Cogmind - Beta 9.3 --- EXPLORER MODE // 2019.12.28 @ 12:00:33 // Winter2019/RPGLIKE Player: viper Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (314) 1570 Value Destroyed (14647) 14647 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (5137) 5137 TOTAL SCORE: 25794 Bonus ------- High Alert Combat Kills 1795 Follower Combat Kills 587 Entered Garrisons 800 Used RIF Installer 2000 Friendly Fire -45 Cogmind --------- Core Integrity 0/850 Matter 383/750 Energy 417/510 System Corruption 1% Temperature Cool (562) Movement Walking (155) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Cooled Ion Engine Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg > --- UTILITY (12) ----- Medium Matter Pod Structural Scanner Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Targeting Computer Improved Target Analyzer Core Analyzer Phase Shifter Hacking Suite System Shield > --- WEAPON (4) ------- Gauss Rifle Flak Gun Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY (4) ---- Titanium Leg Hacking Suite Flak Gun Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Matter Pod Structural Scanner Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Targeting Computer Improved Target Analyzer Core Analyzer Phase Shifter Core Shielding Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle Flak Gun Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Titanium Leg Hacking Suite Gauss Rifle [Rating: 75] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Medium Matter Pod Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Slots Evolved 18 | 4 2 6 3 . . . 1 1 . . 1 Power 2 | 1 . 1 . . . . . . . . . Propulsion 2 | 1 . 1 . . . . . . . . . Utility 11 | 1 2 3 2 . . . 1 1 . . 1 Weapon 3 | 1 . 1 1 . . . . . . . . Parts Attached 100 | 8 12 16 19 4 5 3 1 5 3 7 17 Power 11 | 2 3 3 . . . . . 1 . 1 1 Engine 11 | 2 3 3 . . . . . 1 . 1 1 Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 20 | 2 4 2 5 . . 1 . 1 . 1 4 Treads . | . . . . . . . . . . . . Leg 20 | 2 4 2 5 . . 1 . 1 . 1 4 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 27 | 2 4 4 5 . 1 1 1 1 3 1 4 Device 9 | 1 3 2 1 . . . . . . . 2 Storage 2 | . . 1 1 . . . . . . . . Processor 10 | 1 . 1 2 . 1 1 . . 2 1 1 Hackware 4 | . . . 1 . . . 1 1 1 . . Protection 2 | . 1 . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 42 | 2 1 7 9 4 4 1 . 2 . 4 8 Energy Gun 2 | . . . . 2 . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . Ballistic Gun 29 | 2 1 5 6 2 2 1 . 2 . 4 4 Ballistic Cannon 6 | . . . . . 2 . . . . . 4 Launcher . | . . . . . . . . . . . . Special Weapon 4 | . . 1 3 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . . . . Parts Lost 3 | . . . . . . . . . 1 . 2 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 2 | . . . . . . . . . 1 . 1 Weapon 1 | . . . . . . . . . . . 1 Highest Loss Streak 2 | . . . . . . . . . 1 . 2 Average Slot Usage (%) 98 | . 97 95 99 100 100 100 100 100 100 99 99 Engine 15 | . 20 18 16 15 15 15 15 14 14 13 12 Leg 15 | . 19 17 16 15 15 15 15 14 14 13 13 Device 14 | . 18 19 16 15 15 13 10 9 9 9 10 Storage 3 | . . 3 4 5 5 5 5 4 4 4 4 Processor 16 | . 10 9 14 15 15 17 20 19 19 20 25 Hackware 6 | . . . 4 5 5 5 10 12 14 12 9 Protection 5 | . 9 6 5 5 5 5 5 4 4 4 3 Ballistic Gun 15 | . 19 15 16 20 20 10 10 9 9 13 17 Ballistic Cannon 2 | . . . . . . 10 10 9 9 4 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 55 | 13 21 40 42 42 46 47 46 48 48 48 55 Greatest Support 67 | 20 25 40 55 55 55 55 55 62 62 62 67 Greatest Overweight (x) 4 | 4 1 1 . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 4 | . 2 2 4 4 4 4 4 4 4 4 4 Average Capacity 3 | . 1 2 2 4 4 4 4 4 4 4 4 Most Carried 4 | . 