Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 05:11:34 Player: Zeta Lockhart Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (1736) 1736 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 4182 Bonus ------- High Alert Combat Kills 64 Friendly Fire -18 Cogmind --------- Core Integrity 0/550 Matter 89/300 Energy 99/100 System Corruption 28% Temperature Cool (0) Movement Core (700) Ox13 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Advanced Heat Sink Cooling System Compact Battery (200) High-capacity Matter Pod (200) Improved Propulsion Shielding Hardened Medium Armor Plating Heavy EM Shotgun Heavy EM Shotgun Beamcaster Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy Assault Rifle Heavy Assault Rifle Missile Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Wheel Wheel Advanced Heat Sink Cooling System Compact Battery High-capacity Matter Pod Improved Propulsion Shielding Hardened Medium Armor Plating Heavy EM Shotgun Heavy EM Shotgun Beamcaster Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Cannon [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Protection Improved Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 1 . 1 . Weapon 2 | . . 1 . 1 . Parts Attached 65 | 7 4 15 . 17 22 Power 10 | 1 . 2 . 1 6 Engine 9 | 1 . 2 . 1 5 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 12 | 2 2 3 . 3 2 Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel 10 | . 2 3 . 3 2 Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 2 1 7 . 3 4 Device 8 | 1 . 3 . 1 3 Storage 5 | 1 1 2 . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . 2 . 1 1 Artifact . | . . . . . . Weapon 26 | 2 1 3 . 10 10 Energy Gun 7 | 2 . . . 2 3 Energy Cannon 1 | . . . . . 1 Ballistic Gun 14 | . 1 2 . 6 5 Ballistic Cannon 2 | . . 1 . 1 . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . . 4 Parts Lost 30 | . 3 7 . 5 15 Power 4 | . 1 . . 1 2 Propulsion 10 | . 1 3 . 2 4 Utility 5 | . . 2 . . 3 Weapon 11 | . 1 2 . 2 6 Highest Loss Streak 11 | . 1 4 . 5 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 92 90 77 90 84 Engine 8 | . 8 11 11 7 6 Leg 1 | . 8 . . . . Wheel 15 | . 18 19 11 12 13 Device 15 | . 14 14 11 17 15 Storage 10 | . 14 10 11 9 9 Protection 6 | . . 3 11 9 8 Energy Gun 7 | . 15 8 . 7 3 Ballistic Gun 19 | . 11 21 11 18 24 Ballistic Cannon 3 | . . 2 11 8 1 Peak Build Rating 31 | 7 8 12 11 23 31 Average Rating 14 | 5 6 9 11 17 22 On Entrance 9 | . 7 6 11 11 22 Naked Turns . | . . . . . . Heaviest Build 72 | 12 47 56 55 62 72 Greatest Support 32 | 20 20 26 10 32 32 Greatest Overweight (x) 17 | . 4 5 5 17 13 Average Overweight (x) 2 | . 2 2 5 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 19 19 20 20 20 Most Carried 20 | 8 12 20 16 20 20 Average Carried 15 | 4 9 14 15 18 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 8 12 16 16 20 18 Class Distribution -------------------- 54% | Scavenger-Tank 30% | Mutant 8% | Scavenger-Gunner 3% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1913 | 249 129 398 30 444 663 Remotely . | . . . . . . Salvage Created 2404 | 154 233 554 51 629 783 Parts 149 | 13 24 33 6 23 50 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 5 | 1 . 1 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 49 | . 9 9 4 9 18 Guns 45 | . 9 8 2 8 18 Cannons 4 | . . 1 2 1 . Classes Destroyed 11 | 3 3 3 . . 2 Worker 4 | 2 . 1 . 1 . Tunneler 2 | 2 . . . . . Hauler 1 | . . 1 . . . Recycler 4 | 1 . . . 2 1 Mechanic 1 | . . . . . 1 Watcher 3 | . 1 1 . 1 . Swarmer 16 | . 6 . 4 . 6 Grunt 14 | . 3 1 . 5 5 Brawler 2 | . . 1 . . 1 Protector 1 | . . . . . 