Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 22:39:57

Player: adenochrome

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (65)      325
Value Destroyed (2442)     2442
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7407

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     163/300
Energy                     98/100
System Corruption          12%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Extension

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (8) ------
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (5) ----
  Heavy Shock Bomb Launcher

 Peak State 
------------
>           --- POWER ------------
            Nuclear Core
>           --- PROPULSION -------
            Flexi-carbon Leg
            Wheel
>           --- UTILITY ----------
   Advanced Heat Sink
   Improved Trap Scanner
   Improved Targeting Computer
   Improved Target Analyzer
   Improved Kinecellerator
  Makeshift Power Shielding
   Hardened Medium Armor Plating
            Thermal Shield
>           --- WEAPON -----------
            Tesla Rifle
            Tesla Rifle
            Mass Driver
            Mass Driver
>           --- INVENTORY --------
            Fusion Compressor
            Heart of Steel
      Heavy Shock Bomb Launcher
[Rating: 71]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cooled VTOL Module
Utility                    Improved Targeting Computer
  Device                   Thermal Shield
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Makeshift Power Shielding
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Mass Driver
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Ext 
Slots Evolved              10   | .   .   .   2   2   2   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   .   
  Utility                  6    | .   .   .   1   1   1   1   .   .   2   .   
  Weapon                   2    | .   .   .   .   1   1   .   .   .   .   .   
Parts Attached             92   | 6   .   1   13  8   11  13  13  4   12  11  
  Power                    12   | 1   .   .   1   .   1   2   1   .   2   4   
    Engine                 5    | 1   .   .   1   .   1   1   1   .   .   .   
    Core                   7    | .   .   .   .   .   .   1   .   .   2   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   .   3   1   2   4   4   .   1   5   
    Treads                 4    | .   .   .   .   .   .   1   .   .   .   3   
    Leg                    14   | 2   .   .   3   1   2   .   4   .   .   2   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   3   .   .   .   .   
  Utility                  28   | 1   .   1   2   6   3   3   5   2   4   1   
    Device                 8    | .   .   .   .   1   .   1   2   2   2   .   
    Storage                4    | 1   .   .   .   3   .   .   .   .   .   .   
    Processor              5    | .   .   1   1   1   .   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   1   1   3   2   2   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   .   .   7   1   5   4   3   2   5   1   
    Energy Gun             14   | .   .   .   5   1   2   2   1   1   2   .   
    Energy Cannon          2    | .   .   .   .   .   1   .   .   .   1   .   
    Ballistic Gun          10   | 2   .   .   1   .   1   2   2   1   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   2   .   
    Launcher               2    | .   .   .   1   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   1   .   .   .   .   
  Corrupted Parts          4    | .   .   .   .   .   .   1   .   1   .   2   
    System Corruption      13   | .   .   .   .   .   .   2   .   2   .   9   
Parts Lost                 44   | .   .   .   .   1   11  2   4   3   2   21  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               14   | .   .   .   .   .   3   .   2   1   1   7   
  Utility                  14   | .   .   .   .   1   4   1   1   1   .   6   
  Weapon                   13   | .   .   .   .   .   4   1   1   1   1   5   
  Highest Loss Streak      8    | .   .   .   .   1   8   2   3   3   1   6   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     73   | .   85  100 99  98  87  38  60  72  76  63  
  Engine                   5    | .   14  14  11  9   6   1   4   6   1   .   
  Core                     1    | .   .   .   .   .   .   4   .   .   3   4   
  Leg                      15   | .   28  28  33  27  21  .   16  13  10  2   
  Flight                   1    | .   .   .   .   .   .   6   .   .   .   .   
  Device                   9    | .   .   .   .   9   6   4   9   14  22  20  
  Storage                  3    | .   14  14  11  9   6   .   .   .   .   .   
