Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.01 @ 12:27:59

Player: PionFour

Result: Destroyed by L-61 Swordsman with Power Sword

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (18)       3600
Robots Destroyed (207)     1035
Value Destroyed (8422)     8422
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (7248)               7248
              TOTAL SCORE: 23625

 Bonus
-------
High Alert Combat Kills    1827
Follower Combat Kills      1426
Entered Garrisons          800
Used RIF Installer         2500
Entered DSFs               500
Aligned with FarCom        300
Friendly Fire              -105

 Cogmind 
---------
Core Integrity             0/1150
Matter                     286/300
Energy                     56/100
System Corruption          6%
Temperature                Cool (2)
Movement                   Hovering (40)
Location                   -4/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
           Linear Gravjet
>          --- UTILITY (8) ------
  Enhanced Optical Array
           Relay Coupler [NC] (20)
           Relay Coupler [Grunt] (24)
>          --- WEAPON (2) -------
           Plasma Rifle
>          --- INVENTORY (5) ----
  Improved Heat Sink
  Advanced Thermal Shield
           Relay Coupler [Grunt] (25)
           Relay Coupler [Brawler] (24)
  Advanced Field Recycling Unit (0)

 Peak State 
------------
>          --- POWER ------------
           Fission Core
     Light Fission Core
>          --- PROPULSION -------
           Field Propulsion Drive
           Field Propulsion Drive
           Field Propulsion Drive
           Field Propulsion Drive
           Nuclear Pulse Array
>          --- UTILITY ----------
  Advanced Cooling System
    Medium Storage Unit
           Trap Scanner
  Improved Transmission Jammer
  Advanced Hacking Suite
           Relay Coupler [Grunt]
  Improved Corruption Screen
>          --- WEAPON -----------
           Smartbomb Launcher
>          --- INVENTORY --------
     Light Nuclear Core
           Wheel
           Field Propulsion Drive
           Field Propulsion Drive
  Improved Reaction Control System
           Relay Coupler [NC]
           Remote Datajack
           Plasma Cutter
           Power Sword
[Rating: 92]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              Field Propulsion Drive
Utility                    Advanced Hacking Suite
  Device                   Trap Scanner
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Advanced Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Power Sword
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac DSF Fac Gar Fac Upp 
Slots Evolved              12   | .   .   .   2   .   .   .   2   .   2   .   .   .   2   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               5    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   
  Utility                  6    | .   .   .   .   .   .   .   2   .   2   .   .   .   1   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             465  | 1   32  10  17  39  6   1   14  37  44  71  17  10  4   7   67  44  41  3   
  Power                    28   | .   3   .   1   5   .   .   2   2   2   5   1   .   .   1   3   2   1   .   
    Engine                 13   | .   2   .   1   4   .   .   1   1   1   2   .   .   .   .   .   .   1   .   
    Core                   12   | .   1   .   .   1   .   .   1   1   1   1   1   .   .   1   3   1   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Propulsion               107  | .   11  .   2   15  1   .   .   6   9   20  7   1   .   5   15  5   10  .   
    Treads                 14   | .   5   .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   2   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Wheel                  35   | .   6   .   2   13  .   .   .   .   7   2   .   .   .   .   .   3   2   .   
    Hover                  24   | .   .   .   .   2   .   .   .   .   .   .   6   1   .   5   6   .   4   .   
    Flight                 32   | .   .   .   .   .   1   .   .   1   .   18  1   .   .   .   9   2   .   .   
  Utility                  185  | 1   8   5   7   10  4   1   4   17  20  31  7   6   4   1   30  9   17  3   
    Device                 115  | 1   3   4   4   9   2   1   .   8   18  18  4   2   2   .   24  6   9   .   
    Storage                14   | .   3   .   2   .   2   .   .   3   1   1   1   .   .   .   1   .   .   .   
    Processor              12   | .   2   .   .   .   .   .   1   .   1   1   1   .   .   .   4   .   2   .   
    Hackware               22   | .   .   .   .   .   .   .   1   2   .   9   .   3   2   .   .   2   3   .   
    Protection             22   | .   .   1   1   1   .   .   2   4   .   2   1   1   .   1   1   1   3   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   145  | .   10  5   7   9   1   .   8   12  13  15  2   3   .   .   19  28  13  .   
    Energy Gun             16   | .   4   .   .   .   .   .   .   3   2   .   .   .   .   .   .   2   5   .   
    Energy Cannon          28   | .   2   2   5   3   1   .   4   3   .   .   .   .   .   .   1   3   4   .   
    Ballistic Gun          14   | .   4   .   .   .   .   .   .   .   3   5   .   .   .   .   2   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Launcher               19   | .   .   3   2   3   .   .   1   .   .   .   .   .   .   .   2   6   2   .   
    Special Weapon         20   | .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   8   8   .   .   
    Impact Weapon          9    | .   .   .   .   3   .   .   1   2   3   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        22   | .   .   .   .   .   .   .   2   4   1   6   .   .   .   .   3   6   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   15   | .   .   .   .   .   .   .   .   .   2   3   1   1   .   .   3   3   2   .   
  Unidentified Prototypes  7    | .   1   .   .   .   3   .   .   .   .   2   .   .   .   .   .   1   .   .   
Parts Lost                 77   | .   5   .   1   11  .   .   .   5   .   9   .   2   .   .   7   15  20  2   
  Power                    11   | .   2   .   1   1   .   .   .   .   .   1   .   .   .   .   1   2   3   .   
  Propulsion               32   | .   2   .   .   8   .   .   .   1   .   3   .   1   .   .   2   5   8   2   
  Utility                  20   | .   .   .   .   1   .   .   .   3   .   3   .   1   .   .   3   4   5   .   
  Weapon                   14   | .   1   .   .   1   .   .   .   1   .   2   .   .   .   .   1   4   4   .   
