Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.17 @ 22:50:45 Player: arctifire Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (135) 675 Value Destroyed (4789) 4789 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (395) 395 TOTAL SCORE: 9779 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 298 Met Data Miner 300 Friendly Fire -230 Cogmind --------- Core Integrity 369/850 Matter 187/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Walking (200) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Heat Sink Huge Storage Unit Target Analyzer Layered Light Armor Plating Improved Hacking Suite System Shield > --- WEAPON (4) ------- Plasma Rifle Autogun > --- INVENTORY (25) --- Light Angular Momentum Engine Enhanced Flexi-carbon Leg High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Kinecellerator Heavy Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Medium Armor Plating Improved Powered Armor Advanced Force Field Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Makeshift Hacking Suite System Shield Drone Bay (1/2) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Target Analyzer Precision Matter Filter Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Long-range Terrain Scanner Kinecellerator Heavy Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Medium Armor Plating Improved Powered Armor Advanced Force Field Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Makeshift Hacking Suite System Shield KE Penetrator [Rating: 65] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Utility Target Analyzer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Hackware System Shield Protection Layered Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 5 | . . . 2 2 . . . 1 Weapon 2 | . . 2 . . . . . . Parts Attached 108 | . 3 13 31 27 . . 12 22 Power 11 | . . 3 1 2 . . 1 4 Engine 9 | . . 3 1 1 . . 1 3 Core 2 | . . . . 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 25 | . 2 2 6 9 . . 4 2 Treads 16 | . 2 2 6 4 . . 2 . Leg 4 | . . . . . . . 2 2 Wheel 5 | . . . . 5 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | . 1 1 7 8 . . 6 7 Device 13 | . . . 1 2 . . 5 5 Storage 2 | . 1 . . 1 . . . . Processor 3 | . . 1 1 1 . . . . Hackware 3 | . . . . 2 . . . 1 Protection 9 | . . . 5 2 . . 1 1 Artifact . | . . . . . . . . . Weapon 42 | . . 7 17 8 . . 1 9 Energy Gun 11 | . . 1 8 . . . . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 29 | . . 6 7 8 . . 1 7 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . 2 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 2 . . . 2 . Parts Lost 28 | . . . 8 5 . . 5 10 Power 5 | . . . . 2 . . 1 2 Propulsion 5 | . . . 1 2 . . 2 . Utility 5 | . . . 1 1 . . 1 2 Weapon 13 | . . . 6 . . . 1 6 Highest Loss Streak 5 | . . . 3 2 . . 3 5 Average Slot Usage (%) 93 | . 85 98 85 96 100 100 97 89 Engine 7 | . 14 11 9 6 7 7 6 5 Treads 10 | . 22 22 17 11 . . . . Leg 3 | . 6 . . . . . 1 13 Wheel 2 | . . . . 3 15 15 12 . Device 2 | . . . 1 1 7 7 4 5 Storage 8 | . 14 11 9 7 7 7 7 6 Processor 10 | . . 9 9 9 15 15 15 12 Hackware 9 | . . . . 13 15 15 15 18 Protection 4 | . . . 7 11 . . . . Energy Gun 5 | . 28 11 12 . . . . . Ballistic Gun 26 | . . 32 18 29 30 30 29 22 Naked Turns . | . . . . . . . . . Heaviest Build 106 | 12 47 59 81 104 100 100 105 106 Greatest Support 71 | 20 40 40 40 48 26 26 56 71 Greatest Overweight (x) 9 | . 1 1 2 9 3 3 6 1 Average Overweight (x) 1 | . . 1 1 1 3 3 2 1 Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 Average Capacity 22 | 8 17 20 20 21 25 25 25 25 Most Carried 25 | 6 7 19 20 22 19 19 24 25 Average Carried 17 | 6 6 10 15 18 19 19 20 24 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 Final Carried 24 | 6 7 14 20 19 19 19 24 23 Class Distribution -------------------- 41% | Hacker-Gunner 21% | Gunner 12% | Hacker-Tank 8% | Scavenger-Gunner 7% | Tank 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Data Miner Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Matter Collected 3888 | 174 17 628 482 1052 . . 584 951 Remotely . | . . . . . . . . . Salvage Created 5807 | . 