Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 23:37:45 Player: Cwaftwer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (38) 190 Value Destroyed (1480) 1480 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (457) 457 TOTAL SCORE: 5647 Bonus ------- Follower Combat Kills 157 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 229/300 Energy 99/100 System Corruption 3% Temperature Hot (228) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Signal Interpreter Melee Analysis Suite Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- 0b10 Decoder Chip [Scout] Improved Melee Analysis Suite Hacking Suite Plasma Cutter Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Melee Analysis Suite Improved Heavy Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Scout] Improved Melee Analysis Suite Utility Shielding Hacking Suite Ion Cannon Battle Rifle Plasma Cutter Heavy Hammer [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Signal Interpreter Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Power Shielding Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . 2 . . . . . Utility 3 | . . . 2 . 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 74 | 2 8 2 5 17 5 8 5 4 18 Power 9 | . 1 . 1 2 2 . . . 3 Engine 6 | . 1 . 1 2 1 . . . 1 Core 3 | . . . . . 1 . . . 2 Reactor . | . . . . . . . . . . Propulsion 18 | . 3 1 . 6 . 1 . 4 3 Treads 7 | . . . . 6 . 1 . . . Leg 7 | . . . . . . . . 4 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 4 | . 3 1 . . . . . . . Utility 16 | . . . 3 5 2 2 1 . 3 Device 3 | . . . . 1 . 1 . . 1 Storage 1 | . . . . 1 . . . . . Processor 3 | . . . 2 1 . . . . . Hackware . | . . . . . . . . . . Protection 9 | . . . 1 2 2 1 1 . 2 Artifact . | . . . . . . . . . . Weapon 31 | 2 4 1 1 4 1 5 4 . 9 Energy Gun 3 | 1 . . . 1 . 1 . . . Energy Cannon 3 | . . . . . . 1 . . 2 Ballistic Gun 9 | 1 2 . . 2 1 . . . 3 Ballistic Cannon 9 | . . . . . . 3 2 . 4 Launcher 3 | . 2 1 . . . . . . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon 3 | . . . 1 1 . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 31 | . . 4 1 2 . 2 4 . 18 Power 5 | . . 1 . 1 . . . . 3 Propulsion 13 | . . 2 . 1 . 1 2 . 7 Utility 5 | . . . . . . 1 1 . 3 Weapon 8 | . . 1 1 . . . 1 . 5 Highest Loss Streak 11 | . . 4 1 1 . 2 2 . 11 To Critical Strikes 1 | . . . . . . 1 . . . Average Slot Usage (%) 89 | . 54 55 40 84 99 99 94 84 86 Engine 10 | . 9 10 11 8 10 15 15 15 4 Core 1 | . . . . . 4 . . . 5 Treads 18 | . . . . 22 30 29 26 . . Leg 6 | . . . . . . . . 30 28 Flight 1 | . 17 22 11 . . . . . . Device 4 | . . . . 5 . 4 7 7 4 Storage 6 | . . . . 8 7 7 7 7 7 Processor 13 | . . . 7 10 15 15 15 15 15 Protection 8 | . . . 3 10 15 10 6 7 6 Energy Gun 5 | . 14 14 4 8 7 5 4 . . Energy Cannon 1 | . . . . . . . . . 5 Ballistic Gun 3 | . 12 7 . 8 6 2 . . 4 Ballistic Cannon 3 | . . . . . . 4 9 . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 63 | 3 6 7 7 40 46 50 48 37 63 Greatest Support 87 | 3 8 8 4 87 87 87 84 57 62 Greatest Overweight (x) 3 | . 1 . 1 1 . . 1 . 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 15 15 15 15 15 15 Average Capacity 13 | 5 5 5 5 14 15 15 15 15 14 Most Carried 15 | 2 5 5 5 15 15 15 15 15 15 Average Carried 12 | . 4 4 4 10 14 13 13 11 13 Final Capacity 15 | 5 5 5 5 15 15 15 15 15 5 Final Carried 15 | 1 5 4 4 15 15 13 15 11 5 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Matter Collected 1440 | 220 19 72 . 312 21 295 205 . 296 Remotely . | . . . . . . . . . . Salvage Created 1243 | . 32 . . 453 21 174 151 . 412 Parts 54 | . 8 . . 19 . 6 5 . 16 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . 6 5 . 