2 2 4 4 4 4 2 4 4 3 4 Average Carried 2 | . 1 1 2 4 4 3 2 3 3 2 2 Final Capacity 4 | . 2 2 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 2 2 4 4 4 3 2 4 3 1 3 Class Distribution -------------------- 44% | Hacker-Skirmisher 39% | Hacker-Gunner 16% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Garrison Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Garrison Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Garrison Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Garrison Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Matter Collected 8456 | 280 454 991 1463 637 387 549 148 1057 316 960 1214 Remotely 1027 | . 282 745 . . . . . . . . . Salvage Created 10885 | . 615 1693 2170 843 579 559 68 1099 358 1233 1668 Parts 704 | . 29 146 158 44 31 51 6 70 28 54 87 Haulers Intercepted 6 | . . 4 2 . . . . . . . . Recyclers Shooed 4 | . 1 . 2 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 266 | . 12 39 53 23 13 23 3 30 9 28 33 Guns 224 | . 12 39 53 23 13 15 1 15 4 21 28 Cannons 42 | . . . . . . 8 2 15 5 7 5 Classes Destroyed 18 | . 4 6 1 3 1 . . 1 1 1 . Worker 7 | . . 3 3 . . . . . . . 1 Builder 5 | . . 2 1 . 1 . . . . . 1 Tunneler 2 | . . 2 . . . . . . . . . Hauler 6 | . . 4 2 . . . . . . . . Recycler 4 | . 2 . 1 . 1 . . . . . . Mechanic 1 | . . . 1 . . . . . . . . Operator 9 | . . 3 4 . . . 1 . . . 1 Watcher 14 | . 3 5 4 . . . . . 1 . 1 Swarmer 64 | . 4 14 12 7 7 12 . 3 . . 5 Saboteur 3 | . . . . . . . . . . 3 . Grunt 128 | . 8 15 31 10 1 7 2 15 3 20 16 Brawler 1 | . . . . . . . . 1 . . . Duelist 6 | . . . . 1 . . . 3 . . 2 Protector 1 | . . . . 1 . . . . . . . Sentry 51 | . . 10 10 3 4 3 1 8 2 5 5 Demolisher 1 | . . . . 1 . . . . . . . Hunter 5 | . . . . . 1 1 . . 1 . 2 Programmer 6 | . . . . . . . . . 3 . 3 Best Kill Streak 9 | . 3 6 8 7 5 9 3 5 2 5 6 Combat Bots Only 9 | . 3 5 8 7 5 9 2 5 2 5 6 Max Kills in Single Turn 3 | . 2 2 2 2 2 1 1 2 1 3 2 Gunslinging 2 | . 1 1 . 1 1 . . . . 2 . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Damage Taken 8061 | . 188 819 1386 638 451 593 36 640 271 763 2276 Core 6189 | . 139 610 1059 487 347 459 27 480 208 576 1797 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Core 5079 | . 120 582 962 430 310 304 27 434 188 499 1223 Core Remaining (%) 93 | 100 89 97 . . . 100 . . . 82 . Volleys Fired 635 | . 40 117 147 52 30 39 7 62 20 51 70 Largest 4 | . 2 3 4 4 4 4 4 4 4 4 4 Hottest 162 | . 40 100 100 94 92 139 139 144 144 144 162 Shots Fired 1991 | . 78 256 438 195 116 142 28 209 78 192 259 Gun 1658 | . 78 247 431 195 116 72 14 111 40 134 220 Cannon 317 | . . . . . . 70 14 98 38 58 39 Launcher . | . . . . . . . . . . . . Special 16 | . . 9 7 . . . . . . . . Kinetic 1974 | . 78 247 431 194 116 142 28 209 78 192 259 Thermal 17 | . . 9 7 1 . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 69 | . 15 25 69 47 29 37 18 69 60 28 39 Robot Miss Streak 9 | . 2 3 3 2 3 4 1 2 1 4 9 Penetration Max 1 | . . . . . . . . 1 . 1 1 Secondary Targets 29 | . 3 6 3 7 3 . . . . 3 4 Max Gunslinging Chain 2 | . 1 2 1 1 1 . . . . 2 1 Shots Hit Robots 1442 | . 61 187 339 141 85 76 22 151 58 116 206 Core Hits 662 | . 28 79 136 52 24 35 10 69 20 63 146 Critical Hits 37 | . 1 1 2 . . 1 1 7 3 10 11 Critical Kills 18 | . . . 1 . . 1 . 4 3 5 4 Critical Parts Destroyed 16 | . 1 . 1 . . . 1 2 . 5 6 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 25135 | . 744 2723 5404 1982 1102 1544 437 3483 1187 2387 4142 Guns 20577 | . 744 2608 5058 1982 1102 868 238 1965 688 1772 3552 Cannons 3936 | . . . . . . 676 199 1518 499 501 543 Explosions 602 | . . 103 338 . . . . . . 