Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.22 @ 15:35:40 Player: tartine Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (98) 490 Value Destroyed (3147) 3147 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (779) 779 TOTAL SCORE: 8256 Bonus ------- High Alert Combat Kills 375 Follower Combat Kills 722 Friendly Fire -318 Cogmind --------- Core Integrity 490/850 Matter 15/300 Energy 18/100 System Corruption 2% Temperature Cool (18) Movement Treading (320) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (7) ------ Small Storage Unit Huge Storage Unit Target Analyzer EM Shield > --- WEAPON (3) ------- Spread Laser Flak Gun > --- INVENTORY (25) --- Heavy Antimatter Reactor Trap Scanner Core Analyzer Core Analyzer Hacking Suite System Shield System Restoration Module Precision Shock Rifle Plasma Cannon Assault Cannon Assault Cannon Tiamat Missile Launcher Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Huge Storage Unit Target Analyzer Target Analyzer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Precision Shock Rifle Gatling Laser Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Improved Heat Sink Improved Heat Sink Small Storage Unit Trap Scanner Core Analyzer Core Analyzer EM Shield Hacking Suite System Shield System Restoration Module Spread Laser Spread Laser Spread Laser Flak Gun Assault Cannon Assault Cannon Assault Cannon Mini Grenade Launcher Mining Laser [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Utility Hacking Suite Device Improved Heat Sink Storage Huge Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . . Utility 5 | . . . 2 . 1 1 . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 63 | 6 3 4 3 2 4 25 . . 16 Power 11 | 1 . 1 . . 1 6 . . 2 Engine 5 | 1 . . . . 1 2 . . 1 Core 6 | . . 1 . . . 4 . . 1 Reactor . | . . . . . . . . . . Propulsion 13 | 2 . 1 1 1 1 4 . . 3 Treads 6 | . . . . . . 3 . . 3 Leg . | . . . . . . . . . . Wheel 7 | 2 . 1 1 1 1 1 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 1 3 . 1 1 2 7 . . 4 Device 10 | . 3 . 1 . . 4 . . 2 Storage 2 | 1 . . . 1 . . . . . Processor 2 | . . . . . . 1 . . 1 Hackware 3 | . . . . . 2 1 . . . Protection 2 | . . . . . . 1 . . 1 Artifact . | . . . . . . . . . . Weapon 20 | 2 . 2 1 . . 8 . . 7 Energy Gun 11 | . . 2 . . . 6 . . 3 Energy Cannon 2 | . . . 1 . . . . . 1 Ballistic Gun 3 | 2 . . . . . . . . 1 Ballistic Cannon 3 | . . . . . . 2 . . 1 Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . Parts Lost 40 | . . 3 1 . 1 12 . . 23 Power 9 | . . . . . . 3 . . 6 Propulsion 10 | . . 1 1 . 1 3 . . 4 Utility 10 | . . . . . . 2 . . 8 Weapon 11 | . . 2 . . . 4 . . 5 Highest Loss Streak 19 | . . 3 1 . 1 4 . . 19 To Critical Strikes . | . . . . . . . . . . Average Backups 16 | 2 8 7 7 8 7 15 25 25 24 Power 2 | . 1 1 1 1 1 2 3 3 3 Propulsion 1 | 1 4 3 2 2 1 . 2 2 2 Utility 5 | . . 1 1 1 1 6 10 10 9 Weapon 6 | . 2 2 3 4 4 7 10 10 8 Tool/Special . | . . . . . . . . . . Unused Backups 13 | . 1 . . . . 2 . . 10 Power 1 | . . . . . . . . . 1 Propulsion 1 | . 1 . . . . . . . . Utility 7 | . . . . . . 1 . . 6 Weapon 4 | . . . . . . 1 . . 3 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 95 | . 99 92 88 88 90 97 100 100 96 Engine 6 | . 14 1 . . . 5 7 7 11 Core 6 | . . 12 11 11 8 8 7 7 1 Treads 12 | . . . . . . 12 23 23 19 Wheel 9 | . 28 26 22 22 22 8 . . . Device 15 | . 13 14 22 22 18 15 15 15 14 Storage 7 | . 14 14 11 11 9 7 7 7 6 Processor 3 | . . . . . . . 7 7 12 Hackware 11 | . . . . . 13 18 7 7 4 Protection 2 | . . . . . . 2 7 7 4 Energy Gun 10 | . . 19 12 11 9 12 15 15 6 Energy Cannon 2 | . . . 10 11 9 1 . . 4 Ballistic Gun 1 | . 28 3 . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 6 Peak Build Rating 54 | 6 7 10 12 13 19 46 46 46 54 Average Rating 34 | 5 6 9 11 12 17 36 46 46 51 On Entrance 20 | . 