  Highest Loss Streak      13   | .   2   .   1   6   .   .   .   2   .   4   .   2   .   .   5   6   13  2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     89   | .   99  100 100 97  68  55  71  74  97  87  99  99  93  99  96  81  68  39  
  Engine                   4    | .   8   14  11  9   11  11  5   1   3   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   5   .   .   1   .   .   3   7   3   .   7   7   6   6   10  7   2   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   1   3   .   
  Treads                   3    | .   16  .   .   .   .   .   .   5   13  .   .   .   .   .   .   .   .   .   
  Wheel                    12   | .   10  28  44  41  17  .   .   .   14  10  .   .   .   .   .   6   9   3   
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   .   18  29  26  32  18  .   4   5   
  Flight                   5    | .   .   .   .   .   6   11  9   7   .   10  11  .   .   .   14  21  3   .   
  Device                   11   | .   9   13  11  10  10  11  2   7   14  16  6   3   6   6   16  8   7   .   
  Storage                  8    | .   14  14  11  11  11  11  9   9   7   5   .   7   6   6   5   5   3   .   
  Processor                2    | .   4   .   .   .   .   .   9   1   6   .   7   1   .   .   1   3   1   5   
  Hackware                 8    | .   .   .   .   .   .   .   8   8   7   14  27  26  26  26  11  13  17  10  
  Protection               3    | .   .   .   .   .   .   .   6   8   7   4   2   5   6   6   2   1   3   9   
  Energy Gun               2    | .   11  .   .   .   .   .   .   3   4   .   .   .   .   .   .   .   2   5   
  Energy Cannon            4    | .   2   16  15  18  .   .   2   3   .   .   .   .   .   .   .   .   2   .   
  Ballistic Gun            2    | .   14  .   .   .   .   .   .   .   3   2   .   .   .   .   2   .   .   .   
  Launcher                 1    | .   .   11  6   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Impact Weapon            1    | .   .   .   .   2   11  11  7   3   3   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   7   5   .   5   7   7   6   6   3   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 13  37  36  57  38  42  32  42  51  56  46  18  22  22  26  45  56  66  20  
  Greatest Support         97   | 20  40  24  48  52  52  50  50  97  97  68  34  34  34  65  84  42  42  20  
  Greatest Overweight (x)  4    | .   1   1   1   3   .   .   .   .   1   2   .   .   .   .   .   4   4   3   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  15  20  15  15  15  15  10  8   8   8   8   10  10  10  5   
  Average Capacity         11   | 8   14  15  17  15  15  15  15  14  12  8   5   8   8   8   8   10  8   5   
  Most Carried             16   | 8   15  15  16  15  15  14  15  15  15  10  8   8   8   8   10  10  10  5   
  Average Carried          10   | 7   12  15  13  14  14  14  14  14  11  8   5   7   7   7   7   9   6   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  10  5   8   8   8   8   10  10  5   5   
  Final Carried            15   | 8   15  15  15  15  15  14  15  12  10  5   8   8   7   8   10  6   5   5   

 Class Distribution 
--------------------
 50% | Mutant
 18% | Scavenger-Mutant
  9% | Bothacker-Mutant
  5% | Sprinter
  4% | Scavenger-Sprinter
  3% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -9/Exiles
            Scout | -8/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Garrison
 Commander-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Commander-Mutant | -6/Factory
    Hacker-Mutant | -6/DSF
           Mutant | -5/Factory
 Bothacker-Mutant | -5/Garrison
 Bothacker-Mutant | -4/Factory
           Mutant | -4/Upper Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  DSF  Fac  Gar  Fac  Upp  
Matter Collected           5493 | 214  424  186  305  380  .    .    210  282  282  972  145  170  .    125  771  422  504  101  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7426 | 104  907  183  654  702  .    .    279  300  282  1298 126  484  .    .    761  615  571  160  
  Parts                    382  | 9    45   14   55   37   .    .    6    15   20   59   7    18   .    .    50   28   15   4    
Haulers Intercepted        3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Parts Field Recycled       11   | .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    
  Retrieved Matter         212  | .    .    .    .    .    .    .    .    .    212  .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac DSF Fac Gar Fac Upp 
Combat Hostiles Destroyed  160  | .   14  9   21  18  .   .   5   6   3   23  .   6   .   .   16  26  11  2   
  Melee                    48   | .   .   .   .   8   .   .   4   4   1   14  .   6   .   .   8   3   .   .   
  Guns                     26   | .   14  .   .   .   .   .   .   .   2   9   .   .   .   .   .   .   .   1   
  Cannons                  15   | .   .   1   8   5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  AOE                      67   | .   .   8   13  5   .   .   .   .   .   .   .   .   .   .   8   23  10  .   
Classes Destroyed          22   | 2   5   2   2   2   .   .   .   2   1   1   .   1   .   .   .   2   1   1   
  Worker                   9    | .   .   1   1   .   .   .   .   .   3   .   .   .   .   .   1   .   3   .   
  Builder                  8    | .   1   1   1   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Tunneler                 6    | 2   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 10   | 1   2   1   .   3   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
  Mechanic                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  11   | .   3   .   1   .   .   .   1   1   2   .   1   .   .   .   2   .   .   .   
  Swarmer                  57   | .   .   9   10  7   .   .   .   .   .   7   .   1   .   .   11  12  .   .   
  Cutter                   5    | .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   
  Grunt                    58   | .   14  .   9   6   .   .   5   .   .   5   .   3   .   .   .   11  5   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Sentry                   14   | .   .   .   2   .   .   .   .   3   1   5   .   1   .   .   .   1   1   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   
  Programmer               10   | .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   4   .   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Infiltrator              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           13   | 2   4   3   9   5   .   .   3   2   3   4   2   1   .   .   7   13  8   2   
  Combat Bots Only         13   | .   3   3   8   4   .   .   3   2   1   4   .   1   .   .   5   13  6   2   
Max Kills in Single Turn   8    | 1   1   2   4   3   .   .   1   1   1   1   1   1   .   .   4   4   8   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   2   3   3   .   .   .   .   .   .   .   .   .   .   3   4   6   .   
