Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 14:03:19 Player: Olafz Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (204) 1020 Value Destroyed (9152) 9152 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (4648) 4648 TOTAL SCORE: 20800 Bonus ------- High Alert Combat Kills 2548 Follower Combat Kills 45 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -45 Cogmind --------- Core Integrity 0/1000 Matter 293/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Enhanced Optical Array Advanced Signal Interpreter Improved Target Analyzer Core Analyzer > --- WEAPON (3) ------- Powered Hammer > --- INVENTORY (5) ---- Relay Coupler [Specialist] (25) Relay Coupler [Behemoth] (9) Long-range Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Improved Kinecellerator Improved Medium Armor Plating Relay Coupler [NC] Long-range Tractor Beam > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Light Fission Core Neutrino Core Carbon-fiber Leg Compact Matter Pod Improved Target Analyzer Layered Heavy Armor Plating Relay Coupler [Specialist] Relay Coupler [Hunter] Relay Coupler [Behemoth] Coil Gun Coil Gun Remote Datajack Greatsword [Rating: 76] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Array Utility Advanced Targeting Computer Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 . 2 . . 2 . 2 2 . . . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . 1 . . . . . . . Utility 7 | . . . 2 . . . . 2 . 1 2 . . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . Parts Attached 171 | 6 4 . 9 1 39 12 10 3 31 15 6 10 22 2 1 . . Power 21 | 1 1 . 1 . 5 2 1 . 4 3 1 1 1 . . . . Engine 10 | 1 1 . 1 . 3 . . . 2 2 . . . . . . . Core 9 | . . . . . 2 2 1 . 1 . 1 1 1 . . . . Reactor 2 | . . . . . . . . . 1 1 . . . . . . . Propulsion 40 | 2 . . 2 . 11 . 3 . 8 5 2 3 4 . . . . Treads . | . . . . . . . . . . . . . . . . . . Leg 37 | . . . 2 . 11 . 3 . 8 5 2 3 3 . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 . . . . Utility 38 | 1 1 . 3 . 9 2 . 2 4 4 2 1 7 2 . . . Device 9 | . . . 1 . 1 . . 1 1 1 . . 3 1 . . . Storage 4 | 1 . . 1 . 1 . . . . 1 . . . . . . . Processor 11 | . . . . . 1 2 . 1 1 2 1 . 2 1 . . . Hackware 5 | . 1 . . . 1 . . . 1 . 1 . 1 . . . . Protection 9 | . . . 1 . 5 . . . 1 . . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 72 | 2 2 . 3 1 14 8 6 1 15 3 1 5 10 . 1 . . Energy Gun 2 | 1 . . . . . . . . 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 54 | 1 2 . 2 1 11 6 4 1 12 3 1 4 6 . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . . Launcher 4 | . . . . . 3 1 . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . Impact Weapon 2 | . . . . . . . . . . . . . 1 . 1 . . Slashing Weapon 8 | . . . . . . 1 2 . 2 . . 1 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 . . . . 1 . . . . . . . Corrupted Parts 2 | . . . . . . . 2 . . . . . . . . . . System Corruption 13 | . . . . . . . 13 . . . . . . . . . . Parts Lost 58 | . . . . . 11 3 1 . 20 . 1 2 19 . 1 . . Power 7 | . . . . . 2 . 1 . 2 . . . 2 . . . . Propulsion 20 | . . . . . 4 . . . 8 . . 2 6 . . . . Utility 14 | . . . . . 4 1 . . 3 . . . 6 . . . . Weapon 17 | . . . . . 1 2 . . 7 . 1 . 5 . 1 . . Highest Loss Streak 13 | . . . . . 5 2 1 . 13 . 1 1 10 . 