  Processor                6    | .   .   14  11  10  6   .   4   6   5   10  
  Protection               7    | .   .   .   10  6   11  3   5   6   9   6   
  Energy Gun               10   | .   .   .   16  27  19  3   4   12  9   1   
  Ballistic Gun            7    | .   28  28  4   .   4   9   11  11  4   1   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   2   7   
Peak Build Rating          71   | 6   6   8   19  25  36  28  43  51  71  71  
  Average Rating           31   | 4   6   7   16  24  29  21  32  45  57  52  
  On Entrance              22   | .   6   6   8   19  24  1   23  43  51  71  
Naked Turns                62   | .   .   .   .   .   24  35  .   .   .   3   
Heaviest Build             54   | 13  13  13  23  25  36  27  26  28  54  54  
  Greatest Support         52   | 20  20  20  30  30  35  30  52  52  37  46  
  Greatest Overweight (x)  14   | 2   .   .   1   .   1   6   .   .   5   14  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   8   8   15  10  5   5   5   5   5   
  Average Capacity         6    | 7   8   8   8   8   9   5   5   5   5   5   
  Most Carried             10   | 5   7   8   8   8   10  5   5   5   5   5   
  Average Carried          5    | 2   5   7   7   7   9   4   2   4   5   4   
  Final Capacity           10   | 8   8   8   8   10  5   5   5   5   5   5   
  Final Carried            8    | 5   7   8   8   8   5   4   5   5   5   1   

 Class Distribution 
--------------------
 32% | Mutant
 17% | Derelict-Tank
 15% | Scavenger-Gunner
 10% | Scavenger-Mutant
  9% | Scavenger-Tank
  5% | Derelict-Gunner
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
   Scavenger-Tank | -7/Factory
           Mutant | -6/Factory
    Derelict-Tank | -6/Lower Caves
  Derelict-Gunner | -6/Lower Caves
    Derelict-Tank | -5/Factory
 Scavenger-Mutant | -5/Extension

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Ext 
Matter Collected           1961 | 227 41  46  184 69  120 78  406 57  162 571 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2516 | .   .   91  409 406 530 175 250 75  128 452 
  Parts                    124  | .   .   4   21  21  26  13  10  5   7   17  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   1   1   2   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   .   .   13  3   .   .   
  Prevented                2    | .   .   .   .   .   .   .   1   1   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Ext 
Combat Hostiles Destroyed  52   | .   .   2   12  7   9   4   4   1   3   10  
  Guns                     33   | .   .   2   9   7   4   3   4   1   1   2   
  Cannons                  10   | .   .   .   .   .   .   .   .   .   2   8   
  AOE                      7    | .   .   .   3   .   3   1   .   .   .   .   
Classes Destroyed          11   | .   .   1   6   1   2   1   .   .   .   .   
  Worker                   2    | .   .   .   1   .   .   .   .   .   1   .   
  Builder                  2    | .   .   .   .   .   .   1   .   .   .   1   
  Recycler                 5    | .   .   .   1   2   2   .   .   .   .   .   
  Operator                 2    | .   .   .   1   1   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   1   .   .   .   .   1   
  Swarmer                  14   | .   .   .   3   3   5   2   1   .   .   .   
  Grunt                    20   | .   .   2   7   2   .   2   1   .   1   5   
  Brawler                  2    | .   .   .   1   .   .   .   1   .   .   .   
  Sentry                   9    | .   .   .   1   1   2   .   1   1   .   3   
  Hunter                   3    | .   .   .   .   1   .   .   .   .   .   2   
  Programmer               4    | .   .   .   .   .   2   .   .   .   2   .   
