Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.05 @ 17:36:08

Player: Tereza

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (73)      365
Value Destroyed (1517)     1517
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 3497

 Bonus
-------
High Alert Combat Kills    35

 Cogmind 
---------
Core Integrity             0/400
Matter                     181/300
Energy                     265/265
System Corruption          9%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
       Improved Treads
>               --- UTILITY (3) ------
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
       Advanced Beam Cannon
                Ripper
>               --- INVENTORY (20) ---
          Light Treads
       Improved Treads
                Heat Sink
                Huge Storage Unit
       Improved Sensor Array
                Shield Generator
                Authchip [Armor]
                Trap Extractor (0/4)
       Advanced Beam Cannon
                Autogun
                Rocket Launcher
                Rocket Launcher
                Datajack

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
          Light Armor Plating
         Medium Armor Plating
>               --- WEAPON -----------
       Advanced Beam Cannon
                Ripper
>               --- INVENTORY --------
       Improved Ion Engine
          Light Treads
       Improved Treads
       Improved Treads
                Heat Sink
                Huge Storage Unit
       Improved Sensor Array
          Light Armor Plating
                Shield Generator
                Authchip [Armor]
                Trap Extractor
       Advanced Beam Cannon
                Autogun
                Rocket Launcher
                Rocket Launcher
                Datajack
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Ripper
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             72   | 6   4   5   44  2   11  
  Power                    6    | 1   .   1   3   .   1   
    Engine                 6    | 1   .   1   3   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   .   1   10  2   1   
    Treads                 15   | 2   .   1   9   2   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  1    | .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | 1   4   .   7   .   5   
    Device                 4    | .   1   .   2   .   1   
    Storage                5    | 1   3   .   .   .   1   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   .   .   4   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   33   | 2   .   3   24  .   4   
    Energy Gun             1    | .   .   .   1   .   .   
    Energy Cannon          2    | .   .   .   1   .   1   
    Ballistic Gun          16   | 2   .   2   12  .   .   
    Ballistic Cannon       4    | .   .   .   4   .   .   
    Launcher               6    | .   .   1   4   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 16   | .   .   2   9   .   5   
  Power                    5    | .   .   1   3   .   1   
  Propulsion               3    | .   .   .   1   .   2   
  Utility                  4    | .   .   .   2   .   2   
  Weapon                   4    | .   .   1   3   .   .   
  Highest Loss Streak      4    | .   .   2   4   .   4   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     97   | .   95  99  98  100 81  
  Engine                   11   | .   14  13  10  11  9   
  Treads                   30   | .   28  28  32  33  32  
  Device                   5    | .   10  14  2   .   .   
  Storage                  12   | .   14  14  11  11  11  
  Processor                6    | .   .   .   10  11  7   
  Protection               5    | .   .   .   7   11  13  
  Ballistic Gun            18   | .   28  27  15  11  .   
  Ballistic Cannon         3    | .   .   .   6   11  .   
Peak Build Rating          18   | 6   8   8   17  17  18  
  Average Rating           11   | 4   7   7   14  17  14  
  On Entrance              9    | .   6   8   8   17  17  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             89   | 13  89  51  59  59  64  
  Greatest Support         60   | 40  40  40  60  60  60  
  Greatest Overweight (x)  2    | 2   2   1   2   .   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 25   | 8   25  20  20  20  20  
  Average Capacity         18   | 7   10  20  20  20  20  
  Most Carried             20   | 4   11  12  20  20  20  
  Average Carried          15   | 3   8   11  18  20  18  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 4   11  12  20  20  13  