32 999 1160 1317 . . 616 1683 Parts 334 | . 4 70 67 74 . . 31 88 Haulers Intercepted 7 | . . 3 2 . . . 1 1 Recyclers Shooed 3 | . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . 49 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Combat Hostiles Destroyed 105 | . 2 18 20 25 . . 9 31 Guns 105 | . 2 18 20 25 . . 9 31 Classes Destroyed 15 | . 1 7 2 4 . . 1 . Worker 5 | . . . 2 1 . . . 2 Builder 4 | . . 2 2 . . . . . Tunneler 1 | . . . . 1 . . . . Hauler 7 | . . 3 2 . . . 1 1 Recycler 5 | . . 1 1 3 . . . . Operator 4 | . . 1 1 2 . . . . Watcher 3 | . . 3 . . . . . . Swarmer 29 | . 2 6 4 8 . . 2 7 Grunt 41 | . . 6 9 8 . . 5 13 Brawler 2 | . . . . 1 . . . 1 Duelist 1 | . . . . 1 . . . . Sentry 15 | . . 6 6 1 . . . 2 Hunter 2 | . . . 1 . . . . 1 Programmer 13 | . . . . 6 . . 1 6 Behemoth 2 | . . . . . . . 1 1 Enhanced Grunt 1 | . . . . . . . 1 . Best Kill Streak 7 | . 2 5 4 7 . . 3 6 Combat Bots Only 7 | . 2 5 4 7 . . 3 6 Max Kills in Single Turn 3 | . 1 2 2 2 . . 1 3 Gunslinging 1 | . . 1 . 1 . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Damage Taken 6342 | . 51 572 1515 1171 . . 811 2222 Core 1205 | . . 102 237 144 . . 241 481 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 75 | 100 100 74 56 . . . 45 . Volleys Fired 322 | . 3 52 62 65 . . 31 109 Largest 4 | . 2 4 4 4 . . 4 4 Hottest 212 | . 100 143 212 100 . . 100 181 Shots Fired 1079 | . 6 205 173 250 . . 122 323 Gun 1079 | . 6 205 173 250 . . 122 323 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 914 | . . 153 81 250 . . 122 308 Thermal 150 | . 6 52 84 . . . . 8 Explosive . | . . . . . . . . . Electromagnetic 15 | . . . 8 . . . . 7 Robot Hit Streak 16 | . 2 16 15 8 . . 8 15 Robot Miss Streak 5 | . 3 4 3 4 . . 5 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 22 | . . 5 5 5 . . 3 4 Max Gunslinging Chain 1 | . . 1 1 1 . . 1 1 Shots Hit Robots 682 | . 2 132 122 143 . . 67 216 Core Hits 271 | . 2 44 51 56 . . 32 86 Critical Kills 17 | . . . . 5 . . 3 9 Critical Parts Destroyed 16 | . . . . 3 . . 4 9 Critical Strikes 46 | . . 5 6 8 . . 8 19 Burn 11 | . . 5 6 . . . . . Destroy 35 | . . . . 8 . . 8 19 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11926 | . 26 1850 1935 2624 . . 1254 4237 Guns 11832 | . 26 1850 1932 2615 . . 1254 4155 Cannons . | . . . . . . . . . Explosions 82 | . . . . . . . . 82 Melee . | . . . . . . . . . Ramming 12 | . . . 3 9 . . . . Kinetic 10104 | . . 1390 916 2615 . . 1254 3929 Thermal 1537 | . 26 460 933 . . . . 118 Explosive . | . . . . . . . . . Electromagnetic 273 | . . . 83 . . . . 190 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . 4 4 4 5 1 Average Corruption 2 | . . . . 1 4 4 4 1 Corruption Purged . | . . . . . . . . . Effects 61 | . . . . 32 1 1 24 3 Message Errors 22 | . . . . 11 . . 9 2 Matter Fused 7 | . . . . 1 . . 6 . Heat Flow Errors 8 | . . . . 6 1 . 1 . Energy Discharges 11 | . . . . 8 . . 2 1 Data Loss (minor) 8 | . . . . 4 . 1 3 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 2 | . . . . . . . 2 . Weapon Failures 2 | . . . . 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 2 | . . . 1 1 . . . . Targets Rammed 2 | . . . 1 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 422 | . 117 333 422 380 187 . 359 350 Average Temperature 118 | . 59 93 155 122 103 . 126 100 Received Heat Transfer 1809 | . . 186 594 138 . . 273 618 Effects 11 | . . . 5 3 . . 2 1 Shutdowns 2 | . . . 1 . . . 1 . Energy Bleed 5 | . . . 2 2 . . . 1 Interference 1 | . . . 1 . . . . . Matter Decay 1 | . . . . . . . 1 . Short Circuit 2 | . . . 1 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 13 | . . 4 9 . . . . . Heat Transferred 4741 | . 74 1739 2678 . . . . 250 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Peak Influence 437 | . 80 377 201 402 . . . 437 Initial 95 | . . 33 95 37 . . . 50 Average 153 | . 32 194 107 196 . . . 106 Maximum Alert Level 2 | . . 1 1 2 . . . 2 Low Security (%) 64 | 100 100 42 95 46 . . . 81 Level 1 33 | . . 57 4 52 . . . 13 Level 2 1 | . . . . 1 . . . 