Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.05 @ 17:36:08 Player: Tereza Result: Destroyed by 8R-AWN with 8R-AWN's Boregun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (1517) 1517 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3497 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 0/400 Matter 181/300 Energy 265/265 System Corruption 9% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Exiles Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Improved Treads > --- UTILITY (3) ------ High-capacity Storage Unit Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Ripper > --- INVENTORY (20) --- Light Treads Improved Treads Heat Sink Huge Storage Unit Improved Sensor Array Shield Generator Authchip [Armor] Trap Extractor (0/4) Advanced Beam Cannon Autogun Rocket Launcher Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Ripper > --- INVENTORY -------- Improved Ion Engine Light Treads Improved Treads Improved Treads Heat Sink Huge Storage Unit Improved Sensor Array Light Armor Plating Shield Generator Authchip [Armor] Trap Extractor Advanced Beam Cannon Autogun Rocket Launcher Rocket Launcher Datajack [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 72 | 6 4 5 44 2 11 Power 6 | 1 . 1 3 . 1 Engine 6 | 1 . 1 3 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 . 1 10 2 1 Treads 15 | 2 . 1 9 2 1 Leg . | . . . . . . Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 4 . 7 . 5 Device 4 | . 1 . 2 . 1 Storage 5 | 1 3 . . . 1 Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 7 | . . . 4 . 3 Artifact . | . . . . . . Weapon 33 | 2 . 3 24 . 4 Energy Gun 1 | . . . 1 . . Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 16 | 2 . 2 12 . . Ballistic Cannon 4 | . . . 4 . . Launcher 6 | . . 1 4 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . 1 . 2 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 16 | . . 2 9 . 5 Power 5 | . . 1 3 . 1 Propulsion 3 | . . . 1 . 2 Utility 4 | . . . 2 . 2 Weapon 4 | . . 1 3 . . Highest Loss Streak 4 | . . 2 4 . 4 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 97 | . 95 99 98 100 81 Engine 11 | . 14 13 10 11 9 Treads 30 | . 28 28 32 33 32 Device 5 | . 10 14 2 . . Storage 12 | . 14 14 11 11 11 Processor 6 | . . . 10 11 7 Protection 5 | . . . 7 11 13 Ballistic Gun 18 | . 28 27 15 11 . Ballistic Cannon 3 | . . . 6 11 . Peak Build Rating 18 | 6 8 8 17 17 18 Average Rating 11 | 4 7 7 14 17 14 On Entrance 9 | . 6 8 8 17 17 Naked Turns . | . . . . . . Heaviest Build 89 | 13 89 51 59 59 64 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) 2 | 2 2 1 2 . 1 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 25 | 8 25 20 20 20 20 Average Capacity 18 | 7 10 20 20 20 20 Most Carried 20 | 4 11 12 20 20 20 Average Carried 15 | 3 8 11 18 20 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 4 11 12 20 20 13 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Min Exi Matter Collected 1980 | 169 175 124 1464 43 5 Remotely . | . . . . . . Salvage Created 2201 | . 244 160 1748 . 49 Parts 146 | . 16 11 119 . . Haulers Intercepted 6 | . 1 . 5 . . Recyclers Shooed 9 | . 1 . 8 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Combat Hostiles Destroyed 56 | . 5 8 36 . 7 Guns 30 | . 5 6 19 . . Cannons 7 | . . . 4 . 3 AOE 19 | . . 2 13 . 4 Classes Destroyed 12 | . 4 . 7 . 1 Builder 2 | . . . 2 . . Tunneler 1 | . . . 1 . . Hauler 6 | . 1 . 5 . . Recycler 5 | . . . 5 . . Mechanic 1 | . . . 1 . . Operator 2 | . . . 2 . . Watcher 7 | . 3 . 4 . . Swarmer 21 | . 3 6 12 . . Grunt 17 | . 2 2 13 . . Brawler 2 | . . . 2 . . Sentry 9 | . . . 9 . . Assembled 7 | . . . . . 7 Best Kill Streak 7 | . 4 5 7 . 6 Combat Bots Only 6 | . 3 5 5 . 6 Max Kills in Single Turn 4 | . 1 2 4 . 4 Gunslinging . | . . . . . . Exploded 4 | . . 2 3 . 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Hostile Shots Fired 350 | . 34 48 204 . 64 Missed 83 | . 5 12 52 . 14 Damage Taken 3362 | . 300 353 1860 . 849 Core 512 | . 53 49 261 . 149 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 240 | . . . 240 . . Core Remaining (%) 79 | 100 . 59 . . . Volleys Fired 229 | . 30 17 164 2 16 Largest 2 | . 2 2 2 2 1 Hottest 72 | . 40 50 72 62 68 Shots Fired 447 | . 60 34 329 7 17 Gun 365 | . 60 32 268 4 1 Cannon 72 | . . . 54 3 15 Launcher 10 | . . 2 7 . 1 Special . | . . . . . . Kinetic 422 | . 60 32 322 7 1 Thermal 15 | . . . . . 15 Explosive 10 | . . 2 7 . 1 Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 6 4 13 . 3 Robot Miss Streak 3 | . 3 3 3 2 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 291 | . 35 15 219 . 22 Core Hits 137 | . 18 11 97 . 11 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 4 | . . . 2 . 2 Destroy 1 | . . . 