Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 10:13:49 Player: OccultOnion Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (53) 265 Value Destroyed (1853) 1853 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6698 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 31/300 Energy 74/100 System Corruption 1% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Terrain Scan Processor Salvage Targeting Computer Target Analyzer > --- WEAPON (3) ------- KE Penetrator > --- INVENTORY (10) --- Light Nuclear Core Angular Momentum Engine Fission Core Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Improved Cooling System Large Storage Unit Makeshift Terrain Scanner Terrain Scan Processor Salvage Targeting Computer Target Analyzer Core Analyzer Microactuators > --- WEAPON ----------- Flak Gun Gauss Cannon Katana > --- INVENTORY -------- Light Nuclear Core Angular Momentum Engine Fission Core Carbon-fiber Leg Gravmag System Improved Cooling System Large Storage Unit Mini Grenade Launcher Scythe [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Makeshift Terrain Scanner Storage Large Storage Unit Processor Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 6 | . . 1 1 1 . . 1 . . 2 Weapon 1 | . . . . 1 . . . . . . Parts Attached 68 | 1 2 10 15 4 7 . 3 1 10 15 Power 5 | . . . 2 . 1 . . . 2 . Engine 4 | . . . 1 . 1 . . . 2 . Core 1 | . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 27 | . . 5 7 . 2 . 2 1 5 5 Treads 2 | . . 1 1 . . . . . . . Leg 8 | . . 1 2 . . . 1 . 2 2 Wheel 2 | . . 1 1 . . . . . . . Hover 10 | . . . 3 . 2 . 1 1 2 1 Flight 5 | . . 2 . . . . . . 1 2 Utility 18 | 1 1 2 2 3 3 . 1 . . 5 Device 6 | . . . 1 . 3 . . . . 2 Storage 4 | 1 1 . . . . . . . . 2 Processor 7 | . . 2 . 3 . . 1 . . 1 Hackware . | . . . . . . . . . . . Protection 1 | . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 18 | . 1 3 4 1 1 . . . 3 5 Energy Gun 4 | . 1 1 2 . . . . . . . Energy Cannon 3 | . . 1 . . . . . . 1 1 Ballistic Gun 5 | . . 1 1 . 1 . . . . 2 Ballistic Cannon 2 | . . . 1 . . . . . 1 . Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 1 . . . . . . 1 Parts Lost 49 | . 1 6 9 . 6 1 . . 7 19 Power 5 | . . . 2 . 1 . . . 1 1 Propulsion 19 | . . 4 2 . 2 1 . . 4 6 Utility 9 | . . . 2 . 2 . . . . 5 Weapon 16 | . 1 2 3 . 1 . . . 2 7 Highest Loss Streak 10 | . 1 3 4 . 4 1 . . 6 10 Average Slot Usage (%) 87 | . 99 97 86 87 88 89 93 93 91 63 Engine 6 | . 14 11 6 . 3 7 6 6 6 2 Core 1 | . . . 1 7 3 . . . . . Treads 1 | . . 5 7 . . . . . . . Leg 7 | . 28 11 3 7 1 . 6 1 7 6 Wheel 2 | . . 10 7 . . . . . . . Hover 10 | . . . 1 23 24 20 20 25 13 2 Flight 3 | . . 4 14 . . . . . 1 2 Device 6 | . . . 2 . 4 15 13 13 13 10 Storage 9 | . 28 14 9 7 7 7 6 6 6 5 Processor 16 | . . 18 13 19 19 15 20 20 20 19 Energy Gun 4 | . 13 8 10 7 3 . . . . . Energy Cannon 1 | . . 3 . . . . . . 3 1 Ballistic Gun 6 | . 14 9 . 7 10 15 13 13 4 1 Ballistic Cannon 1 | . . . 1 . . . . . 3 2 Impact Weapon 2 | . . . . 5 7 7 6 6 3 . Slashing Weapon 1 | . . . . . . . . . 3 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 54 | 17 29 28 32 31 36 33 33 33 54 47 Greatest Support 44 | 20 20 12 33 33 44 31 26 39 39 33 Greatest Overweight (x) 10 | . 1 2 2 . 1 1 1 1 2 10 Average Overweight (x) . | . . 1 1 . . 1 1 . . 