6 7 10 12 13 19 46 46 46 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 119 | 14 15 15 19 94 97 107 107 107 119 Greatest Support 66 | 26 26 26 26 26 36 66 66 66 66 Greatest Overweight (x) 33 | . . . 1 4 3 33 1 1 2 Average Overweight (x) 1 | . . . . 1 2 2 1 1 1 Largest Inventory Capacity 25 | 8 8 8 8 25 25 25 25 25 25 Average Capacity 22 | 7 8 8 8 15 25 25 25 25 25 Most Carried 25 | 8 8 8 8 9 9 25 25 25 25 Average Carried 16 | 2 7 7 7 8 7 16 25 25 24 Final Capacity 25 | 8 8 8 8 25 25 25 25 25 25 Final Carried 25 | 8 8 8 8 9 9 25 25 25 13 Class Distribution -------------------- 58% | Hacker-Mutant 14% | Scavenger-Mutant 12% | Hacker-Gunner 7% | Scavenger-Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Matter Collected 1437 | 296 198 55 30 20 25 357 . . 456 Remotely . | . . . . . . . . . . Salvage Created 3790 | 146 343 188 230 347 113 1066 . 24 1333 Parts 202 | 13 21 12 10 10 4 58 . 1 73 Haulers Intercepted 3 | . 1 . . . 1 . . . 1 Recyclers Shooed 9 | . 2 2 . 3 . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 64 | . 7 3 5 5 1 18 . 1 24 Guns 28 | . 7 3 . 3 . 11 . 1 3 Cannons 27 | . . . 5 2 1 6 . . 13 AOE 8 | . . . . . . . . . 8 Classes Destroyed 19 | 2 4 . 2 . . 4 . 1 6 Worker 4 | . . . . . . . . . 4 Builder 4 | . . . . . . . . . 4 Tunneler 3 | 3 . . . . . . . . . Hauler 3 | . 1 . . . 1 . . . 1 Recycler 8 | 1 1 1 . 3 . 1 . . 1 Mechanic 3 | . . . . . . 1 . . 2 Operator 1 | . . . . . . 1 . . . Watcher 7 | . 1 . . . . 3 . . 3 Swarmer 14 | . 3 . . 4 . 3 . . 4 Cutter 3 | . . . . . . . . . 3 Grunt 19 | . 4 3 3 1 . 5 . . 3 Brawler 2 | . . . 1 . . . . . 1 Duelist 1 | . . . . . . . . . 1 Protector 2 | . . . . . . . . . 2 Sentry 9 | . . . 1 . 1 4 . . 3 Demolisher 1 | . . . . . . . . 1 . Specialist 1 | . . . . . . . . . 1 Hunter 6 | . . . . . . 1 . . 5 Programmer 6 | . . . . . . 5 . . 1 Thug 1 | . . . . . . . . . 1 Best Kill Streak 14 | 2 5 2 4 6 1 5 . 1 14 Combat Bots Only 12 | . 3 1 4 4 1 4 . 1 12 Max Kills in Single Turn 3 | 1 2 1 1 1 1 1 . 1 3 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . . . . . . . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Hostile Shots Fired 677 | . 29 24 15 32 8 275 . . 294 Missed 208 | . 4 6 5 6 3 109 . . 75 Hits 469 | . 25 18 10 26 5 166 . . 219 Melee 1 | . . . . . . . . . 1 Projectile 468 | . 25 18 10 26 5 166 . . 218 AOE 6 | . . 2 . . . . . . 4 Critical Strikes 9 | . . 1 . . . 1 . . 7 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 4934 | . 195 273 102 172 66 1443 . . 2683 Core 663 | . 24 55 12 27 24 161 . . 360 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 1466 | . 63 77 31 57 18 447 . . 773 Regen/Repaired (Parts) 623 | . . . . . . . 176 . 447 Core Remaining (%) 86 | 100 . 68 . 90 95 . . 77 . Volleys Fired 232 | 6 29 16 10 19 7 68 . 1 76 Largest 3 | 2 2 2 2 2 2 2 . 2 3 Hottest 195 | 40 40 105 133 133 133 135 . 135 195 Shots Fired 531 | 12 58 29 19 38 14 137 1 3 220 Gun 303 | 12 58 29 9 19 7 112 1 3 53 Cannon 219 | . . . 10 19 7 25 . . 158 Launcher 9 | . . . . . . . . . 9 Special . | . . . . . . . . . . Kinetic 192 | 12 58 8 . . . 13 . . 101 Thermal 226 | . . 21 19 38 14 61 1 2 70 Explosive 9 | . . . . . . . . . 9 Electromagnetic 104 | . . . . . . 63 . 1 40 Robot Hit Streak 51 | 6 51 14 4 12 20 39 42 46 22 Robot Miss Streak 3 | 2 2 2 2 2 1 3 . 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 380 | 8 51 23 13 26 12 115 1 3 128 Core Hits 216 | 5 16 8 5 10 4 57 1 2 108 Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 16 | . 1 . . 1 . 4 . . 10 Burn 2 | . . . . 1 . 1 . . . Destroy 1 | . 1 . . . . . . . . Blast 9 | . . . . . . 1 . . 8 Corrupt 4 | . . . . . . 2 . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9009 | 91 639 315 235 496 233 2302 31 61 4606 Guns 3926 | 91 639 315 72 211 97 1579 31 61 830 Cannons 3333 | . . . 