Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.02 @ 22:02:51

Player: Velikan

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (39)      195
Value Destroyed (1207)     1207
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3002

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     71/100
System Corruption          0%
Temperature                Warm (148)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (3) ------
    Reflective Plating
    Reflective Plating
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Heat Sink
    Structural Scanner
    Recoil Stabilizer
    Energy Filter

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
   Micro Nuclear Core
>        --- PROPULSION -------
   Light Treads
   Light Treads
   Light Treads
>        --- UTILITY ----------
         Heat Sink
  Medium Storage Unit
         Target Analyzer
>        --- WEAPON -----------
   Heavy Assault Rifle
         Assault Cannon
         Mace
>        --- INVENTORY --------
   Micro Nuclear Core
         Structural Scanner
         Recoil Stabilizer
         Energy Filter
   Light Armor Plating
         Reactive Plating
         EM Pulse Gun
         Beam Rifle
   Light EM Pulse Cannon
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Protection               Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             37   | 5   8   7   17  
  Power                    6    | 1   1   1   3   
    Engine                 4    | 1   1   1   1   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   3   2   2   
    Treads                 4    | .   .   2   2   
    Leg                    5    | 2   3   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | .   3   2   5   
    Device                 2    | .   2   .   .   
    Storage                1    | .   .   .   1   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             6    | .   1   1   4   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   1   2   7   
    Energy Gun             4    | 1   .   .   3   
    Energy Cannon          2    | .   1   .   1   
    Ballistic Gun          3    | 1   .   .   2   
    Ballistic Cannon       2    | .   .   1   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 21   | .   2   2   17  
  Power                    4    | .   1   .   3   
  Propulsion               4    | .   1   .   3   
  Utility                  6    | .   .   2   4   
  Weapon                   7    | .   .   .   7   
  Highest Loss Streak      16   | .   1   1   16  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     84   | .   79  86  86  
  Engine                   8    | .   7   10  7   
  Core                     1    | .   .   .   3   
  Treads                   16   | .   .   15  23  
  Leg                      6    | .   26  6   .   
  Device                   10   | .   15  11  8   
  Storage                  4    | .   .   .   8   
  Processor                7    | .   .   10  8   
  Protection               3    | .   .   10  .   
  Energy Gun               1    | .   .   .   1   
  Energy Cannon            4    | .   13  5   .   
  Ballistic Gun            6    | .   14  .   8   
  Ballistic Cannon         6    | .   .   11  6   
  Impact Weapon            5    | .   .   5   8   
Peak Build Rating          22   | 5   10  13  22  
  Average Rating           13   | 4   7   12  16  
  On Entrance              6    | .   5   8   12  
Naked Turns                5    | .   .   .   5   
Heaviest Build             32   | 6   14  18  32  
  Greatest Support         60   | 20  20  40  60  
  Greatest Overweight (x)  9    | .   1   .   9   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 5   5   5   10  
  Average Capacity         7    | 5   5   5   9   
  Most Carried             9    | 2   5   5   9   
  Average Carried          4    | .   2   3   6   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 2   2   5   4   