1 Largest Inventory Capacity 12 | 8 12 12 10 10 10 10 10 10 10 10 Average Capacity 10 | 6 11 10 10 10 10 10 10 10 10 10 Most Carried 12 | 7 9 12 10 10 10 10 10 10 10 10 Average Carried 8 | 6 8 9 6 9 9 10 7 9 9 7 Final Capacity 12 | 8 12 10 10 10 10 10 10 10 10 10 Final Carried 10 | 7 9 8 9 10 10 10 10 10 10 3 Class Distribution -------------------- 65% | Mutant 25% | Derelict-Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Waste Derelict-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Matter Collected 1083 | 222 84 194 231 . 105 . . . 106 141 Remotely . | . . . . . . . . . . . Salvage Created 2190 | 52 216 718 623 . 89 . . . 130 362 Parts 101 | 3 7 41 24 . 5 . . . 9 12 Haulers Intercepted 3 | . 1 1 1 . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . 5 4 . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Combat Hostiles Destroyed 42 | . 2 15 11 . 2 . . . 4 8 Melee 1 | . . . . . . . . . . 1 Guns 17 | . 2 6 7 . 2 . . . . . Cannons 16 | . . 8 4 . . . . . 3 1 AOE 6 | . . 1 . . . . . . . 5 Classes Destroyed 11 | 1 2 3 1 . . . . . 1 3 Worker 1 | . . . . . . . . . . 1 Builder 1 | . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . 1 Hauler 3 | . 1 1 1 . . . . . . . Recycler 4 | 1 1 1 1 . . . . . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 6 | . . 3 . . 1 . . . 2 . Grunt 29 | . 2 11 7 . 1 . . . . 8 Sentry 5 | . . 1 3 . . . . . 1 . Hunter 1 | . . . 1 . . . . . . . Programmer 1 | . . . . . . . . . 1 . Best Kill Streak 9 | 1 1 9 4 . 1 . . . 2 5 Combat Bots Only 9 | . 1 9 4 . 1 . . . 2 3 Max Kills in Single Turn 4 | 1 1 1 1 . 1 . . . 1 4 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 1 . . . . . . . 3 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Damage Taken 6041 | . 192 780 1314 . 728 65 . . 479 2483 Core 1715 | . 46 154 267 . 152 . . . 85 1011 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 76 | 100 81 61 51 . . 78 . . 90 . Volleys Fired 167 | 4 24 48 42 . 6 . 1 . 15 27 Largest 2 | 2 2 2 2 . 2 . 2 . 2 2 Hottest 130 | 70 70 121 130 . 78 . 56 . 117 117 Shots Fired 283 | 8 46 90 54 . 11 . 2 . 29 43 Gun 191 | 8 46 71 34 . 11 . 2 . 5 14 Cannon 87 | . . 19 20 . . . . . 24 24 Launcher 5 | . . . . . . . . . . 5 Special . | . . . . . . . . . . . Kinetic 149 | 4 24 39 23 . 10 . 2 . 17 30 Thermal 77 | 4 22 32 19 . . . . . . . Explosive 5 | . . . . . . . . . . 5 Electromagnetic 52 | . . 19 12 . 1 . . . 12 8 Robot Hit Streak 9 | 3 6 8 7 . 3 . 1 . 7 9 Robot Miss Streak 5 | 1 3 4 3 . 5 . 5 . 3 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 176 | 4 29 55 39 . 4 . 2 . 18 25 Core Hits 105 | 2 9 26 27 . 4 . . . 6 31 Critical Hits 4 | . . . . . 1 . . . 2 1 Critical Kills 2 | . . . . . 1 . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . . 1 1 Melee Attacks 28 | . . . . 3 . . . . 15 10 Impact 9 | . . . . 3 . . . . 6 . Slashing 19 | . . . . . . . . . 9 10 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4212 | 64 327 900 851 . 98 . 29 . 442 1501 Guns 1750 | 64 327 523 472 . 98 . 29 . 27 210 Cannons 1415 | . . 300 377 . . . . . 415 323 Explosions 980 | . . 77 . . . . . . . 903 Melee 61 | . . . . . . . . . . 61 Ramming 6 | . . . 2 . . . . . . 4 Kinetic 1663 | 38 164 276 440 . 84 . 29 . 281 351 Thermal 1180 | 26 163 324 207 . . . . . . 460 Explosive 443 | . . . . . . . . . . 443 Electromagnetic 859 | . . 300 202 . 14 . . . 161 182 Impact . | . . . . . . . . . . . Slashing 61 | . . . . . . . . . . 61 Piercing . | . . . . . . . . . . . Highest Corruption 10 | . 2 6 . . . . . 10 10 1 Average Corruption 7 | . 