  Melee                    1    | .   .   .   .   1   .   .   1   1   1   1   .   1   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  DSF  Fac  Gar  Fac  Upp  
Damage Taken               11750 | .    795  166  455  1394 .    .    359  1368 109  1288 .    272  .    53   1219 1296 2388 588  
  Core                     2567  | .    124  30   66   298  .    .    18   239  11   251  .    74   .    .    117  165  1037 137  
  Absorbed by Shields      650   | .    .    .    .    .    .    .    .    28   28   158  .    .    .    .    57   .    379  .    
  Regen/Repaired (Parts)   42    | .    .    .    .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         60    | 100  .    38   .    .    .    9    .    53   .    .    .    52   .    100  .    71   .    .    
Volleys Fired              451   | 7    73   26   43   52   .    .    10   34   14   59   .    9    1    2    34   40   17   30   
  Largest                  2     | 2    2    1    2    2    .    .    1    2    2    1    .    1    1    1    1    2    1    1    
  Hottest                  225   | 40   80   68   136  136  .    .    80   225  108  33   .    5    5    5    46   110  90   75   
Shots Fired                597   | 14   146  26   54   89   .    .    10   47   16   59   .    9    1    2    34   41   17   32   
  Gun                      300   | 14   146  .    .    .    .    .    .    10   16   46   .    .    .    .    22   6    8    32   
  Cannon                   211   | .    .    19   39   87   .    .    10   37   .    .    .    .    .    .    .    14   5    .    
  Launcher                 44    | .    .    7    15   2    .    .    .    .    .    .    .    .    .    .    4    12   4    .    
  Special                  42    | .    .    .    .    .    .    .    .    .    .    13   .    9    1    2    8    9    .    .    
  Kinetic                  145   | 14   61   .    .    .    .    .    .    .    2    46   .    .    .    .    22   .    .    .    
  Thermal                  360   | .    85   19   39   87   .    .    10   47   14   .    .    .    .    .    4    16   7    32   
  Explosive                44    | .    .    7    15   2    .    .    .    .    .    .    .    .    .    .    4    12   4    .    
  Electromagnetic          12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    6    .    
  Robot Hit Streak         18    | 5    18   8    6    7    .    .    .    7    9    10   .    3    4    1    5    5    5    9    
  Robot Miss Streak        3     | 1    3    2    2    2    .    .    .    2    1    3    .    1    .    1    2    1    1    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           547   | 10   114  15   27   65   .    .    11   38   17   85   14   36   1    1    64   16   9    24   
  Core Hits                306   | 6    47   12   34   29   .    .    6    9    9    29   1    10   .    .    32   47   29   6    
  Critical Kills           5     | .    .    .    .    2    .    .    1    1    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         26    | .    .    .    .    2    .    .    1    4    .    9    .    1    .    .    2    1    2    4    
    Burn                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
    Destroy                2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Smash                  6     | .    .    .    .    2    .    .    1    3    .    .    .    .    .    .    .    .    .    .    
    Sever                  11    | .    .    .    .    .    .    .    .    1    .    6    .    1    .    .    2    1    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              373   | .    .    .    .    16   .    .    35   39   8    100  16   60   .    .    73   22   4    .    
  Impact                   73    | .    .    .    .    16   .    .    27   22   8    .    .    .    .    .    .    .    .    .    
  Slashing                 250   | .    .    .    .    .    .    .    8    17   .    73   7    51   .    .    73   21   .    .    
  Piercing                 14    | .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    
  Sneak Attacks            42    | .    .    .    .    .    .    .    3    1    .    5    9    14   .    .    3    5    2    .    
    Combat Hostiles        19    | .    .    .    .    .    .    .    3    .    .    5    .    5    .    .    .    5    1    .    
  Follow-up Attacks        6     | .    .    .    .    .    .    .    1    2    .    3    .    .    .    .    .    .    .    .    
Damage Inflicted           23421 | 76   1255 818  1435 1788 .    .    590  1330 459  2779 340  1479 .    .    3577 3579 3279 637  
  Guns                     3225  | 76   1249 .    .    .    .    .    .    .    318  629  .    .    .    .    200  .    116  637  
  Cannons                  2589  | .    .    309  533  1144 .    .    .    603  .    .    .    .    .    .    .    .    .    .    
  Explosions               9242  | .    .    509  902  330  .    .    .    .    .    .    .    .    .    .    1307 3054 3140 .    
  Melee                    8303  | .    .    .    .    314  .    .    590  727  141  2150 340  1479 .    .    2037 525  .    .    
  Ramming                  29    | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    
  Kinetic                  1472  | 76   516  .    .    .    .    .    .    .    51   629  .    .    .    .    200  .    .    .    
  Thermal                  6549  | .    733  309  561  1144 .    .    .    603  267  .    .    .    .    .    263  .    2032 637  
  Explosive                6997  | .    .    509  874  330  .    .    .    .    .    .    .    .    .    .    1077 3054 1153 .    
  Electromagnetic          71    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   .    
  Impact                   1158  | .    .    .    .    314  .    .    298  405  141  .    .    .    .    .    .    .    .    .    
  Slashing                 7021  | .    .    .    .    .    .    .    292  322  .    2026 340  1479 .    .    2037 525  .    .    
  Piercing                 124   | .    .    .    .    .    .    .    .    .    .    124  .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    1    2    2    2    .    5    1    .    .    .    .    .    5    17   1    6    
  Average Corruption       3     | .    .    .    1    1    2    2    .    5    1    .    .    .    .    .    3    8    1    4    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    5    .    .    .    
  Corruption Blocked       15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    
  Effects                  48    | .    .    .    2    13   2    .    .    5    1    .    .    .    .    .    6    8    2    9    
    Message Errors         11    | .    .    .    .    6    1    .    .    .    .    .    .    .    .    .    .    1    1    2    
    Matter Fused           10    | .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    .    3    .    3    
    Heat Flow Errors       6     | .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    1    .    2    
    Energy Discharges      4     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      6     | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    3    1    .    .    