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 91 100 91 100 96 95 97 95 92 91 96 99 82 38 35 35 . Engine 4 | . 14 14 11 11 6 . . . 2 6 3 . . . . . . Core 2 | . . . . . 2 9 7 7 1 . 1 5 3 . . . . Leg 20 | . . . 14 22 26 27 27 23 21 20 23 22 17 . . . . Wheel 1 | . 28 28 7 . . . . . . . . . . . . . . Device 5 | . . . 6 11 7 9 9 10 4 4 5 5 2 3 . . . Storage 7 | . 14 14 11 11 9 9 9 7 7 6 5 5 3 . . . . Processor 16 | . . . . . 1 7 18 23 24 25 29 29 27 29 29 29 . Hackware 5 | . 6 14 11 11 9 . . . 2 6 7 7 3 . . . . Protection 3 | . . . 7 11 6 7 . . . . . 3 3 . . . . Ballistic Gun 20 | . 27 28 20 22 23 25 24 23 21 19 17 16 13 . . . . Peak Build Rating 76 | 6 12 12 25 25 40 42 43 48 67 59 67 68 76 32 31 29 29 Average Rating 43 | 4 9 12 20 25 34 39 41 44 52 51 64 66 61 30 29 29 29 On Entrance 32 | . 6 12 12 25 25 40 42 38 48 40 59 67 67 23 28 29 29 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 69 | 13 16 14 28 27 51 51 38 41 55 49 47 56 69 3 3 3 3 Greatest Support 70 | 26 26 26 39 39 60 60 60 60 60 70 70 70 65 3 3 3 3 Greatest Overweight (x) 2 | . . . 1 . 1 . . . 2 1 . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 15 15 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 12 | 6 8 8 9 10 10 15 15 15 15 15 15 15 12 5 5 5 5 Most Carried 15 | 1 8 8 10 10 12 15 15 13 15 15 15 15 15 5 5 4 4 Average Carried 11 | . 6 8 9 10 10 14 14 12 13 14 14 14 11 5 4 4 4 Final Capacity 15 | 8 8 8 10 10 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 1 8 8 10 10 12 15 14 12 13 15 15 14 15 5 4 4 4 Class Distribution -------------------- 33% | Bothacker-Gunner 19% | Mutant 17% | Scavenger-Gunner 13% | Gunner 8% | Scavenger-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Bothacker-Gunner | -6/Factory Bothacker-Gunner | -5/Factory Bothacker-Gunner | -5/Garrison Bothacker-Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Upp Upp War Pro Matter Collected 6833 | 210 211 . 429 99 1491 915 223 . 1480 585 276 272 569 57 16 . . Remotely 1193 | . . . . . . . . . . 505 276 272 140 . . . . Salvage Created 8159 | . 307 . 520 99 1998 853 322 . 1863 723 317 479 630 . 48 . . Parts 467 | . 24 . 41 11 107 54 30 . 92 39 14 16 39 . . . . Haulers Intercepted 3 | . . . 1 . 2 . . . . . . . . . . . . Recyclers Shooed 5 | . 1 . 2 . 1 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Upp Upp War Pro Combat Hostiles Destroyed 174 | . 10 . 13 6 40 18 6 . 39 14 6 6 15 . 1 . . Guns 154 | . 10 . 11 6 32 18 6 . 39 14 6 6 6 . . . . Cannons 2 | . . . 2 . . . . . . . . . . . . . . AOE 17 | . . . . . 8 . . . . . . . 9 . . . . Classes Destroyed 16 | . 4 . 5 . 3 2 . . 1 . . . 1 . . . . Worker 10 | . . . 1 . 5 . . . . 3 . . 1 . . . . Builder 4 | . . . 1 . . . 1 . . . . . 2 . . . . Hauler 3 | . . . 1 . 2 . . . . . . . . . . . . Recycler 4 | . . . 1 . 3 . . . . . . . . . . . . Operator 3 | . 1 . . . 1 . . . . . 1 . . . . . . Watcher 6 | . 1 . 1 . 1 . . . . 2 . . 1 . . . . Swarmer 40 | . 5 . 7 6 8 . . . 6 4 . . 4 . . . . Saboteur 1 | . . . . . . . . . . . . . 1 . . . . Grunt 74 | . 5 . 3 . 21 7 2 . 20 5 6 2 3 . . . . Brawler 2 | . . . . . . . . . 1 . . . 1 . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . Sentry 32 | . . . 3 . 8 5 2 . 8 1 . 4 1 . . . . Specialist 3 | . . . . . . 