Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.07 @ 07:58:10

Player: CatPlusPlus

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (17)       3400
Robots Destroyed (298)     1490
Value Destroyed (9301)     9301
Prototype IDs (57)         1140
Alien Tech Used (0)        0
Bonus (1234)               1234
              TOTAL SCORE: 18565

 Bonus
-------
High Alert Combat Kills    505
Follower Combat Kills      888
Friendly Fire              -159

 Cogmind 
---------
Core Integrity             0/850
Matter                     192/300
Energy                     49/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -6/Extension

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY (7) ------
  High-capacity Storage Unit
                Tactical Coordination Suite
   Experimental Target Analyzer
                Graphene Brace
                System Guard
                Mobile Refinery Mk. CCLXVII
>               --- WEAPON (3) -------
                Gatling Laser
        Compact Mass Driver
>               --- INVENTORY (20) ---
          Light Nuclear Core
       Advanced Heat Sink
                Energy Well (127)
                Matter Compressor (250)
                Quantum Shading Machine
       Enhanced Optical Array
   Experimental Sensor Array
       Improved Signal Interpreter
                Active Sensor Suite
   Experimental Terrain Scan Processor
                0b10 Decoder Chip [Scout]
   Experimental Armor Integrity Analyzer
                Weapon Cycler
       Improved Shield Generator
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
>               --- PROPULSION -------
         Medium Treads
        Armored Wheel
         Cooled Antigrav System
                Electron Diverter
>               --- UTILITY ----------
                Huge Storage Unit
                Quantum Shading Machine
   Experimental Target Analyzer
                Graphene Brace
                Hacking Suite
                System Guard
>               --- WEAPON -----------
       Enhanced Coil Gun
       Enhanced Coil Gun
        Compact Mass Driver
>               --- INVENTORY --------
          Light Angular Momentum Engine
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
                Quantum Shading Machine
   Experimental Sensor Array
       Improved Signal Interpreter
                Active Sensor Suite
   Experimental Terrain Scan Processor
                0b10 Decoder Chip [Scout]
                Tactical Coordination Suite
   Experimental Armor Integrity Analyzer
                Weapon Cycler
                Phase Shifter
       Improved Shield Generator
                Component Analysis Suite
                Mobile Refinery Mk. CCLXVII
          Heavy Proton Cannon
       Enhanced Coil Gun
          Heavy Flail
                Phasing Sabre
                GAL Module
[Rating: 100]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Cooled Antigrav System
  Flight Unit              Electron Diverter
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Compact Mass Driver
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   2   .   .   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             278  | 1   15  10  33  .   3   .   37  35  3   6   46  .   6   15  2   50  16  
  Power                    24   | .   2   2   4   .   1   .   .   2   .   .   5   .   1   .   1   6   .   
    Engine                 18   | .   2   1   3   .   1   .   .   2   .   .   4   .   1   .   1   3   .   
    Core                   6    | .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               84   | .   6   2   12  .   .   .   17  7   2   1   13  .   2   1   1   12  8   
    Treads                 57   | .   4   1   8   .   .   .   16  6   1   1   8   .   1   1   .   5   5   
    Leg                    7    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   3   
    Wheel                  12   | .   .   1   4   .   .   .   .   .   1   .   2   .   .   .   1   3   .   
    Hover                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Flight                 6    | .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   2   .   
  Utility                  61   | 1   2   1   5   .   .   .   6   5   1   1   14  .   .   6   .   15  4   
    Device                 27   | 1   1   .   1   .   .   .   1   3   .   .   4   .   .   5   .   9   2   
    Storage                4    | .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Processor              5    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             24   | .   .   .   4   .   .   .   4   2   .   1   8   .   .   1   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   109  | .   5   5   12  .   2   .   14  21  .   4   14  .   3   8   .   17  4   
    Energy Gun             22   | .   1   3   5   .   .   .   1   2   .   .   7   .   .   1   .   1   1   
    Energy Cannon          7    | .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   2   1   
    Ballistic Gun          52   | .   4   1   5   .   1   .   11  12  .   2   3   .   1   4   .   8   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Launcher               17   | .   .   1   1   .   .   .   2   4   .   1   2   .   1   2   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   1   1   
    Slashing Weapon        2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  24   | .   .   .   2   .   1   .   3   4   .   .   3   .   .   2   .   9   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   
Parts Lost                 58   | .   .   2   4   .   .   .   .   .   .   4   9   .   5   .   .   23  11  
  Power                    8    | .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   3   1   
  Propulsion               20   | .   .   1   3   .   .   .   .   .   .   1   2   .   2   .   .   6   5   
  Utility                  13   | .   .   .   .   .   .   .   .   .   .   2   3   .   1   .   .   5   2   
  Weapon                   17   | .   .   1   1   .   .   .   .   .   .   .   2   .   1   .   .   9   3   
  Highest Loss Streak      19   | .   .   1   1   .   .   .   .   .   .   2   6   .   3   .   .   19  9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 99  98  100 99  100 99  99  93  69  85  100 95  95  92  91  95  
  Engine                   7    | .   14  5   7   11  11  11  9   9   7   5   5   7   7   7   7   3   .   
