Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.29 @ 19:29:15 Player: vulgartooth Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (2107) 2107 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-4) -4 TOTAL SCORE: 5783 Bonus ------- High Alert Combat Kills 16 Friendly Fire -20 Cogmind --------- Core Integrity 0/850 Matter 273/300 Energy 112/200 System Corruption 6% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Small Battery > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Advanced Signal Interpreter Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Cooled Airjet > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Autogun Improved Heavy Machine Gun > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Small Battery Advanced Signal Interpreter Light Armor Plating Heavy Laser Gauss Rifle Improved Datajack Remote Datajack Mining Laser [Rating: 56] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Airjet Utility Visual Processing Unit Device Kinecellerator Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher EMP Blaster Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 3 | . . 1 . 1 1 . Propulsion 2 | . . 1 . 1 . . Utility 2 | . . . . . 1 1 Weapon 1 | . . . . . . 1 Parts Attached 74 | 6 9 16 1 7 12 23 Power 12 | 1 1 3 . 1 3 3 Engine 11 | 1 1 3 . 1 3 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 21 | 2 2 6 . 5 2 4 Treads . | . . . . . . . Leg 20 | 2 2 6 . 5 2 3 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 14 | 1 3 2 . 1 2 5 Device 3 | . . . . . 2 1 Storage 5 | 1 2 . . 1 . 1 Processor 3 | . 1 2 . . . . Hackware . | . . . . . . . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 27 | 2 3 5 1 . 5 11 Energy Gun 9 | 1 1 2 . . 2 3 Energy Cannon 3 | . 1 . . . . 2 Ballistic Gun 11 | 1 1 2 1 . 2 4 Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . 1 . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 4 | . . . . . 1 3 Parts Lost 42 | . . 6 . 1 8 27 Power 11 | . . 2 . . 3 6 Propulsion 11 | . . 2 . 1 3 5 Utility 7 | . . 1 . . 1 5 Weapon 13 | . . 1 . . 1 11 Highest Loss Streak 9 | . . 4 . 1 6 9 Average Slot Usage (%) 88 | . 98 88 100 96 89 71 Engine 18 | . 14 17 22 25 23 10 Leg 27 | . 28 27 33 33 28 18 Device 2 | . . . . . 6 2 Storage 9 | . 13 11 11 9 7 6 Processor 8 | . 12 10 11 9 7 5 Energy Gun 2 | . 8 2 . . 1 4 Ballistic Gun 13 | . 16 11 22 18 9 9 Ballistic Cannon 1 | . . . . . 3 1 Launcher 1 | . . 6 . . . . Naked Turns . | . . . . . . . Heaviest Build 93 | 11 26 38 37 60 75 93 Greatest Support 80 | 20 20 33 33 70 80 80 Greatest Overweight (x) 26 | 2 1 2 1 1 1 26 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 16 | 6 16 10 10 12 12 12 Average Capacity 10 | 5 9 10 10 10 12 12 Most Carried 12 | 2 10 10 10 10 12 12 Average Carried 9 | 1 5 9 9 9 10 10 Final Capacity 12 | 6 10 10 10 12 12 12 Final Carried 12 | 2 10 10 10 10 12 2 Class Distribution -------------------- 47% | Scavenger-Mutant 46% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 1938 | 244 32 595 25 230 105 707 Remotely . | . . . . . . . Salvage Created 2571 | . 197 1086 . 321 217 750 Parts 143 | . 8 63 . 21 13 38 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 4 | . 1 . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 48 | . 4 22 . 6 6 10 Guns 33 | . 2 14 . 6 2 9 Cannons 6 | . 1 . . . 4 1 AOE 9 | . 1 8 . . . . Classes Destroyed 13 | . 5 6 . . . 2 Worker 4 | . . 1 . . 2 1 Builder 4 | . . 3 . . 1 . Tunneler 3 | . 1 . . 1 1 . Hauler 1 | . . 1 . . . . Recycler 3 | . 1 1 . . . 1 Watcher 1 | . 1 . . . . . Swarmer 9 | . 2 3 . . 4 . Grunt 26 | . 2 14 . 5 1 4 Brawler 1 | . . 1 . . . . Duelist 2 | . . 2 . . . . Sentry 5 | . . 2 . 1 1 1 Hunter 2 | . . . . . . 2 Programmer 3 | . . . . . . 3 Best Kill Streak 8 | . 3 8 . 2 4 4 Combat Bots Only 6 | . 3 6 . 2 2 4 Max Kills in Single Turn 2 | . 2 2 . 2 1 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . 1 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 6601 | . 88 989 4 528 1185 3807 Core 1225 | . 23 117 4 78 149 854 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 90 . 69 85 78 . Volleys Fired 208 | . 7 60 . 29 41 71 Largest 3 | . 2 2 . 2 2 3 Hottest 159 | . 79 79 . 46 113 159 Shots Fired 384 | . 14 108 1 55 79 127 Gun 311 | . 12 76 1 55 50 117 Cannon 47 | . 2 6 . . 29 10 Launcher 26 | . . 26 . . . . Special . | . . . . . . . Kinetic 286 | . 9 60 1 55 71 90 Thermal 53 | . . 16 . . 8 29 Explosive . | . . . . . . . Electromagnetic 45 | . 5 32 . . . 