1 2 . . . . . . . . . . Hunter 5 | . . . . . 1 2 . . . 1 . . 1 . . . . Programmer 14 | . . . . . . 3 . . 4 3 . . 3 . 1 . . Heavy 2 | . . . . . 1 . . . . . . . 1 . . . . Best Kill Streak 12 | . 4 . 6 3 12 9 2 . 11 5 4 4 7 . 1 . . Combat Bots Only 11 | . 3 . 4 3 10 9 2 . 11 4 4 4 6 . 1 . . Max Kills in Single Turn 5 | . 1 . 1 2 4 2 1 . 2 2 1 1 5 . 1 . . Gunslinging 1 | . . . . 1 1 1 . . 1 . . . . . . . . Exploded 5 | . . . . . 3 . . . . . . . 5 . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Upp Upp War Pro Hostile Shots Fired 1108 | . 40 . 48 30 185 80 29 . 339 81 30 34 187 1 23 . 1 Missed 371 | . 8 . 14 12 50 23 12 . 130 29 9 9 66 . 9 . . Damage Taken 12023 | . 287 . 331 143 2426 811 297 . 2661 728 396 547 3094 20 264 . 18 Core 2199 | . 65 . 71 29 415 63 53 . 384 105 54 112 660 . 170 . 18 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 102 | . . . . . . 102 . . . . . . . . . . . Ignored by Resistances 36 | . . . . . . 36 . . . . . . . . . . . Regen/Repaired (Parts) 98 | . . . . . . . . . . 98 . . . . . . . Core Remaining (%) 64 | 100 . 74 . 75 . . 3 . 45 87 . . . . . . . Volleys Fired 480 | . 34 . 41 10 102 67 22 . 94 39 17 19 35 . . . . Largest 3 | . 2 . 2 2 3 3 3 . 3 3 3 3 3 . . . . Hottest 94 | . 46 . 62 62 92 89 81 . 94 89 86 91 91 . . . . Shots Fired 1236 | . 68 . 82 20 264 167 57 . 271 99 51 57 100 . . . . Gun 1213 | . 68 . 74 18 253 166 57 . 271 99 51 57 99 . . . . Cannon 10 | . . . 8 2 . . . . . . . . . . . . . Launcher 12 | . . . . . 11 1 . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . 1 . . . . Kinetic 1223 | . 68 . 82 20 253 166 57 . 271 99 51 57 99 . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 12 | . . . . . 11 1 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | . 4 . 11 3 7 8 9 . 24 13 16 13 11 . . . . Robot Miss Streak 5 | . 5 . 3 4 4 2 4 . 5 5 4 3 4 . . . . Penetration Max 1 | . . . . . 1 1 1 . 1 1 1 . . . . . . Secondary Targets 40 | . 2 . 1 3 8 3 . . 15 4 1 1 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . . 1 1 1 1 1 . . . . Shots Hit Robots 725 | . 32 . 53 9 156 74 37 . 155 67 43 40 54 . 5 . . Core Hits 474 | . 15 . 21 6 91 36 18 . 114 66 36 42 29 . . . . Critical Kills 15 | . . . 1 . 2 1 1 . 6 1 1 . 2 . . . . Critical Parts Destroyed 17 | . 2 . 1 . 2 1 1 . 6 . . . 3 . 1 . . Critical Strikes 33 | . 2 . 2 . 4 2 2 . 13 1 1 . 5 . 1 . . Destroy 32 | . 2 . 2 . 4 2 2 . 13 1 1 . 5 . . . . Smash 1 | . . . . . . . . . . . . . . . 1 . . Melee Attacks 26 | . . . . . . 3 3 . 9 . . 1 4 . 6 . . Impact 7 | . . . . . . . . . . . . . 1 . 6 . . Slashing 19 | . . . . . . 3 3 . 9 . . 1 3 . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 18063 | . 524 . 894 124 4106 1406 832 . 3619 1549 849 1026 2882 . 252 . . Guns 14520 | . 524 . 769 124 2877 1352 767 . 3529 1480 849 928 1321 . . . . Cannons 125 | . . . 125 . . . . . . . . . . . . . . Explosions 2978 | . . . . . 1229 54 65 . . 69 . . 1561 . . . . Melee 440 | . . . . . . . . . 90 . . 98 . . 252 . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 14645 | . 524 . 894 124 2877 1352 767 . 3529 1480 849 928 1321 . . . . Thermal 660 | . . . . . . . . . . 69 . . 591 . . . . Explosive 2253 | . . . . . 1229 54 . . . . . . 970 . . . . Electromagnetic 65 | . . . . . . . 