Cogmind - Beta 12 X3 @@@ ROGUE MODE // 2022.12.01 @ 15:08:35 Player: Jezoensis Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (89) 445 Value Destroyed (2198) 2198 Prototype IDs (47) 940 Alien Tech Used (6) 1200 Bonus (9678) 9678 TOTAL SCORE: 24161 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 596 Entered DSFs 1000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Win 3000 Win Speed 143 Cogmind --------- Core Integrity 1560/1600 Matter 92/300 Energy 172/200 System Corruption 1% Temperature Cool (6) Movement Flying (24) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (7) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Cooled Field Propulsion Drive Q-thruster Impulse Thruster Array > --- UTILITY (14) ----- Advanced Power Amplifier Advanced Power Amplifier Machine Analyzer Spectral Analyzer Improved Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Seismic Detector Stasis Canceller Advanced Transmission Jammer Advanced Reaction Control System Improved Utility Shielding Light Regenerative Plating > --- WEAPON (2) ------- Power Sword Vortex Lance > --- INVENTORY (5) ---- Micro Antimatter Reactor Improved Transmission Jammer Improved Utility Shielding Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Field Propulsion Drive Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Power Amplifier Machine Analyzer Spectral Analyzer Improved Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Seismic Detector Stasis Canceller Advanced Transmission Jammer Advanced Reaction Control System Improved Utility Shielding Light Regenerative Plating > --- WEAPON ----------- Power Sword Vortex Lance > --- INVENTORY -------- Micro Antimatter Reactor Impulse Thruster Improved Transmission Jammer Terrabomb Enhanced Nova Cannon [Rating: 166] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Gravmag Array Treads Light Treads Wheel Wheel Hover Unit Gravmag Array Flight Unit Cooled Nuclear Pulse Thruster Utility Light Regenerative Plating Device Seismic Detector Storage Medium Storage Unit Processor Experimental Terrain Scan Processor Hackware System Shield Protection Light Regenerative Plating Artifact Phase Armor Weapon Power Sword Energy Gun Improved Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Great Maul Slashing Weapon Power Sword Piercing Weapon Vortex Lance Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Acc Slots Evolved 18 | . . 2 2 . 2 . . . . 2 . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . 1 . 1 Utility 12 | . . 1 2 . 1 . . . . . . 2 . . . . 2 . . . . 2 . 1 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 235 | 10 4 24 28 23 11 1 . 9 . 4 4 30 . 7 8 4 9 1 1 5 . 9 2 4 19 18 Power 27 | 1 . 2 1 2 . . . . . 1 . 4 . . 2 . 1 . . . . 1 . 2 6 4 Engine 6 | 1 . 2 1 1 . . . . . . . 1 . . . . . . . . . . . . . . Core 11 | . . . . 1 . . . . . 1 . 2 . . 1 . . . . . . 1 . 1 3 1 Reactor 10 | . . . . . . . . . . . . 1 . . 1 . 1 . . . . . . 1 3 3 Propulsion 50 | 5 1 7 7 2 4 . . 1 . 1 2 4 . . 3 1 1 . . . . 4 . 1 . 6 Treads 7 | . . 3 2 2 . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 13 | 5 1 3 4 . . . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . 2 4 . . 2 1 1 . . . . . . . . . Flight 20 | . . 1 1 . 4 . . 1 . 1 . . . . 1 . . . . . . 4 . 1 . 6 Utility 100 | 2 1 8 9 11 4 1 . 6 . 1 1 12 . 7 2 3 7 1 1 4 . 4 2 1 8 4 Device 50 | 1 . 4 4 5 3 . . 1 . 1 . 6 . 4 1 2 6 1 1 1 . 3 . 1 3 2 Storage 6 | 1 1 1 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . Processor 10 | . . . 2 . . 1 . 4 . . . 1 . . . . . . . . . 1 . . 1 . Hackware 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Protection 31 | . . 3 1 6 . . . 1 . . 1 3 . 3 1 1 1 . . 3 . . 2 . 3 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 58 | 2 2 7 11 8 3 . . 2 . 1 1 10 . . 1 . . . . 1 . . . . 5 4 Energy Gun 12 | 1 1 4 4 2 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 2 Ballistic Gun 8 | 1 . 2 2 3 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . 1 . Special Weapon 8 | . 1 1 1 . . . . 1 . 1 . 3 . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 . . . . . 1 1 . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . 2 2 . . 1 . . . 4 . . 1 . . . . . . . . . 2 2 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . 3 1 2 . . . 5 . . . . . . 4 . . . . 1 . . . . 6 1 Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . System Corruption 15 | . . . . . . . . . . . . 15 . . . . . . . . . . . . . . Parts Lost 12 | . . 1 4 1 . 1 . . . . 1 1 . . . . 1 . 1 . . . . . . 1 Power 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 4 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 Utility 5 | . . 