Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.17 @ 23:16:24 Player: Adam_the_Great Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (134) 670 Value Destroyed (4349) 4349 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (566) 566 TOTAL SCORE: 8525 Bonus ------- High Alert Combat Kills 414 Entered Garrisons 200 Friendly Fire -48 Cogmind --------- Core Integrity 0/700 Matter 25/300 Energy 400/400 System Corruption 0% Temperature Cool (0) Movement Treading (330) Ox2 Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Armored Treads VSS Leg > --- UTILITY (5) ------ Large Storage Unit High-capacity Battery Visual Processing Unit Hacking Suite > --- WEAPON (3) ------- Particle Gun Missile Launcher > --- INVENTORY (15) --- Advanced ECM Suite Gatling Laser Heavy Assault Rifle Enhanced Autogun Gauss Rifle Gauss Rifle Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Titanium Leg > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Visual Processing Unit Energy Filter Hacking Suite > --- WEAPON ----------- Enhanced Autogun Improved Light Cannon Heavy Missile Launcher > --- INVENTORY -------- High-capacity Battery Transport Network Coupler Advanced ECM Suite Particle Gun Gatling Laser Gatling Laser EM Pulse Cannon Heavy Assault Rifle Advanced Assault Cannon Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 41] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Utility Visual Processing Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 1 | . . . . 1 . . Utility 3 | . . 2 . . 1 . Weapon 1 | . . . . . 1 . Parts Attached 147 | 7 24 27 12 54 10 13 Power 21 | 1 4 5 . 9 . 2 Engine 18 | 1 4 5 . 7 . 1 Core 3 | . . . . 2 . 1 Reactor . | . . . . . . . Propulsion 39 | 4 7 8 5 12 2 1 Treads 11 | 2 3 . 2 2 2 . Leg 22 | . 3 5 3 10 . 1 Wheel 6 | 2 1 3 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 1 3 5 1 11 4 2 Device 11 | . 2 1 . 4 3 1 Storage 5 | 1 . . . 2 1 1 Processor 5 | . 1 3 . 1 . . Hackware 1 | . . . . 1 . . Protection 5 | . . 1 1 3 . . Artifact . | . . . . . . . Weapon 60 | 1 10 9 6 22 4 8 Energy Gun 21 | . 4 4 1 9 . 3 Energy Cannon 3 | . . 1 . 1 . 1 Ballistic Gun 13 | 1 4 2 2 1 2 1 Ballistic Cannon 7 | . . . . 5 1 1 Launcher 14 | . 2 1 2 6 1 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 5 | . 1 . . 3 1 . Corrupted Parts 4 | . . . 2 2 . . System Corruption 20 | . . . 13 7 . . Parts Lost 44 | . 2 7 3 18 2 12 Power 5 | . . . . 2 . 3 Propulsion 14 | . 1 3 1 6 1 2 Utility 9 | . . 1 . 4 1 3 Weapon 16 | . 1 3 2 6 . 4 Highest Loss Streak 8 | . 1 3 2 7 2 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 92 97 96 95 97 76 Engine 12 | . 14 11 11 16 15 4 Treads 9 | . 14 1 16 7 5 8 Leg 9 | . 4 12 2 16 15 4 Wheel 2 | . 5 5 1 . . . Device 3 | . 1 3 . 5 8 4 Storage 12 | . 14 11 11 12 12 14 Processor 15 | . 10 27 30 10 7 7 Hackware 1 | . . . . . 7 7 Protection 2 | . . 2 2 5 . . Energy Gun 11 | . 21 12 9 6 . 8 Ballistic Gun 3 | . 3 3 9 2 2 3 Ballistic Cannon 1 | . . . . 3 6 1 Launcher 2 | . . . . 4 6 3 Peak Build Rating 41 | 5 13 16 17 34 41 41 Average Rating 20 | 3 10 13 15 26 35 29 On Entrance 17 | . 5 13 16 16 28 41 Naked Turns . | . . . . . . . Heaviest Build 61 | 11 16 24 25 61 54 51 Greatest Support 69 | 40 40 20 40 69 42 42 Greatest Overweight (x) 5 | . 