65 . . . . . . . . . . Impact 252 | . . . . . . . . . . . . . . . 252 . . Slashing 188 | . . . . . . . . . 90 . . 98 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . 3 16 . . 3 . . 7 7 3 3 3 Average Corruption 3 | . . . . . . 2 3 . . 2 . . 2 4 3 3 3 Corruption Purged 4 | . . . . . . . . . . . . . . 4 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 22 | . . . . . . 1 5 . . 1 . . 7 3 4 1 . Message Errors 5 | . . . . . . . 1 . . . . . 1 2 1 . . Matter Fused 6 | . . . . . . . 2 . . . . . 2 . 2 . . Heat Flow Errors 3 | . . . . . . . . . . . . . 1 . 1 1 . Energy Discharges 2 | . . . . . . 1 . . . . . . 1 . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . 1 . . . . Data Loss (major) 2 | . . . . . . . 1 . . . . . 1 . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . . 1 . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 508 | . . . . . 21 . . . . . . . 341 . 146 . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 362 | . . . . . 21 . . . . . . . 341 . . . . Melee 146 | . . . . . . . . . . . . . . . 146 . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 388 | . . . . . 136 . . . . . . . 252 . . . . Shots 7 | . . . . . 4 . . . . . . . 3 . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 264 | . 1 . 91 . 264 145 102 . 207 222 31 84 207 . 241 205 . Average Temperature 54 | . 1 . 20 . 81 37 39 . 49 45 13 34 59 . 121 105 . Received Heat Transfer 3234 | . 54 . 63 . 1017 234 117 . 819 216 189 162 291 27 45 . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . Parts Fried 1 | . . . . . . . . . . . . . . . 1 . . Impact Corruptions 4 | . . . . . . . . . . . . . . . 4 . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 450 | . . . . . . . . . . 50 . . 400 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Upp Upp War Pro Peak Influence 1499 | . 383 148 524 344 1014 1170 814 370 1499 1086 689 753 984 . . . . Initial 786 | . . 148 57 204 133 659 570 370 259 786 532 482 394 . . . . Average 667 | . 162 148 237 320 470 932 684 370 845 933 591 629 722 . . . . Maximum Alert Level 4 | . 1 . 2 1 3 4 3 1 4 3 2 3 3 . . . . Low Security (%) 8 | 100 64 100 45 . 12 . . . . . . . . . . . . Level 1 18 | . 35 . 40 100 43 . . 100 15 . . . 3 . . . . Level 2 22 | . . . 13 . 14 2 57 . 32 . 100 74 17 . . . . Level 3 42 | . . . . . 28 78 42 . 23 100 . 25 79 . . . . Level 4 7 | . . . . . . 19 . . 28 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 5 . 2 . 7 . 2 . . 6 4 . 8 . 1 . . Investigation 12 | . 3 . . . 4 . . . . 2 2 . 1 . . . . Extermination 5 | . . . . . . . . . . 3 . . 2 . . . . Reinforcement 11 | . 2 . 2 . 3 . 2 . . . . . 2 . . . . Assault 7 | . . . . . . . . . . 1 2 . 3 . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Upp Upp War Pro Distress Signals 5 | . . . 1 . 2 . 2 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 252 | . 15 . 16 6 55 18 10 . 44 17 7 6 35 2 20 . 1 Peak Tracking Total 11 | . 3 . 5 3 9 4 6 . 11 4 3 2 11 4 11 . 2 Tactical Retreats 17 | . 2 . 1 . 2 1 1 . 3 1 . . 3 . 3 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Upp Upp War Pro Traps Triggered 12 | . 2 . . . 6 2 . . 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Upp Upp War Pro Machines Disabled 44 | . 1 . 1 . 8 3 2 . 5 6 1 1 16 . . . . Max in Single Turn 6 | . 1 . 1 . 