  Core                     1    | .   .   8   3   .   .   .   .   .   .   .   1   .   .   .   .   2   5   
  Treads                   18   | .   25  23  11  11  11  11  26  26  18  10  10  30  22  23  25  11  15  
  Leg                      1    | .   2   .   .   .   .   .   .   .   .   .   .   .   6   6   .   .   1   
  Wheel                    4    | .   .   4   10  11  11  11  .   .   5   7   9   .   .   .   4   9   7   
  Device                   12   | .   14  14  12  11  11  11  9   9   7   7   11  15  15  18  7   14  20  
  Storage                  11   | .   14  14  11  11  11  11  16  18  15  15  11  7   7   7   7   6   6   
  Processor                3    | .   .   .   .   .   .   .   .   .   6   7   6   7   7   7   7   9   13  
  Protection               6    | .   .   .   8   11  11  11  10  8   7   5   5   7   4   1   7   4   5   
  Energy Gun               3    | .   .   14  7   .   .   .   .   .   .   .   10  7   7   .   .   .   .   
  Ballistic Gun            20   | .   27  12  23  33  32  33  26  22  15  7   9   15  7   13  23  15  12  
  Impact Weapon            1    | .   .   .   .   .   .   .   .   4   7   1   .   .   6   6   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             121  | 11  28  91  105 102 106 99  108 111 108 115 114 105 105 115 115 121 76  
  Greatest Support         107  | 20  40  40  40  10  10  10  68  65  83  28  91  91  91  107 107 84  86  
  Greatest Overweight (x)  10   | .   .   5   10  10  10  9   2   2   3   4   3   1   1   1   9   9   3   
  Average Overweight (x)   3    | .   .   1   8   10  9   9   1   1   2   3   1   1   1   1   5   4   1   
Largest Inventory Capacity 25   | 8   15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  20  
  Average Capacity         23   | 8   13  19  25  25  25  25  25  25  25  25  25  25  25  25  25  24  20  
  Most Carried             25   | 6   15  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  20  
  Average Carried          23   | 6   12  16  24  24  24  24  24  24  24  24  24  25  24  24  25  23  19  
  Final Capacity           25   | 8   15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  20  20  
  Final Carried            25   | 6   15  20  25  25  25  25  25  25  25  24  25  25  25  25  25  20  17  

 Class Distribution 
--------------------
 25% | Scavenger-Tank
 19% | Mutant
 19% | Scavenger-Mutant
 15% | Tank
  7% | Scavenger-Gunner
  4% | Gunner
  3% | Commander-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
   Scavenger-Tank | -9/Materials
   Scavenger-Tank | -9/Mines
             Tank | -9/Exiles
   Commander-Tank | -8/Mines
             Tank | -8/Materials
             Tank | -8/Storage
 Commander-Mutant | -7/Factory
           Mutant | -7/Waste
           Gunner | -7/Factory
   Scavenger-Tank | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
 Scavenger-Gunner | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
 Scavenger-Mutant | -6/Extension

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  
Matter Collected           9339  | 226  536  186  1059 134  30   99   1475 1498 .    .    1224 33   226  150  52   1786 625  
  Remotely                 202   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    202  .    
Salvage Created            12335 | 94   566  232  1427 154  .    86   2446 2103 76   .    1934 42   256  .    68   2434 417  
  Parts                    649   | 4    42   10   83   10   .    6    132  117  3    .    99   4    7    .    5    108  19   
Haulers Intercepted        24    | .    2    .    4    .    .    .    6    6    .    .    4    .    .    .    .    2    .    
Recyclers Shooed           11    | 1    1    .    .    2    .    .    2    .    .    .    3    .    .    .    .    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16    | .    .    .    .    .    .    .    .    .    .    .    .    4    6    1    5    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext 
Combat Hostiles Destroyed  187  | .   10  6   29  3   .   1   31  32  2   .   18  1   5   .   1   39  9   
  Guns                     150  | .   10  6   25  3   .   1   28  27  2   .   15  1   3   .   1   25  3   
  Cannons                  8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   6   
  AOE                      28   | .   .   .   4   .   .   .   3   5   .   .   1   .   2   .   .   13  .   
Classes Destroyed          23   | 2   5   1   3   .   .   .   3   2   .   .   2   .   1   .   .   3   1   
  Worker                   12   | .   1   .   .   .   .   .   4   3   .   .   3   .   .   .   .   1   .   
  Builder                  10   | .   .   .   1   .   .   1   .   2   .   .   1   .   .   .   .   4   1   
  Tunneler                 5    | 1   1   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   24   | .   2   .   4   .   .   .   6   6   .   .   4   .   .   .   .   2   .   
  Recycler                 28   | 1   2   .   1   2   .   .   7   2   .   .   7   .   .   .   .   6   .   
  Mechanic                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Operator                 5    | .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   
  Watcher                  23   | .   3   .   4   .   .   .   5   2   .   .   5   .   .   .   .   2   2   
  Swarmer                  33   | .   8   .   10  3   .   .   3   .   1   .   .   .   .   .   .   6   2   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    79   | .   2   5   10  .   .   1   22  16  .   .   6   .   4   .   .   11  2   
  Brawler                  3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Sentry                   37   | .   .   .   8   .   .   .   5   11  .   .   6   .   .   .   .   5   2   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   8    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   5   .   
