Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 15:19:38

Player: Arcvasti

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (43)      215
Value Destroyed (936)      936
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (7)                  7
              TOTAL SCORE: 6918

 Bonus
-------
Follower Combat Kills      7

 Cogmind 
---------
Core Integrity             0/1300
Matter                     90/300
Energy                     68/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Armory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (12) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Reaction Control System
  Advanced Cloaking Device
  Advanced Cloaking Device

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
           Field Propulsion Array
           Impulse Thruster Array
>          --- UTILITY ----------
  Advanced Sensor Array
  Advanced Signal Interpreter
  Improved Reaction Control System
  Improved Reaction Control System
  Advanced Cloaking Device
  Advanced Cloaking Device
>          --- WEAPON -----------
           Gravity Flail
>          --- INVENTORY --------
  Advanced Sensor Array
  Improved Reaction Control System
  Advanced Cloaking Device
  Advanced Cloaking Device
           Katana
[Rating: 85]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Combat Linear Gravjet
  Flight Unit              VTOL Module
Utility                    Visual Processing Unit
  Device                   Improved Terrain Scanner
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Grenade Launcher
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm 
Slots Evolved              14   | .   .   .   2   .   2   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   1   .   1   .   
  Utility                  10   | .   .   .   2   .   1   2   2   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             68   | 7   5   3   6   7   2   9   3   3   10  5   8   
  Power                    10   | 1   .   1   .   2   .   1   2   .   2   1   .   
    Engine                 7    | 1   .   1   .   2   .   .   1   .   2   .   .   
    Core                   3    | .   .   .   .   .   .   1   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   1   1   1   2   .   2   .   1   2   2   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | 2   1   1   1   2   .   .   .   .   1   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Flight                 5    | .   .   .   .   .   .   2   .   .   1   2   .   
  Utility                  26   | 2   .   .   3   .   1   5   1   2   4   1   7   
    Device                 20   | 2   .   .   2   .   1   3   .   2   3   1   6   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   .   .   1   .   .   1   .   1   
    Hackware               2    | .   .   .   .   .   .   1   1   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   4   1   2   3   1   1   .   .   2   1   1   
    Energy Gun             4    | 1   1   .   1   1   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   1   .   .   .   .   .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   1   .   .   2   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          5    | .   1   1   1   .   1   .   .   .   .   1   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   1   .   .   1   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      9    | .   .   .   .   .   .   .   .   .   .   .   9   
Parts Lost                 35   | .   .   .   3   3   8   1   .   2   8   .   10  
  Power                    4    | .   .   .   .   .   1   .   .   .   2   .   1   
  Propulsion               8    | .   .   .   1   .   2   .   .   2   1   .   2   
  Utility                  15   | .   .   .   1   2   2   .   .   .   4   .   6   
  Weapon                   8    | .   .   .   1   1   3   1   .   .   1   .   1   
  Highest Loss Streak      8    | .   .   .   2   2   7   1   .   1   7   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     63   | .   99  100 97  81  62  40  49  45  54  20  27  
  Engine                   6    | .   14  14  11  11  8   .   .   .   8   .   .   
  Core                     1    | .   .   .   .   .   .   4   6   4   .   3   2   
  Wheel                    11   | .   28  28  22  17  16  .   .   .   4   .   .   
  Flight                   4    | .   .   .   .   .   .   13  13  9   2   7   7   
  Device                   17   | .   28  28  30  29  16  .   6   5   14  3   9   
  Processor                7    | .   .   .   11  11  9   12  13  11  10  .   2   
  Hackware                 3    | .   .   .   .   .   .   3   9   11  9   .   .   
  Energy Gun               2    | .   13  3   4   1   8   .   .   .   .   .   .   
  Ballistic Gun            1    | .   6   .   .   .   .   .   .   .   4   .   .   
  Launcher                 3    | .   6   14  11  2   3   .   .   .   .   .   .   