    Data Loss (major)      4     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Misfires               3     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1307  | .    .    56   4    42   .    .    20   197  38   128  149  89   .    .    490  44   50   .    
  Projectiles              42    | .    .    21   .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               184   | .    .    35   4    .    .    .    .    .    .    .    .    .    .    .    51   44   50   .    
  Melee                    1081  | .    .    .    .    21   .    .    20   197  38   128  149  89   .    .    439  .    .    .    
Knockbacks                 6     | .    .    .    .    .    .    .    2    2    2    .    .    .    .    .    .    .    .    .    
  Impact                   6     | .    .    .    .    .    .    .    2    2    2    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      235   | .    .    85   102  .    .    .    .    .    .    .    .    .    .    .    .    .    48   .    
  Shots                    6     | .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rammed                   5     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             10    | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Kicked                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        384   | .    37   180  299  384  .    .    293  303  197  17   .    .    .    .    10   224  154  230  
  Average Temperature      75    | .    7    64   61   92   .    .    119  111  64   8    .    .    .    .    3    62   51   31   
  Received Heat Transfer   1930  | .    456  .    135  272  .    .    216  210  12   168  .    .    .    .    27   60   374  .    
  Effects                  2     | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              6     | .    .    .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       12    | .    .    .    .    2    .    .    1    7    2    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             9     | .    .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Heat Transferred         10086 | .    1650 555  1012 2072 .    .    .    1100 460  .    .    .    .    .    261  .    1326 1650 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  DSF  Fac  Gar  Fac  Upp  
Peak Influence             1619 | 15   220  201  721  251  .    .    238  383  268  1088 622  1419 759  539  1017 1619 1437 .    
  Initial                  803  | .    9    26   .    161  .    .    .    33   190  46   497  435  744  531  282  711  803  .    
  Average                  410  | 10   87   56   256  96   .    .    127  203  144  519  568  1002 753  480  715  1302 1113 .    
Maximum Alert Level        5    | .    1    1    3    1    .    .    1    1    1    3    2    4    3    2    3    5    4    .    
  Low Security (%)         48   | 100  98   88   52   82   .    100  66   61   75   19   .    .    .    .    .    .    .    .    
  Level 1                  12   | .    1    11   14   17   .    .    33   38   24   17   .    .    .    .    5    .    .    .    
  Level 2                  14   | .    .    .    27   .    .    .    .    .    .    35   100  19   .    100  30   .    .    .    
  Level 3                  17   | .    .    .    4    .    .    .    .    .    .    27   .    37   100  .    64   34   55   .    
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    43   .    .    .    62   44   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    3    .    2    .    .    .    3    .    2    .    .    .    .    1    9    .    7    .    
  Investigation            11   | .    1    .    1    .    .    .    3    .    .    .    .    .    .    .    3    .    3    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    
  Reinforcement            7    | .    2    .    1    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac DSF Fac Gar Fac Upp 
Distress Signals           14   | .   3   .   4   .   .   .   1   .   2   .   .   1   .   .   1   .   2   .   
Communications Jammed      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   
  Distress Signals         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   
Times Spotted              284  | .   33  7   28  26  .   .   15  10  8   39  5   19  1   1   36  19  32  5   
  Peak Tracking Total      14   | .   7   3   6   13  .   .   7   4   2   6   2   4   1   1   4   13  14  6   
  Tactical Retreats        23   | .   4   .   .   .   .   .   .   3   2   4   .   .   .   .   4   3   3   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac DSF Fac Gar Fac Upp 
Traps Triggered            13   | .   .   .   1   .   .   .   .   2   .   2   .   3   .   1   .   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         119  | .   .   .   .   .   .   .   .   .   20  66  .   4   .   .   5   24  .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   
  Reprogrammed             12   | .   .   .   .   .   .   .   .   .   6   2   .   .   .   .   .   4   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac DSF Fac Gar Fac Upp 
Machines Disabled          40   | .   .   2   6   3   .   .   .   2   .   5   .   4   .   1   8   .   9   .   
  Max in Single Turn       4    | .   .   2   2   2   .   .   .   1   .   1   .   1   .   .   2   .   4   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   
  Garrison Relay           9    | .   .   .   .   .   .   .   .   2   .   3   .   3   .   .   .   1   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac DSF Fac Gar Fac Upp 
Machines Accessed          73   | .   6   .   5   .   2   .   10  4   9   2   5   3   1   .   19  1   6   .   
  Terminals                47   | .   4   .   4   .   .   .   8   4   4   2   1   3   1   .   11  1   4   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   2   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   3   .   .   .   
Total Hacks                190  | .   21  .   20  .   2   .   38  8   20  4   7   8   2   .   40  3   17  .   
  Successful               108  | .   9   .   14  .   2   .   24  3   13  3   5   4   1   .   21  2   7   .   
  Failed                   81   | .   12  .   6   .   .   .   13  5   7   1   2   4   1   .   19  1   10  .   
    Catastrophic           16   | .   3   .   .   .   .   .   1   2   .   .   .   2   .   .   4   1   3   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   91   | .   14  .   12  .   1   .   17  5   7   2   2   4   .   .   16  2   9   .   
  Terminals                134  | .   13  .   17  .   .   .   32  8   9   4   2   8   2   .   23  3   13  .   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   1   .   4   .   
  Repair Stations          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          16   | .   8   .   .   .   .   .   .   .   2   .   2   .   .   .   4   .   .   .   
  Scanalyzers              14   | .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   9   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   3   .   3   .   1   .   .   .   3   .   .   .   
Terminal Hacks             44   | .   1   .   5   .   2   .   16  3   2   3   .   3   1   .   4   2   2   .   