  Programmer               15   | .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   9   1   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           17   | 2   5   2   6   3   .   2   8   15  2   .   5   1   4   .   1   17  4   
  Combat Bots Only         13   | .   3   2   6   3   .   1   6   5   2   .   4   1   4   .   1   13  4   
Max Kills in Single Turn   6    | 1   2   1   2   1   .   1   3   4   1   .   1   1   2   .   1   6   2   
  Gunslinging              1    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Exploded                 4    | .   .   .   2   .   .   .   2   3   .   .   1   .   2   .   .   4   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  
Hostile Shots Fired        1338  | .    62   38   110  5    .    2    114  140  2    7    193  24   45   .    .    415  181  
  Missed                   421   | .    15   9    27   1    .    1    35   44   .    1    69   8    11   .    .    147  53   
Damage Taken               13972 | .    390  380  1130 35   .    13   1161 1505 31   267  2128 212  596  .    23   4066 2035 
  Core                     1739  | .    63   53   120  .    .    .    121  152  .    31   268  .    73   .    .    584  274  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   315   | .    .    .    119  .    .    .    .    196  .    .    .    .    .    .    .    .    .    
Core Remaining (%)         63    | 100  .    53   .    .    .    70   .    50   .    .    .    .    .    .    46   .    .    
Volleys Fired              716   | 8    51   21   90   7    .    9    112  114  3    17   114  3    12   .    2    101  52   
  Largest                  3     | 2    2    2    3    3    .    3    3    3    2    3    3    3    3    .    3    3    3    
  Hottest                  163   | 40   60   85   102  69   .    69   73   85   48   120  163  109  109  .    89   126  147  
Shots Fired                1683  | 16   102  37   219  21   .    27   324  292  6    27   245  11   24   .    6    229  97   
  Gun                      1603  | 16   102  37   217  21   .    27   320  286  6    22   242  11   22   .    6    204  64   
  Cannon                   52    | .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    15   33   
  Launcher                 28    | .    .    .    2    .    .    .    4    6    .    4    .    .    2    .    .    10   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1464  | 16   96   32   164  21   .    27   320  283  6    22   143  8    11   .    6    215  94   
  Thermal                  141   | .    .    1    53   .    .    .    .    .    .    1    69   3    11   .    .    2    1    
  Explosive                28    | .    .    .    2    .    .    .    4    6    .    4    .    .    2    .    .    10   .    
  Electromagnetic          50    | .    6    4    .    .    .    .    .    3    .    .    33   .    .    .    .    2    2    
  Robot Hit Streak         31    | 4    8    4    23   8    .    9    18   21   20   31   29   10   7    .    10   17   15   
  Robot Miss Streak        6     | 2    4    3    6    2    .    2    6    4    .    1    4    2    1    .    1    4    3    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Secondary Targets        25    | .    4    2    3    2    .    .    1    4    .    .    2    .    1    .    .    6    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    1    1    .    .    1    .    1    .    .    1    .    
Shots Hit Robots           1119  | 10   56   22   146  12   .    17   216  188  6    20   174  9    17   .    4    150  72   
  Core Hits                577   | 5    26   14   56   7    .    6    110  100  4    5    79   2    14   .    1    128  20   
  Critical Kills           10    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    6    3    
  Critical Parts Destroyed 22    | 1    .    .    2    .    .    1    1    1    .    1    .    .    .    .    .    8    7    
  Critical Strikes         45    | 1    .    .    6    .    .    1    1    1    .    1    3    .    1    .    .    15   15   
    Burn                   7     | .    .    .    4    .    .    .    .    .    .    .    2    .    1    .    .    .    .    
    Destroy                34    | 1    .    .    2    .    .    1    1    1    .    1    1    .    .    .    .    15   11   
    Blast                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Melee Attacks              25    | .    .    .    5    .    .    .    .    7    .    .    .    .    3    1    .    5    4    
  Impact                   20    | .    .    .    .    .    .    .    .    7    .    .    .    .    3    1    .    5    4    
  Slashing                 5     | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8     | .    .    .    4    .    .    .    .    .    .    .    .    .    2    .    .    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           27697 | 83   588  334  2613 203  .    270  4325 4142 92   1207 3599 173  802  .    54   7045 2167 
  Guns                     19593 | 83   588  319  2130 201  .    270  3531 3168 92   358  3358 173  258  .    54   3929 1081 
  Cannons                  1504  | .    .    .    .    .    .    .    .    .    .    39   91   .    .    .    .    288  1086 
  Explosions               5811  | .    .    .    156  .    .    .    787  949  .    810  134  .    406  .    .    2569 .    
  Melee                    720   | .    .    .    327  .    .    .    .    .    .    .    .    .    138  .    .    255  .    
  Ramming                  69    | .    .    15   .    2    .    .    7    25   .    .    16   .    .    .    .    4    .    
