Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 00:08:36 Player: Duduxx Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2492) 2492 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1422) 1422 TOTAL SCORE: 6514 Bonus ------- High Alert Combat Kills 22 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 192/300 Energy 241/265 System Corruption 4% Temperature Hot (283) Movement Rolling (125) Ox3 Location -8/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Wheel > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- Thermic Laser Thermic Laser > --- INVENTORY (15) --- Nuclear Core VSS Leg Improved Heat Sink Seismic Detector Targeting Computer Recoil Stabilizer Relay Coupler [NC] (33) Relay Coupler [Swarmer] (34) Relay Coupler [Grunt] (29) Relay Coupler [Heavy] (20) Scythe Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Targeting Computer > --- WEAPON ----------- Heavy EM Pulse Gun Spread Laser Thermic Laser > --- INVENTORY -------- Carbon-fiber Leg Wheel Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved Heat Sink Seismic Detector Targeting Computer Recoil Stabilizer Spread Laser Thermic Laser Missile Launcher Scythe [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Launcher Missile Launcher Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . 1 . . . . Weapon 1 | . . 1 . . . . Parts Attached 52 | 7 2 13 17 11 . 2 Power 10 | . 1 2 3 4 . . Engine 8 | . 1 2 3 2 . . Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 13 | 2 . 2 7 2 . . Treads 4 | 2 . 2 . . . . Leg 5 | . . . 3 2 . . Wheel 4 | . . . 4 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 3 1 4 2 1 . 1 Device 4 | 2 . 1 . 1 . . Storage 3 | 1 1 1 . . . . Processor 2 | . . 1 1 . . . Hackware . | . . . . . . . Protection 3 | . . 1 1 . . 1 Artifact . | . . . . . . . Weapon 17 | 2 . 5 5 4 . 1 Energy Gun 8 | . . 2 2 3 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 . 3 1 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 34 | . . 4 12 7 . 11 Power 8 | . . 1 2 4 . 1 Propulsion 10 | . . . 5 2 . 3 Utility 5 | . . . 2 . . 3 Weapon 11 | . . 3 3 1 . 4 Highest Loss Streak 11 | . . 2 6 2 . 11 To Critical Strikes 2 | . . . 1 1 . . Average Backups 11 | 2 6 10 12 13 15 14 Power 1 | 1 1 1 . 1 1 1 Propulsion 4 | 1 2 3 5 4 2 1 Utility 3 | . 1 2 2 4 8 8 Weapon 2 | . 1 2 2 3 4 3 Tool/Special . | . . . . . . . Unused Backups 19 | . . 4 . 6 . 9 Power 1 | . . . . . . 1 Propulsion 5 | . . . . 4 . 1 Utility 9 | . . 1 . 1 . 7 Weapon 4 | . . 3 . 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 96 99 91 99 100 92 Engine 13 | . 10 11 17 12 9 9 Core 1 | . . . . 5 9 8 Treads 11 | . 28 22 5 . . . Leg 11 | . . . 9 26 27 21 Wheel 1 | . . . 4 . . 1 Device 9 | . 14 10 7 9 9 8 Storage 10 | . 14 11 9 9 9 9 Processor 8 | . . 10 9 9 9 7 Energy Gun 12 | . . 10 10 21 24 18 Ballistic Gun 14 | . 28 22 12 5 . . Slashing Weapon 1 | . . . 2 . 2 6 Peak Build Rating 30 | 8 8 16 25 30 30 30 Average Rating 18 | 5 6 13 20 26 29 28 On Entrance 15 | . 6 8 14 25 29 29 Avg Prop Armor Cover (%) 4 | . . . 4 . . . Naked Turns . | . . . . . . . Heaviest Build 49 | 10 18 37 49 44 44 47 Greatest Support 49 | 40 40 40 49 49 47 47 Greatest Overweight (x) 4 | . . . 4 . . 4 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 Average Capacity 13 | 7 8 12 15 15 15 15 Most Carried 15 | 5 8 14 15 15 15 15 Average Carried 11 | 2 6 10 12 13 15 14 Final Capacity 15 | 8 10 15 15 15 15 15 Final Carried 15 | 5 8 13 15 15 15 11 Class Distribution -------------------- 39% | Gunner 32% | Scavenger-Gunner 24% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 1247 | 160 102 514 249 192 . 30 Remotely . | . . . . . . . Salvage Created 2132 | 72 165 811 377 404 . 303 Parts 163 | 11 16 73 24 30 . 9 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 60 | . 5 24 10 17 . 4 Melee 1 | . . . 1 . . . Guns 50 | . 