Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.19 @ 19:41:22 Player: Amy! Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (110) 550 Value Destroyed (3444) 3444 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (627) 627 TOTAL SCORE: 6821 Bonus ------- High Alert Combat Kills 402 Follower Combat Kills 33 Entered Garrisons 200 Friendly Fire -8 Cogmind --------- Core Integrity 0/550 Matter 294/300 Energy 203/265 System Corruption 1% Temperature Cool (84) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON (2) ------- EM Pulse Cannon Enhanced Autogun > --- INVENTORY (12) --- Improved Ion Engine Improved Ion Engine Improved Treads Improved Heat Sink Light Armor Plating Improved Light Armor Plating Beam Rifle Particle Gun Particle Gun Heavy Assault Rifle Improved Heavy Machine Gun Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Heavy Armor Plating > --- WEAPON ----------- Improved Heavy Machine Gun Flak Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Heat Sink Advanced Targeting Computer Improved Light Armor Plating Heavy EM Shotgun Particle Gun EM Pulse Cannon Shotgun Shotgun Enhanced Autogun Improved Datajack [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 80 | 5 9 9 15 35 7 Power 9 | 1 2 1 1 4 . Engine 9 | 1 2 1 1 4 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 21 | 2 2 1 3 11 2 Treads 21 | 2 2 1 3 11 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 3 2 6 5 3 Device 2 | . 1 . . 1 . Storage 2 | 1 1 . . . . Processor 3 | . . 1 1 . 1 Hackware . | . . . . . . Protection 13 | . 1 1 5 4 2 Artifact . | . . . . . . Weapon 30 | 1 2 5 5 15 2 Energy Gun 9 | 1 . 1 1 6 . Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 13 | . . 3 4 5 1 Ballistic Cannon 2 | . . . . 2 . Launcher 2 | . 2 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 2 . Unidentified Prototypes 5 | . . 1 2 2 . Parts Lost 16 | . . 4 . 10 2 Power 1 | . . 1 . . . Propulsion 5 | . . . . 4 1 Utility 2 | . . . . 2 . Weapon 8 | . . 3 . 4 1 Highest Loss Streak 2 | . . 2 . 2 1 Average Slot Usage (%) 97 | . 98 99 99 94 97 Engine 10 | . 14 10 9 9 9 Treads 33 | . 28 33 36 35 34 Device 3 | . 9 . . 3 . Storage 10 | . 14 11 9 9 9 Processor 8 | . . 11 9 9 18 Protection 10 | . 2 11 18 9 9 Energy Gun 3 | . 1 1 6 5 . Energy Cannon 1 | . . 3 . . 7 Ballistic Gun 7 | . . 14 11 6 10 Ballistic Cannon 2 | . . . . 6 . Launcher 5 | . 25 2 . . . Naked Turns . | . . . . . . Heaviest Build 64 | 8 50 51 57 64 51 Greatest Support 92 | 40 46 69 92 89 89 Greatest Overweight (x) 1 | . 1 . . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 11 | 5 9 12 12 12 12 Most Carried 12 | 3 12 12 12 12 12 Average Carried 10 | 1 6 10 11 11 9 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 12 | 3 12 11 12 9 12 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Gar Matter Collected 2203 | 195 103 404 254 1032 215 Remotely . | . . . . . . Salvage Created 3455 | . 249 433 521 1738 514 Parts 194 | . 16 33 41 76 28 Haulers Intercepted . | . . . . . . Recyclers Shooed 5 | . . 3 . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Combat Hostiles Destroyed 90 | . 8 15 10 41 16 Melee 7 | . 1 4 . 1 1 Guns 51 | . . 8 10 27 6 Cannons 24 | . . 3 . 13 8 AOE 8 | . 7 . . . 1 Classes Destroyed 10 | . 6 1 . 3 . Worker 7 | . 1 . 3 3 . Builder 2 | . 2 . . . . Recycler 3 | . 1 1 . 1 . Operator 1 | . . . . 1 . Watcher 7 | . 2 1 3 1 . Swarmer 24 | . 3 10 3 . 8 Grunt 38 | . 5 . 2 26 5 Brawler 5 | . . . . 3 2 Duelist 2 | . . . . 2 . Sentry 21 | . . 5 5 10 1 Best Kill Streak 9 | . 8 8 4 9 6 Combat Bots Only 7 | . 5 7 3 7 6 Max Kills in Single Turn 3 | . 3 1 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . 1 Melee 1 | . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Sto Gar Damage Taken 5414 | . 215 920 433 3168 678 Core 716 | . 25 133 15 438 105 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 90 66 . . . Volleys Fired 215 | . 14 29 27 105 40 Largest 2 | . 2 2 2 2 2 Hottest 160 | . 60 91 75 160 88 Shots Fired 419 | . 28 55 54 206 76 Gun 286 | . . 41 54 142 49 Cannon 105 | . . 