1 1 1 . 1 6 1 1 6 . . . . Garrison Relay 6 | . . . . . . 1 . . 4 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Upp Upp War Pro Machines Accessed 32 | . 1 . 2 . 8 1 1 1 2 6 3 3 4 . . . . Terminals 23 | . . . 1 . 6 1 1 . 2 4 2 3 3 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . Recycling Units 3 | . 1 . 1 . . . . . . 1 . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . 1 . . . . Garrison Access 3 | . . . . . 1 . . 1 . . 1 . . . . . . Total Hacks 66 | . 1 . 4 . 16 3 2 1 6 9 9 5 10 . . . . Successful 22 | . 1 . 2 . 5 . 1 1 1 4 2 2 3 . . . . Failed 44 | . . . 2 . 11 3 1 . 5 5 7 3 7 . . . . Catastrophic 12 | . . . . . 4 1 . . 1 3 1 . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 39 | . 1 . 5 . 13 . 2 . . 5 8 . 5 . . . . Terminals 49 | . . . 2 . 13 3 2 . 6 5 8 5 5 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . 3 . . . . . . . Recycling Units 4 | . 1 . 2 . . . . . . 1 . . . . . . . Scanalyzers 7 | . . . . . 2 . . . . . . . 5 . . . . Garrison Access 3 | . . . . . 1 . . 1 . . 1 . . . . . . Terminal Hacks 8 | . . . . . 2 . 1 . 1 1 1 2 . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . . Emergency Access Points 2 | . . . . . . . . . 1 . . 1 . . . . . Garrison Index 1 | . . . . . 1 . . . . . . . . . . . . Recall Investigation 2 | . . . . . 1 . . . . . 1 . . . . . . Garrison Registry 1 | . . . . . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 2 . . . . . . . 2 . . . . Insert Component 2 | . . . . . 1 . . . . . . . 1 . . . . Analyze 2 | . . . . . 1 . . . . . . . 1 . . . . Garrison Access Hacks 3 | . . . . . 1 . . 1 . . 1 . . . . . . Unlock Access 3 | . . . . . 1 . . 1 . . 1 . . . . . . Unauthorized Hacks 5 | . 1 . 2 . . . . . . 1 . . 1 . . . . Terminals 2 | . . . 1 . . . . . . . . . 1 . . . . Botnet 2 | . . . 1 . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . . . 1 . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . . . . . Tunnel 2 | . 1 . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . . . 1 . 6 1 1 1 2 5 3 1 4 . . . . Full Trace Events 9 | . . . . . 1 1 . . 2 1 2 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . Time 22 | . . . . . . . . . . 22 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Upp Upp War Pro Used RIF Installer 3 | . . . . . . 1 . . 1 . . 1 . . . . . Command Fork 1 | . . . . . . . . . . . . 1 . . . . . Watcher Feeds 1 | . . . . . . . . . 1 . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . formatsys_high 1 | . . . . . . . . . . . . . 1 . . . . Relay Couplers Released 23 | . . . . . . 4 . . 16 . . 3 . . . . . Machine Destruction 23 | . . . . . . 4 . . 16 . . 3 . . . . . Attached 2 | . . . . . . . . . 1 . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Upp Upp War Pro Total Allies 4 | . . . . 1 . 1 . . . . . . 2 . . . . Largest Group 2 | . . . . 1 1 1 . . . . . . 2 . . . . Highest-Rated Group 62 | . . . . 31 31 20 . . . . . . 62 . . . . Highest-Rated Ally 36 | . . . . 31 31 20 . . . . . . 36 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 15 | . . . . . 2 5 . . . . . . 8 . . . . Total Damage 489 | . . . . . 40 111 . . . . . . 338 . . . . Kills 1 | . . . . . . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Upp Upp War Pro Turns Passed 7522 | 48 279 35 359 206 1445 701 273 43 1384 1071 307 440 603 84 224 19 1 Spaces Moved 4852 | 43 174 39 198 146 730 386 142 31 824 620 200 285 422 161 413 37 1 Core 682 | 1 . . . . . . . . . . . . 69 161 413 37 1 Treads . | . . . . . . . . . . . . . . . . . . Legs 3736 | . . . 106 146 730 386 142 31 824 620 200 285 266 . . . . Wheels 347 | 42 174 39 92 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 87 | . . . . . . . . . . . . . 87 . . . . Fastest Speed 40 | 50 90 90 90 120 120 130 130 130 106 120 120 120 40 50 50 50 50 Average Speed 116 | 89 90 90 106 120 147 130 130 130 121 142 120 120 101 50 50 50 50 Slowest Speed 260 | 100 90 90 190 120 190 130 130 130 260 190 120 120 190 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 37 11 22 34 79 43 15 1 95 15 3 45 21 34 65 8 9 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 2 | . 1 . . . . . . . . 1 . . . . . . . Known Exits Taken 8 | . . . . . 1 . 1 1 . . 1 . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . 1 . . . . . . . Scrap Searched 3 | . . . . . . . . . . . . . . 2 1 . . Spaces Dug 13 | . . . . . . 4 4 . 1 1 . 1 2 . . . . Terrain Destroyed 271 | . . . . . 98 14 4 . 15 57 1 1 81 . . . . Melee 5 | . . . . . . . 3 . . . . . 2 . . . . Projectile 29 | . . . . . 5 6 1 . 15 . 1 1 . . . . . AOE 236 | . . . . . 93 8 . . . 56 . . 79 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Gar Fac Upp Upp War Pro Total 5821 | 49 227 38 274 156 916 499 194 33 995 726 231 344 521 162 419 36 1 Wait 98 | . 9 . 9 . 3 2 7 . 5 38 3 16 6 . . . . Move 4830 | 42 173 38 197 145 729 384 141 30 822 619 199 283 419 160 412 36 1 Hop 1 | . . . . . . . . . . . . . 1 . . . . Pick Up 79 | 1 5 . 6 . 17 10 2 . 14 5 3 6 10 . . . . Fast Attach 68 | 6 2 . 7 . 21 2 1 1 11 7 1 1 6 2 . . . Attach 55 | . . . . . 6 5 6 2 15 1 2 6 11 . 1 . . Detach 28 | . 1 . 1 . 2 3 5 . 6 3 . 1 6 . . . . Swap 48 | . 2 . 2 1 12 5 3 . 5 7 3 3 5 . . . . Drop 96 | . 1 . 11 . 24 10 4 . 10 7 3 8 18 . . . . Fire 480 | . 34 . 41 10 102 67 22 . 94 39 17 19 35 . . . . Melee 26 | . . . . . . 3 3 . 9 . . 1 4 . 6 . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . 8 . . 4 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 6 exits: *Fac x2 / Low x2 / Ext x2) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *War) -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 10) 292 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 328 | -10/Materials | Entered Mines 329 | -10/Mines | Discovered new exit (range 12) 363 | -10/Mines | Entered Materials 363 | -9/Materials | Evolved 2 slots: Utility x2 702 | -9/Materials | Discovered new exit (range 16) 722 | -9/Materials | Entered Mines 729 | -9/Mines | Met a Derelict bent on vengeance 816 | -9/Mines | Received a Mining Laser from a helpful Derelict 918 | -9/Mines | Discovered new exit (range 8) 928 | -9/Mines | Entered Materials 928 | -8/Materials | Accompanied by 1 ally 928 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1166 | -8/Materials | Discovered new exit (range 16) 1220 | -8/Materials | Lost 5 parts (2n2u1w) 1589 | -8/Materials | Discovered new exit (range 8) 1683 | -8/Materials | Core integrity fell below 50% 1774 | -8/Materials | Build established: Scavenger-Tank 1981 | -8/Materials | Destroyed 10 combat bots 