Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 11:23:10

Player: Unit6544

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (11)      55
Value Destroyed (452)      452
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2167

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     230/300
Energy                     155/160
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (105) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
  Improved VTOL Module
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (2) -------
           Katana
>          --- INVENTORY (5) ----
           Ion Engine
           Cryofiber Web
           Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved VTOL Module
>          --- UTILITY ----------
           Signal Interpreter
           Hacking Suite
>          --- WEAPON -----------
           Katana
>          --- INVENTORY --------
           Ion Engine
           Cryofiber Web
           Signal Interpreter
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved VTOL Module
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Reactive Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             28   | 6   2   8   12  
  Power                    6    | 1   1   1   3   
    Engine                 4    | 1   1   1   1   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   4   2   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | 2   .   3   .   
    Hover                  2    | .   .   1   1   
    Flight                 1    | .   .   .   1   
  Utility                  9    | 1   1   3   4   
    Device                 4    | .   1   2   1   
    Storage                2    | 1   .   1   .   
    Processor              1    | .   .   .   1   
    Hackware               1    | .   .   .   1   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   .   .   3   
    Energy Gun             3    | 2   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 11   | .   5   .   6   
  Power                    3    | .   1   .   2   
  Propulsion               4    | .   2   .   2   
  Utility                  3    | .   1   .   2   
  Weapon                   1    | .   1   .   .   
  Highest Loss Streak      4    | .   4   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     49   | .   67  56  33  
  Engine                   7    | .   10  11  3   
  Core                     1    | .   .   .   2   
  Wheel                    15   | .   24  21  6   
  Device                   5    | .   6   8   4   
  Storage                  10   | .   14  14  4   
  Processor                1    | .   .   .   2   
  Energy Gun               3    | .   10  .   .   
  Slashing Weapon          2    | .   .   .   5   
Peak Build Rating          14   | 5   8   8   14  
  Average Rating           5    | 3   5   5   6   
  On Entrance              3    | .   5   2   5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             13   | 12  12  13  13  
  Greatest Support         26   | 26  26  20  20  
  Greatest Overweight (x)  3    | .   3   .   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   6   
  Most Carried             6    | 5   6   5   5   
  Average Carried          3    | 1   3   3   3   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            6    | 1   6   3   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           390  | 174 106 70  40  
  Remotely                 .    | .   .   .   .   
Salvage Created            513  | .   116 .   397 
  Parts                    24   | .   8   .   16  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  10   | .   2   .   8   
  Melee                    8    | .   .   .   8   
  Guns                     2    | .   2   .   .   
Classes Destroyed          3    | .   2   .   1   
  Worker                   1    | .   1   .   .   
  Grunt                    7    | .   2   .   5   
  Sentry                   3    | .   .   .   3   
Best Kill Streak           4    | .   1   .   4   
  Combat Bots Only         4    | .   1   .   4   
Max Kills in Single Turn   1    | .   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Hostile Shots Fired        166  | .   85  3   78  
  Missed                   51   | .   27  1   23  
Damage Taken               1474 | .   612 23  839 
  Core                     729  | .   179 .   550 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         76   | 100 28  100 .   
Volleys Fired              28   | .   28  .   .   
  Largest                  1    | .   1   .   .   
  Hottest                  40   | .   40  .   .   
Shots Fired                28   | .   28  .   .   
  Gun                      28   | .   28  .   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  28   | .   28  .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         5    | .   5   .   .   
  Robot Miss Streak        2    | .   2   .   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           43   | .   18  .   25  
  Core Hits                15   | .   6   .   9   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         4    | .   .   .   4   
    Sever                  4    | .   .   .   4   
Melee Attacks              32   | .   .   .   32  
  Impact                   .    | .   .   .   .   
  Slashing                 32   | .   .   .   32  
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           976  | .   195 .   781 
  Guns                     195  | .   195 .   .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    781  | .   .   .   781 
  Ramming                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  195  | .   195 .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 781  | .   .   .   781 