1 5 5 3 1 3 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 Average Capacity 9 | 6 8 8 8 10 15 15 Most Carried 15 | 7 8 8 8 14 14 15 Average Carried 7 | 5 7 6 5 7 11 11 Final Capacity 15 | 8 8 8 8 15 15 15 Final Carried 13 | 7 8 7 8 12 13 9 Class Distribution -------------------- 45% | Scavenger-Mutant 38% | Mutant 11% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Matter Collected 2769 | 232 333 383 312 1165 25 319 Remotely . | . . . . . . . Salvage Created 3973 | . 769 1129 337 1274 55 409 Parts 244 | . 44 86 21 73 5 15 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Combat Hostiles Destroyed 109 | . 18 28 11 33 3 16 Melee 1 | . . 1 . . . . Guns 41 | . 9 14 3 10 . 5 Cannons 11 | . . 5 . 4 1 1 AOE 54 | . 8 8 8 18 2 10 Classes Destroyed 15 | . 5 3 1 6 . . Worker 3 | . 1 2 . . . . Builder 7 | . 1 . 1 5 . . Tunneler 1 | . . . . 1 . . Hauler 1 | . . . . 1 . . Recycler 1 | . . 1 . . . . Operator 2 | . . . . 2 . . Watcher 10 | . 3 3 1 3 . . Swarmer 24 | . 3 7 4 4 3 3 Grunt 62 | . 15 16 4 19 . 8 Brawler 1 | . . . 1 . . . Duelist 1 | . . 1 . . . . Sentry 12 | . . 4 2 4 . 2 Specialist 3 | . . . . 2 . 1 Hunter 5 | . . . . 3 . 2 Heavy 1 | . . . . 1 . . Best Kill Streak 11 | . 5 9 8 4 3 11 Combat Bots Only 11 | . 5 8 8 4 3 11 Max Kills in Single Turn 4 | . 3 3 4 4 3 2 Gunslinging 1 | . . 1 . . . . Exploded 4 | . 3 2 4 4 2 2 Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Hostile Shots Fired 724 | . 76 145 71 225 6 201 Missed 173 | . 16 34 25 59 2 37 Damage Taken 7832 | . 778 1367 515 2933 57 2182 Core 1593 | . 157 295 92 348 12 689 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 146 | . 15 49 10 72 . . Core Remaining (%) 44 | 100 37 . 3 36 . . Volleys Fired 333 | . 60 77 32 122 1 41 Largest 3 | . 2 2 2 2 3 3 Hottest 167 | . 95 113 79 109 141 167 Shots Fired 523 | . 90 125 43 186 3 76 Gun 351 | . 86 102 37 93 . 33 Cannon 100 | . . 16 . 52 2 30 Launcher 72 | . 4 7 6 41 1 13 Special . | . . . . . . . Kinetic 186 | . 35 29 24 72 1 25 Thermal 105 | . 11 16 13 38 . 27 Explosive 55 | . 4 7 6 24 1 13 Electromagnetic 177 | . 40 73 . 52 1 11 Robot Hit Streak 16 | . 11 7 6 16 . 12 Robot Miss Streak 5 | . 5 5 3 3 3 5 Penetration Max . | . . . . . . . Secondary Targets 6 | . 2 3 . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 355 | . 69 93 31 118 . 44 Core Hits 242 | . 41 53 24 81 3 40 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . 1 . 2 . . Burn 1 | . . . . 1 . . Blast 1 | . . . . 1 . . Smash 1 | . . 1 . . . . Melee Attacks 3 | . . 2 1 . . . Impact 2 | . . 2 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12027 | . 1603 1974 1351 4347 123 2629 Guns 4013 | . 970 1122 415 1089 . 417 Cannons 1423 | . . 204 . 743 23 453 Explosions 6506 | . 633 579 930 2505 100 1759 Melee 69 | . . 69 . . . . Ramming 16 | . . . 6 10 . . Kinetic 2023 | . 200 295 286 860 . 382 Thermal 1924 | . 384 348 129 670 . 393 Explosive 5427 | . 349 435 930 1906 100 1707 Electromagnetic 2568 | . 670 827 . 901 23 147 Impact 69 | . . 69 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . 14 8 . . Average Corruption 9 | . . . 13 7 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 65 | . . . 27 38 . . Message Errors 18 | . . . 7 11 . . Matter Fused 18 | . . . 6 12 . . Heat Flow Errors 6 | . . . 3 3 . . Energy Discharges 3 | . . . . 3 . . Parts Rejected 1 | . . . . 1 . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 7 | . . . 4 3 . . Data Loss (major) 3 | . . . 1 2 . . Misfires 3 | . . . 1 2 . . Alerts 3 | . . . 2 1 . . Misdirections 1 | . . . 