  Impact Weapon            3    | .   1   10  6   8   .   .   .   .   .   3   3   
Naked Turns                54   | .   .   .   .   .   .   .   .   .   16  .   38  
Heaviest Build             18   | 9   12  16  18  16  17  7   7   7   15  9   15  
  Greatest Support         31   | 20  20  20  20  20  20  8   8   8   15  31  31  
  Greatest Overweight (x)  2    | .   .   .   1   .   1   .   .   2   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   5   5   5   5   3   5   
  Average Carried          3    | 3   4   4   4   4   3   2   4   4   2   .   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 4   4   5   4   4   3   5   5   5   5   .   3   

 Class Distribution 
--------------------
 38% | Mutant
 33% | Scavenger-Mutant
 24% | Hacker-Mutant
  3% | Scavenger-Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
 Scavenger-Assassin | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
             Mutant | -7/Factory
      Hacker-Mutant | -6/Factory
      Hacker-Mutant | -5/Factory
      Hacker-Mutant | -4/Factory
             Mutant | -3/Research
             Mutant | -3/Armory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm 
Matter Collected           702  | 251 71  56  .   162 78  .   .   .   47  .   37  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1114 | 104 21  194 367 77  89  .   .   .   44  13  205 
  Parts                    79   | 11  7   1   21  11  10  .   .   .   4   1   13  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm 
Combat Hostiles Destroyed  25   | 1   3   2   9   3   3   .   .   .   .   .   4   
  Melee                    7    | .   .   2   1   .   .   .   .   .   .   .   4   
  Guns                     5    | 1   1   .   3   .   .   .   .   .   .   .   .   
  AOE                      13   | .   2   .   5   3   3   .   .   .   .   .   .   
Classes Destroyed          9    | 3   1   1   2   .   .   .   .   .   .   .   2   
  Worker                   7    | 1   1   1   1   1   .   .   .   .   2   .   .   
  Builder                  2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 2   .   1   .   1   .   .   .   .   .   1   .   
  Recycler                 3    | .   .   1   1   .   1   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  10   | .   3   .   .   2   3   .   .   .   .   .   2   
  Grunt                    13   | 1   .   2   8   1   .   .   .   .   .   .   1   
  Sentry                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           12   | 3   4   2   12  3   4   .   .   .   2   1   4   
  Combat Bots Only         8    | 1   3   1   8   2   3   .   .   .   .   .   4   
Max Kills in Single Turn   4    | 1   3   1   2   2   4   .   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   2   2   3   .   .   .   .   .   .   
  Melee                    1    | .   .   1   1   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Arm  
Hostile Shots Fired        415  | 2    4    13   27   11   39   17   9    26   65   2    200  
  Missed                   161  | .    1    6    6    1    10   12   7    13   22   1    82   
Damage Taken               5047 | 22   25   115  284  157  609  78   22   244  1414 23   2054 
  Core                     2973 | 12   15   36   95   57   290  46   11   157  952  .    1302 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71   | 95   .    74   .    62   47   93   98   84   17   .    .    
Volleys Fired              30   | 8    3    .    9    4    2    .    .    .    4    .    .    
  Largest                  2    | 2    2    .    2    1    2    .    .    .    1    .    .    
  Hottest                  95   | 60   80   .    75   30   95   .    .    .    23   .    .    
Shots Fired                50   | 15   6    .    17   4    4    .    .    .    4    .    .    
  Gun                      34   | 15   4    .    9    .    2    .    .    .    4    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 16   | .    2    .    8    4    2    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | 7    1    .    .    .    .    .    .    .    4    .    .    
  Thermal                  13   | 8    3    .    .    .    2    .    .    .    .    .    .    
  Explosive                16   | .    2    .    8    4    2    .    .    .    .    .    .    
  Electromagnetic          9    | .    .    .    9    .    .    .    .    .    .    .    .    
  Robot Hit Streak         6    | 5    2    .    6    4    2    .    .    .    2    .    .    
  Robot Miss Streak        3    | 1    3    .    2    1    2    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           65   | 10   2    10   16   7    4    .    .    .    3    1    12   
  Core Hits                53   | 5    4    1    23   6    6    .    .    .    2    .    6    
  Critical Kills           4    | .    .    1    1    2    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    .    1    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    2    1    2    1    .    .    .    .    .    2    
    Smash                  6    | .    .    2    1    2    1    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              55   | .    4    13   2    6    3    .    .    .    1    1    25   
  Impact                   40   | .    4    13   2    6    3    .    .    .    .    1    11   
  Slashing                 15   | .    .    .    .    .    .    .    .    .    1    .    14   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    3    .    3    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2412 | 103  186  360  577  334  279  .    .    .    69   84   420  
  Guns                     293  | 103  13   .    114  .    32   .    .    .    31   .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               985  | .    173  .    423  187  202  .    .    .    .    .    .    
  Melee                    1120 | .    .    360  40   147  37   .    .    .    38   84   414  
  Ramming                  14   | .    .    .    .    .    8    .    .    .    .    .    6    
  Kinetic                  58   | 27   .    .    .    .    .    .    .    .    31   .    .    
  Thermal                  121  | 76   13   .    .    .    32   .    .    .    .    .    .    
  Explosive                985  | .    173  .    423  187  202  .    .    .    .    .    .    
