 364 Average Temperature 58 | . 41 . 16 . . 10 61 58 . 94 60 . 43 51 55 . . 8 123 Received Heat Transfer 1383 | . 72 . 27 . . 201 243 330 54 27 168 . 72 99 . . . 54 36 Siege Activations 3 | . . . . . . . . . . . . . 1 1 . . . . 1 Total Turns 35 | . . . . . . . . . . . . . 4 14 . . . . 17 Longest Duration 17 | . . . . . . . . . . . . . 4 14 . . . . 17 Robots Corrupted 16 | . 1 . . . . . 1 8 . . 3 . 2 1 . . . . . Combat Hostiles 16 | . 1 . . . . . 1 8 . . 3 . 2 1 . . . . . Parts Fried 23 | . 3 . . . . . 4 7 . . 4 . 3 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . . . . . . . Heat Transferred 583 | . 50 . . . . . 259 100 . . 100 . . 74 . . . . . Parts Sabotaged 3 | . . . . . . 3 . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . 1 . . . . 2 . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Gar Fac Gar Fac Upp Upp Res Res Acc Peak Influence 811 | . 254 21 116 45 . . 168 656 379 174 602 345 699 811 . . 37 513 344 Initial 366 | . . 21 7 45 . . 125 23 344 130 121 315 241 366 . . 21 20 307 Average 300 | . 123 21 32 45 . . 80 433 317 142 439 317 504 473 . . 29 187 142 Maximum Alert Level 3 | . 1 . . . . . . 2 1 . 2 1 2 3 . . . 2 1 Low Security (%) 39 | 100 58 100 100 100 . . 100 14 . 100 15 . . . . . 100 61 72 Level 1 26 | . 41 . . . . . . 20 100 . 24 100 26 29 . . . 28 27 Level 2 31 | . . . . . . . . 64 . . 60 . 73 60 . . . 10 . Level 3 1 | . . . . . . . . . . . . . . 9 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 3 . 1 . . 1 4 . . 2 . 1 . 11 . . . 7 5 Investigation 8 | . 2 . . . . . 1 . . 1 . 1 . 1 . . . 1 1 Extermination 15 | . . . . . . . 3 . . 1 . . . 5 . . . 4 2 Reinforcement 9 | . 1 . 1 . . . . . . . . . . 3 . . . 2 2 Assault 3 | . . . . . . 1 . . . . . . . 2 . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Gar Fac Gar Fac Upp Upp Res Res Acc Distress Signals 11 | . 1 . . . . . 4 . . . . . . 2 . . . 3 1 Communications Jammed 29 | . . . . . . . . . . . . . . . . . . . 29 Distress Signals 29 | . . . . . . . . . . . . . . . . . . . 29 Times Spotted 247 | . 17 . 9 . . 14 20 18 5 1 21 . 23 52 5 . . 32 30 Peak Tracking Total 7 | . 6 . 3 . . 7 4 5 1 1 6 . 5 6 2 . . 5 7 Tactical Retreats 17 | . 1 . . . . 2 1 4 . . 5 . 1 2 . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Gar Fac Gar Fac Upp Upp Res Res Acc Traps Triggered 28 | . 1 . . . . . 4 6 1 1 2 . 7 6 . . . . . Indirectly 4 | . . . . . . . . 4 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Gar Fac Gar Fac Upp Upp Res Res Acc Machines Disabled 22 | . 1 . . . . 1 . 2 . . 2 . 3 10 . . . . 3 Max in Single Turn 1 | . 1 . . . . 1 . 1 . . 1 . 1 1 . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 Garrison Relay 7 | . . . . . . . . 2 . . 2 . 3 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Gar Fac Gar Fac Upp Upp Res Res Acc Machines Accessed 27 | . 3 . . . 1 . 5 . 1 2 . 1 . 4 . . 1 6 3 Terminals 20 | . 3 . . . . . 3 . 1 1 . . . 3 . . 1 6 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . 1 . . . . . Garrison Access 4 | . . . . . . . 1 . . 1 . 1 . . . . . . 1 Total Hacks 77 | . 13 . . . 4 . 17 . 2 5 . 3 . 14 . . 2 12 5 Successful 39 | . 5 . . . 4 . 8 . 2 4 . 3 . 5 . . 1 5 2 Failed 38 | . 8 . . . . . 9 . . 1 . . . 9 . . 1 7 3 Catastrophic 7 | . . . . . . . 1 . . . . . . 2 . . . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 49 | . 12 . . . . . 11 . . 3 . 1 . 10 . . . 12 . Terminals 54 | . 13 . . . . . 10 . 2 2 . . . 10 . . 2 12 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . 3 . . . . . . 4 . . . . . Garrison Access 12 | . . . . . . . 4 . . 3 . 3 . . . . . . 2 Terminal Hacks 14 | . 2 . . . 4 . 2 . 2 . . . . 2 . . 1 1 . Part Schematic 4 | . . . . . 4 . . . . . . . . . . . . . . Branch Access Points 5 | . 1 . . . . . . . 1 . . . . 1 . . 1 1 . Terminal Index 1 | . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 3 | . . . . . . . 2 . . . . . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 1 . . . . . . 1 . . . . . Insert Component 2 | . . . . . . . 1 . . . . . . 1 . . . . . Garrison Access Hacks 8 | . . . . . . . 2 . . 2 . 2 . . . . . . 2 Unlock Access 3 | . . . . . . . 1 . . 1 . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 Coupler Status 4 | . . . . . . . 1 . . 1 . 1 . . . . . . 1 Unauthorized Hacks 15 | . 3 . . . . . 3 . . 2 . 1 . 2 . . . 4 . Terminals 13 | . 3 . . . . . 3 . . 1 . . . 2 . . . 4 . Botnet 13 | . 3 . . . . . 3 . . 1 . . . 2 . . . 4 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . 1 . . . . . . . Eject 2 | . . . . . . . . . . 1 . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 3 . . . . . 5 . . 1 . . . 4 . . . 6 3 Full Trace Events 3 | . 1 . . . . . . . . . . . . 1 . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Gar Fac Gar Fac Upp Upp Res Res Acc Used RIF Installer 3 | . . . . . . . . 1 . . 1 . 1 . . . . . . Program Shield 1 | . . . . . . . . . . . 1 . . . . . . . . Autooverride 1 | . . . . . . . . . . . . . 1 . . . . . . Robots Hacked 60 | . . . . . . . . . . . 6 . 11 19 1 . . 4 19 Non-combat 9 | . . . . . . . . . . . . . . 6 . . . 1 2 Combat 51 | . . . . . . . . . . . 6 . 11 13 1 . . 3 17 Autooverrided 2 | . . . . . . . . . . . . . . 1 . . . . 1 Robot Hacks Applied 61 | . . . . . . . . . . . 6 . 12 20 1 . . 4 18 parse_system 1 | . . . . . . . . . . . . . . . . . . 1 . generate_echo 1 | . . . . . . . . . . . . . . 1 . . . . . drop_inventory 1 | . . . . . . . . . . . . . . 1 . . . . . map_route 4 | . . . . . . . . . . . . . . 3 . . . . 1 find_garrison 1 | . . . . . . . . . . . . . . . . . . 1 . link_fov 2 | . . . . . . . . . . . . . . 1 . . . . 1 scatter_targeting 1 | . . . . . . . . . . . . . . 1 . . . . . broadcast_data 1 | . . . . . . . . . . . . . . . . . . . 1 spike_heat 1 | . . . . . . . . . . . . . . 1 . . . . . amplify_resonance 2 | . . . . . . . . . . . . . . 1 . . . . 1 disable_weapons 1 | . . . . . . . . . . . . . 1 . . . . . . reboot_system 6 | . . . . . . . . . . . 1 . 2 . . . . . 3 overwrite_iff 5 | . . . . . . . . . . . 3 . . . . . . . 2 formatsys_low 1 | . . . . . . . . . . . . . . 1 . . . . . formatsys_high 33 | . . . . . . . . . . . 2 . 9 10 1 . . 2 9 Relay Couplers Released 34 | . . . . . . . . 7 . 4 7 4 12 . . . . . . Ejected 8 | . . . . . . . . . . 4 . 4 . . . . . . . Machine Destruction 26 | . . . . . . . . 7 . . 7 . 12 . . . . . . Attached 29 | . . . . . . . . . . . 4 . 7 8 . . . 1 9 Robots Rewired 3 | . . . . . . 1 . . . 1 . . 1 . . . . . . Allies Hacked 7 | . . . . . . . . . . . . . . 2 . . . 5 . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . 2 . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Gar Fac Gar Fac Upp Upp Res Res Acc Total Allies 55 | . . 1 . 3 . 1 . . . 1 5 . 10 14 1 . . 7 12 Largest Group 9 | . . 1 1 3 3 3 . . . 1 2 2 7 7 6 6 6 9 2 Highest-Rated Group 554 | . . 31 31 40 40 40 . . . 49 58 58 409 409 299 299 299 554 222 Highest-Rated Ally 222 | . . 31 31 16 16 30 . . . 49 49 29 115 115 61 61 61 90 222 Total Orders 79 | . . . . . . . 6 2 . . . . 