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 241 | . 18 . 9 213 . 1 Projectiles 2 | . . . . 2 . . Explosions 239 | . 18 . 9 211 . 1 Melee . | . . . . . . . Knockbacks 4 | . . . . 4 . . Impact . | . . . . . . . Kinetic 4 | . . . . 4 . . Secondary . | . . . . . . . Self-Inflicted Damage 268 | . 76 57 . 62 . 73 Shots 11 | . 4 2 . 3 . 2 Rammed 2 | . . . 2 . . . Targets Rammed 3 | . . . 2 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 668 | . 159 480 271 515 33 668 Average Temperature 118 | . 42 112 52 122 22 242 Received Heat Transfer 2349 | . 363 567 147 846 . 426 Effects 36 | . . 2 . 17 . 17 Shutdowns 9 | . . 1 . 8 . . Energy Bleed 4 | . . . . 2 . 2 Interference 7 | . . . . 4 . 3 Matter Decay 3 | . . . . 1 . 2 Short Circuit 2 | . . . . 1 . 1 Damage (minor) 2 | . . 1 . 1 . . Damage (major) 6 | . . . . . . 6 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted 2 | . 1 . . 1 . . Combat Hostiles 2 | . 1 . . 1 . . Parts Fried 16 | . 4 4 . 8 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 1 . . 1 . 2 Heat Transferred 3705 | . 696 520 333 1371 . 785 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | . 4 2 . 3 . 1 Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Peak Influence 759 | . 363 615 547 759 380 551 Initial 319 | . . 76 215 178 319 266 Average 345 | . 221 414 423 384 370 355 Maximum Alert Level 3 | . 1 2 2 3 1 2 Low Security (%) 17 | 100 44 11 . 10 . . Level 1 43 | . 55 15 28 35 100 66 Level 2 38 | . . 73 71 49 . 33 Level 3 1 | . . . . 3 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 4 8 1 9 . . Investigation 13 | . 3 4 1 5 . . Extermination . | . . . . . . . Reinforcement 8 | . 1 4 . 3 . . Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Distress Signals 13 | . 3 5 1 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 145 | . 27 33 20 42 3 20 Peak Tracking Total 8 | . 4 8 6 5 3 4 Tactical Retreats 2 | . . . 1 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Traps Triggered 8 | . 2 1 . 2 . 3 Indirectly 1 | . . . . 1 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Machines Disabled 8 | . 2 . 2 4 . . Max in Single Turn 2 | . 2 . 2 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Machines Accessed 29 | . 8 4 4 9 3 1 Terminals 18 | . 6 3 2 6 . 1 Fabricators 1 | . . . . . 1 . Repair Stations 4 | . 1 1 1 1 . . Recycling Units 3 | . 1 . 1 1 . . Scanalyzers 1 | . . . . 1 . . Garrison Access 2 | . . . . . 2 . Total Hacks 113 | . 27 17 22 37 7 3 Successful 66 | . 18 11 11 24 2 . Failed 47 | . 9 6 11 13 5 3 Catastrophic 8 | . 1 2 3 1 1 . Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 71 | . 23 10 11 24 . 3 Fabricators 3 | . . . . . 3 . Repair Stations 17 | . 3 7 4 3 . . Recycling Units 11 | . 1 . 7 3 . . Scanalyzers 7 | . . . . 7 . . Garrison Access 4 | . . . . . 4 . Terminal Hacks 38 | . 15 6 3 14 . . Record 23 | . 10 3 3 7 . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 4 | . 2 . . 2 . . Emergency Access Points 2 | . 1 . . 1 . . Alert Level 3 | . 1 . . 2 . . Locate Traps 1 | . . . . 1 . . Dispatch Records 1 | . . 1 . . . . Investigation Status 2 | . . 1 . 1 . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 12 | . 2 5 2 3 . . Scan Component 6 | . 1 2 1 2 . . Repair 5 | . 1 2 1 1 . . Refit 1 | . . 1 . . . . Recycling Unit Hacks 8 | . 1 . 6 1 . . Process 1 | . . . 1 . . . Report Inventory 5 | . 1 . 3 1 . . Retrieve Matter 2 | . . . 2 . . . Scanalyzer 6 | . . . . 6 . . Insert Component 3 | . . . . 