  Kinetic                  18094 | 83   566  282  1507 201  .    270  3531 3126 92   358  1579 98   98   .    54   4143 2106 
  Thermal                  2542  | .    .    17   623  .    .    .    .    .    .    39   1477 75   160  .    .    136  15   
  Explosive                5615  | .    .    .    156  .    .    .    787  949  .    810  .    .    406  .    .    2507 .    
  Electromagnetic          657   | .    22   20   .    .    .    .    .    42   .    .    527  .    .    .    .    .    46   
  Impact                   393   | .    .    .    .    .    .    .    .    .    .    .    .    .    138  .    .    255  .    
  Slashing                 327   | .    .    .    327  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         34    | .    .    .    .    .    .    .    .    .    .    33   34   32   32   32   .    11   20   
  Average Corruption       23    | .    .    .    .    .    .    .    .    .    .    18   31   31   32   32   .    2    12   
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  261   | .    .    .    .    .    .    .    .    .    .    19   123  22   45   6    .    19   27   
    Message Errors         59    | .    .    .    .    .    .    .    .    .    .    5    30   5    10   3    .    2    4    
    Matter Fused           58    | .    .    .    .    .    .    .    .    .    .    4    23   6    10   1    .    8    6    
    Heat Flow Errors       28    | .    .    .    .    .    .    .    .    .    .    1    12   2    7    1    .    3    2    
    Energy Discharges      19    | .    .    .    .    .    .    .    .    .    .    1    9    3    2    .    .    1    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
    Data Loss (minor)      32    | .    .    .    .    .    .    .    .    .    .    3    14   2    6    1    .    2    4    
    Data Loss (major)      10    | .    .    .    .    .    .    .    .    .    .    1    4    .    3    .    .    .    2    
    Misfires               10    | .    .    .    .    .    .    .    .    .    .    .    4    2    3    .    .    1    .    
    Alerts                 7     | .    .    .    .    .    .    .    .    .    .    .    3    1    2    .    .    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Weapon Failures        32    | .    .    .    .    .    .    .    .    .    .    1    23   .    2    .    .    2    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            509   | .    .    .    65   .    .    .    .    35   .    .    .    .    10   .    .    354  45   
  Projectiles              70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   45   
  Explosions               215   | .    .    .    16   .    .    .    .    35   .    .    .    .    .    .    .    164  .    
  Melee                    224   | .    .    .    49   .    .    .    .    .    .    .    .    .    10   .    .    165  .    
Knockbacks                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      235   | .    .    .    .    .    .    .    .    .    .    .    65   .    52   .    .    118  .    
  Shots                    10    | .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    6    .    
  Rammed                   9     | .    .    3    .    1    .    .    2    1    .    .    1    .    .    .    .    1    .    
Targets Rammed             9     | .    .    3    .    1    .    .    2    1    .    .    1    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        329   | .    40   39   201  12   .    14   59   76   .    221  329  187  196  80   .    282  303  
  Average Temperature      59    | .    18   15   27   6    .    10   14   12   .    111  83   65   48   58   .    88   135  
  Received Heat Transfer   3356  | .    18   246  429  .    .    .    630  594  .    .    318  .    174  .    .    719  228  
  Effects                  9     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    4    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Interference           8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    .    .    .    1    .    .    2    .    2    .    .    3    .    
  Impact Corruptions       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    .    .    .    .    .    .    1    .    5    .    .    .    1    .    .    
  Heat Transferred         5430  | .    .    37   1665 .    .    .    .    .    .    80   2960 111  370  .    .    182  25   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext 
Peak Influence             759  | 10  145 110 530 273 .   148 426 670 243 100 380 .   .   .   .   759 660 
  Initial                  371  | .   6   10  .   193 .   .   .   117 139 85  .   .   .   .   .   .   371 
  Average                  214  | 7   73  34  260 144 .   28  299 394 190 22  146 .   .   .   .   272 487 
Maximum Alert Level        3    | .   .   .   2   1   .   .   2   2   1   .   1   .   .   .   .   3   2   
  Low Security (%)         51   | 100 100 100 40  57  .   100 11  13  62  100 65  .   .   .   .   36  .   
  Level 1                  33   | .   .   .   29  42  .   .   86  40  38  .   34  .   .   .   .   40  16  
  Level 2                  15   | .   .   .   29  .   .   .   1   46  .   .   .   .   .   .   .   20  83  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   2   .   1   .   .   .   6   5   .   .   6   .   .   .   .   9   3   
  Investigation            5    | .   2   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   
  Extermination            7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   
  Reinforcement            14   | .   .   .   1   .   .   .   5   1   .   .   2   .   .   .   .   3   2   
  Assault                  3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext 
Distress Signals           14   | .   1   .   4   .   .   .   3   2   .   .   1   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              279  | .   16  6   39  2   .   7   45  45  3   9   27  2   6   .   3   50  19  
  Peak Tracking Total      12   | .   4   2   6   2   .   3   7   8   3   6   4   1   4   .   2   12  6   
  Tactical Retreats        8    | .   .   .   2   .   .   .   1   .   .   3   1   .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext 
Traps Triggered            6    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext 
Machines Disabled          30   | .   1   .   3   .   .   .   2   7   .   .   6   .   1   .   .   6   4   
  Max in Single Turn       5    | .   1   .   1   .   .   .   1   1   .   .   5   .   1   .   .   2   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext 
Machines Accessed          59   | .   8   .   9   1   2   .   7   13  2   .   8   .   .   .   1   4   4   
  Terminals                45   | .   6   .   7   1   .   .   6   10  .   .   7   .   .   .   1   3   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   2   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Total Hacks                133  | .   24  .   22  2   2   .   19  27  4   .   17  .   .   .   1   7   8   
  Successful               59   | .   15  .   8   .   2   .   5   14  2   .   6   .   .   .   1   4   2   
  Failed                   73   | .   8   .   14  2   .   .   14  13  2   .   11  .   .   .   .   3   6   
    Catastrophic           20   | .   .   .   2   1   .   .   4   3   1   .   7   .   .   .   .   .   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   12  .   8   2   1   .   7   8   .   .   12  .   .   .   .   4   2   
  Terminals                102  | .   21  .   15  2   .   .   18  17  .   .   15  .   .   .   1   5   8   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Repair Stations          17   | .   .   .   7   .   .   .   .   8   .   .   2   .   .   .   .   .   .   