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 48% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           886  | 253 82  299 252 
  Remotely                 .    | .   .   .   .   
Salvage Created            1394 | 55  235 570 534 
  Parts                    93   | 4   13  45  31  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  29   | 1   7   13  8   
  Guns                     9    | 1   2   .   6   
  Cannons                  20   | .   5   13  2   
Classes Destroyed          8    | 2   1   3   2   
  Worker                   2    | 1   .   .   1   
  Builder                  2    | .   .   .   2   
  Hauler                   1    | .   .   .   1   
  Recycler                 1    | .   .   1   .   
  Watcher                  4    | .   .   2   2   
  Swarmer                  3    | .   3   .   .   
  Grunt                    16   | 1   4   8   3   
  Sentry                   10   | .   .   5   5   
Best Kill Streak           4    | 1   3   4   3   
  Combat Bots Only         3    | 1   3   3   3   
Max Kills in Single Turn   2    | 1   1   1   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        218  | 4    39   64   111  
  Missed                   54   | 1    11   20   22   
Damage Taken               2793 | 32   361  551  1849 
  Core                     798  | .    129  118  551  
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   36   | .    .    .    36   
  Regen/Repaired (Parts)   49   | .    .    22   27   
Core Remaining (%)         72   | 100  48   70   .    
Volleys Fired              119  | 8    25   46   40   
  Largest                  2    | 2    2    2    2    
  Hottest                  112  | 60   88   112  112  
Shots Fired                201  | 11   50   70   70   
  Gun                      87   | 11   25   .    51   
  Cannon                   114  | .    25   70   19   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  116  | 3    25   46   42   
  Thermal                  72   | .    25   24   23   
  Explosive                .    | .    .    .    .    
  Electromagnetic          13   | 8    .    .    5    
  Robot Hit Streak         10   | 4    10   6    10   
  Robot Miss Streak        4    | 2    3    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           132  | 8    32   40   52   
  Core Hits                58   | 3    13   18   24   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         6    | 1    .    4    1    
    Blast                  4    | .    .    4    .    
    Corrupt                2    | 1    .    .    1    
Melee Attacks              3    | .    .    .    3    
  Impact                   3    | .    .    .    3    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            3    | .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2740 | 100  441  1036 1163 
  Guns                     828  | 100  133  .    595  
  Cannons                  1679 | .    308  1036 335  
  Explosions               .    | .    .    .    .    
  Melee                    233  | .    .    .    233  
  Ramming                  .    | .    .    .    .    
  Kinetic                  1443 | 16   133  728  566  
  Thermal                  900  | .    308  308  284  
  Explosive                .    | .    .    .    .    
  Electromagnetic          164  | 84   .    .    80   
  Impact                   233  | .    .    .    233  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    .    .    
  Average Corruption       2    | .    2    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  2    | .    2    .    .    
    Message Errors         1    | .    1    .    .    
    Data Loss (minor)      1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            183  | .    .    12   171  
  Projectiles              12   | .    .    12   .    
  Explosions               .    | .    .    .    .    
  Melee                    171  | .    .    .    171  
Knockbacks                 15   | .    .    11   4    
  Impact                   1    | .    .    .    1    
  Kinetic                  13   | .    .    10   3    
  Secondary                1    | .    .    1    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        524  | 38   171  255  524  
  Average Temperature      124  | 20   55   114  219  
  Received Heat Transfer   1140 | 18   117  330  675  
  Effects                  6    | .    .    .    6    
    Energy Bleed           1    | .    .    .    1    
    Interference           1    | .    .    .    1    
    Damage (minor)         1    | .    .    .    1    
    Damage (major)         3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           2    | .    .    .    2    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              10   | 2    .    .    8    
  Impact Corruptions       6    | .    .    .    6    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    1    1    .    
  Heat Transferred         1739 | .    555  555  629  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             325  | 25  166 325 255 
  Initial                  116  | .   16  69  116 
  Average                  129  | 5   85  190 129 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         79   | 100 100 57  82  
  Level 1                  20   | .   .   42  17  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   1   2   3   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   1   2   2   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   1   1   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              46   | 1   8   19  18  
  Peak Tracking Total      5    | 1   3   4   5   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             4    | .   4   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          7    | .   2   3   2   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   1   1   1   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              2    | .   .   1   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   4   6   3   
  Successful               10   | .   2   6   2   
  Failed                   3    | .   2   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   1   2   2   
  Recycling Units          2    | .   .   2   .   
  Scanalyzers              3    | .   .   2   1   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Alert Level              1    | .   1   .   .   
  Reprogram Traps          1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   .   2   2   
  Scan Component           2    | .   .   1   1   
  Repair                   2    | .   .   1   1   
Recycling Unit Hacks       2    | .   .   2   .   
  Process                  1    | .   .   1   .   