3 . . Analyze 3 | . . . . 3 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 6 3 4 8 3 . Full Trace Events 18 | . 6 3 4 5 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . 1 2 1 1 . . Time 148 | . 26 52 32 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . Part Schematics Acquired 2 | . . . . 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . 1 . . . Non-combat . | . . . . . . . Combat 1 | . . . 1 . . . Robot Hacks Applied 1 | . . . 1 . . . parse_system 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Turns Passed 6588 | 113 1537 971 796 2031 396 744 Spaces Moved 3331 | 80 981 536 456 869 189 220 Core 19 | 8 . 2 9 . . . Treads 1410 | 11 430 60 355 330 8 216 Legs 1121 | . 136 209 52 539 181 4 Wheels 763 | 61 415 247 40 . . . Hover 18 | . . 18 . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 80 80 100 193 157 Average Speed 158 | 103 131 129 151 176 196 274 Slowest Speed 360 | 160 190 330 300 360 237 360 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 5 100 49 61 55 6 40 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 456 | . 39 38 43 255 16 65 Melee . | . . . . . . . Projectile 8 | . . . . 8 . . AOE 448 | . 39 38 43 247 16 65 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Total 4174 | 111 1155 687 524 1192 214 291 Wait 90 | 10 43 3 1 33 . . Move 3325 | 79 980 535 455 868 188 220 Hop . | . . . . . . . Pick Up 165 | 13 27 26 14 68 10 7 Fast Attach . | . . . . . . . Attach 111 | 7 14 15 10 45 9 11 Detach 14 | 1 2 1 1 7 1 1 Swap 37 | . 10 12 2 10 1 2 Drop 87 | 1 19 16 6 38 4 3 Fire 333 | . 60 77 32 122 1 41 Melee 3 | . . 2 1 . . . Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush 2 | . . . 2 . . . Escape Stasis 6 | . . . . . . 6 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 14) 475 | -10/Materials | Discovered new exit (range 16) 650 | -10/Materials | Core integrity fell below 50% 674 | -10/Materials | Discovered new exit (range 14) 1388 | -10/Materials | Discovered new exit (range 17) 1433 | -10/Materials | Repaired Com. Wheel? 1651 | -10/Materials | Entered another Materials area 1651 | -9/Materials | Evolved 2 slots: Utility x2 1653 | -9/Materials | Discovered new exit (range 15) 1807 | -9/Materials | Destroyed 8 combat bots 2040 | -9/Materials | Repaired Sensor Array 2066 | -9/Materials | Repaired Aluminum Leg? 2171 | -9/Materials | Lost 3 parts (1n1u1w) 2295 | -9/Materials | Core integrity fell below 50% 2395 | -9/Materials | Build established: Scavenger-Mutant 2488 | -9/Materials | Discovered new exit (range 13) 2551 | -9/Materials | Discovered new exit (range 3) 2553 | -9/Materials | Identified exit to Storage 2622 | -9/Materials | Entered Storage 2653 | -9/Storage | Core integrity fell below 20% 2675 | -9/Storage | Repaired Hvy. EM Pulse Gun? 2684 | -9/Storage | Met 01-MTF 2693 | -9/Storage | Destroyed 8 combat bots 2793 | -9/Storage | System corruption reached 10% 3397 | -9/Storage | Discovered new exit (range 14) 3417 | -9/Storage | Identified exit to Materials 3418 | -9/Storage | Entered Materials 3418 | -8/Materials | Accompanied by 1 ally (01-MTF) 3418 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3421 | -8/Materials | 01-MTF left 3657 | -8/Materials | Repaired Deuterium Engine 4013 | -8/Materials | Discovered new exit (range 7) 4078 | -8/Materials | Lost 7 parts (2n2u3w) 5018 | -8/Materials | Core integrity fell below 50% 5187 | -8/Materials | Build established: Mutant 5329 | -8/Materials | Discovered new exit (range 15) 5418 | -8/Materials | First assault squad dispatched 5449 | -8/Materials | Entered Factory 5449 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5742 | -7/Factory | Discovered new exit (range 13) 5798 | -7/Factory | Build established: Scavenger-Skirmisher 5838 | -7/Factory | Identified exit to Garrison 5845 | -7/Factory | Entered Garrison 5939 | -7/Garrison | Triggered checkpoint 5994 | -7/Garrison | Core integrity fell below 50% 6043 | -7/Garrison | Lost 8 parts (2p2n2u2w) 6227 | -7/Garrison | Triggered checkpoint 6317 | -7/Garrison | Triggered checkpoint 6332 | -7/Garrison | Core integrity fell below 20% 6401 | -7/Garrison | Destroyed 11 combat bots 6409 | -7/Garrison | Lost 4 parts (1p1u2w) 6583 | -7/Garrison | Triggered checkpoint 6583 | -7/Garrison | Discovered new exit (range 12) 6589 | -7/Garrison | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 06385_ The unstable cave ceiling collapses. 06388_ Acquired 4 matter. 06395_ Acquired 14 matter. 06397_ The unstable cave ceiling collapses. 06415_ Acquired 6 matter. 06416_ The unstable cave ceiling collapses. 06425_ Acquired 31 matter. 06428_ The unstable cave ceiling collapses. 06504_ Connecting with Garrison Terminal... 06583_ Beams of light sweep through the air. An alarm sounds. 06583_ C-30 ARC bursts open, deploying its payload. 06583_ H-55 Commando unfolds itself. 06583_ Penetrated by Slug. 06583_ EXIT=FOUND 06586_ Slug penetrates Reinforced Barrier. 06587_ X-67 Chaingunner springs to life. 06589_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???###################### #?????????????????????? | | ??## #?????????????????????? | | ??#T #?????????????????????? | | ??## ################### #?????????????????????? | | ???# #?????????????????#@ #?????????????????????? | | ???# #???????????????? ??????????????????? | | ???# #??????????????# ??????????????? | | ???# #??????????????###### # #???????????? | | #### #????????????????????CCC%hx? #???????????? | | ## #?????????????????????#### ? #???????????? | | #" ##????????????????????????? xx????????????? | | #?????????????????????????? #???????????? | | #???????????????????????????? #???????????? | | #?????????????????????????????#???????????? | | # #?????????????????????????????????????????? | | ## ###???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ^ #???????????????????????????????????????? | | ^## ###???????????????????????????????????????? | | ## ####+#######??????????????????????????????? | | [ [ #??????????????????????????????? | | [ ! #??????????????????????????????? | | #??????????????????????????????? | | ""############# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# ^ #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 730 Matter Stores 300 Matter Capacity 450 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Transport Network Coupler | -8/Materials | Scanalyzed Hvy. Missile Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Made in Tau Ceti IV Novice Programmer Oops Part-time Mechanic Remodeling Significant Disruption System Compromised Challenges ------------ None Game ------ Seed TitaniumPowerCleaver Manual? 0 Play Time 01:55:23 Cumulative 4.2 hours Start 2024.12.17 @ 17:09:04 End 2024.12.17 @ 23:16:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd099187-c5cb-425f-ad3b-72e457a09122