4 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 35 | . . . 1 17 . . . 17 Investigation 4 | . . . . 3 . . . 1 Extermination 11 | . . . . 7 . . . 4 Reinforcement 13 | . . . 1 4 . . . 8 Assault 1 | . . . . . . . . 1 Garrison 6 | . . . . 3 . . . 3 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Distress Signals 10 | . . 1 6 . . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 177 | . 4 29 46 33 . . 18 47 Peak Tracking Total 6 | . 3 6 6 4 . . 5 6 Tactical Retreats 4 | . 1 1 . . . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Traps Triggered 5 | . . . . 5 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Machines Disabled 15 | . . . . 13 . . . 2 Max in Single Turn 4 | . . . . 4 . . . 2 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Machines Accessed 25 | . . 3 3 10 . 4 . 5 Terminals 11 | . . 2 3 5 . . . 1 Fabricators 1 | . . . . 1 . . . . Repair Stations 6 | . . . . 3 . . . 3 Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 1 . 1 . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 103 | . . 6 9 40 . 29 . 19 Successful 79 | . . 4 4 27 . 29 . 15 Failed 24 | . . 2 5 13 . . . 4 Catastrophic 2 | . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual 25 | . . 3 9 9 . . . 4 Terminals 32 | . . 3 9 16 . . . 4 Fabricators 4 | . . . . 4 . . . . Repair Stations 29 | . . . . 17 . . . 12 Recycling Units . | . . . . . . . . . Scanalyzers 9 | . . 3 . 3 . . . 3 Garrison Access . | . . . . . . . . . Terminal Hacks 36 | . . . 1 6 . 29 . . Record 10 | . . . . . . 10 . . Part Schematic 10 | . . . . 1 . 9 . . Robot Schematic 7 | . . . . . . 7 . . Robot Analysis 2 | . . . 1 1 . . . . Prototype ID Bank 3 | . . . . . . 3 . . Branch Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Recall Extermination 1 | . . . . 1 . . . . Fabricator Hacks 4 | . . . . 4 . . . . Network Status 1 | . . . . 1 . . . . Load Schematic 1 | . . . . 1 . . . . Build 2 | . . . . 2 . . . . Repair Station Hacks 25 | . . . . 13 . . . 12 Scan Component 13 | . . . . 7 . . . 6 Repair 12 | . . . . 6 . . . 6 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . 2 . 3 . . . 3 Insert Component 3 | . . 1 . 1 . . . 1 Analyze 5 | . . 1 . 2 . . . 2 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . . 2 3 1 . . . . Terminals 6 | . . 2 3 1 . . . . Botnet 6 | . . 2 3 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 16 | . . 1 3 9 . . . 3 Full Trace Events 4 | . . . . 3 . . . 1 Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . 7 . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . 1 . 2 . 9 . 1 Parts Built 2 | . . . . 2 . . . . Matter 292 | . . . . 292 . . . . Time 146 | . . . . 146 . . . . Total Part Build Rating 6 | . . . . 6 . . . . Parts Repaired 12 | . . . . 6 . . . 6 Time 709 | . . . . 320 . . . 389 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 1 . 1 . . . 1 Part Schematics Acquired 3 | . . 1 . 1 . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 95 | . . . . . . . 95 . Highest-Rated Ally 95 | . . . . . . . 95 . Total Orders 2 | . . . . . . . . 2 EXPLORE 2 | . . . . . . . . 2 Ally Attacks 37 | . . . . . . . 37 . Total Damage 1084 | . . . . . . . 1084 . Kills 10 | . . . . . . . 10 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Robot Analysis Total 2 | . . . 1 1 . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches 4 | . . . . . . . . 4 Drone Recoveries 3 | . . . . . . . . 3 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Turns Passed 13026 | 2 207 2596 2223 3543 127 125 1360 2843 Spaces Moved 4991 | 2 94 912 728 1267 95 93 893 907 Core . | . . . . . . . . . Treads 2577 | . 58 912 728 872 . . 7 . Legs 1004 | 2 36 . . . . . 59 907 Wheels 1410 | . . . . 395 95 93 827 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 260 260 135 135 135 135 200 Average Speed 213 | 120 206 260 260 226 135 135 140 200 Slowest Speed 460 | 120 260 260 360 360 135 135 460 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 2 20 47 69 24 18 70 84 23 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 3 | . . . . . . . 3 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 42 | . . . . 