Best Kill Streak           6    | .   .   2   6   5   6   3   2   1   3   4   
  Combat Bots Only         5    | .   .   2   4   5   5   2   2   1   2   4   
Max Kills in Single Turn   2    | .   .   1   2   2   2   2   1   1   1   2   
  Gunslinging              1    | .   .   .   1   1   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   2   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  Ext  
Hostile Shots Fired        675  | .    6    10   44   20   249  23   47   57   17   202  
  Missed                   224  | .    2    1    16   6    101  6    10   23   5    54   
Damage Taken               7697 | .    28   126  391  164  1996 572  874  227  390  2929 
  Core                     2006 | .    9    40   87   .    695  24   135  13   36   967  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  63   | .    .    .    .    .    .    .    35   2    .    26   
  Ignored by Resistances   398  | .    .    .    .    .    .    .    .    37   54   307  
  Regen/Repaired (Parts)   89   | .    .    .    .    .    89   .    .    .    .    .    
Core Remaining (%)         72   | 100  .    80   78   100  .    .    .    79   .    .    
Volleys Fired              174  | .    2    9    29   13   25   17   19   8    14   38   
  Largest                  4    | .    2    2    2    3    4    3    4    3    4    4    
  Hottest                  244  | .    40   40   122  183  219  101  139  116  191  244  
Shots Fired                418  | .    4    18   55   39   71   39   52   17   38   85   
  Gun                      335  | .    4    18   52   39   66   39   52   17   26   22   
  Cannon                   76   | .    .    .    .    .    1    .    .    .    12   63   
  Launcher                 7    | .    .    .    3    .    4    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  199  | .    4    18   6    .    1    23   34   9    26   78   
  Thermal                  154  | .    .    .    46   39   66   .    .    .    3    .    
  Explosive                3    | .    .    .    3    .    .    .    .    .    .    .    
  Electromagnetic          62   | .    .    .    .    .    4    16   18   8    9    7    
  Robot Hit Streak         20   | .    2    9    8    12   20   5    9    6    6    13   
  Robot Miss Streak        4    | .    2    1    3    1    3    4    4    1    2    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        5    | .    .    .    1    1    1    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    1    .    1    .    .    .    
Shots Hit Robots           292  | .    2    13   43   29   51   21   37   12   23   61   
  Core Hits                145  | .    .    6    27   15   30   10   16   4    9    28   
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    .    .    .    .    .    1    
  Critical Strikes         22   | .    .    .    6    1    5    1    .    .    .    9    
    Burn                   10   | .    .    .    5    1    4    .    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    1    .    .    .    .    .    
    Destroy                3    | .    .    .    1    .    .    .    .    .    .    2    
    Blast                  7    | .    .    .    .    .    .    .    .    .    .    7    
    Corrupt                1    | .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6927 | .    24   132  907  540  1400 444  599  153  716  2012 
  Guns                     3880 | .    24   132  667  529  836  329  599  153  237  374  
  Cannons                  2120 | .    .    .    .    .    25   .    .    .    479  1616 
  Explosions               894  | .    .    .    240  .    539  115  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  33   | .    .    .    .    11   .    .    .    .    .    22   
  Kinetic                  3393 | .    24   132  70   .    .    143  407  104  626  1887 
  Thermal                  2141 | .    .    .    597  529  891  70   .    .    54   .    
  Explosive                502  | .    .    .    240  .    217  45   .    .    .    .    
  Electromagnetic          858  | .    .    .    .    .    292  186  192  49   36   103  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    4    2    2    4    3    12   
  Average Corruption       3    | .    .    .    .    .    1    2    2    3    2    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  60   | .    .    .    .    .    3    7    14   6    3    27   
    Message Errors         21   | .    .    .    .    .    2    3    3    3    1    9    
    Matter Fused           10   | .    .    .    .    .    1    .    4    3    .    2    
    Heat Flow Errors       2    | .    .    .    .    .    .    1    .    .    .    1    
    Energy Discharges      8    | .    .    .    .    .    .    1    2    .    .    5    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            3    | .    .    .    .    .    .    .    1    .    .    2    
    Data Loss (minor)      7    | .    .    .    .    .    .    .    3    .    1    3    
    Data Loss (major)      4    | .    .    .    .    .    .    2    .    .    1    1    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    .    .    1    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            95   | .    .    .    .    .    2    25   .    .    68   .    