114 47 Melee . | . . . . . . . . . . . . Ramming 20 | . . 12 8 . . . . . . . . Kinetic 24513 | . 744 2608 5058 1982 1102 1544 437 3483 1187 2273 4095 Thermal 103 | . . 103 . . . . . . . . . Explosive 499 | . . . 338 . . . . . . 114 47 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . 1 1 1 1 1 . . . . 1 Average Corruption 1 | . . 1 1 1 1 1 . . . . 1 Corruption Purged . | . . . . . . . . . . . . Effects 30 | . . 7 3 10 2 6 . . . . 2 Message Errors 10 | . . 2 2 4 1 . . . . . 1 Energy Discharges 6 | . . 3 . 1 . 2 . . . . . Data Loss (minor) 2 | . . 1 . 1 . . . . . . . Targeting Errors 8 | . . 1 . 4 1 2 . . . . . Weapon Failures 4 | . . . 1 . . 2 . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 153 | . . 63 44 . . 11 . . 5 27 3 Projectiles 46 | . . . . . . 11 . . 5 27 3 Explosions 107 | . . 63 44 . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 30 | . . . . . . 5 . 8 5 4 8 Impact . | . . . . . . . . . . . . Kinetic 30 | . . . . . . 5 . 8 5 4 8 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 147 | . . 34 3 . . . . . . 56 54 Shots 4 | . . 1 . . . . . . . 1 2 Rammed 2 | . . . 2 . . . . . . . . Targets Rammed 3 | . . 1 2 . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 895 | . 1 33 203 394 105 607 262 506 460 495 895 Average Temperature 123 | . 1 8 37 97 38 174 104 168 120 135 237 Received Heat Transfer 3843 | . 153 426 1071 369 81 171 18 282 81 537 654 Effects 130 | . . . . 6 . 16 . 4 4 10 90 Shutdowns 44 | . . . . 2 . 6 . 3 1 5 27 Energy Bleed 14 | . . . . 2 . 1 . . 1 1 9 Interference 18 | . . . . . . 2 . 1 . 3 12 Matter Decay 8 | . . . . . . 2 . . . 1 5 Short Circuit 7 | . . . . 1 . 1 . . . . 5 Damage (minor) 12 | . . . . 1 . 2 . . 2 . 7 Damage (major) 23 | . . . . . . 1 . . . . 22 Damage (core) 4 | . . . . . . 1 . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 50 | . . 50 . . . . . . . . . Parts Sabotaged 6 | . . . . . . . . . . 6 . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Peak Influence 1392 | . 232 435 513 1206 802 1026 474 1165 560 1392 655 Average Influence 381 | . 93 93 166 635 631 694 410 750 432 816 267 Maximum Alert Level 4 | . 1 2 2 4 3 3 2 4 2 4 2 Low Security (%) 39 | 100 91 82 65 7 . . . . . 3 41 Level 1 24 | . 8 16 27 35 . 14 75 12 38 29 37 Level 2 17 | . . 1 7 19 56 31 25 34 61 13 21 Level 3 11 | . . . . 16 43 54 . 44 . 12 . Level 4 6 | . . . . 21 . . . 7 . 40 . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 46 | . 5 8 15 . 2 . 1 . 5 . 10 Investigation 23 | . 5 3 10 . . . . . 1 . 4 Extermination 5 | . . . . . . . . . 2 . 3 Reinforcement 8 | . . 5 1 . . . . . 1 . 1 Assault . | . . . . . . . . . . . . Garrison 10 | . . . 4 . 2 . 1 . 1 . 2 Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Distress Signals 9 | . 1 . 5 . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 329 | . 18 54 66 25 14 23 3 32 14 43 37 Peak Tracking Total 7 | . 3 5 5 4 5 7 2 4 3 6 6 Tactical Retreats 8 | . . . 2 2 1 1 . . . 1 1 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Traps Triggered 12 | . 1 3 2 1 . 1 . 3 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . 6 Reprogrammed 4 | . . . . . 4 . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Machines Disabled 28 | . . 1 3 6 . 3 . 4 . 8 3 Max in Single Turn 2 | . . 1 2 2 . 1 . 1 . 2 2 Garrison Relay 17 | . . . . 4 . 3 . 4 . 6 . Phase Generator 2 | . . . . 1 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Machines Accessed 35 | . 6 7 12 . 2 . 1 . 3 . 4 Terminals 27 | . 6 6 10 . 1 . . . 1 . 3 Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 2 | . . . 1 . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . 1 . 1 . . Total Hacks 152 | . 33 37 52 . 3 . 1 . 8 . 