2 5 . . . . . 10 10 1 Corruption Purged . | . . . . . . . . . . . Effects 33 | . 1 6 . . . . . 2 23 1 Message Errors 3 | . . . . . . . . . 3 . Matter Fused 5 | . . . . . . . . 2 3 . Heat Flow Errors 3 | . . 2 . . . . . . 1 . Energy Discharges 5 | . . 1 . . . . . . 3 1 Data Loss (minor) 1 | . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . 3 . Targeting Errors 11 | . 1 3 . . . . . . 7 . Overload Shots . | . . . . . . . . . . . Overflow Damage 142 | . . 36 3 . . . . . 1 102 Projectiles 4 | . . . 3 . . . . . 1 . Explosions 138 | . . 36 . . . . . . . 102 Melee . | . . . . . . . . . . . Knockbacks 12 | . . . 7 . . . . . . 5 Impact . | . . . . . . . . . . . Kinetic 8 | . . . 4 . . . . . . 4 Secondary 4 | . . . 3 . . . . . . 1 Self-Inflicted Damage 515 | . . 53 1 . . . . . . 461 Shots 9 | . . 1 . . . . . . . 8 Rammed 4 | . . . 1 . . . . . . 3 Targets Rammed 4 | . . . 1 . . . . . . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 362 | 36 114 362 328 . 32 . . . 248 . Average Temperature 120 | 19 65 152 145 . 19 . . . 70 . Received Heat Transfer 2034 | . 111 258 549 . 117 12 . . 84 903 Effects 8 | . . 5 3 . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . Interference 7 | . . 4 3 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . 1 1 Parts Fried 2 | . . . 1 . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 1865 | 74 422 645 374 . . . . . . 350 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Peak Influence 397 | 5 70 354 397 32 . . 15 20 75 378 Initial 149 | . 3 . 149 . . . . 5 14 22 Average 104 | 3 38 108 251 13 . . 8 12 30 174 Maximum Alert Level 1 | . . 1 1 . . . . . . 1 Low Security (%) 78 | 100 100 79 33 100 . . 100 100 100 61 Level 1 21 | . . 20 66 . . . . . . 38 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . . 2 3 . . . 1 . 1 5 Investigation 2 | . . . 1 . . . . . . 1 Extermination 1 | . . . . . . . . . 1 . Reinforcement 6 | . . 2 2 . . . 1 . . 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Distress Signals 6 | . 1 5 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 82 | . 4 22 12 1 11 3 1 3 6 19 Peak Tracking Total 7 | . 2 7 6 1 7 3 1 3 4 6 Tactical Retreats 8 | . . . . . 4 1 . . 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Traps Triggered 7 | . 1 4 1 . . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Machines Disabled 9 | . . . . . . . . . . 9 Max in Single Turn 6 | . . . . . . . . . . 6 Garrison Access 1 | . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Machines Accessed 12 | . 2 . 2 3 1 . . . 3 1 Terminals 9 | . 2 . 2 2 . . . . 2 1 Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 32 | . 6 . 10 7 1 . . . 6 2 Successful 19 | . 4 . 6 6 1 . . . 2 . Failed 13 | . 2 . 4 1 . . . . 4 2 Catastrophic 2 | . . . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 22 | . 4 . 8 3 . . . . 5 2 Terminals 29 | . 6 . 10 6 . . . . 5 2 Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 8 | . 1 . 4 2 1 . . . . . Open Door 1 | . . . . . 1 . . . . . Alert Level 2 | . . . 1 1 . . . . . . Unreport Threat 4 | . 1 . 3 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Network Status 1 | . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 9 | . 3 . 2 3 . . . . 1 . Terminals 9 | . 3 . 2 3 . . . . 1 . Track 2 | . 1 . . . . . . . 1 . Assimilate 1 | . . . . 1 . . . . . . Botnet 6 | . 2 . 2 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 2 . 