  Projectiles              68   | .    .    .    .    .    .    .    .    .    68   .    
  Explosions               27   | .    .    .    .    .    2    25   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12   | .    .    .    .    .    .    .    .    .    3    9    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    .    .    .    .    .    .    3    9    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      363  | .    .    .    31   .    42   290  .    .    .    .    
  Shots                    8    | .    .    .    1    .    3    4    .    .    .    .    
  Rammed                   6    | .    .    .    .    .    .    .    .    .    .    6    
Targets Rammed             12   | .    .    .    .    1    .    .    .    .    .    11   
  Kicked                   6    | .    .    .    .    1    .    .    .    .    .    5    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        343  | .    .    18   250  149  343  304  329  38   224  156  
  Average Temperature      80   | .    .    9    79   49   101  100  128  17   53   40   
  Received Heat Transfer   1594 | .    .    75   129  9    219  99   207  84   27   745  
  Effects                  2    | .    .    .    .    .    .    .    2    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    .    .    
    Interference           1    | .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    1    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    2    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    2    .    .    .    .    .    
  Parts Melted             11   | .    .    .    2    1    8    .    .    .    .    .    
  Heat Transferred         4976 | .    .    .    1585 1221 1995 50   .    .    125  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Ext 
Peak Influence             369  | .   20  57  326 369 227 205 .   .   51  185 
  Initial                  118  | .   .   7   22  118 76  110 .   .   12  24  
  Average                  106  | .   10  26  148 284 86  122 .   .   33  91  
Maximum Alert Level        1    | .   .   .   1   1   1   1   .   .   .   .   
  Low Security (%)         83   | 100 100 100 71  21  94  72  .   .   100 100 
  Level 1                  16   | .   .   .   28  78  5   27  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   2   .   .   3   5   3   .   .   3   1   
  Investigation            1    | .   .   .   .   1   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   2   1   .   .   2   .   
  Reinforcement            9    | .   2   .   .   2   1   2   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Ext 
Distress Signals           4    | .   .   .   1   .   .   1   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              111  | .   3   2   18  12  28  8   12  1   7   20  
  Peak Tracking Total      12   | .   6   2   3   6   12  3   5   1   2   6   
  Tactical Retreats        16   | .   .   .   2   1   4   2   5   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Ext 
Traps Triggered            3    | .   .   .   .   1   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Ext 
Machines Disabled          11   | .   .   .   2   .   4   5   .   .   .   .   
  Max in Single Turn       3    | .   .   .   1   .   2   3   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Ext 
Machines Accessed          38   | .   4   1   5   5   6   6   1   1   5   4   
  Terminals                32   | .   4   .   5   5   4   6   .   .   4   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                71   | .   9   1   16  14  9   8   1   1   5   7   
  Successful               32   | .   3   1   11  6   5   .   1   1   .   4   
  Failed                   39   | .   6   .   5   8   4   8   .   .   5   3   
    Catastrophic           20   | .   2   .   2   2   4   4   .   .   4   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   2   .   6   9   3   3   .   .   .   1   
  Terminals                63   | .   9   .   16  14  5   8   .   .   4   7   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             28   | .   3   1   11  6   1   .   1   1   .   4   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Robot Analysis           2    | .   .   .   1   1   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   2   .   .   .   .   .   .   .   
  Open Door                4    | .   .   1   .   .   .   .   1   1   .   1   
  Level Access Points      2    | .   .   .   1   1   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   1   1   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   2   1   .   .   .   .   .   1   
  Locate Traps             3    | .   1   .   1   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   2   1   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   1   .   .   .   .   .   .   
  Used                     2    | .   .   .   1   1   .   .   .   .   .   .   
Hacking Detections         27   | .   4   .   3   5   3   5   .   .   5   2   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   38  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Ext 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   1   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Ext 
Robot Analysis Total       2    | .   .   .   1   1   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   .   .   .   2   1   .   .   