1 . . . 1 . . . . 1 . . . . . 1 . 1 . . . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . 1 4 1 . 1 . . . . 1 1 . . . . 1 . 1 . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 99 99 98 100 100 99 100 100 94 87 88 88 87 88 89 89 88 89 89 91 95 94 94 94 Engine 2 | . 14 11 9 7 . . . . . . . 1 . . . . . . . . . . . . . . Core 4 | . . . . 1 7 7 7 7 7 13 13 5 5 5 5 5 5 5 5 5 5 5 9 8 7 . Reactor 2 | . . . . . . . . . . . . 2 5 5 5 5 5 5 5 5 5 3 . . . 7 Treads 3 | . . 11 11 15 . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . 28 21 15 11 . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . 2 16 17 17 17 17 15 15 15 15 15 10 . . . . Flight 7 | . . . . . 28 30 30 30 30 33 27 . . . . . . . . . . 4 19 21 21 24 Device 19 | . 14 19 21 10 21 16 15 15 15 13 8 16 17 16 16 14 25 26 25 23 21 25 28 29 30 30 Storage 4 | . 14 11 9 9 . . . . . . . . 5 5 5 5 5 5 5 5 5 3 . . . . Processor 12 | . . . 4 9 7 13 15 18 23 20 20 17 17 17 17 17 15 15 15 15 15 17 19 17 17 16 Hackware 1 | . . . 3 9 7 7 7 3 . . . . . . . . . . . . . . . . . . Protection 6 | . . 2 6 7 7 7 7 6 7 6 8 10 5 5 4 7 5 5 5 7 10 9 9 8 8 8 Energy Gun 2 | . 12 11 8 7 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 14 10 7 8 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 2 7 7 7 7 6 3 4 5 5 2 . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 11 7 7 7 7 6 2 4 5 5 8 11 10 10 10 7 5 4 4 4 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 50 | 13 18 35 42 40 19 19 18 18 18 27 35 42 41 49 41 48 50 43 44 46 46 50 33 36 41 47 Greatest Support 59 | 32 20 26 26 26 20 20 20 23 23 28 40 54 54 54 54 54 52 52 52 52 52 52 34 41 41 59 Greatest Overweight (x) 2 | . . 1 2 2 . . . . . . 1 . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Average Capacity 8 | 7 8 12 15 15 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 8 5 5 5 5 Most Carried 15 | 8 8 15 15 15 15 5 4 5 5 4 5 10 10 10 10 10 10 9 10 10 10 10 5 5 5 5 Average Carried 8 | 5 8 10 13 14 5 4 4 4 5 3 3 5 9 10 9 10 9 9 9 9 10 7 5 4 4 4 Final Capacity 15 | 8 10 15 15 15 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 Final Carried 15 | 8 8 15 15 15 5 4 4 5 5 3 5 10 10 10 10 10 10 9 9 10 10 5 5 5 5 4 Class Distribution -------------------- 21% | Scavenger-Ninja 18% | Scavenger-Scout 16% | Ninja 16% | Scavenger-Mutant 9% | Mutant 7% | Scout 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scout | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Sprinter | -6/DSF Ninja | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Zhirov Scavenger-Scout | -4/Proximity Caves Ninja | -4/Factory Scavenger-Ninja | -4/Upper Caves Scavenger-Ninja | -4/Upper Caves Scavenger-Ninja | -4/Warlord Scavenger-Ninja | -3/Proximity Caves Scavenger-Ninja | -3/Research Scavenger-Ninja | -3/DSF Scavenger-Ninja | -2/Research Ninja | -2/Quarantine Ninja | -1/Access Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Acc Matter Collected 3189 | 310 81 463 513 398 195 8 10 27 14 82 . 359 20 75 . 140 30 20 34 . 83 30 70 50 160 17 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4129 | 175 81 623 752 725 256 . . . . 89 . 823 . 107 . 125 . . . . . 47 . 51 275 . Parts 196 | 15 4 30 39 42 10 . . . . . 2 22 . 7 . 7 . . . . . 3 . 4 11 . Haulers Intercepted 8 | . . 3 2 1 1 . . . . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . 1 3 . . . . . . . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 1 . . 1 . . . . 7 . 7 . . . . 2 . . . . . Prevented 4 | . . . . . . 2 . . 2 . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Acc Combat Hostiles Destroyed 47 | . . 9 12 11 . . . . . . 1 5 . 4 . 5 . . . . . . . . . . Melee 10 | . . . . . . . . . . . . 1 . 4 . 5 . . . . . . . . . . Guns 22 | . . 9 2 11 . . . . . . . . . . . . . . . . . . . . . . Cannons 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . AOE 12 | . . . 7 . . . . . . . 1 4 . . . . . . . . . . . . . . Classes Destroyed 14 | 2 1 4 3 1 . . . . . . 1 1 . . . . . . . . . 1 . . . . Worker 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Builder 4 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . 1 . . Tunneler 7 | 4 . . . . . . . . . . . 3 . . . . . . . . . . . . . . Hauler 8 | . . 3 2 1 1 . . . . 1 . . . . . . . . . . . . . . . . Recycler 17 | 1 1 1 4 1 2 . . . . . . 5 . . . . . . . . . . . . 2 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . Swarmer 19 | . . 3 3 . . . . . . . . 4 . 4 . 5 . . . . . . . . . . Cutter 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Grunt 15 | . . 3 7 5 . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sentry 8 | . . 