  Record                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  4    | .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             8    | .   1   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Status            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Registry        3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   
  Patrol Navigation        3    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Report Inventory         4    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   8   .   .   .   
  Insert Component         6    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   
  Analyze                  6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   .   .   1   .   3   .   1   .   .   .   3   .   .   .   
  Unlock Access            4    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         33   | .   4   .   6   .   .   .   5   .   6   .   2   1   .   .   4   .   5   .   
  Terminals                28   | .   3   .   6   .   .   .   5   .   5   .   2   1   .   .   3   .   3   .   
    Assimilate             5    | .   .   .   2   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
    Botnet                 19   | .   2   .   3   .   .   .   3   .   3   .   1   1   .   .   3   .   3   .   
    Operators              4    | .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Overload               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Monitor                2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacking Detections         58   | .   4   .   5   .   .   .   8   4   7   2   3   3   .   .   15  1   6   .   
  Full Trace Events        10   | .   2   .   1   .   .   .   3   .   .   .   .   1   .   .   2   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     16   | .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Part Schematics Acquired 4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac DSF Fac Gar Fac Upp 
Used RIF Installer         5    | .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   1   .   .   
  Zone Cloak               2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              35   | .   .   .   .   .   .   .   .   .   .   11  4   7   1   1   3   5   3   .   
  Non-combat               7    | .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   1   1   .   
  Combat                   28   | .   .   .   .   .   .   .   .   .   .   10  .   7   1   1   3   4   2   .   
Robot Hacks Applied        48   | .   .   .   .   .   .   .   .   .   .   16  9   8   1   1   3   6   4   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   
  no_distress              3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  drop_inventory           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  locate_stockpiles        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  purge_threat             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  mark_security            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  relay_feed               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  disrupt_area             4    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  amplify_resonance        5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   1   .   .   
  wipe_record              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  reboot_system            4    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   1   .   .   
  overwrite_iff            6    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   1   .   .   
  formatsys_low            2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  formatsys_high           10   | .   .   .   .   .   .   .   .   .   .   4   .   2   1   1   .   1   1   .   
Relay Couplers Released    41   | .   .   .   .   .   .   .   .   10  .   10  .   12  .   .   .   7   2   .   
  Machine Destruction      38   | .   .   .   .   .   .   .   .   10  .   10  .   12  .   .   .   4   2   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Attached                 18   | .   .   .   .   .   .   .   .   .   .   9   .   2   2   .   .   2   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  DSF  Fac  Gar  Fac  Upp  
Total Allies               37   | .    .    .    2    3    .    .    1    .    1    11   1    9    1    1    1    4    2    .    
  Largest Group            13   | .    .    .    2    4    .    .    1    .    1    5    6    11   12   13   6    2    2    .    
  Highest-Rated Group      648  | .    .    .    20   50   .    .    10   .    26   174  196  526  558  648  431  124  108  .    
  Highest-Rated Ally       95   | .    .    .    10   16   .    .    10   .    26   80   80   95   95   95   95   62   59   .    
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               229  | .    .    .    .    2    .    .    .    .    .    36   2    43   .    75   52   15   4    .    
  Total Damage             6913 | .    .    .    .    17   .    .    .    .    .    1073 80   1391 .    1924 1798 567  63   .    
  Kills                    57   | .    .    .    .    .    .    .    .    .    .    9    1    13   .    14   15   5    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac DSF Fac Gar Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  DSF  Fac  Gar  Fac  Upp  
Turns Passed               14668 | 115  1915 1483 488  1072 301  74   460  949  1157 2111 361  594  47   155  1523 800  597  466  
Spaces Moved               13553 | 44   939  1276 324  876  463  144  496  906  781  2000 674  739  60   172  2240 640  500  279  
  Core                     102   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    93   9    
  Treads                   806   | .    461  .    .    .    .    .    .    87   258  .    .    .    .    .    .    .    .    .    
  Legs                     112   | 44   67   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Wheels                   5279  | .    411  1276 324  876  124  .    .    .    523  1094 .    .    .    .    .    217  291  143  
  Hover                    2291  | .    .    .    .    .    .    .    .    .    .    .    394  739  60   172  684  .    115  127  
  Flight                   4963  | .    .    .    .    .    339  144  496  819  .    906  280  .    .    .    1556 423  .    .    
  Fastest Speed            26    | 120  80   105  90   85   50   50   50   50   80   26   26   48   48   48   28   32   40   40   
  Average Speed            74    | 120  132  105  97   90   60   50   50   60   111  66   40   48   48   68   39   71   89   132  
  Slowest Speed            250   | 120  240  105  105  125  90   50   50   165  162  120  60   52   48   77   71   202  250  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            18    | .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    12   2    .    .    
  Cave-ins Triggered       4     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    .    
Exploration Rate (%)       53    | 5    83   102  39   100  90   54   34   57   22   93   20   78   2    86   48   62   12   23   
  Regions Visited          18
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    .    1    .    1    .    1    .    1    .    1    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 110   | .    .    .    21   .    .    .    25   11   5    8    2    8    .    .    11   18   1    .    
Terrain Destroyed          623   | .    .    61   165  24   .    .    25   11   5    10   2    8    .    .    56   150  106  .    
  Melee                    59    | .    .    .    .    .    .    .    15   4    5    6    2    8    .    .    11   8    .    .    
  Projectile               37    | .    .    .    .    4    .    .    10   7    .    4    .    .    .    .    .    10   2    .    
  AOE                      527   | .    .    61   165  20   .    .    .    .    .    .    .    .    .    .    45   132  104  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  DSF  Fac  Gar  Fac  Upp  
Total                      17040 | 95   1470 1389 439  1030 488  142  637  1193 1029 2593 743  895  75   211  2724 912  630  345  
  Wait                     1457  | 38   356  75   43   23   .    .    54   118  112  213  18   30   8    18   243  61   19   28   
  Move                     13499 | 43   938  1275 323  875  462  139  496  904  781  1999 670  738  59   171  2216 632  499  279  
  Hop                      17    | .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    12   1    .    .    