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 48% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  
Matter Collected           1980 | 169  175  124  1464 43   5    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2201 | .    244  160  1748 .    49   
  Parts                    146  | .    16   11   119  .    .    
Haulers Intercepted        6    | .    1    .    5    .    .    
Recyclers Shooed           9    | .    1    .    8    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Combat Hostiles Destroyed  56   | .   5   8   36  .   7   
  Guns                     30   | .   5   6   19  .   .   
  Cannons                  7    | .   .   .   4   .   3   
  AOE                      19   | .   .   2   13  .   4   
Classes Destroyed          12   | .   4   .   7   .   1   
  Builder                  2    | .   .   .   2   .   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   6    | .   1   .   5   .   .   
  Recycler                 5    | .   .   .   5   .   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 2    | .   .   .   2   .   .   
  Watcher                  7    | .   3   .   4   .   .   
  Swarmer                  21   | .   3   6   12  .   .   
  Grunt                    17   | .   2   2   13  .   .   
  Brawler                  2    | .   .   .   2   .   .   
  Sentry                   9    | .   .   .   9   .   .   
  Assembled                7    | .   .   .   .   .   7   
Best Kill Streak           7    | .   4   5   7   .   6   
  Combat Bots Only         6    | .   3   5   5   .   6   
Max Kills in Single Turn   4    | .   1   2   4   .   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   .   2   3   .   4   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  
Hostile Shots Fired        350  | .    34   48   204  .    64   
  Missed                   83   | .    5    12   52   .    14   
Damage Taken               3362 | .    300  353  1860 .    849  
  Core                     512  | .    53   49   261  .    149  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   240  | .    .    .    240  .    .    
Core Remaining (%)         79   | 100  .    59   .    .    .    
Volleys Fired              229  | .    30   17   164  2    16   
  Largest                  2    | .    2    2    2    2    1    
  Hottest                  72   | .    40   50   72   62   68   
Shots Fired                447  | .    60   34   329  7    17   
  Gun                      365  | .    60   32   268  4    1    
  Cannon                   72   | .    .    .    54   3    15   
  Launcher                 10   | .    .    2    7    .    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  422  | .    60   32   322  7    1    
  Thermal                  15   | .    .    .    .    .    15   
  Explosive                10   | .    .    2    7    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         13   | .    6    4    13   .    3    
  Robot Miss Streak        3    | .    3    3    3    2    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           291  | .    35   15   219  .    22   
  Core Hits                137  | .    18   11   97   .    11   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         4    | .    .    .    2    .    2    
    Destroy                1    | .    .    .    1    .    .    
    Blast                  1    | .    .    .    1    .    .    
    Sever                  2    | .    .    .    .    .    2    
Melee Attacks              19   | .    .    .    4    .    15   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 19   | .    .    .    4    .    15   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5238 | .    371  316  3719 .    832  
  Guns                     2475 | .    371  194  1910 .    .    
  Cannons                  1010 | .    .    .    804  .    206  
  Explosions               1212 | .    .    122  861  .    229  
  Melee                    537  | .    .    .    140  .    397  
  Ramming                  4    | .    .    .    4    .    .    
  Kinetic                  3279 | .    371  194  2714 .    .    
  Thermal                  206  | .    .    .    .    .    206  
  Explosive                1212 | .    .    122  861  .    229  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 537  | .    .    .    140  .    397  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    7    7    9    
  Average Corruption       6    | .    .    .    5    7    7    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  102  | .    .    .    76   11   15   
    Message Errors         23   | .    .    .    15   3    5    
    Matter Fused           21   | .    .    .    18   3    .    
    Heat Flow Errors       13   | .    .    .    12   .    1    
    Energy Discharges      11   | .    .    .    7    1    3    
    Parts Rejected         2    | .    .    .    1    .    1    
    Data Loss (minor)      12   | .    .    .    10   1    1    
    Data Loss (major)      3    | .    .    .    3    .    .    
    Misfires               11   | .    .    .    6    3    2    
    Alerts                 1    | .    .    .    .    .    1    
    Weapon Failures        5    | .    .    .    4    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            78   | .    .    .    78   .    .    
  Projectiles              29   | .    .    .    29   .    .    
  Explosions               33   | .    .    .    33   .    .    
  Melee                    16   | .    .    .    16   .    .    
Knockbacks                 4    | .    .    .    4    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    4    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      106  | .    .    39   35   .    32   
  Shots                    5    | .    .    1    3    .    1    