18 Successful 115 | . 24 28 40 . 3 . 1 . 6 . 13 Failed 37 | . 9 9 12 . . . . . 2 . 5 Catastrophic 2 | . 1 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 131 | . 33 34 45 . 2 . . . 4 . 13 Fabricators 3 | . . . . . . . . . 3 . . Repair Stations 11 | . . . 6 . . . . . . . 5 Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . 1 . 1 . . Terminal Hacks 95 | . 24 25 33 . 2 . . . 3 . 8 Record 10 | . 4 2 4 . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . Prototype ID Bank 7 | . 1 1 5 . . . . . . . . Level Access Points 3 | . . . 1 . . . . . 1 . 1 Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 6 | . 4 . 1 . . . . . . . 1 Terminal Index 1 | . . . 1 . . . . . . . . Garrison Index 1 | . . . . . . . . . 1 . . Alert Level 9 | . . 3 5 . . . . . . . 1 Unreport Threat 5 | . . 2 2 . . . . . . . 1 Locate Traps 7 | . 2 . 1 . 1 . . . 1 . 2 Disarm Traps 1 | . . . . . . . . . . . 1 Reprogram Traps 1 | . . . . . 1 . . . . . . Dispatch Records 2 | . . 1 1 . . . . . . . . Maintenance Status 2 | . . 1 1 . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . Investigation Status 2 | . 1 1 . . . . . . . . . Reinforcement Status 4 | . . 4 . . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . . Recall Investigation 2 | . 1 1 . . . . . . . . . Recall Reinforcements 4 | . . 3 1 . . . . . . . . Recall Assault 1 | . 1 . . . . . . . . . . Hauler Manifests 5 | . 4 . 1 . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . Registered Prototypes 2 | . 1 . 1 . . . . . . . . Zone Layout 11 | . 3 2 5 . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . 2 . . Network Status 1 | . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . 1 . . Repair Station Hacks 11 | . . . 6 . . . . . . . 5 Scan Component 6 | . . . 3 . . . . . . . 3 Repair 5 | . . . 3 . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . 1 . 1 . . Unlock Access 4 | . . . 1 . 1 . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 5 | . . 1 3 . . . 1 . . . . Used 4 | . . 1 3 . . . . . . . . Hacking Detections 31 | . 6 7 11 . 1 . . . 2 . 4 Full Trace Events 27 | . 6 6 10 . . . . . 1 . 4 Feedback Events 3 | . . . 1 . . . . . 1 . 1 Corruption 2 | . . . 1 . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . . . 3 . . . . . . . 2 Time 160 | . . . 84 . . . . . . . 76 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Used RIF Installer 4 | . . . . 1 . 1 . 1 . 1 . Program Shield 1 | . . . . . . 1 . . . . . Autooverride 1 | . . . . . . . . 1 . . . Autoassimilate 1 | . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 29 | . . . . 6 . 6 . 5 1 11 . Machine Destruction 28 | . . . . 6 . 6 . 5 . 11 . Programmers 1 | . . . . . . . . . 1 . . Robots Rewired 12 | . . . . . . . . 6 . 6 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Total Allies 14 | . . . . . . . . 6 2 6 . Largest Group 7 | . . . . . . . . 6 2 7 1 Highest-Rated Group 157 | . . . . . . . . 90 62 157 23 Highest-Rated Ally 31 | . . . . . . . . 16 31 31 23 Total Orders . | . . . . . . . . . . . . Ally Attacks 118 | . . . . . . . . 34 19 65 . Total Damage 2074 | . . . . . . . . 461 291 1322 . Kills 21 | . . . . . . . . 3 3 15 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Robot Analysis Total 2 | . 1 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Turns Passed 15511 | 58 1118 2982 2701 1500 304 1261 236 1348 804 1364 1835 Spaces Moved 7122 | 40 727 1490 1119 676 110 550 72 721 273 715 629 Core 28 | 27 1 . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 7094 | 13 726 1490 1119 676 110 550 72 721 273 715 629 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 120 120 120 120 120 120 120 123 123 123 Average Speed 122 | 116 119 126 120 120 120 120 120 122 123 123 123 Slowest Speed 250 | 250 120 150 120 120 120 120 120 123 123 125 155 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 57 | 4 97 95 92 96 13 85 4 83 9 96 15 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 . 1 . 1 . 1 . . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 16 | . . 9 7 . . . . . . . . Terrain Destroyed 240 | . . 31 21 74 . 1 . 2 2 84 25 Melee . | . . . . . . . . . . . . Projectile 31 | . . 9 7 . . 1 . 2 2 8 2 AOE 209 | . . 22 14 74 . . . . . 76 23 Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Total 12485 | 47 895 2342 2142 1250 208 1060 204 1052 691 1076 1518 Wait 4113 | . 104 655 769 477 50 430 120 163 387 229 729 Move 7110 | 39 726 1489 1118 674 109 549 71 720 272 714 629 Hop . | . . . . . . . . . . . . Pick Up 24 | . 1 8 6 . . . . 2 1 1 5 Fast Attach 44 | 8 6 8 6 3 3 1 . . . 4 5 Attach 16 | . . 2 4 . . 1 1 1 1 3 3 Detach 2 | . . . 1 . . . . . . . 1 Swap 40 | . 6 6 9 1 2 1 . 4 2 . 9 Drop 47 | . 6 12 5 4 4 3 . 2 1 1 9 Fire 635 | . 40 117 147 52 30 39 7 62 20 51 70 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 3 | . . 1 2 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 23 | . . . . 5 . 5 . 13 . . . Rewire 63 | . . . . . . . . 37 . 26 . Trap . | . . . . . . . . . . . . Miscellaneous 365 | . 6 44 75 34 10 31 5 48 7 47 58 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: Fac x4 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 6 exits: *Fac x4 / Low / *Ext) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 14) 9 | -11/Scrapyard | Upgraded with Power slot (x1) 9 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 9 | -11/Scrapyard | Upgraded with Utility slot (x1) 9 | -11/Scrapyard | Upgraded with Weapon slot (x1) 59 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Upgraded with Utility slot (x2) 305 | -10/Materials | Build established: Hacker-Mutant 523 | -10/Materials | Identified exit to Materials 523 | -10/Materials | Discovered exit to Materials (range 4) 560 | -10/Materials | Identified exit to Mines 560 | -10/Materials | Discovered exit to Mines (range 13) 591 | -10/Materials | Discovered exit to Mines (range 7) 634 | -10/Materials | Discovered exit to Materials (range 16) 871 | -10/Materials | Discovered exit to Materials (range 9) 977 | -10/Materials | Reached level 2 1177 | -10/Materials | Entered another Materials area 1179 | -9/Materials | Reached level 3 1179 | -9/Materials | Upgraded with Power slot (x1) 1179 | -9/Materials | Upgraded with Propulsion slot (x1) 1179 | -9/Materials | Upgraded with Utility slot (x1) 1460 | -9/Materials | Reached level 4 1691 | -9/Materials | Identified exit to Materials 1691 | -9/Materials | Discovered exit to Materials (range 16) 1928 | -9/Materials | Reached level 5 1951 | -9/Materials | Identified exit to Mines 1951 | -9/Materials | Discovered exit to Mines (range 6) 2141 | -9/Materials | Upgraded with Utility slot (x1) 2330 | -9/Materials | Reached level 6 2346 | -9/Materials | Upgraded with Utility slot (x1) 2346 | -9/Materials | Upgraded with Weapon slot (x1) 2373 | -9/Materials | Discovered exit to Materials (range 10) 2639 | -9/Materials | Reached level 7 2766 | -9/Materials | Discovered exit to Materials (range 14) 2824 | -9/Materials | Build established: Hacker-Skirmisher 3332 | -9/Materials | Discovered exit to Mines (range 9) 4159 | -9/Materials | Entered another Materials area 4161 | -8/Materials | Reached level 8 4162 | -8/Materials | Upgraded with Utility slot (x1) 4387 | -8/Materials | Reached level 9 4796 | -8/Materials | Reached level 10 5124 | -8/Materials | Identified exit to Factory 