  Pick Up                  253   | 4    38   1    7    12   7    .    17   22   19   26   7    8    2    5    32   23   22   1    
  Fast Attach              81    | 1    2    .    .    3    1    .    2    8    8    15   8    .    .    .    16   6    9    2    
  Attach                   144   | .    8    .    3    10   5    .    5    14   6    20   1    2    1    1    16   29   22   1    
  Detach                   28    | .    .    .    .    3    2    .    .    3    .    3    .    .    .    .    2    8    7    .    
  Swap                     240   | .    22   10   14   26   .    1    7    15   30   36   8    8    3    6    35   9    10   .    
  Drop                     267   | 2    29   2    6    10   11   .    14   24   31   38   13   5    .    8    40   17   13   4    
  Fire                     451   | 7    73   26   43   52   .    .    10   34   14   59   .    9    1    2    34   40   17   30   
  Melee                    362   | .    .    .    .    16   .    .    32   34   8    97   16   60   .    .    73   22   4    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Crush                    4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            108   | .    .    .    .    .    .    .    .    17   .    21   .    31   .    .    .    39   .    .    
  Rewire                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    2    .    
  Trap                     119   | .    .    .    .    .    .    .    .    .    20   66   .    4    .    .    5    24   .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: Sto / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x2 / Low x2 / Gar)
-7/Garrison (discovered 4 exits: *Fac x4)
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/DSF
-5/Factory (discovered 5 exits: *Fac x2 / *Upp x2 / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Upper Caves

 History 
---------
  Turn | Location       | Event
     1 | -11/Junkyard   | Discovered new exit (range 3)
   116 | -11/Junkyard   | Entered Materials
   316 | -10/Materials  | Build established: Mutant
   484 | -10/Materials  | Discovered new exit (range 5)
   902 | -10/Materials  | Build established: Scavenger-Mutant
   904 | -10/Materials  | Discovered new exit (range 12)
  1385 | -10/Materials  | Discovered new exit (range 12)
  1706 | -10/Materials  | Build established: Mutant
  2031 | -10/Materials  | Entered Mines
  2064 | -10/Mines      | Core integrity fell below 50%
  2224 | -10/Mines      | Discovered new exit (range 9)
  2300 | -10/Mines      | Learned Materials machine intel
  2300 | -10/Mines      | Discovered new exit (range 10)
  2480 | -10/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  2611 | -10/Mines      | Learned location of Storage (-8)
  3514 | -10/Mines      | Entered Materials
  3514 | -9/Materials   | Evolved 2 slots: Propulsion x2
  3515 | -9/Materials   | Loaded intel: 52 machine locations
  3712 | -9/Materials   | Discovered new exit (range 11)
  3906 | -9/Materials   | Destroyed 8 combat bots
  3932 | -9/Materials   | Discovered new exit (range 8)
  4002 | -9/Materials   | Entered Mines
  4002 | -9/Mines       | Accompanied by 2 allies
  4020 | -9/Mines       | Met a Derelict bent on vengeance
  4111 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  4143 | -9/Mines       | Assembled infested the area
  4188 | -9/Mines       | Core integrity fell below 50%
  4223 | -9/Mines       | Lost 6 parts (1p4n1w)
  4301 | -9/Mines       | Build established: Scavenger-Mutant
  4343 | -9/Mines       | Discovered new exit (range 12)
  4373 | -9/Mines       | Discovered new exit (range 5)
  4383 | -9/Mines       | Core integrity fell below 20%
  4907 | -9/Mines       | Learned Materials security intel
  4967 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  4968 | -9/Mines       | Discovered new exit (range 5)
  5074 | -9/Mines       | Entered Exiles
  5095 | -9/Exiles      | Met 8R-AWN
  5111 | -9/Exiles      | Met EX-HEX
  5139 | -9/Exiles      | Met EX-BIN
  5149 | -9/Exiles      | Aligned with FarCom system
  5150 | -9/Exiles      | Given EX-Vault access code
  5179 | -9/Exiles      | Opened EX-Vault
  5183 | -9/Exiles      | Found Prototype Device
  5183 | -9/Exiles      | Identified Supersonic Drone Bay
  5187 | -9/Exiles      | Found Prototype Energy Cannon
  5188 | -9/Exiles      | Identified Gui. Plasma Cannon
  5195 | -9/Exiles      | Found Prototype Flight Unit
  5196 | -9/Exiles      | Identified Flying Fortress v7
  5220 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  5253 | -9/Exiles      | Met EX-DEC
  5255 | -9/Exiles      | Learned location of Zion (-6)
  5304 | -9/Exiles      | Visited The Gauntlet
  5369 | -9/Exiles      | Discovered new exit (range 14)
  5375 | -9/Exiles      | Left Exiles lab with Flying Fortress v7
  5375 | -9/Exiles      | Entered Mines
  5436 | -8/Mines       | Discovered new exit (range 9)
  5449 | -8/Mines       | Entered Materials
  5449 | -8/Materials   | Evolved 2 slots: Utility x2
  5586 | -8/Materials   | Identified exit to Storage
  5653 | -8/Materials   | Central database locked down
  5750 | -8/Materials   | Repaired Mni. Grenade Launcher
  5853 | -8/Materials   | Build established: Mutant
  5909 | -8/Materials   | Identified exit to Garrison
  5909 | -8/Materials   | Entered Garrison
  5986 | -8/Garrison    | Learned Factory security intel
  5986 | -8/Garrison    | Discovered new exit (range 69)
  5986 | -8/Garrison    | Discovered new exit (range 61)
  5986 | -8/Garrison    | Discovered new exit (range 37)