  Rammed                   1    | .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        348  | .    9    3    348  22   237  
  Average Temperature      79   | .    8    2    80   8    104  
  Received Heat Transfer   762  | .    87   48   627  .    .    
  Effects                  2    | .    .    .    2    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    
    Matter Decay           1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         314  | .    .    .    .    .    314  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Peak Influence             486  | .   199 100 486 151 .   
  Initial                  136  | .   .   .   .   136 .   
  Average                  159  | .   54  47  246 146 .   
Maximum Alert Level        2    | .   .   .   2   .   .   
  Low Security (%)         65   | 100 100 100 35  100 .   
  Level 1                  32   | .   .   .   59  .   .   
  Level 2                  2    | .   .   .   4   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   7   .   .   
  Investigation            2    | .   .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   5   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   2   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Distress Signals           4    | .   1   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              89   | .   13  8   59  1   8   
  Peak Tracking Total      9    | .   5   3   6   .   9   
  Tactical Retreats        3    | .   1   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Traps Triggered            3    | .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         62   | .   .   .   62  .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   4   .   .   
  Reused                   3    | .   .   .   .   .   3   
Traps Extracted            4    | .   .   .   4   .   .   
  Installed                4    | .   .   .   .   .   4   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   4   4   4   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Min Exi 
Machines Disabled          3    | .   .   .   .   1   2   
  Max in Single Turn       1    | .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Machines Accessed          13   | .   4   .   8   .   1   
  Terminals                8    | .   3   .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          3    | .   1   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                38   | .   7   .   27  .   4   
  Successful               25   | .   6   .   15  .   4   
  Failed                   11   | .   .   .   11  .   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        2    | .   1   .   1   .   .   
  Manual                   11   | .   2   .   9   .   .   
  Terminals                20   | .   5   .   15  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   6   .   .   
  Recycling Units          8    | .   2   .   6   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             16   | .   4   .   8   .   4   
  Record                   4    | .   .   .   .   .   4   
  Robot Analysis           4    | .   2   .   2   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   
  Alert Level              2    | .   .   .   2   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   
  Scan Component           2    | .   .   .   2   .   .   
  Repair                   2    | .   .   .   2   .   .   
Recycling Unit Hacks       5    | .   2   .   3   .   .   
  Report Inventory         4    | .   2   .   2   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   2   .   6   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   
  Time                     52   | .   .   .   52  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Robot Analysis Total       4    | .   2   .   2   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  
Turns Passed               5663 | 74   878  1218 2829 268  396  
Spaces Moved               2613 | 44   446  478  1318 162  165  
  Core                     10   | 10   .    .    .    .    .    
  Treads                   2511 | 34   446  478  1226 162  165  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   92   | .    .    .    92   .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  130  160  160  
  Average Speed            175  | 141  168  240  159  160  161  
  Slowest Speed            320  | 160  320  240  240  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       59   | 4    91   90   86   35   49   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 2    | .    .    .    2    .    .    
Terrain Destroyed          82   | .    .    14   61   .    7    
  Melee                    2    | .    .    .    2    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      80   | .    .    14   59   .    7    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  
Total                      3280 | 53   523  515  1760 170  259  
  Wait                     201  | .    30   14   116  1    40   
  Move                     2608 | 43   445  477  1317 161  165  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  48   | 4    10   2    29   1    2    
  Fast Attach              12   | 6    .    1    4    .    1    
  Attach                   18   | .    1    1    10   .    6    
  Detach                   2    | .    .    .    2    .    .    
  Swap                     42   | .    3    3    30   2    4    
  Drop                     34   | .    4    .    21   3    6    
  Fire                     229  | .    30   17   164  2    16   
  Melee                    19   | .    .    .    4    .    15   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     66   | .    .    .    62   .    4    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / [Sub])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines
-9/Exiles