8 Robot Hit Streak 13 | . 5 11 3 8 10 13 Robot Miss Streak 7 | . 6 3 . 3 7 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 7 | . 2 3 . 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 Shots Hit Robots 254 | . 7 73 1 35 52 86 Core Hits 128 | . 8 42 1 18 31 28 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5113 | . 262 1426 20 550 984 1871 Guns 3433 | . 89 715 20 550 492 1567 Cannons 839 | . 50 107 . . 412 270 Explosions 791 | . 123 604 . . 64 . Melee . | . . . . . . . Ramming 50 | . . . . . 16 34 Kinetic 3144 | . 57 541 20 550 749 1227 Thermal 1104 | . 123 213 . . 219 549 Explosive . | . . . . . . . Electromagnetic 815 | . 82 672 . . . 61 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . 6 6 . . 6 Average Corruption 5 | . . 5 6 . . 5 Corruption Purged . | . . . . . . . Effects 32 | . . 11 9 . . 12 Message Errors 8 | . . 2 5 . . 1 Matter Fused 6 | . . 2 2 . . 2 Heat Flow Errors 2 | . . . 1 . . 1 Energy Discharges 1 | . . 1 . . . . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 4 | . . 2 . . . 2 Misfires 2 | . . . 1 . . 1 Targeting Errors 7 | . . 4 . . . 3 Weapon Failures 1 | . . . . . . 1 Overload Shots 3 | . . . . . 3 . Overflow Damage 84 | . . 10 . . 44 30 Projectiles 37 | . . 7 . . . 30 Explosions 47 | . . 3 . . 44 . Melee . | . . . . . . . Knockbacks 10 | . . . . . 10 . Impact . | . . . . . . . Kinetic 8 | . . . . . 8 . Secondary 2 | . . . . . 2 . Self-Inflicted Damage 140 | . 19 28 . . 84 9 Shots 4 | . 1 2 . . 1 . Rammed 5 | . . . 1 . . 4 Targets Rammed 8 | . . . 1 . 1 6 Kicked 3 | . . . . . 1 2 Crushed . | . . . . . . . Highest Temperature 636 | . 50 259 106 219 380 636 Average Temperature 124 | . 16 81 57 84 103 206 Received Heat Transfer 1842 | . 36 324 . 270 75 1137 Effects 33 | . . 1 . 3 1 28 Shutdowns 9 | . . . . . 1 8 Energy Bleed 4 | . . 1 . . . 3 Interference 7 | . . . . 3 . 4 Matter Decay 6 | . . . . . . 6 Short Circuit 3 | . . . . . . 3 Damage (minor) 2 | . . . . . . 2 Damage (major) 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . 3 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 1 3 . . . . Heat Transferred 1782 | . 200 494 . . 274 814 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 2 3 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 434 | . 118 434 169 175 318 253 Average Influence 124 | . 18 249 169 127 100 132 Maximum Alert Level 2 | . . 2 . . 1 1 Low Security (%) 85 | 100 100 32 100 100 95 84 Level 1 12 | . . 53 . . 4 15 Level 2 2 | . . 14 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 2 . 1 1 2 Investigation 1 | . . . . . . 1 Extermination 2 | . . . . . 1 1 Reinforcement 4 | . 1 2 . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . 2 . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 5 | . 2 2 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 11 30 . 9 13 24 Peak Tracking Total 7 | . 5 6 . 3 5 7 Tactical Retreats 6 | . 1 2 . . . 3 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 2 | . 1 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 15 | . 1 5 . . 8 1 Max in Single Turn 4 | . 1 3 . . 4 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 6 | . 1 . 1 . 2 2 Terminals 6 | . 1 . 1 . 2 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 26 | . 5 . 4 . 10 7 Successful 12 | . 4 . 1 . 4 3 Failed 14 | . 1 . 3 . 6 4 Catastrophic 2 | . . . 1 . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 26 | . 5 . 4 . 10 7 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 4 . 1 . 4 3 Record 2 | . 2 . . . . . Prototype ID Bank 2 | . 1 . . . 1 . Level Access Points 2 | . . . 1 . . 1 Alert Level 1 | . . . . . 1 . Locate Traps 1 | . 1 . . . . . Patrol Status 1 | . . . . . 1 . Reinforcement Status 1 | . . . . . 1 . Zone Layout 2 | . . . . . . 2 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 . 1 . 2 2 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 31 | . . . 31 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 3565 | 116 545 582 296 462 873 691 Spaces Moved 1976 | 89 336 280 194 264 516 297 Core 11 | 8 . . . . . 3 Treads . | . . . . . . . Legs 1965 | 81 336 280 194 264 516 294 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 150 120 125 127 Average Speed 142 | 118 148 139 150 135 140 153 Slowest Speed 1350 | 150 150 180 150 150 160 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 50 29 52 19 21 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 80 | . 5 7 . . 67 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 79 | . 