163 285 122 487 . . 2276 Explosions 1715 | . . . . . . 215 . . 1500 Melee . | . . . . . . . . . . Ramming 35 | . . . . . 14 21 . . . Kinetic 2307 | 91 639 83 . . . 317 . . 1177 Thermal 3745 | . . 232 235 496 219 1121 31 45 1366 Explosive 1625 | . . . . . . 125 . . 1500 Electromagnetic 1297 | . . . . . . 718 . 16 563 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 2 2 2 Average Corruption 1 | . . . . . . 1 2 2 1 Corruption Purged 3 | . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . Effects 14 | . . . . . . 10 3 1 . Message Errors 2 | . . . . . . 1 1 . . Matter Fused 3 | . . . . . . 3 . . . Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 1 | . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . 2 . . . Data Loss (major) 2 | . . . . . . 2 . . . Misfires 3 | . . . . . . 1 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 148 | . . . . 21 10 92 . . 25 Projectiles 61 | . . . . 21 10 6 . . 24 Explosions 87 | . . . . . . 86 . . 1 Melee . | . . . . . . . . . . Knockbacks 8 | . . . . . . 2 . . 6 Impact . | . . . . . . . . . . Kinetic 8 | . . . . . . 2 . . 6 Secondary . | . . . . . . . . . . Self-Inflicted Damage 157 | . . . . . 7 105 . . 45 Shots 4 | . . . . . . 2 . . 2 Rammed 3 | . . . . . 1 2 . . . Targets Rammed 3 | . . . . . 1 2 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 422 | . . 210 18 59 18 45 74 . 422 Average Temperature 64 | . . 74 8 18 14 15 50 . 135 Received Heat Transfer 1260 | . 111 186 36 27 36 297 . . 567 Effects 1 | . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 10 | . . . . . . 9 . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 11 | . . 1 . 1 . 9 . . . Heat Transferred 7408 | . . 533 481 1110 444 2277 75 100 2388 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Maximum Alert Level 3 | . . . . . . . . . 3 Low Security (%) 88 | 100 100 100 100 100 100 100 100 100 48 Level 1 2 | . . . . . . . . . 10 Level 2 2 | . . . . . . . . . 11 Level 3 6 | . . . . . . . . . 29 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 813 | 10 115 51 90 116 34 84 . 45 813 Initial 34 | . 2 31 6 21 34 . . . 3 Average 87 | 2 54 21 38 66 13 15 . 15 337 Influence Increases 2774 | 20 185 90 145 165 37 649 . 75 1408 Destroy 0b10 Robot/C 1640 | . 140 60 100 100 20 360 . 40 820 Destroy 0b10 Robot/NC 190 | 20 15 5 . 15 5 30 . . 100 Destroy Leader 412 | . 24 10 30 20 12 126 . 10 180 Allied During Kill 203 | . . . . . . . . 25 178 Successful Hack 5 | . 5 . . . . . . . . Disable Machine 108 | . . . . . . 63 . . 45 Destroy Structure 156 | . 1 . . . . 70 . . 85 Lose Combat Pursuer 60 | . . 15 15 30 . . . . . Influence Decreases 2141 | 15 95 164 101 124 143 649 . 65 785 Entered New Map 205 | . 3 64 15 44 72 . . . 7 Time Decay 1351 | 15 92 70 76 80 71 559 . 30 358 Lost Part 350 | . . 30 10 . . 80 . . 230 Lost Ally 225 | . . . . . . . . 35 190 Purge Threat 10 | . . . . . . 10 . . . Squads Dispatched 22 | . . . 1 . 1 6 . . 14 Investigation 4 | . . . 1 . . 2 . . 1 Extermination 4 | . . . . . . 3 . . 1 Reinforcement 8 | . . . . . 1 1 . . 6 Assault . | . . . . . . . . . . Garrison 6 | . . . . . . . . . 6 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Distress Signals 6 | . 1 . 1 1 . . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 111 | . 8 5 8 8 5 23 . 2 52 Peak Tracking Total 7 | . 3 2 6 3 2 5 . 2 7 Tactical Retreats 4 | . . 1 1 2 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Traps Triggered 3 | . . . . . . 2 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Machines Disabled 12 | . . . . . . 7 . . 5 Max in Single Turn 5 | . . . . . . 5 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Machines Accessed 6 | . 1 . 1 . . 3 . . 1 Terminals 4 | . 1 . 