Drone Launches             2    | .   .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   1   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  
-------------              Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Ext 
Turns Passed               5596 | 73  158 195 630 400 921 863 740 264 591 761 
Spaces Moved               3596 | 54  105 135 389 260 612 588 652 188 331 282 
  Core                     500  | 16  .   .   .   .   136 103 208 .   .   37  
  Treads                   344  | .   .   .   .   .   .   220 12  .   .   112 
  Legs                     2419 | 38  105 135 389 260 476 .   432 188 307 89  
  Wheels                   68   | .   .   .   .   .   .   .   .   .   24  44  
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   265  | .   .   .   .   .   .   265 .   .   .   .   
  Fastest Speed            29   | 50  120 120 120 120 50  29  50  123 125 50  
  Average Speed            125  | 110 120 120 120 120 123 115 100 124 142 202 
  Slowest Speed            750  | 150 120 120 190 120 190 350 160 125 260 750 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 5   20  39  38  18  23  19  77  23  14  40  
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   1   .   .   .   
  Known Exits Taken        2    | .   .   .   1   1   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   .   .   1   1   1   1   1   .   
Scrap Searched             9    | .   .   2   .   .   .   .   6   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          109  | .   .   .   8   .   35  40  .   .   3   23  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               26   | .   .   .   .   .   .   .   .   .   3   23  
  AOE                      83   | .   .   .   8   .   35  40  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Ext 
Total                      4336 | 64  133 153 497 320 727 739 695 200 423 385 
  Wait                     377  | .   25  .   48  26  61  112 7   .   61  37  
  Move                     3586 | 53  104 134 388 259 611 587 651 187 330 282 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  41   | 5   2   5   6   7   8   4   3   1   .   .   
  Fast Attach              60   | 6   .   1   7   2   6   8   9   3   10  8   
  Attach                   19   | .   .   .   2   3   3   4   4   1   .   2   
  Detach                   3    | .   .   .   .   .   2   1   .   .   .   .   
  Swap                     13   | .   .   .   4   3   2   1   .   .   2   1   
  Drop                     49   | .   .   4   13  6   9   5   2   .   6   4   
  Fire                     174  | .   2   9   29  13  25  17  19  8   14  38  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   .   .   .   .   2   
  Kick                     6    | .   .   .   .   1   .   .   .   .   .   5   
  Crush                    4    | .   .   .   .   .   .   .   .   .   .   4   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   .   .   .   .   2   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Extension (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location       | Event
   41 | -11/Scrapyard  | Discovered new exit (range 16)
   74 | -11/Scrapyard  | Entered Materials
  155 | -10/Materials  | Discovered new exit (range 16)
  232 | -10/Materials  | Entered Mines
  259 | -10/Mines      | Found the Drone Emporium
  259 | -10/Mines      | Learned Materials trap positions
  264 | -10/Mines      | Found Prototype Device
  313 | -10/Mines      | Build established: Mutant
  317 | -10/Mines      | Learned Materials emergency access door positions
  420 | -10/Mines      | Discovered new exit (range 6)
  427 | -10/Mines      | Entered Materials
  427 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  428 | -9/Materials   | Loaded intel: 9 trap records
  718 | -9/Materials   | Discovered new exit (range 6)
  757 | -9/Materials   | Identified exit to Materials
  995 | -9/Materials   | Discovered new exit (range 3)
 1057 | -9/Materials   | Entered another Materials area
 1057 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1228 | -8/Materials   | Identified exit to Factory
 1362 | -8/Materials   | Build established: Scavenger-Gunner
 1457 | -8/Materials   | Entered Factory