21 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 35 | . 6 . . 8 1 5 6 . 9 Guns 13 | . . . . 8 1 . . . 4 Cannons 16 | . . . . . . 5 6 . 5 AOE 6 | . 6 . . . . . . . . Classes Destroyed 9 | . 1 . . 4 . 2 2 . . Recycler 3 | . . . . 3 . . . . . Swarmer 8 | . 6 . . . . . . . 2 Grunt 16 | . . . . 4 . 3 4 . 5 Brawler 2 | . . . . . . 1 . . 1 Duelist 1 | . . . . . . . 1 . . Sentry 4 | . . . . 3 . . . . 1 Hunter 2 | . . . . 1 1 . . . . Programmer 1 | . . . . . . 1 . . . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 6 | . 3 . . 6 1 3 3 . 3 Combat Bots Only 3 | . 3 . . 3 1 3 3 . 3 Max Kills in Single Turn 3 | . 3 . . 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 441 | . 25 38 21 61 8 41 56 . 191 Missed 128 | . 10 18 10 10 4 12 16 . 48 Damage Taken 5210 | . 161 332 95 695 145 463 727 . 2592 Core 1220 | . 62 175 54 211 15 44 184 . 475 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 134 | . . . . 4 . 38 65 . 27 Regen/Repaired (Parts) 118 | . 11 . . . 107 . . . . Core Remaining (%) 63 | 100 . 5 86 61 . . . . . Volleys Fired 112 | . 2 5 1 32 3 16 26 . 27 Largest 2 | . 2 2 1 2 2 2 2 . 2 Hottest 109 | . 70 70 40 90 90 109 109 . 108 Shots Fired 210 | . 4 6 1 64 6 31 44 . 54 Gun 99 | . 2 5 1 64 6 1 5 . 15 Cannon 103 | . . . . . . 30 34 . 39 Launcher 3 | . 2 1 . . . . . . . Special 5 | . . . . . . . 5 . . Kinetic 128 | . . . . 32 3 27 34 . 32 Thermal 79 | . 2 5 1 32 3 4 10 . 22 Explosive 3 | . 2 1 . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 12 | . 1 . . 9 8 6 12 . 10 Robot Miss Streak 7 | . 1 . . 6 4 4 7 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 159 | . 2 . . 60 4 22 32 . 39 Core Hits 148 | . 8 . . 54 7 20 41 . 18 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . . . . . . . 1 . 2 Destroy 1 | . . . . . . . . . 1 Blast 2 | . . . . . . . 1 . 1 Melee Attacks 4 | . . . 2 1 . . 1 . . Impact 4 | . . . 2 1 . . 1 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3467 | . 219 36 . 975 155 428 679 . 975 Guns 1395 | . 12 . . 975 73 19 105 . 211 Cannons 1747 | . . . . . . 409 574 . 764 Explosions 325 | . 207 36 . . 82 . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2152 | . . . . 562 21 341 574 . 654 Thermal 1072 | . 12 . . 413 134 87 105 . 321 Explosive 243 | . 207 36 . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 3 3 Average Corruption 3 | . . . . . . 3 3 3 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 54 | . . . . . . 13 18 3 20 Message Errors 10 | . . . . . . 3 3 1 3 Matter Fused 11 | . . . . . . 3 5 1 2 Heat Flow Errors 9 | . . . . . . 3 3 . 3 Energy Discharges 8 | . . . . . . 1 2 . 5 Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 8 | . . . . . . 2 2 1 3 Misfires 3 | . . . . . . . 1 . 2 Alerts 3 | . . . . . . 1 1 . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 10 | . . 5 . . . . 5 . . Projectiles 5 | . . . . . . . 5 . . Explosions 5 | . . 5 . . . . . . . Melee . | . . . . . . . . . . Knockbacks 31 | . . . . . . 4 17 . 10 Impact . | . . . . . . . . . . Kinetic 28 | . . . . . . 4 17 . 7 Secondary 3 | . . . . . . . . . 3 Self-Inflicted Damage 149 | . 19 44 . . 86 . . . . Shots 3 | . 1 1 . . 1 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 428 | . 21 34 . 135 102 428 213 . 359 Average Temperature 103 | . 11 22 . 41 53 177 89 . 126 Received Heat Transfer 1771 | . 36 35 24 306 . 216 422 . 732 Effects 2 | . . . . . . . . . 2 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1434 | . 25 . . 510 115 136 130 . 518 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Peak Influence 245 | . 179 120 105 245 133 . . . . Initial 69 | . . 69 39 44 15 . . . . Average 87 | . 79 78 70 114 51 . . . . Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 98 | 100 100 100 100 96 100 . . . . Level 1 1 | . . . . 3 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . 1 . 2 . . . . . . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 1 . 2 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 11 25 8 16 1 7 7 . 25 Peak Tracking Total 17 | . 8 17 4 4 1 4 3 . 13 Tactical Retreats 9 | . . 3 1 . . 2 1 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Disabled 3 | . . . . . 2 . 1 . . Max in Single Turn 2 | . . . . . 2 . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Accessed 10 | . 3 . 1 1 1 . . 4 . Terminals 4 | . 2 . 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 43 | . 7 . 2 2 3 . . 29 . Successful 38 | . 3 . 2 2 2 . . 29 . Failed 5 | . 4 . . . 1 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 9 | . 5 . 2 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . 2 . . . 3 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 34 | . 1 . 2 2 . . . 29 . Record 11 | . . . . . . . . 11 . Part Schematic 12 | . . . . . . . . 12 . Robot Schematic 3 | . . . . . . . . 3 . Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . Locate Traps 1 | . . . . 1 . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . 2 . . . . Scan Component 2 | . 1 . . . 1 . . . . Repair 2 | . 1 . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 2 . 1 1 1 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 12 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . Time 45 | . 26 . . . 19 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total Allies 3 | . . 2 . . . . . . 1 Largest Group 2 | . . 2 . . . . . . 1 Highest-Rated Group 96 | . . 45 . . . . . . 96 Highest-Rated Ally 96 | . . 31 . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 21 | . . 8 . . . . . . 13 Total Damage 452 | . . 127 . . . . . . 325 Kills 7 | . . 3 . . . . . . 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 8 | . . 2 . . . 1 2 . 3 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Turns Passed 4887 | 47 139 123 99 813 402 998 1133 110 1023 Spaces Moved 3276 | 85 200 284 190 357 239 614 636 87 584 Core 138 | 85 48 . . . . . . . 5 Treads 1816 | . . . . 327 239 614 636 . . Legs 666 | . . . . . . . . 87 579 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 656 | . 152 284 190 30 . . . . . Fastest Speed 37 | 50 37 37 40 40 152 150 152 122 50 Average Speed 123 | 50 40 38 40 174 152 151 156 122 124 Slowest Speed 340 | 50 100 40 120 240 152 152 232 122 340 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 10 | . 4 6 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 3 50 64 26 36 7 56 78 72 75 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . 2 . . . . . 1 . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 7 | . . 1 . . . 1 3 . 2 Spaces Dug 2 | . . . 1 1 . . . . . Terrain Destroyed 52 | . 19 7 1 1 24 . . . . Melee 2 | . . . 1 1 . . . . . Projectile . | . . . . . . . . . . AOE 50 | . 19 7 . . 24 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total 3873 | 89 248 285 208 481 273 646 720 92 831 Wait 333 | . 31 1 . 39 19 8 47 . 188 Move 3248 | 84 191 272 189 356 238 613 635 86 584 Hop 9 | . 4 5 . . . . . . . Pick Up 66 | 3 10 . 7 29 5 . 4 . 8 Fast Attach . | . . . . . . . . . . Attach 53 | 2 4 1 5 12 4 3 2 4 16 Detach 6 | . . . 1 . 1 1 . . 3 Swap 21 | . 4 1 . 5 1 5 3 . 2 Drop 21 | . 2 . 3 7 2 . 2 2 3 Fire 112 | . 2 5 1 32 3 16 26 . 27 Melee 4 | . . . 2 1 . . 