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            22   | .   .   .   22  
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    22   | .   .   .   22  
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        117  | .   117 .   .   
  Average Temperature      63   | .   63  .   .   
  Received Heat Transfer   558  | .   177 12  369 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             2    | .   2   .   .   
  Heat Transferred         450  | .   450 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             251  | .   45  61  251 
  Initial                  25   | .   .   1   25  
  Average                  68   | .   22  25  132 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         83   | 100 100 100 61  
  Level 1                  16   | .   .   .   38  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   .   2   3   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   2   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              25   | .   5   8   12  
  Peak Tracking Total      6    | .   3   5   6   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          4    | .   .   1   3   
  Terminals                3    | .   .   1   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   .   3   13  
  Successful               9    | .   .   1   8   
  Failed                   7    | .   .   2   5   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                12   | .   .   3   9   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              4    | .   .   .   4   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   .   1   4   
  Prototype ID Bank        1    | .   .   .   1   
  Alert Level              1    | .   .   1   .   
  Locate Traps             2    | .   .   .   2   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 4    | .   .   .   4   
  Insert Component         2    | .   .   .   2   
  Analyze                  2    | .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   .   1   2   
  Full Trace Events        2    | .   .   1   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   2   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               714  | 45  221 141 307 
Spaces Moved               576  | 41  161 161 213 
  Core                     93   | 11  9   .   73  
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   460  | 30  152 161 117 
  Hover                    .    | .   .   .   .   
  Flight                   23   | .   .   .   23  
  Fastest Speed            35   | 50  90  80  35  
  Average Speed            89   | 79  97  80  93  
  Slowest Speed            200  | 90  200 80  200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       17   | 3   23  23  19  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      706  | 56  197 173 280 
  Wait                     .    | .   .   .   .   
  Move                     573  | 40  160 160 213 
  Hop                      .    | .   .   .   .   
  Pick Up                  30   | 8   7   2   13  
  Fast Attach              .    | .   .   .   .   
  Attach                   25   | 6   2   6   11  
  Detach                   3    | .   .   1   2   
  Swap                     3    | .   .   2   1   
  Drop                     12   | 2   .   2   8   
  Fire                     28   | .   28  .   .   
  Melee                    32   | .   .   .   32  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   46 | -11/Scrapyard | Entered Materials
  200 | -10/Materials | Discovered new exit (range 16)
  219 | -10/Materials | Discovered new exit (range 14)
  234 | -10/Materials | Core integrity fell below 50%
  267 | -10/Materials | Entered another Materials area
  267 | -9/Materials  | Evolved 2 slots: Utility x2
  275 | -9/Materials  | Discovered new exit (range 8)
  288 | -9/Materials  | Lost 4 parts (2n1u1w)
  317 | -9/Materials  | Build established: Mutant
  406 | -9/Materials  | Discovered new exit (range 3)
  408 | -9/Materials  | Entered another Materials area
  408 | -8/Materials  | Evolved 2 slots: Propulsion x2
  556 | -8/Materials  | Core integrity fell below 50%
  574 | -8/Materials  | Core integrity fell below 20%
  607 | -8/Materials  | Lost 4 parts (1p1n2u)
  715 | -8/Materials  | Garrison activated, responded to threat
  715 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Connecting with Terminal...
>>Prototypes
Downloading prototype IDs...
    Cld. Airjet
    Prc. Grenade Launcher
>>Traps(Locate)
Found 1 trap in 1 array:
    1x Alarm Trap
  Map updated.
ALERT: Suspicious activity at Terminal M012.
  Dispatching Investigation squad.
Acquired Hacking Suite.
Discarded Hacking Suite.
Discarded Signal Interpreter.
G-47 Trooper Particle Gun severed.
G-47 Trooper destroyed.
G-47 Trooper Lgt. Nuclear Core severed.
G-47 Trooper calls for garrison reinforcements.
ALERT: Activating Garrison Access M001.
[Achievement: Troublemaker]

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Evasion (%)                63
Offensive Hacking          10

 Item Schematics 
-----------------
         Ion Engine | -8/Materials | Scanalyzed
 Signal Interpreter | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Risk Taker
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              ScanLobotomySlayer
  Manual?         0
Play Time         00:18:11
  Cumulative      2.7 hours
  Start           2024.08.31 @ 11:06:23
  End             2024.08.31 @ 11:23:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 34a1b6c2-dc0b-45f3-9659-88e8e787243d