1 . . 2 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 16 | . 3 . 4 . . 7 . . 2 Successful 3 | . 1 . . . . 2 . . . Failed 13 | . 2 . 4 . . 5 . . 2 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . 3 . 4 . . 4 . . . Terminals 13 | . 3 . 4 . . 6 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 1 | . . . . . . 1 . . . Unreport Threat 1 | . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . 1 . . 2 . . 1 Full Trace Events 4 | . . . 1 . . 2 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Total Allies 20 | . . . . . . . 20 . . Largest Group 20 | . . . . . . . 20 20 13 Highest-Rated Group 482 | . . . . . . . 482 482 326 Highest-Rated Ally 35 | . . . . . . . 35 35 35 Total Orders . | . . . . . . . . . . Ally Attacks 144 | . . . . . . . . 15 129 Total Damage 3086 | . . . . . . . . 196 2890 Kills 25 | . . . . . . . . 2 23 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Active Infowar (turns) 99 | . 99 . . . . . . . . Terrain 99 | . 99 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Turns Passed 4492 | 69 231 155 210 163 183 2183 270 73 955 Spaces Moved 1806 | 39 93 108 182 83 116 752 117 31 285 Core 9 | 2 . . . . . 7 . . . Treads 850 | . . . . . . 417 117 31 285 Legs . | . . . . . . . . . . Wheels 947 | 37 93 108 182 83 116 328 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 80 116 116 225 225 225 Average Speed 170 | 88 90 91 90 108 125 196 225 225 225 Slowest Speed 1700 | 100 90 100 115 140 135 1700 225 225 312 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 4 22 28 20 27 16 23 69 1 11 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 3 | . . 1 . 2 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 130 | . . . . . . 101 . . 29 Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . . . 3 AOE 127 | . . . . . . 101 . . 26 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Total 2732 | 58 181 134 208 118 138 1312 125 33 425 Wait 551 | . 55 5 10 12 8 421 3 2 35 Move 1798 | 38 92 107 181 82 115 752 116 30 285 Hop . | . . . . . . . . . . Pick Up 49 | 8 . 1 3 1 2 30 . . 4 Fast Attach 22 | 6 2 2 . 1 2 7 . . 2 Attach 33 | . . 1 2 . 1 12 . . 17 Detach 1 | . . . . 1 . . . . . Swap 22 | . 1 1 1 1 1 12 . . 5 Drop 15 | . 2 1 1 1 1 8 . . 1 Fire 232 | 6 29 16 10 19 7 68 . 1 76 Melee . | . . . . . . . . . . Ram 1 | . . . . . 1 . . . . Kick . | . . . . . . . . . . Crush 2 | . . . . . . 2 . . . Escape Stasis . | . . . . . . . . . . Rewire 6 | . . . . . . . 6 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 346 | -10/Mines | Lost 3 parts (1n2w) 418 | -10/Mines | Learned location of Storage (-9) 435 | -10/Mines | Discovered new exit (range 10) 440 | -10/Mines | Discovered new exit (range 12) 456 | -10/Mines | Entered Materials 456 | -9/Materials | Evolved 2 slots: Utility x2 607 | -9/Materials | Build established: Scavenger-Mutant 660 | -9/Materials | Discovered new exit (range 6) 666 | -9/Materials | Entered Mines 693 | -9/Mines | Discovered new exit (range 8) 698 | -9/Mines | Learned location of Zion (-7) 815 | -9/Mines | Discovered new exit (range 8) 829 | -9/Mines | Entered Materials 829 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 996 | -8/Materials | Discovered new exit (range 9) 1012 | -8/Materials | Entered Factory 1012 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1415 | -7/Factory | Build established: Hacker-Mutant 2173 | -7/Factory | Cargo convoy interrupted 2280 | -7/Factory | Lost 4 parts (1p1u2w) 3195 | -7/Factory | Sucked down chute 3195 | -7/Factory | Entered Waste 3196 | -7/Waste | Joined by Warlord forces that had cleared the area 3416 | -7/Waste | Discovered new exit (range 15) 3465 | -7/Waste | Entered Factory 3465 | -7/Factory | Accompanied by 20 allies 3513 | -7/Factory | Discovered new exit (range 9) 