  6014 | -8/Garrison    | Installed Relay Interface Framework
  6034 | -8/Garrison    | Triggered checkpoint
  6035 | -8/Garrison    | Spotted B-75 Beast
  6233 | -8/Garrison    | Destroyed B-75 Beast
  6502 | -8/Garrison    | Triggered checkpoint
  6576 | -8/Garrison    | Garrison Relay disabled
  6596 | -8/Garrison    | Garrison Relay disabled
  6708 | -8/Garrison    | Crushed by falling debris
  6858 | -8/Garrison    | Entered Factory
  6858 | -7/Factory     | Evolved 2 slots: Utility x2
  7597 | -7/Factory     | Build established: Scavenger-Mutant
  7702 | -7/Factory     | Discovered new exit (range 16)
  7824 | -7/Factory     | Identified exit to Lower Caves
  7834 | -7/Factory     | Discovered new exit (range 16)
  8015 | -7/Factory     | Identified exit to Garrison
  8015 | -7/Factory     | Entered Garrison
  8224 | -7/Garrison    | Triggered checkpoint
  8318 | -7/Garrison    | Build established: Mutant
  8656 | -7/Garrison    | Triggered checkpoint
  8710 | -7/Garrison    | Triggered checkpoint
  8731 | -7/Garrison    | Triggered checkpoint
  8856 | -7/Garrison    | Garrison Relay disabled
  8907 | -7/Garrison    | Phase Generator disabled
  8971 | -7/Garrison    | Discovered new exit (range 9)
  9180 | -7/Garrison    | Heavy support dispatched to Factory
  9294 | -7/Garrison    | Garrison Relay disabled
  9515 | -7/Garrison    | Discovered new exit (range 9)
  9550 | -7/Garrison    | Garrison Relay disabled
  9568 | -7/Garrison    | Triggered checkpoint
  9645 | -7/Garrison    | Lost 4 parts (2n2w)
  9649 | -7/Garrison    | Expanded RIF knowledge: Zone Cloak
  9668 | -7/Garrison    | Expanded RIF knowledge: Program Shield
  9752 | -7/Garrison    | Discovered new exit (range 12)
  9755 | -7/Garrison    | Discovered new exit (range 18)
  9755 | -7/Garrison    | Discovered new exit (range 56)
  9755 | -7/Garrison    | Discovered new exit (range 40)
  9755 | -7/Garrison    | Discovered new exit (range 30)
  9759 | -7/Garrison    | Found embedded Infiltrators
  9764 | -7/Garrison    | Triggered checkpoint
  9764 | -7/Garrison    | Triggered checkpoint
  9844 | -7/Garrison    | Lost 3 parts (1p1n1u)
  9924 | -7/Garrison    | Triggered checkpoint
  9992 | -7/Garrison    | Found Prototype Device
  9992 | -7/Garrison    | Identified Active Sensor Suite
 10118 | -7/Garrison    | Build established: Scavenger-Sprinter
 10126 | -7/Garrison    | Entered Factory
 10126 | -7/Factory     | Accompanied by 5 allies
 10416 | -7/Factory     | Fabricated Gravmag System (x2)
 10478 | -7/Factory     | Identified exit to Garrison
 10487 | -7/Factory     | Entered Garrison
 10487 | -7/Garrison    | Accompanied by 5 allies
 10497 | -7/Garrison    | Expanded RIF knowledge: Zone Cloak
 10513 | -7/Garrison    | Build established: Commander-Mutant
 10524 | -7/Garrison    | Triggered checkpoint
 10540 | -7/Garrison    | Triggered checkpoint
 10541 | -7/Garrison    | Triggered checkpoint
 10543 | -7/Garrison    | Found embedded Infiltrators
 10565 | -7/Garrison    | Triggered checkpoint
 10600 | -7/Garrison    | Garrison Relay disabled
 10632 | -7/Garrison    | Triggered checkpoint
 10680 | -7/Garrison    | Discovered new exit (range 10)
 10696 | -7/Garrison    | Triggered checkpoint
 10700 | -7/Garrison    | Garrison Relay disabled
 10798 | -7/Garrison    | Rescued a captive Derelict
 10813 | -7/Garrison    | Discovered new exit (range 13)
 10814 | -7/Garrison    | Triggered checkpoint
 10876 | -7/Garrison    | Triggered checkpoint
 10946 | -7/Garrison    | Triggered checkpoint
 10999 | -7/Garrison    | Build established: Bothacker-Mutant
 11043 | -7/Garrison    | Garrison Relay disabled
 11081 | -7/Garrison    | Entered Factory
 11081 | -6/Factory     | Accompanied by 11 allies
 11081 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 11090 | -6/Factory     | Identified exit to DSF
 11128 | -6/Factory     | Entered DSF
 11128 | -6/DSF         | Accompanied by 12 allies
 11134 | -6/DSF         | Wild Derelicts raided the area
 11145 | -6/DSF         | Additional patrols routed to DSF
 11200 | -6/DSF         | Discovered new exit (range 15)
 11283 | -6/DSF         | Entered Factory
 11283 | -5/Factory     | Accompanied by 6 allies
 11283 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 11468 | -5/Factory     | Discovered new exit (range 16)
 11493 | -5/Factory     | Identified exit to Upper Caves
 11721 | -5/Factory     | Build established: Mutant
 11760 | -5/Factory     | Spotted B-75 Beast
 12063 | -5/Factory     | Lost 5 parts (1p1n2u1w)
 12259 | -5/Factory     | Discovered new exit (range 8)
 12404 | -5/Factory     | Identified exit to Factory
 12783 | -5/Factory     | First assault squad dispatched
 12789 | -5/Factory     | Discovered exit to Factory (range 10)
 12806 | -5/Factory     | Identified exit to Garrison
 12806 | -5/Factory     | Entered Garrison
 12830 | -5/Garrison    | Build established: Sprinter
 12906 | -5/Garrison    | Triggered checkpoint
 12922 | -5/Garrison    | Triggered checkpoint
 12933 | -5/Garrison    | Garrison Relay disabled
 12964 | -5/Garrison    | Spotted B-75 Beast
 12980 | -5/Garrison    | Triggered checkpoint
 13079 | -5/Garrison    | Triggered checkpoint
 13105 | -5/Garrison    | Discovered exit to Factory (range 13)
 13105 | -5/Garrison    | Discovered exit to Factory (range 56)
 13105 | -5/Garrison    | Discovered exit to Factory (range 37)
 13113 | -5/Garrison    | Destroyed 13 combat bots
 13114 | -5/Garrison    | Found embedded Infiltrators