3 1 4 . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 13 | 2 1 4 13 4 1 . . . . 1 1 4 . 4 . 5 . . . . . 1 . 1 2 . Combat Bots Only 9 | . . 3 9 4 . . . . . . 1 4 . 4 . 5 . . . . . . . . . . Max Kills in Single Turn 3 | 1 1 1 3 2 1 . . . . 1 1 2 . 1 . 1 . . . . . 1 . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . . 1 2 . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Acc Damage Taken 4649 | . . 484 711 1295 . 115 . . . 16 147 317 . 175 . 292 128 . 179 . 18 . 393 53 . 326 Core 602 | . . 57 48 173 . . . . . . 26 . . 17 . 30 16 . 21 . . . 174 . . 40 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 143 | . . . . . . . . . . . . 32 . . . . . . . . . . 61 . . 50 Regen/Repaired (Parts) 939 | . . . . 106 82 33 12 90 24 . 16 200 1 47 . 31 19 . 11 98 5 13 4 29 78 40 Core Remaining (%) 91 | 100 100 85 . 59 . . . . 100 . 96 . . . . 89 . . . . 96 . 86 . 100 97 Volleys Fired 180 | 20 6 44 47 49 . . . . . . 1 9 . . . . . . . . . . . . 1 3 Largest 2 | 2 2 2 2 2 . . . . . . 1 1 . . . . . . . . . . . . 1 1 Hottest 120 | 60 100 100 100 112 . . . . . . . 98 . . . . . . . . . . . . 120 120 Shots Fired 318 | 38 10 84 80 92 . . . . . . 1 9 . . . . . . . . . . . . 1 3 Gun 277 | 38 8 82 57 92 . . . . . . . . . . . . . . . . . . . . . . Cannon 22 | . . . 12 . . . . . . . . 6 . . . . . . . . . . . . 1 3 Launcher 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Special 12 | . 2 2 4 . . . . . . . 1 3 . . . . . . . . . . . . . . Kinetic 154 | 20 4 42 34 54 . . . . . . . . . . . . . . . . . . . . . . Thermal 111 | 18 6 14 25 38 . . . . . . . 6 . . . . . . . . . . . . 1 3 Explosive 11 | . . . 7 . . . . . . . 1 3 . . . . . . . . . . . . . . Electromagnetic 42 | . . 28 14 . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | 7 10 17 9 20 . . . . . . . 2 . . . . . . . . . . . . . . Robot Miss Streak 5 | 2 . 3 5 4 . . . . . . 1 2 . . . . . . . . . . . . . . Penetration Max 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . 2 1 3 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 255 | 26 7 58 48 56 4 . . . . 2 . 28 . 5 . 11 . . 1 . . 1 . 4 4 . Core Hits 121 | 8 3 21 40 25 1 . . . . . 1 11 . 2 . 5 . . . . . 1 . 1 2 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . 1 1 1 . . . . . . . 1 . . . . . . . . . . . . . . Burn 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Melee Attacks 184 | . . . . 5 10 1 . . 3 5 8 42 . 13 . 16 6 2 4 . . 6 4 13 27 19 Impact 15 | . . . . . 2 . . . . 3 2 8 . . . . . . . . . . . . . . Slashing 155 | . . . . 5 8 1 . . 3 2 6 34 . 13 . 16 6 2 4 . . 6 3 8 21 17 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 14 | . . . . . . . . . . . . . . . . . . . . . . . 1 5 6 2 Sneak Attacks 18 | . . . . . 4 . . . . 1 . 9 . . . . . . . . . 1 . 1 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . . . . 3 . . . 2 . . . . . . . 2 2 . Damage Inflicted 7748 | 245 68 860 1460 993 318 . . . . 154 138 2032 . 214 . 515 . . 34 . . 87 . 307 323 . Guns 2731 | 245 68 795 630 993 . . . . . . . . . . . . . . . . . . . . . . Cannons 189 | . . . 154 . . . . . . . . 35 . . . . . . . . . . . . . . Explosions 1354 | . . 65 676 . . . . . . . 138 475 . . . . . . . . . . . . . . Melee 3434 | . . . . . 318 . . . . 154 . 1482 . 214 . 515 . . 34 . . 87 . 307 323 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1183 | 88 26 227 373 469 . . . . . . . . . . . . . . . . . . . . . . Thermal 1284 | 157 42 221 305 524 . . . . . . . 35 . . . . . . . . . . . . . . Explosive 1192 | . . . 579 . . . . . . . 138 475 . . . . . . . . . . . . . . Electromagnetic 615 | . . 412 203 . . . . . . . . . . . . . . . . . . . . . . . Impact 364 | . . . . . . . . . . 154 . 210 . . . . . . . . . . . . . . Slashing 2849 | . . . . . 318 . . . . . . 1312 . 214 . 515 . . 34 . . 87 . 136 233 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 261 | . . . . . . . . . . . . . . . . . . . . . . . . 171 90 . Highest Corruption 18 | . . . 2 4 2 2 2 5 . . . 18 18 18 18 18 . . . . . . . . . 1 Average Corruption 7 | . . . 2 3 2 2 2 4 . . . 2 18 18 18 18 . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 50 | . . . 3 8 1 1 1 2 . . . 7 5 11 4 5 . . . . . . . . . 2 Message Errors 12 | . . . . 2 . . . . . . . 2 2 5 . . . . . . . . . . . 1 Matter Fused 12 | . . . . 2 1 . 1 1 . . . 3 1 1 1 1 . . . . . . . . . . Heat Flow Errors 7 | . . . . 2 . . . . . . . 1 1 1 2 . . . . . . . . . . . Energy Discharges 5 | . . . . . . . . . . . . . 1 2 . 1 . . . . . . . . . 1 Data Loss (minor) 9 | . . . 1 1 . 1 . 1 . . . . . 2 1 2 . . . . . . . . . . Data Loss (major) 3 | . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 888 | . . . . . 138 . . . . 21 . 464 . 60 . 39 . . . . . . . 46 120 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 56 | . . . . . . . . . . . . 56 . . . . . . . . . . . . . . Melee 832 | . . . . . 138 . . . . 21 . 408 . 60 . 39 . . . . . . . 46 120 . Knockbacks 4 | . . . 2 . . . . . . . . 2 . . . . . . . . . . . . . . Impact 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Kinetic 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 57 | . . 17 40 . . . . . . . . . . . . . . . . . . . . . . . Shots 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 387 | 60 40 187 321 387 . 10 . . . 100 . 321 131 122 246 . . . . . . . . . . 338 Average Temperature 96 | 28 18 41 108 158 . 6 . . . 58 . 111 67 58 129 . . . . . . . . . . 142 Received Heat Transfer 840 | . . 72 270 387 . 24 . . . . . 36 . . . . 12 . 12 . . . . 9 . 18 Effects 14 | . . . 5 6 . . . . . . . 3 . . . . . . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 4 | . . . 1 . . . . . . . . 3 . . . . . . . . . . . . . . Interference 5 | . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . Matter Decay 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . 2 . . . . . . . 1 . 1 . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2934 | 350 100 582 668 1184 . . . . . . . 50 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Acc Peak Influence 793 | 25 74 297 475 441 172 . . . . 12 69 623 . . . . 304 . . . . 63 53 203 350 793 Initial 209 | . 16 31 79 72 87 . . . . . 8 35 . . . . 88 . . . . . 47 29 114 209 Average 223 | 11 45 172 297 218 114 . . . . 5 14 374 . . . . 170 . . . . 23 51 102 228 423 Maximum Alert Level 3 | . . 1 2 2 . . . . . . . 2 . . . . 1 . . . . . . 1 1 3 Low Security (%) 49 | 100 100 54 26 39 100 . . . . 100 100 27 . . . . 49 . . . . 100 100 98 26 . Level 1 34 | . . 45 47 58 . . . . . . . 17 . . . . 50 . . . . . . 1 73 61 Level 2 15 | . . . 26 2 . . . . . . . 54 . . . . . . . . . . . . . 27 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 . 2 2 3 . . . . . 2 2 . . . . 2 . . . . 1 1 1 1 4 Investigation 9 | . 1 . 1 . 2 . . . . . . 1 . . . . 1 . . . . 1 . 1 . 1 Extermination 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Reinforcement 12 | . 1 . 1 1 1 . . . . . 2 . . . . . 1 . . . . . 1 . 1 3 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Acc Distress Signals 6 | . . . 1 2 . . . . . . . 1 . . . . . . . . . . . 1 . 1 Communications Jammed 32 | . . . . . . . . . . . . 4 . . . . 2 . . . . 3 . . 5 18 Distress Signals 28 | . . . . . . . . . . . . 4 . . . . 2 . . . . 3 . . 5 14 Times Spotted 154 | . 2 14 20 17 . 1 2 . . . 4 21 . 4 . 7 10 . 4 . 4 2 3 6 6 27 Peak Tracking Total 16 | . 2 4 7 6 . 1 4 . . . 2 6 . 4 . 5 4 . 4 . 4 2 3 6 4 16 Tactical Retreats 15 | . . . . . . 1 . . . . 1 4 . . . 1 . . 1 . . . . 2 1 4 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Acc Traps Triggered 7 | . . . . 2 1 . . . . 1 . 2 . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . 1 . . 2 . . . . . . . . . . 6 1 . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Acc Machines Disabled 15 | . . 1 2 3 . . . . . . 1 2 . . . . . 1 . . . . . . 4 1 Max in Single Turn 1 | . . 1 1 1 . . . . . . 1 1 . . . . . 1 . . . . . . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Acc Machines Accessed 42 | . 5 4 3 6 8 . . . . 2 . 1 1 . 4 . 2 . 1 3 . 1 . . . 1 Terminals 22 | . 5 4 3 6 2 . . . . 1 . . . . . . . . . . . 1 . . . . Fabricators 7 | . . . . . 3 . . . . . . 1 . . . . 2 . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Total Hacks 119 | . 17 12 12 19 18 . . . . 6 . 1 1 . 17 . 3 . 1 9 . 2 . . . 1 Successful 74 | . 10 7 7 8 6 . . . . 3 . 1 1 . 17 . 2 . 1 9 . 1 . . . 1 Failed 45 | . 7 5 5 11 12 . . . . 3 . . . . . . 1 . . . . 1 . . . . Catastrophic 5 | . . . 1 2 2 . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 143 | . 15 11 10 19 14 . . . . 3 . 14 . . . . 8 . 1 . . 6 . 3 16 23 Terminals 69 | . 17 12 12 19 4 . . . . 3 . . . . . . . . . . . 2 . . . . Fabricators 13 | . . . . . 8 . . . . . . 1 . . . . 3 . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 48 | . 5 3 4 5 1 . . . . 1 . . 1 . 17 . . . 1 9 . 1 . . . . Record 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 10 | . 3 1 . 2 . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 11 | . . . . . . . . . . . . . . . 4 . . . . 7 . . . . . . Open Door 5 | . . . . 1 . . . . . . . . 1 . . . . . 1 2 . . . . . . Open DSF 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 25 | . 5 4 3 3 5 . . . . 2 . 1 . . . . 1 . . . . . . . . 1 Terminals 15 | . 