  Recycling Units          5    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
Terminal Hacks             32   | .   10  .   3   .   2   .   5   6   .   .   2   .   .   .   1   2   1   
  Record                   3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   
  Branch Access Points     4    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   1   .   
  Unreport Threat          7    | .   2   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   .   4   .   .   .   .   7   .   .   1   .   .   .   .   .   .   
  Scan Component           7    | .   .   .   2   .   .   .   .   4   .   .   1   .   .   .   .   .   .   
  Repair                   5    | .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   4   .   1   .   .   .   .   .   .   .   3   .   .   .   .   1   1   
  Terminals                8    | .   2   .   1   .   .   .   .   .   .   .   3   .   .   .   .   1   1   
    Botnet                 8    | .   2   .   1   .   .   .   .   .   .   .   3   .   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         46   | .   5   .   8   .   .   .   7   9   2   .   8   .   .   .   .   3   4   
  Full Trace Events        4    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   16  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Time                     169  | .   .   .   29  .   .   .   .   140 .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     18   | .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   6   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext 
Total Allies               33   | .   .   3   .   3   1   .   .   10  .   .   .   .   3   4   .   .   9   
  Largest Group            10   | .   .   2   2   3   4   4   3   10  10  4   .   .   3   7   7   2   8   
  Highest-Rated Group      241  | .   .   49  49  40  48  48  40  173 173 64  .   .   93  208 208 56  241 
  Highest-Rated Ally       39   | .   .   31  31  16  16  16  16  29  29  29  .   .   31  31  31  28  39  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               226  | .   .   5   10  .   .   39  18  8   26  56  .   .   5   .   19  1   39  
  Total Damage             3256 | .   .   86  127 .   .   445 201 111 345 727 .   .   82  .   300 12  820 
  Kills                    26   | .   .   2   1   .   .   6   6   1   1   .   .   .   1   .   4   .   4   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  
Turns Passed               24183 | 60   1523 1401 2565 949  906  1347 2482 2136 300  330  2005 435  865  3251 1050 1953 625  
Spaces Moved               10055 | 32   851  712  976  395  404  610  843  636  179  192  1067 173  328  1217 288  870  282  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4832  | .    738  474  18   .    .    .    843  636  27   .    141  173  328  1217 130  36   71   
  Legs                     159   | 32   113  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Wheels                   5064  | .    .    238  958  395  404  610  .    .    152  192  926  .    .    .    158  834  197  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            115   | 120  120  160  175  230  215  215  235  238  145  145  115  242  240  240  225  120  130  
  Average Speed            199   | 120  154  180  213  230  219  215  237  242  160  145  138  242  241  240  234  170  144  
  Slowest Speed            560   | 120  160  320  560  230  230  215  320  325  245  160  242  242  243  245  245  246  400  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 4    97   99   75   63   73   99   74   91   5    81   34   30   53   83   49   21   41   
  Regions Visited          17
    Branch Regions         10
  Pre-discovered Areas     4     | .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        5     | .    .    .    1    .    .    .    1    .    .    .    1    .    .    .    1    1    .    
  Unknown Exits Taken      10    | 1    1    1    .    1    1    1    .    1    .    .    .    1    1    1    .    .    .    
Scrap Searched             7     | .    .    1    .    1    .    1    .    .    .    .    .    .    1    3    .    .    .    
Spaces Dug                 43    | .    .    .    7    .    .    .    .    26   .    .    1    .    .    .    .    7    2    
Terrain Destroyed          407   | .    .    .    14   .    .    .    37   63   .    29   42   .    30   .    .    165  27   
  Melee                    5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    1    
  Projectile               127   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    100  26   
  AOE                      275   | .    .    .    14   .    .    .    37   62   .    29   41   .    30   .    .    62   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  
Total                      12907 | 40   965  790  1313 421  425  634  1124 1047 190  218  1392 184  372  1553 661  1159 419  
  Wait                     1336  | .    17   29   143  17   .    8    57   218  .    2    105  9    2    275  368  78   8    
  Move                     10039 | 31   850  711  975  394  403  609  842  635  179  191  1066 172  327  1216 287  869  282  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  165   | .    16   10   27   1    1    4    25   8    2    1    25   .    3    19   .    19   4    
  Fast Attach              83    | 1    1    1    10   .    1    .    5    11   1    .    14   .    1    6    1    24   6    
  Attach                   50    | .    1    2    5    .    .    .    2    .    2    3    16   .    3    3    .    10   3    
  Detach                   16    | .    1    .    4    .    .    .    .    1    1    1    5    .    .    2    .    1    .    