11 11 9 2 . 11 27 STAY 20 | . . . . . . . . . . . . . 7 5 3 . . 1 4 FOLLOW 14 | . . . . . . . . . . . . . 4 5 3 1 . 1 . AID 7 | . . . . . . . . . . . . . . 1 3 1 . 2 . EXPLORE 21 | . . . . . . . 2 1 . . . . . . . . . 6 12 RETURN 17 | . . . . . . . 4 1 . . . . . . . . . 1 11 Ally Attacks 411 | . . . 1 . . 13 . . . . 5 . 62 112 32 . . 129 57 Total Damage 16103 | . . . . . . 265 . . . . 143 . 1499 6039 616 . . 3912 3629 Kills 82 | . . . . . . . . . . . 1 . 7 32 5 . . 24 13 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Gar Fac Gar Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 1 1 . . . . . . . . 1 . . . . Drone Launches 27 | . . . . . . . 5 1 . . . . . . . . . 6 15 Drone Recoveries 15 | . . . . . . . 4 . . . . . . . . . . 3 8 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Gar Fac Gar Fac Upp Upp Res Res Acc Turns Passed 17645 | 65 400 186 190 218 1042 640 1599 773 658 278 1228 230 1963 2211 2645 288 147 1406 1478 Spaces Moved 9050 | 47 196 99 85 185 894 472 763 368 333 154 579 139 998 1000 1287 109 64 683 595 Core 16 | 16 . . . . . . . . . . . . . . . . . . . Treads 4160 | . . . . . . 74 311 . . . 35 . 335 1000 1287 6 . 517 595 Legs 1168 | 31 196 99 45 . . . 108 368 318 . 3 . . . . . . . . Wheels 3706 | . . . 40 185 894 398 344 . 15 154 541 139 663 . . 103 64 166 . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 180 110 110 105 105 150 150 140 140 140 140 140 155 180 170 170 170 177 Average Speed 158 | 107 159 180 167 113 109 119 166 150 167 140 148 140 161 175 180 170 170 177 185 Slowest Speed 330 | 150 180 180 210 120 120 200 205 150 180 140 330 140 200 200 180 200 170 180 220 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 46 35 14 39 85 58 27 53 17 6 55 3 82 31 93 13 1 29 23 Regions Visited 19 Branch Regions 6 Pre-discovered Areas 3 | . . . . . 1 1 . . . . . . . . 1 . . . . Known Exits Taken 10 | . 1 . . . . . 1 . 1 1 . 1 . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 7 | . . . . . 2 1 . . . . . . . . 2 2 . . . Spaces Dug 69 | . . . . . . . 13 . 6 2 . . . 20 . . . 11 17 Terrain Destroyed 239 | . 3 . 3 . . 83 13 17 6 2 5 . 41 38 . . . 11 17 Melee 68 | . . . . . . . 12 . 6 2 . . . 20 . . . 11 17 Projectile 2 | . . . . . . 1 1 . . . . . . . . . . . . AOE 169 | . 3 . 3 . . 82 . 17 . . 5 . 41 18 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Gar Fac Gar Fac Upp Upp Res Res Acc Total 11755 | 58 253 108 113 194 965 520 990 545 411 209 874 179 1318 1374 1603 211 102 835 893 Wait 1172 | . 15 5 3 3 9 2 38 95 32 16 137 14 137 99 286 101 33 35 112 Move 9025 | 46 195 98 84 184 893 471 762 366 332 153 577 138 996 999 1286 108 63 680 594 Hop 1 | . . . . . . . . . . . . . . . . . . 1 . Pick Up 282 | 6 16 2 12 1 29 2 34 17 10 10 22 13 24 49 3 . 2 16 14 Fast Attach 49 | 6 1 . . . 1 . 9 2 2 1 6 1 6 5 . 1 1 5 2 Attach 135 | . . . 3 1 2 5 15 7 . 3 7 3 14 31 1 . 2 9 32 Detach 21 | . . . . . . . 1 1 . . . . 2 7 . . . 1 9 Swap 223 | . 5 1 2 1 6 3 29 8 12 7 21 . 18 39 16 . . 27 28 Drop 227 | . 6 2 . 4 25 1 29 8 10 9 20 10 22 46 3 1 1 18 12 Fire 278 | . 15 . 9 . . 18 24 28 . 5 37 . 37 42 7 . . 13 43 Melee 226 | . . . . . . . 48 3 13 2 31 . 10 45 . . . 29 45 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . 1 . . . . . . . . . . . 1 Escape Stasis 80 | . . . . . . . . 10 . . 16 . 48 6 . . . . . Rewire 34 | . . . . . . 18 . . . 3 . . 4 6 1 . . 