5 4 3 3 . . . . . . . . . . . . . . . . . . . . . . Track 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 2 2 2 1 . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operators 4 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . 1 Haulers 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Overload 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . Monitor 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Decoy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Redirect 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Watchers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 5 4 3 5 7 . . . . 1 . . . . . . 2 . . . . . . . . . Full Trace Events 5 | . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 3 . . . . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . . 14 . . . . . . 4 . . . . . . . . . . 10 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Acc Total Allies 17 | . . . . . . . . 6 . . . 3 . . . . 2 . . . . 1 . . . 5 Largest Group 6 | . . . . . . . . 6 1 . . 2 1 . . . 2 . . . . 1 . . . 3 Highest-Rated Group 359 | . . . . . . . . 226 51 . . 170 85 . . . 100 . . . . 29 . . . 359 Highest-Rated Ally 122 | . . . . . . . . 51 51 . . 85 85 . . . 50 . . . . 29 . . . 122 Zionite Dispatches 6 | . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . 2 Heavy 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Melee Resupply 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Total Orders 4 | . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . STAY 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 36 | . . . . . . . . . . . . 17 . . . . 9 . . . . . . . . 10 Total Damage 2073 | . . . . . . . . . . . . 1076 . . . . 580 . . . . . . . . 417 Kills 19 | . . . . . . . . . . . . 9 . . . . 6 . . . . . . . . 4 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Acc Robot Analysis Total 10 | . 3 1 . 2 . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . 2 1 3 . . . . 1 . . 1 . 3 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . . 3 5 Main Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Acc Turns Passed 5832 | 176 204 448 402 528 234 98 37 276 140 52 69 717 123 271 115 146 227 129 152 346 177 80 47 88 267 283 Spaces Moved 9152 | 120 221 256 211 263 622 317 130 783 394 123 108 901 209 382 160 213 363 239 261 636 289 106 126 219 631 869 Core 17 | 17 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1054 | 103 221 256 211 263 . . . . . . . . . . . . . . . . . . . . . . Hover 3740 | . . . . . . . . . . . 17 901 209 382 160 213 363 239 261 636 289 70 . . . . Flight 4341 | . . . . . 622 317 130 783 394 123 91 . . . . . . . . . . 36 126 219 631 869 Fastest Speed 13 | 50 80 80 95 105 28 28 28 28 32 29 29 52 58 58 58 52 52 52 52 52 52 28 28 26 26 13 Average Speed 46 | 81 80 94 98 120 28 28 28 30 32 29 33 55 58 58 58 53 52 52 52 52 52 43 28 26 26 22 Slowest Speed 130 | 100 80 115 130 130 28 28 28 32 32 29 110 58 58 58 58 58 52 52 52 52 52 52 28 28 26 103 Overloaded Moves 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . 64 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 45 | 6 48 32 22 51 21 59 32 89 67 8 89 14 50 58 60 56 15 50 47 93 63 3 81 9 66 44 Regions Visited 26 Branch Regions 14 Pre-discovered Areas 9 | . . . . . 1 1 . 2 . . . . . . 3 1 . 1 . . . . . . . . Known Exits Taken 21 | . . . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . . . 2 2 4 . . . . 4 1 . 2 . 1 . . 4 . . . . . Spaces Dug 92 | . 2 2 3 5 4 1 . . 3 2 6 12 . 3 . . 4 1 3 . . 4 3 4 13 17 Terrain Destroyed 162 | . 2 5 35 6 4 1 . . 3 2 11 25 . 3 . . 4 1 3 . . 4 3 4 13 33 Melee 78 | . . . . 5 4 1 . . 3 2 6 7 . 3 . . 4 1 3 . . 4 3 4 12 16 Projectile 17 | . 2 2 3 1 . . . . . . . 6 . . . . . . . . . . . . 1 2 AOE 67 | . . 3 32 . . . . . . . 5 12 . . . . . . . . . . . . . 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Qua Acc Total 10142 | 160 236 382 314 374 674 324 129 824 402 130 126 1049 210 414 181 230 396 241 273 652 315 132 132 235 694 913 Wait 195 | . . 24 2 12 13 6 . 19 6 . . 45 . 11 . 1 11 . 5 . 27 2 . 2 5 4 Move 9101 | 119 220 255 210 262 621 316 129 782 393 122 107 900 208 381 159 212 362 238 260 635 288 105 125 218 618 856 Hop 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 Pick Up 99 | 9 2 17 14 7 5 . . 3 . . 2 11 1 . 4 . 4 . 2 5 . 2 1 2 5 3 Fast Attach 81 | 6 . 3 2 7 2 . . 7 . . 2 15 . 1 7 1 1 . . 3 . 2 2 1 11 8 Attach 59 | 3 . 4 8 2 8 1 . 1 . 2 1 3 . . 2 . 5 1 1 1 . 7 . 1 5 3 Detach 25 | 1 . 3 2 2 1 . . 6 . . . 4 . . . . 1 . . . . 2 . . 3 . Swap 99 | 1 4 17 18 14 1 . . 1 . 2 1 12 . 6 1 3 3 . . 1 . . . 