  Electromagnetic          114  | .    .    .    114  .    .    .    .    .    .    .    .    
  Impact                   733  | .    .    360  40   147  37   .    .    .    .    84   65   
  Slashing                 387  | .    .    .    .    .    .    .    .    .    38   .    349  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    .    .    .    .    .    11   
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            271  | .    .    129  .    27   12   .    .    .    .    62   41   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               11   | .    .    .    .    11   .    .    .    .    .    .    .    
  Melee                    260  | .    .    129  .    16   12   .    .    .    .    62   41   
Knockbacks                 2    | .    .    2    .    .    .    .    .    .    .    .    .    
  Impact                   2    | .    .    2    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      96   | .    .    .    23   60   10   .    .    .    .    .    3    
  Shots                    5    | .    .    .    1    3    1    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    1    .    .    .    .    .    1    
Targets Rammed             2    | .    .    .    .    .    1    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        152  | 20   36   .    152  .    30   .    .    .    .    .    .    
  Average Temperature      41   | 9    19   .    67   .    14   .    .    .    .    .    .    
  Received Heat Transfer   634  | 12   .    51   138  18   126  18   12   45   93   .    121  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11   | .    .    9    .    .    .    .    .    .    .    1    1    
  Impact Corruptions       13   | .    .    8    .    2    1    .    .    .    .    1    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         286  | 175  37   .    .    .    74   .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm 
Peak Influence             312  | 35  133 112 312 201 252 309 211 198 143 35  219 
  Initial                  151  | .   22  51  35  117 8   82  151 102 91  .   18  
  Average                  108  | 13  50  72  114 157 97  153 154 136 104 2   106 
Maximum Alert Level        1    | .   .   .   1   1   1   1   1   .   .   .   1   
  Low Security (%)         87   | 100 100 100 74  54  80  70  99  100 100 100 92  
  Level 1                  12   | .   .   .   25  45  20  29  1   .   .   .   7   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   3   .   2   2   .   .   1   .   5   
  Investigation            8    | .   .   .   2   .   1   2   .   .   .   .   3   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   1   .   1   .   .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm 
Distress Signals           5    | .   .   .   1   .   1   1   1   .   .   .   1   
Communications Jammed      21   | .   .   .   .   .   .   .   .   .   21  .   .   
  Distress Signals         21   | .   .   .   .   .   .   .   .   .   21  .   .   
Times Spotted              123  | 1   5   4   14  4   20  12  3   12  12  3   33  
  Peak Tracking Total      22   | 1   3   2   8   3   14  8   3   11  10  4   22  
  Tactical Retreats        15   | .   .   .   .   .   3   3   .   1   1   1   6   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm 
Traps Triggered            3    | .   .   .   .   .   .   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm 
Machines Disabled          3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm 
Machines Accessed          23   | .   3   .   3   .   3   1   2   3   2   .   6   
  Terminals                13   | .   2   .   2   .   3   .   1   1   1   .   3   
  Fabricators              4    | .   .   .   .   .   .   1   .   1   .   .   2   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                65   | .   8   .   9   .   7   2   4   9   6   .   20  
  Successful               40   | .   8   .   7   .   3   2   2   6   4   .   8   
  Failed                   24   | .   .   .   2   .   4   .   2   3   2   .   11  
    Catastrophic           5    | .   .   .   1   .   .   .   .   1   .   .   3   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Manual                   18   | .   3   .   6   .   2   .   2   1   1   .   3   
  Terminals                43   | .   7   .   7   .   7   .   3   4   4   .   11  
  Fabricators              9    | .   .   .   .   .   .   2   .   2   .   .   5   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   2   .   4   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              5    | .   .   .   2   .   .   .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             19   | .   6   .   3   .   3   .   .   2   2   .   3   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Branch Access Points     3    | .   .   .   1   .   .   .   .   .   1   .   1   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   1   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   .   .   1   1   .   .   
  Dispatch Records         2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   1   .   .   .   .   1   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   2   .   1   .   .   4   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           3    | .   .   .   .   .   .   1   .   .   .   .   2   
  Build                    3    | .   .   .   .   .   .   1   .   1   .   .   1   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 5    | .   .   .   2   .   .   .   .   3   .   .   .   