1 1 Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Gar) -6/Garrison -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Garrison -4/Factory -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 4 exits: *Res / Arm / Qua x2) -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 4) 466 | -10/Materials | Entered Mines 469 | -10/Mines | Received a Mining Laser from a helpful Derelict 501 | -10/Mines | Met a Derelict bent on vengeance 558 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 564 | -10/Mines | Found Prototype Device 631 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 645 | -10/Mines | Discovered new exit (range 2) 652 | -10/Mines | Entered Materials 652 | -9/Materials | Accompanied by 1 ally 652 | -9/Materials | Evolved 2 slots: Utility x2 832 | -9/Materials | Discovered new exit (range 9) 842 | -9/Materials | Entered Mines 846 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 899 | -9/Mines | Learned 8 Materials zone layouts 926 | -9/Mines | Identified Exp. Sensor Array 935 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 947 | -9/Mines | Build established: Hauler-Mutant 1060 | -9/Mines | Entered Zion 1060 | -7/Zion | Accompanied by 3 allies 1243 | -7/Zion | Discovered new exit (range 12) 1510 | -7/Zion | Found Relay Coupler [Programmer] 1512 | -7/Zion | Found Relay Coupler [Programmer] 1514 | -7/Zion | Found Relay Coupler [Programmer] 1519 | -7/Zion | Found Relay Coupler [Programmer] 1521 | -7/Zion | Found Relay Coupler [Programmer] 1845 | -7/Zion | Identified exit to Deep Caves 1995 | -7/Zion | Learned location of Warlord (-5) 2102 | -7/Zion | Entered Proximity Caves 2102 | -6/Proximity Caves | Accompanied by 3 allies 2214 | -6/Proximity Caves | Spotted B-75 Beast 2522 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2585 | -6/Proximity Caves | Destroyed 8 combat bots 2654 | -6/Proximity Caves | Discovered new exit (range 13) 2742 | -6/Proximity Caves | Entered Factory 2742 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 4231 | -6/Factory | Discovered new exit (range 12) 4331 | -6/Factory | Identified exit to Garrison 4341 | -6/Factory | Entered Garrison 4356 | -6/Garrison | Triggered checkpoint 4540 | -6/Garrison | Triggered checkpoint 4704 | -6/Garrison | Discovered new exit (range 21) 4741 | -6/Garrison | Installed Relay Interface Framework 4792 | -6/Garrison | Triggered checkpoint 4849 | -6/Garrison | Lost 4 parts (1p2u1w) 4871 | -6/Garrison | Garrison Relay disabled 5002 | -6/Garrison | Garrison Relay disabled 5114 | -6/Garrison | Entered Factory 5405 | -6/Factory | Build established: Bothacker-Assassin 5514 | -6/Factory | Identified exit to Lower Caves 5703 | -6/Factory | Discovered new exit (range 21) 5771 | -6/Factory | Identified exit to Factory 5772 | -6/Factory | Entered another Factory area 5772 | -5/Factory | Evolved 2 slots: Utility x2 6020 | -5/Factory | Identified exit to Garrison 6050 | -5/Factory | Entered Garrison 6050 | -5/Garrison | Accompanied by 1 ally 6210 | -5/Garrison | Triggered checkpoint 6293 | -5/Garrison | Garrison Relay disabled 6367 | -5/Garrison | Build established: Bothacker-Mutant 6520 | -5/Garrison | Triggered checkpoint 6774 | -5/Garrison | Discovered new exit (range 8) 6790 | -5/Garrison | Identified exit to Factory 6800 | -5/Garrison | Expanded RIF knowledge: Program Shield 6824 | -5/Garrison | Triggered checkpoint 6859 | -5/Garrison | Garrison Relay disabled 7278 | -5/Garrison | Entered Factory 7278 | -4/Factory | Accompanied by 2 allies 7278 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7489 | -4/Factory | Identified exit to Garrison 7508 | -4/Factory | Entered Garrison 7508 | -4/Garrison | Accompanied by 2 allies 7560 | -4/Garrison | Triggered checkpoint 7662 | -4/Garrison | Garrison Relay disabled 7924 | -4/Garrison | Spotted B-86 Titan 7991 | -4/Garrison | Rewired B-86 Titan 8138 | -4/Garrison | Triggered checkpoint 8332 | -4/Garrison | Discovered new exit (range 8) 8348 | -4/Garrison | Identified exit to Factory 8494 | -4/Garrison | Triggered checkpoint 8594 | -4/Garrison | Discovered exit to Factory (range 14) 8725 | -4/Garrison | Discovered exit to Factory (range 10) 8746 | -4/Garrison | Expanded RIF knowledge: Autooverride 8782 | -4/Garrison | Triggered checkpoint 8847 | -4/Garrison | Garrison Relay disabled 8970 | -4/Garrison | Triggered checkpoint 9072 | -4/Garrison | Triggered checkpoint 9161 | -4/Garrison | Build established: Bothacker-Skirmisher 9205 | -4/Garrison | Garrison Relay disabled 9471 | -4/Garrison | Entered Factory 9471 | -4/Factory | Accompanied by 7 allies 10608 | -4/Factory | Spotted B-86 Titan 10683 | -4/Factory | Found Hvy. Reactive Plating 10741 | -4/Factory | Build established: Bothacker-Assassin 11221 | -4/Factory | First assault squad dispatched 11302 | -4/Factory | Sage 7d assimilated hostile G-73 Enforcer 11493 | -4/Factory | Identified exit to Upper Caves 11682 | -4/Factory | Entered Upper Caves 11682 | -4/Upper Caves | Accompanied by 5 allies 12138 | -4/Upper Caves | Learned location of Armory (-3) 12312 | -4/Upper Caves | Build established: Bothacker-Skirmisher 12910 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12962 | -4/Upper Caves | Discovered new exit (range 7) 12973 | -4/Upper Caves | Identified exit to Upper Caves 14327 | -4/Upper Caves | Entered another Upper Caves area 14327 | -4/Upper Caves | Accompanied by 6 allies 14497 | -4/Upper Caves | Discovered new exit (range 16) 14528 | -4/Upper Caves | Identified exit to Research 14615 | -4/Upper Caves | Entered Research 14615 | -3/Research | Accompanied by 6 allies 14615 | -3/Research | Evolved 2 slots: Utility x2 14647 | -3/Research | Discovered new exit (range 11) 14683 | -3/Research | Identified exit to Armory 14683 | -3/Research | Identified exit to Quarantine 14758 | -3/Research | Identified exit to Research 14762 | -3/Research | Entered another Research area 14762 | -2/Research | Accompanied by 6 allies 14762 | -2/Research | Evolved 2 slots: Power x1, Utility x1 14961 | -2/Research | Sage 7h assimilated hostile G-73 Enforcer 15327 | -2/Research | Identified exit to Testing 15399 | -2/Research | Sage 7e assimilated hostile G-73 Enforcer 15577 | -2/Research | Build established: Bothacker-Assassin 15746 | -2/Research | Sage 7e assimilated hostile G-73 Enforcer 15971 | -2/Research | Sage 7h assimilated hostile G-73 Enforcer 16000 | -2/Research | Discovered new exit (range 8) 16032 | -2/Research | Identified exit to Access 16074 | -2/Research | P-80 Master assimilated allied Enforcer 7b 16168 | -2/Research | Entered Access 16168 | -1/Access | Accompanied by 1 ally 16168 | -1/Access | Evolved 2 slots: Utility x2 17206 | -1/Access | System corruption reached 10% 17248 | -1/Access | Lost 6 parts (1p1n4u) 17371 | -1/Access | Spotted B-99 Colossus 17373 | -1/Access | Spotted B-99 Colossus 17376 | -1/Access | Assimilated Colossus 10a with formatsys_high 17417 | -1/Access | Allies destroyed B-99 Colossus 17446 | -1/Access | Discovered new exit (range 11) 17646 | *** | Escaped! Last Messages --------------- 17476_ K-01 Serf collects debris. 