  Swap                     145   | .    13   7    18   .    2    .    30   24   .    3    16   .    2    6    1    16   7    
  Drop                     238   | .    15   6    36   1    3    4    49   28   2    .    30   .    .    25   2    27   10   
  Fire                     716   | 8    51   21   90   7    .    9    112  114  3    17   114  3    12   .    2    101  52   
  Melee                    25    | .    .    .    5    .    .    .    .    7    .    .    .    .    3    1    .    5    4    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8     | .    .    3    .    1    .    .    2    1    .    .    .    .    .    .    .    1    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  Rewire                   77    | .    .    .    .    .    15   .    .    .    .    .    .    .    19   .    .    .    43   
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 6 exits: [*Fac x2] / Low x2 / *Ext x2)
-6/Extension

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 3)
    61 | -11/Scrapyard      | Entered Materials
   205 | -10/Materials      | Discovered new exit (range 16)
   321 | -10/Materials      | Build established: Mutant
   789 | -10/Materials      | Central database locked down
   928 | -10/Materials      | Discovered new exit (range 6)
  1108 | -10/Materials      | Discovered new exit (range 16)
  1224 | -10/Materials      | Discovered new exit (range 5)
  1584 | -10/Materials      | Entered Mines
  1729 | -10/Mines          | Assembled infested the area
  1734 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  2053 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  2100 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2145 | -10/Mines          | Discovered new exit (range 15)
  2148 | -10/Mines          | Learned Materials trap positions
  2586 | -10/Mines          | Learned Materials terminal intel
  2644 | -10/Mines          | Discovered new exit (range 8)
  2839 | -10/Mines          | Build established: Scavenger-Mutant
  2985 | -10/Mines          | Entered Materials
  2985 | -9/Materials       | Accompanied by 2 allies
  2985 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2986 | -9/Materials       | Loaded intel: 13 trap records
  2987 | -9/Materials       | Loaded intel: 12 terminal locations
  2990 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  3997 | -9/Materials       | Discovered new exit (range 14)
  4010 | -9/Materials       | Build established: Scavenger-Tank
  4498 | -9/Materials       | Repaired Lgt. Treads
  4882 | -9/Materials       | Discovered new exit (range 8)
  4909 | -9/Materials       | Identified exit to Mines
  5195 | -9/Materials       | Repaired Hrd. Light Armor Plating
  5550 | -9/Materials       | Entered Mines
  5910 | -9/Mines           | Learned Materials terminal intel
  6226 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  6232 | -9/Mines           | Found Prototype Device
  6258 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  6260 | -9/Mines           | Discovered new exit (range 5)
  6348 | -9/Mines           | Discovered new exit (range 12)
  6380 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  6499 | -9/Mines           | Entered Exiles
  6499 | -9/Exiles          | Found Exiles lab destroyed
  6499 | -9/Exiles          | Accompanied by 3 allies
  6536 | -9/Exiles          | Discovered new exit (range 15)
  6783 | -9/Exiles          | Learned location of Zion (-7)
  6911 | -9/Exiles          | Opened EX-Vault
  6920 | -9/Exiles          | Found Prototype Energy Cannon
  6920 | -9/Exiles          | Identified Gui. Plasma Cannon
  7059 | -9/Exiles          | Build established: Tank
  7383 | -9/Exiles          | Discovered new exit (range 12)
  7405 | -9/Exiles          | Entered Mines
  7405 | -8/Mines           | Accompanied by 4 allies
  7521 | -8/Mines           | Discovered new exit (range 11)
  7603 | -8/Mines           | Build established: Commander-Tank
  7783 | -8/Mines           | Discovered new exit (range 11)
  8401 | -8/Mines           | Build established: Tank
  8752 | -8/Mines           | Entered Materials
  8752 | -8/Materials       | Accompanied by 3 allies
  8752 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  8753 | -8/Materials       | Loaded intel: 12 terminal locations
  9002 | -8/Materials       | Discovered new exit (range 12)
  9093 | -8/Materials       | Build established: Scavenger-Tank
 10416 | -8/Materials       | Build established: Tank
 10455 | -8/Materials       | Discovered new exit (range 6)
 10542 | -8/Materials       | Identified exit to Storage
 11234 | -8/Materials       | Entered Storage
 11437 | -8/Storage         | Garrison activated, responded to threat
 11634 | -8/Storage         | First assault squad dispatched
 11674 | -8/Storage         | Repaired Hrd. Light Armor Plating
 11714 | -8/Storage         | Repaired Missile Launcher
 11972 | -8/Storage         | Repaired Broken Adv. Heat Sink
 12973 | -8/Storage         | Build established: Mutant
 13039 | -8/Storage         | Found Prototype Processor
 13199 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 13281 | -8/Storage         | Discovered new exit (range 15)
 13370 | -8/Storage         | Entered Factory
 13370 | -7/Factory         | Accompanied by 10 allies
 13370 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13401 | -7/Factory         | Identified Exp. Targeting Computer
 13500 | -7/Factory         | Build established: Commander-Mutant
 13605 | -7/Factory         | Discovered new exit (range 3)
 13670 | -7/Factory         | Sucked down chute
 13670 | -7/Factory         | Entered Waste
 13684 | -7/Waste           | Spotted C-40 Crusher