1 . . Blast 1 | . . . 1 . . Sever 2 | . . . . . 2 Melee Attacks 19 | . . . 4 . 15 Impact . | . . . . . . Slashing 19 | . . . 4 . 15 Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5238 | . 371 316 3719 . 832 Guns 2475 | . 371 194 1910 . . Cannons 1010 | . . . 804 . 206 Explosions 1212 | . . 122 861 . 229 Melee 537 | . . . 140 . 397 Ramming 4 | . . . 4 . . Kinetic 3279 | . 371 194 2714 . . Thermal 206 | . . . . . 206 Explosive 1212 | . . 122 861 . 229 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 537 | . . . 140 . 397 Piercing . | . . . . . . Highest Corruption 9 | . . . 7 7 9 Average Corruption 6 | . . . 5 7 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 102 | . . . 76 11 15 Message Errors 23 | . . . 15 3 5 Matter Fused 21 | . . . 18 3 . Heat Flow Errors 13 | . . . 12 . 1 Energy Discharges 11 | . . . 7 1 3 Parts Rejected 2 | . . . 1 . 1 Data Loss (minor) 12 | . . . 10 1 1 Data Loss (major) 3 | . . . 3 . . Misfires 11 | . . . 6 3 2 Alerts 1 | . . . . . 1 Weapon Failures 5 | . . . 4 . 1 Overload Shots . | . . . . . . Overflow Damage 78 | . . . 78 . . Projectiles 29 | . . . 29 . . Explosions 33 | . . . 33 . . Melee 16 | . . . 16 . . Knockbacks 4 | . . . 4 . . Impact . | . . . . . . Kinetic 4 | . . . 4 . . Secondary . | . . . . . . Self-Inflicted Damage 106 | . . 39 35 . 32 Shots 5 | . . 1 3 . 1 Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 348 | . 9 3 348 22 237 Average Temperature 79 | . 8 2 80 8 104 Received Heat Transfer 762 | . 87 48 627 . . Effects 2 | . . . 2 . . Energy Bleed 1 | . . . 1 . . Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 314 | . . . . . 314 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Peak Influence 486 | . 199 100 486 151 . Initial 136 | . . . . 136 . Average 159 | . 54 47 246 146 . Maximum Alert Level 2 | . . . 2 . . Low Security (%) 65 | 100 100 100 35 100 . Level 1 32 | . . . 59 . . Level 2 2 | . . . 4 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 . 7 . . Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement 6 | . 1 . 5 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 2 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Distress Signals 4 | . 1 . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 13 8 59 1 8 Peak Tracking Total 9 | . 5 3 6 . 9 Tactical Retreats 3 | . 1 . 2 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Traps Triggered 3 | . . . 3 . . Indirectly . | . . . . . . Trap Hack Attempts 62 | . . . 62 . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . 4 . . Reused 3 | . . . . . 3 Traps Extracted 4 | . . . 4 . . Installed 4 | . . . . . 4 Triggered . | . . . . . . Most Traps Carried 4 | . . . 4 4 4 Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Min Exi Machines Disabled 3 | . . . . 1 2 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Machines Accessed 13 | . 4 . 8 . 1 Terminals 8 | . 3 . 5 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 3 | . 1 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 38 | . 7 . 27 . 4 Successful 25 | . 6 . 15 . 4 Failed 11 | . . . 11 . . Catastrophic 1 | . . . 1 . . Database Lockouts 2 | . 1 . 1 . . Manual 11 | . 2 . 9 . . Terminals 20 | . 5 . 15 . . Fabricators . | . . . . . . Repair Stations 6 | . . . 6 . . Recycling Units 8 | . 2 . 6 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 4 . 8 . 4 Record 4 | . . . . . 4 Robot Analysis 4 | . 2 . 2 . . Prototype ID Bank 2 | . 1 . 1 . . Alert Level 2 | . . . 2 . . Unreport Threat 2 | . . . 2 . . Locate Traps 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 5 | . 2 . 3 . . Report Inventory 4 | . 2 . 2 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 8 | . 2 . 6 . . Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 52 | . . . 52 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . 2 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Robot Analysis Total 4 | . 2 . 2 . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Min Exi Turns Passed 5663 | 74 878 1218 2829 268 396 Spaces Moved 2613 | 44 446 478 1318 162 165 Core 10 | 10 . . . . . Treads 2511 | 34 446 478 1226 162 165 Legs . | . . . . . . Wheels 92 | . . . 92 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 130 160 160 Average Speed 175 | 141 168 240 159 160 161 Slowest Speed 320 | 160 320 240 240 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 59 | 4 91 90 86 35 49 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 2 | . . . 2 . . Terrain Destroyed 82 | . . 14 61 . 7 Melee 2 | . . . 2 . . Projectile . | . . . . . . AOE 80 | . . 14 59 . 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Total 3280 | 53 523 515 1760 170 259 Wait 201 | . 30 14 116 1 40 Move 2608 | 43 445 477 1317 161 165 Hop . | . . . . . . Pick Up 48 | 4 10 2 29 1 2 Fast Attach 12 | 6 . 