2 4 8 Drop 138 | 1 4 15 11 14 15 . . 5 . . 4 16 1 2 8 1 4 . 1 7 . 6 1 1 15 6 Fire 180 | 20 6 44 47 49 . . . . . . 1 9 . . . . . . . . . . . . 1 3 Melee 156 | . . . . 5 8 1 . . 3 4 8 34 . 13 . 12 5 2 4 . . 6 3 8 22 18 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac / *Low x2 / DSF) -6/DSF -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/DSF -2/Research -2/Quarantine -1/Access (discovered 2 exits: *Sur / [Com]) To Fleet Rendezvous History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 177 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Discovered new exit (range 3) 331 | -10/Materials | Discovered new exit (range 16) 381 | -10/Materials | Entered another Materials area 381 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 545 | -9/Materials | Discovered new exit (range 14) 808 | -9/Materials | Discovered new exit (range 7) 829 | -9/Materials | Entered another Materials area 829 | -8/Materials | Evolved 2 slots: Utility x2 893 | -8/Materials | Build established: Scavenger-Mutant 1003 | -8/Materials | Lost 4 parts (1p2n1w) 1008 | -8/Materials | Destroyed 9 combat bots 1059 | -8/Materials | Discovered new exit (range 10) 1171 | -8/Materials | Identified exit to Storage 1231 | -8/Materials | Entered Storage 1509 | -8/Storage | Found Prototype Protection 1509 | -8/Storage | Identified Lgt. Regenerative Plating 1514 | -8/Storage | Found Lgt. Regenerative Plating 1517 | -8/Storage | Found Lgt. Regenerative Plating 1664 | -8/Storage | Garrison activated, responded to threat 1697 | -8/Storage | Discovered new exit (range 12) 1758 | -8/Storage | Identified exit to Factory 1759 | -8/Storage | Entered Factory 1759 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1881 | -7/Factory | Discovered new exit (range 4) 1970 | -7/Factory | Discovered new exit (range 13) 1974 | -7/Factory | Identified exit to Lower Caves 1993 | -7/Factory | Entered Lower Caves 1995 | -7/Lower Caves | Spotted B-75 Beast 2064 | -7/Lower Caves | Learned location of 1 exit from Factory 2086 | -7/Lower Caves | Discovered new exit (range 17) 2091 | -7/Lower Caves | Identified exit to Lower Caves 2091 | -7/Lower Caves | Entered another Lower Caves area 2101 | -7/Lower Caves | Ambushed by wild Derelicts 2126 | -7/Lower Caves | Discovered new exit (range 8) 2126 | -7/Lower Caves | Learned Factory emergency access door positions 2127 | -7/Lower Caves | Identified exit to Zion 2128 | -7/Lower Caves | Entered Zion 2134 | -7/Zion | Learned Factory emergency access door positions 2138 | -7/Zion | Learned location of 1 exit from Factory 2149 | -7/Zion | Discovered new exit (range 12) 2154 | -7/Zion | Found Prototype Special Weapon 2154 | -7/Zion | Identified RU-N14's Throwing Claymores 2164 | -7/Zion | System corruption cleaned by Quarantine Array 2193 | -7/Zion | Gained Derelict followers 2275 | -7/Zion | Found Prototype Processor 2275 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2278 | -7/Zion | Found Prototype Processor 2278 | -7/Zion | Identified Exp. Terrain Scan Processor 2280 | -7/Zion | Found Prototype Processor 2280 | -7/Zion | Identified Exp. Melee Analysis Suite 2283 | -7/Zion | Found Prototype Processor 2283 | -7/Zion | Identified Exp. Core Analyzer 2319 | -7/Zion | Imprinted 2321 | -7/Zion | Declared Zion's savior 2374 | -7/Zion | System corruption cleaned by Quarantine Array 2384 | -7/Zion | Identified exit to Proximity Caves 2404 | -7/Zion | Entered Proximity Caves 2404 | -6/Proximity Caves | Accompanied by 1 ally 2539 | -6/Proximity Caves | Discovered new exit (range 15) 2543 | -6/Proximity Caves | Identified exit to Factory 2544 | -6/Proximity Caves | Entered Factory 2544 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2545 | -6/Factory | Identified exit to Lower Caves 2545 | -6/Factory | Identified exit to Factory 2587 | -6/Factory | Discovered exit to Lower Caves (range 6) 2596 | -6/Factory | Identified exit to DSF 2596 | -6/Factory | Entered DSF 2600 | -6/DSF | Discovered exit to Factory (range 17) 2622 | -6/DSF | Additional patrols routed to DSF 2665 | -6/DSF | Entered Factory 2665 | -5/Factory | Evolved 2 slots: Utility x2 2828 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 2853 | -5/Factory | Retrieved Zion intel report: Main Access 2853 | -5/Factory | Identified exit to Factory 2854 | -5/Factory | Zion Melee Resupply teleported in 2919 | -5/Factory | Build established: Ninja 2945 | -5/Factory | Zion Heavy squad teleported in 3071 | -5/Factory | Discovered new exit (range 4) 3077 | -5/Factory | Identified exit to Upper Caves 3314 | -5/Factory | System corruption reached 10% 3382 | -5/Factory | Entered Upper Caves 3382 | -5/Upper Caves | Accompanied by 1 ally 3394 | -5/Upper Caves | Identified exit to Upper Caves 3406 | -5/Upper Caves | Spotted B-75 Beast 3416 | -5/Upper Caves | Build established: Scavenger-Scout 3505 | -5/Upper Caves | Entered another Upper Caves area 3767 | -5/Upper Caves | Discovered new exit (range 16) 3775 | -5/Upper Caves | Identified exit to Zhirov 3776 | -5/Upper Caves | Entered Zhirov 3776 | -5/Zhirov | Discovered new exit (range 3) 3787 | -5/Zhirov | Met Zhirov 3800 | -5/Zhirov | Found Alien Artifact 3800 | -5/Zhirov | Identified Integrated Dissipator 3800 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3842 | -5/Zhirov | Found Alien Artifact 3842 | -5/Zhirov | Identified Transdimensional Reconstructor 3842 | -5/Zhirov | Warped through subspace 3872 | -5/Zhirov | Learned location of Quarantine (-2) 3872 | -5/Zhirov | Learned location of Testing (-3) 3872 | -5/Zhirov | Learned location of Command (-1) 3875 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3890 | -5/Zhirov | Identified exit to Proximity Caves 3891 | -5/Zhirov | Entered Proximity Caves 3893 | -4/Proximity Caves | Spotted B-86 Titan 4030 | -4/Proximity Caves | Discovered exit to Factory (range 15) 4037 | -4/Proximity Caves | Entered Factory 4037 | -4/Factory | Evolved 2 slots: Utility x2 4117 | -4/Factory | Discovered new exit (range 20) 4136 | -4/Factory | Zion Demo squad teleported in 4153 | -4/Factory | Identified exit to Upper Caves 4264 | -4/Factory | Entered Upper Caves 4290 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 4299 | -4/Upper Caves | Learned 4 Research zone layouts 4308 | -4/Upper Caves | Identified exit to Upper Caves 4344 | -4/Upper Caves | Encountered a Warlord checkpoint 4393 | -4/Upper Caves | Entered another Upper Caves area 4501 | -4/Upper Caves | Learned Research emergency access door positions 4532 | -4/Upper Caves | Discovered new exit (range 9) 4544 | -4/Upper Caves | Identified exit to Warlord 4545 | -4/Upper Caves | Entered Warlord 4549 | -4/Warlord | Build established: Scavenger-Ninja 4569 | -4/Warlord | Discovered new exit (range 19) 4743 | -4/Warlord | Visited the Vortex Lab 4746 | -4/Warlord | Found Prototype Piercing Weapon 4746 | -4/Warlord | Identified Vortex Lance 4749 | -4/Warlord | Found Vortex Lance 4763 | -4/Warlord | Warlord's base attacked by MAIN.C 4789 | -4/Warlord | Rebuked by Warlord 4867 | -4/Warlord | Opened side exit 4891 | -4/Warlord | Identified exit to Proximity Caves 4891 | -4/Warlord | Entered Proximity Caves 5013 | -3/Proximity Caves | Discovered new exit (range 19) 5068 | -3/Proximity Caves | Identified exit to Research 5068 | -3/Proximity Caves | Entered Research 5068 | -3/Research | Evolved 2 slots: Utility x2 5071 | -3/Research | Identified exit to DSF 5117 | -3/Research | Retrieved Zion intel report: Trap Installations 5118 | -3/Research | Zion Melee Resupply teleported in 5148 | -3/Research | Entered DSF 5165 | -3/DSF | Additional patrols routed to DSF 5184 | -3/DSF | Discovered new exit (range 19) 5195 | -3/DSF | Identified exit to Research 5195 | -3/DSF | Entered Research 5195 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5261 | -2/Research | Discovered new exit (range 9) 5279 | -2/Research | Identified exit to Quarantine 5283 | -2/Research | Entered Quarantine 5304 | -2/Quarantine | Found Alien Artifact 5304 | -2/Quarantine | Identified Phase Armor 5323 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 5328 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 5358 | -2/Quarantine | Found Alien Reactor 5358 | -2/Quarantine | Identified Matter Drive 5386 | -2/Quarantine | Found Prototype Processor 5386 | -2/Quarantine | Identified Spectral Analyzer 5402 | -2/Quarantine | Found Prototype Launcher 5402 | -2/Quarantine | Identified Com. Tesla Bomb Launcher 5417 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 5498 | -2/Quarantine | Discovered new exit (range 20) 5522 | -2/Quarantine | Found Alien Artifact 5522 | -2/Quarantine | Identified Core Reset Matrix 5522 | -2/Quarantine | Used Core Reset Matrix 5526 | -2/Quarantine | Detected hypermatrix surge 5526 | -2/Quarantine | Sensed 5 artifacts in vicinity 5538 | -2/Quarantine | Discovered new exit (range 12) 5544 | -2/Quarantine | Found Terrabomb 5550 | -2/Quarantine | Identified exit to Access 5550 | -2/Quarantine | Entered Access 5550 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5592 | -1/Access | Energy Cycler disabled 5632 | -1/Access | Retrieved