5246 | -8/Materials | Upgraded with Utility slot (x1) 5280 | -8/Materials | Reached level 11 5528 | -8/Materials | Repaired Hvy. Assault Rifle 5555 | -8/Materials | Repaired Aluminum Leg 5583 | -8/Materials | Repaired Aluminum Leg 6450 | -8/Materials | Garrison activated, responded to threat 6513 | -8/Materials | Reached level 12 6567 | -8/Materials | Upgraded with Weapon slot (x1) 6794 | -8/Materials | Garrison activated, responded to threat 6858 | -8/Materials | Identified exit to Garrison 6860 | -8/Materials | Entered Garrison 6867 | -8/Garrison | Destroyed 8 combat bots 6920 | -8/Garrison | Triggered checkpoint 6970 | -8/Garrison | Garrison Relay disabled 7524 | -8/Garrison | Triggered checkpoint 7584 | -8/Garrison | Triggered checkpoint 7657 | -8/Garrison | Reached level 13 7707 | -8/Garrison | Triggered checkpoint 7721 | -8/Garrison | Garrison Relay disabled 7756 | -8/Garrison | Identified exit to Materials 7756 | -8/Garrison | Discovered exit to Materials (range 13) 7786 | -8/Garrison | Phase Generator disabled 7865 | -8/Garrison | Triggered checkpoint 7931 | -8/Garrison | Destroyed 7 combat bots 7950 | -8/Garrison | Triggered checkpoint 8024 | -8/Garrison | Triggered checkpoint 8056 | -8/Garrison | Garrison Relay disabled 8072 | -8/Garrison | Discovered exit to Materials (range 18) 8214 | -8/Garrison | Garrison Relay disabled 8236 | -8/Garrison | Discovered exit to Materials (range 18) 8264 | -8/Garrison | Installed Relay Interface Framework 8292 | -8/Garrison | Triggered checkpoint 8360 | -8/Garrison | Entered Materials 8472 | -8/Materials | Garrison activated, responded to threat 8661 | -8/Materials | Identified exit to Garrison 8664 | -8/Materials | Entered Garrison 8836 | -8/Garrison | Triggered checkpoint 9054 | -8/Garrison | Triggered checkpoint 9061 | -8/Garrison | Reached level 14 9111 | -8/Garrison | Core integrity fell below 50% 9131 | -8/Garrison | Destroyed 9 combat bots 9150 | -8/Garrison | Triggered checkpoint 9198 | -8/Garrison | Triggered checkpoint 9236 | -8/Garrison | Garrison Relay disabled 9266 | -8/Garrison | Discovered exit to Factory (range 10) 9287 | -8/Garrison | Expanded RIF knowledge: Program Shield 9350 | -8/Garrison | Triggered checkpoint 9440 | -8/Garrison | Triggered checkpoint 9457 | -8/Garrison | Garrison Relay disabled 9485 | -8/Garrison | Discovered exit to Factory (range 19) 9552 | -8/Garrison | Triggered checkpoint 9639 | -8/Garrison | Discovered exit to Factory (range 13) 9716 | -8/Garrison | Triggered checkpoint 9746 | -8/Garrison | Build established: Hacker-Gunner 9767 | -8/Garrison | Garrison Relay disabled 9925 | -8/Garrison | Entered Factory 9925 | -7/Factory | Upgraded with Utility slot (x1) 9927 | -7/Factory | Reached level 15 10049 | -7/Factory | Identified exit to Lower Caves 10049 | -7/Factory | Discovered exit to Lower Caves (range 14) 10102 | -7/Factory | Garrison activated, responded to threat 10158 | -7/Factory | Identified exit to Garrison 10161 | -7/Factory | Entered Garrison 10168 | -7/Garrison | Triggered checkpoint 10249 | -7/Garrison | Garrison Relay disabled 10336 | -7/Garrison | Triggered checkpoint 10366 | -7/Garrison | Triggered checkpoint 10383 | -7/Garrison | Garrison Relay disabled 10416 | -7/Garrison | Reached level 16 10521 | -7/Garrison | Triggered checkpoint 10523 | -7/Garrison | Upgraded with Utility slot (x1) 10760 | -7/Garrison | Triggered checkpoint 10779 | -7/Garrison | Triggered checkpoint 10828 | -7/Garrison | Triggered checkpoint 10883 | -7/Garrison | Identified exit to Factory 10883 | -7/Garrison | Discovered exit to Factory (range 9) 10948 | -7/Garrison | Triggered