 13685 | -7/Waste           | EMP discharged
 13688 | -7/Waste           | Spotted C-40 Crusher
 13721 | -7/Waste           | Spotted C-40 Crusher
 13725 | -7/Waste           | Spotted C-40 Crusher
 13731 | -7/Waste           | Spotted C-40 Crusher
 13745 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 13748 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 13751 | -7/Waste           | Crushed by Compactor (1 part destroyed)
 13759 | -7/Waste           | Spotted C-40 Crusher
 13785 | -7/Waste           | EMP discharged
 13785 | -7/Waste           | System corruption reached 10%
 13805 | -7/Waste           | 9 allies followed down the chute
 13813 | -7/Waste           | Lost 6 allies
 13885 | -7/Waste           | EMP discharged
 13913 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 13916 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 13953 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 13978 | -7/Waste           | Discovered new exit (range 16)
 13985 | -7/Waste           | EMP discharged
 13985 | -7/Waste           | System corruption reached 30%
 14000 | -7/Waste           | Entered Factory
 14018 | -7/Factory         | Build established: Mutant
 14140 | -7/Factory         | Identified Exp. Sensor Array
 14438 | -7/Factory         | Build established: Gunner
 15007 | -7/Factory         | Found Prototype Launcher
 15007 | -7/Factory         | Identified Rocket Array
 15153 | -7/Factory         | Discovered new exit (range 5)
 15227 | -7/Factory         | Lost 6 parts (1p3u2w)
 15257 | -7/Factory         | Found Prototype Device
 15336 | -7/Factory         | Identified exit to Factory
 15427 | -7/Factory         | Identified exit to Lower Caves
 15707 | -7/Factory         | Build established: Scavenger-Tank
 16005 | -7/Factory         | Entered Lower Caves
 16241 | -7/Lower Caves     | Encountered a Warlord checkpoint
 16387 | -7/Lower Caves     | Discovered new exit (range 3)
 16417 | -7/Lower Caves     | Spotted B-75 Beast
 16440 | -7/Lower Caves     | Entered another Lower Caves area
 16805 | -7/Lower Caves     | Build established: Scavenger-Mutant
 16966 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 16968 | -7/Lower Caves     | Core integrity fell below 50%
 17011 | -7/Lower Caves     | Lost 3 parts (1p1n1u)
 17265 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 17283 | -7/Lower Caves     | Discovered new exit (range 10)
 17305 | -7/Lower Caves     | Entered Zion
 17305 | -7/Zion            | Accompanied by 3 allies
 17424 | -7/Zion            | System corruption cleaned by Quarantine Array
 17462 | -7/Zion            | Discovered new exit (range 16)
 17495 | -7/Zion            | Found GAL Module
 17976 | -7/Zion            | Learned Factory emergency access door positions
 18125 | -7/Zion            | Found Unknown Piercing Weapon
 18337 | -7/Zion            | Found Prototype Device
 18338 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 18869 | -7/Zion            | Gained Derelict followers
 19353 | -7/Zion            | Found Prototype Processor
 19388 | -7/Zion            | Identified Active Sensor Suite
 19417 | -7/Zion            | Identified Exp. Melee Analysis Suite
 19427 | -7/Zion            | Identified CR-A16's Pointy Stick
 19452 | -7/Zion            | Found Prototype Processor
 19502 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
 19506 | -7/Zion            | Found Prototype Processor
 19638 | -7/Zion            | Identified Exp. Terrain Scan Processor
 19959 | -7/Zion            | Build established: Mutant
 20556 | -7/Zion            | Entered Proximity Caves
 20556 | -6/Proximity Caves | Accompanied by 7 allies
 20841 | -6/Proximity Caves | Build established: Derelict-Gunner
 20870 | -6/Proximity Caves | Lost 5 allies
 21190 | -6/Proximity Caves | Build established: Scavenger-Gunner
 21288 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 21545 | -6/Proximity Caves | Discovered exit to Factory (range 14)
 21606 | -6/Proximity Caves | Entered Factory
 21606 | -6/Factory         | Accompanied by 2 allies
 21606 | -6/Factory         | Evolved 2 slots: Utility x2
 21647 | -6/Factory         | Discovered new exit (range 7)
 21651 | -6/Factory         | Discovered new exit (range 16)
 21920 | -6/Factory         | Build established: Scavenger-Tank
 22328 | -6/Factory         | Cargo convoy interrupted
 22360 | -6/Factory         | Core integrity fell below 50%
 22382 | -6/Factory         | Destroyed 13 combat bots
 22421 | -6/Factory         | Found Prototype Processor
 22421 | -6/Factory         | Identified Exp. Target Analyzer
 22447 | -6/Factory         | Lost 19 parts (2p4n4u9w)
 22725 | -6/Factory         | Build established: Scavenger-Gunner
 22896 | -6/Factory         | Identified exit to Lower Caves
 22896 | -6/Factory         | Identified exit to Extension
 23471 | -6/Factory         | Garrison activated, responded to threat
 23475 | -6/Factory         | System corruption reached 10%
 23559 | -6/Factory         | Entered Extension
 23677 | -6/Extension       | Rescued a captive Derelict
 23680 | -6/Extension       | Rescued a captive Derelict
 24046 | -6/Extension       | Rescued a captive Derelict
 24053 | -6/Extension       | Spotted B-75 Beast
 24059 | -6/Extension       | Spotted B-75 Beast
 24074 | -6/Extension       | Destroyed B-75 Beast
 24098 | -6/Extension       | Core integrity fell below 20%
 24109 | -6/Extension       | Lost 8 allies
 24118 | -6/Extension       | Destroyed B-75 Beast
 24143 | -6/Extension       | Lost 9 parts (1p4n1u3w)
 24184 | -6/Extension       | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
24163_ Acquired Carbon-fiber Leg.