5 7 . . 67 . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 2364 | 96 370 380 199 318 584 417 Wait 5 | . . . 2 1 1 1 Move 1970 | 88 335 279 193 263 515 297 Hop . | . . . . . . . Pick Up 50 | 2 10 12 1 8 9 8 Fast Attach 31 | 6 6 5 . 4 2 8 Attach 37 | . 1 9 1 2 10 14 Detach 14 | . 4 4 . . 3 3 Swap 6 | . 2 2 . 1 . 1 Drop 32 | . 5 9 1 10 2 5 Fire 208 | . 7 60 . 29 41 71 Melee 3 | . . . . . . 3 Ram 2 | . . . . . . 2 Kick 6 | . . . 1 . 1 4 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 650 | -10/Materials | Discovered new exit (range 3) 662 | -10/Materials | Entered another Materials area 662 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 829 | -9/Materials | Discovered new exit (range 14) 1029 | -9/Materials | Lost 4 parts (2p1n1u) 1171 | -9/Materials | Discovered new exit (range 8) 1244 | -9/Materials | Entered Mines 1247 | -9/Mines | Received a Mining Laser from a helpful Derelict 1369 | -9/Mines | Build established: Scavenger-Mutant 1467 | -9/Mines | Identified exit to Materials 1540 | -9/Mines | Entered Materials 1540 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1986 | -8/Materials | Discovered new exit (range 8) 2002 | -8/Materials | Entered Factory 2002 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2521 | -7/Factory | Lost 6 parts (3p1n1u1w) 2820 | -7/Factory | Discovered new exit (range 17) 2875 | -7/Factory | Entered another Factory area 2875 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3041 | -6/Factory | Identified exit to Factory 3220 | -6/Factory | Lost 6 parts (1p1n2u2w) 3528 | -6/Factory | Lost 9 parts (2p3n1u3w) 3535 | -6/Factory | Core integrity fell below 50% 3561 | -6/Factory | Core integrity fell below 20% 3566 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- R-10 Processor collects Hpw. Tractor Beam. System corrupted: Matter fused (-5). K-01 Serf collects debris. R-10 Processor collects Med. Storage Unit. R-10 Processor collects Wheel. Phase Cannon destroyed. K-01 Serf collects debris. Imp. Datajack destroyed. Hvy. Laser destroyed. Lgt. Armor Plating destroyed. Slammed into G-50 Soldier. K-01 Serf collects debris. Imp. Heat Sink destroyed. K-01 Serf collects debris. Slammed into G-50 Soldier. Destabilizing: System interference. Mining Laser temporarily disabled. Mining Laser destroyed. K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????? ????? | | ????????????????????????????????????????? ???? | | ???????????????????????????????????????? ???? | | ?????????????????????????????????? ? #????? | | ?????????????????????????????????? #????? | | ?????????????????????????????????? ?????? | | ?????????????????????????????????? ???????? | | ?????????????????????????????????# ????????? | | ??????????????????#########??????# #?##+####?? | | ?????????????????? u #??????# #? ?? | | ??????????????????""""R #????### #? ?? | | ?????????????????#"""" ######## # #? | | ?????????????????#"""" ! # ]]] ! =# #? | | ?????????????????#"""" # ]] # #? | | ?????????????????#"""" g # ] # ?? | | ?????????????????#"""" k g# # #? | | ?????????????????#"""" %g@# # #? | | ?????????????????# %%g # # ?? | | ?????????????????######+### #####+##### | | ???????????????????# %= | | | ???????????????????# | | ???????????????????# = % | | ???????????????????# ! ! | | ???????????????????# != | | ???????? ????????# ############+############ | | ??????? ####### # # # | | ??????? # # # | | ????????" + # """ # | | ???????T # # """ # | | ??????? # # """ "" # """ | | ??????? # # T" # """ | | ??????? ########### # # "" # """ | | ???????? ???????????# # # ! #""" | | ???????????????????????# # ###########"R """ | | ???????????????????????# # ## #""" """ | | ?????????????????????""# # ## """" " #""" """ | | ?????????????????????""# # ## """" T # | | ?????????????????????""# ######## """" " ###?##### | | ????????????????????? # [ +! "" # | | ?????????????????????""# ######## """" # """ | | ?????????????????????""# #??????# """" !# """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 42 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 6 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Oops Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed FluxTractorAnalyzer Manual? 0 Play Time 01:13:23 Cumulative 6.2 hours Start 2020.08.29 @ 17:02:52 End 2020.08.29 @ 19:29:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 9 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5a594f28-aa0d-41a3-85e8-b040f04f760b