5 23 8 14 . . AOE 8 | . . 1 . 3 . 4 Classes Destroyed 13 | 1 4 4 1 2 . 1 Worker 1 | . 1 . . . . . Builder 3 | . . 2 1 . . . Tunneler 4 | 3 . . 1 . . . Hauler 1 | . 1 . . . . . Operator 1 | . . 1 . . . . Watcher 2 | . . 1 1 . . . Swarmer 29 | . 4 15 3 7 . . Grunt 10 | . 1 2 5 2 . . Brawler 1 | . . . . . . 1 Sentry 11 | . . 7 . 3 . 1 Specialist 1 | . . . . 1 . . Hunter 4 | . . . 2 2 . . Programmer 4 | . . . . 2 . 2 Best Kill Streak 8 | 2 4 8 3 6 . 4 Combat Bots Only 8 | . 3 8 3 6 . 4 Max Kills in Single Turn 3 | 1 1 3 2 2 . 2 Gunslinging 2 | . . 2 1 1 . . Exploded 2 | . . 1 . 2 . 2 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 464 | . 58 113 142 82 . 69 Missed 125 | . 23 31 29 24 . 18 Hits 339 | . 35 82 113 58 . 51 Melee 4 | . . . . . . 4 Projectile 335 | . 35 82 113 58 . 47 Critical Strikes 11 | . . 2 5 2 . 2 Part Disruptions 1 | . . . 1 . . . Damage Taken 4273 | . 300 891 1465 778 . 839 Core 735 | . 52 132 237 76 . 238 Absorbed by Shields . | . . . . . . . Redirected to Shielding 47 | . . . . . . 47 Core Remaining (%) 82 | 100 79 67 . . . . Volleys Fired 203 | 3 27 52 64 47 1 9 Largest 3 | 2 2 3 3 3 3 3 Hottest 175 | 40 40 88 148 175 175 170 Shots Fired 460 | 6 54 144 126 113 3 14 Gun 450 | 6 54 144 126 110 3 7 Cannon . | . . . . . . . Launcher 10 | . . . . 3 . 7 Special . | . . . . . . . Kinetic 252 | 6 54 100 70 22 . . Thermal 144 | . . 9 56 70 2 7 Explosive 10 | . . . . 3 . 7 Electromagnetic 54 | . . 35 . 18 1 . Robot Hit Streak 34 | 3 6 34 8 14 . 4 Robot Miss Streak 11 | . 5 6 6 11 . 5 Penetration Max . | . . . . . . . Secondary Targets 13 | . 2 7 1 3 . . Max Gunslinging Chain 2 | . 1 2 1 1 . . Shots Hit Robots 324 | 3 30 101 87 68 . 35 Core Hits 184 | 4 10 44 35 69 . 22 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . 1 2 . . 1 Burn 2 | . . . 2 . . . Destroy 1 | . . 1 . . . . Sever 1 | . . . . . . 1 Melee Attacks 45 | . . . 10 3 5 27 Impact 10 | . . . 10 . . . Slashing 35 | . . . . 3 5 27 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5985 | 53 387 1444 1240 1099 . 1762 Guns 3692 | 50 387 1357 918 914 . 66 Cannons . | . . . . . . . Explosions 677 | . . 45 . 185 . 447 Melee 1571 | . . . 322 . . 1249 Ramming 45 | 3 . 42 . . . . Kinetic 1535 | 50 387 711 278 109 . . Thermal 1718 | . . 198 640 814 . 66 Explosive 584 | . . . . 137 . 447 Electromagnetic 532 | . . 493 . 39 . . Impact 322 | . . . 322 . . . Slashing 1249 | . . . . . . 1249 Piercing . | . . . . . . . Highest Corruption 4 | . 3 . 1 1 1 4 Average Corruption 1 | . 1 . 1 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . 4 . 2 4 . 2 Matter Fused 3 | . 1 . 1 . . 1 Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 3 | . 2 . . 1 . . Data Loss (minor) 4 | . 1 . 1 2 . . Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 71 | . . . 40 . . 31 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 71 | . . . 40 . . 31 Knockbacks 2 | . . . 2 . . . Impact 2 | . . . 2 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 59 | . . 10 28 21 . . Shots 4 | . . 1 1 2 . . Rammed 9 | 1 . 8 . . . . Targets Rammed 9 | 1 . 8 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 533 | . . 355 533 265 78 283 Average Temperature 116 | . . 75 168 76 43 114 Received Heat Transfer 1020 | . 18 183 441 162 . 216 Effects 17 | . . . 15 2 . . Shutdowns 5 | . . . 5 . . . Energy Bleed 2 | . . . 2 . . . Interference 8 | . . . 6 2 . . Short Circuit 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 4 | . . 3 1 . . . Impact Corruptions 3 | . . . 3 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 2 1 . . . Heat Transferred 2972 | . . 333 1489 1015 . 135 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Maximum Alert Level 2 | . . 1 . 2 1 1 Low Security (%) 78 | 100 100 87 100 41 . 79 Level 1 13 | . . 12 . 26 100 20 Level 2 8 | . . . . 