Zion intel report: Guard Positions 5638 | -1/Access | Spotted B-99 Colossus 5657 | -1/Access | Build established: Ninja 5671 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 5687 | -1/Access | Retrieved Zion intel report: Prototype Schematics 5693 | -1/Access | Discovered new exit (range 15) 5731 | -1/Access | Zion Light squad teleported in 5784 | -1/Access | Retrieved Zion intel report: Component Stockpiles 5800 | -1/Access | Search patrols dispatched 5816 | -1/Access | Retrieved Zion intel report: Trap Installations 5817 | -1/Access | Zion Heavy squad teleported in 5830 | -1/Access | Discovered new exit (range 7) 5831 | -1/Access | Identified exit to Surface 5831 | -1/Access | Used Terrabomb 5833 | *** | Heading to fleet! Last Messages --------------- [ Squads on standby: ] [ 1 : H1-68P(Z)/Heavy(2) ] [ 2 : 4H-8CK(d)/Demo(2) ] [ 3 : Explosive Resupply ] [ 4 : Melee Resupply ] [ 5 : 5K-PNA(d)/Demo(2) ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 05817_ H1-68P(Z): "For Derelicts everywhere!" 05818_ Slug penetrates Wall. 05820_ Drone signal jammed. 05821_ Drone sends a signal. 05821_ Drone sends out distress signal. 05821_ >> Machine Analyzer network decryption results: 05821_ Garrison Access x2 05829_ Connecting with Terminal... 05830_ EXIT=FOUND 05830_ The Access Shell folds into the floor. 05831_ EXIT=IDENTIFIED: SURFACE 05831_ Terrabomb activated. Map ----- +----------------------------------------------------+ | ??????????????#??###?#### ] # # | | ?????????????#??#?#?#?### # # | | ???????????????#??##?#?## =# + | | ????????????????#?####?############### ## " | | ??????????????##?######### ########### ## """" | | ?????????????#?##### ;;;;;;;;;##### ## """"" | | ???????????? ??### ; # + """" | | ?????????? ### ; ! # ## """" | | ????????? # ; ; ## " | | ????????? ; ; ; ## * | | ????????? ; ; ; ;# | | ?????????##;;; ; ; ;;####+### | | ????????## ; + | | ??????#?## ; ; | | ????????? ; ; ;;;;#+#### | | ???????#? ; ; ;; ? | | ????"??#? ; ; ;; | | ?????????#???? ; ; ;; | | ??? ? ???????#? ;;;;;;;;;;;;;; ;; | | ??? ????? ??????# ;;; ; ;; | | ????? ?? ?????#??"#;;;;;;;;;;; ;;;;;;; ;; | | ????? ?"#?? ? ???" ;; | | ???????? "?? ?BB??""" ;; | | ???? ????? BB?""?" ;; | | ??"?? ? ? ? ?????""" ;; | | ????? ??? ?? ""?" "@ ;; | | ???? ?? ???? ? """" "" ;; | | ?????? ???? ? """" ;; | | ???????????? BB """" ;; | | ??????? ?" ? BB??""" """ """ ;; | | ???? ?????????? "?"" """T""" ;;;;;;#### | | ???????????#?#??#?"";;;;;;;;;; ;;;;;;; " ##### | | ????????????? ?#?## ;;; ; " # #?### | | ???????? ? ???# #? ; " #?###### | | ??????" "??##?## ; "######### | | ??????????# ### ; ###### | | ??????? ???# ? ; ## ### | | ???????? #??## ; ;##### "" | | ???????? ???# ; ;##### "R | | ?????????#??# ; ###### "" | | ?????????#?### ; ###### " | | ????????????#### ;;;;;;;;;; ###### | | ?????????????##### ; #^^###### | | ????????????#?###### ; # ######? | | ??????????????############ ## " #^^######+### | | ?????????????#??###?#####?### """ + | | ?????????????##?#?#?#??###### G # | | ???????????????#?#??######??# """ # ########## | | ????????????????#?#????#?#??# " # ########## | | ??????????????#???#??#?#?#### # ########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 53 Energy Capacity 265 Matter Stores 300 Matter Capacity 500 Sight Range 24 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 16 Power Amplification 60 Armor Coverage 375 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 78 Targeting Accuracy 5 Recoil Reduction 3 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Tactical Quantum Warhead | -1/Access | Z-intel Hdn. Centrium Leg | -1/Access | Z-intel Centrium Light Armor Plating | -1/Access | Z-intel Imp. Lightning Gun | -1/Access | Z-intel Cld. Linear Gravjet | -1/Access | Z-intel Enh. Coil Gun | -1/Access | Z-intel Neutron Missile Launcher | -1/Access | Z-intel Gui. Micro-nuke Launcher | -1/Access | Z-intel Prc. Energy Filter | -1/Access | Z-intel Exp. Heat Sink | -1/Access | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Phase Armor Matter Drive Core Reset Matrix Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed PointDerelictChainsword Manual? 0 Play Time 02:49:56 Cumulative 780.5 hours Start 2022.12.01 @ 06:19:02 End 2022.12.01 @ 15:08:35 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 413 Rogue 286 Adventurer 125 Explorer 2 Win Type 2 Total 94 Types 78/7/5/1/1/0/0/1/1 Lore% 82 Gallery% 88 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 83x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a321dcf-d233-4e48-afec-5d0ac33de231