39 . . . 3 Melee . | . . . . . . . . . Projectile 3 | . . . . . . . . 3 AOE 39 | . . . . 39 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Total 6858 | 1 101 1007 938 1872 94 92 962 1791 Wait 1361 | . . 16 89 495 . . 16 745 Move 4983 | 1 93 911 727 1266 94 92 892 907 Hop . | . . . . . . . . . Pick Up 35 | . 1 8 9 7 . . 6 4 Fast Attach 52 | . 1 3 16 13 . . 6 13 Attach 26 | . . 2 8 6 . . 4 6 Detach 10 | . . 1 4 2 . . 2 1 Swap 30 | . 2 8 7 8 . . 2 3 Drop 37 | . 1 6 15 9 . . 3 3 Fire 322 | . 3 52 62 65 . . 31 109 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . 1 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 13) 210 | -10/Materials | Entered another Materials area 210 | -9/Materials | Evolved 2 slots: Weapon x2 511 | -9/Materials | Build established: Gunner 901 | -9/Materials | Discovered new exit (range 3) 1243 | -9/Materials | Discovered new exit (range 16) 1591 | -9/Materials | Discovered new exit (range 15) 2806 | -9/Materials | Entered another Materials area 2806 | -8/Materials | Evolved 2 slots: Utility x2 2865 | -8/Materials | Build established: Scavenger-Gunner 3096 | -8/Materials | Lost 3 parts (3w) 3932 | -8/Materials | Build established: Mutant 4902 | -8/Materials | Build established: Tank 4990 | -8/Materials | Discovered new exit (range 15) 5029 | -8/Materials | Entered Factory 5029 | -7/Factory | Evolved 2 slots: Utility x2 5614 | -7/Factory | Fabricated Hacking Suite (x1) 5728 | -7/Factory | Fabricated Hacking Suite (x1) 5950 | -7/Factory | Build established: Hacker-Tank 6110 | -7/Factory | Repaired Enh. Autogun 6138 | -7/Factory | Repaired Lgt. Treads 6177 | -7/Factory | Repaired Hvy. Armor Plating 6584 | -7/Factory | Garrison activated, responded to threat 7623 | -7/Factory | Build established: Hacker-Gunner 7651 | -7/Factory | Identified exit to Storage 7651 | -7/Factory | Identified exit to Lower Caves 7781 | -7/Factory | Repaired Enh. Autogun 7853 | -7/Factory | Repaired Enh. Autogun 8029 | -7/Factory | Destroyed 7 combat bots 8363 | -7/Factory | Repaired Broken Enh. Autogun 8572 | -7/Factory | Entered Lower Caves 8672 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8699 | -7/Lower Caves | Entered Data Miner 8699 | -7/Data Miner | Discovered new exit (range 6) 8725 | -7/Data Miner | Met Data Miner 8759 | -7/Data Miner | Learned location of Section 7 (-2) 8759 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8782 | -7/Data Miner | Received God Mode back door access code from Data Miner 8824 | -7/Data Miner | Entered Proximity Caves 8861 | -6/Proximity Caves | Spotted B-75 Beast 8863 | -6/Proximity Caves | Escorted by Enhanced Grunt 8877 | -6/Proximity Caves | Destroyed B-75 Beast 9730 | -6/Proximity Caves | Learned 8 Factory zone layouts 9993 | -6/Proximity Caves | Core integrity fell below 50% 10034 | -6/Proximity Caves | Lost 3 parts (1p2n) 10096 | -6/Proximity Caves | Found Imp. Powered Armor 10162 | -6/Proximity Caves | Discovered new exit (range 11) 10184 | -6/Proximity Caves | Entered Factory 10184 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10185 | -6/Factory | Identified exit to Factory 10358 | -6/Factory | Repaired Enh. Autogun 10419 | -6/Factory | Repaired Enh. Autogun 10481 | -6/Factory | Repaired Enh. Autogun 10727 | -6/Factory | Repaired Enh. Autogun 10817 | -6/Factory | Repaired Prc. Matter Filter 11025 | -6/Factory | Cargo convoy interrupted 11665 | -6/Factory | Incoming investigation squad redirected 12066 | -6/Factory | Repaired Enh. Autogun 12168 | -6/Factory | Spotted B-75 Beast 12203 | -6/Factory | Destroyed B-75 Beast 12665 | -6/Factory | Garrison activated, responded to threat 12721 | -6/Factory | Lost 5 parts (1p1u3w) 12999 | -6/Factory | Core integrity fell below 50% 13027 | -6/Factory | Self-destructed Last Messages --------------- 12950_ K-01 Serf collects debris. 12955_ System corrupted: Energy discharge (-46). 12959_ K-01 Serf collects debris. 12963_ R-10 Processor collects Carbon-fiber Leg. 12980_ Dropped Lyr. Light Armor Plating. 12992_ ><|4 |OZ7NN%QZ|3WYZ=