  Insert Component         2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Analyze                  3    | .   .   .   1   .   .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   .   2   .   .   .   1   .   1   .   1   
  Terminals                6    | .   1   .   2   .   .   .   1   .   1   .   1   
    Botnet                 6    | .   1   .   2   .   .   .   1   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   2   .   3   .   3   1   1   2   2   .   6   
  Full Trace Events        8    | .   .   .   3   .   1   1   .   .   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   2   .   2   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   162  | .   .   .   .   .   .   31  .   69  .   .   62  
  Total Part Build Rating  26   | .   .   .   .   .   .   4   .   18  .   .   4   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm 
Total Allies               3    | .   .   2   .   1   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   .   1   .   .   .   .   .   .   .   
  Highest-Rated Group      53   | .   .   53  .   31  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   31  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   11  .   6   .   .   .   .   .   .   .   
  Total Damage             125  | .   .   63  .   62  .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm 
Turns Passed               3168 | 96  270 351 200 464 140 237 100 332 438 74  466 
Spaces Moved               3927 | 76  288 321 162 457 154 607 222 428 462 155 595 
  Core                     300  | 23  .   .   .   .   6   40  .   30  105 .   96  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   1535 | 53  288 321 162 457 148 .   .   .   106 .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2092 | .   .   .   .   .   .   567 222 398 251 155 499 
  Fastest Speed            34   | 50  80  80  80  80  50  34  34  34  40  39  39  
  Average Speed            55   | 70  80  80  80  80  79  35  34  35  57  39  40  
  Slowest Speed            150  | 80  80  80  95  80  95  50  34  150 150 40  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            15   | .   .   .   .   .   .   4   .   7   1   3   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 5   53  57  16  85  25  22  6   12  11  3   44  
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      10   | 1   1   1   .   1   1   1   1   1   1   1   .   
Scrap Searched             2    | .   .   .   .   2   .   .   .   .   .   .   .   
Spaces Dug                 6    | .   4   .   .   .   .   .   .   .   .   .   2   
Terrain Destroyed          83   | .   14  .   28  21  18  .   .   .   .   .   2   
  Melee                    6    | .   4   .   .   .   .   .   .   .   .   .   2   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      77   | .   10  .   28  21  18  .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm 
Total                      4781 | 105 317 393 211 542 162 629 247 605 625 163 782 
  Wait                     607  | .   4   52  29  55  .   1   14  168 141 5   138 
  Move                     3888 | 75  287 320 161 456 154 599 221 413 459 148 595 
  Hop                      14   | .   .   .   .   .   .   3   .   7   1   3   .   
  Pick Up                  81   | 13  7   3   3   8   1   12  5   7   9   1   12  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Attach                   60   | 7   3   1   4   5   2   9   3   3   10  5   8   
  Detach                   3    | .   .   .   .   1   .   2   .   .   .   .   .   
  Swap                     8    | .   2   2   2   2   .   .   .   .   .   .   .   
  Drop                     34   | 2   7   2   1   5   .   3   4   7   .   .   3   
  Fire                     30   | 8   3   .   9   4   2   .   .   .   4   .   .   
  Melee                    55   | .   4   13  2   6   3   .   .   .   1   1   25  
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Min x2 / Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory (discovered 3 exits: *Res / Upp x2)
-3/Research
-3/Armory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   53 | -11/Scrapyard | Discovered new exit (range 8)
   97 | -11/Scrapyard | Entered Materials
  256 | -10/Materials | Discovered new exit (range 12)
  303 | -10/Materials | Build established: Mutant
  355 | -10/Materials | Discovered new exit (range 16)
  367 | -10/Materials | Entered Mines
  634 | -10/Mines     | Discovered new exit (range 8)
  655 | -10/Mines     | Build established: Scavenger-Mutant
  718 | -10/Mines     | Entered Materials
  718 | -9/Materials  | Evolved 2 slots: Utility x2
  742 | -9/Materials  | Identified exit to Mines
  742 | -9/Materials  | Identified exit to Storage
  894 | -9/Materials  | Destroyed 8 combat bots
  918 | -9/Materials  | Entered Mines
  921 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  931 | -9/Mines      | Met a Derelict bent on vengeance
  947 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1248 | -9/Mines      | Found a hidden stash of uninstalled traps
 1346 | -9/Mines      | Discovered new exit (range 12)
 1357 | -9/Mines      | Discovered new exit (range 8)
 1368 | -9/Mines      | Learned Materials terminal intel
 1382 | -9/Mines      | Entered Materials
 1382 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1383 | -8/Materials  | Loaded intel: 12 terminal locations
 1463 | -8/Materials  | Discovered new exit (range 18)
 1522 | -8/Materials  | Entered Factory
 1522 | -7/Factory    | Evolved 2 slots: Utility x2
 1553 | -7/Factory    | Lost 7 parts (1p2n2u2w)
 1586 | -7/Factory    | Fabricated VTOL Module?