checkpoint 10974 | -7/Garrison | Garrison Relay disabled 11096 | -7/Garrison | Triggered checkpoint 11176 | -7/Garrison | Garrison Relay disabled 11235 | -7/Garrison | Discovered exit to Factory (range 15) 11402 | -7/Garrison | Triggered checkpoint 11434 | -7/Garrison | Discovered exit to Factory (range 15) 11463 | -7/Garrison | Expanded RIF knowledge: Autooverride 11509 | -7/Garrison | Entered Factory 11509 | -7/Factory | Accompanied by 2 allies 11830 | -7/Factory | P-60 Hacker assimilated allied Trooper 4b 11908 | -7/Factory | Allied Derelicts emerged from ambush trap array 11986 | -7/Factory | Identified exit to Factory 11986 | -7/Factory | Hacking Suite fried by hacking feedback 12039 | -7/Factory | Reached level 17 12270 | -7/Factory | Garrison activated, responded to threat 12308 | -7/Factory | Identified exit to Garrison 12313 | -7/Factory | Entered Garrison 12313 | -7/Garrison | Accompanied by 1 ally 12326 | -7/Garrison | Triggered checkpoint 12361 | -7/Garrison | Garrison Relay disabled 12416 | -7/Garrison | Triggered checkpoint 12422 | -7/Garrison | Triggered checkpoint 12441 | -7/Garrison | Garrison Relay disabled 12752 | -7/Garrison | Triggered checkpoint 12796 | -7/Garrison | Triggered checkpoint 12818 | -7/Garrison | Triggered checkpoint 12846 | -7/Garrison | Triggered checkpoint 12952 | -7/Garrison | Phase Generator disabled 12956 | -7/Garrison | Discovered exit to Factory (range 15) 13023 | -7/Garrison | Garrison Relay disabled 13054 | -7/Garrison | Triggered checkpoint 13054 | -7/Garrison | Garrison Relay disabled 13170 | -7/Garrison | Triggered checkpoint 13183 | -7/Garrison | Garrison Relay disabled 13224 | -7/Garrison | Discovered exit to Factory (range 15) 13253 | -7/Garrison | Reached level 18 13283 | -7/Garrison | Expanded RIF knowledge: Autoassimilate 13467 | -7/Garrison | Discovered exit to Factory (range 18) 13564 | -7/Garrison | Triggered checkpoint 13590 | -7/Garrison | Garrison Relay disabled 13677 | -7/Garrison | Entered Factory 13677 | -6/Factory | Accompanied by 1 ally 13684 | -6/Factory | Upgraded with Utility slot (x1) 14002 | -6/Factory | Identified exit to Extension 14002 | -6/Factory | Discovered exit to Extension (range 19) 14175 | -6/Factory | Identified exit to Factory 14212 | -6/Factory | Core integrity fell below 50% 14517 | -6/Factory | Reached level 19 14840 | -6/Factory | Repaired Lgt. Angular Momentum Engine 14867 | -6/Factory | Repaired Core Shielding 15045 | -6/Factory | Identified exit to Lower Caves 15045 | -6/Factory | Discovered exit to Lower Caves (range 20) 15394 | -6/Factory | Garrison activated, responded to threat 15509 | -6/Factory | Core integrity fell below 20% 15512 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 15489_ Overheating: Short circuit. 15489_ Broken Gauss Rifle permanently disabled. 15490_ Power failure, Lgt. Angular Momentum Engine shutdown. 15490_ Overheating: Energy bleed (-37). 15491_ Power failure, Cld. Ion Engine shutdown. 15491_ Overheating: Energy bleed (-49). 15496_ Power failure, Cld. Ion Engine shutdown. 15498_ Gauss Rifle destroyed. 15501_ Overheating: Adv. Signal Interpreter damaged (-2). 15503_ Overheating: System interference. 15503_ Adv. Signal Interpreter temporarily disabled. 15504_ Overheating: Lgt. Angular Momentum Engine damaged (-3). 15505_ Overheating: Core damaged (-136). 15505_ S-27 Virus knocked back. 15507_ Power failure, Cld. Ion Engine shutdown. 15508_ Overheating: Core damaged (-136). 15508_ Core Shielding destroyed. 15509_ Overheating: Core damaged (-170). 15510_ Overheating: Energy bleed (-52). 