32 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 593 | 10 70 315 117 593 288 259 Initial 288 | . . 14 117 31 288 169 Average 119 | . 15 61 43 287 274 186 Influence Increases 1980 | 15 122 694 360 632 2 155 Destroy 0b10 Robot/C 1200 | . 100 480 200 340 . 80 Destroy 0b10 Robot/NC 70 | 15 10 20 15 . . 10 Destroy Leader 206 | . 12 122 52 10 . 10 Successful Hack 38 | . . 7 3 28 . . Disable Machine 30 | . . 15 15 . . . Anti-Garrison Action 150 | . . . . 150 . . Destroy Structure 136 | . . 5 . 74 2 55 Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 135 | . . 45 60 30 . . Influence Decreases 1766 | 15 87 450 591 87 335 201 Entered New Map 596 | . . 21 162 17 305 91 Time Decay 910 | 15 87 395 383 . 30 . Lost Part 260 | . . 34 46 70 . 110 Squads Dispatched 6 | . 1 2 2 . 1 . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 2 1 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals 7 | . 1 3 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 11 31 22 17 1 10 Peak Tracking Total 8 | . 4 6 5 8 1 8 Tactical Retreats 7 | . . 3 3 1 . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 4 | . 2 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled 5 | . . 1 1 3 . . Max in Single Turn 1 | . . 1 1 1 . . Garrison Relay 3 | . . . . 3 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 10 | . 2 1 3 3 1 . Terminals 8 | . 2 1 2 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 17 | . 4 1 7 4 1 . Successful 8 | . . 1 4 2 1 . Failed 9 | . 4 . 3 2 . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 9 | . 4 . 5 . . . Terminals 14 | . 4 1 5 4 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 2 . 1 . Terminal Hacks 4 | . . 1 1 2 . . Emergency Access Points 1 | . . . . 1 . . Alert Level 1 | . . . 1 . . . Patrol Status 1 | . . 1 . . . . Garrison Registry 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 2 | . . . 2 . . . Terminals 2 | . . . 2 . . . Botnet 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 . 1 2 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer 2 | . . . . 2 . . Coupler Efficiency 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 11 | . . . . 11 . . Machine Destruction 11 | . . . . 11 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Active Infowar (turns) 2768 | 61 460 1129 924 194 . . Terrain 42 | 42 . . . . . . Seismic 2726 | 19 460 1129 924 194 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 4200 | 123 460 1181 1093 1158 73 112 Spaces Moved 2180 | 65 222 584 484 770 44 11 Core 5 | 5 . . . . . . Treads 966 | 60 222 584 100 . . . Legs 1058 | . . . 234 770 44 10 Wheels 151 | . . . 150 . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 95 123 123 123 Average Speed 144 | 151 160 160 149 125 123 124 Slowest Speed 240 | 160 160 160 240 130 123 140 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 3 | . . . . . 3 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 39 54 39 61 5 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 5 | . . . . . 5 . Terrain Destroyed 88 | . . 3 . 27 5 53 Melee 5 | . . . . . 5 . Projectile . | . . . . . . . AOE 83 | . . 3 . 27 . 53 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 2784 | 80 273 725 728 872 52 54 Wait 211 | . 18 42 132 19 . . Move 2176 | 64 221 583 484 769 44 11 Hop . | . . . . . . . Pick Up 47 | 4 4 15 12 12 . . Fast Attach 18 | 7 . 3 5 2 . 1 Attach 27 | . 1 5 11 6 . 4 Detach 3 | 1 . . 2 . . . Swap 25 | . 1 6 7 7 2 2 Drop 20 | . 1 11 1 7 . . Fire 203 | 3 27 52 64 47 1 9 Melee 45 | . . . 10 3 5 27 Ram . | . . . . . . . Kick . | . . . . . . . Crush 9 | 1 . 