24165_ Slug penetrates Wall.
24167_ System corrupted: Arm. Leg rejected.
24167_ Slug penetrates H-66 Slayer.
24167_ H-66 Slayer suffers critical hit (Blast).
  <x2>
24171_ Destroyed Targeting Computer.
24171_ Slug penetrates Wall.
24172_ Penetrated by Slug.
24175_ Slug penetrates Wall.
24175_ U-05 Engineer destroyed.
24175_ Penetrated by Slug.
24175_ Matter Filter destroyed.
24178_ Slug penetrates Wall.
24178_ Lgt. Treads destroyed.
24178_ Slug penetrates Wall.
24178_ Penetrated by Slug.
24181_ Wall collapses.
24181_ Penetrated by Slug. <x2>
[Achievement: I Think I Know What's Going On]

 Map 
-----
+----------------------------------------------------+
|  %=##  =   #?#][!########????????????????????????? |
|  !  + =  = #?#          #????????????????????????? |
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|        %!%[     #?????# #????????????????????????? |
|         !*      #?????# #????????????????????????? |
|          %      #?????# #????????????????????????? |
|                 #?????# #????????????????????????? |
| #################?????# #????????????????????????? |
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| ??????????????????????# #????????????????????????? |
| ??????????????????????# #????????????????????????? |
| ??????????????????????# #????????????????????????? |
| ????????????????????### #????????????????????????? |
| ??????????????????###T# #????????????????????????? |
| ??????????????????#    [#????????????????????????? |
| ??????????????????#####%#????????????????????????? |
| ??????????????????????#%##???????????????????????? |
| ???????????????????# ##!!##??????????????????????? |
| ????????????????????#%#h#%###?##?????????????????? |
| ????????????????????###%;##%## ### #?????????????? |
| ????????????????????#"%=!%=/=   "" ""#???????????? |
| ????????????????????#=!% *!/     " " #???????????? |
| ????????????????????#%*!=%!!    [%=u #???????????? |
| ???????????????????##|=!%@=       %  #???????????? |
| ????????????????????#  =[%  %        #???????????? |
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| ????????????#########        %       ;#??????????? |
| ????????????????????#    %           #???????????? |
| ????????????????????#     %          #???????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          18
Energy Capacity            310
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    20
Corruption Containment     8
Armor Coverage             600
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         12
Target Analysis            10
Recoil Reduction           4
Matter Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
       Huge Storage Unit | -8/Materials | Hacked
   Med. Reactive Plating | -7/Zion      | Archive
     EM Disruption Field | -7/Zion      | Archive
          Gravmag System | -7/Zion      | Archive
            Fission Core | -7/Zion      | Archive
     Transmission Jammer | -7/Zion      | Archive
       Fusion Compressor | -7/Zion      | Archive
           Matter Filter | -7/Zion      | Archive
     Imp. Kinecellerator | -7/Zion      | Archive
     Adv. Cooling System | -7/Zion      | Archive
                Mak. Leg | -7/Zion      | Archive
         Power Amplifier | -7/Zion      | Archive
             Gauss Rifle | -7/Zion      | Archive
  Imp. Thermal Generator | -7/Zion      | Archive
 Tiamat Missile Launcher | -7/Zion      | Archive
            System Guard | -7/Zion      | Archive
              Mak. Spear | -7/Zion      | Archive

 Robot Schematics 
------------------
  L-41 Fighter | -7/Zion | Archive
 Y-54 Guardian | -7/Zion | Archive
  B-36 Bruiser | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Think I Know What's Going On
Treasure Hunter

 Challenges 
------------
None

 Game 
------
Seed              RiotPulseWell
  Manual?         0
Play Time         03:09:41
  Cumulative      85.1 hours
  Start           2024.03.06 @ 16:09:31
  End             2024.03.07 @ 07:58:10
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           43
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             50
Gallery%          67
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f4c1ff98-982f-4ed7-87a3-b4b14e7567d8