1 Sentry 16 | . . 7 . 4 5 Best Kill Streak 7 | 3 4 3 4 4 7 Combat Bots Only 5 | . 3 3 4 3 5 Max Kills in Single Turn 2 | 1 2 2 2 2 2 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 272 | . 62 47 10 48 105 Missed 69 | . 14 13 1 8 33 Damage Taken 3924 | 32 519 509 76 679 2109 Core 784 | . 82 106 13 85 498 Absorbed by Shields . | . . . . . . Redirected to Shielding 40 | . . . 2 17 21 Regen/Repaired (Parts) 366 | . . 366 . . . Core Remaining (%) 79 | 100 67 . 70 . . Volleys Fired 177 | 20 36 23 5 32 61 Largest 4 | 2 2 3 2 4 4 Hottest 170 | 80 80 80 58 170 119 Shots Fired 477 | 40 69 66 10 118 174 Gun 412 | 40 69 61 5 86 151 Cannon 47 | . . 5 5 31 6 Launcher 18 | . . . . 1 17 Special . | . . . . . . Kinetic 324 | . 31 52 10 88 143 Thermal 99 | 20 36 14 . 29 . Explosive 18 | . . . . 1 17 Electromagnetic 36 | 20 2 . . . 14 Robot Hit Streak 24 | 5 12 24 8 16 8 Robot Miss Streak 7 | 4 3 2 1 6 7 Penetration Max . | . . . . . . Secondary Targets 6 | . . 1 . . 5 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 264 | 18 36 50 7 66 87 Core Hits 114 | 6 16 20 4 29 39 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 6 | . 1 1 . 4 . Burn 3 | . . . . 3 . Destroy 2 | . 1 1 . . . Blast 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4043 | 250 491 602 127 1057 1516 Guns 3527 | 224 438 497 77 837 1454 Cannons 387 | . . 84 50 220 33 Explosions 72 | 26 46 . . . . Melee . | . . . . . . Ramming 57 | . 7 21 . . 29 Kinetic 2739 | . 206 492 127 697 1217 Thermal 820 | 129 242 89 . 360 . Explosive . | . . . . . . Electromagnetic 427 | 121 36 . . . 270 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 28 | . 1 . . . 28 Average Corruption 12 | . 1 . . . 24 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Message Errors 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 45 | . . 1 . . 44 Projectiles . | . . . . . . Explosions 44 | . . . . . 44 Melee 1 | . . 1 . . . Knockbacks 7 | . . 1 . 5 1 Impact . | . . . . . . Kinetic 7 | . . 1 . 5 1 Secondary . | . . . . . . Self-Inflicted Damage 385 | 33 43 10 . 5 294 Shots 12 | 1 1 . . 1 9 Rammed 6 | . 3 1 . . 2 Targets Rammed 6 | . 3 1 . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 195 | 144 48 60 . 195 111 Average Temperature 56 | 58 24 18 . 90 64 Received Heat Transfer 1143 | . 60 165 . 396 522 Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried 2 | 1 . . . . 1 Impact Corruptions 1 | . . 1 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 1 . . 5 . Heat Transferred 2072 | 275 450 200 . 1147 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 1 1 . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Peak Influence 584 | 25 262 324 147 313 584 Initial 110 | . 16 110 57 57 91 Average 232 | 9 142 202 91 168 397 Maximum Alert Level 2 | . 1 1 . 1 2 Low Security (%) 51 | 100 71 62 100 62 13 Level 1 29 | . 28 37 . 37 28 Level 2 18 | . . . . . 57 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 . . 1 6 Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault 2 | . . . . . 2 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 6 | . 1 . . 1 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 15 9 4 12 26 Peak Tracking Total 7 | . 5 4 4 7 7 Tactical Retreats 5 | . 1 . . 2 2 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 3 | . . . . . 3 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 8 | . . 2 . 3 3 Terminals 7 | . . 1 . 3 3 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . . 3 . 10 4 Successful 10 | . . 3 . 3 4 Failed 7 | . . . . 7 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . . 1 . 10 4 Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . . 1 . 3 4 Open Door 2 | . . . . . 2 Branch Access Points 2 | . . 1 . . 1 Locate Traps 1 | . . . . 1 . Zone Layout 3 | . . . . 2 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . 1 . 3 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 146 | . . . . . 146 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 2258 | 161 300 488 65 515 729 Spaces Moved 1065 | 76 134 236 32 255 332 Core 31 | 16 . . . 4 11 Treads . | . . . . . . Legs 85 | 60 25 . . . . Wheels 949 | . 109 236 32 251 321 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 110 110 155 115 115 Average Speed 135 | 105 133 122 155 139 147 Slowest Speed 900 | 120 260 155 155 900 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 4 | . . . . . 4 Exploration Rate (%) 19 | 5 24 21 12 21 36 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 92 | . . . . 13 79 Terrain Destroyed 182 | . 3 . . 13 166 Melee . | . . . . . . Projectile . | . . . . . . AOE 182 | . 3 . . 13 166 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 1536 | 116 188 390 38 346 458 Wait 103 | . 2 87 . . 14 Move 1058 | 75 133 235 31 254 330 Hop . | . . . . . . Pick Up 75 | 14 7 21 1 26 6 Fast Attach 14 | 1 . 3 . . 10 Attach 32 | 6 3 9 . 11 3 Detach 1 | . . . . . 1 Swap 19 | . 1 3 . 6 9 Drop 50 | . 3 8 1 17 21 Fire 177 | 20 36 23 5 32 61 Melee . | . . . . . . Ram 6 | . 3 1 . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 162 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 13) 462 | -10/Materials | Entered another Materials area 462 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 499 | -9/Materials | Repaired Hcp. Storage Unit 729 | -9/Materials | Identified exit to Mines 903 | -9/Materials | Lost 4 parts (2n1u1w) 950 | -9/Materials | Entered Mines 985 | -9/Mines | Discovered new exit (range 7) 1015 | -9/Mines | Entered Materials 1015 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1274 | -8/Materials | Lost 5 parts (1p2n2w) 1360 | -8/Materials | Build established: Scavenger-Tank 1457 | -8/Materials | Discovered new exit (range 7) 1530 | -8/Materials | Entered Storage 1615 | -8/Storage | Garrison activated, responded to threat 1740 | -8/Storage | Identified exit to Recycling 1915 | -8/Storage | Met a pair of Derelict thieves 2008 | -8/Storage | Core integrity fell below 50% 2157 | -8/Storage | Crushed by falling debris 2157 | -8/Storage | System corruption reached 10% 2180 | -8/Storage | Crushed by falling debris 2181 | -8/Storage | Core integrity fell below 20% 2211 | -8/Storage | Crushed by falling debris 2217 | -8/Storage | Lost 11 parts (1p3n3u4w) 2259 | -8/Storage | Crushed by falling debris 2259 | -8/Storage | Smashed by cave-in Last Messages --------------- 02180_ System corrupted by crushing effect (+3). 02180_ Wheel destroyed. 02180_ System corrupted by crushing effect (+4). 02180_ Hvy. Assault Rifle destroyed. 02180_ System corrupted by crushing effect (+4). 02182_ DBT&IE|BJMQBY3JG/K8CPDZZ6G%FG 50AE 02182_ The unstable cave ceiling collapses. 02186_ Missile Launcher destroyed. 02186_ Destroyed Missile Launcher. 02187_ The unstable cave ceiling collapses. 02188_ U-05 Engineer builds a Wall. 02189_ The unstable cave ceiling collapses. 02211_ Crushed by falling debris. 02212_ The unstable cave ceiling collapses. 02227_ System corrupted: Component data lost. 02243_ WCUHOAOGU4D JZ 02258_ System corrupted: Matter fused (-6). 02259_ The unstable cave ceiling collapses. 02259_ Crushed by falling debris. 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