 13121 | -5/Garrison    | P-80 Master assimilated allied AJ-2WG(x)
 13127 | -5/Garrison    | Lost 5 parts (2p2n1u)
 13132 | -5/Garrison    | Triggered checkpoint
 13279 | -5/Garrison    | Crushed by falling debris
 13281 | -5/Garrison    | Crushed by falling debris
 13312 | -5/Garrison    | Lost 6 parts (2n2u2w)
 13406 | -5/Garrison    | Build established: Bothacker-Mutant
 13458 | -5/Garrison    | Crushed by falling debris
 13459 | -5/Garrison    | System corruption reached 10%
 13489 | -5/Garrison    | Lost 4 parts (1n1u2w)
 13511 | -5/Garrison    | Expanded RIF knowledge: Autoassimilate
 13606 | -5/Garrison    | Entered Factory
 13606 | -4/Factory     | Accompanied by 2 allies
 13606 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 13856 | -4/Factory     | First assault squad dispatched
 13990 | -4/Factory     | Lost 7 parts (1p4n1u1w)
 14070 | -4/Factory     | Core integrity fell below 50%
 14082 | -4/Factory     | Core integrity fell below 20%
 14113 | -4/Factory     | Lost 13 parts (2p4n4u3w)
 14144 | -4/Factory     | Discovered new exit (range 15)
 14203 | -4/Factory     | Entered Upper Caves
 14357 | -4/Upper Caves | Build established: Mutant
 14440 | -4/Upper Caves | Learned Research garrison access intel
 14669 | -4/Upper Caves | Destroyed by L-61 Swordsman with Power Sword

 Last Messages 
---------------
14410_ Acquired 27 matter.
14412_ Tesla Rifle fries itself beyond repair.
14412_ Acquired Imp. Heat Sink.
14415_ Broken Imp. Target Analyzer fries itself beyond repair.
14417_ Acquired Hrd. Medium Armor Plating. <x2>
14422_ Acquired 20 matter.
14432_ K82MDQ0B25WO1A CKDCV
14440_ Acquired derelict log, extracted data.
Data stored: Research garrison access intel.
14455_ System corrupted: FCS attempts to trigger Plasma Rifle.
14455_ System corrupted: Plasma Rifle misfires.
14490_ System corrupted: FCS attempts to trigger Plasma Rifle.
14490_ System corrupted: Plasma Rifle misfires.
14530_ System corrupted: Heat flow error (+121).
14567_ System corrupted: Matter fused (-9).
14613_ O36O%IOG SGBJ46RP4CYIWXPT1KB
14631_ System corrupted: Heat flow error (+261).
14655_ System corrupted: Matter fused (-5).
14662_ Dropped Hrd. Medium Armor Plating. <x2>
14668_ Slug penetrates H-77 Assassin.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????#  ##??????????#   #??#  #? |
| ??????????????########?#  ##??????????#   #### #?? |
| ?????????????##      #?#   ##?????#####        #?? |
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| ???????????##    ##          ###               ##? |
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| ????????##% #####      ###  #     ##?#             |
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| ????????# %           #??#  #  #???##          ### |
| ????????#   ####     ##??#  #  ##?##         ###?# |
| ????????#  ##??##   ##??##      ###         ##??#  |
| ????????#  #????#   #???#        ###       ##?##   |
| ????????#  #????#  ##???#        #?##   ####?##    |
| ????????#  #????  ##????## ##     #?## ##???##     |
| ??????###  #???#  #??????# ###     #?# ##??##      |
| ?????##    #???#  #??????#h#?##    #?#  ####       |
| ??####     ##??####??????# #??##  ####             |
| ?##         #???????????## ####?###?#              |
| ?#      ##   #??????????#h    #?????#  ###         |
| ##     ####   #????????##    #?????   ##?##        |
|        #???#  #?####?###! # #####?## #????##       |
|       ##????  #?#  ###  !  ###  #??##?????##       |
| ###   #?????   ## # ###  @ #?#  #?????????#  ###   |
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| ??#       ???#??# #   ####       ##  ##?##   #?#   |
| ??##      #######      ##             ###   ##?##  |
| ???##                      ###             ##????# |
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| ??????????????????#####   ##?## ######  ##???????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          34
Energy Capacity            1025
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Range         24
Terrain Scan Density       110
ECM Strength               1
Jamming Range              14
Additional Mass Support    12
EM Shielding               2
Corruption Block           15
Armor Coverage             450
Resistance: TH             30
Resistance: EM             15
Melee Speed Boost          20
Phase Shifting             10
Evasion (%)                74
Targeting Accuracy         5
Target Analysis            5
Armor Integrity Analysis   40
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          10
Relay Coupler Types        4
Relay Coupler Value        116

 Item Schematics 
-----------------
              Lrg. Storage Unit | -9/Materials | Scanalyzed
           Propulsion Shielding | -8/Materials | Hacked
            Cmb. Gravmag System | -5/Factory   | Scanalyzed
 Imp. System Restoration Module | -5/Factory   | Scanalyzed
   Imp. Reaction Control System | -5/Factory   | Scanalyzed
       Adv. Hardlight Generator | -5/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Gravmag System | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransportGravmagDerivative
  Manual?         0
Play Time         07:21:04
  Cumulative      154.6 hours
  Start           2023.07.30 @ 21:13:11
  End             2023.08.01 @ 12:27:59
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           18
  Adventurer      8
  Explorer        1
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          71
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7cf4851d-08ad-4e99-be7c-d185792005a9