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 16)
   75 | -11/Scrapyard | Entered Materials
   99 | -10/Materials | Central database locked down
  112 | -10/Materials | Discovered new exit (range 16)
  341 | -10/Materials | Build established: Mutant
  431 | -10/Materials | Discovered new exit (range 9)
  568 | -10/Materials | Discovered new exit (range 12)
  696 | -10/Materials | Discovered new exit (range 7)
  807 | -10/Materials | Discovered new exit (range 14)
  953 | -10/Materials | Entered Mines
 1084 | -10/Mines     | Learned location of 1 exit from Materials
 1180 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1373 | -10/Mines     | Discovered new exit (range 7)
 1502 | -10/Mines     | Discovered new exit (range 9)
 1583 | -10/Mines     | Discovered new exit (range 12)
 2006 | -10/Mines     | Learned Materials garrison access intel
 2171 | -10/Mines     | Entered Materials
 2171 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2172 | -9/Materials  | Identified exit to Materials
 2503 | -9/Materials  | Lost 3 parts (1p1u1w)
 2543 | -9/Materials  | Repaired Lgt. Treads
 2574 | -9/Materials  | Repaired Lgt. Treads
 2642 | -9/Materials  | Discovered new exit (range 14)
 2846 | -9/Materials  | Discovered exit to Materials (range 18)
 2892 | -9/Materials  | Build established: Scavenger-Mutant
 2944 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 3355 | -9/Materials  | Core integrity fell below 50%
 3628 | -9/Materials  | Central database locked down
 4001 | -9/Materials  | Discovered exit to Materials (range 6)
 5000 | -9/Materials  | Entered Mines
 5028 | -9/Mines      | Build established: Mutant
 5167 | -9/Mines      | Learned Materials machine intel
 5169 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 5259 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 5260 | -9/Mines      | Discovered new exit (range 5)
 5268 | -9/Mines      | Entered Exiles
 5309 | -9/Exiles     | Met 8R-AWN
 5333 | -9/Exiles     | Met EX-HEX
 5394 | -9/Exiles     | Met EX-DEC
 5409 | -9/Exiles     | Learned location of Zion (-6)
 5474 | -9/Exiles     | Build established: Scavenger-Mutant
 5521 | -9/Exiles     | Warned about trapping Exiles lab
 5523 | -9/Exiles     | Attacked by the Exiles
 5641 | -9/Exiles     | Core integrity fell below 20%
 5664 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
05645_ HV Slug penetrates Earth.
05646_ Destroyed Prototype Protection.
05647_ Penetrated by HV Slug.
05647_ HV Slug penetrates Earth.
05647_ Penetrated by HV Slug.
05647_ HV Slug penetrates Earth.
05648_ Earth collapses.
05649_ 8R-AWN Prototype Ballistic Gun severed.
05649_ HV Slug penetrates Wall. <x2>
05651_ Penetrated by HV Slug. <x2>
05653_ System corrupted: FCS attempts to trigger
  Adv. Beam Cannon.
05653_ System corrupted: Adv. Beam Cannon
  misfires.
05654_ Penetrated by HV Slug. <x2>
05655_ Lgt. Treads destroyed.
05657_ HV Slug penetrates Wall. <x2>
05658_ Penetrated by HV Slug.
05658_ 8R-AWN Adv. Weapon Cycler severed.
05660_ Penetrated by HV Slug. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                40
Recoil Reduction           3
Authchip Count             1
Trap Extractor Capacity    4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnergyTowerProcessor
  Manual?         0
Play Time         00:26:35
  Cumulative      174.4 hours
  Start           2025.04.05 @ 17:11:56
  End             2025.04.05 @ 17:36:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          217
  Rogue           217
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             68
Gallery%          60
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f32daa33-0af3-4f8b-b844-0a6aa9cfc63d