3516 | -7/Factory | Lost 7 allies 3538 | -7/Factory | Entered another Factory area 3538 | -6/Factory | Accompanied by 13 allies 3538 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3880 | -6/Factory | Garrison activated, responded to threat 3989 | -6/Factory | Build established: Hacker-Gunner 4014 | -6/Factory | Garrison activated, responded to threat 4045 | -6/Factory | Lost 4 allies 4131 | -6/Factory | Lost 4 allies 4173 | -6/Factory | Cargo convoy interrupted 4228 | -6/Factory | Destroyed 12 combat bots 4315 | -6/Factory | Garrison activated, responded to threat 4417 | -6/Factory | P-60 Hacker assimilated allied W6-QRH(m) 4493 | -6/Factory | Self-destructed Last Messages --------------- 04483_ Knocked back. 04485_ Penetrated by Slug. 04485_ Imp. Light Armor Plating destroyed. 04485_ Slug penetrates H-66 Slayer. 04485_ H-66 Slayer Hvy. Assault Rifle blasted off. 04485_ H-66 Slayer system corrupted by crushing effect. 04487_ Spread Laser destroyed. 04487_ Knocked back. 04488_ Imp. Heat Sink destroyed. 04488_ Cryofiber Web destroyed. 04488_ H-66 Slayer IFF system glitched. 04488_ Slug penetrates Wall. 04489_ Penetrated by Slug. 04490_ W6-QRH(m) repairs G-50 Soldier. 04491_ Penetrated by Slug. 04492_ Imp. Heat Sink destroyed. 04492_ Lgt. Ion Engine destroyed. 04493_ Penetrated by Slug. 04493_ Spread Laser destroyed. 04493_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????? | | ??????????????????????????????? #???????????? | | ??????????????????????????????? #???????????? | | ??????????????????????????????? #?###???????? | | ???????????????????????????????# %#? ????????? | | ???????????????????????????????# # ?????????? | | ???????????????????????????????# # ??????????? | | ???????????????????????????????# +???????????? | | ???????????????????????????????# #????? ????? | | ??????????????????????########## #???? ? ??? | | ??????????????????????# ""G"" # #???? ? #?? | | ??????????????????????# "" "" # #??? ?? #?? | | ??????????????????????# %H[ h %#H! ############# | | ??????????????????????#%%@ h=m#[%= % | | ??????????????????????# % g%*+%![ =* % | | ??????????????????????# """ g #%% [ * % | | ??????????????????????# """ # %! !] = % % | | ??????????????????????# """ # %]%* % | | ??????????????????????# # ! /[ ###### | | ??????????????????????########## !=%%/=! ####?? | | ????????????????????????# %% [* *%% ###### | | ????????????????????????# =[% % [ # | | ????????????????????????# % =%%%][! #"" ] | | ????????????????????????# %|=!%! [ #"" | | ????????????????????????# =%%*%=!]/ #"T | | ????????????????????????# #####+###* % # | | ????????????????????? ?# # =[*#=% =# | | ????????????????????? [# ## """%# =%% # | | ?????????????????????? =# ## """ #% # | | ???????????????????????%"=[ ##! """ # # | | ????????????????????????#= # "" # % # | | ????????????????????????# # "" # % %# | | ????????????????????????# |% # #% # | | ????????????????????????# # ##+#### ###+## | | ????????????????????????# | | ????????????????????????# ! % % | | ????????????????????????# " | | ????????????????????????# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 27 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Target Analysis 7 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction DIY Cooler I Have A Map? Overwhelming We Are Legion Challenges ------------ None Game ------ Seed BarrageArcSystem Manual? 0 Play Time 00:40:28 Cumulative 48.1 hours Start 2026.03.22 @ 14:55:26 End 2026.03.22 @ 15:35:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 71 Rogue 66 Adventurer 5 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 36 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 95% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc570347-3123-49dd-b420-5315fe459581