14 . 64 27 Launcher 28 | . 28 . . . . Special . | . . . . . . Kinetic 256 | . . 36 31 140 49 Thermal 85 | . . 19 . 66 . Explosive 28 | . 28 . . . . Electromagnetic 50 | . . . 23 . 27 Robot Hit Streak 38 | . . 7 11 26 38 Robot Miss Streak 5 | . 1 5 4 3 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 316 | . . 42 39 184 51 Core Hits 253 | . 28 27 24 148 26 Critical Hits 8 | . . 5 . 1 2 Critical Kills 3 | . . 2 . 1 . Critical Parts Destroyed 5 | . . 3 . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7437 | . 1072 723 783 3868 991 Guns 4210 | . . 398 720 2603 489 Cannons 1761 | . . 204 . 1104 453 Explosions 1080 | . 1031 . . . 49 Melee . | . . . . . . Ramming 386 | . 41 121 63 161 . Kinetic 3508 | . . 344 360 2315 489 Thermal 1699 | . . 258 . 1392 49 Explosive 1031 | . 1031 . . . . Electromagnetic 813 | . . . 360 . 453 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . 1 1 Average Corruption 1 | . 1 . . 1 1 Corruption Purged . | . . . . . . Effects 10 | . . . . 7 3 Message Errors 2 | . . . . 2 . Energy Discharges 1 | . . . . . 1 Data Loss (minor) 3 | . . . . 1 2 Weapon Failures 4 | . . . . 4 . Overload Shots . | . . . . . . Overflow Damage 19 | . 17 1 . 1 . Projectiles 2 | . . 1 . 1 . Explosions 17 | . 17 . . . . Melee . | . . . . . . Knockbacks 35 | . . 1 . 34 . Impact 2 | . . 1 . 1 . Kinetic 28 | . . . . 28 . Secondary 5 | . . . . 5 . Self-Inflicted Damage 108 | . . . 77 . 31 Shots 2 | . . . 1 . 1 Rammed 72 | . 16 23 8 25 . Targets Rammed 84 | . 17 27 11 28 1 Kicked . | . . . . . . Crushed 12 | . 1 4 3 3 1 Highest Temperature 520 | . 60 421 171 520 267 Average Temperature 121 | . 24 220 47 142 70 Received Heat Transfer 1701 | . 81 63 135 1287 135 Effects 10 | . . 3 . 6 1 Shutdowns 3 | . . 2 . 1 . Energy Bleed 2 | . . 1 . 1 . Interference 3 | . . . . 2 1 Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 1 . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 1 . 4 . Heat Transferred 3665 | . . 440 . 3175 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Peak Influence 1035 | . 158 315 277 718 1035 Initial 460 | . . 7 132 90 460 Average 291 | . 46 176 163 416 773 Maximum Alert Level 3 | . . 1 1 3 3 Low Security (%) 47 | 100 100 56 70 12 . Level 1 21 | . . 43 29 28 . Level 2 23 | . . . . 56 44 Level 3 6 | . . . . 2 55 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 1 2 . 14 . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 8 | . 1 1 . 6 . Assault 2 | . . . . 2 . Garrison 6 | . . . . 6 . Intercept . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Distress Signals 5 | . 1 1 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 145 | . 15 25 20 64 21 Peak Tracking Total 8 | . 5 8 3 7 8 Tactical Retreats 8 | . . 1 . 4 3 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Traps Triggered 2 | . . 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts 22 | . . . . 22 . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 7 | . . . 6 1 . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Gar Machines Disabled 3 | . . . 3 . . Max in Single Turn 3 | . . . 3 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Machines Accessed 27 | . 8 4 9 6 . Terminals 21 | . 7 3 8 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 1 1 1 2 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 78 | . 22 10 34 12 . Successful 44 | . 12 6 19 7 . Failed 34 | . 10 4 15 5 . Catastrophic 8 | . 4 1 2 1 . Database Lockouts . | . . . . . . Manual 48 | . 16 5 25 2 . Terminals 69 | . 21 9 33 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 8 | . 1 1 1 5 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 15 | . 3 3 7 2 . Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 2 | . 1 1 . . . Open Door 2 | . . . . 2 . Branch Access Points 2 | . . 1 1 . . Alert Level 1 | . . . 1 . . Locate Traps 3 | . 1 . 2 . . Reprogram Traps 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Investigation Status 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 6 | . 1 1 1 3 . Report Inventory 5 | . 