8 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / [*Sto x2]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 9) 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 871 | -9/Materials | Build established: Gunner 1174 | -9/Materials | Discovered new exit (range 9) 1203 | -9/Materials | Build established: Scavenger-Gunner 1346 | -9/Materials | Discovered new exit (range 3) 1552 | -9/Materials | Build established: Gunner 1629 | -9/Materials | Destroyed 8 combat bots 1659 | -9/Materials | Discovered new exit (range 6) 1661 | -9/Materials | Discovered new exit (range 9) 1765 | -9/Materials | Entered another Materials area 1765 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2186 | -8/Materials | Lost 6 parts (1p3n2w) 2389 | -8/Materials | Build established: Mutant 2418 | -8/Materials | Lost 4 parts (1p2n1u) 2844 | -8/Materials | Discovered new exit (range 6) 2858 | -8/Materials | Identified exit to Garrison 2858 | -8/Materials | Entered Garrison 2882 | -8/Garrison | Triggered checkpoint 2926 | -8/Garrison | Build established: Gunner 3056 | -8/Garrison | Triggered checkpoint 3122 | -8/Garrison | Discovered new exit (range 12) 3129 | -8/Garrison | Core integrity fell below 50% 3274 | -8/Garrison | Triggered checkpoint 3339 | -8/Garrison | Build established: Scavenger-Gunner 3392 | -8/Garrison | Installed Relay Interface Framework 3422 | -8/Garrison | Discovered new exit (range 18) 3422 | -8/Garrison | Discovered new exit (range 83) 3422 | -8/Garrison | Discovered new exit (range 40) 3490 | -8/Garrison | Triggered checkpoint 3556 | -8/Garrison | Triggered checkpoint 3598 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 3706 | -8/Garrison | Garrison Relay disabled 3825 | -8/Garrison | Garrison Relay disabled 3943 | -8/Garrison | Garrison Relay disabled 4016 | -8/Garrison | Entered Materials 4088 | -8/Materials | Identified exit to Garrison 4089 | -8/Materials | Entered Garrison 4199 | -8/Garrison | Core integrity fell below 20% 4201 | -8/Garrison | Destroyed by L-31 Rogue with Katana Last Messages --------------- data lost. 04177_ Titanium Leg destroyed. 04178_ P-60 Hacker destroyed. 04180_ B-36 Bruiser destroyed. 04180_ Targeting Computer destroyed. 04180_ Carbon-fiber Leg destroyed. 04184_ Acquired Imp. Core Shielding. 04186_ The unstable cave ceiling collapses. 04186_ Carbon-fiber Leg destroyed. 04186_ Spread Laser destroyed. 04187_ System corrupted: Matter fused (-7). 04189_ Y-45 Defender destroyed. 04192_ Spread Laser destroyed. 04193_ Missile Launcher destroyed. 04194_ Imp. Heat Sink destroyed. 04195_ The unstable cave ceiling collapses. 04198_ Nuclear Core destroyed. 04198_ Imp. Core Shielding destroyed. 04200_ Destroyed Imp. Ion Engine. 04201_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ##??????????????????????? | | ??????????????????????#Y = ?????????????????????? | | ????????????????????# # ???????????????????? | | ??????????????????? * ???????????????????? | | ???????????????????# *Y #???????????????????? | | ???????????????????# |%*# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????? # #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????? ???????????????????? | | ?????????????????????# ????????????????????? | | ?????????????????????#C %g #????????????????????? | | ?????????????????????# g ?????????????????????? | | ?????????????????????# g#?????????????????????? | | ?????????????????????# l#?????????????????????? | | ?????????????????????#C C@%#???????"?"???????????? | | ?????????????????????#######???????"?"???????????? | | ???????????????????????????????????"?"???????????? | | ???????????????????????????????????"""???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Gunslinger True Hacker Challenges ------------ None Game ------ Seed LaunchAmuletClaymores Manual? 0 Play Time 00:36:56 Cumulative 140.2 hours Start 2026.07.04 @ 16:09:47 End 2026.07.14 @ 00:08:36 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 261 Rogue 261 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 47 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d29dd55f-40c0-4979-bc45-6b802679face