 1758 | -7/Factory    | Discovered new exit (range 5)
 1759 | -7/Factory    | Entered another Factory area
 1759 | -6/Factory    | Evolved 2 slots: Utility x2
 1857 | -6/Factory    | Discovered new exit (range 5)
 1859 | -6/Factory    | Entered another Factory area
 1859 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1987 | -5/Factory    | Fabricated Cmb. Linear Gravjet (x2)
 2103 | -5/Factory    | Build established: Hacker-Mutant
 2183 | -5/Factory    | Discovered new exit (range 17)
 2191 | -5/Factory    | Entered another Factory area
 2191 | -4/Factory    | Evolved 2 slots: Utility x2
 2207 | -4/Factory    | Identified exit to Upper Caves
 2603 | -4/Factory    | Core integrity fell below 50%
 2623 | -4/Factory    | Discovered new exit (range 8)
 2627 | -4/Factory    | Core integrity fell below 20%
 2629 | -4/Factory    | Entered Research
 2629 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 2633 | -3/Research   | Lost 7 parts (2p1n3u1w)
 2636 | -3/Research   | Discovered new exit (range 8)
 2703 | -3/Research   | Entered Armory
 2801 | -3/Armory     | Fabricated VTOL Module?
 2806 | -3/Armory     | Spotted B-86 Titan
 2885 | -3/Armory     | Build established: Mutant
 2949 | -3/Armory     | Central database locked down
 3097 | -3/Armory     | Core integrity fell below 50%
 3123 | -3/Armory     | Lost 8 parts (1p2n5u)
 3130 | -3/Armory     | System corruption reached 10%
 3133 | -3/Armory     | Core integrity fell below 20%
 3169 | -3/Armory     | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
Penetrated by Slug.
Slug penetrates Wall.
Integrated Corrupted Adv. Sensor Array (+9).
Acquired Prototype Device.
Identified Imp. Thermal Defense Suite.
Dropped Imp. Thermal Defense Suite.
Slug penetrates Wall. <x2>
S-43 Plague destroyed.
P-80 Master destroyed.
G-67 Veteran Flexi-carbon Leg severed.
G-67 Veteran Field Laser severed.
System corrupted: Matter fused (-10).
Critical hit (Burn: +50).
Adv. Sensor Array destroyed.
G-67 Veteran destroyed.
Slug penetrates G-67 Veteran.
Slug penetrates Wall.
S-43 Plague destroyed.
Katana destroyed.
Slug penetrates Wall.

 Map 
-----
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| ########+#????????????# #*   #???????????????????? |
|       [  #????????????# #[!! #???????????????????? |
|  """     #????????????#!#!!! #???????????????????? |
|  """     #????????????#h#[!!=#???????????????????? |
|  """     #????????????#%g@!![#???????????????????? |
|  """    *#????????????###=!!=#???????????????????? |
|  """     #??? #?????????#!!! #???????????????????? |
|  """    "#??  #?????????#=[  #???????????????????? |
|  """    T#?   #?????????######???????????????????? |
|         "#?   #??????????????????????????????????? |
|          #    #??????????????????????????????????? |
| ####+##+##    #??????????????????????????????????? |
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| ???#          #????  ?????????????????????         |
| ???#          #????    ???????????   ?????         |
| ???#          #####      ?????????   ?????         |
| ???#                      ????????   ?????         |
| ???#                       ???????   ?????         |
| ???#                       ???????   ?????         |
| ???#                       ???????   ????????      |
| ???#                      ????????   ???????????#  |
| ???#                     ?    ????   ?#########?#  |
| ???#                    ?            ?#]   !! #?#  |
| ???#                  ???             #  ] !! #?#  |
| ####                #????             /   !   #?#  |
|                     ########????### #####+#######  |
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|     "               +"%"   ######## #####          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Cloak Strength             6
Evasion (%)                72
Offensive Hacking          20

 Item Schematics 
-----------------
       VTOL Module | -9/Materials | Scanalyzed
 Imp. Sensor Array | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
         VTOL Module | x2 | -7/Factory 
 Cmb. Linear Gravjet | x2 | -5/Factory | Preloaded
         VTOL Module | x2 | -3/Armory  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted
Just What I Needed
Leap Before You Look
Party Time
Streaker
Total Silence
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              ReinforcedIntegratedCannon
  Manual?         0
Play Time         01:10:33
  Cumulative      3.5 hours
  Start           2024.04.16 @ 02:06:07
  End             2024.04.16 @ 15:19:38
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 51931fc0-23b2-4c64-8c8d-3b497b0e0285