15511_ Power failure, Lgt. Angular Momentum Engine shutdown. Map ----- +----------------------------------------------------+ | ????? ? ## ## ""T"" #########+#### | | ??????? ## """"" + ### | | ????? ??? ## ######## ### | | ?????? ??= """ """ """ ################## ### | | ????? ??? """ """ """ # ######## ### | | ?????? ? """ """ """ # """ ######## ### | | ?????? ? """ # """ ####### ## | | ????? ?? + """ " ####### ## | | ?????? ??"" """ """ """ # """ "F" + ## | | ??????? """ ?"" """ """ # """ """ ####### ## | | ?????? ? """?"?" """ """ # ####### ## | | ??????? ?""" """ # ######### #### | | ?????? ? ################### #### | | ?????? """ """ """ ""% ### ########## #### | | ??????? """?""? """ ""%R[ # ########## #?## | | ?????# ? ?"" """ """ ""%%% # ########## #### | | ?????? ?? """ """ "%%== +? ########## #### | | ?????? %%=% # ######### ### | | ?????? ? %==! # ####### #! [ | | ????????? ######%![################# * ### | | ?????? ### #####?###=%!####################### | | ?????? ? ?#?? ???###### # ############## | | ???????#??#??#+#######?# # """ ############## | | ??????########? ? ??# % # """ ###### # | | ??????#??????#? # # """ ###### # | | ?????##?####?# ? ? # @ # ###?## # | | ????????#?#??# ? ?? + + """ # ## """ # | | ?????? ####?# ??? # # """ # ## """ # | | ????????###### # # """ # ## """ # | | ??????? ??##?? ? ? # *%# # ## # | | ?????? ?#???#? # %*########## ## # | | ????????####?###??####?# [ #??####?## ## # | | ????????##????###??#?#?# ##?####### ## ? # | | ?????????# ?? ?????#?### ###########+### # | | ???????????? ???#??#???# ########? ##+###### | | ?????????# ?? ##??????## ##?#?##?# | | ?????????? ???####?#??# ? ??? ? > | | ?????????#?? ?#??????? ss#???#?#????? | | ??????????#???# ??? ?? ###?#??##? ??????#??## | | ????????????? ?? ?###??##+####??##???#?#?????????# | | ??????????????? ?#???? ?????????????????????? | | ???????????????? ??# ???? ? ???#???#?????????????# | | ??????????????? ?????""??????????#?#?????????????? | | ?????????????????#???G????? ??##????????????????? | | ??????????????????????"???? ?????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 36 Energy Capacity 640 Matter Stores 750 Matter Capacity 750 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 50 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Levels Raised 18 | . 1 5 5 1 . 1 1 1 1 1 1 XP Earned 34014 | 6000 1640 8121 7289 1812 556 843 1223 2199 479 1514 2338 XP Spent 33000 | 2000 3985 7700 8050 . . . 2900 3200 . . 5165 Upgrades 40 | 4 12 7 6 . . . 1 1 . . 9 Power Slot 2 | 1 . 1 . . . . . . . . . Propulsion Slot 2 | 1 . 1 . . . . . . . . . Utility Slot 11 | 1 2 3 2 . . . 1 1 . . 1 Weapon Slot 3 | 1 . 1 1 . . . . . . . . Core Integrity 5 | . 2 . . . . . . . . . 3 Heat Dissipation 1 | . 1 . . . . . . . . . . Matter Storage 7 | . 2 . . . . . . . . . 5 Mass Support 3 | . 1 1 1 . . . . . . . . Inventory Capacity 4 | . 2 . 2 . . . . . . . . TH Damage % 2 | . 2 . . . . . . . . . . Protomatter Created 4096 | . 78 518 1175 299 95 223 98 475 174 413 548 Integrity Restored 7223 | . 106 868 1405 664 222 616 110 916 79 990 1247 Core 5332 | . 65 667 1076 487 222 584 14 493 57 607 1060 Parts 1891 | . 41 201 329 177 . 32 96 423 22 383 187 Protomatter Decayed 1681 | . 40 184 609 66 21 17 53 205 188 272 26 Game ------ Seed AntimissileBiocellBroadsword Manual? 0 Play Time 02:19:27 Cumulative 728.1 hours Start 2019.12.28 @ 05:47:44 End 2019.12.28 @ 12:00:33 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 567 Rogue 62 Adventurer 0 Explorer 505 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 73 Gallery% 80 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab8e7a9a-7f6b-4c2b-899d-8c0bf54047ae