2 2 . . . . 2 1 Full Trace Events 2 | . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Total Allies 1 | . . . . 1 . . . . . . Largest Group 1 | . . . . 1 1 . . . . . Highest-Rated Group 10 | . . . . 10 10 . . . . . Highest-Rated Ally 10 | . . . . 10 10 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Turns Passed 2727 | 43 228 392 365 127 418 87 85 54 523 405 Spaces Moved 2178 | 23 100 200 194 195 758 82 65 70 315 176 Core 9 | . . . . . . . . . . 9 Treads . | . . . . . . . . . . . Legs 405 | 23 100 . 17 . . . . . 154 111 Wheels 320 | . . 185 135 . . . . . . . Hover 1363 | . . . 27 195 758 82 65 70 161 5 Flight 81 | . . 15 15 . . . . . . 51 Fastest Speed 38 | 120 120 100 52 52 38 105 118 40 40 120 Average Speed 89 | 120 148 100 112 52 48 106 118 69 128 151 Slowest Speed 550 | 120 150 112 202 52 112 111 118 118 171 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 3 25 19 24 5 94 14 2 66 9 7 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 . . 1 . Scrap Searched 6 | . . . . . 6 . . . . . Spaces Dug 22 | . . . . 3 . . . . 13 6 Terrain Destroyed 130 | . . 6 1 3 1 . . . 14 105 Melee 22 | . . . . 3 . . . . 13 6 Projectile 7 | . . . 1 . 1 . . . 1 4 AOE 101 | . . 6 . . . . . . . 95 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Total 2643 | 31 134 304 284 217 797 81 72 74 392 257 Wait 84 | . 4 23 17 5 5 . . 2 15 13 Move 2169 | 22 99 199 193 194 757 81 65 69 314 176 Hop . | . . . . . . . . . . . Pick Up 82 | 3 4 15 14 8 12 . 3 1 13 9 Fast Attach . | . . . . . . . . . . . Attach 53 | 1 1 8 10 4 5 . 3 . 8 13 Detach 2 | . . . . . . . . . 1 1 Swap 15 | . 1 2 5 . 2 . . 1 2 2 Drop 32 | 1 1 9 2 3 6 . . 1 6 3 Fire 167 | 4 24 48 42 . 6 . 1 . 15 27 Melee 28 | . . . . 3 . . . . 15 10 Ram 1 | . . . 1 . . . . . . . Kick 3 | . . . . . . . . . . 3 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 7 | . . . . . 4 . . . 3 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 44 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 16) 272 | -10/Materials | Entered another Materials area 272 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 648 | -9/Materials | Discovered new exit (range 14) 663 | -9/Materials | Identified exit to Materials 664 | -9/Materials | Destroyed 9 combat bots 664 | -9/Materials | Entered another Materials area 664 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 674 | -8/Materials | Lost 3 parts (2n1w) 867 | -8/Materials | Lost 3 parts (1p2w) 989 | -8/Materials | Lost 4 parts (1p1n2u) 1023 | -8/Materials | Discovered new exit (range 13) 1029 | -8/Materials | Entered Factory 1029 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1146 | -7/Factory | Discovered new exit (range 10) 1156 | -7/Factory | Entered Lower Caves 1156 | -7/Lower Caves | Accompanied by 1 ally 1353 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1358 | -7/Lower Caves | Learned Factory emergency access door positions 1391 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 1467 | -7/Lower Caves | Spotted B-75 Beast 1556 | -7/Lower Caves | Discovered new exit (range 16) 1574 | -7/Lower Caves | Entered another Lower Caves area 1634 | -7/Lower Caves | Spotted B-75 Beast 1653 | -7/Lower Caves | Discovered new exit (range 7) 1654 | -7/Lower Caves | Encountered a Warlord checkpoint 1661 | -7/Lower Caves | Entered Factory 1661 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1746 | -6/Factory | Sucked