1 1 1 2 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 22 | . 8 2 11 1 . Terminals 22 | . 8 2 11 1 . Assimilate 4 | . 1 . 3 . . Botnet 18 | . 7 2 8 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 21 | . 6 4 7 4 . Full Trace Events 2 | . 1 1 . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . 3 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Sto Gar Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 62 | . . . . 62 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 12 | . . . . 12 . Total Damage 163 | . . . . 163 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Gar Turns Passed 5591 | 87 1106 636 1265 1885 612 Spaces Moved 2716 | 51 613 297 673 789 293 Core 4 | 4 . . . . . Treads 2712 | 47 613 297 673 789 293 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 161 | 151 163 160 161 162 160 Slowest Speed 180 | 160 180 160 162 180 162 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 3 97 35 54 70 42 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 154 | . 102 . 46 1 5 Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 153 | . 102 . 46 . 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Total 3451 | 58 682 387 792 1159 373 Wait 247 | . 4 16 45 154 28 Move 2712 | 50 612 296 672 789 293 Hop . | . . . . . . Pick Up 39 | 3 13 7 7 6 3 Fast Attach 23 | 5 4 . 4 8 2 Attach 19 | . . 6 2 8 3 Detach 6 | . 2 . . 3 1 Swap 38 | . 5 3 9 19 2 Drop 46 | . 11 3 15 17 . Fire 215 | . 14 29 27 105 40 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 84 | . 17 27 11 28 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 22 | . . . . 22 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 5) 595 | -10/Materials | Discovered new exit (range 15) 819 | -10/Materials | Discovered new exit (range 10) 939 | -10/Materials | Discovered new exit (range 16) 1194 | -10/Materials | Entered another Materials area 1194 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1508 | -9/Materials | Discovered new exit (range 9) 1655 | -9/Materials | Destroyed 7 combat bots 1739 | -9/Materials | Identified exit to Mines 1800 | -9/Materials | Discovered new exit (range 17) 1830 | -9/Materials | Entered another Materials area 1830 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2192 | -8/Materials | Discovered new exit (range 19) 2464 | -8/Materials | Identified exit to Storage 2533 | -8/Materials | Discovered new exit (range 10) 2651 | -8/Materials | Discovered new exit (range 16) 3095 | -8/Materials | Entered Storage 3429 | -8/Storage | Garrison activated, responded to threat 3838 | -8/Storage | Garrison activated, responded to threat 3943 | -8/Storage | Build established: Scavenger-Mutant 4126 | -8/Storage | Discovered new exit (range 9) 4625 | -8/Storage | Met a pair of Derelict thieves 4713 | -8/Storage | Core integrity fell below 50% 4754 | -8/Storage | Destroyed 7 combat bots 4908 | -8/Storage | Core integrity fell below 20% 4945 | -8/Storage | Build established: Mutant 4980 | -8/Storage | Identified exit to Garrison 4980 | -8/Storage | Entered Garrison 5042 | -8/Garrison | Triggered checkpoint 5394 | -8/Garrison | Triggered checkpoint 5445 | -8/Garrison | Discovered new exit (range 13) 5512 | -8/Garrison | Triggered checkpoint 5592 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05266_ Acquired 13 matter. 05298_ Chain reaction triggered in Rnf. Ion Engine. 05298_ B-36 Bruiser destroyed. 05301_ Acquired 27 matter. 05319_ Acquired 13 matter. 05332_ S-10 Pest destroyed. 05355_ Acquired 1 matter. 05358_ System corrupted: Energy discharge (-58). 05371_ B-36 Bruiser destroyed. 05379_ Acquired 12 matter. 05382_ Acquired 11 matter. 05385_ Acquired Lgt. Treads. 05394_ Beams of light sweep through the air. An alarm sounds. 05445_ EXIT=FOUND 05446_ System corrupted: Component data lost. 05500_ ALERT: Garrison interior compromised. 05512_ Beams of light sweep through the air. An alarm sounds. 05523_ G-47 Trooper destroyed. 05531_ Acquired 29 matter. 05535_ Acquired Particle Gun. 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