 1457 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1789 | -7/Factory     | Build established: Scavenger-Tank
 1861 | -7/Factory     | Repaired Broken Prc. Beam Rifle
 2261 | -7/Factory     | Garrison activated, responded to threat
 2302 | -7/Factory     | Cargo convoy interrupted
 2318 | -7/Factory     | Core integrity fell below 50%
 2340 | -7/Factory     | Lost 8 parts (2n2u4w)
 2362 | -7/Factory     | Core integrity fell below 20%
 2375 | -7/Factory     | Discovered new exit (range 7)
 2378 | -7/Factory     | Entered another Factory area
 2378 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3217 | -6/Factory     | Discovered new exit (range 4)
 3241 | -6/Factory     | Entered Lower Caves
 3273 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 3302 | -6/Lower Caves | Build established: Mutant
 3482 | -6/Lower Caves | Lost 3 parts (1n1u1w)
 3615 | -6/Lower Caves | Discovered new exit (range 10)
 3620 | -6/Lower Caves | Encountered a Warlord checkpoint
 3642 | -6/Lower Caves | Learned location of Extension (-5)
 3697 | -6/Lower Caves | Learned Factory garrison access intel
 3744 | -6/Lower Caves | Build established: Derelict-Tank
 3927 | -6/Lower Caves | Found Prototype Device
 3981 | -6/Lower Caves | Entered another Lower Caves area
 3983 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4035 | -6/Lower Caves | Lost 3 parts (1n1u1w)
 4130 | -6/Lower Caves | Discovered new exit (range 8)
 4148 | -6/Lower Caves | Learned Factory emergency access door positions
 4245 | -6/Lower Caves | Entered Factory
 4245 | -5/Factory     | Evolved 2 slots: Utility x2
 4247 | -5/Factory     | Loaded intel: 4 garrison access locations
 4819 | -5/Factory     | Discovered new exit (range 11)
 4836 | -5/Factory     | Entered Extension
 5017 | -5/Extension   | Lost 5 parts (1p3n1w)
 5139 | -5/Extension   | System corruption reached 10%
 5479 | -5/Extension   | Core integrity fell below 50%
 5512 | -5/Extension   | Lost 6 parts (1p3n2w)
 5575 | -5/Extension   | Spotted B-75 Beast
 5584 | -5/Extension   | Spotted B-75 Beast
 5593 | -5/Extension   | Core integrity fell below 20%
 5597 | -5/Extension   | Discovered new exit (range 3)
 5597 | -5/Extension   | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
05585_ Imp. Trap Scanner destroyed.
05585_ Imp. Medium Armor Plating destroyed.
05586_ System corrupted: Energy discharge (-21).
05586_ Dropped Thermal Shield.
05586_ Dropped Mak. Power Shielding.
05587_ Discarded Imp. Target Analyzer.
05587_ Dropped Prototype Device.
05588_ Machine disabled.
05589_ Penetrated by Slug.
05589_ Imp. Treads destroyed.
05591_ Fusion Compressor destroyed.
05592_ Penetrated by Slug.
05594_ Imp. Targeting Computer destroyed.
05594_ Critical hit (Blast).
05594_ Slug penetrates Wall.
05595_ Penetrated by Slug.
05597_ Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
05597_ EXIT=FOUND

 Map 
-----
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| ??????????????????#   BB     BB    #?????????????? |
| ??????????????????#                #?????????????? |
| ??????????????????#                #?????????????? |
| ??????????????????#      @         #?????????????? |
| ??????????????????##;##;T#   #######?????????????? |
| ???????????????????# ?#### < #???????????????????? |
| ???????????????????#???????###???????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          25
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: TH             20
Power Shielding            15
Weapon Shielding           33
Weapon Cycling             20
Evasion (%)                64
Targeting Accuracy         11
Target Analysis            6
Recoil Reduction           2
Kinecelleration            40

 Item Schematics 
-----------------
 Prc. Beam Rifle | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetPersonalSteel
  Manual?         0
Play Time         01:25:02
  Cumulative      30.8 hours
  Start           2025.03.02 @ 21:05:08
  End             2025.03.02 @ 22:39:57
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          27
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          14%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a94ed10-62c4-4c2a-8da2-7587f29d43a1