2371 | -8/Materials | Identified exit to Garrison 2373 | -8/Materials | Entered Garrison 2413 | -8/Garrison | Rescued a captive Derelict 2697 | -8/Garrison | Triggered checkpoint 2727 | -8/Garrison | Triggered checkpoint 2765 | -8/Garrison | Destroyed 9 combat bots 2860 | -8/Garrison | Discovered new exit (range 10) 2879 | -8/Garrison | Triggered checkpoint 2888 | -8/Garrison | Core integrity fell below 20% 2963 | -8/Garrison | Installed Relay Interface Framework 3008 | -8/Garrison | Garrison Relay disabled 3074 | -8/Garrison | Entered Materials 3104 | -8/Materials | Identified exit to Factory 3128 | -8/Materials | Build established: Gunner 3344 | -8/Materials | System corruption reached 10% 3347 | -8/Materials | Entered Factory 3347 | -7/Factory | Evolved 2 slots: Utility x2 3389 | -7/Factory | Identified exit to Garrison 3390 | -7/Factory | Entered Garrison 3415 | -7/Garrison | Expanded RIF knowledge: Watcher Feeds 3468 | -7/Garrison | Triggered checkpoint 3515 | -7/Garrison | Garrison Relay disabled 3577 | -7/Garrison | Triggered checkpoint 3578 | -7/Garrison | Triggered checkpoint 3644 | -7/Garrison | Build established: Scavenger-Gunner 3678 | -7/Garrison | Destroyed 11 combat bots 3687 | -7/Garrison | Lost 13 parts (1p5n2u5w) 3829 | -7/Garrison | Triggered checkpoint 3843 | -7/Garrison | Discovered new exit (range 14) 3870 | -7/Garrison | Triggered checkpoint 3891 | -7/Garrison | Garrison Relay disabled 4124 | -7/Garrison | Triggered checkpoint 4243 | -7/Garrison | Garrison Relay disabled 4263 | -7/Garrison | Discovered new exit (range 9) 4326 | -7/Garrison | Triggered checkpoint 4432 | -7/Garrison | Triggered checkpoint 4465 | -7/Garrison | Garrison Relay disabled 4557 | -7/Garrison | Core integrity fell below 50% 4578 | -7/Garrison | Triggered checkpoint 4590 | -7/Garrison | Lost 4 parts (3n1w) 4734 | -7/Garrison | Discovered new exit (range 11) 4774 | -7/Garrison | Entered Factory 4774 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4954 | -6/Factory | Discovered new exit (range 26) 4978 | -6/Factory | Build established: Bothacker-Gunner 5154 | -6/Factory | Repaired Gauss Rifle 5693 | -6/Factory | Discovered new exit (range 15) 5772 | -6/Factory | Identified exit to Lower Caves 5772 | -6/Factory | Identified exit to Extension 5824 | -6/Factory | First assault squad dispatched 5845 | -6/Factory | Entered another Factory area 5845 | -5/Factory | Evolved 2 slots: Utility x2 6145 | -5/Factory | First assault squad dispatched 6151 | -5/Factory | Identified exit to Garrison 6152 | -5/Factory | Entered Garrison 6196 | -5/Garrison | Triggered checkpoint 6244 | -5/Garrison | Discovered new exit (range 68) 6244 | -5/Garrison | Discovered new exit (range 45) 6244 | -5/Garrison | Discovered new exit (range 61) 6353 | -5/Garrison | Garrison Relay disabled 6456 | -5/Garrison | Triggered checkpoint 6464 | -5/Garrison | Triggered checkpoint 6467 | -5/Garrison | Triggered checkpoint 6564 | -5/Garrison | Expanded RIF knowledge: Command Fork 6592 | -5/Garrison | Entered Factory 6892 | -5/Factory | First assault squad dispatched 6919 | -5/Factory | Lost 5 parts (1n3u1w) 7084 | -5/Factory | Core integrity fell below 50% 7111 | -5/Factory | Lost 10 parts (2p4n1u3w) 