down chute 1746 | -6/Factory | Entered Waste 1761 | -6/Waste | EMP discharged 1761 | -6/Waste | System corruption reached 10% 1761 | -6/Waste | Spotted C-40 Crusher 1766 | -6/Waste | Spotted C-40 Crusher 1771 | -6/Waste | Spotted C-40 Crusher 1782 | -6/Waste | Spotted C-40 Crusher 1796 | -6/Waste | Discovered new exit (range 10) 1800 | -6/Waste | Entered Factory 2057 | -6/Factory | Lost 6 parts (4n2w) 2127 | -6/Factory | Build established: Derelict-Mutant 2266 | -6/Factory | Discovered new exit (range 15) 2323 | -6/Factory | Entered another Factory area 2323 | -5/Factory | Evolved 2 slots: Utility x2 2324 | -5/Factory | Identified exit to Upper Caves 2398 | -5/Factory | Garrison activated, responded to threat 2547 | -5/Factory | Lost 6 parts (1p2n1u2w) 2611 | -5/Factory | Core integrity fell below 50% 2662 | -5/Factory | Core integrity fell below 20% 2686 | -5/Factory | Lost 10 parts (3n4u3w) 2728 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02669_ U-05 Engineer builds a Door. 02669_ U-05 Engineer lays Concrete. 02672_ U-05 Engineer builds a Wall. 02672_ U-05 Engineer lays Concrete. 02673_ K-01 Serf collects debris. 02673_ U-05 Engineer lays Concrete. 02676_ K-01 Serf collects debris. 02676_ U-05 Engineer lays Concrete. 02676_ K-01 Serf destroyed. 02676_ U-05 Engineer lays Concrete. 02679_ K-01 Serf collects debris. 02679_ U-05 Engineer lays Concrete. 02690_ U-05 Engineer builds a Wall. 02718_ Acquired KE Penetrator. 02720_ Slug penetrates G-50 Soldier. 02724_ Scythe destroyed. 02724_ Slug penetrates G-50 Soldier. 02726_ System corrupted: Energy discharge (-34). 02726_ Carbon-fiber Leg destroyed. 02726_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | " """ / # % " ]!?????"????? | | " """ # " ! ? ???????? | | # " ???? ????? | | # # " =? ???? ???? | | # # # * ?? ? ????? | | #"""### ""#######??????#??????? | | =% ############ ???????????? | | # " # ? ??????????? | | ## ############ """"" ! # ?? ??????????? | | ?# ?#???###?#?# """"" +? ????????????? | | ?# ??########### """ # ??????????? | | ?# #####?###?## # ##????????????? | | ?# ####################### #?????????????? | | ?# #?????????????? | | ?? #?????????????? | | ??? #?????????????? | | ??? #?????????????? | | ???? #?????????????? | | ???? ####+#############+#########???????????????? | | ??????????? ?? ????# ##??????????????????? | | ??????????????????## """"""" #??? ?????????????? | | ????????????????? ?# """"""" #?"""" ?????????????? | | ???????????????"???# """"""" # """" ?????????????? | | ??????????????????## """""""g; """" ?????????????? | | ???????????????????# gg# """" ?????????????? | | ???????????????????# @ #??""" ?????????????? | | ???????????????????# " " #????"??????????????? | | ???????????????????# "Y" #???????????????????? | | ???????????????????# """ ] #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????###########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 18 Terrain Scan Density 85 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 57 Targeting Accuracy 5 Target Analysis 5 Core Analysis 6 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticCompactBoomstick Manual? 0 Play Time 00:41:00 Cumulative 68.2 hours Start 2020.09.18 @ 09:35:55 End 2020.09.18 @ 10:13:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 51 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bab6d5c9-6288-46ad-b277-fdbb6e6532a3