17483_ Acquired 32 matter. 17484_ K-01 Serf collects debris. 17486_ Imp. System Restoration Module purges 1% of system corruption (9%). 17489_ System corrupted: Matter fused (-10). 17510_ Imp. System Restoration Module purges 1% of system corruption (8%). 17510_ Connecting with Terminal... 17512_ System corrupted: Heat flow error (+109). 17512_ Connecting with Terminal... Feedback: System corruption (+1%). 17512_ ALERT: Suspicious activity at Terminal A006. Dispatching Investigation squad. 17512_ K-01 Serf cleans the Hyperwave Decoder. 17535_ K-01 Serf collects debris. 17564_ %QGJJQOL%&SXGN>RMVR P2< 17579_ PQZJNESF 17590_ Imp. System Restoration Module purges 1% of system corruption (8%). 17610_ System corrupted: Component data lost. 17625_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | " # # """ #???????????????????????????? | | # # """ #???????????????????????????? | | # # " #???????????????????????????? | | #+##### # #???????????????????????????? | | # #???# # #???????????????????????????? | | #???# # ! #???????????????????????????? | | # #???# ##########???????????????????????????? | | # #???# ###??????????????????????????????????? | | # #???# ???????????????????????????????????? | | # #???#+#+#####??????????????????????????????????? | | #/###????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????#########??##########"??????????????????? | | #????# "??" "??????????????????? | | #????# "??" "??????????????????? | | ########## "??" """""" "??????????????????? | | = "??" " " "??????????????????? | | ==== """" " "@ " "??????????????????? | | =[=%% "" " "??????????????????? | | =!%*!* """" " " "??????????????????? | | ######+### "??" """""" "??????????????????? | | %%!##= "??" "??????????????????? | | ## "??" "??????????????????? | | ##########??##########"??????????????????? | | " ###??????????????????????????????????????? | | """ ############?????????????????????????????? | | """## =#?????????????????????????????? | | " ## #?????????????????????????????? | | ## ######????????????????????????? | | ## # ] #????????????????????????? | | ######+#########+### #????????????????????????? | | ??# #?# # #????????????????????????? | | ### ### # #????????????????????????? | | +% / + #????????????????????????? | | # # ### # #????????????????????????? | | # # #?# # #????????????????????????? | | # # #?### ### #????????????????????????? | | # #% #???# #?# #????????????????????????? | | # # #???# #?######????????????????????????? | | # # #???# #???????????????????????????????? | | # ##########???# #???????????????????????????????? | | #%### ######## #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 47 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 18 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 12 Armor Coverage 1200 Resistance: KI 40 Weapon Cycling 20 Melee Speed Boost 30 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 8 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 10 Relay Coupler Types 127 Relay Coupler Value 4 Item Schematics ----------------- Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastNeutralizingBroadsword Manual? 0 Play Time 04:17:58 Cumulative 70.9 hours Start 2020.12.28 @ 00:15:37 End 2020.12.28 @ 05:23:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 55 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91cd8ec4-15ac-4c6c-b7e2-af1a34997fd9