1 4 . 1 Attach 18 | . 1 1 10 . 6 Detach 2 | . . . 2 . . Swap 42 | . 3 3 30 2 4 Drop 34 | . 4 . 21 3 6 Fire 229 | . 30 17 164 2 16 Melee 19 | . . . 4 . 15 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 66 | . . . 62 . 4 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -9/Exiles History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Central database locked down 112 | -10/Materials | Discovered new exit (range 16) 341 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 9) 568 | -10/Materials | Discovered new exit (range 12) 696 | -10/Materials | Discovered new exit (range 7) 807 | -10/Materials | Discovered new exit (range 14) 953 | -10/Materials | Entered Mines 1084 | -10/Mines | Learned location of 1 exit from Materials 1180 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1373 | -10/Mines | Discovered new exit (range 7) 1502 | -10/Mines | Discovered new exit (range 9) 1583 | -10/Mines | Discovered new exit (range 12) 2006 | -10/Mines | Learned Materials garrison access intel 2171 | -10/Mines | Entered Materials 2171 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2172 | -9/Materials | Identified exit to Materials 2503 | -9/Materials | Lost 3 parts (1p1u1w) 2543 | -9/Materials | Repaired Lgt. Treads 2574 | -9/Materials | Repaired Lgt. Treads 2642 | -9/Materials | Discovered new exit (range 14) 2846 | -9/Materials | Discovered exit to Materials (range 18) 2892 | -9/Materials | Build established: Scavenger-Mutant 2944 | -9/Materials | Lost 4 parts (1p1n1u1w) 3355 | -9/Materials | Core integrity fell below 50% 3628 | -9/Materials | Central database locked down 4001 | -9/Materials | Discovered exit to Materials (range 6) 5000 | -9/Materials | Entered Mines 5028 | -9/Mines | Build established: Mutant 5167 | -9/Mines | Learned Materials machine intel 5169 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5259 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5260 | -9/Mines | Discovered new exit (range 5) 5268 | -9/Mines | Entered Exiles 5309 | -9/Exiles | Met 8R-AWN 5333 | -9/Exiles | Met EX-HEX 5394 | -9/Exiles | Met EX-DEC 5409 | -9/Exiles | Learned location of Zion (-6) 5474 | -9/Exiles | Build established: Scavenger-Mutant 5521 | -9/Exiles | Warned about trapping Exiles lab 5523 | -9/Exiles | Attacked by the Exiles 5641 | -9/Exiles | Core integrity fell below 20% 5664 | -9/Exiles | Destroyed by 8R-AWN with 8R-AWN's Boregun Last Messages --------------- 05645_ HV Slug penetrates Earth. 05646_ Destroyed Prototype Protection. 05647_ Penetrated by HV Slug. 05647_ HV Slug penetrates Earth. 05647_ Penetrated by HV Slug. 05647_ HV Slug penetrates Earth. 05648_ Earth collapses. 05649_ 8R-AWN Prototype Ballistic Gun severed. 05649_ HV Slug penetrates Wall. <x2> 05651_ Penetrated by HV Slug. <x2> 05653_ System corrupted: FCS attempts to trigger Adv. Beam Cannon. 05653_ System corrupted: Adv. Beam Cannon misfires. 05654_ Penetrated by HV Slug. <x2> 05655_ Lgt. Treads destroyed. 05657_ HV Slug penetrates Wall. <x2> 05658_ Penetrated by HV Slug. 05658_ 8R-AWN Adv. Weapon Cycler severed. 05660_ Penetrated by HV Slug. <x3> Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????# ??????????????????????????????????? | | ????????????# ?????????????????????????????????? | | ?????????????# ???????????????????????????????? | | ?????????????# ??????????????????????????????? | | ??????????????# ?????????????#######?????????? | | ??????????????# #######??????#!!! 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"####" """#### | | ?????????????? ????#! ##??#" | | ???????????????????# !""""""###???#"# | | ???????????????????##########?????#### | | ?????????????????????????????????????### | | ???????????????????????????????????????### | | ?????????????????????????????????????????## | | ??????????????????????????????????????????## | | ???????????????????????????????????????????##" | | ????????????????????????????????????????????#""" | | ????????????????????????????????????????????#" | | ????????????????????????????????????????????"" | | ????????????????????????????????????????????""" | | ????????????????????????????????????????????"" | | ????????????????????????????????????????????"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 3 Authchip Count 1 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyTowerProcessor Manual? 0 Play Time 00:26:35 Cumulative 174.4 hours Start 2025.04.05 @ 17:11:56 End 2025.04.05 @ 17:36:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 217 Rogue 217 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 60 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f32daa33-0af3-4f8b-b844-0a6aa9cfc63d