1 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Repaired Flight Unit 137 | -10/Materials | Discovered new exit (range 15) 171 | -10/Materials | Discovered new exit (range 12) 187 | -10/Materials | Entered Mines 188 | -10/Mines | Assembled infested the area 188 | -10/Mines | Learned location of Storage (-9) 199 | -10/Mines | Learned location of Zion (-6) 269 | -10/Mines | Core integrity fell below 50% 287 | -10/Mines | Core integrity fell below 20% 298 | -10/Mines | Learned 4 Materials zone layouts 306 | -10/Mines | Discovered new exit (range 3) 310 | -10/Mines | Entered Materials 310 | -9/Materials | Evolved 2 slots: Utility x2 313 | -9/Materials | Lost 4 parts (1p2n1w) 402 | -9/Materials | Build established: Mutant 403 | -9/Materials | Discovered new exit (range 16) 409 | -9/Materials | Identified exit to Materials 409 | -9/Materials | Entered another Materials area 409 | -8/Materials | Evolved 2 slots: Propulsion x2 1187 | -8/Materials | Discovered new exit (range 16) 1220 | -8/Materials | Identified exit to Factory 1222 | -8/Materials | Entered Factory 1222 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1292 | -7/Factory | Repaired Hpw. Shotgun 1359 | -7/Factory | Discovered new exit (range 14) 1377 | -7/Factory | Identified exit to Lower Caves 1624 | -7/Factory | Entered Lower Caves 1744 | -7/Lower Caves | Encountered a Warlord checkpoint 1786 | -7/Lower Caves | Spotted B-75 Beast 1851 | -7/Lower Caves | Learned Factory emergency access door positions 2201 | -7/Lower Caves | Discovered new exit (range 6) 2207 | -7/Lower Caves | Identified exit to Lower Caves 2622 | -7/Lower Caves | Entered another Lower Caves area 2641 | -7/Lower Caves | Learned location of 1 exit from Factory 2677 | -7/Lower Caves | Discovered new exit (range 3) 2680 | -7/Lower Caves | Identified exit to Factory 2749 | -7/Lower Caves | Learned Factory garrison access intel 3526 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3694 | -7/Lower Caves | Discovered new exit (range 7) 3708 | -7/Lower Caves | Identified exit to Data Miner 3755 | -7/Lower Caves | Entered Data Miner 3760 | -7/Data Miner | Discovered new exit (range 6) 3784 | -7/Data Miner | Met Data Miner 3808 | -7/Data Miner | Learned location of Section 7 (-2) 3808 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3830 | -7/Data Miner | Received God Mode back door access code from Data Miner 3864 | -7/Data Miner | Identified exit to Proximity Caves 3865 | -7/Data Miner | Entered Proximity Caves 3888 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4048 | -6/Proximity Caves | Build established: Scavenger-Mutant 4101 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4257 | -6/Proximity Caves | Spotted B-75 Beast 4501 | -6/Proximity Caves | Escorted by Enhanced Grunt 4536 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 4869 | -6/Proximity Caves | Core integrity fell below 50% 4877 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4885 | -6/Proximity Caves | Core integrity fell below 20% 4888 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Hvy. Laser fries itself beyond repair. Carbon-fiber Leg destroyed. Overheating: Energy bleed (-66). Carbon-fiber Leg destroyed. Penetrated by Slug. Adv. Assault Cannon destroyed. S-27 Virus destroyed. Power failure, Fission Core shutdown. Penetrated by Slug. Ion Cannon destroyed. Penetrated by Slug. S-27 Virus destroyed. Imp. Sensor Array destroyed. Dropped Lrg. Storage Unit. Dropped Fission Core. Dropped Imp. Deuterium Engine. Penetrated by Slug. Acquired 29 matter. Acquired derelict log, extracted data. Data stored: Lower Caves entrances (x1). Map ----- +----------------------------------------------------+ | ??# ###?????????????????????????????????????????? | | ?# ??????????????????????????????????????????? | | # ????????????????????????