  Report Inventory         1    | .   .   1   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   1   1   
  Time                     52   | .   .   26  26  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          243  | .   .   243 .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1900 | 162 307 547 884 
Spaces Moved               1030 | 118 176 280 456 
  Core                     31   | 20  .   .   11  
  Treads                   628  | .   .   183 445 
  Legs                     371  | 98  176 97  .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 50  
  Average Speed            144  | 108 124 146 160 
  Slowest Speed            500  | 120 190 160 500 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 6   25  24  23  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          5    | .   .   4   1   
  Melee                    .    | .   .   .   .   
  Projectile               5    | .   .   4   1   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1245 | 142 218 350 535 
  Wait                     7    | 5   .   .   2   
  Move                     1027 | 117 175 279 456 
  Hop                      .    | .   .   .   .   
  Pick Up                  42   | 7   7   12  16  
  Fast Attach              .    | .   .   .   .   
  Attach                   28   | 5   4   3   16  
  Detach                   .    | .   .   .   .   
  Swap                     9    | .   4   4   1   
  Drop                     10   | .   3   6   1   
  Fire                     119  | 8   25  46  40  
  Melee                    3    | .   .   .   3   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  124 | -11/Scrapyard | Discovered new exit (range 8)
  163 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  377 | -10/Materials | Core integrity fell below 50%
  399 | -10/Materials | Discovered new exit (range 15)
  470 | -10/Materials | Entered another Materials area
  470 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  533 | -9/Materials  | Repaired Ion Engine
  898 | -9/Materials  | Discovered new exit (range 16)
 1017 | -9/Materials  | Entered another Materials area
 1017 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1162 | -8/Materials  | Repaired Ion Engine
 1325 | -8/Materials  | Build established: Scavenger-Mutant
 1822 | -8/Materials  | Discovered new exit (range 9)
 1835 | -8/Materials  | Garrison activated, responded to threat
 1875 | -8/Materials  | Core integrity fell below 50%
 1886 | -8/Materials  | Core integrity fell below 20%
 1901 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Overheating: Med. Storage Unit damaged (-131).
Overheating: Energy bleed (-11).
Overheating: Med. Storage Unit damaged (-9).
Overheating: System interference.
Hvy. Laser temporarily disabled.
Overheating: Hvy. Laser damaged (-4).
Overheating: Med. Storage Unit damaged (-9).
Critical hit (Burn: +37).
Atomic Centrifuge disabled.
Hvy. Laser destroyed.
Med. Storage Unit destroyed.
Acquired Reflective Plating.
Acquired 10 matter.
Acquired Reflective Plating.
Note that some effects don't stack, e.g.
  attaching both Reflective Plating and
  Reflective Plating does not combine the two
  effects (all such effects are marked
  <no_stack>).
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????  ???????!!???        |
| ?????????????????????????????  ?####? !????        |
| ?????????????????????????????? ?   #? ?????        |
| ?????????????????????????????? ? < #  ?????        |
| ?????????????????????????????? ?   # ??????        |
| ?????????????????????????????? ?   +???????        |
| ?????????????????????????????? ?   #???????        |
| ??????????????????????????????!#   #???????        |
| ???????????????????????########"   ##??????        |
| ???????????????????????#*     #!  [ #??????        |
| ???????????????????????#  """ %%=!  #??????        |
| ???????????????????????#  "" %+*[%! #??????        |
| ???????????????????????#! ""  " %=  #??????        |
| ???????????????????????#      "    !#??????        |
| ???????????????????????#* "%  "######??????        |
| ???????????????????????#  ""  #????????????        |
| ???????????????????????#! " "%#????????????        |
| ???????????????????????#     %#????????????        |
| ???????????????????????#= H"" #????????????        |
| ???????????????????????# g""" #????????????        |
| ???????????????????????#  """ #????????????        |
| ???????????????????????#gg    #????????????        |
| ??????   ??????????????##g#####????????????        |
| ??????   ???????????????# #?????########???        |
| ??????   ???????????????#%#?????#     !#???        |
| ??????   ???????????????#@#?????# "S   #???        |
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| ??????   ???????????????# #????#       #???        |
| ??????   ???????????????# #????##      #???        |
| ??????   ???????????????#%#?????####+###???        |
| ?????? % ??????????????## ########     #???        |
| ??????# #??????????????#  %            #???        |
| ??????# #??????????????# % %           #???        |
| ####### #??????????????#   %           #???        |
|       # #??????????#####r  #######     #???        |
|       # ##########?#*      #########^###???        |
|       /          #?#*      +       # #?????        |
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|       #%#??????# #?#==     #???????# #?????        |
|       #%#??????# #?#!    ###???????# #?????        |
| #######%#??????# #?#!!   #?????????# #?????        |
| ??????# #??????# #?##### #?????????# #?????        |
| ??????# #??????# #?????# #?????????# ######        |
| ??????# #??????#%#?????# #?????????# #    #        |
| ??????# #??????# #?????# #?????????# #    #        |
| ??????# #??????# #?????# #?????????# #  / #        |
| ??????# #??????# #??#### ########### #    #        |
| ??????# #??????# #??#                +    #        |
| ??????# #??????# #??#     #+##########    #        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          25
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: TH             10
Evasion (%)                55
Target Analysis            5
Recoil Reduction           3

 Item Schematics 
-----------------
 Lgt. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Loot Pinata
Part-time Mechanic
Power Corrupts
Troublemaker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              DerelictGrenadePod
  Manual?         0
Play Time         00:37:02
  Cumulative      0.5 hours
  Start           2025.01.02 @ 21:24:53
  End             2025.01.02 @ 22:02:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      2
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5d7c090e-7e18-4e04-9f6c-fa205e76c38a