7187 | -5/Factory | Core integrity fell below 20% 7187 | -5/Factory | Discovered new exit (range 12) 7192 | -5/Factory | Identified exit to Upper Caves 7195 | -5/Factory | Entered Upper Caves 7199 | -5/Upper Caves | Lost 3 parts (1n1u1w) 7249 | -5/Upper Caves | Learned location of 1 exit from Factory 7276 | -5/Upper Caves | Discovered new exit (range 6) 7278 | -5/Upper Caves | Ambushed by wild Derelicts 7278 | -5/Upper Caves | Identified exit to Upper Caves 7279 | -5/Upper Caves | Entered another Upper Caves area 7305 | -5/Upper Caves | Discovered new exit (range 14) 7325 | -5/Upper Caves | Learned 8 Factory zone layouts 7345 | -5/Upper Caves | Spotted B-75 Beast 7359 | -5/Upper Caves | Build established: Mutant 7380 | -5/Upper Caves | Learned Factory terminal intel 7403 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7501 | -5/Upper Caves | Discovered new exit (range 5) 7503 | -5/Upper Caves | Identified exit to Warlord 7503 | -5/Upper Caves | Entered Warlord 7518 | -5/Warlord | Discovered new exit (range 9) 7521 | -5/Warlord | Identified exit to Proximity Caves 7522 | -5/Warlord | Entered Proximity Caves 7523 | -4/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- L-41 Fighter springs to life. B-60 Warrior springs to life. Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." Y-72 Warden: "REQUESTING BACKUP." C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. B-60 Warrior unfolds itself. I-47 Archangel unfolds itself. EXIT=FOUND EXIT=IDENTIFIED: WARLORD LOCATION=WARLORD GOAL=ESCAPE System corrupted: Heat flow error (+245). EXIT=FOUND EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ???????????????####????## #?????????????????????? | | ???????????????# ##### #?????????????????????? | | ???????????????# ##????????????????????? | | ???????????????# ##???????????????????? | | ???????????????? ##??????????????????? | | ????????????????# #??????????????????? | | ????????????????? #??????????????????? | | ?????????????????# #??????###?????????? | | ?????????????????? ###### ###???????? | | ??????????????????# ##??????? | | ??????????????????# ##?????? | | ??????????????????# #?????? | | ???????????????????# #?????? | | ????? ????????????# #??????? | | ???? ???????## #???????? | | ???? h ##### ###?????? | | ??? ??? | | ???# @ ??? | | ?????# #???????? | | ?????# #???????? | | ?????# ## ### #???????? | | ????? ??????##### ### ##????????????? | | ?????????????????## #########???###?????????????? | | ??????????????????###????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Propulsion Shielding 66 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 24 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Kinecelleration 40 Offensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 39 Item Schematics ----------------- Gauss Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterInsulationSystem Manual? 0 Play Time 01:39:35 Cumulative 213.9 hours Start 2024.08.17 @ 12:09:00 End 2024.08.17 @ 14:03:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 393 Rogue 391 Adventurer 2 Explorer 0 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 72 Gallery% 66 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4ccb42f-c044-47ea-8311-5112e33fcb81